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authorbunnei <bunneidev@gmail.com>2018-07-05 17:29:17 +0200
committerGitHub <noreply@github.com>2018-07-05 17:29:17 +0200
commit8b815877a6f8b0c1b80496a485511f15d1d86684 (patch)
treee8297e0d3b51898ad891b0ad56cbd99206117b22 /src/video_core/renderer_opengl/gl_rasterizer.cpp
parentMerge pull request #621 from Subv/psetp_ (diff)
parentGPU: Ignore textures that the GLSL compiler deemed unused when binding textures to the shaders. (diff)
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Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 3c3657d9d..bacb389e1 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -686,7 +686,10 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, GLuint program,
// Bind the uniform to the sampler.
GLint uniform = glGetUniformLocation(program, entry.GetName().c_str());
- ASSERT(uniform != -1);
+ if (uniform == -1) {
+ continue;
+ }
+
glProgramUniform1i(program, uniform, current_bindpoint);
const auto texture = maxwell3d.GetStageTexture(entry.GetStage(), entry.GetOffset());