| Commit message (Expand) | Author | Age | Files | Lines |
* | Merge pull request #622 from Subv/unused_tex | bunnei | 2018-07-05 | 1 | -1/+4 |
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| * | GPU: Ignore textures that the GLSL compiler deemed unused when binding textures to the shaders. | Subv | 2018-07-04 | 1 | -1/+4 |
* | | GPU: Flip the triangle front face winding if the GPU is configured to not flip the triangles. | Subv | 2018-07-04 | 1 | -0/+10 |
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* | GPU: Only configure the used framebuffers during clear. | Subv | 2018-07-04 | 1 | -7/+13 |
* | Merge pull request #609 from Subv/clear_buffers | bunnei | 2018-07-04 | 1 | -14/+57 |
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| * | GPU: Factor out the framebuffer configuration code for both Clear and Draw commands. | Subv | 2018-07-03 | 1 | -72/+34 |
| * | GPU: Support clears that don't clear the color buffer. | Subv | 2018-07-03 | 1 | -4/+14 |
| * | GPU: Bind and clear the render target when the CLEAR_BUFFERS register is written to. | Subv | 2018-07-03 | 1 | -0/+71 |
* | | Merge pull request #607 from jroweboy/logging | bunnei | 2018-07-03 | 1 | -8/+8 |
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| * | | Update clang format | James Rowe | 2018-07-03 | 1 | -5/+5 |
| * | | Rename logging macro back to LOG_* | James Rowe | 2018-07-03 | 1 | -4/+4 |
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* | | Merge pull request #612 from bunnei/fix-cull | bunnei | 2018-07-03 | 1 | -2/+5 |
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| * | | gl_rasterizer: Only set cull mode and front face if enabled. | bunnei | 2018-07-03 | 1 | -2/+5 |
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* / | GPU: Don't try to parse the depth test function if the depth test is disabled. | Subv | 2018-07-03 | 1 | -0/+4 |
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* | Merge pull request #608 from Subv/depth | bunnei | 2018-07-03 | 1 | -6/+21 |
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| * | GPU: Set up the culling configuration on each draw. | Subv | 2018-07-03 | 1 | -6/+8 |
| * | GPU: Set up the depth test state on every draw. | Subv | 2018-07-02 | 1 | -0/+11 |
| * | GPU: Implemented the Z24S8 depth format and load the depth framebuffer. | Subv | 2018-07-02 | 1 | -1/+3 |
* | | Merge pull request #606 from Subv/base_vertex | Sebastian Valle | 2018-07-02 | 1 | -7/+9 |
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| * | | GPU: Implement offsetted rendering when using non-indexed drawing. | Subv | 2018-07-02 | 1 | -1/+1 |
| * | | GPU: Fixed the index offset rendering, and implemented the base vertex functionality. | Subv | 2018-07-02 | 1 | -6/+8 |
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* / | GPU: Ignore disabled textures and textures with an invalid address. | Subv | 2018-07-02 | 1 | -1/+5 |
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* | gl_rasterizer_cache: Implement caching for texture and framebuffer surfaces. | bunnei | 2018-06-27 | 1 | -6/+19 |
* | gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers. | bunnei | 2018-06-27 | 1 | -3/+22 |
* | gl_rasterizer_cache: Remove Citra's rasterizer cache, always load/flush surfaces. | bunnei | 2018-06-27 | 1 | -91/+26 |
* | gl_rasterizer: Workaround for when exceeding max UBO size. | bunnei | 2018-06-27 | 1 | -0/+6 |
* | gl_state: Fix state management for texture swizzle. | bunnei | 2018-06-26 | 1 | -1/+1 |
* | Merge pull request #554 from Subv/constbuffer_ubo | bunnei | 2018-06-26 | 1 | -11/+17 |
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| * | Rasterizer: Use UBOs instead of SSBOs for uploading const buffers. | Subv | 2018-06-10 | 1 | -11/+17 |
* | | Build: Fixed some MSVC warnings in various parts of the code. | Subv | 2018-06-20 | 1 | -2/+2 |
* | | gl_rasterizer: Get loose on independent blending. | Jules Blok | 2018-06-18 | 1 | -1/+1 |
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* | GPU: Synchronize the blend state on every draw call. | Subv | 2018-06-09 | 1 | -8/+18 |
* | GPU: Added registers for normal and independent blending. | Subv | 2018-06-09 | 1 | -26/+1 |
* | Rasterizer: Flush the written region when writing shader uniform data before copying it to the uniform buffers. | Subv | 2018-06-08 | 1 | -0/+3 |
* | Merge pull request #543 from Subv/uniforms | bunnei | 2018-06-07 | 1 | -3/+4 |
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| * | GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU. | Subv | 2018-06-07 | 1 | -3/+4 |
* | | GPU: Support changing the texture swizzles for Maxwell textures. | Subv | 2018-06-07 | 1 | -0/+8 |
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* | Merge pull request #534 from Subv/multitexturing | bunnei | 2018-06-07 | 1 | -37/+46 |
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| * | GPU: Implement sampling multiple textures in the generated glsl shaders. | Subv | 2018-06-06 | 1 | -37/+46 |
* | | gl_shader_gen: Add uniform handling for indirect const buffer access. | bunnei | 2018-06-07 | 1 | -1/+10 |
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* | GPU: Calculate the correct viewport dimensions based on the scale and translate registers. | Subv | 2018-06-04 | 1 | -2/+2 |
* | GLRenderer: Remove unused hw_vao_enabled_attributes variable. | Subv | 2018-05-19 | 1 | -3/+0 |
* | GLRenderer: Remove unused vertex buffer and increase the size of the stream buffer to 128 MB. | Subv | 2018-05-19 | 1 | -4/+1 |
* | general: Make formatting of logged hex values more straightforward | Lioncash | 2018-05-02 | 1 | -1/+1 |
* | video-core: Move logging macros over to new fmt-capable ones | Lioncash | 2018-04-25 | 1 | -3/+3 |
* | gl_rasterizer_cache: Add a function for finding framebuffer GPU address. | bunnei | 2018-04-25 | 1 | -0/+1 |
* | gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses. | bunnei | 2018-04-25 | 1 | -7/+6 |
* | memory_manager: Make GpuToCpuAddress return an optional. | bunnei | 2018-04-24 | 1 | -7/+7 |
* | memory_manager: Use GPUVAdddr, not PAddr, for GPU addresses. | bunnei | 2018-04-24 | 1 | -3/+3 |
* | GPU: Support multiple enabled vertex arrays. | Subv | 2018-04-23 | 1 | -40/+81 |
* | opengl: Remove unnecessary header inclusions | Lioncash | 2018-04-21 | 1 | -1/+0 |
* | math_util: Remove the Clamp() function | Lioncash | 2018-04-20 | 1 | -12/+13 |
* | GLCache: Added boilerplate code to make supporting configurable texture component types. | Subv | 2018-04-18 | 1 | -0/+2 |
* | GLCache: Take into account the texture's block height when caching and unswizzling. | Subv | 2018-04-18 | 1 | -1/+2 |
* | renderer_opengl: Implement BlendEquation and BlendFunc. | bunnei | 2018-04-18 | 1 | -1/+26 |
* | gl_rendering: Use NGLOG* for changed code. | bunnei | 2018-04-17 | 1 | -3/+3 |
* | gl_rasterizer: Implement indexed vertex mode. | bunnei | 2018-04-17 | 1 | -19/+31 |
* | GPU: Use the same buffer names in the generated GLSL and the buffer uploading code. | Subv | 2018-04-15 | 1 | -10/+7 |
* | GPU: Don't use explicit binding points when uploading the constbuffers to opengl. | Subv | 2018-04-15 | 1 | -5/+25 |
* | GPU: Don't use GetPointer when uploading the constbuffer data to the GPU. | Subv | 2018-04-15 | 1 | -3/+4 |
* | GPU: Use the buffer hints from the shader decompiler to upload only the necessary const buffers for each shader stage. | Subv | 2018-04-15 | 1 | -29/+38 |
* | GPU: Upload the entirety of each constbuffer for each shader stage as SSBOs. | Subv | 2018-04-15 | 1 | -1/+38 |
* | GPU: Allow configuring ssbos in the opengl state manager. | Subv | 2018-04-15 | 1 | -0/+8 |
* | GPU: Added a function to determine whether a shader stage is enabled or not. | Subv | 2018-04-15 | 1 | -3/+3 |
* | gl_rasterizer: Generate shaders and upload uniforms. | bunnei | 2018-04-14 | 1 | -28/+74 |
* | gl_rasterizer: Use shader program manager, remove test shader. | bunnei | 2018-04-14 | 1 | -143/+27 |
* | renderer_opengl: Use OGLProgram instead of OGLShader. | bunnei | 2018-04-14 | 1 | -1/+1 |
* | GL: Set up the textures used for each draw call. | Subv | 2018-04-07 | 1 | -2/+36 |
* | GL: Bind the textures to the shaders used for drawing. | Subv | 2018-04-07 | 1 | -2/+11 |
* | GL: Create the sampler objects when starting up the GL rasterizer. | Subv | 2018-04-07 | 1 | -0/+6 |
* | GL: Ported the SamplerInfo struct from citra. | Subv | 2018-04-07 | 1 | -0/+39 |
* | gl_rasterizer: Move code to bind framebuffer surfaces before draw to its own function. | bunnei | 2018-03-27 | 1 | -22/+27 |
* | gl_rasterizer: Add a SyncViewport method. | bunnei | 2018-03-27 | 1 | -18/+17 |
* | gl_rasterizer: Move PrimitiveTopology check to MaxwellToGL. | bunnei | 2018-03-27 | 1 | -11/+2 |
* | gl_rasterizer: Use ReadBlock instead of GetPointer for SetupVertexArray. | bunnei | 2018-03-27 | 1 | -1/+1 |
* | gl_rasterizer: Normalize vertex array data as appropriate. | bunnei | 2018-03-27 | 1 | -1/+1 |
* | rasterizer: Rename DrawTriangles to DrawArrays. | bunnei | 2018-03-27 | 1 | -2/+2 |
* | gl_rasterizer: Use passthrough shader for SetupVertexShader. | bunnei | 2018-03-27 | 1 | -1/+2 |
* | renderer_opengl: Logging, etc. cleanup. | bunnei | 2018-03-27 | 1 | -17/+18 |
* | gl_rasterizer: Implement SetupVertexArray. | bunnei | 2018-03-27 | 1 | -20/+38 |
* | gl_rasterizer: Use 32 texture units instead of 3. | bunnei | 2018-03-27 | 1 | -0/+1 |
* | gl_rasterizer: Implement DrawTriangles. | bunnei | 2018-03-27 | 1 | -1/+194 |
* | gl_rasterizer: Implement AnalyzeVertexArray. | bunnei | 2018-03-27 | 1 | -1/+21 |
* | gl_rasterizer: Fake render in green, because it's cooler. | bunnei | 2018-03-24 | 1 | -1/+1 |
* | gl_rasterizer: Log warning instead of sync'ing unimplemented funcs. | bunnei | 2018-03-24 | 1 | -7/+1 |
* | rasterizer: Flush and invalidate regions should be 64-bit. | bunnei | 2018-03-23 | 1 | -3/+3 |
* | gl_rasterizer: Implement AccelerateDisplay method from Citra. | bunnei | 2018-03-23 | 1 | -1/+33 |
* | video_core: Remove usage of PAddr and replace with VAddr. | bunnei | 2018-03-23 | 1 | -4/+4 |
* | video_core: Move FramebufferInfo to FramebufferConfig in GPU. | bunnei | 2018-03-23 | 1 | -2/+3 |
* | gl_rasterizer: Replace a bunch of UNIMPLEMENTED with ASSERT. | bunnei | 2018-03-23 | 1 | -15/+15 |
* | gl_rasterizer: Add a simple passthrough shader in lieu of shader generation. | bunnei | 2018-03-23 | 1 | -3/+56 |
* | renderer_gl: Port boilerplate rasterizer code over from Citra. | bunnei | 2018-03-20 | 1 | -0/+269 |
* | Remove references to PICA and rasterizers in video_core | James Rowe | 2018-01-13 | 1 | -1686/+0 |
* | core/video_core: Fix a bunch of u64 -> u32 warnings. | bunnei | 2018-01-01 | 1 | -2/+2 |
* | Fixed framebuffer warning | Huw Pascoe | 2017-09-17 | 1 | -7/+18 |
* | gl_rasterizer: implement custom clip plane | wwylele | 2017-08-25 | 1 | -0/+28 |
* | gl_rasterizer: add clipping plane z<=0 defined in PICA | wwylele | 2017-08-21 | 1 | -0/+3 |
* | gl_rasterizer: use texture buffer for proctex LUT | wwylele | 2017-07-01 | 1 | -30/+35 |
* | gl_rasterizer: use texture buffer for fog LUT | wwylele | 2017-06-22 | 1 | -13/+12 |
* | gl_rasterizer: create the texture before applying the state | wwylele | 2017-06-22 | 1 | -2/+2 |
* | gl_rasterizer: fix glGetUniformLocation type | wwylele | 2017-06-21 | 1 | -8/+8 |
* | gl_rasterizer: manage texture ids in one place | wwylele | 2017-06-21 | 1 | -23/+24 |
* | gl_rasterizer/lighting: fix LUT interpolation | wwylele | 2017-06-21 | 1 | -49/+22 |
* | Merge pull request #2767 from yuriks/quaternion-flip-comment | Yuri Kunde Schlesner | 2017-06-13 | 1 | -8/+11 |
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| * | OpenGL: Update comment on AreQuaternionsOpposite with new information | Yuri Kunde Schlesner | 2017-06-10 | 1 | -8/+11 |
* | | gl_rasterizer: sync spot light status | wwylele | 2017-05-30 | 1 | -0/+45 |
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* | gl_rasterizer: implement procedural texture | wwylele | 2017-05-20 | 1 | -0/+232 |
* | pica: shader_dirty if texture2 coord changed | wwylele | 2017-05-05 | 1 | -0/+4 |
* | OpenGL: Pass Pica regs via parameter | Yuri Kunde Schlesner | 2017-04-17 | 1 | -1/+1 |
* | OpenGL: Move PicaShaderConfig to gl_shader_gen.h | Yuri Kunde Schlesner | 2017-04-17 | 1 | -1/+1 |
* | OpenGL: Move Attributes enum to a more appropriate file | Yuri Kunde Schlesner | 2017-04-17 | 1 | -1/+0 |
* | OpenGL: Check if uniform block exists before updating it (#2581) | Jannik Vogel | 2017-02-18 | 1 | -29/+30 |
* | OpenGL: Remove unused duplicate of IsPassThroughTevStage | Yuri Kunde Schlesner | 2017-02-09 | 1 | -12/+0 |
* | VideoCore: Split regs.h inclusions | Yuri Kunde Schlesner | 2017-02-09 | 1 | -1/+3 |
* | VideoCore: Move Regs to its own file | Yuri Kunde Schlesner | 2017-02-04 | 1 | -1/+1 |
* | VideoCore: Split framebuffer regs from Regs struct | Yuri Kunde Schlesner | 2017-02-04 | 1 | -49/+60 |
* | VideoCore: Split texturing regs from Regs struct | Yuri Kunde Schlesner | 2017-02-04 | 1 | -62/+67 |
* | VideoCore: Split rasterizer regs from Regs struct | Yuri Kunde Schlesner | 2017-02-04 | 1 | -25/+29 |
* | Merge pull request #2476 from yuriks/shader-refactor3 | Yuri Kunde Schlesner | 2017-02-04 | 1 | -1/+1 |
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| * | VideoCore: Change misleading register names | Yuri Kunde Schlesner | 2017-01-30 | 1 | -1/+1 |
* | | video_core: gl_rasterizer.cpp removed unused type alias | Kloen | 2017-01-30 | 1 | -2/+0 |
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* | video_core: gl_rasterizer float to int warning | Kloen | 2017-01-23 | 1 | -1/+2 |
* | Merge pull request #2319 from yuriks/profile-scopes | bunnei | 2016-12-21 | 1 | -0/+12 |
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| * | VideoCore: Make profiling scope more representative | Yuri Kunde Schlesner | 2016-12-15 | 1 | -0/+12 |
* | | Use GL_TRUE when setting color_mask | Albin Bernhardsson | 2016-12-19 | 1 | -4/+4 |
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* | OpenGL: Drop framebuffer completeness check. | Markus Wick | 2016-12-07 | 1 | -16/+0 |
* | Report shader uniform block size in case of mismatch | Jannik Vogel | 2016-12-05 | 1 | -1/+3 |
* | OpenGL: Non-zero stride only makes sense for linear buffers | Yuri Kunde Schlesner | 2016-12-04 | 1 | -1/+1 |
* | OpenGL: Fix DisplayTransfer accel when input width != output width | Yuri Kunde Schlesner | 2016-12-04 | 1 | -1/+10 |
* | ClangFormat: Fixed the clang-format errors | Subv | 2016-11-30 | 1 | -4/+8 |
* | Build: Fixed a few warnings. | Subv | 2016-11-29 | 1 | -4/+4 |
* | RasterizerGL: Use GL_TRUE and 0xFF in the stencil and depth masks instead of simply true and -1 | Subv | 2016-11-27 | 1 | -2/+2 |
* | Rasterizer/Memfill: Set the correct stencil write mask when clearing the stencil buffer. | Subv | 2016-11-27 | 1 | -1/+1 |
* | Merge pull request #2103 from wwylele/gpu-reg-cleanup | bunnei | 2016-10-04 | 1 | -5/+5 |
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| * | rasterizer: separate TextureCopy from DisplayTransfer | wwylele | 2016-09-29 | 1 | -5/+5 |
* | | OpenGL: Take cached viewport sub-rect into account for scissor | Yuri Kunde Schlesner | 2016-09-30 | 1 | -21/+21 |
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* | Use negative priorities to avoid special-casing the self-include | Yuri Kunde Schlesner | 2016-09-21 | 1 | -1/+1 |
* | Remove empty newlines in #include blocks. | Emmanuel Gil Peyrot | 2016-09-21 | 1 | -5/+1 |
* | Manually tweak source formatting and then re-run clang-format | Yuri Kunde Schlesner | 2016-09-19 | 1 | -5/+5 |
* | Sources: Run clang-format on everything. | Emmanuel Gil Peyrot | 2016-09-18 | 1 | -86/+148 |
* | OpenGL: Add scaled resolution support to scissor | Yuri Kunde Schlesner | 2016-06-28 | 1 | -0/+8 |
* | PICA: Scissor fixes and cleanups | Yuri Kunde Schlesner | 2016-06-28 | 1 | -10/+10 |
* | PICA: Implement scissor test | Subv | 2016-06-28 | 1 | -0/+26 |
* | OpenGL: Implement fog | Jannik Vogel | 2016-06-07 | 1 | -0/+68 |
* | OpenGL: Set shader_dirty on lighting changes | Jannik Vogel | 2016-05-23 | 1 | -0/+23 |
* | OpenGL: Use uniforms for dist_atten_bias and dist_atten_scale | Jannik Vogel | 2016-05-23 | 1 | -0/+72 |
* | Merge pull request #1786 from JayFoxRox/blend-equation | bunnei | 2016-05-17 | 1 | -0/+2 |
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| * | OpenGL: Support blend equation | Jannik Vogel | 2016-05-12 | 1 | -0/+2 |
* | | OpenGL: Only update depth uniforms if the depth changed | Jannik Vogel | 2016-05-14 | 1 | -7/+17 |
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* | OpenGL: Implement texture type 3 | Jannik Vogel | 2016-05-11 | 1 | -0/+8 |
* | OpenGL: Implement W-Buffers and fix depth-mapping | Jannik Vogel | 2016-05-10 | 1 | -3/+8 |
* | Pica: Implement W-Buffer in SW rasterizer | Jannik Vogel | 2016-05-10 | 1 | -2/+2 |
* | fixup simple type conversions where possible | Alexander Laties | 2016-05-07 | 1 | -1/+1 |
* | Merge pull request #1741 from linkmauve/iwyu-video_core | bunnei | 2016-05-01 | 1 | -6/+7 |
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| * | VideoCore: Run include-what-you-use and fix most includes. | Emmanuel Gil Peyrot | 2016-04-30 | 1 | -6/+7 |
* | | OpenGL: border_color was never set. Fixed. (#1740) | Jannik Vogel | 2016-04-30 | 1 | -0/+1 |
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* | Common: Remove section measurement from profiler (#1731) | Yuri Kunde Schlesner | 2016-04-29 | 1 | -1/+0 |
* | HWRasterizer: sync specular uniform for new shaders | tfarley | 2016-04-22 | 1 | -0/+2 |
* | HWRasterizer: Texture forwarding | tfarley | 2016-04-21 | 1 | -511/+328 |
* | OpenGL: Respect buffer-write allow registers | Jannik Vogel | 2016-04-08 | 1 | -6/+28 |
* | OpenGL: Split buffer-write mask sync into seperate functions | Jannik Vogel | 2016-04-08 | 1 | -8/+30 |
* | OpenGL: Keep stencil-test and framebuffer.depth_format in sync | Jannik Vogel | 2016-04-08 | 1 | -0/+1 |
* | Merge pull request #1639 from linkmauve/fix-double-framebuffer-check | bunnei | 2016-04-08 | 1 | -4/+6 |
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| * | OpenGL: Fix a double framebuffer completeness checks. | Emmanuel Gil Peyrot | 2016-04-03 | 1 | -4/+6 |
* | | Merge pull request #1643 from MerryMage/make_unique | Mathew Maidment | 2016-04-06 | 1 | -2/+1 |
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| * | Common: Remove Common::make_unique, use std::make_unique | MerryMage | 2016-04-05 | 1 | -2/+1 |
* | | OpenGL: Check for framebuffer completeness | Jannik Vogel | 2016-04-03 | 1 | -0/+3 |
* | | OpenGL: Don't attempt to draw empty triangle batches | Yuri Kunde Schlesner | 2016-03-24 | 1 | -0/+3 |
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* | Pica: Write depth value even when depth test is disabled | Yuri Kunde Schlesner | 2016-03-06 | 1 | -2/+4 |
* | Add immediate mode vertex submission | Dwayne Slater | 2016-03-03 | 1 | -0/+1 |
* | renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types. | bunnei | 2016-02-05 | 1 | -2/+2 |
* | gl_rasterizer: Fix issue with interpolation of opposite quaternions. | bunnei | 2016-02-05 | 1 | -3/+25 |
* | pica_types: Replace float24/20/16 with a template class. | bunnei | 2016-02-05 | 1 | -7/+7 |
* | renderer_opengl: Use textures for fragment shader LUTs instead of UBOs. | bunnei | 2016-02-05 | 1 | -12/+39 |
* | renderer_opengl: Initial implementation of basic specular lighting. | bunnei | 2016-02-05 | 1 | -0/+68 |
* | renderer_opengl: Implement HW fragment lighting LUTs within our default UBO. | bunnei | 2016-02-05 | 1 | -13/+52 |
* | renderer_opengl: Implement diffuse component of HW fragment lighting. | bunnei | 2016-02-05 | 1 | -0/+141 |
* | hwrasterizer: Use proper cached fb addr/size | tfarley | 2016-02-03 | 1 | -40/+32 |
* | hwrasterizer: Use depth offset | tfarley | 2016-01-21 | 1 | -0/+16 |
* | Merge pull request #1267 from yuriks/flipped-framebuffer | Yuri Kunde Schlesner | 2015-12-10 | 1 | -11/+10 |
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| * | OpenGL: Flip framebuffers during transfer rather than when rendering | Yuri Kunde Schlesner | 2015-12-05 | 1 | -11/+10 |
* | | VideoCore: Unify interface to OpenGL and SW rasterizers | Yuri Kunde Schlesner | 2015-12-08 | 1 | -9/+0 |
* | | VideoCore: Rename HWRasterizer methods to be less confusing | Yuri Kunde Schlesner | 2015-12-07 | 1 | -3/+3 |
* | | OpenGL: Rename cache functions to better match what they actually do | Yuri Kunde Schlesner | 2015-12-07 | 1 | -4/+4 |
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* | renderer_opengl: Fix uniform issues introduced with kemenaran/avoid-explicit-uniform-location. | bunnei | 2015-11-26 | 1 | -4/+6 |
* | Use regular uniform location | Pierre de La Morinerie | 2015-11-25 | 1 | -3/+4 |
* | FragShader: Use an UBO instead of several individual uniforms | Subv | 2015-11-19 | 1 | -4/+29 |
* | gl_rasterizer: Define enum types for each vertex texcoord attribute. | bunnei | 2015-10-22 | 1 | -6/+6 |
* | gl_rasterizer: Use MMH3 hash for shader cache hey. | bunnei | 2015-10-22 | 1 | -4/+3 |
* | gl_shader_gen: Require explicit uniform locations. | bunnei | 2015-10-22 | 1 | -19/+8 |
* | renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups. | bunnei | 2015-10-22 | 1 | -74/+57 |
* | gl_rasterizer: Move logic for creating ShaderCacheKey to a static function. | bunnei | 2015-10-22 | 1 | -17/+2 |
* | gl_rasterizer: Fix typo in uploading TEV const color uniforms. | bunnei | 2015-10-22 | 1 | -5/+5 |
* | gl_shader_util: Fix precision bug with alpha testing. | bunnei | 2015-10-22 | 1 | -2/+2 |
* | Initial implementation of fragment shader generation with caching. | Subv | 2015-10-22 | 1 | -227/+124 |
* | Silence -Wsign-compare warnings. | Rohit Nirmal | 2015-10-07 | 1 | -3/+3 |
* | video_core: Reorganize headers | Lioncash | 2015-09-11 | 1 | -1/+1 |
* | gl_rasterizer: Replace push_back calls with emplace_back in AddTriangle | Lioncash | 2015-09-10 | 1 | -3/+3 |
* | OpenGL: Use Sampler Objects to decouple sampler config from textures | Yuri Kunde Schlesner | 2015-09-03 | 1 | -0/+46 |
* | OpenGL: Remove ugly and endian-unsafe color pointer casts | Yuri Kunde Schlesner | 2015-09-03 | 1 | -3/+3 |
* | Replace the previous OpenGL loader with a glad-generated 3.3 one | Yuri Kunde Schlesner | 2015-08-30 | 1 | -2/+2 |
* | Merge pull request #1049 from Subv/stencil | bunnei | 2015-08-30 | 1 | -4/+20 |
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| * | HWRenderer: Added a workaround for the Intel Windows driver bug that causes glTexSubImage2D to not change the stencil buffer. | Subv | 2015-08-24 | 1 | -2/+9 |
| * | GLRasterizer: Implemented stencil testing in the hw renderer. | Subv | 2015-08-20 | 1 | -2/+11 |
* | | gl_rasterizer_cache: Detect and ignore unnecessary texture flushes. | bunnei | 2015-08-28 | 1 | -2/+2 |
* | | Integrate the MicroProfile profiling library | Yuri Kunde Schlesner | 2015-08-25 | 1 | -0/+10 |
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* | GPU: Refactor "VertexShader" namespace to "Shader". | bunnei | 2015-08-15 | 1 | -3/+3 |
* | OpenGL: Remove redundant texture.enable_2d field from OpenGLState | Yuri Kunde Schlesner | 2015-08-06 | 1 | -10/+1 |
* | OpenGL: Add a profiler category measuring framebuffer readback | Yuri Kunde Schlesner | 2015-07-28 | 1 | -0/+7 |
* | GLRasterizer: Don't try to get a pointer to the depth buffer if it doesn't exist. | Subv | 2015-07-19 | 1 | -3/+7 |
* | Core: Cleanup hw includes. | Emmanuel Gil Peyrot | 2015-06-28 | 1 | -0/+1 |
* | Common: Cleanup key_map includes. | Emmanuel Gil Peyrot | 2015-06-28 | 1 | -3/+5 |
* | Renderer formatting edits | tfarley | 2015-06-09 | 1 | -12/+12 |
* | Render-to-texture flush, interval math fix | tfarley | 2015-06-09 | 1 | -1/+13 |
* | Liberal texture unbind (clout menu) | tfarley | 2015-06-09 | 1 | -4/+34 |
* | Depth format fix (crush3d intro/black screens) | tfarley | 2015-06-09 | 1 | -46/+46 |
* | Implemented glColorMask | tfarley | 2015-06-09 | 1 | -0/+4 |
* | Merge pull request #811 from archshift/commonify | archshift | 2015-05-31 | 1 | -1/+2 |
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| * | Move video_core/color.h to common/color.h | archshift | 2015-05-30 | 1 | -1/+2 |
* | | Pica: Implement LogicOp function. | bunnei | 2015-05-31 | 1 | -0/+10 |
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* | Remove every trailing whitespace from the project (but externals). | Emmanuel Gil Peyrot | 2015-05-29 | 1 | -1/+1 |
* | Pica: Create 'State' structure and move state memory there. | bunnei | 2015-05-23 | 1 | -108/+126 |
* | OpenGL renderer | tfarley | 2015-05-23 | 1 | -0/+879 |