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authorbunnei <bunneidev@gmail.com>2015-10-21 06:03:22 +0200
committerbunnei <bunneidev@gmail.com>2015-10-22 03:59:47 +0200
commite7b1f2ae0af304abea3fb9a5b658abb92737caaa (patch)
tree01667cf803dc91dbb4f6c123b27f177d8ac3eec3 /src/video_core/renderer_opengl/gl_rasterizer.cpp
parentgl_shader_gen: Various cleanups to shader generation. (diff)
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Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 4ae42f226..d1def2f3b 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -61,12 +61,12 @@ void RasterizerOpenGL::InitObjects() {
glVertexAttribPointer(GLShader::ATTRIBUTE_COLOR, 4, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, color));
glEnableVertexAttribArray(GLShader::ATTRIBUTE_COLOR);
- glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORDS + 0, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord0));
- glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORDS + 1, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord1));
- glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORDS + 2, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord2));
- glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORDS + 0);
- glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORDS + 1);
- glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORDS + 2);
+ glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORD0, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord0));
+ glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORD1, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord1));
+ glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORD2, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord2));
+ glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD0);
+ glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD1);
+ glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD2);
SetShader();