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path: root/src/video_core/CMakeLists.txt
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add_subdirectory(host_shaders)

add_library(video_core STATIC
    buffer_cache/buffer_block.h
    buffer_cache/buffer_cache.h
    buffer_cache/map_interval.cpp
    buffer_cache/map_interval.h
    compatible_formats.cpp
    compatible_formats.h
    dirty_flags.cpp
    dirty_flags.h
    dma_pusher.cpp
    dma_pusher.h
    engines/const_buffer_engine_interface.h
    engines/const_buffer_info.h
    engines/engine_interface.h
    engines/engine_upload.cpp
    engines/engine_upload.h
    engines/fermi_2d.cpp
    engines/fermi_2d.h
    engines/kepler_compute.cpp
    engines/kepler_compute.h
    engines/kepler_memory.cpp
    engines/kepler_memory.h
    engines/maxwell_3d.cpp
    engines/maxwell_3d.h
    engines/maxwell_dma.cpp
    engines/maxwell_dma.h
    engines/shader_bytecode.h
    engines/shader_header.h
    engines/shader_type.h
    macro/macro.cpp
    macro/macro.h
    macro/macro_hle.cpp
    macro/macro_hle.h
    macro/macro_interpreter.cpp
    macro/macro_interpreter.h
    macro/macro_jit_x64.cpp
    macro/macro_jit_x64.h
    fence_manager.h
    gpu.cpp
    gpu.h
    gpu_asynch.cpp
    gpu_asynch.h
    gpu_synch.cpp
    gpu_synch.h
    gpu_thread.cpp
    gpu_thread.h
    guest_driver.cpp
    guest_driver.h
    memory_manager.cpp
    memory_manager.h
    morton.cpp
    morton.h
    query_cache.h
    rasterizer_accelerated.cpp
    rasterizer_accelerated.h
    rasterizer_interface.h
    renderer_base.cpp
    renderer_base.h
    renderer_opengl/gl_arb_decompiler.cpp
    renderer_opengl/gl_arb_decompiler.h
    renderer_opengl/gl_buffer_cache.cpp
    renderer_opengl/gl_buffer_cache.h
    renderer_opengl/gl_device.cpp
    renderer_opengl/gl_device.h
    renderer_opengl/gl_fence_manager.cpp
    renderer_opengl/gl_fence_manager.h
    renderer_opengl/gl_framebuffer_cache.cpp
    renderer_opengl/gl_framebuffer_cache.h
    renderer_opengl/gl_rasterizer.cpp
    renderer_opengl/gl_rasterizer.h
    renderer_opengl/gl_resource_manager.cpp
    renderer_opengl/gl_resource_manager.h
    renderer_opengl/gl_sampler_cache.cpp
    renderer_opengl/gl_sampler_cache.h
    renderer_opengl/gl_shader_cache.cpp
    renderer_opengl/gl_shader_cache.h
    renderer_opengl/gl_shader_decompiler.cpp
    renderer_opengl/gl_shader_decompiler.h
    renderer_opengl/gl_shader_disk_cache.cpp
    renderer_opengl/gl_shader_disk_cache.h
    renderer_opengl/gl_shader_manager.cpp
    renderer_opengl/gl_shader_manager.h
    renderer_opengl/gl_shader_util.cpp
    renderer_opengl/gl_shader_util.h
    renderer_opengl/gl_state_tracker.cpp
    renderer_opengl/gl_state_tracker.h
    renderer_opengl/gl_stream_buffer.cpp
    renderer_opengl/gl_stream_buffer.h
    renderer_opengl/gl_texture_cache.cpp
    renderer_opengl/gl_texture_cache.h
    renderer_opengl/gl_query_cache.cpp
    renderer_opengl/gl_query_cache.h
    renderer_opengl/maxwell_to_gl.h
    renderer_opengl/renderer_opengl.cpp
    renderer_opengl/renderer_opengl.h
    renderer_opengl/utils.cpp
    renderer_opengl/utils.h
    sampler_cache.cpp
    sampler_cache.h
    shader_cache.h
    shader_notify.cpp
    shader_notify.h
    shader/decode/arithmetic.cpp
    shader/decode/arithmetic_immediate.cpp
    shader/decode/bfe.cpp
    shader/decode/bfi.cpp
    shader/decode/shift.cpp
    shader/decode/arithmetic_integer.cpp
    shader/decode/arithmetic_integer_immediate.cpp
    shader/decode/arithmetic_half.cpp
    shader/decode/arithmetic_half_immediate.cpp
    shader/decode/ffma.cpp
    shader/decode/hfma2.cpp
    shader/decode/conversion.cpp
    shader/decode/memory.cpp
    shader/decode/texture.cpp
    shader/decode/image.cpp
    shader/decode/float_set_predicate.cpp
    shader/decode/integer_set_predicate.cpp
    shader/decode/half_set_predicate.cpp
    shader/decode/predicate_set_register.cpp
    shader/decode/predicate_set_predicate.cpp
    shader/decode/register_set_predicate.cpp
    shader/decode/float_set.cpp
    shader/decode/integer_set.cpp
    shader/decode/half_set.cpp
    shader/decode/video.cpp
    shader/decode/warp.cpp
    shader/decode/xmad.cpp
    shader/decode/other.cpp
    shader/ast.cpp
    shader/ast.h
    shader/async_shaders.cpp
    shader/async_shaders.h
    shader/compiler_settings.cpp
    shader/compiler_settings.h
    shader/control_flow.cpp
    shader/control_flow.h
    shader/decode.cpp
    shader/expr.cpp
    shader/expr.h
    shader/memory_util.cpp
    shader/memory_util.h
    shader/node_helper.cpp
    shader/node_helper.h
    shader/node.h
    shader/registry.cpp
    shader/registry.h
    shader/shader_ir.cpp
    shader/shader_ir.h
    shader/track.cpp
    shader/transform_feedback.cpp
    shader/transform_feedback.h
    surface.cpp
    surface.h
    texture_cache/format_lookup_table.cpp
    texture_cache/format_lookup_table.h
    texture_cache/surface_base.cpp
    texture_cache/surface_base.h
    texture_cache/surface_params.cpp
    texture_cache/surface_params.h
    texture_cache/surface_view.cpp
    texture_cache/surface_view.h
    texture_cache/texture_cache.h
    textures/astc.cpp
    textures/astc.h
    textures/convert.cpp
    textures/convert.h
    textures/decoders.cpp
    textures/decoders.h
    textures/texture.cpp
    textures/texture.h
    video_core.cpp
    video_core.h
)

if (ENABLE_VULKAN)
    target_sources(video_core PRIVATE
        renderer_vulkan/fixed_pipeline_state.cpp
        renderer_vulkan/fixed_pipeline_state.h
        renderer_vulkan/maxwell_to_vk.cpp
        renderer_vulkan/maxwell_to_vk.h
        renderer_vulkan/nsight_aftermath_tracker.cpp
        renderer_vulkan/nsight_aftermath_tracker.h
        renderer_vulkan/renderer_vulkan.h
        renderer_vulkan/renderer_vulkan.cpp
        renderer_vulkan/vk_blit_screen.cpp
        renderer_vulkan/vk_blit_screen.h
        renderer_vulkan/vk_buffer_cache.cpp
        renderer_vulkan/vk_buffer_cache.h
        renderer_vulkan/vk_compute_pass.cpp
        renderer_vulkan/vk_compute_pass.h
        renderer_vulkan/vk_compute_pipeline.cpp
        renderer_vulkan/vk_compute_pipeline.h
        renderer_vulkan/vk_descriptor_pool.cpp
        renderer_vulkan/vk_descriptor_pool.h
        renderer_vulkan/vk_device.cpp
        renderer_vulkan/vk_device.h
        renderer_vulkan/vk_fence_manager.cpp
        renderer_vulkan/vk_fence_manager.h
        renderer_vulkan/vk_graphics_pipeline.cpp
        renderer_vulkan/vk_graphics_pipeline.h
        renderer_vulkan/vk_image.cpp
        renderer_vulkan/vk_image.h
        renderer_vulkan/vk_memory_manager.cpp
        renderer_vulkan/vk_memory_manager.h
        renderer_vulkan/vk_pipeline_cache.cpp
        renderer_vulkan/vk_pipeline_cache.h
        renderer_vulkan/vk_query_cache.cpp
        renderer_vulkan/vk_query_cache.h
        renderer_vulkan/vk_rasterizer.cpp
        renderer_vulkan/vk_rasterizer.h
        renderer_vulkan/vk_renderpass_cache.cpp
        renderer_vulkan/vk_renderpass_cache.h
        renderer_vulkan/vk_resource_manager.cpp
        renderer_vulkan/vk_resource_manager.h
        renderer_vulkan/vk_sampler_cache.cpp
        renderer_vulkan/vk_sampler_cache.h
        renderer_vulkan/vk_scheduler.cpp
        renderer_vulkan/vk_scheduler.h
        renderer_vulkan/vk_shader_decompiler.cpp
        renderer_vulkan/vk_shader_decompiler.h
        renderer_vulkan/vk_shader_util.cpp
        renderer_vulkan/vk_shader_util.h
        renderer_vulkan/vk_staging_buffer_pool.cpp
        renderer_vulkan/vk_staging_buffer_pool.h
        renderer_vulkan/vk_state_tracker.cpp
        renderer_vulkan/vk_state_tracker.h
        renderer_vulkan/vk_stream_buffer.cpp
        renderer_vulkan/vk_stream_buffer.h
        renderer_vulkan/vk_swapchain.cpp
        renderer_vulkan/vk_swapchain.h
        renderer_vulkan/vk_texture_cache.cpp
        renderer_vulkan/vk_texture_cache.h
        renderer_vulkan/vk_update_descriptor.cpp
        renderer_vulkan/vk_update_descriptor.h
        renderer_vulkan/wrapper.cpp
        renderer_vulkan/wrapper.h
    )
endif()

create_target_directory_groups(video_core)

target_link_libraries(video_core PUBLIC common core)
target_link_libraries(video_core PRIVATE glad xbyak)

add_dependencies(video_core host_shaders)
target_include_directories(video_core PRIVATE ${HOST_SHADERS_INCLUDE})

if (ENABLE_VULKAN)
    target_include_directories(video_core PRIVATE sirit ../../externals/Vulkan-Headers/include)
    target_compile_definitions(video_core PRIVATE HAS_VULKAN)
    target_link_libraries(video_core PRIVATE sirit)
endif()

if (ENABLE_NSIGHT_AFTERMATH)
    if (NOT DEFINED ENV{NSIGHT_AFTERMATH_SDK})
        message(ERROR "Environment variable NSIGHT_AFTERMATH_SDK has to be provided")
    endif()
    if (NOT WIN32)
        message(ERROR "Nsight Aftermath doesn't support non-Windows platforms")
    endif()
    target_compile_definitions(video_core PRIVATE HAS_NSIGHT_AFTERMATH)
    target_include_directories(video_core PRIVATE "$ENV{NSIGHT_AFTERMATH_SDK}/include")
endif()

if (MSVC)
    target_compile_options(video_core PRIVATE /we4267)
else()
    target_compile_options(video_core PRIVATE -Werror=conversion -Wno-error=sign-conversion)
endif()