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author | bunnei <bunneidev@gmail.com> | 2018-04-13 20:18:37 +0200 |
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committer | bunnei <bunneidev@gmail.com> | 2018-04-17 03:10:15 +0200 |
commit | 1a1af3fda354f3e81cace3f3f64138bcea1995c6 (patch) | |
tree | a1bf934fac2579ae296c6ff55d37d94fd37650ca /src/video_core/renderer_opengl/gl_rasterizer.cpp | |
parent | Merge pull request #338 from bunnei/unrequire-shared-font (diff) | |
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Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 50 |
1 files changed, 31 insertions, 19 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 28abc563a..309ad9af8 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -97,7 +97,6 @@ RasterizerOpenGL::RasterizerOpenGL() { state.draw.vertex_buffer = stream_buffer->GetHandle(); shader_program_manager = std::make_unique<GLShader::ProgramManager>(); - state.draw.shader_program = 0; state.draw.vertex_array = hw_vao.handle; state.Apply(); @@ -128,17 +127,6 @@ RasterizerOpenGL::~RasterizerOpenGL() { } } -void RasterizerOpenGL::AnalyzeVertexArray(bool is_indexed) { - const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs; - - if (is_indexed) { - UNREACHABLE(); - } - - // TODO(bunnei): Add support for 1+ vertex arrays - vs_input_size = regs.vertex_buffer.count * regs.vertex_array[0].stride; -} - void RasterizerOpenGL::SetupVertexArray(u8* array_ptr, GLintptr buffer_offset) { MICROPROFILE_SCOPE(OpenGL_VAO); const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs; @@ -150,6 +138,7 @@ void RasterizerOpenGL::SetupVertexArray(u8* array_ptr, GLintptr buffer_offset) { // TODO(bunnei): Add support for 1+ vertex arrays const auto& vertex_array{regs.vertex_array[0]}; + const auto& vertex_array_limit{regs.vertex_array_limit[0]}; ASSERT_MSG(vertex_array.enable, "vertex array 0 is disabled?"); ASSERT_MSG(!vertex_array.divisor, "vertex array 0 divisor is unimplemented!"); for (unsigned index = 1; index < Maxwell::NumVertexArrays; ++index) { @@ -162,6 +151,10 @@ void RasterizerOpenGL::SetupVertexArray(u8* array_ptr, GLintptr buffer_offset) { // to avoid OpenGL errors. for (unsigned index = 0; index < 16; ++index) { auto& attrib = regs.vertex_attrib_format[index]; + LOG_DEBUG(HW_GPU, "vertex attrib %d, count=%d, size=%s, type=%s, offset=%d, normalize=%d", + index, attrib.ComponentCount(), attrib.SizeString().c_str(), + attrib.TypeString().c_str(), attrib.offset.Value(), attrib.IsNormalized()); + glVertexAttribPointer(index, attrib.ComponentCount(), MaxwellToGL::VertexType(attrib), attrib.IsNormalized() ? GL_TRUE : GL_FALSE, vertex_array.stride, reinterpret_cast<GLvoid*>(buffer_offset + attrib.offset)); @@ -170,7 +163,7 @@ void RasterizerOpenGL::SetupVertexArray(u8* array_ptr, GLintptr buffer_offset) { } // Copy vertex array data - const u32 data_size{vertex_array.stride * regs.vertex_buffer.count}; + const u64 data_size{vertex_array_limit.LimitAddress() - vertex_array.StartAddress() + 1}; const VAddr data_addr{memory_manager->PhysicalToVirtualAddress(vertex_array.StartAddress())}; res_cache.FlushRegion(data_addr, data_size, nullptr); Memory::ReadBlock(data_addr, array_ptr, data_size); @@ -333,13 +326,18 @@ void RasterizerOpenGL::DrawArrays() { // Draw the vertex batch const bool is_indexed = accelerate_draw == AccelDraw::Indexed; - AnalyzeVertexArray(is_indexed); + const u64 index_buffer_size{regs.index_array.count * regs.index_array.FormatSizeInBytes()}; + const unsigned vertex_num{is_indexed ? regs.index_array.count : regs.vertex_buffer.count}; + + // TODO(bunnei): Add support for 1+ vertex arrays + vs_input_size = vertex_num * regs.vertex_array[0].stride; + state.draw.vertex_buffer = stream_buffer->GetHandle(); state.Apply(); size_t buffer_size = static_cast<size_t>(vs_input_size); if (is_indexed) { - UNREACHABLE(); + buffer_size = Common::AlignUp(buffer_size, 4) + index_buffer_size; } // Uniform space for the 5 shader stages @@ -354,9 +352,18 @@ void RasterizerOpenGL::DrawArrays() { SetupVertexArray(buffer_ptr, buffer_offset); ptr_pos += vs_input_size; + // If indexed mode, copy the index buffer GLintptr index_buffer_offset = 0; if (is_indexed) { - UNREACHABLE(); + ptr_pos = Common::AlignUp(ptr_pos, 4); + + const auto& memory_manager = Core::System().GetInstance().GPU().memory_manager; + const VAddr index_data_addr{ + memory_manager->PhysicalToVirtualAddress(regs.index_array.StartAddress())}; + Memory::ReadBlock(index_data_addr, &buffer_ptr[ptr_pos], index_buffer_size); + + index_buffer_offset = buffer_offset + static_cast<GLintptr>(ptr_pos); + ptr_pos += index_buffer_size; } SetupShaders(buffer_ptr, buffer_offset, ptr_pos); @@ -366,11 +373,16 @@ void RasterizerOpenGL::DrawArrays() { shader_program_manager->ApplyTo(state); state.Apply(); + const GLenum primitive_mode{MaxwellToGL::PrimitiveTopology(regs.draw.topology)}; if (is_indexed) { - UNREACHABLE(); + const GLint index_min{static_cast<GLint>(regs.index_array.first)}; + const GLint index_max{static_cast<GLint>(regs.index_array.first + regs.index_array.count)}; + glDrawRangeElementsBaseVertex(primitive_mode, index_min, index_max, regs.index_array.count, + MaxwellToGL::IndexFormat(regs.index_array.format), + reinterpret_cast<const void*>(index_buffer_offset), + -index_min); } else { - glDrawArrays(MaxwellToGL::PrimitiveTopology(regs.draw.topology), 0, - regs.vertex_buffer.count); + glDrawArrays(primitive_mode, 0, regs.vertex_buffer.count); } // Disable scissor test |