| Commit message (Collapse) | Author | Age | Files | Lines |
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We were including the first 2 default miis which are not meant to be shown in games. With this change, we properly retrieve the 6 default miis shown in games, with 3 of each gender.
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[audio_core] Decouple audio update and processing, and process at variable rate
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Currently, processing of audio samples is called from AudioRenderer's Update method, using a fixed 4 buffers to process the given samples. Games call Update at variable rates, depending on framerate and/or sample count, which causes inconsistency in audio processing. From what I've seen, 60 FPS games update every ~0.004s, but 30 FPS/160 sample games update somewhere between 0.02 and 0.04, 5-10x slower. Not enough samples get fed to the backend, leading to a lot of audio skipping.
This PR seeks to address this by de-coupling the audio consumption and the audio update. Update remains the same without calling for buffer queuing, and the consume now schedules itself to run based on the sample rate and count.
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This prevents mod files from being locked due to the read-only share flag in Windows.
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If someone else wants to support other mod formats in the SDMC
directory, that can be added later. For now, just allow RomFS modding
here and force people to do other types of mods the old way.
Addresses review comments.
Co-authored-by: LC <mathew1800@gmail.com>
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Enables loading a mod directly from `[yuzu data
directory]/sdmc/atmosphere/contents/[title_id]`. For use with some
homebrew mod managers.
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services: Misc. minor changes for latest SDK update.
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- TIPC does not use this.
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- This is used by the latest update of Doom Eternal.
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- This is used by the latest update of Doom Eternal.
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common: Replace common_sizes into user-literals
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Removes common_sizes.h in favor of having `_KiB`, `_MiB`, `_GiB`, etc
user-literals within literals.h.
To keep the global namespace clean, users will have to use:
```
using namespace Common::Literals;
```
to access these literals.
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general: Add missing #pragma once directives
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* Add missing includes
* Add array
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externals: Update fmt to 8.0.0
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Also removes some deprecated API usages.
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[audout] Implement GetAudioOutPlayedSampleCount
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Used in Ninja Gaiden games.
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npad: Fix data race when updating devices
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Add a lock to avoid data races.
This reduces the number of -fsanitize=thread errors significantly.
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common: fs: Miscellaneous changes
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There are a lot of scenarios where we don't particularly care whether or not the removal operation and just simply attempt a removal.
As such, removing the [[nodiscard]] attribute is best for these functions.
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service: spl: Implement general SPL service
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service: time: Use GetFileRelative to get files within subdirectories
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The timezone info file can be within subdirectories (such as Asia/Tokyo), use GetFileRelative instead of GetFile to get files within subdirectories.
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kernel: Fix missing peak set in KResourceLimit::SetLimitValue
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Enabling this setting will allow some titles to present more frames to
the screen as they become available in the nvflinger buffer queue.
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This introduces a new setting Enable FS Access Log which saves the filesystem access log to sdmc:/FsAccessLog.txt
If this setting is not enabled, this will indicate to FS to not call OutputAccessLogToSdCard.
Fixes softlocks during loading in Xenoblade Chronicles 2 when certain DLC is enabled.
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Guest logs are not very useful, as they are intended for use by the game developers during development. As such, they provide little meaning to be logged by yuzu and tend to overwhelm the log output at times.
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Updates the implementation of KLightConditionVariable to FW 12.x
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- We were double-reserving, causing us to run out of sessions in Pokemon Sword & Shield.
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- Pokemon Sword/Shield are still hitting this for some reason, causing an svcBreak.
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- Prevents us from over decrementing num_sessions.
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- Prevents a cloned session's handler from being overwritten by another disconnected session.
- Fixes session handler nullptr asserts with Pokemon Sword & Shield.
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- Avoids a potential crash if the handle is invalid, and also makes this code accurate to real kernel behavior.
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- Pokemon Sword/Shield are still hitting this for some reason, causing an svcBreak.
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- We no longer need to queue up service threads to be destroyed.
- Fixes a race condition where a thread could be destroyed too early, which caused a crash in Pokemon Sword/Shield.
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hle: kernel: Refactor to allocate a ServiceThread per service handler.
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- Fixes some crashes introduced by our common intrusive red/black tree impl.
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- Previously, we would allocate a thread per session, which adds new threads on CloneCurrentObject.
- This results in race conditions with N sessions queuing requests to the same service interface.
- Fixes Pokken Tournament DX crashes/softlocks, which were regressed by #6347.
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The result code classes are used quite extensively throughout both the
kernel and service HLE code. We can mark these member functions as
[[nodiscard]] to prevent a few logic bugs from slipping through.
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- Used by Mii Edit
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Transition to PascalCase for result names.
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Transition to PascalCase for result names.
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These macros all interact with the result code type, so they should
ideally be within this file as well, so all the common_funcs machinery
doesn't need to be pulled in just to use them.
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common: Extract Point struct into common
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This is generic enough that it can be moved into the Common class for
reuse.
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k_class_token: Use variable templates where applicable
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Same behavior, less code.
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applets/swkbd: Only read the text check message on Failure/Confirm
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Avoids redundant string copies
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Applications may leave this region of memory uninitialized when the text check result is not either Failure or Confirm.
Attempting to read uninitialized memory may cause an exception within the UTF16 to UTF8 string converter.
Fix this by only reading the text check message on Failure or Confirm.
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ldn: Add and stub lp2p:sys lp2p:app INetworkServiceMonitor INetworkService
Mario Kart Live: Home Circuit needs lp2p:sys lp2p:app INetworkServiceMonitor INetworkService to be able to progress.
Note: The game still fails to boot from unimplemented LDN and BSD services.
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kernel: Add missing override specifiers
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Over the course of the kernel refactoring a tiny bit of missing
overrides slipped through review, so we can add these.
While we're at it, we can remove redundant virtual keywords where
applicable as well.
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k_thread: Move dereference after null check in Initialize()
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Prevents a -Wnonnull warning on GCC.
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hle: kernel: KSlabHeap: Allow host or guest allocations.
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- Use host allocations for kernel memory, as this is not properly emulated yet.
- Use guest allocations for TLS, as this needs to be backed by DeviceMemory.
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std::move created an unneeded copy.
iterating without reference also created copies.
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core/arm_interface: Call SVC after end of dynarmic block.
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So we can modify all of dynarmic states within SVC without ExceptionalExit.
Especially as the ExceptionalExit hack is dropped on upstream dynarmic.
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hid: ApplyNpadSystemCommonPolicy
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We already do this specifically for homebrew, so we can keep it stubbed out for the time being
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hid/gesture: Simplify point related code
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Deduplicates a commonly repeated expression.
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Makes for deterministic initial state.
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We can now use this in a generic context to reuse it with the finger
position.
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Simplifies assignments.
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Simplifies some comparisons.
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This only represents a single point
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* common: fs: fs_types: Create filesystem types
Contains various filesystem types used by the Common::FS library
* common: fs: fs_util: Add std::string to std::u8string conversion utility
* common: fs: path_util: Add utlity functions for paths
Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library
* common: fs: file: Rewrite the IOFile implementation
* common: fs: Reimplement Common::FS library using std::filesystem
* common: fs: fs_paths: Add fs_paths to replace common_paths
* common: fs: path_util: Add the rest of the path functions
* common: Remove the previous Common::FS implementation
* general: Remove unused fs includes
* string_util: Remove unused function and include
* nvidia_flags: Migrate to the new Common::FS library
* settings: Migrate to the new Common::FS library
* logging: backend: Migrate to the new Common::FS library
* core: Migrate to the new Common::FS library
* perf_stats: Migrate to the new Common::FS library
* reporter: Migrate to the new Common::FS library
* telemetry_session: Migrate to the new Common::FS library
* key_manager: Migrate to the new Common::FS library
* bis_factory: Migrate to the new Common::FS library
* registered_cache: Migrate to the new Common::FS library
* xts_archive: Migrate to the new Common::FS library
* service: acc: Migrate to the new Common::FS library
* applets/profile: Migrate to the new Common::FS library
* applets/web: Migrate to the new Common::FS library
* service: filesystem: Migrate to the new Common::FS library
* loader: Migrate to the new Common::FS library
* gl_shader_disk_cache: Migrate to the new Common::FS library
* nsight_aftermath_tracker: Migrate to the new Common::FS library
* vulkan_library: Migrate to the new Common::FS library
* configure_debug: Migrate to the new Common::FS library
* game_list_worker: Migrate to the new Common::FS library
* config: Migrate to the new Common::FS library
* configure_filesystem: Migrate to the new Common::FS library
* configure_per_game_addons: Migrate to the new Common::FS library
* configure_profile_manager: Migrate to the new Common::FS library
* configure_ui: Migrate to the new Common::FS library
* input_profiles: Migrate to the new Common::FS library
* yuzu_cmd: config: Migrate to the new Common::FS library
* yuzu_cmd: Migrate to the new Common::FS library
* vfs_real: Migrate to the new Common::FS library
* vfs: Migrate to the new Common::FS library
* vfs_libzip: Migrate to the new Common::FS library
* service: bcat: Migrate to the new Common::FS library
* yuzu: main: Migrate to the new Common::FS library
* vfs_real: Delete the contents of an existing file in CreateFile
Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now.
* input_profiles: Don't iterate the input profile dir if it does not exist
Silences an error produced in the log if the directory does not exist.
* game_list_worker: Skip parsing file if the returned VfsFile is nullptr
Prevents crashes in GetLoader when the virtual file is nullptr
* common: fs: Validate paths for path length
* service: filesystem: Open the mod load directory as read only
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- Used by nx-hbloader
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- Fixes a use-after-free, work-around until we fixup session/port management.
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- There are some issues with the current workaround, we will just use host memory until we have a complete kernel memory implementation.
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This reverts commit f2c26443f85a3c3fd43137509368ba5c7ab80ee7.
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This reverts commit fc086f93b2165b5c210cb7dcd6c18ebe17f1fd7b.
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hle_ipc: Add a getter for PID
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This is more concise and consistent with the rest of the codebase.
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perf_stats: Rework FPS counter to be more accurate
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The FPS counter was based on metrics in the nvdisp swapbuffers call. This metric would be accurate if the gpu thread/renderer were synchronous with the nvdisp service, but that's no longer the case.
This commit moves the frame counting responsibility onto the concrete renderers after their frame draw calls. Resulting in more meaningful metrics.
The displayed FPS is now made up of the average framerate between the previous and most recent update, in order to avoid distracting FPS counter updates when framerate is oscillating between close values.
The status bar update frequency was also changed from 2 seconds to 500ms.
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size is already the size in bytes. We do not need to multiply it by the page size
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nvflinger: Create layers when they are queried but not found
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Fixes Shantae softlock on boot.
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core: Make variable shadowing a compile-time error
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Now that we have most of core free of shadowing, we can enable the
warning as an error to catch anything that may be remaining and also
eliminate this class of logic bug entirely.
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nifm, ssl: Fix incorrect response sizes
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Various improvements to IPC and session management
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- Fixes our error checking of names as well.
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- Fixes our move handles implementation to actually move objects.
- Simplifies the traditional IPC path.
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- This was not actually closing sessions before.
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- This allows us to create a new interface each time ConnectToNamedPort is called, removing the assumption that these are static.
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- Used in JUMP FORCE Deluxe Edition
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hid: Improve hardware accuracy of gestures
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kernel: Eliminate variable shadowing
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Now that the large kernel refactor is merged, we can eliminate the
remaining variable shadowing cases.
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Kernel Rework: Migrate kernel objects to KAutoObject
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ldr: Simplify memory copy within LoadNro()
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We can use the dedicated memory function for performing copies instead
of reading into a temporary buffer and then immediately writing it back
out to memory.
Eliminates a bit of heap memory churn.
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nvdrv: /dev/nvhost-prof-gpu for production
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Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
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While we're at it, we can fix the is_initialized error code.
This fixes the crashes on Shante
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Prevents some warnings from occurring.
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Now all that remains is for kernel code to be 'shadow-free' and then
-Wshadow can be turned into an error.
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service: filesystem: Return proper error codes for CreateFile
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This improves the accuracy of CreateFile by returning the correct error codes on certain conditions (parent directory does not exist, path already exists).
This fixes saving and the loading of existing saves in New Pokemon Snap
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hid: Implement SevenSixAxis and ConsoleSixAxisSensor
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Resolves a few localized instances of member variable shadowing. Brings
us a little closer to turning shadowing warnings into errors.
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Implements the OnClose method of the nvhost_vic device, and removes the remnants of an older implementation.
Also cleans up some of the surrounding code.
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ICommonStateGetter: Stub SetRequestExitToLibraryAppletAtExecuteNextProgramEnabled
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- Used by Pixel Game Maker Series Werewolf Princess Kaguya
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glue: Add ectx:aw service placeholder
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lm: Resolve -Wextra-semi warning
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Avoids unnecessary default construction of an entry in cases where no
entry exists before overwriting the created entry.
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We can perform the lookup and then do the contains check by checking the
end iterator. The benefit of this is that if we *do* find an entry, then
we aren't hashing into the map again to find it.
We can also get rid of an unused std::vector temporary while we're at
it.
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Resolves a trivial warning with clang.
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|/| | |
acc/lbl: Remove unused variables
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time: Fix GetClockSnapshotFromSystemClockContext
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This removes an incorrect alignment usage and corrects the positions of the popped parameters.
- Fixes Super Kirby Clash crashing on boot
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general: Write buffers before pushing raw arguments
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For consistency with the rest of the service implementations
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npad: Remove duplicated class member variable
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ControllerBase already has a System reference that can be accessed from
this class, so we can get rid of this to make the class layout a little
more straightforward.
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Reduces some verbosity and centralizes the function details in one spot.
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If anything happened to call arp functions in the wrong order and called
IRegistrar's Issue function before SetApplicationLaunchProperty, we'd
read from an uninitialized ApplicationLaunchProperty instance.
Instead, we can always initialize it so if this does happen, then the
outcome of doing such a thing is at least consistently reproducible.
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Fixes the softlock after the controller applet exits in Mario Kart 8 Deluxe.
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nvdrv: Cleanup CDMA Processor on device closure
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Brings us a step closer to unifying all channels to share a common interface.
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Used by Monster Hunter Generations Ultimate
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Avoids unnecessary console spam when the inline software keyboard is used.
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core: settings: Add setting for debug assertions and disable by default.
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- Removes a dependency on core and input_common from common.
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kernel/process: Replace process resource limit instance with the kernel's resource limit
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This commit addresses the inaccurate behavior of kernel processes creating their own resource limit, rather than utilizing the kernel's system-wide resource limit instance.
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This function has a void return value, so this attribute doesn't apply
to it.
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service: time: Setup the network clock with the local clock context
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Setting the network time allows some time based events using the network clock to not reset.
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service: time: Fix CalculateStandardUserSystemClockDifferenceByUser
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CalculateStandardUserSystemClockDifferenceByUser passes in the ClockSnapshots through 2 input buffers and not as raw arguments. Fix this by reading the 2 input buffers instead of popping raw arguments.
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pctl: Rework how pctl works to be more accurate
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Introduces the usage of compatibilities to allow it the module to be closer to how it works on hardware.
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Kernel Rework: Derive memory regions from board layout.
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- Fixes clang errors with mixed enum arithmetic.
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service: Update service function tables and use proper names
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kernel: Mark lock helper classes as [[nodiscard]]
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Prevents logic bugs from slipping through.
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If we delete the copy and move constructor, we should also be deleting
the copy and move assignment operators (and even if this were intended,
it would be pretty odd to not document why it's done this way).
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Prevents logic bugs of the kind described in the previous commit from
slipping through.
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Prevents logic bugs like:
KScopedSchedulerLock{kernel};
instead of:
KScopedSchedulerLock lk{kernel};
from slipping through.
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|\ \ \ \ \ \ \ \
| | | | | | | | |
| | | | | | | | | |
Friend: Stub GetPlayHistoryRegistrationKey
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hid: Update service function tables
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service: hid: Stub SetAnalogStickUseCenterClamp
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| | |_|_|_|_|/ /
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- Used by eBASEBALLパワフルプロ野球2020
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|/| | | | | | | |
kernel: Increase event and session counts
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12.x increased the number of available sessions and event resource counts
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service: am: Update service function tables
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service: Add a toggle for auto stub fallback
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Auto-stub is an experimental debugging feature that may cause unforseen bugs. This adds a toggle to only allow auto-stubbing unimplemented functions when explicitly enabled when yuzu is launched.
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For simple services we can implement an automatic stub fallback to help with compatibility until a proper implementation is done.
Co-Authored-By: Chloe <25727384+ognik5377@users.noreply.github.com>
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nvhost_nvdec_common: Avoid memcpy with null pointers
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Avoid sending null pointer to memcpy as reported by Undefined Behavious
Sanitizer.
Co-authored-by: LC <mathew1800@gmail.com>
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|/| | | | | | |
svc: Expand SVC tables
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12.x expanded the range of SVC entries from 0x7F to 0xBF (with all new
entries being unused), so we can expand it to also match.
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|/| | | | | |
service: fs: Update service function tables
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nvhost_ctrl_gpu: Avoid sending null pointer to memcpy
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Undefined Behaviour Sanitizer reports a null pointer is being sent to
memcpy, thought it's "guaranteed to never be null". Guard it with an if
statement, and log when the action has been averted.
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service: acc: Update service function tables
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process_capability: Handle extended SVC range
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12.x extended the range of SVC IDs, so we need to expand the range of
bits that need to be tested.
The upside of this is that we can eliminate a range check, given the
whole range is used.
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|/ / / / |
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HID: Fix SL and SR buttons for right joycon
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|/| |
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This service call sets an internal flag whether a notification is shown when an image is captured.
Currently we do not support capturing images via the capture button, so this can be stubbed for now.
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HID: Initialize correctly the gesture finger_id and filter invalid inputs
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nvdrv: Pass device fd and handle device create methods for device opening and closing
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We pass the fd to the ioctl as well as alert the device when it's opened or closed to allow for fd unique actions to take place
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hle: kernel: Initialize preemption task after schedulers.
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- Fixes a startup crash that occurs if CoreTiming tries to preempt before kernel initialization completes.
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Wee also report the correct "big page size" now in GetVARegions & fix up the struct for IoctlAllocAsEx
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IApplicationDisplayService: Stub GetIndirectLayerImageMap
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Used by games invoking the inline software keyboard such as GNOSIA
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|/| |
service: Refactor spl
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Silences log spam on empty buffer writes
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time: Assign the current time point to the ClockSnapshot
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Fixes the timer in Super Smash Bros Ultimate's Spirit Board.
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CalculateSpanBetween passes in the ClockSnapshots through 2 input buffers and not as raw arguments. Fix this by reading the 2 input buffers instead of popping raw arguments.
Partially fixes Super Smash Bros. Ultimate's Spirit Board
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- Fixes another small leak.
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- Dummy threads are created on thread local storage for all host threads.
- Fixes a leak by removing creation of fibers, which are not applicable here.
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core: Switch to unique_ptr for usage of Common::Fiber.
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- With using unique_ptr instead of shared_ptr, we have more explicit ownership of the context.
- Fixes a memory leak due to circular reference of the shared pointer.
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core: hle: ldn: Error out on call to Initialization.
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- Since we do not emulate LDN, returning an error here makes more sense.
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|/| |
HID: Implement gestures
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Kernel Rework: Memory updates and refactoring (Part 1)
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hid: Implement GameCube Controller Vibrations
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Implements both SendVibrationGcErmCommand and GetActualVibrationGcErmCommand, and modifies GetVibrationDeviceInfo to account for additional controllers.
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This command returns a Nintendo Account ID and writes 2 output buffers. The first output buffer is a NasUserBaseForApplication and the second output buffer is currently empty.
Used by:
- Pokken Tournament DX
- Super Smash Bros. Ultimate
- Super Nintendo Entertainment System - Nintendo Switch Online
- Mario Kart 8 Deluxe
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| |
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| |
| | |
After rewriting the resource limit, objects releasing reserved resources require a live kernel instance.
This commit fixes exceptions that occur due to the kernel being destroyed before some objects released their resources, allowing for a graceful exit.
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nvdec: Reuse allocated buffers and general cleanup
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Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
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HID: Implement GC controller in game
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- Fixes crash on Pokemon Sword/Shield when pressing 'Y'.
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|/| |
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This implements KScopedReservation, allowing resource limit reservations to be more HW accurate, and release upon failure without requiring too many conditionals.
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* kernel: Unify result codes
Drop the usage of ERR_NAME convention in kernel for ResultName. Removed seperation between svc_results.h & errors.h as we mainly include both most of the time anyways.
* oops
* rename errors to svc_results
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core: Silence various warnings on Clang 12
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Clang 12 currently falls over in the face of this.
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Prevents warnings on clang 12. This path is reachable on other
variations of the build that disable the unreachable macro.
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We were previously the name of the object being initialized within its
own initializer, which results in uninitialized data being read.
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olsc: Stub GetSaveDataBackupSetting
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|/| |
Prevent over scheduling audio events and add motion update unschedule event
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svc: Provide more detailed error logs for svc functions
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Allows SVC calls to have much more informative information during error
cases. This also doesn't hide control flow returns from the reader.
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lm: Fix ReadLeb128
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Fixes assertion on Bloodstained Ritual of the Night.
We would over read sometimes, this is fixed by checking if the top bit is set in the first iteration. We also lock the loop off to be only the max size of the type we can fit. Finally we changed an incorrect print of "DEBUG" to "TRACE" to reflect the proper log severity
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| |/ / /
|/| | | |
pl_u: Fix read out of bounds
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k_address_arbiter: Minor cleanup
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Allows for more descriptive error messages and also doesn't hide
control-path exit returns from the reader.
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This is a useful function in a generic context or with types that
overload unary operator&. However, primitives and pointers will never do
this, so we can opt for a more straightforward syntax.
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| |/| |
| | | |
| | | |
| | | | |
This code is never used, so we can remove it. It's in version control,
so it can always be brought back when needed.
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|\ \ \ \
| |/ / /
|/| | | |
HID: Update the HID service to match more closely to switchbrew part 1
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Kernel Rework: Refactor KEvent/KReadableEvent/KWritableEvent
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k_priority_queue: Minor cleanup
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Given these are only used as function existence checks, we can simplify
some usages of declval, given they aren't particularly useful here.
Reduces a few template instantiations, which at most reduces compile
times a tiny bit.
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We can make use of the _t variants of the templates to cut down on a
little bit of verbosity.
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An identifier containing a starting underscore followed by a capital
letter is reserved by the standard. It's trivial to avoid this by moving
the underscore to the end of the identifier.
While the likelihood of clashing here being minimal, we can turn a
"should not break" scenario into a definitive "will not break" one, so
why not?.
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|/| | | |
IApplicationFunctions: Implement GetHealthWarningDisappearedSystemEvent
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|/| |
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This can cause compiler warnings. Instead, we can explicitly add a
boolean expression around it to naturally turn the result into a bool.
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kernel: Rewrite resource limit to be more accurate
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Matches closer to hardware
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|/| | | |
acc: Fix error when second user is selected
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| | |_|/
| |/| | |
hid: Only update motion for npad and prevent over scheduling events
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nifm: Stub GetCurrentNetworkProfile and GetCurrentIpConfigInfo
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- Used by Lets Sing 12
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- Used by Minecraft Bedrock Edition
- Used by Bloons TD 5
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nifm: Fix GetAppletInfo stub
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am/IApplicationFunctions: Stub IsGamePlayRecordingSupported
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Used by RetroArch
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|/| | | | |
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- Used by Animal Crossing: New Horizons
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|/ / / / / |
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|/| | | | |
bsd: Fix GetSockOpt stub
|
| | | | | |
|
|\ \ \ \ \
| |/ / / /
|/| | | | |
am: Stub TryPopFromFriendInvitationStorageChannel
|
| | |_|/
| |/| |
| | | |
| | | | |
Used by Family Feud
|
|/ / /
| | |
| | |
| | | |
Used by Family Feud
|
|\ \ \
| | | |
| | | | |
Rewrite KThread to be more accurate
|
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| | | | |
- This is a workaround that does not belong in a kernel primitive.
|
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| | | | |
|
|\ \ \ \
| | | | |
| | | | | |
prepo: Stub GetSystemSessionId
|
| | |_|/
| |/| | |
|
|\ \ \ \
| |_|/ /
|/| | | |
audout: FlushAudioOutBuffers
|
| | | |
| | | |
| | | |
| | | | |
Fixes Devil May Cry
|
|\ \ \ \
| | | | |
| | | | | |
sockets: Stub GetSockOpt
|
| | |/ /
| |/| | |
|
|\ \ \ \
| | | | |
| | | | | |
prepo: Fix BufferDescriptorX invalid buffer index errors and add New variants of SaveReport
|
| | | | |
| | | | |
| | | | |
| | | | | |
The second input buffer could be optional when prepo/srepo is called, test for the availability of the second buffer prior to reading from it.
|
| |/ / /
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| | | |
| | | | |
Allows us to test whether a buffer can be read from or written to memory
|
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|/ / / |
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|\ \ \
| | | |
| | | | |
HID: Stub Set/Get/Reset SixaxisSensorFusionParameters
|
| |/ / |
|
|\ \ \
| | | |
| | | | |
hle: Implement remaining services for Stereo Vision
|
| |/ /
| | |
| | |
| | | |
Used by Zelda Breath of the Wild, Super Mario Odyssey and Nintendo Labo
|
|\ \ \
| | | |
| | | | |
psm: IPsmSession
|
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|
| | | |
| | | |
| | | |
| | | | |
Used by homebrew menu
|
|\ \ \ \
| | | | |
| | | | | |
mii: Fix BuildRandomStoreData & Cleanup raw_data
|
| | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
Cleaned up mii raw data to reflect the underlying values instead of just a chunk of bytes.
Fixed BuildRandomStoreData not actually generating random miis properly. "values" should be a u32, not a u8.
|
|\ \ \ \ \
| |_|/ / /
|/| | | | |
lm: Recode LM service
|
| | | | | |
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| | | | | |
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| | | | | |
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| |/ / /
| | | |
| | | |
| | | | |
Rework the service to spit out to logs instead of a seperate file as well as fix any crashes caused by lm.
|
|\ \ \ \
| |_|/ /
|/| | | |
nvdrv: Unregister already registered events
|
| | | | |
|
| | | | |
|
|\ \ \ \
| |/ / /
|/| | | |
hle: service: am: Stub ILibraryAppletAccessor::PresetLibraryAppletGpuTimeSliceZero.
|
| |/ /
| | |
| | |
| | | |
- Used by Monster Hunter Rise demo.
|
|\ \ \
| | | |
| | | | |
lbl: Implement most of lbl
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| |/ /
| | |
| | |
| | | |
Pretty basic service, only thing left to do is handle setting applying once set:sys is implemented
|
|\ \ \
| | | |
| | | | |
acc: Stub StoreSaveDataThumbnail
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| |/ /
| | |
| | |
| | | |
Fixes ACA NEOGEO METAL SLUG hanging on boot.
|
|\ \ \
| |/ /
|/| | |
HID: Add multitouch support
|
| | | |
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| | | |
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| | | |
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| | | |
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| | | |
|
| | | |
|
|\ \ \
| |_|/
|/| | |
core: Silence Wclass-memaccess warnings and enforce it
|
| | |
| | |
| | |
| | |
| | | |
This requires making several types trivial and properly initialize
them whenever they are called.
|
|\| |
| |/
|/| |
common/common_funcs: Rename INSERT_UNION_PADDING_{BYTES,WORDS} to _NOINIT
|
| |
| |
| |
| | |
INSERT_PADDING_BYTES_NOINIT is more descriptive of the underlying behavior.
|
|/
|
|
| |
Makes for less code that we need to maintain.
|
|
|
|
| |
- This is decoupled from core functionality and used for debugging only.
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
- This is how the real kernel works, and is more accurate and simpler.
|
| |
|
| |
|
| |
|
| |
|
| |
|
|\
| |
| | |
apm: Stub IsCpuOverclockEnabled
|
| | |
|
|/ |
|
| |
|
|
|
|
| |
laying the groundwork for async gpu, although this does not fully implement async nvdec operations
|
| |
|
|
|
|
| |
fixes a data race as this is an unprotected variable manipulated by multiple threads
|
|
|
|
| |
- This behavior is a mistake, fixes Katana Zero.
|
| |
|
|\
| |
| | |
core/memory: Read and write page table atomically
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
Squash attributes into the pointer's integer, making them an uintptr_t
pair containing 2 bits at the bottom and then the pointer. These bits
are currently unused thanks to alignment requirements.
Configure Dynarmic to mask out these bits on pointer reads.
While we are at it, remove some unused attributes carried over from
Citra.
Read/Write and other hot functions use a two step unpacking process that
is less readable to stop MSVC from emitting an extra AND instruction in
the hot path:
mov rdi,rcx
shr rdx,0Ch
mov r8,qword ptr [rax+8]
mov rax,qword ptr [r8+rdx*8]
mov rdx,rax
-and al,3
and rdx,0FFFFFFFFFFFFFFFCh
je Core::Memory::Memory::Impl::Read<unsigned char>
mov rax,qword ptr [vaddr]
movzx eax,byte ptr [rdx+rax]
|
|\ \
| | |
| | | |
Service threads
|
| | | |
|
| | |
| | |
| | |
| | | |
- This is to allow service threads to defer destruction of themselves.
|
| | |
| | |
| | |
| | | |
- Avoids the need to have a large map of host to guest thread IDs.
|
| | |
| | |
| | |
| | | |
- Fixes a circular dependency which prevented threads from being released on shutdown.
|
| | | |
|
| | |
| | |
| | |
| | | |
- This makes it such that we can safely access service members from CoreTiming thread.
|
| | | |
|
| | | |
|
| | |
| | |
| | |
| | |
| | | |
- Use proper mechanisms for blocking on DequeueBuffer.
- Ensure service thread terminates on emulation Shutdown.
|
| | | |
|
| | | |
|
| | |
| | |
| | |
| | | |
- This was kind of hacky, and no longer is necessary with service threads.
|
| | | |
|
| | |
| | |
| | |
| | | |
- Note, this always processes the ioctl right away, which fixes BotW 1.0.0 issues.
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
|\ \ \
| | | |
| | | | |
k_priority_queue: Fix concepts use
|
| |/ /
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
- For `std::same_as`, add missing include of `<concepts>`.
- For `std::convertible_to`, create a replacement in `common/concepts.h`
and use that instead.
This would also be found in `<concepts>`, but unlike `std::same_as`,
`std::convertible_to` is not yet implemented in libc++, LLVM's STL
implementation - not even in master. (In fact, `std::same_as` is the
*only* concept currently implemented. For some reason.)
|
|\ \ \
| |_|/
|/| | |
Add missing include of "core/hle/kernel/kernel.h"
|
| |/
| |
| |
| | |
This is needed as the header invokes methods on KernelCore.
|
|/
|
|
| |
This log is called often, and introduces a lot of noise when debug logging is enabled, making it difficult to see other debug logs.
|
|\
| |
| | |
Project Aether: Reimplementation of the Web Browser Applet
|
| | |
|
| | |
|
| | |
|
| |
| |
| |
| | |
This is used to force system updates on launching the web browser. We do not care about system updates so this can be set to false.
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
|\ \
| | |
| | | |
Rewrite Kernel scheduler based on Atmosphere
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | |
| | |
| | |
| | | |
- This is closer to pre-multicore behavior, and works a bit better.
|
| | | |
|
| | |
| | |
| | |
| | | |
- This breaks things, and is unnecessary, since emulation will be done at this point.
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| |/
|/|
| |
| | |
Fix for Katana Zero and Yoshi's Crafted World
|
|\ \
| | |
| | | |
controllers/npad: Validate device handles before use
|
| | |
| | |
| | |
| | | |
Some games such as NEKOPARA Vol. 3 send invalid device handles when calling InitializeVibrationDevice. Introduce a check to validate the device handle before use.
|
|\ \ \
| | | |
| | | | |
fsp_srv: Implement OpenDataStorageWithProgramIndex
|
| | | |
| | | |
| | | |
| | | | |
- Used by RollerCoaster Tycoon 3: Complete Edition
|
| | | | |
|
|\ \ \ \
| |_|/ /
|/| | | |
aoc_u: Stub IPurchaseEventManager and its service commands
|
| | | |
| | | |
| | | |
| | | |
| | | | |
- Used by Pokémon Café Mix
- Used by DOOM: Eternal
|
| | | |
| | | |
| | | |
| | | |
| | | | |
- Used by Pokémon Café Mix
- Used by DOOM: Eternal
|
| |/ /
| | |
| | |
| | |
| | | |
- Used by Pokémon Café Mix
- Used by DOOM: Eternal
|
|\ \ \
| | | |
| | | | |
svc: Remove unnecessary casts
|
| |/ /
| | |
| | |
| | |
| | |
| | | |
Simplifies and removes some casts. In all cases, these were generally
widening from a 32-bit unsigned type to a 64-bit unsigned type, so no
information would be lost from the conversion.
|
|\ \ \
| | | |
| | | | |
nim: Stub IsLargeResourceAvailable
|
| | |/
| |/|
| | |
| | | |
- Used by Immortals Fenyx Rising
|
|\ \ \
| | | |
| | | | |
network, sockets: Replace `POLL_IN`, `POLL_OUT`, etc. constants with an `enum class PollEvents`
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
Actually, two enum classes, since for some reason there are two separate
yet identical `PollFD` types used in the codebase. I get that one is
ABI-compatible with the Switch while the other is an abstract type used
for the host, but why not use `WSAPOLLFD` directly for the latter?
Anyway, why make this change? Because on Apple platforms, `POLL_IN`,
`POLL_OUT`, etc. (with an underscore) are defined as macros in
<sys/signal.h>. (This is inherited from FreeBSD.) So defining
a variable with the same name causes a compile error.
I could just rename the variables, but while I was at it I thought I
might as well switch to an enum for stronger typing.
Also, change the type used for values copied directly to/from the
`events` and `revents` fields of the host *native*
`pollfd`/`WSASPOLLFD`, from `u32` to `short`, as `short` is the correct
canonical type on both Unix and Windows.
|
|\ \ \ \
| | | | |
| | | | | |
core: Remove unnecessary enum casts in log calls
|
| | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
Follows the video core PR. fmt doesn't require casts for enum classes
anymore, so we can remove quite a few casts.
|
|\ \ \ \ \
| |_|_|_|/
|/| | | | |
applets: Resolve variable shadowing
|
| | |_|/
| |/| | |
|
| | | |
| | | |
| | | |
| | | | |
Avoids unnecessary copies.
|
| |/ /
|/| |
| | |
| | |
| | | |
Avoids unnecessary 1072 byte copies when querying info about
controllers.
|
|\ \ \
| | | |
| | | | |
core: Mark unused fields as [[maybe_unused]]
|
| |/ / |
|
|\ \ \
| | | |
| | | | |
hle: Type check ResponseBuilder::Push arguments, and fix use in vi.cpp
|
| |/ /
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
- Add a type check so that calling Push with an invalid type produces a
compile error rather than a linker error.
- vi.cpp was calling Push with a variable of type `std::size_t`.
There's no explicit overload for `size_t`, but there is one for `u64`,
which on most platforms is the same type as `size_t`. On macOS,
however, it isn't: both types are 64 bits, but `size_t` is `unsigned
long` and `u64` is `unsigned long long`. Regardless, it makes more
sense to explicitly use `u64` here instead of `size_t`.
|
|\ \ \
| | | |
| | | | |
nvdrv: Remove useless re-declaration of pure virtual methods that were already declared in the superclass
|
| |/ / |
|
|\ \ \
| | | |
| | | | |
boxcat: Avoid unnecessary object copy
|
| |/ / |
|
|\ \ \
| |_|/
|/| | |
video_core: Resolve more variable shadowing scenarios pt.3
|
| |/
| |
| |
| |
| | |
Cleans out the rest of the occurrences of variable shadowing and makes
any further occurrences of shadowing compiler errors.
|
|/
|
|
|
|
|
|
|
|
| |
`PhysicalCore`'s move assignment operator was declared as `= default`,
but was implicitly deleted because `PhysicalCore` has fields
of reference type. Switch to explicitly deleting it to avoid a Clang
warning.
The move *constructor* is still defaulted, and is required to exist due
to the use of `std::vector<PhysicalCore>`.
|
|\
| |
| | |
Kernel: Refactor to use 4-instances of Dynarmic & various cleanups and improvements
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
|\ \
| |/
|/| |
audio_core: Make shadowing and unused parameters errors
|
| |
| |
| |
| | |
Moves the audio code closer to enabling warnings as errors in general.
|
|\ \
| | |
| | | |
hid: Check if applet_resource exists in InitializeVibrationDevice
|
| |/ |
|
| | |
|
|\ \
| | |
| | | |
HID: Stub set and get NpadCommunicationMode
|
| | | |
|
| | |
| | |
| | |
| | | |
Now there's only two meaningful instances left in core.
|
|/ /
| |
| |
| |
| | |
Completely removes all usages of the global system instance within the
services code by passing in the using system instance to the services.
|
|\ \
| | |
| | | |
nvdrv, video_core: Don't index out of bounds when given invalid syncpoint ID
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
- Use .at() instead of raw indexing when dealing with untrusted indices.
- For the special case of WaitFence with syncpoint id UINT32_MAX,
instead of crashing, log an error and ignore. This is what I get when
running Super Mario Maker 2.
|
|\ \ \
| |_|/
|/| | |
nvservices: Reintroducee IoctlCtrl
|
| |/
| |
| |
| | |
Fixes regression caused by #4907 which caused games like Breath of the Wild 1.0.0 not to boot.
|
| |
| |
| |
| | |
- This is used by Super Mario 3D All-Stars.
|
| |
| |
| |
| |
| |
| | |
* hle: services: Fix a crash with improper NVFlinger lifetime management.
- This crash would happen when attempting to shutdown yuzu early on in boot.
|
|\ \
| |/
|/| |
svc: Remove unnecessary [[maybe_unused]] tag
|
| |
| |
| |
| |
| | |
The parameter is used in this function, so this suppression isn't
necessary.
|
|\ \
| | |
| | | |
patch_manager: Remove usages of the global system instance
|
| |/
| |
| |
| |
| |
| |
| | |
With this, only 19 usages of the global system instance remain within
the core library.
We're almost there.
|
|\ \
| | |
| | | |
core: Make nvservices more standardized
|
| | | |
|
| | | |
|
| | | |
|
| |/
|/|
| |
| | |
- Used by Animal Cross: New Horizons v1.6.0 update, minimal stub gets this update working.
|
| |
| |
| |
| | |
Upon further investigation, these commands allow temporary vibrations even when the "Controller Vibration" system setting is disabled. As a result, vibrations are allowed when either the system setting or this flag is set to true. Therefore, we can only block vibrations when both flags are set to false.
|
| | |
|
| | |
|
| |
| |
| |
| | |
Previously we used a vibration filter that filters out amplitudes close to each other. It turns out there are cases where this results into vibrations that are too inaccurate. Remove this and move the 100Hz vibration filter (Only allowing a maximum of 100 vibrations per second) from sdl_impl to npad when enable_accurate_vibrations is set to false.
|
| | |
|
| |
| |
| |
| |
| |
| | |
A vibration device is an input device that returns an unsigned byte as status.
It represents whether the vibration device supports vibration or not.
If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
|
| |
| |
| |
| |
| |
| |
| | |
Allows for enabling and modifying vibration and vibration strength per player.
Also adds a toggle for enabling/disabling accurate vibrations.
Co-authored-by: Its-Rei <kupfel@gmail.com>
|
| |
| |
| |
| | |
This will be replaced in favor of per-player vibration strength modifiers.
|
| |
| |
| |
| | |
The implementation of these commands seem incomplete and causes rumble in Super Mario Party to stop working since only EndPermitVibrationSession is called. Thus, these are better off being marked as a stub until this can be investigated more thoroughly.
|
| |
| |
| |
| | |
This stops all controllers from continuously vibrating when emulation is stopped.
|
| |
| |
| |
| | |
- Used in Super Mario Odyssey
|
| |
| |
| |
| |
| | |
Sending too many state changes in a short period of time can cause massive performance issues.
As a result, we have to use several heuristics to reduce the number of state changes to minimize/eliminate this performance impact while maintaining the quality of these vibrations as much as possible.
|
| |
| |
| |
| |
| | |
This allows setting the vibration strength percentage anywhere from 1% to 100%.
Also hooks up the remaining motion button and checkbox in the Controller Applet.
|
| |
| |
| |
| | |
Fixes vibration in 1-2 Switch and potentially other games where they would vibrate both players' joycons at the same time.
|
| |
| |
| |
| |
| | |
This fixes the issue where rumble is only sent to the first controller.
Now, individual controllers can receive their own rumble commands.
|
| |
| |
| |
| |
| | |
Some parameters need to be doubleword aligned due to the presence of the applet_resource_user_id.
Previously, this value was invalid in many commands where it was not doubleword aligned when popped.
|
| |
| |
| |
| | |
Reorders all HID commands in command id order.
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
The first u32 describes the vibration device type which is a Linear Resonant Actuator used in Nintendo Switch controller hardware.
The second u32 describes the vibration device position, in this case distinguishing between left and right vibration actuators.
Pro Controllers have 2 LRAs each that can vibrate independently of each other, which means they have 2 distinct vibration device handles to distinguish between the two actuators.
Similarly for joycons, the left joycon can be distinguished from the right joycon through the vibration device handle since each joycon has 1 LRA.
|
| | |
|
| |
| |
| |
| | |
This more accurately represents the underlying type and avoids confusion with NpadType
|
| |
| |
| |
| | |
A DeviceHandle describes a vibration device or six-axis sensor based on the npad type, npad id, and device index/position
|
| | |
|
| | |
|
|\ \
| | |
| | | |
applets/controller: Introduce additional checks for mode and caller
|
| | | |
|
| | | |
|
| | |
| | |
| | |
| | |
| | | |
Some games like Cave Story+ set invalid values in the ControllerPrivateArg's mode and caller fields.
Use other fields to determine the appropriate mode and caller should either or both fields be invalid.
|
| | | |
|
|\ \ \
| |_|/
|/| | |
hle: service: caps_u: Stub GetAlbumFileList3AaeAruid.
|
| | |
| | |
| | |
| | |
| | |
| | | |
- This works similiar to GetAlbumContentsFileListForApplication.
- Since we do not implement the album, this should be safe to stub for now.
- Used by Super Smash Bros. Ultimate (newer updates) in World of Light.
|
| |/
|/|
| |
| |
| |
| |
| |
| |
| | |
Resolves numerous deprecation warnings throughout the codebase due to
inclusion of this header. Now building core should be significantly less
noisy (and also relying on less global state).
This also uncovered quite a few modules that were relying on indirect
includes, which have also been fixed.
|
| |
| |
| |
| | |
- This seems to cause softlocks in Breath of the Wild.
|
|\ \
| |/
|/| |
core: Remove usage of unicorn
|
| |
| |
| |
| |
| |
| |
| |
| | |
Unicorn long-since lost most of its use, due to dynarmic gaining support
for handling most instructions. At this point any further issues
encountered should be used to make dynarmic better.
This also allows us to remove our dependency on Python.
|
|\ \
| | |
| | | |
General: Resolve a few missing initializer warnings
|
| | |
| | |
| | |
| | | |
Resolves a few -Wmissing-initializer warnings.
|
|\ \ \
| |_|/
|/| | |
Improvements to GPU synchronization & various refactoring
|
| | | |
|
| | |
| | |
| | |
| | |
| | | |
- Refactor so that SubmitGPFIFO and KickoffPB use shared functionality.
- Implement add_wait and add_increment flags.
|
| | | |
|
| | | |
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| | | |
|
|\ \ \
| |/ /
|/| | |
hle: service: ldr: Implement UnloadNrr.
|
| | |
| | |
| | |
| | | |
- Used by Final Fantasy X/X-2 HD Remaster.
|
|/ /
| |
| |
| |
| | |
* Rename to align with switchbrew
* Rename to align with switchbrew and remove gpu function that checks if clearing should be done.
|
| |
| |
| |
| |
| |
| | |
src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.cpp:41:15: error: unused variable 'OutOfMemory' [-Werror,-Wunused-const-variable]
constexpr u32 OutOfMemory{static_cast<u32>(-12)};
^
|
| |
| |
| |
| | |
Fixes compilation on MSVC
|
|\ \
| |/
|/| |
kernel: Use the current time as the default RNG seed
|
| |
| |
| |
| | |
Use the current time, not zero, as the default RNG seed.
|
|\ \
| | |
| | | |
service: Update function tables
|
| | |
| | |
| | |
| | | |
Updates function tables according to info on SwitchBrew.
|
|/ /
| |
| |
| |
| | |
This member was only used on asserts and it triggered data races.
Remove it to fix them.
|
|\ \
| | |
| | | |
video_core: NVDEC Implementation
|
| |/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
This commit aims to implement the NVDEC (Nvidia Decoder) functionality, with video frame decoding being handled by the FFmpeg library.
The process begins with Ioctl commands being sent to the NVDEC and VIC (Video Image Composer) emulated devices. These allocate the necessary GPU buffers for the frame data, along with providing information on the incoming video data. A Submit command then signals the GPU to process and decode the frame data.
To decode the frame, the respective codec's header must be manually composed from the information provided by NVDEC, then sent with the raw frame data to the ffmpeg library.
Currently, H264 and VP9 are supported, with VP9 having some minor artifacting issues related mainly to the reference frame composition in its uncompressed header.
Async GPU is not properly implemented at the moment.
Co-Authored-By: David <25727384+ogniK5377@users.noreply.github.com>
|
|/ |
|
|\
| |
| | |
general: Use template deduction guides for lock_guard
|
| |
| |
| |
| | |
Same behavior, less code.
|
|\ \
| |/
|/| |
service: time: Update current time with changes to RTC setting.
|
| |
| |
| |
| | |
- This can be used to advance time, e.g. for Pokemon Sword/Shield pokejobs.
|
| |
| |
| |
| | |
Should finally resolve building with clang.
|
| | |
|
| |
| |
| |
| |
| | |
This slipped through the cracks due to another change being merged
before the compiler flag changes.
|
|\ \
| | |
| | | |
core: Fix clang build
|
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
Recent changes to the build system that made more warnings be flagged as
errors caused building via clang to break.
Fixes #4795
|
|\ \ \
| | | |
| | | | |
nifm: GetAppletInfo stub
|
| | | | |
|
| | | |
| | | |
| | | |
| | | | |
Fixes crash for Catherine Full Body
|
|\ \ \ \
| |/ / /
|/| | | |
kernel: Implement host thread register methods without locking
|
| | |/
| |/|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
Locks on GetCurrentHostThreadID were causing performance issues
according to Visual Studio's profiler. It was consuming twice the time
as arm_interface.Run(). The cost was not in the function itself but in
the lockinig it required.
Reimplement these functions using atomics and static storage instead of
an unordered_map. This is a side effect to avoid locking and using linked
lists for reads.
Replace unordered_map with a linear search.
|
|\ \ \
| | | |
| | | | |
filesystem: Fix CreateDirectory and DeleteFile
|
| |/ /
| | |
| | |
| | |
| | |
| | | |
Add a check if dir is nullptr (does not exist)
Fixes save game creation in Hades
|
|\ \ \
| | | |
| | | | |
hle: service: nvdrv: Implement nvhost_as_gpu::FreeSpace.
|
| |/ /
| | |
| | |
| | | |
- This is used by Super Mario 3D All-Stars.
|
|\ \ \
| | | |
| | | | |
mii/manager: Make use of unused lower bound in GetRandomValue()
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
Previously, the lower bound wasn't being used and zero was being used as
the lower bound every time this function was called.
This affects the outcome of some of the randomized entries a little bit,
for example, the lower-bound for beard and mustache flags was supposed
to be 1, not 0.
Aside from these cases, the bug didn't affect anything else.
|
|/ / /
| | |
| | |
| | | |
- Fixes a crash when BCAT service is offline.
|
|\ \ \
| | | |
| | | | |
hle: service: vi: Implement BufferQueue::CancelBuffer.
|
| | |/
| |/|
| | |
| | | |
- This is used by Super Mario 3D All-Stars.
|
|/ /
| |
| |
| | |
- Used by Super Mario 3D All-Stars.
|
|/
|
|
|
|
|
|
|
| |
Makes our error coverage a little more consistent across the board by
applying it to Linux side of things as well. This also makes it more
consistent with the warning settings in other libraries in the project.
This also updates httplib to 0.7.9, as there are several warning
cleanups made that allow us to enable several warnings as errors.
|
|\
| |
| | |
hid: Stub HomeButtonInputProtection service commands
|
| |
| |
| |
| | |
- Used in 1-2 Switch. Given that we do not emulate the functionality of the home button yet, we can stub this for now.
|
|\ \
| | |
| | | |
capsrv: Stub 3 variants of SetShimLibraryVersion
|
| | |
| | |
| | |
| | | |
- Used by caps_su SetShimLibraryVersion
|
| | |
| | |
| | |
| | | |
- Used in Super Smash Bros. Ultimate
|
| |/ |
|
|\ \
| | |
| | | |
HID: Only use inputs corresponding to controller type
|
| | | |
|
|\ \ \
| |/ /
|/| | |
HID: Add Stub for EnableSixAxisSensorFusion
|
| | | |
|
|\ \ \
| | | |
| | | | |
input_common: First implementation of controller rumble
|
| | | | |
|
|\ \ \ \
| |_|_|/
|/| | | |
frontend/controller: Eliminate dependency on the global system instance
|
| |/ / |
|
|\ \ \
| |_|/
|/| | |
HID: Use different timing for motion
|
| | | |
|
|\ \ \
| |_|/
|/| | |
nvdrv: Stub nvdec/vic ioctls to bypass nvdec movies
|
| | | |
|
| | | |
|
|\ \ \
| | | |
| | | | |
service: Restore "unused" function
|
| | |/
| |/|
| | |
| | | |
Turns out this function is actually used, but within a trace log.
|
|\ \ \
| |/ /
|/| | |
acc: Partially implement LoadOpenContext
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
This is used in multiple games such as:
- Clubhouse Games: 51 Worldwide Classics
- Grandia HD Collection
- XCOM 2 Collection
- Baldur's Gate 1/2
- Dr Kawashima's Brain Training
- Super Mario 3D All-Stars
|
|/ /
| |
| |
| |
| |
| |
| |
| | |
Allows some implementations to avoid completely zeroing out the internal
buffer of the optional, and instead only set the validity byte within
the structure.
This also makes it consistent how we return empty optionals.
|
|\ \
| | |
| | | |
hid: Implement Get/SetNpadHandheldActivationMode
|
| | |
| | |
| | |
| | | |
- Used in Clubhouse Games: 51 Worldwide Classics
|
|\ \ \
| | | |
| | | | |
Test: Decrease pad_update_ns
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
There have been reports of quite heavy input lag in the past.
Compared to Citra for example, our pad_update_ns value is very high.
So let's decrease it and see if it helps with this problem.
|
| | | |
| | | |
| | | |
| | | | |
- Used in Super Mario 3D All-Stars
|
|\ \ \ \
| | | | |
| | | | | |
service/sm: Eliminate dependency on the global system instance
|
| | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
We can check the end of the string first for null-termination, rather
than the beginning of the string.
|
| | | | | |
|
|\ \ \ \ \
| | | | | |
| | | | | | |
service: Remove unused funcation
|
| |/ / / /
| | | | |
| | | | |
| | | | | |
This is now completely unused, so it can be removed.
|
|\ \ \ \ \
| | | | | |
| | | | | | |
command_generator/nfp: Eliminate unnecessary copies
|
| |/ / / /
| | | | |
| | | | |
| | | | |
| | | | | |
GetAmiiboBuffer() returns by const reference, so we can use a reference
instead of taking the returned buffer by value.
|
|\ \ \ \ \
| |/ / / /
|/| | | | |
hid/configuration: Implement motion controls to HID
|
| | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
This allows toggling motion on or off, and allows access to the motion configuration.
Also changes the [waiting] text for motion buttons to Shake! as this is how motion is connected to a player.
|
| | | | | |
|
| | | | | |
|
| | | | |
| | | | |
| | | | |
| | | | | |
Simplifies the motion assignment in the Dual Joycon entry and assigns index 1 of the motion entry (Motion 2) for the right joycon.
|
| | | | | |
|
| | | | | |
|
| | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
With this, the kernel finally doesn't depend directly on the global
system instance anymore.
|
|\ \ \ \ \
| |_|_|/ /
|/| | | | |
service: Remove two usages of the global system accessor
|
| | |/ /
| |/| |
| | | |
| | | | |
Removes more instances of reliance on global state.
|
|\ \ \ \
| | | | |
| | | | | |
kernel/scheduler: Use std::mutex instead of spin lock
|
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
Profiling shows that this is a highly contested mutex, causing dimishing
results compared to a OS lock. std::mutex implementations can spin for a
while before falling back to an OS lock.
This avoids wasting precious CPU cycles in a no-op.
|
|\ \ \ \ \
| | | | | |
| | | | | | |
bsd: Resolve a few warnings
|
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
Previously the address provided to SendToImpl would never be propagated
to SendTo(). This fixes that.
|
| | | | | | |
|
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
Same behavior, less typing.
|
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
We can simplify this a little by explicitly specifying the typename for
the lambda function.
|
| | |/ / /
| |/| | | |
|
|\ \ \ \ \
| | | | | |
| | | | | | |
audio_core: Apollo Part 1, AudioRenderer refactor
|
| | | | | | |
|
|\ \ \ \ \ \
| |_|/ / / /
|/| | | | | |
Project Mjölnir: Part 2 - Controller Applet
|
| | | | | | |
|
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
- Some games like Shipped have a minimum requirement of 0 connected players and is undesired behavior. We must require a minimum of 1 player connected regardless of what games may ask.
|
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
Implement the fallback applet for the SDL frontend, connecting only the minimum amount of players required.
|
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
"Explain Text" is additional text that is shown for each player in the controller applet.
|
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
Co-authored-by: Its-Rei <kupfel@gmail.com>
|
|\ \ \ \ \ \
| |_|_|_|/ /
|/| | | | | |
services: Implement most of bsd:s and GetCurrentIpAddress from nifm
|
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
Testing shows that Poll called with zero entries returns -1 and signals
an errno of zero.
|
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
This implements: Socket, Poll, Accept, Bind, Connect, GetPeerName,
GetSockName, Listen, Fcntl, SetSockOpt, Shutdown, Recv, RecvFrom,
Send, SendTo, Write, and Close
The implementation was done referencing: SwIPC, switchbrew, testing
with libnx and inspecting its code, general information about bsd
sockets online, and analysing official software.
Not everything from these service calls is implemented, but everything
that is not implemented will be logged in some way.
|
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
Manage worker threads with an easy to use abstraction.
We can expand this to support thread deletion in the future.
|
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
This abstraction allows executing blocking functions (like recvfrom on a
socket configured for blocking) without blocking the service thread.
It is intended to be used with SleepClientThread.
|
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
These functions translate from Network enumerations/structures to guest
enumerations/structures and viceversa.
|
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
Add guest enumerations and structures used in socket services
|
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
This is trivially implemented using the Network abstraction
- Used by ftpd
|
| |/ / / /
|/| | | |
| | | | |
| | | | | |
- Used in multiple games such as Super Mario Odyssey.
|
|\ \ \ \ \
| | | | | |
| | | | | | |
hle/scheduler: Fix data race in is_context_switch_pending
|
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
As reported by tsan, SelectThreads could write to
is_context_switch_pending holding a mutex while SwitchToCurrent reads it
without holding any.
It is assumed that the author didn't want an atomic here, so the code is
reordered so that whenever is_context_switch_pending is read inside
SwitchToContext, the mutex is locked.
|
|\ \ \ \ \ \
| | | | | | |
| | | | | | | |
fsp_srv: Resolve -Wmaybe_uninitialized warning in OpenSaveDataFileSystem()
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
We can just log out the parameters in the meantime.
|
| |/ / / / /
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
Initialize id to a deterministic value and also mark the unreachable
cases in the switch with UNREACHABLE().
|
|\ \ \ \ \ \
| | | | | | |
| | | | | | | |
file_sys: Replace inclusions with forward declarations where applicable
|
| |/ / / / /
| | | | | |
| | | | | |
| | | | | | |
Same behavior, minus unnecessary inclusions where not necessary.
|
|\ \ \ \ \ \
| | | | | | |
| | | | | | | |
yuzu: Add motion and touch configuration from Citra
|
| | | | | | | |
|
|\ \ \ \ \ \ \
| |/ / / / / /
|/| | | | | | |
hle/kernel: Fix data race in GetCurrentHostThreadID
|
| |/ / / / /
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
As reported by tsan, host_thread_ids could be read while
any of the RegisterHostThread variants were called.
To fix this, lock the register mutex when yuzu is running in multicore
mode and GetCurrentHostThreadID is called.
|
| | | | | | |
|
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
This allows homebrew applications to be able to properly detect connected controllers.
|
| | | | | | |
|
|/ / / / /
| | | | |
| | | | |
| | | | |
| | | | | |
Co-authored-by: James Rowe <jroweboy@gmail.com>
Co-authored-by: Its-Rei <kupfel@gmail.com>
|
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
Migrates a remaining common file over to the Common namespace, making it
consistent with the rest of common files.
This also allows for high-traffic FS related code to alias the
filesystem function namespace as
namespace FS = Common::FS;
for more concise typing.
|
|\ \ \ \ \
| | | | | |
| | | | | | |
core: Resolve several -Wextra-semi warnings
|
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
We can amend one of the cascade macros to require semicolons in order to
compile. In other cases, we can just remove the superfluous semicolons.
|
|\ \ \ \ \ \
| | | | | | |
| | | | | | | |
software_keyboard: Resolve a pessimizing move warning
|
| |/ / / / /
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
A std::vector created in place like this is already an rvalue and
doesn't need to be moved.
|
|\ \ \ \ \ \
| | | | | | |
| | | | | | | |
system_control: Make functions internally linked where applicable
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
These functions are only ever used internally as implementation details
for GenerateRandomRange(), so these can be given internal linkage.
|
|\ \ \ \ \ \ \
| | | | | | | |
| | | | | | | | |
kernel/scheduler: Mark SchedulerLock constructor as nodiscard
|
| | |/ / / / /
| |/| | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
Allows the compiler to warn about cases where the constructor is used
but then immediately discarded, which is a potential cause of
locking/unlocking bugs.
|
|/ / / / / /
| | | | | |
| | | | | |
| | | | | | |
Prevents a useless self-assignment from occurring.
|
| | | | | | |
|
|\ \ \ \ \ \
| | | | | | |
| | | | | | | |
kernel: Remove unused variables
|
| |/ / / / /
| | | | | |
| | | | | |
| | | | | | |
Resolves a few compiler warnings.
|
|\ \ \ \ \ \
| | | | | | |
| | | | | | | |
am: Unstub SetScreenShotPermission
|
| | |/ / / /
| |/| | | | |
|
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
This makes it more inline with its currently unavailable standardized
analogue std::derived_from.
While we're at it, we can also make the template match the requirements
of the standardized variant as well.
|
|\ \ \ \ \ \
| | | | | | |
| | | | | | | |
address_arbiter/scheduler: Resolve sign conversion warnings
|
| | | | | | | |
|
| | |/ / / /
| |/| | | |
| | | | | |
| | | | | | |
Makes our type conversion explicit.
|
|\ \ \ \ \ \
| | | | | | |
| | | | | | | |
ipc_helpers: Only allow trivially copyable objects with PushRaw() and PopRaw()
|
| |/ / / / /
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
It's undefined behavior to use non-trivially copyable objects with
std::memcpy, so we can add asserts to catch usages of these at
compile-time.
|
|\ \ \ \ \ \
| |/ / / / /
|/| | | | | |
buffer_queue: Make use of designated initializers/std::nullopt where applicable
|
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
Allows compilers to eliminate unnecessary zeroing out of the optional's
buffer.
|
| |/ / / / |
|
|\ \ \ \ \
| | | | | |
| | | | | | |
vi: IApplicationDisplayService:GetIndirectLayerImageRequiredMemoryInfo
|
| | |/ / /
| |/| | |
| | | | |
| | | | | |
Needed for dark souls and monster hunter
|
|\ \ \ \ \
| | | | | |
| | | | | | |
hle: nvdrv: Rewrite of GPU memory management.
|
| | | | | |
| | | | | |
| | | | | | |
Co-authored-by: LC <mathew1800@gmail.com>
|
| | | | | | |
|
|\ \ \ \ \ \
| | | | | | |
| | | | | | | |
yuzu: Resolve C++20 deprecation warnings related to lambda captures
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
C++20 deprecates capturing the this pointer via the '=' capture.
Instead, we replace it or extend the capture specification.
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profile_manager: Make use of designated initializers
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Allows some implementations to completely avoid unnecessarily zeroing
out the internal buffer.
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More compact code.
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fsp-srv: Stub Read/WriteSaveDataFileSystemExtraDataWithMaskBySaveDataAttribute
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Stub these 2 service commands required for Animal Crossing: New Horizons Update 1.4.0
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service/ldr: Resolve sign mismatch warnings
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We were performing an int < size_t comparison. We can just correct the
type of the induction variable.
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* ipc: Allow all trivially copyable objects to be passed directly into WriteBuffer
With the support of C++20, we can use concepts to deduce if a type is an STL container or not.
* More agressive concept for stl containers
* Add -fconcepts
* Move to common namespace
* Add Common::IsBaseOf
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Makes the interface future-proofed for supporting other platforms in the event we ever support platforms with differing pointer sizes. This way, we have a type in place that is always guaranteed to be able to represent a pointer exactly.
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Not using the return value of these functions are undeniably the source
of a bug. This way we allow compilers to loudly make any future misuses
evident.
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comex reported in #4424 that we were incorrectly discarding the return
value of Lock() which is correct.
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hid: Only update keyboard & debug pad inputs if enabled
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Previously we would ignore this setting and would update the states regardless of the user setting
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Fixes random swkbd popups in monster hunter
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core_timing: Make usage of nanoseconds more consistent in the interface
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Enforces our desired time units directly with a concrete type.
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filesystem: Create subdirectories prior to creating a file
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If subdirectories exist in the given path parameter and don't exist in the real filesystem create them prior to creating the files within.
This fixes the softlocks upon save creation in The Legend of Zelda: Breath of the Wild
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mii/manager: Make use of designated initializers
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Allows returning the structure in a more concise manner.
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mii/manager: Resolve sign mismatch warnings
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Previously the loop termination condition was testing variables of
different signedness.
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kernel: Remove unused variables
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Resolves some compiler warnings in the Linux build.
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kernel/thread: Remove unimplemented function prototype
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This isn't used, so it can be removed.
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hle: service: mii: Rewrite service to properly support creation of random and default miis.
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address_space_info: Make use of designated initializers
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We can define an alias for the index arrays and then just reuse it to
make the code nicer to read.
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We can alter the structure so that we can use designated initializers in
the array, eliminating the comments that indicate their field names.
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All these do are return std::function instances of static functions, so
these can be used without an instance of the CPU manager.
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kernel/handle_table: Remove usages of the global system instance
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These aren't directly important or commonly used within the process, so
we can move these to the bottom to allow everything else to be more
likely to be within a cache line.
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Removes even more usages of the global system instance, trimming away
more dependencies on global variables and making them explicit in the
interface.
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This is only used in one place, so we can fold it into the calling code,
eliminating a place for the global system instance to be used.
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This isn't used, so it can be removed entirely, shrinking the structure
size by 8 bytes.
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AM: fix GetDesiredLanguage:
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try to get a control metadata from application update when is failed to get from the basic version.
Tested on Kirby Star Allies
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service: Update function tables
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- Rename "GetShellEvent" to "GetShellEventHandle"
- Rename "LaunchApplicationFromHost" to "LaunchApplication"
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Co-authored-by: David <25727384+ogniK5377@users.noreply.github.com>
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* Switch game settings to use a pointer
In order to add full per-game settings, we need to be able to tell yuzu to switch
to using either the global or game configuration. Using a pointer makes it easier
to switch.
* configuration: add new UI without changing existing funcitonality
The new UI also adds General, System, Graphics, Advanced Graphics,
and Audio tabs, but as yet they do nothing. This commit keeps yuzu
to the same functionality as originally branched.
* configuration: Rename files
These weren't included in the last commit. Now they are.
* configuration: setup global configuration checkbox
Global config checkbox now enables/disables the appropriate tabs in the game
properties dialog. The use global configuration setting is now saved to the
config, defaulting to true. This also addresses some changes requested in the PR.
* configuration: swap to per-game config memory for properties dialog
Does not set memory going in-game. Swaps to game values when opening the
properties dialog, then swaps back when closing it. Uses a `memcpy` to swap.
Also implements saving config files, limited to certain groups of configurations
so as to not risk setting unsafe configurations.
* configuration: change config interfaces to use config-specific pointers
When a game is booted, we need to be able to open the configuration dialogs
without changing the settings pointer in the game's emualtion. A new pointer
specific to just the configuration dialogs can be used to separate changes
to just those config dialogs without affecting the emulation.
* configuration: boot a game using per-game settings
Swaps values where needed to boot a game.
* configuration: user correct config during emulation
Creates a new pointer specifically for modifying the configuration while
emulation is in progress. Both the regular configuration dialog and the game
properties dialog now use the pointer Settings::config_values to focus edits to
the correct struct.
* settings: split Settings::values into two different structs
By splitting the settings into two mutually exclusive structs, it becomes easier,
as a developer, to determine how to use the Settings structs after per-game
configurations is merged. Other benefits include only duplicating the required
settings in memory.
* settings: move use_docked_mode to Controls group
`use_docked_mode` is set in the input settings and cannot be accessed from the
system settings. Grouping it with system settings causes it to be saved with
per-game settings, which may make transferring configs more difficult later on,
especially since docked mode cannot be set from within the game properties
dialog.
* configuration: Fix the other yuzu executables and a regression
In main.cpp, we have to get the title ID before the ROM is loaded, else the
renderer will reflect only the global settings and now the user's game specific
settings.
* settings: use a template to duplicate memory for each setting
Replaces the type of each variable in the Settings::Values struct with a new
class that allows basic data reading and writing. The new struct
Settings::Setting duplicates the data in memory and can manage global overrides
per each setting.
* configuration: correct add-ons config and swap settings when apropriate
Any add-ons interaction happens directly through the global values struct.
Swapping bewteen structs now also includes copying the necessary global configs
that cannot be changed nor saved in per-game settings. General and System config
menus now update based on whether it is viewing the global or per-game settings.
* settings: restore old values struct
No longer needed with the Settings::Setting class template.
* configuration: implement hierarchical game properties dialog
This sets the apropriate global or local data in each setting.
* clang format
* clang format take 2
can the docker container save this?
* address comments and style issues
* config: read and write settings with global awareness
Adds new functions to read and write settings while keeping the global state in
focus. Files now generated per-game are much smaller since often they only need
address the global state.
* settings: restore global state when necessary
Upon closing a game or the game properties dialog, we need to restore all global
settings to the original global state so that we can properly open the
configuration dialog or boot a different game.
* configuration: guard setting values incorrectly
This disables setting values while a game is running if the setting is
overwritten by a per game setting.
* config: don't write local settings in the global config
Simple guards to prevent writing the wrong settings in the wrong files.
* configuration: add comments, assume less, and clang format
No longer assumes that a disabled UI element means the global state is turned
off, instead opting to directly answer that question. Still however assumes a
game is running if it is in that state.
* configuration: fix a logic error
Should not be negated
* restore settings' global state regardless of accept/cancel
Fixes loading a properties dialog and causing the global config dialog to show
local settings.
* fix more logic errors
Fixed the frame limit would set the global setting from the game properties
dialog. Also strengthened the Settings::Setting member variables and simplified
the logic in config reading (ReadSettingGlobal).
* fix another logic error
In my efforts to guard RestoreGlobalState, I accidentally negated the IsPowered
condition.
* configure_audio: set toggle_stretched_audio to tristate
* fixed custom rtc and rng seed overwriting the global value
* clang format
* rebased
* clang format take 4
* address my own review
Basically revert unintended changes
* settings: literal instead of casting
"No need to cast, use 1U instead"
Thanks, Morph!
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
* Revert "settings: literal instead of casting
"
This reverts commit 95e992a87c898f3e882ffdb415bb0ef9f80f613f.
* main: fix status buttons reporting wrong settings after stop emulation
* settings: Log UseDockedMode in the Controls group
This should have happened when use_docked_mode was moved over to the controls group
internally. This just reflects this in the log.
* main: load settings if the file has a title id
In other words, don't exit if the loader has trouble getting a title id.
* use a zero
* settings: initalize resolution factor with constructor instead of casting
* Revert "settings: initalize resolution factor with constructor instead of casting"
This reverts commit 54c35ecb46a29953842614620f9b7de1aa9d5dc8.
* configure_graphics: guard device selector when Vulkan is global
Prevents the user from editing the device selector if Vulkan is the global
renderer backend. Also resets the vulkan_device variable when the users
switches back-and-forth between global and Vulkan.
* address reviewer concerns
Changes function variables to const wherever they don't need to be changed. Sets Settings::Setting to final as it should not be inherited from. Sets ConfigurationShared::use_global_text to static.
Co-Authored-By: VolcaEM <volcaem@users.noreply.github.com>
* main: load per-game settings after LoadROM
This prevents `Restart Emulation` from restoring the global settings *after* the per-game settings were applied. Thanks to BSoDGamingYT for finding this bug.
* Revert "main: load per-game settings after LoadROM"
This reverts commit 9d0d48c52d2dcf3bfb1806cc8fa7d5a271a8a804.
* main: only restore global settings when necessary
Loading the per-game settings cannot happen after the ROM is loaded, so we have to specify when to restore the global state. Again thanks to BSoD for finding the bug.
* configuration_shared: address reviewer concerns except operator overrides
Dropping operator override usage in next commit.
Co-Authored-By: LC <lioncash@users.noreply.github.com>
* settings: Drop operator overrides from Setting template
Requires using GetValue and SetValue explicitly. Also reverts a change that broke title ID formatting in the game properties dialog.
* complete rebase
* configuration_shared: translate "Use global configuration"
Uses ConfigurePerGame to do so, since its usage, at least as of now, corresponds with ConfigurationShared.
* configure_per_game: address reviewer concern
As far as I understand, it prevents the program from unnecessarily copying strings.
Co-Authored-By: LC <lioncash@users.noreply.github.com>
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
Co-authored-by: VolcaEM <volcaem@users.noreply.github.com>
Co-authored-by: LC <lioncash@users.noreply.github.com>
|
|\ \ \ \
| | | | |
| | | | | |
AM/ISelfController: Stub CreateManagedDisplaySeparableLayer
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Stub this by sending 1 layer id instead of 2 as yuzu does not support multiple layers per display.
No adverse side effects have been observed.
- Used by Animal Crossing: New Horizons Update 1.3.0
|
|\ \ \ \ \
| |_|_|/ /
|/| | | | |
core_timing,scheduler: Use std::scoped_lock when possible
|
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Simplifies the cognitive load of procedures using locks and makes locks
safe against exceptions.
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| |/ / /
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also, in case of failed to get of the basic version, we will try get it from application update.
|
|\ \ \ \
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| | | | | |
Implement GetKeyCodeMap & GetKeyCodeMap2
|
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Closes #3919
|
|\ \ \ \ \
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am: Stub GetIndirectLayerConsumerHandle
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Needed by Monster Hunter Generations Ultimate
|
|\ \ \ \ \ \
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acc: ListOpenContextStoredUsers partial stub
|
| |/ / / / /
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Needed by Baldur's Gate 1/2
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Our codebase uppercases member function names.
|
|\ \ \ \ \ \
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| | | | | | | |
crypto: Make KeyManager a singleton class
|
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Previously, we were reading the keys everytime a KeyManager object was created, causing yuzu to reread the keys file multiple hundreds of times when loading the game list.
With this change, it is only loaded once.
On my system, this decreased game list loading times by a factor of 20.
|
|\ \ \ \ \ \ \
| |_|_|_|/ / /
|/| | | | | | |
prepo: : Don't read extra buffer from report unless passed
|
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Prepo doesn't always pass a secondary buffer, we assume it always does which leads to a bad read.
|
|\ \ \ \ \ \ \
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Remake Kernel Scheduling, CPU Management & Boot Management (Prometheus)
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This commit: Implements CPU Interrupts, Replaces Cycle Timing for Host
Timing, Reworks the Kernel's Scheduler, Introduce Idle State and
Suspended State, Recreates the bootmanager, Initializes Multicore
system.
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ldr: Update NRR/NRO structs
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It's not needed to have it in its previous position anymore
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According to Atmosphére (https://github.com/Atmosphere-NX/Atmosphere/blob/c7026b90940a1d88f9c10a6d98263bf22e654fa5/libraries/libstratosphere/include/stratosphere/ro/ro_types.hpp), nrr_kind (Atmosphére calls it "type") is 7.0.0+
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This was based on Switchbrew pages:
https://switchbrew.org/wiki/NRR
https://switchbrew.org/wiki/NRO
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grc: Update function table
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This was based on Switchbrew page: https://switchbrew.org/wiki/GRC_services
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lbl: Update function table
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This was based on Switchbrew page: https://switchbrew.org/wiki/Backlight_services
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ldn: Update function table
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This was based on Switchbrew page: https://switchbrew.org/wiki/LDN_services
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mig: Update function table
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This was based on Switchbrew page: https://switchbrew.org/wiki/Migration_services
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mm: Update function table
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This was based on Switchbrew page: https://switchbrew.org/wiki/Display_services
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ncm: Update function table
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This was based on Switchbrew page: https://switchbrew.org/wiki/NCM_services
ILocationResolver's 16, 17, 18 and 19 have unofficial names
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nfc: Update function table
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This was based on Switchbrew page: https://switchbrew.org/wiki/NFC_services
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caps: Use enum classes and check struct sizes on compile time
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Updated to "yuzu Emulator Project"
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Mark invalid IPC buffers as ASSERT_OR_EXECUTE_MSG
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Previously if applications would send faulty buffers(example homebrew) it would lead to us returning uninitalized data. Switching from ASSERT_MSG to ASSERT_OR_EXECUTE_MSG allows us to have a fail safe to prevent crashes but also continue execution without introducing undefined behavior
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Prevent nullptr dereference on swkbd error case
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es: Update function table
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This was based on Switchbrew page: https://switchbrew.org/wiki/ETicket_services
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* btdrv: Update function table
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* bpc: Update function tables
This was based on Switchbrew page: https://switchbrew.org/wiki/PCV_services
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* bcat: Update function tables and add missing classes
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* am: Update function tables and add missing classes
* Remove comments (1/5)
* Remove comments (2/5)
* Remove comments (3/5)
* Remove comments (4/5)
* Remove comments (5/5)
* Remove unused classes (1/2)
* Remove unused classes (2/2)
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* aoc: Update function table
* Remove comments
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btm: Update function tables
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This was based on Switchbrew page: https://switchbrew.org/wiki/BTM_services
"No comment" edition
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This was based on Switchbrew page: https://switchbrew.org/wiki/Error_Upload_services
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memory_manager: Remove useless assertion
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num_pages is an std::size_t. It will always be >= 0
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hid: Stub a series of "SevenSixAxisSensor" service commands
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- Used by Captain Toad: Treasure Tracker Update 1.3.0
While we're at it, fix the input parameters for SetIsPalmaAllConnectable and SetPalmaBoostMode
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hid: Implement Get/ResetGyroscopeZeroDriftMode
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- Used by Captain Toad Treasure Tracker
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software_keyboard: Eliminate trivial redundant copies
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We can just make use of moves here to get rid of two redundant copies
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* account: Update function tables and add missing classes
* clang-format
* Add missing "public"
* Add missing public again
* Add missing final
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nvdrv: Fix GetTPCMasks for ioctl3
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Fixes animal crossing svcBreak on launch
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kernel: Account for system resource size for memory usage
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GetTotalPhysicalMemoryAvailableWithoutSystemResource & GetTotalPhysicalMemoryUsedWithoutSystemResource seem to subtract the resource size from the usage.
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kernel: ResourceLimit::Reserve remove useless while loop
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Timeout is a u64, it will always be >= 0
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clogs logs quite a bit
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Allows Minecraft: Nintendo Switch Edition (a.k.a. old Minecraft) to boot and go ingame
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This has been wrong since https://github.com/yuzu-emu/yuzu/commit/0432af5ad1ec34f02071f6fdc5fc78149b059f18
I haven't found a game that called this function (and I haven't tried this on a real Switch), and because of this I haven't been able to check if the number in assert OR the string in the assert is wrong, but one of the two is wrong:
NetworkProfileData is 0x18E, while SfNetworkProfileData is 0x17C, according to Switchbrew
Switchbrew doesn't officially say that NetworkProfileData's size is 0x18E but it's possible to calculate its size since Switchbrew provides the size and the offset of all the components of NetworkProfileData (which isn't currently implemented in yuzu, alongside SfNetworkProfileData)
NetworkProfileData documentation: https://switchbrew.org/wiki/Network_Interface_services#NetworkProfileData
SfNetworkProfileData documentation: https://switchbrew.org/wiki/Network_Interface_services#SfNetworkProfileData
Since I trust ogniK's work on reversing NIFM, I'd assume this was just a typo in the string
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hid: Clear keyboard states & fix logic issue
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Previously we never cleared the states of the entries and the key would stay held down, also looping over the key bytes for each key lead to setting every bit for the key state instead of the key we wanted
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FS: Improve emulation of device saves
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Needed for Puchikon 4 SmileBASIC 1.0.0
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* Remove git submodules that will be loaded through conan
* Move custom Find modules to their own folder
* Use conan for downloading missing external dependencies
* CI: Change the yuzu source folder user to the user that the containers run on
* Attempt to remove dirty mingw build hack
* Install conan on the msvc build
* Only set release build type when using not using multi config generator
* Re-add qt bundled to workaround an issue with conan qt not downloading prebuilt binaries
* Add workaround for submodules that use legacy CMAKE variables
* Re-add USE_BUNDLED_QT on the msvc build bot
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hle_ipc: Eliminate core memory globals
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We can just pass the required instances into the constructor of the
request, eliminating all usages of the global system accessor.
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kernel/memory: Resolve several compiler warnings
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This isn't necessary in a cpp file and will cause warnings on clang.
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Prevents header churn and needing to recompile these files if these
headers are ever changed in the future.
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Prevents unused variable warnings.
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This allows tuning standard library implementations to enable or disable
range checks at runtime, which is nicer for debugging.
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Prevents variable name clashing.
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kernel/memory: Amend potential encoding warnings
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While èis generally representable in some language encodings, in some
it isn't and will result in compilation warnings occurring. To remain
friendly with other language's codepages on Windows, we normalize it to
an ASCII e.
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am: IHomeMenuFunctions:GetPopFromGeneralChannelEvent
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QLaunch 1.0.0
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acc: Return a unique value per account for GetAccountId
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readable_event: Remove unnecessary semicolon in Signal()
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Resolves a -Wextra-semi warning.
While we're at it, we can invert the branch to form a guard clause,
unindenting all of the contained code.
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am: Properly implement GetDisplayVersion
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Co-authored-by: Mat M. <mathew1800@gmail.com>
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Properly implement IApplicationFunctions::GetDisplayVersion
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audin:u: ListAudioIns, OpenAudioIn, ListAudioInsAuto, OpenAudioInAuto, ListAudioInsAutoFiltered, OpenAudioInProtocolSpecified
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Closes #2874
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kernel: Don't fail silently
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Add stub for caps:su SetShimLibraryVersion
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Used by Animal Crossing: New Horizons when trying to take a picture.
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acc: Fix InitializeApplicationInfo
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We're not suppose to pop a u64, should just read the sent pid and check that
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account: ListQualifiedUsers
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Closes #2844
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IoctlGetGpuTime should be 16 bytes, not 8.
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am: IsVrModeEnabled & SetVrModeEnabled fixes
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Return the proper state of vr mode for IsVrModeEnabled
We should not return an error for SetVrModeEnabled. When VR Mode is turned on, it signals to lbl to turn vr mode on, not return an error code
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am: GetFriendInvitationStorageChannelEvent
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Closes #3829
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fs-srv: GetFreeSpaceSize & GetTotalSpaceSize
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Closes #3533
Turns out the functions were already implemented but just never added
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nim: CreateServerInterface, CreateAccessorInterface, CreateAsyncInterface
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Closes #3026
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caps: Add missing service names to caps:su
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SetShimLibraryVersion, SaveScreenShotEx1 & SaveScreenShotEx2 were missing
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No point to emulate battery life. However options are broken out if we ever want to add a setting for it
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Don't fail silently for vi, sm, set and ns services
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physical_core: Make use of std::make_unique instead of std::make_shared in ctor
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We can also allow unicorn to be constructed in 32-bit mode or 64-bit
mode to satisfy the need for both interpreter instances.
Allows this code to compile successfully of non x86-64 architectures.
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As we currently match hardware and don't return a successful result, these should be marked as errors instead of warnings and as stubs.
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Consistency for the rest of the error codes in the codebase
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vi: Don't let uninitialized data pass as a response for SetBufferCount
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Currently SetBufferCount doesn't write to the out buffer which then contains uninitialized data. This leads to non-zero data which leads to responding with different error codes
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services: hid: Stub StopSevenSixAxisSensor.
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- Used by The Legend of Zelda: Breath of the Wild v1.6.0
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service: Update function tables
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Keeps the service function tables up to date.
Updated based off information on SwitchBrew.
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svc: Re-add MapProcessCodeMemory/UnmapProcessCodeMemory
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These were lost in the re-implementation of the virtual memory manager.
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page_table: Remove unused captures
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Any time the lambda function is called, the permission being used in the
capture would be passed in as an argument to the lambda, so the capture
is unnecessary.
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svc: Remove unused variable
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Since the VMM refactor, this is no longer used or needed.
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Amends the parameter to match the documentation reference.
Resolves a -Wdocumentation warning with clang.
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* kernel: memory: Improve implementation of device shared memory.
* fixup! kernel: memory: Improve implementation of device shared memory.
* fixup! kernel: memory: Improve implementation of device shared memory.
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service/time: Remove reliance on the global system accessor
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Eliminates usages of the global system accessor and instead passes the
existing system instance into the interfaces.
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CMakeLists: Enable -Wmissing-declarations on Linux builds
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thread: FPCR.FZ is likely not 1 (and FPCR.RMode = TieAway and FPCR.DN = 0)
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General: Resolve minor assorted warnings
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ttis and ats will never exceed the length of INT32_MAX in our case, so
this is safe.
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* audio_renderer: Preliminary BehaviorInfo
* clang format
* Fixed IsRevisionSupported
* fixed IsValidRevision
* Fixed logic error & spelling errors & crash
* Addressed issues
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service: Remove unused RequestParser instances
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These aren't used, so they should be removed to reduce compilation
warnings.
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am: Resolve ineffective moves
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Previously const objects were being std::moved, which results in no move
actually occurring. This resolves that.
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hle_ipc: Remove std::size_t casts where applicable
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These were added in the change that enabled -Wextra on linux builds so
as not to introduce interface changes in the same change as a
build-system flag addition.
Now that the flags are enabled, we can freely change the interface to
make these unnecessary.
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service: hid: npad: Fix implicit fallthrough errors.
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service/time: Minor changes
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This is already initialized within the class body.
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This doesn't modify internal member state.
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Many of these implementations are used to implement a polymorphic
interface. While not directly used polymorphically, this prevents
virtual destruction from ever becoming an issue.
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Casting from void* with static_cast is permitted by the standard, so we
can just make use of that instead.
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- Should be no functional changes.
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- Includes removing some service impls. that are untested.
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- Includes removing some SVC impls. that are untested.
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- More consistent with other system components.
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- This will be used for TLS pages, among other things.
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- helpful to disambiguate Kernel::Memory namespace.
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kernel/thread: Resolve -Wswitch warnings
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CMakeLists: Specify -Wextra on linux builds
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Allows reporting more cases where logic errors may exist, such as
implicit fallthrough cases, etc.
We currently ignore unused parameters, since we currently have many
cases where this is intentional (virtual interfaces).
While we're at it, we can also tidy up any existing code that causes
warnings. This also uncovered a few bugs as well.
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|/| | | |
service: time: Implement CalculateStandardUserSystemClockDifferenceByUser.
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- Used by Animal Crossing: New Horizons.
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|/|
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This can result in silent logic bugs within code, and given the amount
of times these kind of warnings are caused, they should be flagged at
compile-time so no new code is submitted with them.
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- This is safe to stub, as there should be no adverse consequences from reporting no blocked users.
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service/vi: Partially implement BufferQueue disconnect
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This corrects the behavior of free buffer after witnessing it in an
unrelated hardware test. I haven't found any games affected by it but in
name of better accuracy we'll correct such behavior.
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services: ldr: Fix MemoryState for read/write regions of NROs.
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- Fixes #3541, used by Final Fantasy VIII Remastered.
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* Organize capture services into individual files
* Stub GetAlbumContentsFileListForApplication
* Address feedback
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services: time: Implement CalculateSpanBetween.
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- Used by Super Smash Bros. Ultimate.
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am: Implement VR related APIs
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Implement (and stub) VR related APIs in AM sysmodule.
This fixes issue #2938
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- Used by Super Smash Bros. Ultimate v7.0.0.
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This increases the PointerBufferSize as a lager one is required by some services.
This change is still not hw-accurate, but it is proven to work in Ryujinx.
Instead of using a hardcoded size, we should figure out the specific values for each service in the future. Some of them can be taken from Atmosphere: https://github.com/Atmosphere-NX/Atmosphere/search?q=PointerBufferSize.
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core/web_browser: Allow WebApplet to exit gracefully when an error occurs
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Currently, yuzu just freezes when an error occurs while Initializing the WebApplet.
From a user perspective, this obviously isn't great as the game just softlocks.
With this change, yuzu will call the Finalize method, so to the game it seems like as the user just exited the WebApplet normally.
This works around https://github.com/yuzu-emu/yuzu/issues/2852.
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There were cases where raw_data didn't contain enough
space to hold the zero terminator.
This was caught with -fsanitize=address.
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* Stub SetLcdBacklighOffEnabled
Used by Super Smash Bros. Ultimate
We require backlight services to be implemented to turn on/off the backlight.
* Address feedback
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InputCommon: analog_from_button get direction implementation
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nvhost_gpu: implement ChannelSetTimeslice
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402: function name should be Initialize2 (7.0.0+) not SetOperationMode
Follow by: https://switchbrew.org/wiki/LDN_services#IUserLocalCommunicationService
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Set of refactors for Kernel Synchronization and Hardware Constants
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|\ \
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update hwopus DecodeInterleaved for FW 7.0.0+
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trivial change,
see https://switchbrew.org/wiki/Audio_services#IHardwareOpusDecoder
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Same behavior, but without the need to explicitly loop through
everything manually.
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Simplifies the overall function and also allows for it to become a
const-qualified member function.
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bcat/backend: Prevent fmt exception in debug log within NullBackend::Clear()
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Aligns the '=' to be consistent with the rest of the logs within this
source file.
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A formatting specifier within Clear wasn't being used, which will cause
fmt to throw an exception. This fixes that.
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|/
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We can just use the kernel member variable directly instead of going
through the system to obtain the same thing.
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hle: services: Fix prepo IPC, and add better error checking.
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- This was holdover from citra.
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|/ |
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hid: Fix analog sticks directional states
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shared_ptr was used in 2d1984c20c75e03ec79eeb3806b12efa1679b977 due to a
misunderstanding of how the language generates move constructors and
move assignment operators.
If a destructor is user-provided, then the compiler won't generate the
move constructor and move assignment operators by default--they must be
explicitly opted into.
The reason for the compilation errors is due to the fact that the
language will fall back to attempting to use the copy constructor/copy
assignment operators if the respective move constructor or move
assignment operator is unavailable.
Given that we explicitly opt into them now, the the move constructor and
move assignment operators will be generated as expected.
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This isn't used within the class, so it can be removed to simplify the
overall interface.
While we're in the same area, we can simplify a unique_ptr reset() call.
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System: Refactor CPU Core management and move ARMInterface and Schedulers to Kernel
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This commit instends on better naming the new purpose of this classes.
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This commit moves ARM Interface and Scheduler handling into the kernel.
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- Required for Little Town Hero to boot further.
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- Used by Pokemon Mystery Dungeon.
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- Fixes timestamp in ZLA and Astral Chain saves.
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service: time: Rewrite implementation of glue services.
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This allows us to create a fastmem arena within the memory.cpp helpers.
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|/|
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module._memory was already moved over to a new shared_ptr.
So code_memory_size was not increased at all.
This lowers the heap space and so saves a bit of memory, usually between 50 to 100 MB.
This fixes a regression of c0a01f3adc466d07fc27020048e82cca60988970
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service: vi: Implement CloseLayer.
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| |/
| |
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- Needed for Undertale.
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|\ \
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video_core: Block in WaitFence.
|
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This function is called rarely and blocks quite often for a long time.
So don't waste power and let the CPU sleep.
This might also increase the performance as the other cores might be allowed to clock higher.
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|\ \ \
| |_|/
|/| | |
nifm: Only return that there's an internet connection when there's a BCATServer
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| | | |
This helps games that need internet for other purposes boot as the rest
of our internet infrastructure is incomplete.
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| |/
|/|
| |
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| | |
This commit corrects a padding value in Ioctl Remap that was actually an
offset to the mapping address.
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|\ \
| | |
| | | |
kernel/svc: Amend function signature of SignalProcessWideKey
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This function doesn't actually return a result code, so we can amend the
signature of it to match.
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* Kernel: Correct behavior of Address Arbiter threads.
This corrects arbitration threads to behave just like in Horizon OS.
They are added into a container and released according to what priority
they had when added. Horizon OS does not reorder them if their priority
changes.
* Kernel: Address Feedback.
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kernel/svc: Provide implementations for svcDumpInfo/svcDumpInfoNew
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These are fairly trivial to implement, we can just do nothing. This also
provides a spot for us to potentially dump out any relevant info in the
future (e.g. for debugging purposes with homebrew, etc).
While we're at it, we can also correct the names of both of these
supervisor calls.
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|/ /
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Over the course of the changes to the kernel code, a few includes are no
longer necessary, particularly with the change over to std::shared_ptr
from Boost's intrusive_ptr.
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This commit corrects an error in which a Core could remain with an
exclusive state after running, leaving space for possible race
conditions between changing cores.
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core/memory: Deglobalize memory management code
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Now that literally every other API function is converted over to the
Memory class, we can just move the file-local page table into the Memory
implementation class, finally getting rid of global state within the
memory code.
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The Write functions are used slightly less than the Read functions,
which make these a bit nicer to move over.
The only adjustments we really need to make here are to Dynarmic's
exclusive monitor instance. We need to keep a reference to the currently
active memory instance to perform exclusive read/write operations.
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With all of the trivial parts of the memory interface moved over, we can
get right into moving over the bits that are used.
Note that this does require the use of GetInstance from the global
system instance to be used within hle_ipc.cpp and the gdbstub. This is
fine for the time being, as they both already rely on the global system
instance in other functions. These will be removed in a change directed
at both of these respectively.
For now, it's sufficient, as it still accomplishes the goal of
de-globalizing the memory code.
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This only had one usage spot, so this is fairly straightforward to
convert over.
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With all of the interfaces ready for migration, it's trivial to migrate
over GetPointer().
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Amends a few interfaces to be able to handle the migration over to the
new Memory class by passing the class by reference as a function
parameter where necessary.
Notably, within the filesystem services, this eliminates two ReadBlock()
calls by using the helper functions of HLERequestContext to do that for
us.
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A fairly straightforward migration. These member functions can just be
mostly moved verbatim with minor changes. We already have the necessary
plumbing in places that they're used.
IsKernelVirtualAddress() can remain a non-member function, since it
doesn't rely on class state in any form.
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Migrates all of the direct mapping facilities over to the new memory
class. In the process, this also obsoletes the need for memory_setup.h,
so we can remove it entirely from the project.
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|\ \ \
| |/ /
|/| | |
file_sys/directory: Make EntryType an enum class
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This can trivially be an enum class rather than a regular enum, making
it more strongly typed.
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* core_timing: Use better reference tracking for EventType.
- Moves ownership of the event to the caller, ensuring we don't fire events for destroyed objects.
- Removes need for unique names - we won't be using this for save states anyways.
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- Fixes shutdown crash and crash in Pokemon SwSh.
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service: Update function tables
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Keeps the function tables up to date.
Updated based off information from Switchbrew.
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* kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects.
- See https://github.com/citra-emu/citra/pull/4710 for details.
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Kernel: Correct behavior of Condition Variables to be more similar to real hardware.
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When the target is 0, all threads must be processed.
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This commit ensures cond var threads act exactly as they do in the real
console. The original implementation uses an RBTree and the behavior of
cond var threads is that at the same priority level they act like a
FIFO.
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Kernel: Correct Cancel Synchronization.
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This commit corrects the behavior of cancel synchronization when the
thread is running/ready and ensures the next wait is cancelled as it's
suppose to.
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service/am: Remove unnecessary Skip calls
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We can simplify these by wrapping the necessary members in structs and
then simply reading out the whole struct.
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| |_|/ /
|/| | | |
am: Stub QueryApplicationPlayStatistics
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Maintains implementation parity between QueryApplicationPlayStatistics
and QueryApplicationPlayStatisticsByUid.
These function the same behaviorally underneath the hood, with the only
difference being that one allows specifying a UID.
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|/| | |
core: Make most implicit type conversion warnings errors on MSVC
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These are fairly trivial to resolve and most of the changes entail
using RESULT_UNKNOWN over ResultCode(-1).
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Uncovered a bug within Thread's SetCoreAndAffinityMask() where an
unsigned variable (ideal_core) was being compared against "< 0", which
would always be a false condition.
We can also get rid of an unused function (GetNextProcessorId) which contained a sign
mismatch warning.
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Will be used to reduce the overall duplication of the same magic value
all over the codebase in following changes.
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The constructor was implicitly using signed->unsigned conversions to
produce 0xFFFFFFFF. We can just specify this explicitly with UINT32_MAX.
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Implement stub for IApplicationFunctions::QueryApplicationPlayStatisticsByUid
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These functions are marked for deprecation and it's recommended that the
*_ret variants be used instead.
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kernel: Improve events
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- This does not actually seem to exist in the real kernel - games reset these automatically.
# Conflicts:
# src/core/hle/service/am/applets/applets.cpp
# src/core/hle/service/filesystem/fsp_srv.cpp
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hid: Stub SetNpadJoyAssignmentModeSingle and GetNpadHandheldActivationMode
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- Zero initialization here is useful for determinism.
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|/|
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These commands require Screenshots to be implemented anyway, so they are safe to stub for now.
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This is only compared against, so it can be made const.
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Reduces the overall amount of code.
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Adjusts the formatting of a few of the comments an ensures they get
recognized as proper Doxygen comments.
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Kernel: Implement a New Thread Scheduler V2
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In case of redundant yields, the scheduler will now idle the core for
it's timeslice, in order to avoid continuously yielding the same thing
over and over.
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hid/npad: Minor cleanup
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We should be setting the connection state to true, otherwise we aren't
actually making the controllers connected like the function name
indicates.
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While not an issue, it does prevent fallthrough from occurring if
anything is ever added after this case (unlikely to occur, but this
turns a trivial "should not cause issues" into a definite "won't cause
issues).
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Performs the same behavior, but is built into the core language itself.
No functional change.
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The const qualified variant can also be called in non-const contexts, so
we can remove the non-const variant to eliminate a bit of code
duplication.
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Clearly separate these from the variable declarations to make them more
visible.
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While a map is an OK way to do lookups (and usually recommended in most
cases), this is a map that lives for the entire duration of the program
and only deallocates its contents when the program terminates.
Given the total size of the map is quite small, we can simply use a
std::array of pairs and utilize std::find_if to perform the same
behavior without loss of performance.
This eliminates a static constructor and places the data into the
read-only segment.
While we're at it, we can also handle malformed inputs instead of
directly dereferencing the resulting iterator.
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This doesn't modify instance state, so it can be made const qualified.
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General fixes to Async GPU
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Events are supposed to be cleared on quering. This fixes that issue.
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This has been hardware tested and it seems that NVFlinger will still
signal even if there are no buffers to present.
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This commit uses guest fences on vSync event instead of an articial fake
fence we had.
It also corrects to keep signaling display events while loading the game
as the OS is suppose to send buffers to vSync during that time.
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| | | | |
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| |_|/ /
|/| | | |
{bcat, gpu, nvflinger}: Remove trivial usages of the global system accessor
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Removes all uses of the global system accessor within the BCAT
interface.
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|/ / / |
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Services::ES fix casting warnings
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lm: Rewrite logger to use core reporting services
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Allows saving and clearer output of data.
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Allows centralized control over logging mechanisms.
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| |_|/
|/| |
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| | | |
Makes use of the already existing DeactivateController function.
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|\ \ \
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core: Remove Core::CurrentProcess()
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| | | | |
This only encourages the use of the global system instance (which will
be phased out long-term). Instead, we use the direct system function
call directly to remove the appealing but discouraged short-hand.
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Migrates the HLE service code off the use of directly accessing the
global system instance where trivially able to do so.
This removes all usages of Core::CurrentProcess from the service code,
only 8 occurrences of this function exist elsewhere. There's still quite
a bit of "System::GetInstance()" being used, however this was able to
replace a few instances.
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We need to perform explicit casts here, otherwise we're implicitly
truncating a 64-bit type to a 32-bit one.
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Without this, the std::move within the constructor initializer list
won't be able to actually perform a move.
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Allows us to remove a constructor initializer list.
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Given the string is appended to another, we can make it a view so a
redundant full copy of the string isn't made.
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This member function doesn't modify internal member state, so it can be
marked const.
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| | |
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On parse errors, we can log out the explanatory string indicating what
the parsing error was, rather than just ignoring the variable and
returning an overly broad error code.
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bcat: Implement BCAT service and connect to yuzu Boxcat server
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Ports BCAT to use FSC interface
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Huge thanks to lioncash for re-ing this for me.
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Returns the data that should be returned by PopLaunchParameter kind=ApplicationSpecific.
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Previously we were simply returning the account-preselect structure all times but if passed with a different mode the game expects application-specific data. This also adds a hook for BCAT into this allowing us to send the launch parameter through bcat,
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Takes a title ID and simply deletes all the data for that title ID's bcat. Invokes the respective backend command.
|
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Takes a title ID and passphrase (0x40 byte string) and passes it to the backend.
|
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Variant also supports only updating a single directory. These just both invoke backend commands.
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Used to query completion status and events for the current delivery task.
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Used to read the contents of files and access their metadata.
|
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| | | |
Used to list and get directories at the root level.
|
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| | | |
Used to create subclasses to manage files and directories and to list directories.
|
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| | | |
Used to access contents of download.
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|
| | |
| | |
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| | | |
Downloads content from yuzu servers and unpacks it into the temporary directory provided. Fully supports all Backend features except passphrase.
|
| | |
| | |
| | |
| | | |
Provides the most abstract simplified functions of BCAT as functions. Also includes a NullBackend class which is just a no-op.
|
| | | |
|
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| | | |
Allows other services to call applets without using LLE.
|
| |/ |
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|/
|
|
| |
We should signal when a net controller is added and our event should be manual, not automatic.
|
|\
| |
| | |
am: Implement exit locking and self exit commands
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|
| | |
|
| |
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| | |
Closes the current application.
|
| |
| |
| |
| | |
Tested against libnx, signals to games to begin cleanup.
|
|\ \
| | |
| | | |
AcquireNpadStyleSetUpdateEventHandle should have a separate event for each controller type
|
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|
| | | |
|
|\ \ \
| | | |
| | | | |
service/acc: Lower log severity from INFO to DEBUG
|
| | | |
| | | |
| | | |
| | | | |
According to ogniK, this should have always been Debug and not Info.
|
|\ \ \ \
| |_|/ /
|/| | | |
Initial implementation of Ioctl2 & Ioctl3
|
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|
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| | | |
| | | | |
Purpose of Ioctl2 and Ioctl3 is to prevent the passing of raw pointers through ioctls
|
|\ \ \ \
| | | | |
| | | | | |
Remove usage of System::CurrentInterface() from most services
|
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This reverts commit fa1c60c33ef88c6cd0b72da46842dc9098db712d, reversing
changes made to e34899067b60a69bca02761bd1290c6824bb559a.
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|\ \ \ \
| |_|_|/
|/| | | |
system_archive: Move shared font data to system_archive and fix extended font data
|
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| |/| |
|
|\ \ \
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prepo: Implement New, System, and Non-User variants of SaveReport
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|
| |/ / |
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| | | |
Creates a default save data for the application given a user ID.
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|/ / |
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|/
|
|
| |
These functions are not stubbed and are called fairly often. Due to the nature of how often they're called, we should keep them marked as LOG_TRACE instead of LOG_DEBUG or LOG_WARNING
|
|\
| |
| | |
acc: Implement IProfileEditor interface and 'Store'/'StoreWithImage' commands
|
| |
| |
| | |
Takes a UUID of a user and provides and interface that allows RW access to user data/settings.
|
| |
| |
| | |
Verified with IDA
|
| |
| |
| | |
Needed by IProfileEditor 'Store' and 'StoreWithImage'
|
| |
| |
| | |
Since 2/3 of the commands are shared, this is likely how its done on HW.
|
|\ \
| | |
| | | |
service/am: Remove usages of global system accessors
|
| | |
| | |
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| | |
| | |
| | | |
Avoids the use of global accessors, removing the reliance on global
state. This also makes dependencies explicit in the interface, as
opposed to being hidden
|
|\ \ \
| | | |
| | | | |
kernel/vm_manager: Minor cleanup
|
| | | |
| | | |
| | | |
| | | |
| | | | |
Corrects the parameter names within the doxygen comments so that they
resolve properly.
|
| | | |
| | | |
| | | |
| | | | |
Narrows the scope of variables down to where they're only necessary.
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
If an unmapping operation fails, we shouldn't be decrementing the amount
of memory mapped and returning that the operation was successful. We
should actually be returning the error code in this case.
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
Avoids potentially expensive (depending on the size of the memory block)
allocations by reserving the necessary memory before performing both
insertions. This avoids scenarios where the second insert may cause a
reallocation to occur.
|
| | | |
| | | |
| | | |
| | | | |
Avoids an unnecessary atomic reference count increment and decrement.
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
Avoids needing to read the same long sequence of code in both code
paths. Also makes it slightly nicer to read and debug, as the locals
will be able to be shown in the debugger.
|
| | | |
| | | |
| | | |
| | | | |
Same behavior, one less magic constant to read.
|
| | | |
| | | |
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| | | |
| | | | |
Assertions already log out the function name, so there's no need to
manually include the function name in the assertion strings.
|
|\ \ \ \
| |_|/ /
|/| | | |
es: Implement various ticket accessor commands from IEticketService
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| | | | |
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|
| | | |
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| | | | |
Copies the raw personal ticket data into the buffer provided.
|
| | | |
| | | |
| | | | |
Copies the raw common ticket data for the specified rights ID into the buffer provided.
|
| | | |
| | | |
| | | | |
Returns the size of the buffer needed to hold the personal ticket associated with the rights ID.
|
| | | |
| | | |
| | | | |
Returns the size of the buffer needed to hold the common ticket associated with the rights ID.
|
| | | |
| | | |
| | | | |
Returns an application-specific number of entries of personal tickets, starting at offset 0.
|
| | | |
| | | |
| | | | |
Returns an application specified count of entries of common tickets, starting at offset 0.
|
| | | |
| | | |
| | | | |
Returns the number of personalized (console/user-unique) tickets in the KeyManager.
|
| | | |
| | | |
| | | | |
Returns the number of common (non-console-unique) tickets in the KeyManager.
|
| | | |
| | | |
| | | | |
Takes a rights ID as input and returns the associated title key, if it exists.
|
| | | |
| | | |
| | | | |
Takes a ticket and certificate and installs it to the KeyManager.
|
|\ \ \ \
| | | | |
| | | | | |
audren_u: Stub IAudioDevice::QueryAudioDeviceInputEvent
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| |/| | |
|
|\ \ \ \
| | | | |
| | | | | |
hid: Implement PermitVibration and IsVibrationPermitted
|
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| | | | |
| | | | | |
Co-Authored-By: David <25727384+ogniK5377@users.noreply.github.com>
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| |/ / / |
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|\ \ \ \
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| | | | | |
externals: update fmt to 6.0.0
|
| |/ / / |
|
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| | | |
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| | | |
| | | |
| | | | |
* AM: Implement IApplicationFunctions::GetGpuErrorDetectedSystemEvent
* Remove unneeded event clear
* Fix event name
|
|\ \ \ \
| | | | |
| | | | | |
service/audio/audren_u: Stub IAudioDevice::GetAudioDeviceOutputVolume
|
| | | | |
| | | | |
| | | | | |
We can remove this since its already a f32 value
|
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Volume is a f32 value. (SwIPC describes it as a u32, but it is actually f32 as corroborated by switchbrew docs and SetAudioDeviceOutputVolume)
```cpp
const f32 volume = rp.Pop<f32>();
```
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| |/ / / |
|
|\ \ \ \
| | | | |
| | | | | |
mii: Handle logging of unknown database source
|
| | | | | |
|
|\ \ \ \ \
| |_|/ / /
|/| | | | |
renderer_opengl: Implement RGB565 framebuffer format
|
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|\ \ \ \ \
| |/ / / /
|/| | | | |
VM_Manager: Align allocated host physical memory to 256bytes
|
| | | | | |
|
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| | | | | |
This commit ensures that all backing memory allocated for the Guest CPU
is aligned to 256 bytes. This due to how gpu memory works and the heavy
constraints it has in the alignment of physical memory.
|
|\ \ \ \ \
| | | | | |
| | | | | | |
service/audren_u: Unstub ListAudioDeviceName
|
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| | | | | |
| | | | | | |
Audio devices use the supplied revision information in order to
determine if USB audio output is able to be supported. In this case, we
can only really handle using this revision information in
ListAudioDeviceName(), where it checks if USB audio output is supported
before supplying it as a device name.
A few other scenarios exist where the revision info is checked, such as:
- Early exiting from SetAudioDeviceOutputVolume if USB audio is
attempted to be set when that device is unsupported.
- Early exiting and returning 0.0f in GetAudioDeviceOutputVolume when
USB output volume is queried and it's an unsupported device.
- Falling back to AHUB headphones in GetActiveAudioDeviceName when the
device type is USB output, but is unsupported based off the revision
info.
In order for these changes to also be implemented, a few other changes
to the interface need to be made.
Given we now properly handle everything about ListAudioDeviceName(), we
no longer need to describe it as a stubbed function.
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| | | | | | |
The revision querying facilities are used by more than just audren. e.g.
audio devices can use this to test whether or not USB audio output is
supported.
This will be used within the following change.
|
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
Trims out the lingering reliance on global state out of the audio code.
|
| | | | | |
| | | | | |
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| | | | | | |
This service function only ever returns a result and nothing more.
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| |/ / / /
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| | | | |
| | | | |
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| | | | |
| | | | |
| | | | | |
AudioDevice and AudioInterface aren't valid device names on the Switch.
We should also be returning consistent names in
GetActiveAudioDeviceName().
While we're at it, we can also handle proper name output in
ListAudioDeviceName, by returning all the available devices on the
Switch.
|
|\ \ \ \ \
| |/ / / /
|/| | | | |
Implement GPU Synchronization Mechanisms & Correct NVFlinger
|
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|
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|
|\ \ \ \ \
| | | | | |
| | | | | | |
kernel/process: Allocate the process' TLS region during initialization
|
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| | | | | |
| | | | | |
| | | | | |
| | | | | | |
Prior to execution within a process beginning, the process establishes
its own TLS region for uses (as far as I can tell) related to exception
handling.
Now that TLS creation was decoupled from threads themselves, we can add
this behavior to our Process class. This is also good, as it allows us
to remove a stub within svcGetInfo, namely querying the address of that
region.
|
| | |_|/ /
| |/| | |
| | | | |
| | | | | |
Keeps this particular set of behavior isolated to its own function.
|
| | | | |
| | | | |
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| | | | |
| | | | | |
This messages were originally set as warnning since few games used these
svcs and it was needed for debugging. This is no longer the case.
|
|\ \ \ \ \
| | | | | |
| | | | | | |
Implement MapPhysicalMemory/UnmapPhysicalMemory
|
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|
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| | | | | |
| | | | | |
| | | | | | |
This sets the DeviceMapped attribute for GPU-mapped memory blocks,
and prevents merging device mapped blocks. This prevents memory
mapped from the gpu from having its backing address changed by
block coalesce.
|
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|
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|
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|
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| |/ / / /
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| | | | |
| | | | | |
This implements svcMapPhysicalMemory/svcUnmapPhysicalMemory for Yuzu,
which can be used to map memory at a desired address by games since
3.0.0.
It also properly parses SystemResourceSize from NPDM, and makes
information available via svcGetInfo.
This is needed for games like Super Smash Bros. and Diablo 3 -- this
PR's implementation does not run into the "ASCII reads" issue mentioned
in the comments of #2626, which was caused by the following bugs in
Yuzu's memory management that this PR also addresses:
* Yuzu's memory coalescing does not properly merge blocks. This results
in a polluted address space/svcQueryMemory results that would be
impossible to replicate on hardware, which can lead to game code making
the wrong assumptions about memory layout.
* This implements better merging for AllocatedMemoryBlocks.
* Yuzu's implementation of svcMirrorMemory unprotected the entire
virtual memory range containing the range being mirrored. This could
lead to games attempting to map data at that unprotected
range/attempting to access that range after yuzu improperly unmapped
it.
* This PR fixes it by simply calling ReprotectRange instead of
Reprotect.
|
| | | | | |
|
| | | | |
| | | | |
| | | | |
| | | | | |
Creating multiple "AudioRenderer" threads cause the previous thread to be overwritten. The thread will name be renamed to AudioRenderer-InstanceX, where X is the current instance number.
|
|\ \ \ \ \
| | | | | |
| | | | | | |
Restore memory perms on svcUnmapMemory/UnloadNro
|
| | | | | |
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| | | | | |
| | | | | | |
Prior to PR, Yuzu did not restore memory to RW-
on unmap of mirrored memory or unloading of NRO.
(In fact, in the NRO case, the memory was unmapped
instead of reprotected to --- on Load, so it was
actually lost entirely...)
This PR addresses that, and restores memory to RW-
as it should.
This fixes a crash in Super Smash Bros when creating
a World of Light save for the first time, and possibly
other games/circumstances.
|
|\ \ \ \ \ \
| | | | | | |
| | | | | | | |
core/arm: Remove obsolete Unicorn memory mapping
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| |/ / / / /
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| | | | | |
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| | | | | | |
This was initially necessary when AArch64 JIT emulation was in its
infancy and all memory-related instructions weren't implemented.
Given the JIT now has all of these facilities implemented, we can remove
these functions from the CPU interface.
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This simply queries whether or not auto-sleep facilities are disabled
and has no special handling. It's a basic getter function.
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|/ / / / /
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| | | | | |
Provides a basic implementation of SetAutoSleepDisabled. Until idle
handling is implemented, this is about the best we can do.
In the meantime, provide a rough documenting of specifics that occur
when this function is called on actual hardware.
|
|\ \ \ \ \
| | | | | |
| | | | | | |
IFriendService::GetFriendList
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| |/| | |
| | | | |
| | | | | |
We don't have any friends implemented in Yuzu yet so it doesn't make sense to return any friends. For now we'll be returning 0 friends however the information provided will allow a proper implementation of this cmd when needed.
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|\ \ \ \ \
| | | | | |
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pm: Implement various pm commands for finding process and title IDs
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| | | | | |
| | | | | |
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Returns the process ID of the current application or 0 if no app is running.
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Takes a title ID and searches for a matching process, returning error if it doesn't exist, otherwise the process ID.
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Searches the process list for a process with the specified ID, returning the title ID if it exists.
|
|\ \ \ \ \ \
| |_|/ / / /
|/| | | | | |
mii: Implement IDatabaseService SetInterfaceVersion
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| |/ / / /
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Appears to set a member variable used to affect the API that games access, and the method used to store data.
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hid:StartLrAssignmentMode, hid:StopLrAssignmentMode, hid:SwapNpadAssignment
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StartLrAssignmentMode and StopLrAssignmentMode don't require any implementation as it's just used for showing the screen of changing the controller orientation if the user wishes to do so. Ever since #1634 this has not been needed as users can specify the controller orientation from the config and swap at any time. We store a private member just in case this gets used for anything extra in the future
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apm: Initial implementation of performance config and boost mode
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8.0.0+ identical version of apm
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fsp-srv: Implement Access Logging Functionality
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Returns some misc. data about logging to help the game determine if it should log.
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Allows games to log data to the SD.
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kernel/vm_manager: Handle stack/TLS IO region placement a little better
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Provides a more accurate name for the memory region and also
disambiguates between the map and new map regions of memory, making it
easier to understand.
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Handles the placement of the stack a little nicer compared to the
previous code, which was off in a few ways. e.g.
The stack (new map) region, shouldn't be the width of the entire address
space if the size of the region calculation ends up being zero. It
should be placed at the same location as the TLS IO region and also have
the same size.
In the event the TLS IO region contains a size of zero, we should also
be doing the same thing. This fixes our memory layout a little bit and
also resolves some cases where assertions can trigger due to the memory
layout being incorrect.
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|/ / / / |
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kernel/process: Decouple TLS handling from threads
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Ensures a Process instance is always created with a deterministic
initial state.
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Extracts out all of the thread local storage management from thread
instances themselves and makes the owning process handle the management
of the memory. This brings the memory management slightly more in line
with how the kernel handles these allocations.
Furthermore, this also makes the TLS page management a little more
readable compared to the lingering implementation that was carried over
from Citra.
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This will be necessary for making our TLS slot management slightly more
straightforward. This can also be utilized for other purposes in the
future.
We can implement the existing simpler overload in terms of this one
anyways, we just pass the beginning and end of the ASLR region as the
boundaries.
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|\ \ \ \ \
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IAudioDevice::QueryAudioDeviceOutputEvent
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The event should only be signaled when an output audio device gets changed. Example, Speaker to USB headset. We don't identify different devices internally yet so there's no need to signal the event yet.
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|/| | | | |
set: Implement GetQuestFlag with config option
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| |/| |
| | | | |
Simply returns a true/false value indicating if the system is a kiosk system. This has been mapped to a config option for the purposes of yuzu.
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Implemented InitializeApplicationInfo & InitializeApplicationInfoRestricted
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InitializeApplicationInfoRestricted will need further implementation as it's checking for other user requirements about the game. As we're emulating, we're assuming the user owns the game so we skip these checks currently, implementation will need to be added further on
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Implement Time::GetSharedMemoryNativeHandle
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This PR attempts to implement the shared memory provided by GetSharedMemoryNativeHandle. There is still more work to be done however that requires a rehaul of the current time module to handle clock contexts. This PR is mainly to get the basic functionality of the SharedMemory working and allow the use of addition to it whilst things get improved on.
Things to note:
Memory Barriers are used in the SharedMemory and a better solution would need to be done to implement this. Currently in this PR I’m faking the memory barriers as everything is sync and single threaded. They work by incrementing the counter and just populate the two data slots. On data reading, it will read the last added data.
Specific values in the shared memory would need to be updated periodically. This isn't included in this PR since we don't actively do this yet. In a later PR when time is refactored this should be done.
Finally, as we don't handle clock contexts. When time is refactored, we will need to update the shared memory for specific contexts. This PR does this already however since the contexts are all identical and not separated. We're just updating the same values for each context which in this case is empty.
Tiime:SetStandardUserSystemClockAutomaticCorrectionEnabled, Time:IsStandardUserSystemClockAutomaticCorrectionEnabled are also partially implemented in this PR. The reason the implementation is partial is because once again, a lack of clock contexts. This will be improved on in a future PR.
This PR closes issue #2556
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| |_|_|_|/
|/| | | | |
Implemented INotificationService
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Seems to be an issue with clang format
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|/| | |
Core_Timing: Make core_timing threadsafe by default.
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| | | |
The old implementation had faulty Threadsafe methods where events could
be missing. This implementation unifies unsafe/safe methods and makes
core timing thread safe overall.
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applets: Implement backend and default frontend for Parental Controls and EShop (ShopN) applets
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Avoids using system accessor to get current process in applet code.
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Prevents crashes with ShopN applet occasionally.
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If it is needed but wasn't passed (or passed nullptr), the Shop handling code will alert and throw an error.
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Allows easy handling of multiple shim types, as they have enough in common to be the same backend but not enough to share init/exec.
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Much, much more HW-accurate and allows us to easily support all of the different web 'shim' types.
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This is responsible for parental controls and supports verifying, changing, and registering PIN codes.
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These keep track of running process' launch properties and control properties and allows for issuing and reading them by process and title ID.
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Glue is the name of the sysmodule that contains both arp and bgtc.
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|/ /
| |
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| | |
Manages mapping between title IDs and application launch and control properties.
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|\ \
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| | | |
service/acc: Silence truncation warnings
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The sanitizing function ensures that the returned type is always the
correct type. This eliminates warnings without extra casts.
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|\ \ \
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kernel: Differentiate kernel and user processes when picking ID
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| | |/
| |/|
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| | | |
This allows kernel internal type processes to be assigned IDs in the KIP range while userland processes are assigned in the user range.
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|\ \ \
| |_|/
|/| | |
core: Add detailed local reporting feature for development
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| | |
| | |
| | | |
Also cleanup of general stuff
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| | | |
Logs a lot of seemingly innocuous telemetry games generate.
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Matches offical behavior with creport and replaces old log/text based report system.
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This matches official behavior with the erpt/eclct/eupld service chain.
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This also reworks the applet data storage to be peekable.
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Even though it has been proven that IAudioRenderer:SystemEvent is
actually an automatic event. The current implementation of such event is
all thought to be manual. Thus it's implementation needs to be corrected
when doing such change. As it is right now this PR introduced a series
of regressions on softlocks on multiple games. Therefore, this pr
reverts such change until a correct implementation is made.
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|\ \ \
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service/audio/audren_u: Correct event reset type for the system event
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This is actually an auto-reset event in the audio service itself, not a
manual one.
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IPC-100 was changed to InitializeApplicationInfoOld instead of InitializeApplicationInfo. IPC-150 makes an indentical call to IPC-100 however does extra processing. They should not have the same name as it's quite confusing to debug.
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common/hex_util: Combine HexVectorToString() and HexArrayToString()
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These can be generified together by using a concept type to designate
them. This also has the benefit of not making copies of potentially very
large arrays.
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This is performing more work than would otherwise be necessary during
VMManager's destruction. All we actually want to occur in this scenario
is for any allocated memory to be freed, which will happen automatically
as the VMManager instance goes out of scope.
Anything else being done is simply unnecessary work.
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kernel/process: Make Create()'s name parameter be taken by value
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Makes the interface more flexible in terms of how Create() may be
called, while still allowing the parameter itself to be moved into.
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Given we don't currently implement the personal heap yet, the existing
memory querying functions are essentially doing what the memory querying
types introduced in 6.0.0 do.
So, we can build the necessary machinery over the top of those and just
use them as part of info types.
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Disambiguates and makes the name a little more consistent with
TotalPhysicalMemoryUsed.
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kernel/process: Remove unused boost header include
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Boost headers typically include a lot of other headers, so removing this
can prevent a bit of unnecessary compiler churn when building.
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service/ns: Add missing override specifiers
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lr: Add command handler skeletons for Open*LocationResolver
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Returns an object of type IAddOnContentLocationResolver for the provided StorageId.
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Returns an object of type IRegisteredLocationResolver for the StorageId.
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Returns an object of type ILocationResolver with the provided StorageId.
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core/telemetry_session: Remove usages of the global system accessor
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The contents of these includes aren't used anywhere in this translation
unit.
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core/core_timing_util: Use std::chrono types for specifying time units
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Makes the casing consistent with all of our general function naming
conventions.
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Makes the interface more type-safe and consistent in terms of return
values.
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Implement/Fix IApplicationFunctions::GetDesiredLanguage
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mii: Implement MiiManager backend and several mii service commands
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Since the MiiManager was designed around the IPC interface, this is quite easy. Only functions that were clearly defined were implemented.
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Provides serialization/deserialization to the database in system save files, accessors for database state and proper handling of both major Mii formats (MiiInfo and MiiStoreData)
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Since the Mii database uses UUIDs very similar to the Accounts database, it makes no sense to not share code between them.
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service/aoc_u: Minor cleanup
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Previously, the code was accumulating data into a std::vector and then
tossing all of it away if a setting was disabled.
Instead, we can just check if it's disabled and do no work at all if
possible. If it's enabled, then we can append to the vector and
allocate.
Unlikely to impact usage much, but it is slightly less sloppy with
resources.
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| | | |
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Removes two header dependencies related to file handling that aren't
actually used within the source file.
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A few of the aoc service stubs/implementations weren't fully popping all
of the parameters passed to them. This ensures that all parameters are
popped and, at minimum, logged out.
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|\ \ \
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|/| | |
Port citra-emu/citra#4716: "HLE/IPC: HLEContext can memorize the client thread and use it for SleepClientThread"
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| | |
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Co-Authored-By: Mat M. <mathew1800@gmail.com>
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| | |
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| | | |
This reduces the boilerplate that services have to write out the current thread explicitly. Using current thread instead of client thread is also semantically incorrect, and will be a problem when we implement multicore (at which time there will be multiple current threads)
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|\ \ \
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kernel/svc: Reorganize and fix up the initial handling of svcSetThreadCoreMask()
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These are actually quite important indicators of thread lifetimes, so
they should be going into the debug log, rather than being treated as
misc info and delegated to the trace log.
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Makes the code much nicer to follow in terms of behavior and control
flow. It also fixes a few bugs in the implementation.
Notably, the thread's owner process shouldn't be accessed in order to
retrieve the core mask or ideal core. This should be done through the
current running process. The only reason this bug wasn't encountered yet
is because we currently only support running one process, and thus every
owner process will be the current process.
We also weren't checking against the process' CPU core mask to see if an
allowed core is specified or not.
With this out of the way, it'll be less noisy to implement proper
handling of the affinity flags internally within the kernel thread
instances.
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| | | |
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Adds the missing flags to the enum and documents them.
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|\ \ \ \
| | | | |
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service/audren_u: Get rid of magic values within GetAudioRendererWorkBufferSize
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Also introduced in REV5 was a variable-size audio command buffer. This
also affects how the size of the work buffer should be determined, so we
can add handling for this as well.
Thankfully, no other alterations were made to how the work buffer size
is calculated in 7.0.0-8.0.0. There were indeed changes made to to how
some of the actual audio commands are generated though (particularly in
REV7), however they don't apply here.
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Introduced in REV5. This is trivial to add support for, now that
everything isn't a mess of random magic constant values.
All this is, is a change in data type sizes as far as this function
cares.
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| | |_|/
| |/| |
| | | |
| | | |
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| | | | |
"Unmagics" quite a few magic constants within this code, making it much
easier to understand. Particularly given this factors out specific
sections into their own self-contained lambda functions.
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|\ \ \ \
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| | | | | |
service/set: Correct and simplify behavior related to copying language codes
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| | |_|/
| |/| |
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This corrects cases where it was possible to write more entries into the
write buffer than were requested. Now, we check the size of the buffer
before actually writing into them.
We were also returning the wrong value for
GetAvailableLanguageCodeCount2(). This was previously returning 64, but
only 17 should have been returned. 64 entries is the size of the static
array used in MakeLanguageCode() within the service binary itself, but
isn't the actual total number of language codes present.
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|\ \ \ \
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service/am: Add missing return in error case for IStorageAccessor's Read/Write()
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| |/ / /
| | | |
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| | | | |
Previously this would fall through and return successfully, despite
being an out of bounds read or write.
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|\ \ \ \
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ipc_helpers: Amend floating-point type in Pop<double> specialization
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| |/ / /
| | | |
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| | | |
| | | | |
Currently, this overload isn't used, so this wasn't actually hit in any
code, only the float overload is used.
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|\ \ \ \
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core/kernel/object: Rename ResetType enum members for clarity
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Renames the members to more accurately indicate what they signify.
"OneShot" and "Sticky" are kind of ambiguous identifiers for the reset
types, and can be kind of misleading. Automatic and Manual communicate
the kind of reset type in a clearer manner. Either the event is
automatically reset, or it isn't and must be manually cleared.
The "OneShot" and "Sticky" terminology is just a hold-over from Citra
where the kernel had a third type of event reset type known as "Pulse".
Given the Switch kernel only has two forms of event reset types, we
don't need to keep the old terminology around anymore.
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|/ / /
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| | | |
These are only used from within this translation unit, so they don't
need to have external linkage. They were intended to be marked with this
anyways to be consistent with the other service functions.
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|\ \ \
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service/audctl: Update documentation comments to be relative to 8.0.0
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| | |
| | |
| | | |
The state of these service calls are still the same in version 8.0.0.
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| |/ /
|/| | |
kernel/vm_manager: Remove usages of global system accessors
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| | | |
Makes the dependency on the system instance explicit within VMManager's
interface.
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|\ \ \
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| | | | |
kernel/svc: Clean up wait synchronization related functionality
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This is a holdover from Citra, where the 3DS has both
WaitSynchronization1 and WaitSynchronizationN. The switch only has one
form of wait synchronizing (literally WaitSynchonization). This allows
us to throw out code that doesn't apply at all to the Switch kernel.
Because of this unnecessary dichotomy within the wait synchronization
utilities, we were also neglecting to properly handle waiting on
multiple objects.
While we're at it, we can also scrub out any lingering references to
WaitSynchronization1/WaitSynchronizationN in comments, and change them
to WaitSynchronization (or remove them if the mention no longer
applies).
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| | |
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| | | |
The actual behavior of this function is slightly more complex than what
we're currently doing within the supervisor call. To avoid dumping most
of this behavior in the supervisor call itself, we can migrate this to
another function.
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|\ \ \
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| | | | |
applets: Add AppletManager and implement PhotoViewer and Error applets
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| | | | |
|
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| | | | |
Responsible for displaying error codes and messages
|
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| | | | |
As opposed to using Core::System::GetInstance()
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| |/ / |
|
|\ \ \
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service/audctl: Implement GetTargetVolumeMin() and GetTargetVolumeMax()
|
| | | |
| | | |
| | | |
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| | | | |
These two service functions are literally hardcoded to always return
these values without any other error checking.
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|\ \ \ \
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kernel/wait_object: Make GetHighestPriorityReadyThread() a const member function
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| | |/ /
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This doesn't actually modify internal state of a wait object, so it can
be const qualified.
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kernel/svc: Name supervisor call 0x36
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This call was added to the SVC handlers in the 8.0.0 kernel, so we can
finally give it a name.
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core: Reorganize boot order
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This gives us significantly more control over where in the
initialization process we start execution of the main process.
Previously we were running the main process before the CPU or GPU
threads were initialized (not good). This amends execution to start
after all of our threads are properly set up.
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Initially required due to the split codepath with how the initial main
process instance was initialized. We used to initialize the process
like:
Init() {
main_process = Process::Create(...);
kernel.MakeCurrentProcess(main_process.get());
}
Load() {
const auto load_result = loader.Load(*kernel.GetCurrentProcess());
if (load_result != Loader::ResultStatus::Success) {
// Handle error here.
}
...
}
which presented a problem.
Setting a created process as the main process would set the page table
for that process as the main page table. This is fine... until we get to
the part that the page table can have its size changed in the Load()
function via NPDM metadata, which can dictate either a 32-bit, 36-bit,
or 39-bit usable address space.
Now that we have full control over the process' creation in load, we can
simply set the initial process as the main process after all the loading
is done, reflecting the potential page table changes without any
special-casing behavior.
We can also remove the cache flushing within LoadModule(), as execution
wouldn't have even begun yet during all usages of this function, now
that we have the initialization order cleaned up.
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Our initialization process is a little wonky than one would expect when
it comes to code flow. We initialize the CPU last, as opposed to
hardware, where the CPU obviously needs to be first, otherwise nothing
else would work, and we have code that adds checks to get around this.
For example, in the page table setting code, we check to see if the
system is turned on before we even notify the CPU instances of a page
table switch. This results in dead code (at the moment), because the
only time a page table switch will occur is when the system is *not*
running, preventing the emulated CPU instances from being notified of a
page table switch in a convenient manner (technically the code path
could be taken, but we don't emulate the process creation svc handlers
yet).
This moves the threads creation into its own member function of the core
manager and restores a little order (and predictability) to our
initialization process.
Previously, in the multi-threaded cases, we'd kick off several threads
before even the main kernel process was created and ready to execute (gross!).
Now the initialization process is like so:
Initialization:
1. Timers
2. CPU
3. Kernel
4. Filesystem stuff (kind of gross, but can be amended trivially)
5. Applet stuff (ditto in terms of being kind of gross)
6. Main process (will be moved into the loading step in a following
change)
7. Telemetry (this should be initialized last in the future).
8. Services (4 and 5 should ideally be alongside this).
9. GDB (gross. Uses namespace scope state. Needs to be refactored into a
class or booted altogether).
10. Renderer
11. GPU (will also have its threads created in a separate step in a
following change).
Which... isn't *ideal* per-se, however getting rid of the wonky
intertwining of CPU state initialization out of this mix gets rid of
most of the footguns when it comes to our initialization process.
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kernel/thread: Remove unused guest_handle member variable
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Allows the handle to be seen alongside the entry point.
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This member variable is entirely unused. It was only set but never
actually utilized. Given that, we can remove it to get rid of noise in
the thread interface.
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service: Update service function tables
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Updates function tables based off information from SwitchBrew.
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kernel/svc: Implement svcMapProcessCodeMemory/svcUnmapProcessCodeMemory
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Essentially performs the inverse of svcMapProcessCodeMemory. This unmaps
the aliasing region first, then restores the general traits of the
aliased memory.
What this entails, is:
- Restoring Read/Write permissions to the VMA.
- Restoring its memory state to reflect it as a general heap memory region.
- Clearing the memory attributes on the region.
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This is utilized for mapping code modules into memory. Notably, the
ldr service would call this in order to map objects into memory.
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This is a holdover from Citra that currently remains unused, so it can
be removed from the Thread interface.
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ldr: Minor amendments to IPC-related parameters
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This doesn't modify instance state, so it can be made const.
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The initial two words indicate a process ID. Also UnloadNro only
specifies one address, not two.
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Add a toggle to force 30FPS mode
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fsp_srv: Minor cleanup related changes
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IDirectory's Read() function doesn't take any input parameters. It only
uses the output parameters that we already provide.
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These indicate options that alter how a read/write is performed.
Currently we don't need to handle these, as the only one that seems to
be used is for writes, but all the custom options ever seem to do is
immediate flushing, which we already do by default.
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kernel/svc: Deglobalize the supervisor call handlers
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Adjusts the interface of the wrappers to take a system reference, which
allows accessing a system instance without using the global accessors.
This also allows getting rid of all global accessors within the
supervisor call handling code. While this does make the wrappers
themselves slightly more noisy, this will be further cleaned up in a
follow-up. This eliminates the global system accessors in the current
code while preserving the existing interface.
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kernel: Make handle type declarations constexpr
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Some objects declare their handle type as const, while others declare it
as constexpr. This makes the const ones constexpr for consistency, and
prevent unexpected compilation errors if these happen to be attempted to be
used within a constexpr context.
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These are holdovers from Citra.
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file_sys: Provide generic interface for accessing game data
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We need to ensure dynarmic gets a valid pointer if the page table is
resized (the relevant pointers would be invalidated in this scenario).
In this scenario, the page table can be resized depending on what kind
of address space is specified within the NPDM metadata (if it's
present).
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core/memory: Minor simplifications to page table management
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Centralizes the page table switching to one spot, rather than making
calling code deal with it everywhere.
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Keeps the return type consistent with the function name. While we're at
it, we can also reduce the amount of boilerplate involved with handling
these by using structured bindings.
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Returns the same type that the function name describes.
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kernel/server_session: Provide a GetName() override
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Given server sessions can be given a name, we should allow retrieving
it instead of using the default implementation of GetName(), which would
just return "[UNKNOWN KERNEL OBJECT]".
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core: Add missing override specifiers where applicable
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Applies the override specifier where applicable. In the case of
destructors that are defaulted in their definition, they can
simply be removed.
This also removes the unnecessary inclusions being done in audin_u and
audrec_u, given their close proximity.
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service/fsp_srv: Update SaveDataInfo and SaveDataDescriptor structs
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Passing around a 64 byte data struct by value is kind of wasteful,
instead pass a reference to the struct.
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The unknown member here is actually padding due to being passed as a
struct. We can do the same, and remove the need to pop a padding word.
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I realized that I updated the documentation on SwitchBrew a while ago,
but never actually updated the structs within yuzu.
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kernel/svc: Properly sanitize mutex address in WaitProcessWideKeyAtomic
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We need to be checking whether or not the given address is within the
kernel address space or if the given address isn't word-aligned and bail
in these scenarios instead of trashing any kernel state.
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hle/result: Remove unnecessary bitfield entry for ResultCode
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This is a hold over from the 3DS error codes in Citra.
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filesystem: Use a std::string_view in OpenFile()
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Rather than make a full copy of the path, we can just use a string view
and truncate the viewed portion of the string instead of creating a totally
new truncated string.
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In several places, we have request parsers where there's nothing to
really parse, simply because the HLE function in question operates on
buffers. In these cases we can just remove these instances altogether.
In the other cases, we can retrieve the relevant members from the parser
and at least log them out, giving them some use.
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service/am: Correct behavior of CreateTransferMemoryStorage()
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For whatever reason, shared memory was being used here instead of
transfer memory, which (quite clearly) will not work based off the name
of the function.
This corrects this wonky usage of shared memory.
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Also amend erroneous use of size_t. We should be using u64 here.
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kernel/object: Remove unused handle type entry
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The AddressArbiter type isn't actually used, given the arbiter itself
isn't a direct kernel object (or object that implements the wait object
facilities).
Given this, we can remove the enum entry entirely.
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service/am: Implement EnterFatalSection/LeaveFatalSection
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These functions act in tandem similar to how a lock or mutex require a
balanced lock()/unlock() sequence.
EnterFatalSection simply increments a counter for how many times it has
been called, while LeaveFatalSection ensures that a previous call to
EnterFatalSection has occured. If a previous call has occurred (the
counter is not zero), then the counter gets decremented as one would
expect. If a previous call has not occurred (the counter is zero), then
an error code is returned.
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Makes the declaration order of the handling functions consistent with
the handler table itself.
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kernel/shared_memory: Sanitize supplied size when unmapping
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Nothing from this header is used, so we can remove this include, getting
rid of a dependency on it.
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The kernel makes sure that the given size to unmap is always the same
size as the entire region managed by the shared memory instance,
otherwise it returns an error code signifying an invalid size.
This is similarly done for transfer memory (which we already check for).
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kernel/thread: Minor interface cleanup
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Now that ShouldWait() is a const qualified member function, this one can
be made const qualified as well, since it can handle passing a const
qualified this pointer to ShouldWait().
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Given this is intended as a querying function, it doesn't make sense to
allow the implementer to modify the state of the given thread.
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Previously this was performing a u64 + int sign conversion. When dealing
with addresses, we should generally be keeping the arithmetic in the
same signedness type.
This also gets rid of the static lifetime of the constant, as there's no
need to make a trivial type like this potentially live for the entire
duration of the program.
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The pointed to member is never actually modified, so it can be made
const.
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kernel/svc: Implement svcGetProcessList and svcGetThreadList
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Similarly like svcGetProcessList, this retrieves the list of threads
from the current process. In the kernel itself, a process instance
maintains a list of threads, which are used within this function.
Threads are registered to a process' thread list at thread
initialization, and unregistered from the list upon thread destruction
(if said thread has a non-null owning process).
We assert on the debug event case, as we currently don't implement
kernel debug objects.
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This service function simply copies out a specified number of kernel
process IDs, while simultaneously reporting the total number of
processes.
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kernel/resource_limit: Remove the name member from resource limits
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This doesn't really provide any benefit to the resource limit interface.
There's no way for callers to any of the service functions for resource
limits to provide a custom name, so all created instances of resource
limits other than the system resource limit would have a name of
"Unknown".
The system resource limit itself is already trivially identifiable from
its limit values, so there's no real need to take up space in the object to
identify one object meaningfully out of N total objects.
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kernel/codeset: Make CodeSet's memory data member a regular std::vector
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The use of a shared_ptr is an implementation detail of the VMManager
itself when mapping memory. Because of that, we shouldn't require all
users of the CodeSet to have to allocate the shared_ptr ahead of time.
It's intended that CodeSet simply pass in the required direct data, and
that the memory manager takes care of it from that point on.
This means we just do the shared pointer allocation in a single place,
when loading modules, as opposed to in each loader.
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core/yuzu: Remove enable_nfc setting
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This was initially added to prevent problems from stubbed/not implemented NFC services, but as we never encountered such and as it's only used in a deprecated function anyway, I guess we can just remove it to prevent more clutter of the settings.
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Since C++17, the introduction of deduction guides for locking facilities
means that we no longer need to hardcode the mutex type into the locks
themselves, making it easier to switch mutex types, should it ever be
necessary in the future.
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kernel/process: Report total physical memory used to svcGetInfo slightly better
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Reports the (mostly) correct size through svcGetInfo now for queries to
total used physical memory. This still doesn't correctly handle memory
allocated via svcMapPhysicalMemory, however, we don't currently handle
that case anyways.
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This will be necessary to properly report the used memory size in
svcGetInfo.
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This will be necessary in order to properly report memory usage within
svcGetInfo.
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This will make operating with the process-related SVC commands much
nicer in the future (the parameter representing the stack size in
svcStartProcess is a 64-bit value).
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The kernel always makes sure that the given stack size is aligned to
page boundaries.
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kernel/scheduler: Minor tidying up
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This was made unused in b404fcdf1443b91ac9994c05ad1fe039fcd9675e, but
the parameter itself wasn't removed.
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Since C++17, we no longer need to explicitly specify the type of the
mutex within the lock_guard. The type system can now deduce these with
deduction guides.
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Resolves a -Wextra-semi warning.
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Based off RE, most of these structure members are register values, which
makes, sense given this service is used to convey fatal errors.
One member indicates the program entry point address, one is a set of
bit flags used to determine which registers to print, and one member
indicates the architecture type.
The only member that still isn't determined is the final member within
the data structure.
|
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Kernel: Fixes to Arbitration and SignalProcessWideKey Management
|
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|
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|
|\ \ \ \ \ \
| |_|/ / / /
|/| | | | | |
Replace old Thread Queue for a new Multi Level Queue
|
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|\ \ \ \ \
| |/ / / /
|/| | | | |
kernel/vm_manager: Unify heap allocation/freeing functions
|
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One behavior that we weren't handling properly in our heap allocation
process was the ability for the heap to be shrunk down in size if a
larger size was previously requested.
This adds the basic behavior to do so and also gets rid of HeapFree, as
it's no longer necessary now that we have allocations and deallocations
going through the same API function.
While we're at it, fully document the behavior that this function
performs.
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Makes it more obvious that this function is intending to stand in for
the actual supervisor call itself, and not acting as a general heap
allocation function.
Also the following change will merge the freeing behavior of HeapFree
into this function, so leaving it as HeapAllocate would be misleading.
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In cases where HeapAllocate is called with the same size of the current
heap, we can simply do nothing and return successfully.
This avoids doing work where we otherwise don't have to. This is also
what the kernel itself does in this scenario.
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Over time these have fallen out of use due to refactoring, so these can
be removed.
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This isn't required anymore, as all the kernel ever queries is the size
of the current heap, not the total usage of it.
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Another holdover from citra that can be tossed out is the notion of the
heap needing to be allocated in different addresses. On the switch, the
base address of the heap will always be managed by the memory allocator
in the kernel, so this doesn't need to be specified in the function's
interface itself.
The heap on the switch is always allocated with read/write permissions,
so we don't need to add specifying the memory permissions as part of the
heap allocation itself either.
This also corrects the error code returned from within the function.
If the size of the heap is larger than the entire heap region, then the
kernel will report an out of memory condition.
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kernel/process: Remove unused AddressMapping struct
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Another leftover from citra that's now no longer necessary.
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core/core_timing: Make callback parameters consistent
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In some cases, our callbacks were using s64 as a parameter, and in other
cases, they were using an int, which is inconsistent.
To make all callbacks consistent, we can just use an s64 as the type for
late cycles, given it gets rid of the need to cast internally.
While we're at it, also resolve some signed/unsigned conversions that
were occurring related to the callback registration.
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This is no longer necessary, as ResultVal isn't used anywhere in the
header.
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core/hle/kernel: Split transfer memory handling out into its own class
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Similarly, like svcMapTransferMemory, we can also implement
svcUnmapTransferMemory fairly trivially as well.
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Now that transfer memory handling is separated from shared memory, we
can implement svcMapTransferMemory pretty trivially.
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Within the kernel, shared memory and transfer memory facilities exist as
completely different kernel objects. They also have different validity
checking as well. Therefore, we shouldn't be treating the two as the
same kind of memory.
They also differ in terms of their behavioral aspect as well. Shared
memory is intended for sharing memory between processes, while transfer
memory is intended to be for transferring memory to other processes.
This breaks out the handling for transfer memory into its own class and
treats it as its own kernel object. This is also important when we
consider resource limits as well. Particularly because transfer memory
is limited by the resource limit value set for it.
While we currently don't handle resource limit testing against objects
yet (but we do allow setting them), this will make implementing that
behavior much easier in the future, as we don't need to distinguish
between shared memory and transfer memory allocations in the same place.
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set_sys: Implement GetFirmwareVersion(2) for libnx hosversion
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Uses the synthesized system archive 9 (SystemVersion) and reports v5.1.0-0.0
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gpu: Rewrite MemoryManager based on the VMManager implementation.
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core/hle/kernel: Make Mutex a per-process class.
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Removes the use of global system accessors, and instead uses the
explicit interface provided.
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Makes it an instantiable class like it is in the actual kernel. This
will also allow removing reliance on global accessors in a following
change, now that we can encapsulate a reference to the system instance
in the class.
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kernel/vm_manager: Amend flag value for code data
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Makes it more evident that one is for actual code and one is for actual
data. Mutable and static are less than ideal terms here, because
read-only data is technically not mutable, but we were mapping it with
that label.
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This should actually be using the data flags, rather than the code
flags.
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service/am: Add function table for IDebugFunctions
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We already have the service related stuff set up for this, however, it's
missing the function table.
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file_sys: Implement parser and interpreter for game memory cheats
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Used as root for one region of cheats, set by loader
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Allows frontend/features to access pressed buttons conveniently as possible
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Port citra-emu/citra#4244 and citra-emu/citra#4599: Changes to BitField
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This commit it automatically generated by command in zsh:
sed -i -- 's/BitField<\(.*\)_le>/BitField<\1>/g' **/*(D.)
BitField is now aware to endianness and default to little endian. It expects a value representation type without storage specification for its template parameter.
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|/| | | | | | | |
core/kernel: Migrate CodeSet to its own source files
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The segment itself isn't actually modified.
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Given this is utilized by the loaders, this allows avoiding inclusion of
the kernel process definitions where avoidable.
This also keeps the loading format for all executable data separate from
the kernel objects.
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Fix crash caused by #2238.
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hwopus: Leverage multistream API for decoding regular Opus packets
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After doing a little more reading up on the Opus codec, it turns out
that the multistream API that is part of libopus can handle regular
packets. Regular packets are just a degenerate case of multistream Opus
packets, and all that's necessary is to pass the number of streams as 1
and provide a basic channel mapping, then everything works fine for
that case.
This allows us to get rid of the need to use both APIs in the future
when implementing multistream variants in a follow-up PR, greatly
simplifying the code that needs to be written.
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service/am: Supply remaining missing IAudioController functions
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All this does is supply a new volume level and a fade time in
nanoseconds for the volume transition to occur within.
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Like the other volume setter, this mainly just sets a data member within
the service, nothing too special.
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This function passes in the desired main applet and library applet
volume levels. We can then just pass those values back within the
relevant volume getter functions, allowing us to unstub those as well.
The initial values for the library and main applet volumes differ. The
main applet volume is 0.25 by default, while the library applet volume
is initialized to 1.0 by default in the services themselves.
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This just acts as a basic setter for a given PID value and performs no
further checking, so we can just store the passed in value.
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kernel/thread: Amend conditional test and assignment within UpdatePriority()
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Aims to disambiguate why each priority instance exists a little bit.
While we're at it, also add an explanatory comment to UpdatePriority().
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This condition was checking against the nominal thread priority, whereas
the kernel itself checks against the current priority instead. We were
also assigning the nominal priority, when we should be assigning
current_priority, which takes priority inheritance into account.
This can lead to the incorrect priority being assigned to a thread.
Given we recursively update the relevant threads, we don't need to go
through the whole mutex waiter list. This matches what the kernel does
as well (only accessing the first entry within the waiting list).
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The kernel keeps the internal waiting list ordered by priority. This is
trivial to do with std::find_if followed by an insertion.
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core: Move PageTable struct into Common.
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ipc_helpers: Allow pushing and popping floating-point values
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Certain values that are passed through the IPC buffer are actually
floating point values, not solely integral values.
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This was intended to be removed in
51d7f6bffcc0498a47abc7de27bf0906fc523dae, but I guess I forgot to
actually save the file like a dingus.
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kernel/thread: Remove WaitCurrentThread_Sleep() and ExitCurrentThread()
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Puts the operation on global state in the same places as the rest of the
svc calls.
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Rather than make a global accessor for this sort of thing. We can make
it a part of the thread interface itself. This allows getting rid of a
hidden global accessor in the kernel code.
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kernel/process: Remove use of global system accessors
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Now that we pass in a reference to the system instance, we can utilize
it to eliminate the global accessors in Process-related code.
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kernel/server_port: Make data members private
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With this, all kernel objects finally have all of their data members
behind an interface, making it nicer to reason about interactions with
other code (as external code no longer has the freedom to totally alter
internals and potentially messing up invariants).
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core/hle/result: Tidy up the base error code result header.
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Previously this was required, as BitField wasn't trivially copyable.
BitField has since been made trivially copyable, so now this isn't
required anymore.
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Gets rid of another holdover from Citra, and describes the OS on the
Switch instead.
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Now that the final stray ErrorDescription member was relocated, we can
finally remove it and its relevant constructor in the ResultCode union.
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Relocates the error code to where it's most related, similar to how all
the other error codes are. Previously we were including a non-generic
error in the main result code header.
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service/vi: Unstub GetDisplayService
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This function is also supposed to check its given policy type with the
permission of the service itself. This implements the necessary
machinery to unstub these functions.
Policy::User seems to just be basic access (which is probably why vi:u
is restricted to that policy), while the other policy seems to be for
extended abilities regarding which displays can be managed and queried,
so this is assumed to be for a background compositor (which I've named,
appropriately, Policy::Compositor).
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There's no real reason this shouldn't be allowed, given some values sent
via a request can be signed. This also makes it less annoying to work
with popping enum values, given an enum class with no type specifier
will work out of the box now.
It's also kind of an oversight to allow popping s64 values, but nothing
else.
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This didn't really provide much benefit here, especially since the
subsequent change requires that the behavior for each service's
GetDisplayService differs in a minor detail.
This also arguably makes the services nicer to read, since it gets rid
of an indirection in the class hierarchy.
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kernel: Make the address arbiter instance per-process
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Now that we have the address arbiter extracted to its own class, we can
fix an innaccuracy with the kernel. Said inaccuracy being that there
isn't only one address arbiter. Each process instance contains its own
AddressArbiter instance in the actual kernel.
This fixes that and gets rid of another long-standing issue that could
arise when attempting to create more than one process.
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Similar to how WaitForAddress was isolated to its own function, we can
also move the necessary conditional checking into the address arbiter
class itself, allowing us to hide the implementation details of it from
public use.
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Rather than let the service call itself work out which function is the
proper one to call, we can make that a behavior of the arbiter itself,
so we don't need to directly expose those implementation details.
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These can just be passed regularly, now that we use fmt instead of our
old logging system.
While we're at it, make the parameters to MakeFunctionString
std::string_views.
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service/audio/hwopus: Move decoder state to its own class
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Moves the non-multistream specific state to its own class. This will be
necessary to support the multistream variants of opus decoding.
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This indicates the entropy coder's final range.
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This will be utilized by more than just that class in the future. This
also renames it from OpusHeader to OpusPacketHeader to be more specific
about what kind of header it is.
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Makes it impossible to violate the ODR, as well as providing a place for
future changes.
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kernel/scheduler: Pass in system instance in constructor
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Avoids directly relying on the global system instance and instead makes
an arbitrary system instance an explicit dependency on construction.
This also allows removing dependencies on some global accessor functions
as well.
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kernel/hle_ipc: Convert std::shared_ptr IPC header instances to std::optional
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There's no real need to use a shared lifetime here, since we don't
actually expose them to anything else. This is also kind of an
unnecessary use of the heap given the objects themselves are so small;
small enough, in fact that changing over to optionals actually reduces
the overall size of the HLERequestContext struct (818 bytes to 808
bytes).
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kernel/shared_memory: Get rid of the use of global accessor functions within Create()
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Given we already pass in a reference to the kernel that the shared
memory instance is created under, we can just use that to check the
current process, rather than using the global accessor functions.
This allows removing direct dependency on the system instance entirely.
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kernel/client_session, kernel/server_session: Make data members private
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Makes it much nicer to locally reason about server session behavior, as
part of its functionality isn't placed around other classes.
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These can be made private, as they aren't accessed in contexts that
require them to be public.
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service/audio/audout_u: Only actually stop the audio stream in StopAudioOut if the stream is playing
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The service itself only does further actions if the stream is playing.
If the stream is already stopped, then it just exits successfully.
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Asynchronous GPU command processing
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core/hle/ipc: Remove unnecessary includes
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Removes a few inclusion dependencies from the headers or replaces
existing ones with ones that don't indirectly include the required
headers.
This allows removing an inclusion of core/memory.h, meaning that if the
memory header is ever changed in the future, it won't result in
rebuilding the entirety of the HLE services (as the IPC headers are used
quite ubiquitously throughout the HLE service implementations).
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kernel/address_arbiter: Convert the address arbiter into a class
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Allows getting rid of reliance on the global accessor functions and
instead operating on the provided system instance.
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- Invert conditions into guard clases where applicable.
- Mark std::vector parameter of WakeThreads as const
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| | | |
| | | | |
Places all of the functions for address arbiter operation into a class.
This will be necessary for future deglobalizing efforts related to both
the memory and system itself.
|
| | | |
| | | |
| | | |
| | | |
| | | | |
Previously we were overwriting the error case with a success code
further down (which is definitely not what we should be doing here).
|
|\ \ \ \
| | | | |
| | | | | |
svc: Move memory range checking functions to the VMManager class
|
| | | | |
| | | | |
| | | | |
| | | | | |
Significantly tidies up two guard conditionals.
|
| | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
Makes the interface uniform when it comes to checking various memory
regions.
|
| |/ / /
| | | |
| | | |
| | | | |
Provides a bit of a more proper interface for these functions.
|
|\ \ \ \
| | | | |
| | | | | |
hle/service/audio: Extract audio error codes to a header
|
| |/ / /
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
Places all error codes in an easily includable header.
This also corrects the unsupported error code (I accidentally used the
hex value when I meant to use the decimal one).
|
|/ / /
| | |
| | |
| | | |
This is a TODO carried over from Citra that doesn't apply here.
|
|\ \ \
| | | |
| | | | |
service/audio: Provide an implementation of ExecuteAudioRendererRendering
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
This service function appears to do nothing noteworthy on the switch.
All it does at the moment is either return an error code or abort the
system. Given we obviously don't want to kill the system, we just opt
for always returning the error code.
|
|/ / /
| | |
| | |
| | |
| | |
| | |
| | | |
This currently has the same behavior as the regular
OpenAudioRenderer API function, so we can just move the code within
OpenAudioRenderer to an internal function that both service functions
call.
|
| | |
| | |
| | |
| | |
| | | |
The SM namespace is within the Service namespace, so this was forward
declaring a type that didn't exist.
|
|\ \ \
| | | |
| | | | |
audio_core/audio_renderer: Provide names for some parameters of AudioRendererParameter
|
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| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
Provides names for previously unknown entries (aside from the two u8
that appear to be padding bytes, and a single word that also appears
to be reserved or padding).
This will be useful in subsequent changes when unstubbing behavior related
to the audio renderer services.
|
|\ \ \ \
| | | | |
| | | | | |
kernel/handle_table: Allow process capabilities to limit the handle table size
|
| | | | |
| | | | |
| | | | |
| | | | | |
Makes immutable state explicit.
|
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| | | | |
| | | | |
| | | | | |
The kernel allows restricting the total size of the handle table through
the process capability descriptors. Until now, this functionality wasn't
hooked up. With this, the process handle tables become properly restricted.
In the case of metadata-less executables, the handle table will assume
the maximum size is requested, preserving the behavior that existed
before these changes.
|
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| | | | |
| | | | | |
Directly initializes members where applicable.
|
| | |/ /
| |/| |
| | | |
| | | |
| | | | |
Avoids implicit truncation warnings from u32 -> u16 (the truncation is
desirable behavior here).
|
| |/ /
|/| |
| | |
| | |
| | | |
These types are within the common library, so they should be within the
Common namespace.
|
|/ /
| |
| |
| | |
Amends it to add the 7.0.0+ CreateStrayLayer function.
|
| |
| |
| |
| |
| |
| |
| | |
The NVFlinger service is already passed into services that need to
guarantee its lifetime, so the BufferQueue instances will already live
as long as they're needed. Making them std::shared_ptr instances in this
case is unnecessary.
|
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| |
| |
| |
| |
| |
| | |
Like the previous changes made to the Display struct, this prepares the
Layer struct for changes to its interface. Given Layer will be given
more invariants in the future, we convert it into a class to better
signify that.
|
| |
| |
| |
| |
| |
| |
| |
| |
| | |
With the display and layer structures relocated to the vi service, we
can begin giving these a proper interface before beginning to properly
support the display types.
This converts the display struct into a class and provides it with the
necessary functions to preserve behavior within the NVFlinger class.
|
| |
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| | |
These are more closely related to the vi service as opposed to the
intermediary nvflinger.
This also places them in their relevant subfolder, as future changes to
these will likely result in subclassing to represent various displays
and services, as they're done within the service itself on hardware.
The reasoning for prefixing the display and layer source files is to
avoid potential clashing if two files with the same name are compiled
(e.g. if 'display.cpp/.h' or 'layer.cpp/.h' is added to another service
at any point), which MSVC will actually warn against. This prevents that
case from occurring.
This also presently coverts the std::array introduced within
f45c25aabacc70861723a7ca1096a677bd987487 back to a std::vector to allow
the forward declaration of the Display type. Forward declaring a type
within a std::vector is allowed since the introduction of N4510
(http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4510.html) by
Zhihao Yuan.
|
| |
| |
| |
| |
| |
| | |
A fairly trivial change. Other sections of the codebase use nested
namespaces instead of separate namespaces here. This one must have just
been overlooked.
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
Gets rid of the largest set of mutable global state within the core.
This also paves a way for eliminating usages of GetInstance() on the
System class as a follow-up.
Note that no behavioral changes have been made, and this simply extracts
the functionality into a class. This also has the benefit of making
dependencies on the core timing functionality explicit within the
relevant interfaces.
|
| |
| |
| |
| |
| |
| | |
Places all of the timing-related functionality under the existing Core
namespace to keep things consistent, rather than having the timing
utilities sitting in its own completely separate namespace.
|
| |
| |
| |
| |
| | |
This is a leftover from the early yuzu days.
We shouldn't log every time when we are drawing by default, so let's change the log level to Trace.
|
| |
| |
| |
| |
| |
| |
| | |
Converts many of the Find* functions to return a std::optional<T> as
opposed to returning the raw return values directly. This allows
removing a few assertions and handles error cases like the service
itself does.
|
| |
| |
| |
| |
| | |
This member function doesn't actually modify instance state, so it can
be marked as a const member function.
|
|/
|
|
|
| |
This was missed within #2075. Renames the member function to make it
consistent with the rest of the Find* functions.
|
|\
| |
| | |
hwopus: Implement DecodeInterleaved (the newest variant)
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
This functions almost identically to DecodeInterleavedWithPerfOld,
however this function also has the ability to reset the decoder context.
This is documented as a potentially desirable thing in the libopus
manual in some circumstances as it says for the OPUS_RESET_STATE ctl:
"This should be called when switching streams in order to prevent the
back to back decoding from giving different result from one at a time
decoding."
|
| |
| |
| |
| | |
Keeps the logic in one spot for use by both functions.
|
| |
| |
| |
| |
| | |
This doesn't really offer anything over the use of a direct pointer, so
we can just use that instead.
|
| |
| |
| |
| | |
Makes non-mutable state more explicit.
|
| |
| |
| |
| | |
Filled in via information provided by SwitchBrew.
|
| |
| |
| |
| |
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| |
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| |
| |
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| |
| | |
A holdover from citra, the Horizon kernel on the switch has no
prominent kernel object that functions as a timer. At least not
to the degree of sophistication that this class provided.
As such, this can be removed entirely. This class also wasn't used at
all in any meaningful way within the core, so this was just code sitting
around doing nothing. This also allows removing a few things from the
main KernelCore class that allows it to use slightly less resources
overall (though very minor and not anything really noticeable).
|
|\ \
| | |
| | | |
service: Update function tables
|
| | |
| | |
| | |
| | | |
Updates function tables based off information provided by SwitchBrew
|
| | |
| | |
| | |
| | | |
Updates function tables based off information provided by SwitchBrew
|
| | |
| | |
| | |
| | | |
Updates function tables based off information provided by SwitchBrew.
|
| | |
| | |
| | |
| | | |
Updates function tables based off information provided by SwitchBrew.
|
| | |
| | |
| | |
| | | |
Updates function tables based off information provided by SwitchBrew.
|
| | |
| | |
| | |
| | | |
Updates function tables based off information provided by SwitchBrew
|
| | |
| | |
| | |
| | | |
Updates function tables based off information provided by SwitchBrew.
|
| | |
| | |
| | |
| | |
| | | |
Updates the function tables based off information on SwitchBrew. Gets
rid of a swath of unknown names.
|
|\ \ \
| | | |
| | | | |
kernel/wait_object: Devirtualize functions related to manipulating the thread list directly
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
No inheritors of the WaitObject class actually make use of their own
implementations of these functions, so they can be made non-virtual.
It's also kind of sketchy to allow overriding how the threads get added
to the list anyways, given the kernel itself on the actual hardware
doesn't seem to customize based off this.
|
| | | |
| | | |
| | | |
| | | |
| | | | |
This implementation just calls the base class variant of the function,
so this isn't necessary.
|
| | |/
| |/|
| | |
| | | |
This just calls the base variant of the function, so it can be removed.
|
| | |
| | |
| | |
| | |
| | | |
This member function doesn't actually modify instance state, so it can
be const-qualified.
|
|/ /
| |
| |
| |
| | |
This more accurately describes what the function is actually attempting
to do (it's not a simple trivial getter).
|
| |
| |
| |
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| | |
In addition to the default, external, EDID, and internal displays,
there's also a null display provided as well, which as the name
suggests, does nothing but discard all commands given to it. This is
provided for completeness.
|
| |
| |
| |
| |
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| |
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| | |
Opening a display isn't really a thing to warn about. It's an expected
thing, so this can be a debug log. This also alters the string to
indicate the display name better.
Opening "Default" display reads a little nicer compared to Opening
display Default.
|
| | |
|
| |
| |
| |
| | |
Makes non-mutable state more explicit.
|
|/
|
|
|
| |
The built-in set of displays is fixed, so we can utilize an array
instead of a vector here.
|
| |
|
|
|
|
|
| |
This is kind of a large hole in the API, given we allow popping signed
values. This fixes that.
|
|
|
|
|
|
|
| |
This quite literally functions as a basic setter. No other error
checking or anything (since there's nothing to really check against).
With this, it completes the pm:bm interface in terms of functionality.
|
|
|
|
| |
Just minor tidying of interfaces.
|
|
|
|
|
|
|
|
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|
| |
This appears to be a vestigial API function that's only kept around for
compatibility's sake, given the function only returns a success error
code and exits.
Since that's the case, we can remove the stubbed notification from the
log, since doing nothing is technically the correct behavior in this
case.
|
|
|
|
|
|
|
|
|
|
| |
Looking into the implementation of the C++ standard facilities that seem
to be within all modules, it appears that they use 7 as a break reason
to indicate an uncaught C++ exception.
This was primarily found via the third last function called within
Horizon's equivalent of libcxxabi's demangling_terminate_handler(),
which passes the value 0x80000007 to svcBreak.
|
|
|
|
| |
Gets rid of a few indirect inclusions.
|
|
|
|
|
|
|
|
| |
This is a function that definitely doesn't always have a non-modifying
behavior across all implementations, so this should be made non-const.
This gets rid of the need to mark data members as mutable to work around
the fact mutating data members needs to occur.
|
|\
| |
| | |
settings: Add support for setting the RTC manually
|
| | |
|
| | |
|
|\ \
| |/
|/| |
applets: Implement HLE web browser applet (LibAppletOff)
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
|\ \
| | |
| | | |
service/vi: Unstub IApplicationDisplayService's SetLayerScalingMode
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
These values are not equivalent, based off RE. The internal value is put
into a lookup table with the following values:
[3, 0, 1, 2, 4]
So the values absolutely do not map 1:1 like the comment was indicating.
|
| | |
| | |
| | |
| | |
| | |
| | | |
Avoids entangling the IPC buffer appending with the actual operation of
converting the scaling values over. This also inserts the proper error
handling for invalid scaling values.
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
This appears to only check if the scaling mode can actually be
handled, rather than actually setting the scaling mode for the layer.
This implements the same error handling performed on the passed in
values.
|
|\ \ \
| | | |
| | | | |
service/vi: Correct reported dimensions from IApplicationDisplayService's GetDisplayResolution()
|
| |/ /
| | |
| | |
| | |
| | |
| | | |
Within the actual service, it makes no distinguishing between docked and
undocked modes. This will always return the constants values reporting
1280x720 as the dimensions.
|
|\ \ \
| | | |
| | | | |
Return no application area when games try to open an application area
|
| | | |
| | | |
| | | |
| | | | |
This will prompt CreateApplicationArea
|
|\ \ \ \
| |_|/ /
|/| | | |
Proper no message handling for AM::PopMessage
|
| |/ /
| | |
| | |
| | | |
When we have no messages, we should be returning an error code.
|
| | |
| | |
| | |
| | | |
Pulse is considered a hack and nothing should be using it. We should completely remove it
|
|\ \ \
| | | |
| | | | |
service/vi: Minor updates and corrections to the DisplayInfo struct
|
| | | |
| | | |
| | | |
| | | |
| | | | |
Based off RE, it appears that almost all display types seem to use
1920x1080 except for a few (null display, edid display).
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
It appears that the two members indicate whether a display has a bounded
number of layers (and if set, the second member indicates the total
number of layers).
|
| |/ /
|/| |
| | |
| | | |
Upon investigating the issue with #1878, I found that games are the ones who handle the vsync event resetting and not us.
|
|\ \ \
| | | |
| | | | |
service/vi: Implement OpenDefaultDisplay in terms of OpenDisplay
|
| |/ /
| | |
| | |
| | |
| | |
| | | |
Internally within the vi services, this is essentially all that
OpenDefaultDisplay does, so it's trivial to just do the same, and
forward the default display string into the function.
|
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
This IPC command is simply a stub inside the actual service itself, and
just returns a successful error code regardless of input. This is likely
only retained in the service interface to not break older code that relied
upon it succeeding in some way.
|
|\ \ \
| | | |
| | | | |
service/vi: Log more information where applicable
|
| |/ /
| | |
| | |
| | |
| | |
| | | |
In many cases, we didn't bother to log out any of the popped data
members. This logs them out to the console within the logging call to
provide more contextual information.
|
|/ /
| |
| |
| | |
Gets rid of a few unnecessary header dependencies in some source files.
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
This is a bounds check to ensure that the thread priority is within the
valid range of 0-64. If it exceeds 64, that doesn't necessarily mean
that an actual priority of 64 was expected (it actually means whoever
called the function screwed up their math).
Instead clarify the message to indicate the allowed range of thread
priorities.
|
| |
| |
| |
| |
| |
| | |
Now that we handle the kernel capability descriptors we can correct
CreateThread to properly check against the core and priority masks
like the actual kernel does.
|
| |
| |
| |
| | |
Makes them consistent with their kernel capability counterparts.
|
| |
| |
| |
| |
| | |
Rather than use a switch here, this can be collapsed into a simple range
check, which is a little easier on the eyes.
|
|\ \
| | |
| | | |
kernel/process: Start the main thread using the specified ideal core
|
| | |
| | |
| | |
| | |
| | | |
This matches kernel behavior in that processes are started using their
specified ideal core, rather than always starting on core 0.
|
| | |
| | |
| | |
| | |
| | |
| | | |
This makes the naming more closely match its meaning. It's just a
preferred core, not a required default core. This also makes the usages
of this term consistent across the thread and process implementations.
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
This function isn't a general purpose function that should be exposed to
everything, given it's specific to initializing the main thread for a
Process instance.
Given that, it's a tad bit more sensible to place this within
process.cpp, which keeps it visible only to the code that actually needs
it.
|
|\ \ \
| | | |
| | | | |
Print backtrace on svcBreak
|
| | | | |
|
| | | | |
|
| | | |
| | | |
| | | |
| | | | |
Added to both dynarmic and unicorn
|
| | | |
| | | |
| | | |
| | | | |
When we get an svcBreak we get a backtrace now
|
| | | |
| | | |
| | | |
| | | | |
Moves some variables closer to their actual usage sites.
|
| |_|/
|/| | |
|
| |/
|/|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
In all cases that these functions are needed, the VMManager can just be
retrieved and used instead of providing the same functions in Process'
interface.
This also makes it a little nicer dependency-wise, since it gets rid of
cases where the VMManager interface was being used, and then switched
over to using the interface for a Process instance. Instead, it makes
all accesses uniform and uses the VMManager instance for all necessary
tasks.
All the basic memory mapping functions did was forward to the Process'
VMManager instance anyways.
|
|\ \
| | |
| | | |
kernel: Handle kernel capability descriptors
|
| | |
| | |
| | |
| | |
| | | |
While we're at it, we can also toss out the leftover capability parsing
from Citra.
|
| | | |
|
| | |
| | |
| | |
| | |
| | | |
This just specifies the handle table size. There's also a section of
reserved bits that are checked against.
|
| | | |
|
| | | |
|
| | |
| | |
| | |
| | |
| | |
| | | |
Similar to the service capability flags, however, we currently don't
emulate the GIC, so this currently handles all interrupts as being valid
for the time being.
|
| | | |
|
| | |
| | |
| | |
| | |
| | |
| | | |
Handles the priority mask and core mask flags to allow building up the
masks to determine the usable thread priorities and cores for a kernel
process instance.
|
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
We've had the old kernel capability parser from Citra, however, this is
unused code and doesn't actually map to how the kernel on the Switch
does it. This introduces the basic functional skeleton for parsing
process capabilities.
|
|\ \ \
| | | |
| | | | |
hid: Fix SetNpadJoyHoldType and improve logging.
|
| | | | |
|
|\ \ \ \
| | | | |
| | | | | |
npad: Remove code to invert input in horizontal mode.
|
| | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
- This was incorrect, the game appears to handle this for us.
- Fixes horizontal mode with Puyo Puyo Tetris and Super Mario Odyssey.
|
|\ \ \ \ \
| | | | | |
| | | | | | |
kernel/vm_manager: Reset region attributes when unmapping a VMA
|
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
Like the other members related to memory regions, the attributes need to
be reset back to their defaults as well.
|
| | | | | |
| | | | | |
| | | | | | |
These functions come in a pair and are needed by Smash Ultimate, Minecraft, and Skyrim, amongst others.
|
|/ / / / / |
|
|\ \ \ \ \
| |/ / / /
|/| | | | |
svc: Implement SetThreadActivity (thread suspension)
|
| | | | | |
|
|\ \ \ \ \
| | | | | |
| | | | | | |
am: Implement HLE profile selector applet
|
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
Fixes bugs relating to signalling in software keyboard.
|
| | | | | | |
|
| | | | | |
| | | | | |
| | | | | | |
Allows the player to select an emulated profile.
|
| | | | | |
| | | | | |
| | | | | | |
Previously, ILibraryAppletAccessor would signal upon creation of any applet, but this is incorrect. A flag inside of the applet code determines whether or not creation should signal state change and swkbd happens to be one of these applets.
|
|\ \ \ \ \ \
| | | | | | |
| | | | | | | |
Fixed uninitialized memory due to missing returns in canary
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
Functions which are suppose to crash on non canary builds usually don't return anything which lead to uninitialized memory being used.
|
|\ \ \ \ \ \ \
| | | | | | | |
| | | | | | | | |
kernel/{process, thread}: Amend behavior related to IDs
|
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
If a thread handle is passed to svcGetProcessId, the kernel attempts to
access the process ID via the thread's instance's owning process.
Technically, this function should also be handling the kernel debug
objects as well, however we currently don't handle those kernel objects
yet, so I've left a note via a comment about it to remind myself when
implementing it in the future.
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Starts the process ID counter off at 81, which is what the kernel itself
checks against internally when creating processes. It's actually
supposed to panic if the PID is less than 81 for a userland process.
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The service call uses a 64-bit value, just like svcGetProcessId. This
amends the function signature accordingly.
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The kernel uses a 64-bit value for the thread ID, so we shouldn't be
using a 32-bit value.
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svcGetProcessId's out parameter is a pointer to a 64-bit value, not a
32-bit one.
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In the actual kernel, this is a 64-bit value, so we shouldn't be using a
32-bit type to handle it.
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service/am: Unstub GetAppletResourceUserId
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This is supposed to return the current process' ID. (0 indicates an
invalid ID for both process IDs and ARU IDs).
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Device handle should not be a random id, instead it's the current npad id
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Found during hardware testing
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service/sm: Improve debug log for RegisterService
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Now it also indicates the name and max session count. This also gives a
name to the unknown bool. This indicates if the created port is supposed
to be using light handles or regular handles internally. This is passed
to the respective svcCreatePort parameter internally.
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kernel/svc: Implement svcSetMemoryAttribute
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With all the basic backing functionality implemented, we can now unstub
svcSetMemoryAttribute.
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This puts the backing functionality for svcSetMemoryAttribute in place,
which will be utilized in a following change.
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This is shorter and more concise. This also removes the now-innaccurate
comment, as it's not returned wholesale to svcQueryMemory anymore.
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Adds the barebones enumeration constants and functions in place to
handle memory attributes, while also essentially leaving the attribute
itself non-functional.
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kernel/thread: Set default fpcr
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applets: Correct usage of SignalStateChanged event
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This was causing some games (most notably Pokemon Quest) to softlock due to an event being fired when not supposed to. This also removes a hack wherein we were firing the state changed event when the game retrieves it, which is incorrect.
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nvhost_gpu: Skip empty GPU command lists.
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Fix Service object leak on emulation stop
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Services created with the ServiceFramework base class install themselves as HleHandlers with an owning shared_ptr in the ServerPort ServiceFrameworkBase::port member variable, creating a cyclic ownership between ServiceFrameworkBase and the ServerPort, preventing deletion of the service objects.
Fix that by removing the ServiceFrameworkBase::port member because that was only used to detect multiple attempts at installing a port. Instead store a flag if the port was already installed to achieve the same functionality.
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svc: Implement yield types 0 and -1
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This will automatically occur anyway when PrepareReschedule is called
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vm_manager/svc: Modify MemoryState enum, and correct error handling for svcQueryMemory
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svcQueryProcessMemory is trivial to implement, given all the behavior
necessary for it is present, it just needs a handler for it.
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In the previous change, the memory writing was moved into the service
function itself, however it still had a problem, in that the entire
MemoryInfo structure wasn't being written out, only the first 32 bytes
of it were being written out. We still need to write out the trailing
two reference count members and zero out the padding bits.
Not doing this can result in wrong behavior in userland code in the following
scenario:
MemoryInfo info; // Put on the stack, not quaranteed to be zeroed out.
svcQueryMemory(&info, ...);
if (info.device_refcount == ...) // Whoops, uninitialized read.
This can also cause the wrong thing to happen if the user code uses
std::memcmp to compare the struct, with another one (questionable, but
allowed), as the padding bits are not guaranteed to be a deterministic
value. Note that the kernel itself also fully zeroes out the structure
before writing it out including the padding bits.
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Moves the memory writes directly into QueryProcessMemory instead of
letting the wrapper function do it. It would be inaccurate to allow the
handler to do it because there's cases where memory shouldn't even be
written to. For example, if the given process handle is invalid.
HOWEVER, if the memory writing is within the wrapper, then we have no
control over if these memory writes occur, meaning in an error case, 68
bytes of memory randomly get trashed with zeroes, 64 of those being
written to wherever the memory info address points to, and the remaining
4 being written wherever the page info address points to.
One solution in this case would be to just conditionally check within
the handler itself, but this is kind of smelly, given the handler
shouldn't be performing conditional behavior itself, it's a behavior of
the managed function. In other words, if you remove the handler from the
equation entirely, does the function still retain its proper behavior?
In this case, no.
Now, we don't potentially trash memory from this function if an invalid
query is performed.
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These should be swapped.
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The kernel returns a memory info instance with the base address set to
the end of the address space, and the size of said block as
0 - address_space_end, it doesn't set both of said members to zero.
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Gets rid of the need to directly access the managed VMAs outside of the
memory manager itself just for querying memory.
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Gets the two structures out of an unrelated header and places them with
the rest of the memory management code.
This also corrects the structures. PageInfo appears to only contain a
32-bit flags member, and the extra padding word in MemoryInfo isn't
necessary.
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Amends the MemoryState enum to use the same values like the actual
kernel does. Also provides the necessary operators to operate on them.
This will be necessary in the future for implementing
svcSetMemoryAttribute, as memory block state is checked before applying
the attribute.
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| |_|_|/ / / / /
|/| | | | | | | |
svc_wrap: Correct register index for a wrapper specialization
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This would result in svcSetMemoryAttribute getting the wrong value for
its third parameter. This is currently fine, given the service function
is stubbed, however this will be unstubbed in a future change, so this
needs to change.
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The Process object kept itself alive indefinitely because its handle_table
contains a SharedMemory object which owns a reference to the same Process object,
creating a circular ownership scenario.
Break that up by storing only a non-owning pointer in the SharedMemory object.
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| |/ / / / / /
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fsp_srv: Implement IStorage::GetSize
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Takes no input and returns the size as a u64. Needed by Katamari Damacy Reroll to boot.
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patch_manager: Add support for disabling patches
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service/fsp_srv: Correct returned value in GetGlobalAccessLogMode()
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Based off RE, the backing code only ever seems to use 0-2 as the range
of values 1 being a generic log enable, with 2 indicating logging should
go to the SD card. These are used as a set of flags internally.
Given we only care about receiving the log in general, we can just
always signify that we want logging in general.
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kernel/process: Set ideal core from metadata
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A very trivial change. If metadata is available, the process should use
it to retrieve the desired core for the process to run on.
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vm_manager: Make vma_map private
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This was only ever public so that code could check whether or not a
handle was valid or not. Instead of exposing the object directly and
allowing external code to potentially mess with the map contents, we
just provide a member function that allows checking whether or not a
handle is valid.
This makes all member variables of the VMManager class private except
for the page table.
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service/ldr: Amend layouts of NRO and NRR headers
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The first word is just a padding byte, it's not an actual entry
instruction. Also renames the rest of the entries according to
SwitchBrew.
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The padding after the magic signature value should be 12 bytes rather
than 28 bytes. The other 16 should be placed after the title ID pattern.
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| |_|_|_|/ / / /
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hle/service, hle/sm: Minor cleanup
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Combines the two into one, shortening the amount of code here.
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Only one usage of the specified objects made use of the lack of
namespacing. Given the low usage, we can just remove these.
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These auto-deduce the result based off its arguments, so there's no need
to do that work for the compiler, plus, the function return value itself
already indicates what we're returning.
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Gets rid of the need to keep the variables separate from their actual
initialization spots.
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kernel/svc: Correct behavior of svcResetSignal()
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While partially correct, this service call allows the retrieved event to
be null, as it also uses the same handle to check if it was referring to
a Process instance. The previous two changes put the necessary machinery
in place to allow for this, so we can simply call those member functions
here and be done with it.
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Process instances can be waited upon for state changes. This is also
utilized by svcResetSignal, which will be modified in an upcoming
change. This simply puts all of the WaitObject related machinery in
place.
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svcResetSignal relies on the event instance to have already been
signaled before attempting to reset it. If this isn't the case, then an
error code has to be returned.
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We don't need to specify all of the ARM interfaces explicitly.
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file_sys: Implement open source system archives
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This function simply does a handle table lookup for a writable event
instance identified by the given handle value. If a writable event
cannot be found for the given handle, then an invalid handle error is
returned. If a writable event is found, then it simply signals the
event, as one would expect.
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svcCreateEvent operates by creating both a readable and writable event
and then attempts to add both to the current process' handle table.
If adding either of the events to the handle table fails, then the
relevant error from the handle table is returned.
If adding the readable event after the writable event to the table
fails, then the writable event is removed from the handle table and the
relevant error from the handle table is returned.
Note that since we do not currently test resource limits, we don't check
the resource limit table yet.
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kernel/object: Amend handle types to distinguish between readable and writable events
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Two kernel object should absolutely never have the same handle ID type.
This can cause incorrect behavior when it comes to retrieving object
types from the handle table. In this case it allows converting a
WritableEvent into a ReadableEvent and vice-versa, which is undefined
behavior, since the object types are not the same.
This also corrects ClearEvent() to check both kernel types like the
kernel itself does.
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Another hold-over from Citra.
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Allows a process to register the resource limit as part of its handle
table.
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| |_|/ / /
|/| | | | |
svc: Reorganize svcGetInfo, handle more error cases for existing implemented info categories
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The kernel uses the handle table of the current process to retrieve the
process that should be used to retrieve certain information. To someone
not familiar with the kernel, this might raise the question of "Ok,
sounds nice, but doesn't this make it impossible to retrieve information
about the current process?".
No, it doesn't, because HandleTable instances in the kernel have the
notion of a "pseudo-handle", where certain values allow the kernel to
lookup objects outside of a given handle table. Currently, there's only
a pseudo-handle for the current process (0xFFFF8001) and a pseudo-handle
for the current thread (0xFFFF8000), so to retrieve the current process,
one would just pass 0xFFFF8001 into svcGetInfo.
The lookup itself in the handle table would be something like:
template <typename T>
T* Lookup(Handle handle) {
if (handle == PSEUDO_HANDLE_CURRENT_PROCESS) {
return CurrentProcess();
}
if (handle == PSUEDO_HANDLE_CURRENT_THREAD) {
return CurrentThread();
}
return static_cast<T*>(&objects[handle]);
}
which, as is shown, allows accessing the current process or current
thread, even if those two objects aren't actually within the HandleTable
instance.
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Our implementation of svcGetInfo was slightly incorrect in that we
weren't doing proper error checking everywhere. Instead, reorganize it
to be similar to how the kernel seems to do it.
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filesystem: De-globalize registered_cache_union
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We can just return a new instance of this when it's requested. This only
ever holds pointers to the existing registed caches, so it's not a large
object. Plus, this also gets rid of the need to keep around a separate
member function just to properly clear out the union.
Gets rid of one of five globals in the filesystem code.
|
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| | | | | |
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kernel: Divide Event into ReadableEvent and WritableEvent
|
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Used to store ReadableEvents of all events on the system.
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More hardware accurate. On the actual system, there is a differentiation between the signaler and signalee, they form a client/server relationship much like ServerPort and ClientPort.
|
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|\ \ \ \ \ \
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service/fsp_srv: Implement CleanDirectoryRecursively
|
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This is the same behavior-wise as DeleteDirectoryRecursively, with the
only difference being that it doesn't delete the top level directory in
the hierarchy, so given:
root_dir/
- some_dir/
- File.txt
- OtherFile.txt
The end result is just:
root_dir/
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service/audio/audout_u: Amend constructor initialization list order
|
| | |_|/ / / /
| |/| | | | |
| | | | | | |
| | | | | | |
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Orders the constructor initializer list the same way the members of the
class are declared. Prevents -Wreorder warnings
|
|\ \ \ \ \ \ \
| | | | | | | |
| | | | | | | | |
Fixed crash with SetNpadMode
|
| | |_|_|_|_|/
| |/| | | | |
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| | | | | | | |
fixed crash due to handheld
|
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Updates the function table for IClientEpSession based off information
provided by SwitchBrew.
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Updates the function table according to information provided by
SwitchBrew.
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Services/VI: Dereferencing an uninitialized std::optional is undefined behavior.
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Assert that it is not empty before using it in the DequeueBuffer wait callback.
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A non-existent parameter was left in some formatting calls (the logging
macro for which only does anything meaningful on debug builds)
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This code was around prior to the introduction of PushEnum, so convert
it over so we don't need to cast here.
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| | | |
This function simply converts a given index into a language code.
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Changed logging to be "Log before execution", Added more error logging, all services/svc should now log on some level
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npad: Use NPadIdToIndex to prevent invalid array access
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gpu: Rewrite GPU command list processing with DmaPusher class.
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- More accurate impl., fixes Undertale (among other games).
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|/| | | | | |
profile_manager: Save and load ProfileData from disk
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The ProfileData is a 0x80-sized structure that stores various pieces of miscellaneous data for the account.
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The opposite of the getter functions, this function sets the limit value
for a particular ResourceLimit resource category, with the restriction
that the new limit value must be equal to or greater than the current
resource value. If this is violated, then ERR_INVALID_STATE is returned.
e.g.
Assume:
current[Events] = 10;
limit[Events] = 20;
a call to this service function lowering the limit value to 10 would be
fine, however, attempting to lower it to 9 in this case would cause an
invalid state error.
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This kernel service function is essentially the exact same as
svcGetResourceLimitLimitValue(), with the only difference being that it
retrieves the current value for a given resource category using the
provided resource limit handle, rather than retrieving the limiting
value of that resource limit instance.
Given these are exactly the same and only differ on returned values, we
can extract the existing code for svcGetResourceLimitLimitValue() to
handle both values.
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This kernel service function retrieves the maximum allowable value for
a provided resource category for a given resource limit instance. Given
we already have the functionality added to the resource limit instance
itself, it's sufficient to just hook it up.
The error scenarios for this are:
1. If an invalid resource category type is provided, then ERR_INVALID_ENUM is returned.
2. If an invalid handle is provided, then ERR_INVALID_HANDLE is returned (bad thing goes in, bad thing goes out, as one would expect).
If neither of the above error cases occur, then the out parameter is
provided with the maximum limit value for the given category and success
is returned.
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This function simply creates a ResourceLimit instance and attempts to
create a handle for it within the current process' handle table. If the
kernal fails to either create the ResourceLimit instance or create a
handle for the ResourceLimit instance, it returns a failure code
(OUT_OF_RESOURCE, and HANDLE_TABLE_FULL respectively). Finally, it exits
by providing the output parameter with the handle value for the
ResourceLimit instance and returning that it was successful.
Note: We do not return OUT_OF_RESOURCE because, if yuzu runs out of
available memory, then new will currently throw. We *could* allocate the
kernel instance with std::nothrow, however this would be inconsistent
with how all other kernel objects are currently allocated.
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service/sm: Take std::string by const reference in UnregisterService
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Avoids the need to create a copy of the std::string instance
(potentially allocating).
The only reason RegisterService takes its argument by value is because
it's std::moved internally.
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|/| | | |
nvdrv: Implement/stub DumpGraphicsMemoryInfo and GetStatus.
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- Used by Undertale.
|
|\ \ \ \
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sm: Implement RegisterService and UnregisterService
|
| | | | |
| | | | |
| | | | | |
These are needed by Edizon to boot. They are used to see if a user is using SX OS, as SX OS registers a custom service called 'tx' and attempting to register a service of the same name lets the application know if it is present.
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filesystem: Clear registered union paths on factory creation
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|/| | | | |
Report resolution scaling support for vi and am
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| | | | | |
Specifying an internal resolution in yuzu now will report the scaled changes to vi and am.
|
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applets: Add StubApplet and use it as fallback when AppletId is not implemented
|
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This will log all data it receives, log all calls to its methods and push dummy data into both channels on execution.
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nvhost_ctrl_gpu: Implement IoctlGetGpuTime.
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- Used by Undertale.
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Prevents memory exceptions when the debug pad is enabled.
|
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audout_u: Add support for multiple IAudioOut streams.
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| |/ / / / / /
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| | | | | | |
| | | | | | | |
- Used by Undertale.
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|/| | | | | | |
kernel/handle_table: Minor changes
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These don't depend on class state, and are effectively implementation
details, so they can go into the cpp file .
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The previous handle table size is a holdover from Citra. The actual
handle table construct on Horizon only allows for a maximum of 1024
entries.
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| |/ / / / /
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We don't need to potentially inline the teardown logic of all of the
handle instances.
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|/| | | | | |
am/applets: Minor cleanup
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The accessor should be doing just that, accessing, rather than retaining
the lifetime of the data broker as well.
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Also resolve places where includes should have been provided, but
weren't.
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Avoids wonky wrapping and makes it nicer to read.
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The interface for shared memory was changed, but another commit was
merged that relied on the (previously public) internals of SharedMemory.
This amends that discrepancy.
|
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kernel/shared_memory: Make data members private, plus minor interface changes
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Both member functions assume the passed in target process will not be
null. Instead of making this assumption implicit, we can change the
functions to be references and enforce this at the type-system level.
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Given this doesn't mutate instance state, we can provide a
const-qualified variant as well.
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Keeps the interface consistent with the regular Create() function.
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Makes the interface nicer to use in terms of 64-bit code, as it makes it
less likely for one to get truncation warnings (and also makes sense in
the context of the rest of the interface where 64-bit types are used for
sizes and offsets
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Rather than allow unfettered access to the class internals, we hide all
members by default and create and API that other code can operate
against.
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ldr: Clean up error codes
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The separate enum isn't particularly necessary here, and the values can
just be directly put into the ResultCode instances, given the names are
also self-documenting here.
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<random> isn't necesary directly within the header and can be placed in
the cpp file where its needed. Avoids propagating random generation
utilities via a header file.
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am: Implement HLE software keyboard applet
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This cleans up most of the callbacks and such in the Applets::Applet interface, while also properly implementing all four data channels.
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a
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Allows the game to verify and send a message to the frontend.
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Allows use of software keyboard applet and future applets to be easily added by adding enum ID and a switch case.
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Provides a middleman between the Frontend provider class and the expected AM::Applets::Applet class needed by ILibraryAppletAccessor
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Adds an Initialize and Execute methods which are used by the ILibraryAppletAccessor to start and control the applet.
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Now starts the applet provided in constructor.
|
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Used by software keyboard applet for data transfer.
|
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std::stack was no longer suitable for non-trivial operations
|
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Needs to be accessible by applet files.
|
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| | | | | | |
Writes to an AM::IStorage object through an IStorageAccessor will now be preserved once the accessor is destroyed.
|
| | | | | |
| | | | | |
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Creates an AM::IStorage object with the contents of the transfer memory located at the handle provided.
|
| | | | | |
| | | | | |
| | | | | | |
Seems to be used and created identically to SharedMemory, so just reuse that.
|
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lm: Implement SetDestination by doing nothing
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This service function was likely intended to be a way to redirect where
the output of a log went. e.g. Firing a log over a network, dumping over
a tunneling session, etc.
Given we always want to see the log and not change its output. It's one
of the lucky service functions where the easiest implementation is to
just do nothing at all and return success.
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|/ / / / / /
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| | | | | | |
Cleans out the citra/3DS-specific implementation details that don't
apply to the Switch. Sets the stage for implementing ResourceLimit
instances properly.
While we're at it, remove the erroneous checks within CreateThread() and
SetThreadPriority(). While these are indeed checked in some capacity,
they are not checked via a ResourceLimit instance.
In the process of moving out Citra-specifics, this also replaces the
system ResourceLimit instance's values with ones from the Switch.
|
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|
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| | | | | |
| | | | | | |
Including finger ID, diamater x/y, and angle. Additionally, checks if the touchscreen is enabled.
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Used by developers to test games, not present on retail systems. Some games are known to respond to DebugPad input though, for example Kirby Star Allies.
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|/| | | | |
|
|\ \ \ \ \
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ldr_ro: Complete LDR:RO implementation
|
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|
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| | | | | | |
Includes actual unmapping and address error checking.
|
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| | | | | | |
Includes NRO and BSS error checking, maximum loaded NRO check, NRR hash check, and proper remapping of BSS data.
|
| | | | | |
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| | | | | |
| | | | | | |
Includes initialization check, proper address check, alignment check, and actual unloading of a loaded NRR.
|
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| | | | | |
| | | | | |
| | | | | | |
Includes parameter error checking, hash enforcement, initialization check, and max NRR load check.
|
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
Credits to Subv
|
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
Fixes unmapped spam in SMP and buffer size errors in some other games
|
|\ \ \ \ \ \
| | | | | | |
| | | | | | | |
Implemented CalculateStandardUserSystemClockDifferenceByUser
|
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| | | | | | |
| | | | | | |
| | | | | | | |
Seems pokemon calls this sometimes and it caused "random crashes"
|
|\ \ \ \ \ \ \
| | | | | | | |
| | | | | | | | |
vi: Implement TransactParcel for Disconnect and DetachBuffer
|
| | |_|_|_|/ /
| |/| | | | |
| | | | | | |
| | | | | | | |
Used by homebrew on exit. According to switchbrew, returns an empty response parcel with one zero in it.
|
|\ \ \ \ \ \ \
| |_|_|_|/ / /
|/| | | | | | |
svc: ResetSignal is not stubbed
|
| | | | | | |
| | | | | | |
| | | | | | | |
https://user-images.githubusercontent.com/20753089/48677874-b8e01c80-eb7b-11e8-8043-b99faa29022c.PNG
|
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|
|\ \ \ \ \ \ \
| | | | | | | |
| | | | | | | | |
Added various bluetooth based cmds for palma
|
| | |_|_|_|/ /
| |/| | | | |
| | | | | | |
| | | | | | | |
It seems palma is done through bluetooth, we need this for pokemon go however more research needs to be done when we actually get palma working. This is presumably used for transfering data between the controller and the console, it does not seem for actual input as far as I know.
|
|\ \ \ \ \ \ \
| | | | | | | |
| | | | | | | | |
hwopus: DecodeInterleavedWithPerformance: Fix ordering of output parameters.
|
| | |_|_|/ / /
| |/| | | | |
| | | | | | |
| | | | | | | |
- Fixes audio issues with Pokemon: Let's Go Pikachu & Eevee.
|
|/ / / / / /
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
Similar to PR 1706, which cleans up the error codes for the filesystem
code, but done for the kernel error codes. This removes the ErrCodes
namespace and specifies the errors directly. This also fixes up any
straggling lines of code that weren't using the named error codes where
applicable.
|
|\ \ \ \ \ \
| | | | | | |
| | | | | | | |
Implement SetMemoryPermission
|
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|
| | |_|/ / /
| |/| | | | |
|
|\ \ \ \ \ \
| | | | | | |
| | | | | | | |
game_list: Optimize game list refresh
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
Prevents unnecessary re-reads of the metadata and unnecessary temporary objects.
|
|\ \ \ \ \ \ \
| | | | | | | |
| | | | | | | | |
file_sys/errors: Clean up error code values
|
| | |_|/ / / /
| |/| | | | |
| | | | | | |
| | | | | | | |
Keeps filesystem-related error codes in one spot.
|
|/ / / / / /
| | | | | |
| | | | | |
| | | | | | |
Currently unclear what these do yet, will be researched at a later time when we want to implement palma.
|
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| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
* Fixed priority switching edge case for handheld
We accidently used controller index instead of npad id
* Moved NPadIdToIndex
|
|\ \ \ \ \ \
| | | | | | |
| | | | | | | |
csrng: Use random integer distribution instead of raw engine
|
| | |_|_|/ /
| |/| | | |
| | | | | |
| | | | | | |
Prevents returning the same value every single call.
|
|\ \ \ \ \ \
| | | | | | |
| | | | | | | |
kernel/thread: Deduplicate scheduler switching code
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
The code in both places was the same verbatim, so we can extract it to a
function to deduplicate the logic.
|
|\ \ \ \ \ \ \
| | | | | | | |
| | | | | | | | |
patch_manager: Add support for dumping uncompressed NSOs
|
| | |_|_|_|/ /
| |/| | | | |
| | | | | | |
| | | | | | | |
Equates to yuzu_dir/dump/<title id>/
|
|\ \ \ \ \ \ \
| |_|_|/ / / /
|/| | | | | | |
service/audren_u: Forward RequestUpdateAuto through the same function as RequestUpdate
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
Based off RE, they both currently go through the same codepath with no
difference in behavior.
|
|\ \ \ \ \ \ \
| | | | | | | |
| | | | | | | | |
acc/profile_manager: Minor cleanup-related changes
|
| | | | | | | | |
|
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
Avoids relying on fmt always being indirectly included.
|
|\ \ \ \ \ \ \ \
| | | | | | | | |
| | | | | | | | | |
service/acc: Correct error case within TrySelectUserWithoutInteraction()
|
| |/ / / / / / /
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
empty() in this case will always return false, since the returned
container is a std::array. Instead, check if all given users are invalid
before returning the error code.
|
|\ \ \ \ \ \ \ \
| | | | | | | | |
| | | | | | | | | |
nfp: Correct erroneous sizeof expression within GetTagInfo()
|
| | |_|_|/ / / /
| |/| | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
The previous expression would copy sizeof(size_t) amount of bytes (8 on
a 64-bit platform) rather than the full 10 bytes comprising the uuid
member.
Given the source and destination types are the same, we can just use an
assignment here instead.
|
|\ \ \ \ \ \ \ \
| | | | | | | | |
| | | | | | | | | |
hid/npad: Add missing break in switch statement within Controller_NPad::OnUpdate
|
| |/ / / / / / / |
|
|\ \ \ \ \ \ \ \
| |_|/ / / / / /
|/| | | | | | | |
service: Mark MakeFunctionString with the [[maybe_unused]] attribute.
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| |/ / / / / /
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
When yuzu is compiled in release mode this function is unused, however,
when compiled in debug mode, it's used within a LOG_TRACE statement.
This prevents erroneous compilation warnings about an unused function
(that isn't actually totally unused).
|
|\ \ \ \ \ \ \
| |_|/ / / / /
|/| | | | | | |
svc: Use proper random entropy generation algorithm
|
| |/ / / / / |
|
|\ \ \ \ \ \
| | | | | | |
| | | | | | | |
kernel/process: Migrate heap-related memory management out of the process class and into the vm manager
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
Now that we've moved all of the heap-related stuff to the VMManager
class, we can unstub this function, as the necessary members are visible
now.
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| |/ / / / /
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
Avoids a breach of responsibilities in the interface and keeps the
direct code for memory management within the VMManager class.
|
|\ \ \ \ \ \
| | | | | | |
| | | | | | | |
hle/audren_u: Implement Get/SetRenderingTimeLimit
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| |/ / / / /
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
These appear to be a basic getter and setter pair, so these are fairly
trivial to implement and get out of the way.
|
|\ \ \ \ \ \
| |/ / / / /
|/| | | | | |
[ns|fsp_srv]: Implement various functions to boot Checkpoint
|
| | | | | |
| | | | | |
| | | | | | |
Returns the raw NACP bytes and the raw icon bytes into a title-provided buffer. Pulls from Registration Cache for control data, returning all zeros should it not exist.
|
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
An object to read SaveDataInfo objects, which describe a unique save on the system. This implementation iterates through all the directories in the save data space and uses the paths to reconstruct the metadata.
|
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| | | | | |
| | | | | | |
Needed by Checkpoint. Returns an object that can iterate through all savedata on the system.
|
| |/ / / / |
|
|\ \ \ \ \
| | | | | |
| | | | | | |
csrng: Add config option to set RNG seed
|
| | | | | | |
|
| | |_|_|/
| |/| | | |
|
|\ \ \ \ \
| |/ / / /
|/| | | | |
Implement GetClockSnapshot, ToPosixTime & ToPosixTimeWithMyRule
|
| | | | | |
|
| | | | |
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| | | | |
| | | | | |
Added instead of using a seperate PR to prevent conflicts
|
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|
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| | | | | |
Needed by megaman 11
|
|\ \ \ \ \
| |/ / / /
|/| | | | |
Ability to switch between docked and undocked mode in-game
|
| | | | | |
|
| | | | |
| | | | |
| | | | |
| | | | | |
Started implementation of the AM message queue mainly used in state getters. Added the ability to switch docked mode whilst in game without stopping emulation. Also removed some things which shouldn't be labelled as stubs as they're implemented correctly
|
|\ \ \ \ \
| | | | | |
| | | | | | |
Updated npad styles on holdtype switches
|
| |/ / / /
| | | | |
| | | | |
| | | | | |
Fixes input for megaman
|
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| | | | |
| | | | |
| | | | | |
* svcBreak now dumps information from the debug buffer passed
info1 and info2 seem to somtimes hold an address to a buffer, this is usually 4 bytes or the size of the int and contains an error code. There's other circumstances where it can be something different so we hexdump these to examine them at a later date.
* Addressed comments
|
| | | | | |
|
| | | | | |
|
|/ / / /
| | | |
| | | |
| | | | |
Needed for Shantae - Half-Genie Hero - Ultimate Edition!
|
|\ \ \ \
| | | | |
| | | | | |
Fixed HID crash when launching more than 1 game & signaled styleset change event
|
| | | | |
| | | | |
| | | | |
| | | | | |
This should fix crashes when launching multiple games in yuzu
|
| |_|_|/
|/| | | |
|
|/ / / |
|
|\ \ \
| | | |
| | | | |
configure_system: Contrain profile usernames to 32 characters
|
| |/ /
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
Previously, we would let a user enter an unbounded name and then
silently truncate away characters that went over the 32-character limit.
This is kind of bad from the UX point of view, because we're essentially
not doing what the user intended in certain scenarios.
Instead, we clamp it to 32 characters and make that visually apparent in
the dialog box to provide a name for a user.
|
| |/
|/|
| |
| | |
Updated based off information on SwitchBrew.
|
| |
| |
| |
| | |
Cleans up unused includes and trims off some dependencies on externals.
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
* get rid of boost::optional
* Remove optional references
* Use std::reference_wrapper for optional references
* Fix clang format
* Fix clang format part 2
* Adressed feedback
* Fix clang format and MacOS build
|
|\ \
| | |
| | | |
hle_ipc: Make GetDomainMessageHeader return a regular pointer
|
| | |
| | |
| | |
| | | |
Gets rid of the need to call the getter and then check for null.
|
| |/
| |
| |
| |
| | |
Nothing requires the shared owner ship here, so we can just return a
plain pointer.
|
|/ |
|
|\
| |
| | |
svc: Implement svcGetInfo command 0xF0000002
|
| |
| |
| |
| | |
Nothing from this enum is intended to be used outside of this function.
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
This retrieves:
if (curr_thread == handle_thread) {
result = total_thread_ticks + (hardware_tick_count - last_context_switch_ticks);
} else if (curr_thread == handle_thread && sub_id == current_core_index) {
result = hardware_tick_count - last_context_switch_ticks;
}
|
|/ |
|
|\
| |
| | |
yuzu/main: Notify user of loading errors with Amiibo data
|
| |
| |
| |
| |
| | |
We shouldn't silently continue if loading failed, since the general
assumption is that no messages showing up implicitly indicates success.
|
| |
| |
| |
| | |
- This is an incomplete implementation. It was tested with Super Mario Party.
|
| | |
|
| | |
|
|\ \
| | |
| | | |
service/usb: Update service function tables
|
| | |
| | |
| | |
| | | |
Updated based off the information provided by Hexkyz on Switchbrew.
|
|\ \ \
| | | |
| | | | |
service/acc: Silence compiler truncation warnings
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
This is just flat data, so it doesn't really need to be in the function
itself. This also allows deduplicating the constant for the backup size
in GetImageSize().
|
| | | |
| | | |
| | | |
| | | |
| | | | |
Silences compiler warnings related to truncation. This also introduces a
small helper function to perform the clamping of the image size.
|
| |/ /
| | |
| | |
| | | |
Allows unindenting the other branch's code.
|
|\ \ \
| | | |
| | | | |
kernel/error: Amend error return code values
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
Now that we've gotten the innaccurate error codes out of the way, we can
finally toss away a bunch of these, trimming down the error codes to
ones that are actually used and knocking out two TODO comments.
|
| | | |
| | | |
| | | |
| | | | |
This is more consistent with what the kernel does.
|
| | | | |
|
| | | |
| | | |
| | | |
| | | | |
This is what the kernel does in this instance.
|
| | | |
| | | |
| | | |
| | | | |
These are now entirely unused and can be removed.
|
| | | |
| | | |
| | | |
| | | |
| | | | |
Like with the previous change, the kernel doesn't return NOT_AUTHORIZED
here. It returns INVALID_THREAD_PRIORITY.
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
All priority checks are supposed to occur before checking the validity
of the thread handle, we're also not supposed to return
ERR_NOT_AUTHORIZED here.
|
| | | |
| | | |
| | | |
| | | |
| | | | |
The kernel appears to return 0xE601 for this situation. Particularly in
svcWaitSynchronization, svcReplyAndReceive, and svcGetThreadContext
|
| |/ /
| | |
| | |
| | | |
The kernel appears to return 0xF601 for this case.
|
|\ \ \
| | | |
| | | | |
profile_manager: Use std::optional instead of boost::optional
|
| |/ /
| | |
| | |
| | |
| | | |
Now that we can actually use std::optional on macOS, we don't need to
continue using boost::optional here.
|
|\ \ \
| | | |
| | | | |
npad: Remove unused controller variable from OnInit()
|
| | |/
| |/|
| | |
| | |
| | | |
This also gets rid of variable shadowing related to the lambda parameter
a little bit below this code as well.
|
|\ \ \
| |_|/
|/| | |
aoc_u: Make use of previously-unused CheckAOCTitleIDMatchesBase() function
|
| |/
| |
| |
| |
| |
| |
| |
| | |
We can just call the function instead of duplicating the code here. This
also prevents an unused function warning.
We also don't need to take the lambda capture by reference. It's just a
u64 value, so by value is fine here.
|
|\ \
| |/
|/| |
qt: Add UI to manage emulated user profiles
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
|\ \
| |/
|/| |
Added break types to svcBreak
|
| | |
|
| |
| |
| |
| | |
There seems to be more such as type 1, and 2. Unsure what these currently are but when a game hits them we can investigate and add the rest
|
| |
| |
| |
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| |
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| |
| |
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| |
| |
| |
| |
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| |
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| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
* Fixed conflict with nfp
* Few fixups for nfc
* Conflict 2
* Fixed AttachAvailabilityChangeEvent
* Conflict 3
* Fixed byte padding
* Refactored amiibo to not reside in "System"
* Removed remaining references of nfc from system
* used enum for Nfc GetStateOld
* Added missing newline
* Moved file operations to front end
* Conflict 4
* Amiibos now use structs and added mutexes
* Removed amiibo_path
|
|\ \
| | |
| | | |
patch_manager: Add support for LayeredFS on DLC RomFS
|
| | | |
|
|\ \ \
| |_|/
|/| | |
kernel/process: Make the handle table per-process
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
In the kernel, there isn't a singular handle table that everything gets
tossed into or used, rather, each process gets its own handle table that
it uses. This currently isn't an issue for us, since we only execute one
process at the moment, but we may as well get this out of the way so
it's not a headache later on.
|
|\ \ \
| | | |
| | | | |
psm: Add psm service and stub commands 0 and 1
|
| | | |
| | | |
| | | | |
Used by LovePotion Lua Homebrew. Stubbed as connected to official Nintendo Switch dock.
|
| | | |
| | | |
| | | |
| | | | |
Used by LovePotion Lua Homebrew. Stubbed to return 100% charge.
|
| |/ /
| | |
| | |
| | | |
Seems to be the power controller. Listed in switchbrew under the category PTM services.
|
|\ \ \
| | | |
| | | | |
svc: Fix vma boundary check in svcQueryMemory
|
| |/ /
| | |
| | |
| | |
| | |
| | | |
This should be comparing against the queried process' vma_map, not the
current process'. The only reason this hasn't become an issue yet is we
currently only handle one process being active at any time.
|
| | | |
|
| | |
| | |
| | |
| | | |
Updated based off information provided by Switchbrew.
|
| | |
| | |
| | |
| | | |
Added based off information provided by Switchbrew.
|
| | |
| | |
| | |
| | | |
Updated based off information from Switchbrew
|
| | |
| | |
| | |
| | |
| | |
| | | |
Also introduces the new prepo:a2 service.
Updated based off information provided by Switchbrew.
|
| | |
| | |
| | |
| | | |
Updated based off information provided by Switchbrew.
|
|/ /
| |
| |
| | |
This is a subset of the better-hid-2 changes, this fixes input in various games which don't support dual joycons. This pr will search for the next best controller which is supported by the current game
|
|\ \
| | |
| | | |
svc: Add missing sanitizing checks for MapSharedMemory/UnmapSharedMemory
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
Now that the changes clarifying the address spaces has been merged, we
can wrap the checks that the kernel performs when mapping shared memory
(and other forms of memory) into its own helper function and then use
those within MapSharedMemory and UnmapSharedMemory to complete the
sanitizing checks that are supposed to be done.
|
|\ \ \
| | | |
| | | | |
service: Update function tables
|
| | | |
| | | |
| | | |
| | | | |
Updated based off information provided by Switchbrew.
|
| | | |
| | | |
| | | |
| | | | |
Updated based off information provided by Switchbrew.
|
| | | |
| | | |
| | | |
| | | | |
Updated based off information provided by Switchbrew.
|
| | | |
| | | |
| | | |
| | | | |
Updated based off information provided by switchbrew.
|
| | | |
| | | |
| | | |
| | | | |
Updated based off information provided by Switchbrew.
|
| | | |
| | | |
| | | |
| | | | |
Added based off information provided by Switchbrew
|
| | | |
| | | |
| | | |
| | | | |
Updated based off information provided by Switchbrew.
|
| | | |
| | | |
| | | |
| | | | |
Updated based on information from Switchbrew.
|
|\ \ \ \
| | | | |
| | | | | |
aoc_u: Stub GetAddOnContentListChangedEvent
|
| | | | |
| | | | |
| | | | |
| | | | | |
This event signals the game when new DLC is purchased from the eShop while the game is running. Since, for the forseeable future, yuzu will not have this ability, it seems safe to stub with a dummy event that will never fire. This is needed to boot Sonic Mania Plus (update v1.04).
|
|\ \ \ \ \
| |/ / / /
|/| | | | |
hid: Minor cleanup-related changes
|
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
swap.h only needs to be present in the header for the type aliases and
definitions, it's not actually needed in the cpp files though. input.h
is just unused entirely in xpad.h
|
| | | | |
| | | | |
| | | | |
| | | | | |
Given it's unused, we may as well toss it.
|
| | | | | |
|
| | | | |
| | | | |
| | | | |
| | | | | |
This is only useful in headers.
|
| | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
This is just a lookup table, and since it's private, there's nothing
really stateful about it, so we can just move it into the cpp file.
|
| | | | |
| | | | |
| | | | |
| | | | | |
This literally does nothing.
|
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
These classes are non-trivial and are definitely going to be changed in
the future, so we default these to prevent issues with forward
declarations, and to keep the compiler from inlining tear-down code.
|
| | |/ /
| |/| |
| | | |
| | | | |
The destructor doesn't need to be a pure-virtual function.
|
| |/ /
|/| |
| | |
| | | |
Needed by arms due to new hid rework
|
|\ \ \
| | | |
| | | | |
svc: Add missing error checks in svcArbitrateLock/svcArbitrateUnlock
|
| | | |
| | | |
| | | |
| | | |
| | | | |
The kernel itself checks whether or not the provided addresses are word
aligned before continuing, so we should be doing the same.
|
| |/ /
| | |
| | |
| | |
| | | |
Aligning on 4KB pages isn't a Switch-specific thing, so this can be
moved to common so it can be used with other things as well.
|
|/ /
| |
| |
| | |
InitializeWithId needs to return an id which is a u32 which should be a non zero value
|
|\ \
| | |
| | | |
"Better Hid" Rework Part 1
|
| | |
| | |
| | |
| | | |
Reason for the change is to allow both docked and undocked mode to work
|
| | | |
|
| | |
| | |
| | |
| | | |
Kirby input still doesn't work, should fix a lot of other games
|
| | |
| | |
| | |
| | | |
Used by Mario Party
|
| | |
| | |
| | |
| | | |
HandheldVariant is for specific games which expect handheld controllers to be at position 8(kirby), however this doesn't fix all games as some games require handhelds to be at position 0(snipperclips)
|
| | | |
|
| | |
| | |
| | |
| | | |
Fixes arms
|
| | | |
|
| | | |
|
| | | |
|
|\ \ \
| |_|/
|/| | |
svc: Clarify enum values for AddressSpaceBaseAddr and AddressSpaceSize in svcGetInfo()
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
So, one thing that's puzzled me is why the kernel seemed to *not* use
the direct code address ranges in some cases for some service functions.
For example, in svcMapMemory, the full address space width is compared
against for validity, but for svcMapSharedMemory, it compares against
0xFFE00000, 0xFF8000000, and 0x7FF8000000 as upper bounds, and uses
either 0x200000 or 0x8000000 as the lower-bounds as the beginning of the
compared range. Coincidentally, these exact same values are also used in
svcGetInfo, and also when initializing the user address space, so this
is actually retrieving the ASLR extents, not the extents of the address
space in general.
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
* Implement VI ConvertScalingMode
* Fixed push enum
* Scale mode now uses Nintendo scale mode as an enum as well
|
|\ \ \
| | | |
| | | | |
core: Convert shared_ptr instances into unique_ptr instances where applicable for System and Cpu
|
| | | | |
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
The data retrieved in these cases are ultimately chiefly owned by either
the RegisteredCache instance itself, or the filesystem factories. Both
these should live throughout the use of their contained data. If they
don't, it should be considered an interface/design issue, and using
shared_ptr instances here would mask that, as the data would always be
prolonged after the main owner's lifetime ended.
This makes the lifetime of the data explicit and makes it harder to
accidentally create cyclic references. It also makes the interface
slightly more flexible than the previous API, as a shared_ptr can be
created from a unique_ptr, but not the other way around, so this allows
for that use-case if it ever becomes necessary in some form.
|
|\ \ \ \
| |/ / /
|/| | | |
aoc: Fix various bugs in current AOC implementation
|
| | | |
| | | |
| | | | |
Falls back to title ID + 0x1000, which is what HOS does.
|
| | | | |
|
|\ \ \ \
| |_|/ /
|/| | | |
filesystem: Make CreateFactories() and InstallInterface() take a VfsFilesystem by reference
|
| |/ /
| | |
| | |
| | |
| | |
| | |
| | | |
Neither of these functions alter the ownership of the provided pointer,
so we can simply make the parameters a reference rather than a direct
shared pointer alias. This way we also disallow passing incorrect memory values like
nullptr.
|
|\ \ \
| | | |
| | | | |
svc: Implement svcGetProcessInfo
|
| |/ /
| | |
| | |
| | |
| | |
| | |
| | | |
A fairly basic service function, which only appears to currently support
retrieving the process state. This also alters the ProcessStatus enum to
contain all of the values that a kernel process seems to be able of
reporting with regards to state.
|
|/ /
| |
| |
| | |
This should help diagnose crashes easier and prevent many users thinking that a game is still running when in fact it's just an audio thread still running(this is typically not killed when svcBreak is hit since the game expects us to do this)
|
|\ \
| | |
| | | |
kernel/process: Make CodeSet a regular non-inherited object
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
These only exist to ferry data into a Process instance and end up going
out of scope quite early. Because of this, we can just make it a plain
struct for holding things and just std::move it into the relevant
function. There's no need to make this inherit from the kernel's Object
type.
|
|\ \ \
| | | |
| | | | |
svc: Fix typos in sanitizing checks for MapMemory/UnmapMemory
|
| |/ / |
|
|\ \ \
| | | |
| | | | |
Fixed incorrect types for svcBreak
|
| | | | |
|
| | | |
| | | |
| | | |
| | | | |
signal_debugger seems like a more fitting name
|
| | |/
| |/|
| | |
| | | |
svcBreak reason should be a u32, not a u64.
|
|\ \ \
| | | |
| | | | |
Passing an invalid nmap handle to Remap should throw an error
|
| | | | |
|
| | | |
| | | |
| | | |
| | | | |
Added error for invalid nmap handles
|
|\ \ \ \
| | | | |
| | | | | |
thread: Remove unnecessary memset from ResetThreadContext()
|
| | |_|/
| |/| |
| | | |
| | | |
| | | |
| | | | |
Regular value initialization is adequate here for zeroing out data. It
also has the benefit of not invoking undefined behavior if a non-trivial
type is ever added to the struct for whatever reason.
|
|\ \ \ \
| |/ / /
|/| | | |
Added error codes for nvmap
|
| | | | |
|
| |/ / |
|
|\ \ \
| | | |
| | | | |
HwOpus, Implemented DecodeInterleavedWithPerformance
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Used by sonic ages
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svc: Add missing address range sanitizing checks to MapMemory/UnmapMemory
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This adds the missing address range checking that the service functions
do before attempting to map or unmap memory. Given that both service
functions perform the same set of checks in the same order, we can wrap
these into a function and just call it from both functions, which
deduplicates a little bit of code.
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There's no real need to use a shared pointer in these cases, and only
makes object management more fragile in terms of how easy it would be to
introduce cycles. Instead, just do the simple thing of using a regular
pointer. Much of this is just a hold-over from citra anyways.
It also doesn't make sense from a behavioral point of view for a
process' thread to prolong the lifetime of the process itself (the
process is supposed to own the thread, not the other way around).
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When loading NROs, svcBreak is called to signal to the debugger that a new "module" is loaded. As no debugger is technically attached we shouldn't be killing the programs execution.
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Fixed assertion due to CountAddOnContent & Casting warnings
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Word count should be 3 since we're pushing a result code and a u32.
Also fixed up compiler warnings due to casting
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Hardware tests show that trying to unmap an unmapped buffer already should always succeed. Hardware test was tested up to 32 iterations of attempting to unmap
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loader: Add support for packed updates
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This will allow us to easily remove the use of "NFC" in "System"
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This was the result of a typo accidentally introduced in
e51d715700a35a8f14e5b804b6f7553c9a40888b. This restores the previous
correct behavior.
The behavior with the reference was incorrect and would cause some games
to fail to boot.
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Conceptually, it doesn't make sense for a thread to be able to persist
the lifetime of a scheduler. A scheduler should be taking care of the
threads; the threads should not be taking care of the scheduler.
If the threads outlive the scheduler (or we simply don't actually
terminate/shutdown the threads), then it should be considered a bug
that we need to fix.
Attributing this to balika011, as they opened #1317 to attempt to fix
this in a similar way, but my refactoring of the kernel code caused
quite a few conflicts.
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kernel/thread: Make all instance variables private
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Many of the member variables of the thread class aren't even used
outside of the class itself, so there's no need to make those variables
public. This change follows in the steps of the previous changes that
made other kernel types' members private.
The main motivation behind this is that the Thread class will likely
change in the future as emulation becomes more accurate, and letting
random bits of the emulator access data members of the Thread class
directly makes it a pain to shuffle around and/or modify internals.
Having all data members public like this also makes it difficult to
reason about certain bits of behavior without first verifying what parts
of the core actually use them.
Everything being public also generally follows the tendency for changes
to be introduced in completely different translation units that would
otherwise be better introduced as an addition to the Thread class'
public interface.
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aoc_u: Fix edge case with DLC that causes breaks
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In some games (Splatoon 2 and Splatoon 2 Splatfest World Premiere, notably), pass offset=0 and count=2047 into the ListAddOnContent method which should return all DLCs for the current title. The (presumably) intended behavior is to successfully return a empty array but because of a < v. <= in an if statement, a failure error code was returned causing these games to svcBreak. This fixes that if statement.
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services/fsp_srv: Amend service function table
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Adds new functions that have been given names to the table. Information
is based off what is provided on Switchbrew.
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Amends the lbl service table to include new names of functions that were
added to Switchbrew.
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Command #5
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Commands #2, #3, and #7
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Implement ISystemDisplayService::GetDisplayMode
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Now that we have all of the rearranging and proper structure sizes in
place, it's fairly trivial to implement svcGetThreadContext(). In the
64-bit case we can more or less just write out the context as is, minus
some minor value sanitizing. In the 32-bit case we'll need to clear out
the registers that wouldn't normally be accessible from a 32-bit
AArch32 exectuable (or process).
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This will be necessary for the implementation of svcGetThreadContext(),
as the kernel checks whether or not the process that owns the thread
that has it context being retrieved is a 64-bit or 32-bit process.
If the process is 32-bit, then the upper 15 general-purpose registers
and upper 16 vector registers are cleared to zero (as AArch32 only has
15 GPRs and 16 128-bit vector registers. not 31 general-purpose
registers and 32 128-bit vector registers like AArch64).
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Makes the public interface consistent in terms of how accesses are done
on a process object. It also makes it slightly nicer to reason about the
logic of the process class, as we don't want to expose everything to
external code.
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kernel/object: Remove unnecessary std::move from DynamicObjectCast()
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boost::static_pointer_cast for boost::intrusive_ptr (what SharedPtr is),
takes its parameter by const reference. Given that, it means that this
std::move doesn't actually do anything other than obscure what the
function's actual behavior is, so we can remove this. To clarify, this
would only do something if the parameter was either taking its argument
by value, by non-const ref, or by rvalue-reference.
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process/vm_manager: Initial modifications to load NPDM metadata
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The locations of these can actually vary depending on the address space
layout, so we shouldn't be using these when determining where to map
memory or be using them as offsets for calculations. This keeps all the
memory ranges flexible and malleable based off of the virtual memory
manager instance state.
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Previously, these were reporting hardcoded values, but given the regions
can change depending on the requested address spaces, these need to
report the values that the memory manager contains.
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Given games can also request a 32-bit or 39-bit address space, we
shouldn't be hardcoding the address space range as 36-bit.
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Rather than hard-code the address range to be 36-bit, we can derive the
parameters from supplied NPDM metadata if the supplied exectuable
supports it. This is the bare minimum necessary for this to be possible.
The following commits will rework the memory code further to adjust to
this.
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stream: Preserve enum class type in GetState()
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Preserves the meaning/type-safetiness of the stream state instead of
making it an opaque u32. This makes it usable for other things outside
of the service HLE context.
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kernel/scheduler: Take ARM_Interface instances by reference
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It doesn't make sense to allow a scheduler to be constructed around a
null pointer.
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service: Add missing headers inclusions where applicable
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Gets rid of a few indirect inclusions.
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file_sys: Add support for LayeredFS mods
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svc: Updated svc names
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* Implemented fatal:u properly
fatal:u now is properly implemented with all the ipc cmds. Error reports/Crash reports are also now implemented for fatal:u. Crash reports save to yuzu/logs/crash_reports/
The register dump is currently known as sysmodules send all zeros. If there are any non zero values for the "registers" or the unknown values, let me know!
* Fatal:U fixups
* Made fatal:u execution break more clear
* Fatal fixups
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* Stubbed IRS
Currently we have no ideal way of implementing IRS. For the time being we should have the functions stubbed until we come up with a way to emulate IRS properly.
* Added IRS to logging backend
* Forward declared shared memory for irs
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Corrected SSL::SetInterfaceVersion
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Should be a single u32
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Reduces the use of Process class members externally and keeps most code
related to tearing down a process with the rest of the process code.
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Allows making several members of the process class private, it also
avoids going through Core::CurrentProcess() just to retrieve the owning
process.
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kernel/thread: Use owner_process when setting the page table in SetupMainThread()
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The owning process of a thread is required to exist before the thread,
so we can enforce this API-wise by using a reference. We can also avoid
the reliance on the system instance by using that parameter to access
the page table that needs to be set.
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arm_interface: Replace kernel vm_manager include with a forward declaration
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Avoids an unnecessary inclusion and also uncovers three places where
indirect inclusions were relied upon, which allows us to also resolve
those.
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Added IRequest::Submit
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This fixes updated versions of SMO. Currently unable to test as I don't have an updated version
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Even though setting this value to 3 is more correct. We break more games than we fix due to missing implementations. We should keep this as 0 for the time being
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Needed because of the recent nim fixes
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* Reworked incorrect nifm stubs
Need confirmation on `CreateTemporaryNetworkProfile`, unsure which game uses it but according to reversing. It should return a uuid which we currently don't do.
Any 0 client id is considered an invalid client id.
GetRequestState 0 is considered invalid.
* Fixups for nifm
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Fixed GetAccountId stub, Added error code for OpenDirectory and added ActivateNpadWithRevision
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With these, `Nintendo Entertainment System - Nintendo Switch Online` loads
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Due to keeping the code style consistent in the yuzu codebase. `rb = rp.MakeBuilder(...)` was replaced with `rb{ctx, ...}`
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Implemented IProfile::GetImageSize
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Implemented GetDefaultDisplayResolution
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svc_wrap: Convert the PARAM macro into a function
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This can just be a regular function, getting rid of the need to also
explicitly undef the define at the end of the file. Given FuncReturn()
was already converted into a function, it's #undef can also be removed.
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Stubbed ActivateConsoleSixAxisSensor & StartConsoleSixAxisSensor
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* Fix bug where default username value for yuzu_cmd create an userprofile with uninitialize data as username
* Fix format
* Apply code review changes
* Remove nullptr check
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kernel/svc: Handle invalid address cases within svcArbitrateLock() and svcArbitrateUnlock()
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We already have a ResultCode constant for the case of an invalid
address, so we can just use it instead of re-rolling that ResultCode
type.
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The kernel does the equivalent of the following check before proceeding:
if (address + 0x8000000000 < 0x7FFFE00000) {
return ERR_INVALID_MEMORY_STATE;
}
which is essentially what our IsKernelVirtualAddress() function does. So
we should also be checking for this.
The kernel also checks if the given input addresses are 4-byte aligned,
however our Mutex::TryAcquire() and Mutex::Release() functions already
handle this, so we don't need to add code for this case.
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This modifies the CPU interface to more accurately match an
AArch64-supporting CPU as opposed to an ARM11 one. Two of the methods
don't even make sense to keep around for this interface, as Adv Simd is
used, rather than the VFP in the primary execution state. This is
essentially a modernization change that should have occurred from the
get-go.
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service/vi: Replace includes with forward declarations where applicable
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kernel/errors: Amend error code for ERR_NOT_FOUND
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This is the value returned by the kernel for svcConnectToNamedPort() if
the named port cannot be found.
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services/sm: Amend error code constants
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Courtesy of @ogniK5377.
This also moves them into the cpp file and limits the visibility to
where they're directly used. It also gets rid of unused or duplicate
error codes.
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kernel/svc: Handle a few error cases within memory-related functions
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The kernel caps the size limit of shared memory to 8589930496 bytes (or
(1GB - 512 bytes) * 8), so approximately 8GB, where every GB has a 512
byte sector taken off of it.
It also ensures the shared memory is created with either read or
read/write permissions for both permission types passed in, allowing the
remote permissions to also be set as "don't care".
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Part of the checking done by the kernel is to check if the given
address and size are 4KB aligned, as well as checking if the size isn't
zero. It also only allows mapping shared memory as readable or
read/write, but nothing else, and so we shouldn't allow mapping as
anything else either.
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The kernel checks if the addresses and given size is 4KB aligned before
continuing onwards to map the memory.
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The kernel checks if the given size is a multiple of 2MB and <= to 4GB
before going ahead and attempting to allocate that much memory.
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Port #4192 from Citra: "svc: change unknown to thread in CreateThread"
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kernel/thread: Include thread-related enums within the kernel namespace
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Previously, these were sitting outside of the Kernel namespace, which
doesn't really make sense, given they're related to the Thread class
which is within the Kernel namespace.
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service: Use nested namespace specifiers where applicable
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There were a few places where nested namespace specifiers weren't being
used where they could be within the service code. This amends that to
make the namespacing a tiny bit more compact.
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|/| |
services/pl_u: Add missing Korean font to the fallback case for shared fonts
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Previously this wasn't using the Korean font at all.
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pl_u: Eliminate mutable file-scope state
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Converts the PL_U internals to use the PImpl idiom and makes the state
part of the Impl struct, eliminating mutable global/file state.
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kernel/errors: Amend invalid thread priority and invalid processor ID error codes
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This is what the kernel does for an out-of-range processor ID.
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While unlikely, it does avoid constructing a std::string and
unnecessarily calling into the memory code if a game or executable
decides to be really silly about their logging.
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This should be a u64 to represent size.
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service/prepo: Move class into the cpp file
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This doesn't need to be exposed within the header and be kept in the
translation unit, eliminating the need to include anything within the
header.
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A few headers were including other headers when a forward declaration
can be used instead, allowing the include to be moved to the cpp file.
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hle/service: Default constructors and destructors in the cpp file where applicable
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When a destructor isn't defaulted into a cpp file, it can cause the use
of forward declarations to seemingly fail to compile for non-obvious
reasons. It also allows inlining of the construction/destruction logic
all over the place where a constructor or destructor is invoked, which
can lead to code bloat. This isn't so much a worry here, given the
services won't be created and destroyed frequently.
The cause of the above mentioned non-obvious errors can be demonstrated
as follows:
------- Demonstrative example, if you know how the described error happens, skip forwards -------
Assume we have the following in the header, which we'll call "thing.h":
\#include <memory>
// Forward declaration. For example purposes, assume the definition
// of Object is in some header named "object.h"
class Object;
class Thing {
public:
// assume no constructors or destructors are specified here,
// or the constructors/destructors are defined as:
//
// Thing() = default;
// ~Thing() = default;
//
// ... Some interface member functions would be defined here
private:
std::shared_ptr<Object> obj;
};
If this header is included in a cpp file, (which we'll call "main.cpp"),
this will result in a compilation error, because even though no
destructor is specified, the destructor will still need to be generated by
the compiler because std::shared_ptr's destructor is *not* trivial (in
other words, it does something other than nothing), as std::shared_ptr's
destructor needs to do two things:
1. Decrement the shared reference count of the object being pointed to,
and if the reference count decrements to zero,
2. Free the Object instance's memory (aka deallocate the memory it's
pointing to).
And so the compiler generates the code for the destructor doing this inside main.cpp.
Now, keep in mind, the Object forward declaration is not a complete type. All it
does is tell the compiler "a type named Object exists" and allows us to
use the name in certain situations to avoid a header dependency. So the
compiler needs to generate destruction code for Object, but the compiler
doesn't know *how* to destruct it. A forward declaration doesn't tell
the compiler anything about Object's constructor or destructor. So, the
compiler will issue an error in this case because it's undefined
behavior to try and deallocate (or construct) an incomplete type and
std::shared_ptr and std::unique_ptr make sure this isn't the case
internally.
Now, if we had defaulted the destructor in "thing.cpp", where we also
include "object.h", this would never be an issue, as the destructor
would only have its code generated in one place, and it would be in a
place where the full class definition of Object would be visible to the
compiler.
---------------------- End example ----------------------------
Given these service classes are more than certainly going to change in
the future, this defaults the constructors and destructors into the
relevant cpp files to make the construction and destruction of all of
the services consistent and unlikely to run into cases where forward
declarations are indirectly causing compilation errors. It also has the
plus of avoiding the need to rebuild several services if destruction
logic changes, since it would only be necessary to recompile the single
cpp file.
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This places the font data within cpp files, which mitigates the
possibility of the font data being duplicated within the binary if it's
referred to in more than one translation unit in the future. It also
stores the data within a std::array, which is more flexible when it
comes to operating with the standard library.
Furthermore, it makes the data arrays const. This is what we want, as it
allows the compiler to store the data within the read-only segment. As
it is, having several large sections of mutable data like this just
leaves spots in memory that we can accidentally write to (via accidental
overruns, what have you) and actually have it work. This ensures the
font data remains the same no matter what.
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* Add open-source shared fonts
* Address review comments
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This moves the hot loop into video_core. This refactoring shall reduce the CPU overhead of calling ProcessCommandList.
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| | |
hid: Implement ReloadInputDevices
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| | |
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|/
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| |
With the named port functionality all migrated over to the kernel,
there's no need to keep this around anymore.
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Given we now have the kernel as a class, it doesn't make sense to keep
the current process pointer within the System class, as processes are
related to the kernel.
This also gets rid of a subtle case where memory wouldn't be freed on
core shutdown, as the current_process pointer would never be reset,
causing the pointed to contents to continue to live.
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The only reason this include was necessary, was because the constructor
wasn't defaulted in the cpp file and the compiler would inline it
wherever it was used. However, given Controller is forward declared, all
those inlined constructors would see an incomplete type, causing a
compilation failure. So, we just place the constructor in the cpp file,
where it can see the complete type definition, allowing us to remove
this include.
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| |
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Aggregates multiple caches into one interface
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| | |
file_sys: Replace includes with forward declarations where applicable
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| | |
Cuts down on include dependencies, resulting in less files that need to
be rebuilt when certain things are changed.
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|/| |
ssl: Move SSL class to cpp file
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| |
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| | |
This isn't required to be visible to anything outside of the main source
file, and will eliminate needing to rebuild anything else including the
header if the SSL class needs to be changed in the future.
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| | |
Now that we have a class representing the kernel in some capacity, we
now have a place to put the named port map, so we move it over and get
rid of another piece of global state within the core.
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|\ \
| | |
| | | |
filesystem/maxwell_3d: Various changes to boot Project Octopath Traveller
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| |/ |
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|/
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| |
We don't need to do the lookup if the path is considered empty
currently.
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The follow-up to e2457418dae19b889b2ad85255bb95d4cd0e4bff, which
replaces most of the includes in the core header with forward declarations.
This makes it so that if any of the headers the core header was
previously including change, then no one will need to rebuild the bulk
of the core, due to core.h being quite a prevalent inclusion.
This should make turnaround for changes much faster for developers.
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core.h is kind of a massive header in terms what it includes within
itself. It includes VFS utilities, kernel headers, file_sys header,
ARM-related headers, etc. This means that changing anything in the
headers included by core.h essentially requires you to rebuild almost
all of core.
Instead, we can modify the System class to use the PImpl idiom, which
allows us to move all of those headers to the cpp file and forward
declare the bulk of the types that would otherwise be included, reducing
compile times. This change specifically only performs the PImpl portion.
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As means to pave the way for getting rid of global state within core,
This eliminates kernel global state by removing all globals. Instead
this introduces a KernelCore class which acts as a kernel instance. This
instance lives in the System class, which keeps its lifetime contained
to the lifetime of the System class.
This also forces the kernel types to actually interact with the main
kernel instance itself instead of having transient kernel state placed
all over several translation units, keeping everything together. It also
has a nice consequence of making dependencies much more explicit.
This also makes our initialization a tad bit more correct. Previously we
were creating a kernel process before the actual kernel was initialized,
which doesn't really make much sense.
The KernelCore class itself follows the PImpl idiom, which allows
keeping all the implementation details sealed away from everything else,
which forces the use of the exposed API and allows us to avoid any
unnecessary inclusions within the main kernel header.
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gpu: Make memory_manager private
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Makes the class interface consistent and provides accessors for
obtaining a reference to the memory manager instance.
Given we also return references, this makes our more flimsy uses of
const apparent, given const doesn't propagate through pointers in the
way one would typically expect. This makes our mutable state more
apparent in some places.
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Many containers within the standard library provide different behaviors
based on whether or not a move constructor/assignment operator can be
guaranteed not to throw or not.
Notably, implementations will generally use std::move_if_noexcept (or an
internal implementation of it) to provide strong exception guarantees.
If a move constructor potentially throws (in other words, is not
noexcept), then certain behaviors will create copies, rather than moving
the values.
For example, consider std::vector. When a std::vector calls resize(),
there are two ways the elements can be relocated to the new block of
memory (if a reallocation happens), by copy, or by moving the existing
elements into the new block of memory. If a type does not have a
guarantee that it will not throw in the move constructor, a copy will
happen. However, if it can be guaranteed that the move constructor won't
throw, then the elements will be moved.
This just allows ResultVal to be moved instead of copied all the time if
ever used in conjunction with containers for whatever reason.
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| | |
kernel/error: Amend several error codes
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We can make this error code an alias of the resource limit exceeded
error code, allowing us to get rid of the lingering 3DS error code of
the same type.
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| | |
We can treat this as an alias of TooLarge for documentation purposes.
This also lets us get rid of another lingering 3DS-related error code.
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This replaces the lingering 3DS constant with the proper one, and
utilizes it within HandleTable's Create() member function.
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| | |
| | | |
core: Namespace all code in the arm subdirectory under the Core namespace
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| | |
| | | |
Gets all of these types and interfaces out of the global namespace.
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|\ \ \
| | | |
| | | | |
svc: Return process title ID if queried in GetInfo()
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| | | |
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| | | | |
We already have the variable itself set up to perform this task, so we
can just return its value from the currently executing process instead
of always stubbing it to zero.
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|\ \ \ \
| | | | |
| | | | | |
PL:U Added SharedFonts loading via TTF
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By having the following TTF files in your yuzu sysdata directory. You can load sharedfonts via TTF files.
FontStandard.ttf
FontChineseSimplified.ttf
FontExtendedChineseSimplified.ttf
FontChineseTraditional.ttf
FontKorean.ttf
FontNintendoExtended.ttf
FontNintendoExtended2.ttf
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|\ \ \ \ \
| | | | | |
| | | | | | |
hid: Move core include to cpp file
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| | |_|/ /
| |/| | |
| | | | |
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| | | | | |
This isn't required to be in the header. Instead, directly include what
this header needs and move it to the cpp file where it belongs.
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|/| | |
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Rightnow, in games use GetAvailableLanguageCodes(), there is a WriteBuffer() with size larger than the buffer_size. (Core Critical core\hle\kernel\hle_ipc.cpp:WriteBuffer:296: size (0000000000000088) is greater than buffer_size (0000000000000078))
0x88 = 17(languages) * 8
0x78 = 15(languages) * 8
GetAvailableLanguageCodes() can only support 15 languages.
After firmware 4.0.0 there are 17 supported language instead of 15, to enable this GetAvailableLanguageCodes2() need to be used.
So GetAvailableLanguageCodes() will be caped at 15 languages.
Reference:
http://switchbrew.org/index.php/Settings_services
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|\ \ \ \
| |_|_|/
|/| | | |
filesystem: Fix typo in log message
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| |/ / |
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|\ \ \
| |/ /
|/| | |
file_sys: Add support for NAX archives
|
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Allows frontend to create registration caches for use before a game has booted.
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| |/ |
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|/
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| |
* Added GetBootMode
Used by homebrew
* Added enum for GetBootMode
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Should fix any compile errors
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| |
* Added bfttf loading
We can now load system bfttf fonts from system archives AND shared memory dumps. This allows people who have installed their system nand dumps to yuzu to automatically get shared font support. We also now don't hard code the offsets or the sizes of the shared fonts and it's all calculated for us now.
* Addressed plu fixups
* Style changes for plu
* Fixed logic error for plu and added more error checks.
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|\
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| | |
vfs: Replace mode.h include with forward declarations where applicable
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| |
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| | |
Avoids the need to rebuild these source files if the mode header
changes.
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|/
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Gets rid of the potential for C array-to-pointer decay, and also makes
pointer arithmetic to get the end of the copy range unnecessary. We can
just use std::array's begin() and end() member functions.
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|\
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| | |
romfs_factory, service/filesystem: Use forward declarations where applicable
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| | |
Avoids the need to rebuild multiple source files if the filesystem code
headers change.
This also gets rid of a few instances of indirect inclusions being
relied upon
|
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| |/
|/| |
acc/profile_manager: General cleanup
|
| |
| |
| |
| | |
This is only used in a shared_ptr, so we can forward declare it.
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| |
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We have an overload of WriteBuffer that accepts containers that satisfy
the ContiguousContainer concept, which std::array does, so we only need
to pass in the array itself.
|
| |
| |
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| | |
Arranges them in the order the members would be initialized
|
| |
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| | |
This is no longer used, so it can be removed.
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| |
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| | |
Makes it a little bit more self-documenting.
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| |
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| | |
Given the source and destination types are the same std::array type, we
can simply use regular assignment to perform the same behavior.
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| |
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| | |
Avoids the need to repeatedly specify the whole array type in multiple
places.
|
| |
| |
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| | |
ProfileInfo is quite a large struct in terms of data, and we don't need
to perform a copy in these instances, so we can just pass constant
references instead.
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| | |
This doesn't modify the passed in array, so this can be a const
reference.
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| |
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| | |
This can just be constexpr like the others
|
| |
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| | |
We can use the constructor initializer list and just compare the
contained u128's together instead of comparing each element
individually. Ditto for comparing against an invalid UUID.
|
| |
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| | |
This avoids needing to dump the contents of <random> into other files
that include the profile manager header.
|
| |
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| |
| |
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| | |
Moving a const reference isn't possible, so this just results in a copy
(and given ProfileInfo is composed of trivial types and aggregates, a
move wouldn't really do anything).
|
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| |/
|/| |
filesystem: Add support for loading of system archives
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| | |
|
|\ \
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| | | |
Added CheckFreeCommunicationPermission
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| |/
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| | |
This fixes save files not loading in splatoon 2
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|\ \
| |/
|/| |
New account backend to allow for future extended support
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This commit verified working on puyo
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* Used by Mario Tennis Aces
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Require by Toki Tori and Toki Tori 2+
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|\ \ \
| | | |
| | | | |
file_sys: Add support for registration format
|
| | | | |
|
|\ \ \ \
| | | | |
| | | | | |
lm: Handle threads and modules within the logger
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| | | | |
| | | | |
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| | | | |
| | | | |
| | | | |
| | | | | |
Using LOG_TRACE here isn't a good idea because LOG_TRACE is only enabled
when yuzu is compiled in debug mode. Debug mode is also quite slow, and
so we're potentially throwing away logging messages that can provide
value when trying to boot games.
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The thread field serves to indicate which thread a log is related to and
provides the length of the thread's name, so we can print that out,
ditto for modules.
Now we can know what threads are potentially spawning off logging
messages (for example Lydie & Suelle bounces between MainThread and
LoadingThread when initializing the game).
|
|\ \ \ \ \
| | | | | |
| | | | | | |
Core::CoreTiming: add UnscheduleEventThreadsafe
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|\ \ \ \ \ \
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| | | | | | | |
sm/controller: Correct return value of QueryPointerBufferSize
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| | |/ / / /
| |/| | | |
| | | | | |
| | | | | | |
This should be returning a u16 according to Switch Brew.
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|/ / / / /
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| | | | |
| | | | |
| | | | |
| | | | | |
Allows querying the inverse of IsDomain() to make things more readable.
This will likely also be usable in the event of implementing
ConvertDomainToSession().
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|\ \ \ \ \
| | | | | |
| | | | | | |
kernel/svc: Log svcBreak parameters
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Given if we hit here all is lost, we should probably be logging the
break reason code and associated information to distinguish between the
causes.
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|\ \ \ \ \ \
| |/ / / / /
|/| | | | | |
mm_u: Move interface class into the cpp file
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| | | | | |
| | | | | | |
Ensures both variants go through the same interface, and while we're at
it, add Finalize to provide the inverse of Initialize for consistency.
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| |/ / / /
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| | | | |
| | | | |
| | | | | |
Now if changes are ever made to the behavior of the class, it doesn't
involve rebuilding everything that includes the mm_u header.
|
|\ \ \ \ \
| | | | | |
| | | | | | |
audout_u: Correct IAudioOut initializer list order
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| |/ / / /
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| | | | |
| | | | | |
Orders elements in the precise order they'll be initialized.
|
|\ \ \ \ \
| |/ / / /
|/| | | | |
Added missing channel devices
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|/ / / /
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| | | |
| | | | |
Despite being covered by a global mutex, we should still ensure that the
class handles its reference counts properly. This avoids potential
shenanigans when it comes to data races.
Given this is the root object that drives quite a bit of the kernel
object hierarchy, ensuring we always have the correct behavior (and no
races) is a good thing.
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|\ \ \ \
| | | | |
| | | | | |
Use an approximated amortized amount of ticks when advancing timing.
|
| | | | |
| | | | |
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| | | | | |
The current core may have nothing to do with the core where the new thread was scheduled to run. In case it's the same core, then the following PrepareReshedule call will take care of that.
|
|\ \ \ \ \
| | | | | |
| | | | | | |
scheduler: Make HaveReadyThreads() a const member function
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| |/ / / /
| | | | |
| | | | |
| | | | |
| | | | | |
This function doesn't modify instance state, so the const qualifier can
be added to it.
|
|\ \ \ \ \
| | | | | |
| | | | | | |
Fixed a bunch of race conditions when running in multicore mode.
|
| | | | | |
| | | | | |
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| | | | | | |
Another thread might be in the middle of a reschedule, thus altering the state of the schedulers.
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| |/ / / /
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| | | | |
| | | | | |
WakeAfterDelay might be called from any host thread, so err on the side of caution and use the thread-safe CoreTiming::ScheduleEventThreadsafe.
Note that CoreTiming is still far from thread-safe, there may be more things we have to work on for it to be up to par with what we want.
|
|\ \ \ \ \
| | | | | |
| | | | | | |
Kernel/Mutex: Don't duplicate threads in the mutex waiter list.
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| |/ / / /
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| | | | |
| | | | | |
Exit from AddMutexWaiter early if the thread is already waiting for a mutex owned by the owner thread.
This accounts for the possibility of a thread that is waiting on a condition variable being awakened twice in a row.
Also added more validation asserts.
This should fix one of the random crashes in Breath Of The Wild.
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| | | | |
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struct should be used when the data type is very simple or otherwise has
no invariants associated with it. Given these are used to form a
hierarchy, class should be used instead.
|
|\ \ \ \ \
| | | | | |
| | | | | | |
GetAudioDeviceServiceWithRevisionInfo (Used by Bloodstained: Curse of the Moon)
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| |/ / / /
| | | | |
| | | | |
| | | | | |
As we're not handling any anything about the revision data for GetAudioDeviceServiceWithRevisionInfo, it's currently marked as stubbed. However for games this shouldn't affect the result. Proper revision info would be more for homebrew.
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|\ \ \ \ \
| | | | | |
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Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCount
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| |/| | |
| | | | |
| | | | | |
GetAudioRendererSampleRate is set as a "STUB" as a game could check if the sample rate it sent and the sample rate it wants don't match. Just a thought of something which could happen so keeping it as stub for the mean time
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Prevents clang-format from butchering them.
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|/| | |
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This is required by ARMS.
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|/ / /
| | |
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Needed for Retro City Rampage to go in game
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- Used by Splatoon 2.
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|/|
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Instead, we make a struct for renderer settings and allow the renderer
to update all of these settings, getting rid of the need for
global-scoped variables.
This also uncovered a few indirect inclusions for certain headers, which
this commit also fixes.
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| | | |
core: Make function reference parameters const where applicable
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This is simply copied by value, so there's no need to make it a
modifiable reference.
While we're at it, make the names of the parameters match its
definition.
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This function doesn't modify anything within the reference Thread
instance.
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fsp_srv: Emplace entries first when building index instead of emplacing last
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| | | |
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| | | | |
Given elements inserted into a vector are zeroed out, we can just copy
MAX_LEN - 1 elements and the data will already be properly null
terminated.
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The current way were doing it would require copying a 768 character
buffer (part of the Entry struct) to the new element in the vector.
Given it's a plain array, std::move won't eliminate that.
Instead, we can emplace an instance directly into the destination buffer
and then fill it out, avoiding the need to perform any unnecessary
copies.
Given this is done in a loop, we can request the destination to allocate
all of the necessary memory ahead of time, avoiding the need to
potentially keep reallocating over and over on every few insertions into
the vector.
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| |_|/ /
|/| | | |
vfs: Add VfsFilesystem and fix RealVfs* implementations
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| | | | |
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| |/ / /
|/| | | |
Service/Account: stub LoadImage function
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| |/| |
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| | | | |
nvhost_gpu: Don't over copy IoctlSubmitGpfifo.
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|\ \ \ \
| |_|_|/
|/| | | |
am: Stub SetScreenShotImageOrientation.
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| | |
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- Used by Super Mario Odyssey.
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| |_|/
|/| | |
nvdrv: Get rid of global std::weak_ptr
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Rather than use global state, we can simply pass the instance into the
NVFlinger instance directly.
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hle: Remove unused romfs.cpp/.h
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These files are no longer used, so we can get rid of them.
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acc: Add missing function table entries for GetUserCount
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Given this is stubbed within the common module in
5ac7b84, it should be added to the other relevant tables as well.
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|/ / |
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|/
|
| |
- Used by Pokken Tournament DX.
|
|\
| |
| | |
nvflinger: Correct typo in name of composition event
|
| | |
|
|\ \
| | |
| | | |
services/hid: Add ActivateNpadWithRevision() to the hid function info array
|
| |/
| |
| |
| | |
Updated based off the information on Switch Brew.
|
|\ \
| | |
| | | |
service/apm: Add the apm:sys service
|
| |/
| |
| |
| |
| | |
Adds the basic skeleton of the apm:sys service based off the information
on Switch Brew.
|
|\ \
| | |
| | | |
nvflinger: Use std::string_view in OpenDisplay()
|
| | | |
|
| |/
| |
| |
| |
| |
| | |
We don't need to use a std::string here, given all that's done is
comparing the character sequence against another. This allows passing
regular const char* without needing to heap allocate.
|
|\ \
| | |
| | | |
service/time: Amend command IDs of ToPosixTime() and ToPosixTimeWithMyRule()
|
| |/
| |
| |
| | |
Updates the ID of these based off the information on Switch Brew.
|
|\ \
| | |
| | | |
nvdrv: Get rid of indirect inclusions
|
| | |
| | |
| | |
| | |
| | | |
The only reason this wasn't a compilation error is because we use
little-endian systems.
|
| |/ |
|
|\ \
| | |
| | | |
service: Add usb services
|
| |/
| |
| |
| | |
Adds basic skeleton for the usb services based off the information provided by Switch Brew.
|
|/
|
|
|
|
|
|
| |
These members don't need to be entirely exposed, we can instead expose
an API to operate on them without directly needing to mutate them
We can also guard against overflow/API misuse this way as well, given
active_sessions is an unsigned value.
|
|
|
|
|
| |
Instead we can simply provide accessors to the required data instead of
giving external read/write access to the variables directly.
|
| |
|
|\
| |
| | |
address_arbiter: Return by value from GetThreadsWaitingOnAddress()
|
| |
| |
| |
| |
| | |
In all cases the vector being supplied is empty, so we can just return
by value in these instances.
|
|\ \
| | |
| | | |
Implement audren audio output
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
|\ \ \
| |_|/
|/| | |
video_core: Eliminate the g_renderer global variable
|
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
All calling code assumes that the rasterizer will be in a valid state,
which is a totally fine assumption. The only way the rasterizer wouldn't
be is if initialization is done incorrectly or fails, which is checked
against in System::Init().
|
| |/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
We move the initialization of the renderer to the core class, while
keeping the creation of it and any other specifics in video_core. This
way we can ensure that the renderer is initialized and doesn't give
unfettered access to the renderer. This also makes dependencies on types
more explicit.
For example, the GPU class doesn't need to depend on the
existence of a renderer, it only needs to care about whether or not it
has a rasterizer, but since it was accessing the global variable, it was
also making the renderer a part of its dependency chain. By adjusting
the interface, we can get rid of this dependency.
|
|\ \
| | |
| | | |
service: Add arp services
|
| |/
| |
| |
| |
| | |
Adds the basic skeleton of the arp services based off the information
provided by Switch Brew.
|
|/
|
|
|
| |
These don't do anything within .cpp files (we don't include cpp files,
so...)
|
|\
| |
| | |
kernel/process: Use accessors instead of class members for referencing segment array
|
| | |
|
| |
| |
| |
| |
| |
| |
| | |
Using member variables for referencing the segments array increases the
size of the class in memory for little benefit. The same behavior can be
achieved through the use of accessors that just return the relevant
segment.
|
|/
|
|
|
|
| |
This amends cases where crashes can occur that were missed due to the
odd way the previous code was set up (using 3DS memory regions that
don't exist).
|
|\
| |
| | |
core/memory: Get rid of 3DS leftovers
|
| |
| |
| |
| | |
Removes leftover code from citra that isn't needed.
|
| | |
|
|\ \
| |/
|/| |
service: Add migration services
|
| |
| |
| |
| |
| | |
Adds the basic skeleton for the mig:usr service based off information
provided by Switch Brew.
|
|\ \
| | |
| | | |
kernel: Move object class to its own source files
|
| |/
| |
| |
| |
| |
| | |
General moving to keep kernel object types separate from the direct
kernel code. Also essentially a preliminary cleanup before eliminating
global kernel state in the kernel code.
|
|\ \
| | |
| | | |
kernel/thread: Minor changes
|
| | |
| | |
| | |
| | |
| | |
| | | |
Avoids using a u32 to compare against a range of size_t, which can be a
source of warnings. While we're at it, compress a std::tie into a
structured binding.
|
| | |
| | |
| | |
| | |
| | | |
This function only reads the data being referenced, it doesn't modify
it, so we can turn the reference into a const reference.
|
| |/
| |
| |
| |
| | |
This function isn't used outside of this translation unit, so we can
make it internally linked.
|
|\ \
| | |
| | | |
kernel/vm_manager: Minor changes
|
| | | |
|
| | |
| | |
| | |
| | | |
Makes our immutable state explicit.
|
| |/
| |
| |
| | |
These two variables correspond to address ranges.
|
|\ \
| | |
| | | |
service/ns: Add missing ns services
|
| | |
| | |
| | |
| | |
| | |
| | | |
Implements the basic skeleton of ns:am2, ns:ec, ns:rid, ns:rt, ns:su,
ns:vm, and ns:web based off the information provided by Switch Brew and
SwIPC.
|
| |/
|/|
| |
| |
| | |
Adds the basic skeleton for the psc services based off the information
provided by Switch Brew.
|
|\ \
| | |
| | | |
service: Add capture services
|
| |/
| |
| |
| |
| | |
Adds the basic skeleton for the capture services based off information
provided by Switch Brew.
|
|\ \
| | |
| | | |
lm: Amend name of ILogger
|
| |/
| |
| |
| |
| | |
Previously this was being registered with the name "Logger". While we're
at it, also change the name of the class to match it.
|
|\ \
| | |
| | | |
service/filesystem: Add fsp:ldr and fsp:pr services
|
| |/
| |
| |
| |
| | |
Adds the basic skeleton for the remaining fsp services based off
information provided by Switch Brew.
|
|/
|
|
|
| |
Adds the basic skeleton for the remaining pcv-related services based off
information on Switch Brew.
|
|
|
|
|
| |
Given there's no implementation, we may as well remove the code
entirely.
|
|\
| |
| | |
kernel: Remove unused object_address_table.cpp/.h
|
| |
| |
| |
| |
| |
| | |
These source files were entirely unused throughout the rest of the
codebase. This also has the benefit of getting rid of a global variable
as well.
|
|\ \
| | |
| | | |
service/audio: Add missing services
|
| | |
| | |
| | |
| | |
| | | |
Adds the missing audctl service, as well as the :a and :d services for
audin, audout, audrec, and audren.
|
|\ \ \
| | | |
| | | | |
kernel: Remove unnecessary includes
|
| | |/
| |/|
| | |
| | |
| | | |
Removes unnecessary direct dependencies in some headers and also gets
rid of indirect dependencies that were being relied on to be included.
|
|\ \ \
| |_|/
|/| | |
audout_u: Remove std::move in OpenAudioOutImpl()
|
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
Previously the code was using the values from params further below after
it was std::moved. Thankfully, given AudoutParams is a trivially
copyable struct, the values would have simply been copied in this
instance and not invalidated to garbage values.
|
|\ \ \
| | | |
| | | | |
Corrected a few error cases detected by asan/ubsan
|
| | | | |
|
| | | |
| | | |
| | | |
| | | | |
Passing nullptr to memcpy is undefined behavior.
|
|\ \ \ \
| | | | |
| | | | | |
service: Add fgm services
|
| | |_|/
| |/| |
| | | |
| | | |
| | | | |
Adds the basic skeleton for the fgm services based off the information
provided by Switch Brew.
|
|\ \ \ \
| |_|_|/
|/| | | |
service/am: Add missing am services
|
| |/ /
| | |
| | |
| | |
| | | |
Adds the basic skeleton for missing am services idle:sys, omm, and spsm
based off the information provided by Switch Brew.
|
|/ /
| |
| |
| |
| | |
Adds the basic skeleton of the pcie service based off information on
Switch Brew.
|
| |
| |
| |
| | |
- This is necessary so streams are created on the same thread.
|
| | |
|
|\ \
| | |
| | | |
service: Add wlan services
|
| | |
| | |
| | |
| | |
| | | |
Adds the basic skeleton for the wlan services based off the information
on Switch Brew.
|
|\ \ \
| | | |
| | | | |
service: Add btm services
|
| | | |
| | | |
| | | |
| | | | |
Based off information on SwIPC and Switch Brew.
|
| |/ /
| | |
| | |
| | |
| | | |
Adds the skeleton for the btm services based off the information on
Switch Brew.
|
|/ /
| |
| |
| |
| |
| | |
* Added some HID commands
* Addressed comments
|
|\ \
| | |
| | | |
service: Add ncm services
|
| | |
| | |
| | |
| | |
| | | |
Adds the basic skeleton for the ncm services based off information on
Switch Brew.
|
|\ \ \
| | | |
| | | | |
service: Add mii services
|
| | | |
| | | |
| | | |
| | | |
| | | | |
Adds the skeleton for the mii services based off information provided by
Switch Brew
|
| |/ /
|/| | |
|
|\ \ \
| | | |
| | | | |
service: Add nfc services
|
| | | |
| | | |
| | | |
| | | | |
These simply return the respective interface.
|
| |/ /
| | |
| | |
| | |
| | | |
Adds the skeleton of the nfc service based off the information provided
on Switch Brew.
|
|\ \ \
| | | |
| | | | |
service: Add the lbl service
|
| | | |
| | | |
| | | |
| | | |
| | | | |
Implements these functions according to the information available on
Switch Brew.
|
| |/ /
| | |
| | |
| | |
| | | |
Adds the skeleton of the lbl service based off the information provided
by Switch Brew.
|
|\ \ \
| |/ /
|/| | |
service: Add the btdrv service
|
| | |
| | |
| | |
| | | |
Adds the skeleton for the btdrv service based off the information provided by Switch Brew
|
|\ \ \
| | | |
| | | | |
kernel/timer: Make data members private where applicable
|
| | | |
| | | |
| | | |
| | | |
| | | | |
Instead, we can just expose functions that return the queryable state
instead of letting anything modify it.
|
| | | | |
|
| | | | |
|
| |/ /
|/| | |
|
|\ \ \
| | | |
| | | | |
service: Add the grc:c service
|
| |/ /
| | |
| | |
| | |
| | | |
Adds the basic skeleton for the grc:c service based off the information
provided by Switch Brew.
|
|\ \ \
| | | |
| | | | |
service: Add the nim services
|
| |/ /
| | |
| | |
| | |
| | | |
Adds the skeleton for the nim services based off information from Switch
Brew.
|
|\ \ \
| | | |
| | | | |
service: Add ldn services
|
| |/ /
| | |
| | |
| | | |
Adds ldn services based off information provided by Switch Brew.
|
|\ \ \
| |_|/
|/| | |
service/sockets: Add missing socket services
|
| | | |
|
| |/ |
|
|\ \
| |/
|/| |
service/lm: Minor changes
|
| |
| |
| |
| |
| | |
This isn't used directly outside of this translation unit, so we can
hide it from external use.
|
| |
| |
| |
| | |
Amends these to match the information on Switch Brew.
|
| | |
|
|\ \
| | |
| | | |
service: Add ldr services
|
| | |
| | |
| | |
| | |
| | | |
Adds the skeleton for the ldr-related services based off the information
provided on Switch Brew.
|
|\ \ \
| | | |
| | | | |
service: Add erpt and eupld services
|
| | | |
| | | |
| | | |
| | | |
| | | | |
Adds the skeleton for the eupld services based off information on Switch
Brew.
|
| | |/
| |/|
| | |
| | |
| | | |
Adds the basic skeleton of the erpt service based off information on
Switch Brew.
|
|\ \ \
| |_|/
|/| | |
service/nifm: Deduplicate interface code
|
| | |
| | |
| | |
| | |
| | | |
Rather than having the same code for each nifm service variant, we can
centralize it on one class and get rid of a bit of extra code.
|
|\ \ \
| | | |
| | | | |
service/nvdrv: Minor changes
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
Avoids copies from being made, since the string is only ever used for
lookup, the data is never transfered anywhere.
Ideally, we'd use a std::string_view here, but devices is a
std::unordered_map, not a std::map, so we can't use heterogenous lookup
here.
|
| |/ /
| | |
| | |
| | |
| | |
| | |
| | | |
Avoids unnecessary reference count increments and decrements.
In one case, we don't need to make a shared_ptr copy at all,
just to call a member function.
|
|\ \ \
| |_|/
|/| | |
service: Add pm services
|
| |/
| |
| |
| |
| | |
Adds the skeleton for the process management services based off
information on Switch Brew.
|
|/
|
|
|
| |
Adds the skeleton for the ETicket service based off the information on
Switch Brew
|
|\
| |
| | |
time: Add the time:a service
|
| |
| |
| |
| | |
Given we already have time:s and time:u, we should also have time:a
|
| |
| |
| |
| | |
We can use one instance of the interface instead of duplicating code.
|
|\ \
| | |
| | | |
svc: Log parameters in SetMemoryAttribute()
|
| | |
| | |
| | |
| | | |
Provides slightly more context than only logging out the address value.
|
|\ \ \
| | | |
| | | | |
core_timing: Split off utility functions into core_timing_util
|
| | | | |
|
|\ \ \ \
| | | | |
| | | | | |
set_sys: Implement SetColorSetId()
|
| | | | | |
|
| | |_|/
| |/| | |
|
|\ \ \ \
| | | | |
| | | | | |
friend: Deduplicate interfaces
|
| | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
Given we already have friend:a and friend:u, we should add the remaining
services as well.
|
| | | | | |
|
| | |_|/
| |/| | |
|
|/ / /
| | |
| | |
| | |
| | | |
The loop's induction variable was signed, but we were comparing against
an unsigned variable.
|
|\ \ \
| | | |
| | | | |
core: Make converting constructors explicit where applicable
|
| |/ /
| | |
| | |
| | |
| | | |
Avoids unwanted implicit conversions. Thankfully, given the large amount
of cleanup in past PRs, only this tiny amount is left over to cover.
|
|\ \ \
| | | |
| | | | |
apm/interface: Remove redundant declaration of InstallInterfaces()
|
| |/ /
| | |
| | |
| | | |
This is already declared in apm/apm.h
|
|\ \ \
| |_|/
|/| | |
mutex: Pass SharedPtr to GetHighestPriorityMutexWaitingThread() by reference
|
| | |
| | |
| | |
| | |
| | | |
The pointed to thread's members are simply observed in this case, so we
don't need to copy it here.
|
|\ \ \
| |_|/
|/| | |
ipc_helpers: Make member variables of ResponseBuilder private
|
| | | |
|
| |/
| |
| |
| | |
These aren't used externally at all, so they can be made private.
|
|/
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* Regression and Mode Fixes
* Review Fixes
* string_view correction
* Add operator& for FileSys::Mode
* Return std::string from SanitizePath
* Farming Simulator Fix
* Use != With mode operator&
|
|\
| |
| | |
vi: Minor changes
|
| |
| |
| |
| |
| |
| | |
It's undefined behavior to memcpy an object that isn't considered
trivially copyable, so put a compile-time check in to make sure this
doesn't occur.
|
| |
| |
| |
| |
| |
| |
| | |
Allows avoiding unnecessary copies of the vector depending on the
calling code.
While we're at it, remove a redundant no-parameter base constructor call
|
|\ \
| | |
| | | |
hle: Remove unused config_mem and shared_page source files
|
| | |
| | |
| | |
| | |
| | | |
This is just an unused hold-over from citra, so we can get rid of this
to trim off an exposed global, among other things.
|
| |/
| |
| |
| | |
This is a holdover from citra that's essentially unused.
|
|/
|
|
| |
Forgot to include this in 22f448b6327044076959e338811ee576f3dcf093
|
|\
| |
| | |
set: Amend return value of GetAvailableLanguageCodes()
|
| |
| |
| |
| | |
This just returns the size of the language code buffer.
|
| |
| |
| |
| | |
The return code should be 32-bit in size.
|
|\ \
| |/
|/| |
Kernel/SVC: Perform atomic accesses in SignalProcessWideKey as per the real kernel.
|
| | |
|
|/
|
|
|
| |
Avoids unnecessary construction of std::string instances where
applicable.
|
|\
| |
| | |
file_util: Use an enum class for GetUserPath()
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
Instead of using an unsigned int as a parameter and expecting a user to
always pass in the correct values, we can just convert the enum into an
enum class and use that type as the parameter type instead, which makes
the interface more type safe.
We also get rid of the bookkeeping "NUM_" element in the enum by just
using an unordered map. This function is generally low-frequency in
terms of calls (and I'd hope so, considering otherwise would mean we're
slamming the disk with IO all the time) so I'd consider this acceptable
in this case.
|
|/
|
|
|
| |
This behaves quite similarly to the SubmitGPFIFO command. Referenced from Ryujinx.
Many thanks to @gdkchan for investigating this!
|
|\
| |
| | |
CPU: Save and restore the TPIDR_EL0 system register on every context switch
|
| |
| |
| |
| | |
Note that there's currently a dynarmic bug preventing this register from being written.
|
|\ \
| | |
| | | |
apm: Improve stub for GetPerformanceConfiguration.
|
| | | |
|
|/ /
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
Allows pushing strongly-typed enum members without the need to always
cast them at the call sites.
Note that we *only* allow strongly-typed enums in this case. The reason
for this is that strongly typed enums have a guaranteed defined size, so
the size of the data being pushed is always deterministic. With regular
enums this can be a little more error-prone, so we disallow them.
This function simply uses the underlying type of the enum to determine
the size of the data. For example, if an enum is defined as:
enum class SomeEnum : u16 {
SomeEntry
};
if PushEnum(SomeEnum::SomeEntry); is called, then it will push a
u16-size amount of data.
|
|\ \
| | |
| | | |
HLE/ACC: Stub IManagerForApplication::GetAccountId to return an error.
|
| |/
| |
| |
| |
| |
| | |
And make IManagerForApplication::CheckAvailability always return false.
Returning a bogus id from GetAccountId causes games to crash on boot.
We should investigate this with a hwtest and either stub it properly or implement it.
|
|\ \
| | |
| | | |
audout_u/audren_u: Ensure null terminators are written out in ListAudioOutsImpl(), ListAudioDeviceName(), and GetActiveAudioDeviceName()
|
| | |
| | |
| | |
| | |
| | | |
std::string doesn't include the null-terminator in its data() + size()
range. This ensures that the null-terminator will also be written to the buffer
|
| | |
| | |
| | |
| | |
| | |
| | | |
Uses a type that doesn't potentially dynamically allocate, and ensures
that the name of the interface is properly null-terminated when writing
it to the buffer.
|
|\ \ \
| |_|/
|/| | |
thread: Convert ThreadStatus into an enum class
|
| |/
| |
| |
| |
| | |
Makes the thread status strongly typed, so implicit conversions can't
happen. It also makes it easier to catch mistakes at compile time.
|
|/
|
|
| |
With the new overload, we can simply pass the container directly.
|
|\
| |
| | |
hle_ipc: Introduce generic WriteBuffer overload for multiple container types
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
This introduces a slightly more generic variant of WriteBuffer().
Notably, this variant doesn't constrain the arguments to only accepting
std::vector instances. It accepts whatever adheres to the
ContiguousContainer concept in the C++ standard library.
This essentially means, std::array, std::string, and std::vector can be
used directly with this interface. The interface no longer forces you to
solely use containers that dynamically allocate.
To ensure our overloads play nice with one another, we only enable the
container-based WriteBuffer if the argument is not a pointer, otherwise
we fall back to the pointer-based one.
|
|\ \
| | |
| | | |
pl_u: Specify correct size for buffers in GetSharedFontInOrderOfPriority()
|
| |/
| |
| |
| |
| | |
This WriteBuffer overload expects its size argument to be in bytes, not
elements.
|
|\ \
| | |
| | | |
HLE/ACC: Change the default user id and small improvements to the way we handle profiles
|
| | |
| | |
| | |
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The default username for now is "yuzu".
We should eventually allow the creation of users in the emulator and have the ability to modify their parameters.
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In IApplicationFunctions::PopLaunchParameter we tell the games that they were launched as user id 1.
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HLE/ACC: Write a single whole user id in ListAllUsers and ListOpenUsers.
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| | |
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| | | |
We only emulate a single user id for now.
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pl_u: Remove printf specifier in log call in a log call in GetSharedFontInOrderOfPriority()
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| |/|
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| | | |
This can just use the fmt specifiers and be type-agnostic.
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hid: Resolve a signed/unsigned comparison warning
|
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Modernizes the loops themselves while also getting rid of a signed/unsigned
comparison in a loop condition.
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Gets rid of the use of a magic constant
|
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svc: Correct always true assertion case in SetThreadCoreMask
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The reason this would never be true is that ideal_processor is a u8 and
THREADPROCESSORID_DEFAULT is an s32. In this case, it boils down to how
arithmetic conversions are performed before performing the comparison.
If an unsigned value has a lesser conversion rank (aka smaller size)
than the signed type being compared, then the unsigned value is promoted
to the signed value (i.e. u8 -> s32 happens before the comparison). No
sign-extension occurs here either.
An alternative phrasing:
Say we have a variable named core and it's given a value of -2.
u8 core = -2;
This becomes 254 due to the lack of sign. During integral promotion to
the signed type, this still remains as 254, and therefore the condition
will always be true, because no matter what value the u8 is given it
will never be -2 in terms of 32 bits.
Now, if one type was a s32 and one was a u32, this would be entirely
different, since they have the same bit width (and the signed type would
be converted to unsigned instead of the other way around) but would
still have its representation preserved in terms of bits, allowing the
comparison to be false in some cases, as opposed to being true all the
time.
---
We also get rid of two signed/unsigned comparison warnings while we're
at it.
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hle/service: Make constructors explicit where applicable
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Prevents implicit construction and makes these lingering non-explicit
constructors consistent with the rest of the other classes in services.
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nvflinger: Emplace Display instances directly
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We can use emplace_back to construct the Display instances directly,
instead of constructing them separately and copying them, avoiding the
need to copy std::string and std::vector instances that are part of the
Display struct.
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|/| | | | |
nvdrv: Take std::string by const reference in GetDevice()
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| | | |
| | | | |
This is only ever used as a lookup into the device map, so we don't need to
take the std::string instance by value here.
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|/| | | |
Filesystem: Return EntryType::Directory for the root directory.
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| | |
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| | | |
It is unknown if this is correct behavior, but it makes sense and fixes a regression with Stardew Valley.
|
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hle_ipc: Amend usage of buffer_index within one of HLERequestContext's WriteBuffer() overloads
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Previously, the buffer_index parameter was unused, causing all writes to
use the buffer index of zero, which is not necessarily what is wanted
all the time.
Thankfully, all current usages don't use a buffer index other than zero,
so this just prevents a bug before it has a chance to spring.
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|/| | |
fsp_srv: Misc individual changes
|
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We can avoid constructing a std::vector here by simply passing a pointer
to the original data and the size of the copy we wish to perform to the
backend's Write() function instead, avoiding copying the data where it's
otherwise not needed.
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We were using a second std::vector as a buffer to convert another
std::vector's data into a byte sequence, however we can just use
pointers to the original data and use them directly with WriteBuffer,
which avoids copying the data at all into a separate std::vector.
We simply cast the pointers to u8* (which is allowed by the standard,
given std::uint8_t is an alias for unsigned char on platforms that we
support).
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Prevents implicit conversions.
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Gets rid of relying on indirect inclusions.
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Previously we were just copying the data whole-sale, even if the length
was less than the total data size. This effectively makes the
actual_data vector useless, which is likely not intended.
Instead, amend this to only copy the given length amount of data.
At the same time, we can avoid zeroing out the data before using it by
passing iterators to the constructor instead of a size.
|
| |
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Avoids unnecessary atomic reference count incrementing and decrementing
|
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This is simply a basic value check as opposed to potentially doing
string based operations (unlikely, but still, avoiding it is free).
|
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|
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This was just an artifact missed during PR review.
|
|\
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address_arbiter: Correct assignment within an assertion statement in WakeThreads()
|
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This was introduced within 4f81bc4e1bd12e4df7410c6790ba818d8dbba9c0, and
considering there's no comment indicating that this is intentional, this
is very likely a bug.
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| | | |
core/memory, core/hle/kernel: Use std::move where applicable
|
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Avoids pointless copies
|
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service/prepo: Add missing header guard
|
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vm_manager: Add missing commas to string literal array elements in GetMemoryStateName()
|
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| |/|
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| | | |
Without these, this would perform concatenation, which is definitely not
what we want here.
|
|\ \ \
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core: Don't construct instance of Core::System, just to access its live instance
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| | |
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This would result in a lot of allocations and related object
construction, just to toss it all away immediately after the call.
These are definitely not intentional, and it was intended that all of
these should have been accessing the static function GetInstance()
through the name itself, not constructed instances.
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|/|
| |
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* Virtual Filesystem
* Fix delete bug and documentate
* Review fixes + other stuff
* Fix puyo regression
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scheduler: Clear exclusive state when switching contexts
|
| | |
|
|\ \
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| | | |
svc:: Fix bug in svcWaitForAddress
|
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|/ |
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Services/BSD: Corrected the return for StartMonitoring according to SwIPC
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Let games/application know that we're offline
|
| |
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| | |
Since we have no socket implementation we should be returning 0 to indicate we're currently offline.
|
|/
|
|
| |
Audout autos are identical to their counterpart except for the buffer type which yuzu already handles for us.
|
|\
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| | |
Services/FS: Return the correct error code when trying to mount a nonexistent savedata.
|
| | |
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- This fixes user input in SMO.
|
| |
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Settings are only used when RMOS_SET_PRODUCTION_MODE is set to 0.
If production mode is set, the error code 0x30006 is returned instead
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This reverts commit 77c684c1140f6bf3fb7d4560d06d2efb1a2ee5e2.
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* Add VfsFile and VfsDirectory classes
* Finish abstract Vfs classes
* Implement RealVfsFile (computer fs backend)
* Finish RealVfsFile and RealVfsDirectory
* Finished OffsetVfsFile
* More changes
* Fix import paths
* Major refactor
* Remove double const
* Use experimental/filesystem or filesystem depending on compiler
* Port partition_filesystem
* More changes
* More Overhaul
* FSP_SRV fixes
* Fixes and testing
* Try to get filesystem to compile
* Filesystem on linux
* Remove std::filesystem and document/test
* Compile fixes
* Missing include
* Bug fixes
* Fixes
* Rename v_file and v_dir
* clang-format fix
* Rename NGLOG_* to LOG_*
* Most review changes
* Fix TODO
* Guess 'main' to be Directory by filename
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* voice section updating
* fixed slight offset miscalculation
* fixed overflow
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This behavior is confirmed by reverse engineering.
|
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Service/Audio: add hwopus service, stub GetWorkBufferSize function
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* We should be returning our revision instead of what is requested.
Hardware test on a 5.1.0 console
* Added sysversion comment
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* Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader
According to game symbols(SMO), there's references to UpdateDataHeader which seems to be what AudioRendererResponse actually is
* oops
* AudioRendererParameters should be AudioRendererParameter according to SMO
|
| |
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* Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly
This fixes RequestUpdateAudioRenderer deadlocks in games like Puyo Puyo Tetris and games which require a proper section size in games such as Retro City Rampage. This fixes causes various games to start rendering or trying to render
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svc: Fully implement svcSignalToAddress and svcWaitForAddress
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prevent yuzu crash, if games, like Axiom Verge, trying to read 0 bytes from file
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* Implement GetAvailableLanguageCodes2
* Revert "Implement GetAvailableLanguageCodes2"
This reverts commit caadd9eea3497ae2a13382aecb8ca29e1c02c5af.
* Implement GetAvailableLanguageCodes2
* Implement GetAvailableLanguageCodes2
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|\ \
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| | | |
Avoid initializing single-joycon layouts with handheld controller
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|\ \ \
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|/| | |
svc: Add a stub for UserExceptionContextAddr.
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|/| |
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convert input buffer (std::vector<u8>) to string, stripping zero chars
|
|\ \
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Service/MM: add service and stub some functions
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|\ \ \
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Service/nfp:user : stub some functions.
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Used by Zelda: BoTW
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* add IoctlCommands with their params in nvidia_ctrl_gpu.h
* add function related to the changes done previously
* fix clang-format
* delete trailing whitespace
* correct mistake
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* Add some IoctlCommand with their params to nvhost_gpu
* fix clang-format
* delete trailing whitespace
* fix some clang-format
* delete one other trailing whitespace
* last clang-format fix
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Services/nvdrv: add '/dev/nvhost-nvdec' device
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This situation may happen like so:
Thread 1 with low priority calls WaitProcessWideKey with timeout.
Thread 2 with high priority calls WaitProcessWideKey without timeout.
Thread 3 calls SignalProcessWideKey
- Thread 2 acquires the lock and awakens.
- Thread 1 can't acquire the lock and is put to sleep with the lock owner being Thread 2.
Thread 1's timeout expires, with the lock owner still being set to Thread 2.
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| | | |
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|\ \ \
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Kernel/SVC: Corrected the behavior of svcSetThreadCoreMask for core values -2 and -3.
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Also added some proper error handling.
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* add some CommandType
* add some hid FunctionInfo
* add some other HID FunctionInfo
* delete non useful comments
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|\ \
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NvOsGetConfigU32 should return null instead of 0 for default output value
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* add some InfoType
* correct OpenApplicationProxy cmd number
* add IDisplayController functions
* fix clang-format
* add more system languages
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|\ \
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Stub NVGPU_IOCTL_CHANNEL_SET_TIMEOUT
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Used in Nintendo Labo ToyCon 1&2
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* GetAudioRendererWorkBufferSize impl
Impl of GetAudioRendererWorkBufferSize based on RE, if this can be cleaned up, please contribute!
* Naming conventions
* Removed unneeded placeholder
* lioncache changes
* fixed const
* switched to Common::AlignUp
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We have no clue on what this actually does yet so stubbing it since it's just input only should be fine for now
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Games such as SMO deadlock if we have more than 2 layouts
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Add & correct some error modules
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|\ \ \
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Add ioctl commands with their params and size check
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according to the changes made previously
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|/| | |
Kernel/SVC: Signal the highest priority threads first in svcSignalProcessWideKey
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* Implemented NVHOST_IOCTL_CHANNEL_GET_WAITBASE
struct + 4 seems to be hard coded at 0 and struct + 0 seems to be ignored?
* IocGetWaitbase -> IocChannelGetWaitbaseCommand
* Added super late fixes
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Implemented nvhost-as-gpu's UnmapBuffer and nvmap's Free ioctls.
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It releases a reference to an nvmap object
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It removes a mapping previously created with the MapBufferEx ioctl.
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* Add unknown function at the number command 2
* correct audout:u commands numbers
* correct audrec:u cmd number & add Unknown function
* correct IAudioDevice command numbers
* correct codecctl cmd numbers & rename the 8 function
* correct place of unknown function & fix clang-format
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Mutex: Do not assert when the mutex waiting threads list isn't empty on mutex release.
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A thread may own multiple mutexes at the same time, and only release one of them while other threads are waiting for the other mutexes.
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Properly rename functions of Fatal Module & add ThrowFatal to this module
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Added IPC RequestWithContext & ControlWithContext
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* Add and correct some Error Modules
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Initial support for multi-core
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* Stubs for QLaunch
* Wiped unrelated stuff
* Addressed comment
* Dropped GetPopFromGeneralChannelEvent
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* hid: Update mouse/keyboard state
* hid: Working analog sticks
* hid: Nits
* hid: Nits
* hid: Update mystery sections
* hid: Tweaks
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general: Make formatting of logged hex values more straightforward
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This makes the formatting expectations more obvious (e.g. any zero padding specified
is padding that's entirely dedicated to the value being printed, not any pretty-printing
that also gets tacked on).
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- This can be used for domain objects as inputs to service functions.
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GPU: Don't write to invalid memory locations when handling ioctls that don't have an output.
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* GetSharedFontInOrderOfPriority
* Update pl_u.cpp
* Ability to use ReadBuffer and WriteBuffer with different buffer indexes, fixed up GetSharedFontInOrderOfPriority
* switched to NGLOG
* Update pl_u.cpp
* Update pl_u.cpp
* language_code is actually language code and not index
* u32->u64
* final cleanups
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All of these variables and functions are related to timings and should be within the namespace.
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Given we utilize fmt, we don't need to provide our own functions for formatting anymore
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Functions don't need to be terminated by semicolons.
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PCTL::CreateServiceWithoutInitialize and IParentalControlService::Initialize, required by Kirby Star Allies
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Kernel: Reworked the new kernel synchronization primitives.
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Verified with a hwtest and implemented based on reverse engineering.
Thread A's priority will get bumped to the highest priority among all the threads that are waiting for a mutex that A holds.
Once A releases the mutex and ownership is transferred to B, A's priority will return to normal and B's priority will be bumped.
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They work in tandem with guest code to provide synchronization primitives along with svcArbitrateLock/Unlock
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Switch mutexes are no longer kernel objects, they are managed in userland and only use the kernel to handle the contention case.
Mutex addresses store a special flag value (0x40000000) to notify the guest code that there are still some threads waiting for the mutex to be released. This flag is updated when a thread calls ArbitrateUnlock.
TODO:
* Fix svcWaitProcessWideKey
* Fix svcSignalProcessWideKey
* Remove the Mutex class.
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Nvdrv/nvhost-as-gpu: Implemented the ioctl REMAP command.
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Also added a consistency check and a comment for the case when the object id is different than its handle. The real nvservices doesn't make a distinction between ids and handles, each object gets an unique handle which doubles as its id.
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It takes a previously-reserved (AllocateSpace) GPU memory address and maps it to the address of the nvmap object passed to Remap.
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resource_limit: Make ResourceTypes an enum class
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Prevents enum identifiers from leaking into the surrounding scope.
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Converts the service manager from a global into an instance-based
variable.
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Service/VI: stub SetLayerVisibility, fix GetDisplayResolution output
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both SetLayerVisibility() functions used in Lego games, GetDisplayResolution()
fixed according switchbrew.org
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service: Use nested namespace specifiers where applicable
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Tidies up namespace declarations
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common_funcs: Remove ARRAY_SIZE macro
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C++17 has non-member size() which we can just call where necessary.
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* Updated ACC with more service names
* Updated SVC with more service names
* Updated set with more service names
* Updated sockets with more service names
* Updated SPL with more service names
* Updated time with more service names
* Updated vi with more service names
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pl_u: Use empty shared font if none is available.
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- Makes games work in lieu of shared_font.bin.
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- Used by Binding of Isaac.
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vm_manager: Increase GetTotalMemoryUsage value.
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- Gets Binding of Isaac running.
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Service/HID: Stubbed out GetPlayerLedPattern
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Various service name fixes - part 1
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Versions prior to this didn't compile on OpenBSD due to unconditional
use of the non-standard strtod_l() function.
The fmt::MemoryWriter API has been removed in the intervening
versions, so replace its use with fmt::memory_buffer and fmt::format_to.
The library also no longer provides the fmt::fmt ALIAS, so define
it in externals/CMakeLists.txt.
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hid: Write empty touch screen state.
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service: Initialize NFP service.
Log: Add NFP service as a log subtype.
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Avoids doing work that doesn't need to be done.
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|\ \
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Minor changes to VI, PL, HID, and AUDREN
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Tegra progress 2
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- Workaround for texture forwarding until we have a better place.
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FS: Implemented access to the SD card
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Note that the filter parameter is not yet implemented.
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FS: Make EnsureSaveData create the save data if it doesn't already exist.
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Vi: Signal the BufferQueue's Native Handle right after ReleaseBuffer is called
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This prevents a thread starvation issue in Puyo Puyo Tetris.
We should hwtest this behavior and figure out where exactly this event is signaled.
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Implemented the SaveData archive and MountSaveData.
|
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There may be many CodeSets per Process, so it's wasteful and overcomplicated to store the program id in each of them.
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IPC: add domain header to response if only it exists in request
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UnmapSharedMemory
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C++11 requires spaces on the Identifier
Add inttypes include
clang
|
|\ \ \
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Stub some functions
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Service/AOC: stub ListAddOnContent function
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Scheduler cleanup
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|/
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| |
The values are still unknown and the function is still considered a stub.
Puyo Puyo Tetris now tries to call fsp-srv:MountSaveData.
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|\
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| | |
Kernel/IPC: Add a small delay after each SyncRequest to prevent thread starvation.
|
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| | |
Ported from citra PR #3091
The delay specified here is from a Nintendo 3DS, and should be measured in a Nintendo Switch.
This change is enough to prevent Puyo Puyo Tetris's main thread starvation.
|
|\ \
| |/
|/| |
Make the fence handling in Vi a little less of a hack.
|
| |
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| | |
Games like Puyo Puyo Tetris and BOTW seem to depend on the buffer always having the same handle
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This may break libnx homebrew due to a bug in libnx but is required by official games since they always assume that the buffer will be there.
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Refactor IPC buffer descriptor interface
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* audren_u: Schedule reoccuring event.
* audren_u: Stub GetAudioRenderersProcessMasterVolume, and misc. changes.
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| | |
VI cleanup and add a hack for booting games
|
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|/ |
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| | |
Stub RequestUpdateAudioRenderer, StartAudioRenderer and StopAudioRenderer
|
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|/| |
GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines
|
| |
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| | |
Also moved the GPU MemoryManager class to video_core since it makes more sense for it to be there.
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- Another fix for libnx.
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Stubs for HID, AM, and a mutex fix
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| |
* FinishInitalize needed for 3.0.1+ games
* nvdrv:s and nvdrv:t both use NVDRV
* Most settings return 0 on hardware, disabled NV_MEMORY_PROFILER for now.
NVN_THROUGH_OPENGL & NVRM_GPU_PREVENT_USE are a few interesting settings to look at. Carefully choosing settings can help with drawing graphics later on
* Initial /dev/nvhost-gpu support
* ZCullBind
* Stubbed SetErrorNotifier
* Fixed SetErrorNotifier log, Added SetChannelPriority
* Allocate GPFIFO Ex2, Allocate Obj Ctx, Submit GPFIFO
* oops
* Fixed up naming/structs/enums. Used vector instead of array for "gpfifo_entry"
* Added missing fixes
* /dev/nvhost-ctrl-gpu
* unneeded struct
* Forgot u32 in enum class
* Automatic descriptor swapping for ioctls, fixed nvgpu_gpu_get_tpc_masks_args being incorrect size
* nvdrv#QueryEvent
* Renamed logs for nvdrv
* Refactor ioctl so nv_result isn't needed
* /dev/nvhost-as-gpu
* Fixed Log service naming, CtxObjects now u32, renamed all structs, added static_asserts to structs, used INSERT_PADDING_WORDS instead of u32s
* nvdevices now uses "Ioctl" union,
* IoctlGpfifoEntry now uses bit field
* final changes
|
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| |
- This gets BOTW booting.
|
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Several SVC fixes and improvements
|
| | |
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|
|/ |
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|\
| |
| | |
controller: DuplicateSession should return a ClientSession.
|
| | |
|
|/ |
|
|
|
|
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|
| |
* Add AppletAE, step 1: move common interfaces to am.h
* Add AppletAE, step 2
|
|\
| |
| | |
vi::CreateStrayLayer : add padding to request
|
| | |
|
|\ \
| | |
| | | |
Services/vi: add vi:s and vi:u services
|
| |/ |
|
|\ \
| |/
|/| |
shared_memory: Only mark addresses as invalid if they are within the heap
|
| | |
|
|/
|
| |
sfdnsres: Add several stubs
|
|\
| |
| | |
memory: Replace all memory hooking with Special regions
|
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| | |
* Updated the audout:u and IAudioOut, now it might work with RetroArch without trigger an assert, however it's not the ideal implementation
* Updated the audout:u and IAudioOut, now it might work with RetroArch without trigger an assert, however it's not the ideal implementation
* audout:u OpenAudioOut implementation and IAudioOut cmd 1,2,3,4,5 implementation
* using an enum for audio_out_state as well as changing its initialize to member initializer list
* Minor fixes, added Service_Audio for LOG_*, changed PcmFormat enum to EnumClass
* Minor fixes, added Service_Audio for LOG_*, changed PcmFormat enum to EnumClass
* added missing Audio loggin subclass, minor fixes, clang comment breakline
* Solving backend logging conflict
* minor fix
* Fixed duplicated Service NVDRV in backend.cpp, my bad
|
| | |
|
|\ \
| | |
| | | |
IPC: Don't create unnecessary ports when returning sub interfaces.
|
| | | |
|
| | | |
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| | | |
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| | | |
|
| | | |
|
|\ \ \
| |/ /
|/| | |
AppletOE: Stubbed CreateManagedDisplayLayer to create a new layer in the default display.
|
| | |
| | |
| | |
| | | |
This function is used by libnx to obtain a new layer.
|
| | |
| | |
| | |
| | | |
It'll be needed when we implement CreateManagedDisplayLayer.
|
| | |
| | |
| | |
| | | |
It is now created during Service initialization and passed to all the services that need it.
|
|\ \ \
| |/ /
|/| | |
Stub OpenAudioOut and fix a issue with HID IAppletResource
|
| | | |
|
|/ / |
|
| |
| |
| |
| |
| |
| | |
* stubs for audout:u, audin:u, audrec:u, audren:u, codecctl and decoding tables with nullptr for future implementations
* fixing the changes requested (remove private, explicit)
|
|\ \
| | |
| | | |
nvmap: Make IoctlCommands an enum class
|
| | |
| | |
| | |
| | | |
This macro resolves to an empty macro in release builds.
|
| |/
| |
| |
| | |
Prevents the enum values from polluting the surrounding scope
|
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| | |
* Added nvmemp, Added /dev/nvhost-ctrl, SetClientPID now stores pid
* used clang-format-3.9 instead
* lowercase pid
* Moved nvmemp handlers to cpp
* Removed unnecessary logging for NvOsGetConfigU32. Cleaned up log and changed to LOG_DEBUG
* using std::arrays instead of c arrays
* nvhost get config now uses std::array completely
* added pid logging back
* updated cmakelist
* missing includes
* added array, removed memcpy
* clang-format6.0
|
|\ \
| | |
| | | |
VI: Implement the Query transaction of IHOSBinderDriver, and stubbed some results.
|
| |/ |
|
| | |
|
|/ |
|
| |
|
| |
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|
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|
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|
|
|
|
|
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|
| |
* Added svcCreateSharedMemory
* Services which are not implemented now throw UNIMPLEMENTED()
* clang-format
* changed perms to u32
* removed camelcase
|
|
|
|
|
|
|
|
| |
* Fixes some cast warnings, partially fixes citra #3064
* Converted casts to uint32_t to u32
* Ran clang-format
|
|\
| |
| | |
ISelfController: Stub LockExit and UnlockExit
|
| | |
|
|/
|
|
|
|
|
|
|
|
|
|
|
|
| |
* Stubs for various acc:u0 funcs needed
* Stub for GetDesiredLanguage in IApplicationFunctions
* Add set service + stubs needed for games
* Fix formatting
* Implement IProfile, IManagerForApplication, return bool in CheckAvailability, style fixes
* Remove IProfile::Get(needs more research), fix IPC response sizes
|
|\
| |
| | |
Fix svcGetInfo for libnx
|
| | |
|
| | |
|
| | |
|
|\ \
| | |
| | | |
time: Stub out GetTotalLocationNameCount and some cleanup.
|
| | | |
|
| | | |
|
|/ / |
|
|/ |
|
|\
| |
| | |
time: Refactor time:* to use a single shared module
|
| | |
|
| | |
|
| |
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| |
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| |
| |
| |
| |
| |
| | |
* Stub PopLaunchParameter and implement Buffer C Descriptors reading
* Address PR feedback
* Ensure we push a u64 not a size_t
* Fix formatting
|
| |
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| | |
* bsd: start stubbing bsd:u and sfdnsres
* bsd: stubbed RegisterClient
* bsd: attempt to get past socket()
* bsd: fix some wrong assumptions about IPC
* bsd: fix format specifiers
* bsd: stubbed Connect()
* bsd: stubbed SendTo()
* made requested changes
* sockets: respect alphabetical order at service installation
* run clang-format
* bsd: start stubbing bsd:u and sfdnsres
* bsd: stubbed RegisterClient
* bsd: attempt to get past socket()
* bsd: fix some wrong assumptions about IPC
* bsd: fix format specifiers
* bsd: stubbed Connect()
* bsd: stubbed SendTo()
* made requested changes
* sockets: respect alphabetical order at service installation
* run clang-format
* run clang-format (2)
|
|\ \
| |/
|/| |
lm: Minor logging fix to skip a byte.
|
| | |
|
|\ \
| | |
| | | |
svc: Minor clarity changes
|
| | |
| | |
| | |
| | | |
Makes the codebase a little more consistent with regards to available documentation. Also amends the duplicate case where there was a similar entry at 0x72 named ConnectToPort.
|
| | |
| | |
| | |
| | | |
Makes the table match SwitchBrew for these entries
|
|\ \ \
| | | |
| | | | |
vi: Minor clean up/correctness changes
|
| | | |
| | | |
| | | |
| | | | |
Prevents implicit conversions.
|
| |/ / |
|
|\ \ \
| |_|/
|/| | |
vi: Copy data directly into the std::vector within Parcel's ReadBlock function
|
| |/
| |
| |
| |
| | |
Previously this would unnecessarily zero-initialize the vector before
copying the actual data into the vector instance.
|
|/ |
|
| |
|
|\
| |
| | |
hid: Adjust timing based on actual hardware
|
| | |
|
|\ \
| | |
| | | |
nvdrv: stubbed Close(cmd 2)
|
| |/ |
|
| | |
|
|\ \
| |/
|/| |
Implement IPC domain command CloseVirtualHandle
|
| | |
|
| | |
|
|\ \
| |/
|/| |
UI: Fix frame rate perf stats
|
| |
| |
| |
| | |
Adds in a missing EndGameFrame when nvdrv swaps buffers
|
|\ \
| |/
|/| |
hid: Write to all layouts, implement circular buffers, set up controller metadata.
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| |
| |
| |
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| |
| | |
# Conflicts:
# src/core/hle/service/am/applet_oe.cpp
# src/core/hle/service/apm/apm.cpp
|
| | |
|
| |
| |
| |
| |
| | |
# Conflicts:
# src/core/hle/kernel/svc.cpp
|
| | |
|
| | |
|
|\ \
| | |
| | | |
added more svcGetInfo pairs for 3.0.0+ support, Changed HEAP_SIZE and TLS_AREA_VADDR. changed mem usage & heap usage stub added, ISelfController, IApplication function stubs. Added SetThreadCoreMask
|
| | | |
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HID Sharedmem Impl Start
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This prevents missing frames if the vblank fires between the DequeueBuffer and Wait(vsync) calls
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NVFlinger will call into the nvdisp_disp0 device to perform screen flips, bypassing the ioctl interface.
We now have the address of the framebuffer to draw, we just need to actually put it on the screen.
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Don't try to draw buffers that the guest application is using, only queued buffers are eligible for drawing.
Drawing actual pixels is still not implemented.
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The homebrew display test application now properly writes graphics data to the graphics buffer but we still don't have a way to compose the display layers.
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Also properly keep track of data in guest memory, this fixes managing the semaphore from userland.
It was found that Semaphores are actually Condition Variables, with Release(1) and Release(-1) being equivalent to notify_one and notify_all. We should change the name of the class to reflect this.
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* CoreTiming: New CoreTiming; Add Test for CoreTiming
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They should have 32 bits of padding after the error code now.
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Popping objects from the buffer is still not implemented.
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Service code now doesn't have to deal with this.
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Domain object ids are always stored immediately after the raw data.
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- This does not matter until we implement other kernel objects, mutexes use svcLockMutex for waiting.
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This is kinda crufty, but we need it for now to update guest state variables.
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# Conflicts:
# src/core/CMakeLists.txt
# src/core/arm/dynarmic/arm_dynarmic.cpp
# src/core/arm/dyncom/arm_dyncom.cpp
# src/core/hle/kernel/process.cpp
# src/core/hle/kernel/thread.cpp
# src/core/hle/kernel/thread.h
# src/core/hle/kernel/vm_manager.cpp
# src/core/loader/3dsx.cpp
# src/core/loader/elf.cpp
# src/core/loader/ncch.cpp
# src/core/memory.cpp
# src/core/memory.h
# src/core/memory_setup.h
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| | | |
Remove more usages of GetPointer.
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HLE/APT: Always set up the APT parameter when starting a library applet.
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Only use the HLE interface if an HLE applet with the desired id was started.
This commit reorganizes the APT code surrounding parameter creation and delivery to make it easier to support LLE applets in the future.
As future work, the HLE applet interface can be reworked to utilize the same facilities as the LLE interface.
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| |\ \ \
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| |/| | |
SharedMemory: Don't take over and unmap the source memory block when creating a shared memory, just reference it
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Also reference the right offset into the backing block for the requested address.
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Memory: Add overloads for ReadBlock and WriteBlock that operate on a specific process.
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Services/NIM: Implement CheckForSysUpdateEvent.
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Implementation verified by reverse engineering.
This lets the Home Menu boot without crashing on startup.
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Services/UDS: Handle the rest of the connection sequence.
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| |\ \ \
| | | | |
| | | | | |
Implement PrepareToStartNewestHomeMenu and fixed an APT regression.
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As per 3dbrew:
"During Home Menu start-up it uses APT:PrepareToStartNewestHomeMenu. If that doesn't return an error(normally NS returns 0xC8A0CFFC for that), Home Menu starts a hardware reboot with APT:StartNewestHomeMenu etc. "
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We need to know what is being run so we can set the APT parameter destination AppId correctly.
Delaying the preparation of the parameter until we know which AppId is running lets us support booting both the Home Menu and normal game Applications.
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| |/| | |
Kernel/Threads: When putting a thread to wait, specify a function to execute when it is awoken
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This change makes for a clearer (less confusing) path of execution in the scheduler, now the code to execute when a thread awakes is closer to the code that puts the thread to sleep (WaitSynch1, WaitSynchN). It also allows us to implement the special wake up behavior of ReplyAndReceive without hacking up WaitObject::WakeupAllWaitingThreads.
If savestates are desired in the future, we can change this implementation to one similar to the CoreTiming event system, where we first register the callback functions at startup and assign their identifiers to the Thread callback variable instead of directly assigning a lambda to the wake up callback variable.
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Don't automatically assume that Thread::Create will only be called when the parent process is currently scheduled. This assumption will be broken when applets or system modules are loaded.
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The loaders now register each loaded ROM with the SelfNCCH factory, which keeps the data around for the duration of the emulation session.
When opening the SelfNCCH archive, the factory queries the current program's programid and uses that as a key to the map that contains the NCCHData structure (RomFS, Icon, Banner, etc).
3dsx files do not have a programid and will use a default of 0 for this value, thus, only 1 3dsx file with RomFS is loadable at the same time.
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| |\ \
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Switchable Page Tables
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Don't expose Memory::current_page_table as a global.
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HLE/SRV: Implemented RegisterService.
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Now system modules can do more than just crash immediately on startup.
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* Services/UDS: Added a function to generate the EAPoL-Start packet body.
* Services/UDS: Added filter for beacons.
* Services/UDS: Lock a mutex when accessing connection_status from both the emulation and network thread.
* Services/UDS: Handle the Association Response frame and respond with the EAPoL-Start frame.
* fixup: make use of current_node, changed received_beacons into a list, mutex and assert corrections
* fixup: fix damn clang-format
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Services/NS: Port ns:s to the new service framework.
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Kernel/Memory: Give each process its own page table and allow switching the current page table upon reschedule
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We were unnecessarily clearing the cache when going from Process A -> Idle -> Process A, this caused extreme performance regressions.
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The loader is in charge of setting the newly created process's page table as the main one during the loading process.
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APT: load different shared font depending on the region
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Services/UDS: Handle beacon frames and the basic AP connection sequence frames.
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There is currently no stage tracking, a client is considered "Connected" when it receives the EAPoL Logoff packet from the server, this is not yet implemented.
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Refactor touch input into a TouchDevice
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Kernel/HLE: Use a mutex to synchronize access to the HLE kernel state between the cpu thread and any other possible threads that might touch the kernel (network thread, etc).
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This mutex is acquired in SVC::CallSVC, ie, as soon as the guest application enters the HLE kernel, and should be acquired by the aforementioned threads before modifying kernel structures.
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Kernel/Threads: Don't immediately switch to the new main thread when loading a new process.
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This is necessary for loading multiple processes at the same time.
The main thread will be automatically scheduled when necessary once the scheduler runs.
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Refactor MotionEmu into a InputDevice
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dsp_dsp: Remove size assertion in LoadComponent
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Services/APT: Use an array to hold data about the 4 possible concurrent applet types (Application, Library, HomeMenu, System)
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This gives each applet type its own set of events as per the real NS module.
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HID: zero unused PadState bits
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Update CryptoPP (byte ambiguity)
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Services/APT: Corrected the behavior of the Receive/Send/Glance/CancelParameter functions
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Add address conversion functions returning optional, Add function to flush virtual region from rasterizer cache
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This is slightly more ergonomic to use, correctly handles virtual
regions which are disjoint in physical addressing space, and checks only
regions which can be cached by the rasterizer.
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And fix a few places in the code to take advantage of that.
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load shared font from system archive
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|/| |
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Kernel/SVC: Partially implemented svcReplyAndReceive
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It behaves mostly as WaitSynchronizationN with wait_all = false, except for IPC buffer translation.
The target thread of an IPC response will now wake up when responding.
IPC buffer translation is currently not implemented.
Error passing back to svcSendSyncRequest is currently not implemented.
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|\ \ \
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| | | | |
Services/UDS: Stub SendTo to generate the unencrypted data frames with the right headers
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| | | | |
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| | | | |
The responsibility of encryption and encapsulation into an 802.11 MAC frame will fall into the callers of GenerateDataPayload.
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| | | |
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| | | | |
It is likely that these 4 bytes are actually a different header, part of some protocol that encapsulates the SecureData protocol.
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The return parameters were flipped.
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| | | |
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|\ \ \
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| | | | |
Kernel: Implement CreateSession SVC
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| | |/
| |/| |
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|/ /
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| | |
Missed this in my first implementation. Thanks to @wwylele for pointing
out that this was missing.
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|\ \
| | |
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Trivial no-op additions
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| |/ |
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|\ \
| | |
| | | |
Remove ResultVal::MoveFrom
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| | | |
Replace it with std::move(result_val).Unwrap(), or Foo().Unwrap() in
case you already have an rvalue.
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| |/ |
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|\ \
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| | | |
UDS: Added a hook for updating the connection status when a client connects to the network.
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* Services/UDS: Set the proper bit in the ConnectionStatus structure when creating a network.
This lets the application know that the host was successfully added to the session.
* Services/UDS: Reset the connection status when destroying the network
* Services/UDS: Reset the connection status's bitmask of changed nodes after reporting it to the game.
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Reduces the necessary allocation to max(in_handles, out_handles) rather
than (in_handles + out_handles).
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These use the context functions to create and look-up handles for the
user.
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Copy the IPC command buffer to/from the request context before/after the
handler is invoked. This is part of a move away from using global data
for handling IPC requests.
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| | |
New service framework
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The old "Interface" class had a few problems such as using free
functions (Which didn't allow you to write the service handler as if it
were a regular class.) which weren't very extensible. (Only received one
parameter with a pointer to the Interface object.)
The new ServiceFramework aims to solve these problems by working with
member functions and passing a generic context struct as parameter. This
struct can be extended in the future without having to update all
existing service implementations.
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| | |
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| | |
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| | |
Fixes #2760
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|\ \
| |/
|/| |
Services/UDS: Implement DecryptBeaconData.
|
| |
| |
| |
| | |
This function decrypts the encrypted data tags contained in the 802.11 beacon frames.
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| |
| |
| |
| |
| | |
This has a huge fallout in terms of needing to fix other files because
all service implementations included that file.
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| |
| |
| |
| | |
Also enhances the GetServiceHandle implementation to be more accurate.
|
| |
| |
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| | |
An Event was used way back then when we didn't have proper working
semaphores. Our Semaphore implementation is good enough now.
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| |
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| | |
This will contain the implementation of the sm (Service Manager) system
module.
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| |
| |
| |
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| | |
This allows attaching a HLE handle to a ServerPort at any point after it
is created, allowing port/session creation to be generic between HLE and
regular services.
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| | |
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| | |
Most of the code that works with this is or will be in the kernel, so
it's a more appropriate place for it to be.
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| |
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| | |
- Deleted GetStatus() because it wasn't used anywhere outside of Core::System.
- Fixed design flaw where the message bar status could be set despite the game being stopped.
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| | |
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| | |
- Made LoadKernelSystemMode return a pair consisting of a system mode and a result code (Could use review).
- Deleted ErrorOpenGL error code in favor of just having ErrorVideoCore.
- Made dialog messages more clear.
- Compared archive ID in fs_user.cpp to ArchiveIdCode::NCCH as opposed to hex magic.
- Cleaned up some other stuff.
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| | |
|
|\ \
| | |
| | | |
CAM: use IPCHelper
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| | | |
|
| | | |
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| | | |
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| | | |
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| | | |
Now that HandleTable doesn't directly depend on WaitObject anymore, this
can be separated from the main kernel.h header.
|
| | |
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| | | |
This isn't necessary anymore since plain Get works correctly for
WaitObjects.
|
| |/
|/| |
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| | |
It is now known that result code description vary depending on the
module, and so they're best defined on a per-module basis. To support
this, allow passing in an arbitrary integer instead of limiting to the
ones in the ErrorDescription enum. These will be gradually migrated to
their individual users, but a few will be kept as "common" codes shared
by all modules.
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|/ |
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|\
| |
| | |
Kernel: Properly update port counters on session disconnection.
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| |
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| | |
It is not meant to be used by anything other than CreateSessionPair.
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| | |
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| | |
Reduce the associated port's connection count when a ServerSession is destroyed.
|
|\ \
| | |
| | | |
Services/UDS: Generate 802.11 beacon frames when a network is open.
|
| | | |
|
| | |
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| | |
| | |
| | | |
This allows the applications to retrieve 802.11 beacon frames from nearby UDS networks.
Note that the networks are still not announced anywhere.
|
| | | |
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| | | |
|
|\ \ \
| | | |
| | | | |
Kernel: Map special regions according to ExHeader
|
| | | |
| | | |
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| | | |
| | | |
| | | | |
This replaces the hardcoded VRAM/DSP mappings with ones made based on
the ExHeader ARM11 Kernel caps list. While this has no visible effect
for most applications (since they use a standard set of mappings) it
does improve support for system modules and n3DS exclusives.
|
| | | |
| | | |
| | | |
| | | | |
Also move address space mapping out of video_core.
|
|\ \ \ \
| |/ / /
|/| | | |
ir: implement new 3ds HID via ir:rst
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| | | | |
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| | | |
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| | | | |
This was now mostly unused except by thread creation, which used a
symbol of the entrypoint, if available, to name the thread.
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|/ / /
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* Create a random console_id when config save_file is created
Added button in system config to refresh the console unique id
* Moved the connect for the button from .ui file to constructor of ConfigureSystem
* Added warning and info dialog
Fixup: Make use of qt5 style connects,
renamed the refresh button,
removed some duplicate code,
changed random device and moved all to the generate function
* Changed the random generator to reflect what a real 3DS stores as console unique id
Fixup: Changed the warning message
* Fixup: Set and Create
* Fixup: Added console id label, therfore removed second message box
* Fixup: fixed the endianess
* Fixup: more endianness fixes
* Fixup: Endianness the 3rd
|
|\ \ \
| | | |
| | | | |
ir: implement circle pad pro
|
| | | | |
|
|\ \ \ \
| |_|_|/
|/| | | |
ldr_ro: use IPC helper
|
| |/ / |
|
|\ \ \
| |_|/
|/| | |
dsp_dsp: Messages are modified by service before being sent to DSP
|
| | | |
|
|\ \ \
| |_|/
|/| | |
Services/UDS: Initial support for hosting local-wlan networks.
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It will be needed when generating the beacon frames.
|
| | |
| | |
| | |
| | | |
Currently it will let games create a network as hosts, but will not broadcast it anywhere and will not allow clients to connect.
|
|\ \ \
| | | |
| | | | |
IpcHelper enhancement and APT refactor
|
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|\ \ \ \
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shared_page: stub battery state
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|/ / / / |
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|/ / / |
|
|\ \ \
| | | |
| | | | |
Refactor input emulation & add SDL gamepad support
|
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| | | | |
1. removed zl, zr and c-stick from HID::PadState. They are handled by IR, not HID
2. removed button handling in EmuWindow
3. removed key_map
4. cleanup #include
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| |/ / |
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|\ \ \
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| | | | |
Refined thread launch on syscore error messages
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| |/ / |
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|/ / |
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|\ \
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| | | |
IR: separate functions of each port to their own files
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Corrects a few issues with regards to Doxygen documentation, for example:
- Incorrect parameter referencing.
- Missing @param tags.
- Typos in @param tags.
and a few minor other issues.
|
|\ \ \
| |/ /
|/| | |
Replace built-in Profiler with indicators in status bar
|
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| | |
| | | |
More ergonomic to use and will be required for upcoming changes.
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|\ \ \
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| | | | |
APT: implemented Wrap and Unwrap
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| |/ /
|/| | |
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| | | |
Fixes #2556
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| | | |
Fixes #2567
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|/ / |
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|\ \
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| | | |
file_sys: change RomFS archive to Self NCCH archive
|
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|/ / |
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|\ \
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| | | |
IPC helper
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|\ \ \
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| | | | |
Core: update Kernel Config Memory to latest version (11.2)
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| |/| |
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|/ /
| |
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| | |
This allows Phoenix Wright - Dual Destinies to boot.
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|\ \
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| | | |
CAM: build the service framework with a dummy implementation
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| | |
| | | |
CFG: move language override to the boot process
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|\ \ \
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| | | | |
Service/NFC: stub some functions
|
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| | | | |
Tested on: Mini-Mario & Friends - amiibo Challenge
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|/ / / |
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|/ / |
|
|\ \
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| | | |
Implement some TODOs in the code.
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|\ \ \
| |/ /
|/| | |
Service/AC: add ac:i service
|
| | | |
|
|\ \ \
| | | |
| | | | |
Kernel: Implemented Pulse event and timers.
|
| |/ /
| | |
| | |
| | | |
Closes #1904
|
|\ \ \
| | | |
| | | | |
Don't yield execution in SleepThread(0) if there are no available threads to run
|
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| | | |
| | | |
| | | | |
With this we avoid an useless temporary deschedule of the current thread.
|
|\ \ \ \
| | | | |
| | | | | |
Kernel/Semaphore: Fixed a regression in semaphore waits.
|
| |/ / /
| | | |
| | | |
| | | |
| | | |
| | | | |
The regression was caused by a missing check in #2260.
The new behavior is consistent with the real kernel.
|
| | | |
| | | |
| | | | |
Closes #2400
|
|\ \ \ \
| | | | |
| | | | | |
Kernel: Removed the priority boost code for starved threads.
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| |/ / /
| | | |
| | | |
| | | |
| | | |
| | | | |
After hwtesting and reverse engineering the kernel, it was found that the CTROS scheduler performs no priority boosting for threads like this, although some other forms of scheduling priority-starved threads might take place.
For example, it was found that hardware interrupts might cause low-priority threads to run if the CPU is preempted in the middle of an SVC handler that deschedules the current (high priority) thread before scheduling it again.
|
|/ / / |
|
|\ \ \
| | | |
| | | | |
Kernel: Mutex priority inheritance and synchronization improvements.
|
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| | | |
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| | | |
| | | | |
This fixes a potential bug where threads would not get removed from said list if they awoke after waiting with WaitSynchronizationN with wait_all = false
|
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|
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| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
This commit removes the overly general THREADSTATUS_WAIT_SYNCH and replaces it with two more granular statuses:
THREADSTATUS_WAIT_SYNCH_ANY when a thread waits on objects via WaitSynchronization1 or WaitSynchronizationN with wait_all = false.
THREADSTATUS_WAIT_SYNCH_ALL when a thread waits on objects via WaitSynchronizationN with wait_all = true.
|
| | | | |
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| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
The implementation is based on reverse engineering of the 3DS's kernel.
A mutex holder's priority will be temporarily boosted to the best priority among any threads that want to acquire any of its held mutexes.
When the holder releases the mutex, it's priority will be boosted to the best priority among the threads that want to acquire any of its remaining held mutexes.
|
| | | |
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| | | |
| | | | |
This will be useful when implementing mutex priority inheritance.
|
| |/ /
| | |
| | |
| | | |
Not all syscalls should cause reschedules, this commit attempts to remedy that, however, it still does not cover all cases.
|
| | | |
|
|/ /
| |
| |
| | |
Fix Fatal Error in Mini-Mario & Friends - amiibo Challenge
|
|\ \
| | |
| | | |
Config: auto-select region and language
|
| | | |
|
| |/
|/| |
|
| |
| |
| |
| | |
* Removes circular dependences (common should not depend on core)
|
| | |
|
|\ \
| | |
| | | |
Core: Top-level consolidate & misc cleanup
|
| | | |
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| | | |
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|
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|
|\ \ \
| |/ /
|/| | |
csnd:SND: Reformat source code
|
| | | |
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|
| | | |
|
|\ \ \
| | | |
| | | | |
Threading: Reworked the way our scheduler works.
|
| | | | |
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|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
Define a variable with the value of the sync timeout error code.
Use a boost::flat_map instead of an unordered_map to hold the equivalence of objects and wait indices in a WaitSynchN call.
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| | | | |
Threads will now be awakened when the objects they're waiting on are signaled, instead of repeating the WaitSynchronization call every now and then.
The scheduler is now called once after every SVC call, and once after a thread is awakened from sleep by its timeout callback.
This new implementation is based off reverse-engineering of the real kernel.
See https://gist.github.com/Subv/02f29bd9f1e5deb7aceea1e8f019c8f4 for a more detailed description of how the real kernel handles rescheduling.
|
|\ \ \ \
| | | | |
| | | | | |
Fix debug build from #2249
|
| | | | | |
|
|\ \ \ \ \
| | | | | |
| | | | | | |
Service/CECD: Add cecd:ndm service
|
| | | | | | |
|
|\ \ \ \ \ \
| | | | | | |
| | | | | | | |
hid: Get rid of a double -> float truncation warning
|
| | |/ / / /
| |/| | | |
| | | | | |
| | | | | | |
float literals need to have the 'f' prefix.
|
|\ \ \ \ \ \
| | | | | | |
| | | | | | | |
core: Add missing #pragma once directives where applicable
|
| |/ / / / / |
|
|/ / / / /
| | | | |
| | | | |
| | | | | |
These aren't the AM services.
|
|\ \ \ \ \
| |/ / / /
|/| | | | |
Service/ACT: move ACT services to folder
|
| | | | | |
|
|\ \ \ \ \
| |/ / / /
|/| | | | |
Kernel/IPC: Use Ports and Sessions as the fundamental building block of Inter Process Communication.
|
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| | | | | |
Further implementation will happen in a future commit.
Fixes a regression.
|
| | | | | |
|
| | | | |
| | | | |
| | | | |
| | | | | |
The error code was taken from the 3DS kernel.
|
| | | | | |
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| | | | |
| | | | |
| | | | |
| | | | | |
HandleSyncRequest now takes care of calling the command buffer translate function before actually invoking the command handler for HLE services.
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Sessions and Ports are now detached from each other.
HLE services are handled by means of a SessionRequestHandler class, Interface now inherits from this class.
The File and Directory classes are no longer kernel objects, but SessionRequestHandlers instead, bound to a ServerSession when requested.
File::OpenLinkFile now creates a new session pair and binds the File instance to it.
|
| | | | |
| | | | |
| | | | |
| | | | | |
Pass the triggering ServerSession to the HLE command handler to differentiate which session caused the request.
|
| | | | |
| | | | |
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| | | | | |
Interface is now used by aggregation in ClientPort, to forward service commands to their HLE implementation if needed.
|
| | | | | |
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| |/ / /
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
All handles obtained via srv::GetServiceHandle or svcConnectToPort are references to ClientSessions.
Service modules will wait on the counterpart of those ClientSessions (Called ServerSessions) using svcReplyAndReceive or svcWaitSynchronization[1|N], and will be awoken when a SyncRequest is performed.
HLE Interfaces are now ClientPorts which override the HandleSyncRequest virtual member function to perform command handling immediately.
|
| |/ /
|/| | |
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| | | |
|
| | |
| | |
| | |
| | |
| | | |
Previously there was a split where some of the services were in the
Service namespace and others were not.
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|\ \ \
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| | | | |
service: Add the cfg:nor service
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| | | | |
|
| | | | |
|
|\ \ \ \
| |/ / /
|/| | | |
ptm: Use boolean instead of integral value
|
| | | |
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| | | |
| | | | |
The third parameter of Write is actually a bool type, not an int.
|
| | | |
| | | |
| | | |
| | | | |
3dbrew documents this as being the exact same as ptm:sysm
|
| | | |
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| | | |
| | | |
| | | | |
3dbrew indicates that all services have access to these commands
except for ptm:sets.
|
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| | | | |
Inheriting from Service::Interface makes this obvious.
|
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| | | | |
Adds the two New3DS-only modules.
3dbrew was used for command information.
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| | | |
| | | | |
3dbrew was used for the command information.
|
|\ \ \ \
| | | | |
| | | | | |
service: Update function tables
|
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| | | | |
| | | | |
| | | | | |
Updated based off information from 3dbrew
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| | | | | |
Updated based off information from 3dbrew.
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| | | | |
| | | | |
| | | | | |
Updated based off information from 3dbrew.
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| | | | |
| | | | |
| | | | |
| | | | | |
Updated based off information from 3dbrew.
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| | | | |
| | | | |
| | | | | |
Updated based off information from 3dbrew.
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| | | | | |
Updated based off information from 3dbrew.
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| | | | |
| | | | |
| | | | | |
Updated based off information from 3dbrew.
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| | | | |
| | | | |
| | | | | |
Updated based off information from 3dbrew.
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| | | | | |
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| | | | |
| | | | |
| | | | | |
Updated based off information from 3dbrew
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| | | | |
| | | | | |
Updated based off information from 3dbrew.
|
| | | | | |
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| | | | |
| | | | |
| | | | | |
Updated based off information from 3dbrew.
|
| |/ / /
| | | |
| | | |
| | | | |
Updated based off information from 3dbrew.
|
|\ \ \ \
| |/ / /
|/| | | |
applet: minor interface changes
|
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| | | | |
Gets rid of basic duplication.
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| | | |
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| | | | |
Considering the class is abstract, there's no need to make the constructor
public.
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| |_|/
|/| |
| | |
| | | |
Updated based off information from 3dbrew.
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|\ \ \
| |/ /
|/| | |
FS: implement archives for other game save data
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| | | |
|
| | | |
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| | | |
|
| |/
|/|
| |
| |
| | |
This function doesn't need to do anything for HLE and some games call it
quite often, spamming up the logs.
|
|/ |
|
|\
| |
| | |
Kernel/Loader: Grab the system mode from the NCCH ExHeader.
|
| |
| |
| |
| |
| |
| |
| | |
3dsx and elf files default to system mode 2 (96MB allocated to the application).
This allows Home Menu to boot without modifications.
Closes #1849
|
|\ \
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| | | |
Correct FS error codes & add path boundary checks
|
| | |
| | |
| | |
| | | |
According to the observation from game and 3dbrew "Used for accessing general NCCH data"
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| | | |
|
| | | |
|
| | |
| | |
| | |
| | | |
ExtSaveData is more similar to SaveData, so let it be a subclass of SaveData
|
| | |
| | |
| | |
| | | |
The error checking of SaveDataArchive is completely different from DiskArchive, so it has to be a new class instead of a subclass of DiskArchive.
|
| | |
| | |
| | |
| | | |
and make the mode parameter a reference since it is a BitField union
|
| | | |
|
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| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
* Bravely Default/Second stuck #1822
CancelLibraryApplet stub
* Log parameter.
* Taking care of comments
* Sync with 3DBrew
* White space ?
* lower case
|
|\ \ \
| | | |
| | | | |
cfg: add config block 0x00090000
|
| | |/
| |/| |
|
|\ \ \
| | | |
| | | | |
Rework the code of err:f service!
|
| | | | |
|
|\ \ \ \
| | | | |
| | | | | |
Kernel/Events: Log an error when trying to create Pulse events and timers
|
| | |/ /
| |/| |
| | | |
| | | | |
Related to #1904
|
|/ / /
| | |
| | |
| | | |
Names now make sense and match 3dbrew.
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| | | |
|
| | | |
|
| |/
|/| |
|
|\ \
| | |
| | | |
NWM: stub Initialize with an error
|
| |/ |
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
src/core/hle/service/soc_u.cpp:107:6: error: 'ENODATA' was not declared in this scope
{ENODATA, 43},
^
src/core/hle/service/soc_u.cpp:117:6: error: 'ENOSR' was not declared in this scope
{ENOSR, 53},
^
src/core/hle/service/soc_u.cpp:118:6: error: 'ENOSTR' was not declared in this scope
{ENOSTR, 54},
^
src/core/hle/service/soc_u.cpp:139:6: error: 'ETIME' was not declared in this scope
{ETIME, 75},
^
|
| | |
|
| | |
|
|\ \
| |/
|/| |
Update the stub code of BOSS
|
| | |
|
|\ \
| | |
| | | |
Debugger: implement wait tree widget
|
| | | |
|
| | | |
|
| |/ |
|
| | |
|
|/ |
|
| |
|
|
|
|
|
|
|
| |
This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
|
| |
|
| |
|
| |
|
|\
| |
| | |
Auto-detect original shared_font.bin memory base
|
| |
| |
| |
| |
| | |
This allows a file dumped from either an o3DS or a n3DS (and potentially
even an original unrebased file) to be used.
|
|\ \
| | |
| | | |
Implemented CRO
|
| |/ |
|
|/ |
|
|\
| |
| | |
Correct APT::0x00550040 and APT::0x00560000 function
|
| | |
|
| | |
|
|/ |
|
|\
| |
| | |
Implement config savegame editing & clean up
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
|\ \
| | |
| | | |
Fix the errorcode of archive handle
|
| | | |
|
|\ \ \
| | | |
| | | | |
HLE/FS: Document some command parameters and implemented command 0x08560240
|
| | | | |
|
| |/ /
|/| | |
|
| |/
|/| |
|
|\ \
| | |
| | | |
Switch context to the same thread if necessary
|
| | | |
|
|\ \ \
| | | |
| | | | |
srv: Update according 3dbrew
|
| | | | |
|
| | | | |
|
| | | | |
|
| |/ / |
|
|\ \ \
| |_|/
|/| | |
Thread: update timeout when reruning WaitSynch
|
| |/ |
|
|\ \
| | |
| | | |
Kernel: Added ClientPort and ServerPort classes, along with svcCreatePort.
|
| | | |
|
| | |
| | |
| | |
| | | |
This is part of an ongoing effort to implement support for multiple processes.
|
| | | |
|
|\ \ \
| | | |
| | | | |
Refactor input mapping & implement circle pad modifier
|
| | | | |
|
| | | | |
|
| |/ /
|/| |
| | |
| | |
| | |
| | | |
Specifically, dlp::CLNT and dlp::FKCL
Moves them to their own folder like with other services.
|
| |/
|/| |
|
|\ \
| | |
| | | |
Memory: Remove most usages of GetPointer
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
|\ \ \
| | | |
| | | | |
Config block: clean up
|
| | | | |
|
|\ \ \ \
| | | | |
| | | | | |
Memory: Added necessary headers and removed unnecessary header
|
| | |/ /
| |/| | |
|
| | | | |
|
|\ \ \ \
| | | | |
| | | | | |
Implement CheckNew3DS and CheckNew3DSApp
|
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
Append an item[is_new3ds] to config file[System] group
Implement APT::SetNSStateField,it will update the unknown NS_state_field
|
| |/ / /
|/| | | |
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
* Update ACT_U
* Create act_a.h
* Create act_a.cpp
* Add service ACT:A
* Add ACT:A source and header
* Fix wrong header
|
|\ \ \ \
| | | | |
| | | | | |
Set fpscr for new threads
|
| | | | | |
|
| |_|_|/
|/| | | |
|
|/ / /
| | |
| | |
| | |
| | |
| | | |
Reserve enough space in the vector that holds the linear heap memory to prevent relocations of the backing memory when growing too much.
Closes #1790
|
|\ \ \
| | | |
| | | | |
Kernel: Implemented shared memory.
|
| | | | |
|
| | | | |
|
| | | | |
|
| | | | |
|
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|
| | | | |
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| | | |
| | | | |
Applications can request the kernel to allocate a piece of the linear heap for them when creating a shared memory object.
Shared memory areas are now properly mapped into the target processes when calling svcMapMemoryBlock.
Removed the APT Shared Font hack as it is no longer needed.
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| | | |
| | | |
| | | | |
R0 is used as the last parameter instead of R4.
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|\ \ \ \
| |/ / /
|/| | | |
Kernel/Threads: Dynamically allocate the TLS region for threads.
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| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
Each thread gets a 0x200-byte area from the 0x1000-sized page, when all 8 thread slots in a single page are used up, the kernel allocates a new page to hold another 8 entries.
This is consistent with what the real kernel does.
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|\ \ \ \
| | | | |
| | | | | |
Kernel/Threading: Warn when a thread can be scheduled in the Syscore (Core 1)
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| |/ / /
| | | |
| | | |
| | | | |
We do not currently implement any cores other than the AppCore (Core 0).
|
|\ \ \ \
| | | | |
| | | | | |
fixup simple type conversions where possible
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| | | | | |
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|\ \ \ \ \
| |/ / / /
|/| | | | |
HLE/Applets: Use the correct size for the framebuffer SharedMemory
|
| | |_|/
| |/| | |
|
|\ \ \ \
| | | | |
| | | | | |
hle: Get rid of direct global access to g_reschedule
|
| | | | | |
|
| | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
This shouldn't be directly exposed if there's already a partial API that operates on it.
We can just provide the rest of that API.
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| |/ / /
|/| | | |
|
|\ \ \ \
| | | | |
| | | | | |
add config block 0x00170000; remove duplicated content
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| | | | | |
|
| | | | | |
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| | | | | |
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|\ \ \ \ \
| | | | | |
| | | | | | |
Update the stub code of NDM service!
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| | | | | | |
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|\ \ \ \ \ \
| | | | | | |
| | | | | | | |
ac:u: stub CloseAsync; align memory size in svc:GetProcessInfo(type=2)
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| |/ / / / / |
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|\ \ \ \ \ \
| |_|/ / / /
|/| | | | | |
gsp::Gpu: implement AcquireRight, ReleaseRight functions
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| | | | | | |
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| | | | | | |
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| | | | | |
| | | | | |
| | | | | |
| | | | | | |
This has been entirely superseded by MicroProfile. The rest of the code
can go when a simpler frametime/FPS meter is added to the GUI.
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|\ \ \ \ \ \
| | | | | | |
| | | | | | | |
DSP Service: Cleanup
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| | | | | | | |
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| | | | | | | |
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| | | | | | | |
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| | | | | | | |
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| | | | | | | |
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|\ \ \ \ \ \ \
| | | | | | | |
| | | | | | | | |
Update the code of service y2r!
|
| | |_|/ / / /
| |/| | | | | |
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| |/ / / / /
|/| | | | | |
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| |/ / / /
|/| | | | |
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|/ / / / |
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|\ \ \ \
| |_|/ /
|/| | | |
SOC:U GetSockOpt/SetSockOpt
|
| | | | |
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| | | | |
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| | | |
| | | |
| | | |
| | | | |
Filter out and translate invalid sockopt names.
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| | | | |
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| | | | |
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| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
-Implement GetSockOpt / SetSockOpt
-Fix bug in RecvFrom where sending from localhost
does not fill in src_addr/src_addr_len on Linux
|
| | | | |
|
| |_|/
|/| | |
|
| | | |
|
| | | |
|
|\ \ \
| | | |
| | | | |
Append the missing function name"GetAppletInfo", "SetAppCpuTimeLimit" and "GetAppCpuTimeLimit" to APT:A
|
| | | | |
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| | | | |
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| | | | |
|
|\ \ \ \
| | | | |
| | | | | |
frd:u: Initial stub some functions
|
| | |/ /
| |/| | |
|
|\ \ \ \
| |_|/ /
|/| | | |
Common: Remove Common::make_unique, use std::make_unique
|
| | |/
| |/| |
|
|\ \ \
| | | |
| | | | |
Dummy implementation dlp:SRVR Service.
|
| | | | |
|
|\ \ \ \
| | | | |
| | | | | |
cecd:u: stub GetCecInfoEventHandle, GetChangeStateEventHandle
|
| | | | | |
|
|\ \ \ \ \
| | | | | |
| | | | | | |
GSP: Return proper error codes for register writes
|
| |/ / / / |
|
|\ \ \ \ \
| |/ / / /
|/| | | | |
Add gsp functions: SetAxiConfigQoSMode, UnregisterInterruptRelayQueue
|
| | |_|/
| |/| | |
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|/ / / |
|
| | | |
|
|\ \ \
| |/ /
|/| | |
hid: implement accelerometer and gyroscope back-end
|
| | | |
|
| | | |
|
|\ \ \
| | | |
| | | | |
soc_u: Get rid of explicit delete and new
|
| | |/
| |/| |
|
|/ / |
|
| |
| |
| |
| | |
This allows Fire Emblem to boot again.
|
| | |
|
| |
| |
| |
| | |
This fixes a regression.
|
| |
| |
| |
| | |
Format information is currently only implemented for the ExtSaveData, SharedExtSaveData and SaveData archives, the information is stored in a file alongside the root folder of the archive.
|
| | |
|
| | |
|
| | |
|
| |
| |
| |
| | |
These operations are limited by the open flags specified while opening the file.
|
| | |
|
| | |
|
|/ |
|
|\
| |
| | |
GetArchiveResource stub
|
| | |
|
| | |
|
| |
| |
| |
| |
| |
| | |
SuspendDaemons , ResumeDaemons , OverrideDefaultDaemons
The NDM file move to /core/hle/service/ndm/ now!
|
| | |
|
| | |
|
| |
| |
| |
| | |
An equivalent enum already exists within address_arbiter.h
|
|/ |
|
|\
| |
| | |
HLE/Applets: Implemented a dummy Mii Selector applet.
|
| |
| |
| |
| | |
This prevents some games (like Super Mario 3D Land) from freezing when trying to launch it, however, it's not complete and won't let you go past Mii selection as the parameter structure hasn't been reverse engineered yet.
|
|\ \
| | |
| | | |
gsp_gpu: Change 0 literal to nullptr
|
| | | |
|
|/ / |
|
| |
| |
| |
| |
| | |
There's no reason to allow direct access to the unique_ptr instance. Only
its contained pointer.
|
| |
| |
| |
| |
| |
| | |
Pipe 2 is a DSP pipe that is used to initialize both the DSP hardware (the
application signals to the DSP to initialize) and the application (the DSP
provides the memory location of structures in the shared memory region).
|
| | |
|
|\ \
| | |
| | | |
core: Use unrestricted union to hold storage of ResultVal value
|
| | | |
|
|/ / |
|
|\ \
| | |
| | | |
ac:u IsConnected implemented
|
| | | |
|
|\ \ \
| |/ /
|/| | |
Stub CAM:U service
|
| | | |
|
| | |
| | |
| | |
| | | |
Thanks to @mailwl for the initial version of the stubs.
|
|\ \ \
| | | |
| | | | |
Add THREADPROCESSORID_ALL on SVC::CreateThread
|
| | | | |
|
| | | | |
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|/ / / |
|
| | | |
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
This commit:
* Adds a new subproject, audio_core.
* Defines structures that exist in DSP shared memory.
* Hooks up various other parts of the emulator into audio core.
This sets the foundation for a later HLE DSP implementation.
|
|/ / |
|
| | |
|
| | |
|
| | |
|
|\ \
| | |
| | | |
HLE/SVC: Implement UnmapMemoryBlock.
|
| | |
| | |
| | |
| | | |
This implementation will need to be (almost completely) changed when we implement multiprocess support.
|
|\ \ \
| | | |
| | | | |
HLE/Sockets: Fixed the buffer offset in recvfrom.
|
| | | |
| | | |
| | | |
| | | | |
Closes #1277
|
| |/ /
|/| | |
|
| | |
| | |
| | |
| | | |
Closes #1139
|
|\ \ \
| | | |
| | | | |
SVC: Fixed ArbitrateAddress to behave as it does on hardware.
|
| | | |
| | | |
| | | |
| | | | |
This was verified with hwtests that i plan to upload later on.
|
|/ / / |
|
|/ / |
|
| |
| |
| |
| |
| |
| | |
This removes explicit checks sprinkled all over the codebase to instead
just have the SW rasterizer expose an implementation with no-ops for
most operations.
|
| | |
|
|\ \
| |/
|/| |
Services/Cam: Added new log type and camera enums from 3dbrew.
|
| |
| |
| |
| |
| | |
Followup to #1102
Original author @mailwl
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| |
| |
| |
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| | |
This makes smealum/ctrulib@b96dd51d3349961189d4ab1bc2a5c45deff21c09 work
with Citra.
|
|\ \
| | |
| | | |
csnd_snd: Get rid of type punning
|
| | | |
|
| |/
|/| |
|
|/ |
|
|\
| |
| | |
Added CSND_ExecuteType0Commands stub.
|
| | |
|
|\ \
| | |
| | | |
Implement FS_User::GetFreeBytes
|
| | | |
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| | | |
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| | | |
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| | | |
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|/ / |
|
| | |
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| |
| |
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| | |
This fixes a TODO left over from when we supported MSVC 2013.
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| | |
|
|/ |
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Verified against a 9.2.0-20 config save
|
|
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|
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These blocks are required by various games to boot.
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|
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May fix additional texture caching issues. (Though mostly in homebrew, I
haven't seen any commercial software use this to flush anything but
command lists.)
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| | |
Add cam:u service function names to its function table
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| | |
|
|\ \
| |/
|/| |
SVC: Advance time when calling GetSystemTick to escape busy-wait loops
|
| |
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Cubic Ninja waited for the frame to end by spinning on a loop calling
GetSystemTick while doing nothing else. Since GetSystemTick doesn't
cause a reschedule (which advances time), this meant that very little
emulated time would pass inside that loop, causing the game to spend
most of the frame burning away CPU.
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| |
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| |
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Typo which sneaked in through review on #1025
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|/
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|
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Should fix invalid read loops in some games
|
|
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|
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This brings goodies such as a configurable user interface and
multi-threaded timeline view.
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|\
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Kernel: Correct(er) handling of Heap and Linear Heap allocations
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| | |
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This also adds some basic memory usage accounting. These two types are
used by Super Smash Bros. during startup.
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| |
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| | |
This adds some structures necessary to support multiple memory regions
in the future. It also adds support for different system memory types
and the new linear heap mapping at 0x30000000.
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| | |
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| | |
|
| |
| |
| |
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| | |
These helpers aren't really part of the kernel, and mem_map.cpp/h is
going to be moved there next.
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| | |
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| | |
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| | |
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| | |
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|/
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|
| |
Fixes glitchy garbage in Fire Emblem 3D scenes.
|
| |
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|\
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| | |
am_net: Update function table data
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| | |
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|
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|/| |
Service/APT: Return proper parameters in GetLockHandle.
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| | |
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| |
| |
| |
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| | |
Documented some APT functions
This allows applets to boot.
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|\ \
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| | | |
SOC:U : Fix WinSock function deprecation
|
| | | |
|
|\ \ \
| | | |
| | | | |
Move input values into an array.
|
| | | | |
|
|/ / / |
|
|\ \ \
| | | |
| | | | |
Core\HLE : Fix Warning
|
| |/ /
| | |
| | |
| | | |
"signed/unsigned mismatch"
|
|\ \ \
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| | | | |
GSP: Don't try to write memory fill registers if start address is 0
|
| | |/
| |/|
| | |
| | |
| | | |
Verified to be what GSP does via REing. Fixes invalid virt->phys
translation error spam in some games.
|
|/ /
| |
| |
| |
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* IncomingDisplayTransfer: Triggered just before a display transfer is performed.
* GSPCommandProcessed: Triggered right after a GSP command is processed.
* BufferSwapped: Triggered when the frames flip
|
|\ \
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| | | |
Services/AM: Stubbed am:app::GetNumContentInfos to return 0 results.
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| | |
| | |
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Named the service functions in am:app as per 3dbrew.
This fixes an illegal read loop in Steel Diver
|
|\ \ \
| | | |
| | | | |
Services/Logging: Log more useful information when some operations fail.
|
| |/ /
| | |
| | |
| | | |
Namely OpenFileDirectly, OpenDirectory and OpenArchive
|
|\ \ \
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| | | | |
Kernel/Scheduling: Clean up a thread's wait_objects when its scheduled.
|
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| | |
| | |
| | | |
They'll be reset if needed during the next svcWaitSynchronization call (if there's any pending)
|
| | |
| | |
| | |
| | | |
Previously it would just re-read the already decoded instruction and extract the immediate value.
|
|/ / |
|
|\ \
| | |
| | | |
Kernel/SVC: Implemented svcQueryProcessMemory
|
| | | |
|
|\ \ \
| | | |
| | | | |
Add more frd:u unknown service commands from 3dbrew
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| |/ / |
|
|/ /
| |
| |
| | |
Changes the log to use hex in the parameter list instead of decimal.
|
|\ \
| | |
| | | |
Kernel/SVC: Implemented svcQueryMemory.
|
| | | |
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|/ /
| |
| |
| |
| |
| |
| |
| | |
This commit fixes several kernel object leaks. The most severe of them
was threads not being removed from the private handle table used for
CoreTiming events. This resulted in Threads never being released, which
in turn held references to Process, causing CodeSets to never be freed
when loading other applications.
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| |
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Buffer lengths should be size_t, and file offsets should be u64.
|
| |
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| |
| | |
This is exposed in the GUI as a new "CiTrace Recording" widget.
Playback is implemented by a standalone 3DS homebrew application (which only runs reliably within Citra currently; on an actual 3DS it will often crash still).
|
|\ \
| | |
| | | |
Fix applet includes using iwyu
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| | | |
|
|/ / |
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|\ \
| | |
| | | |
Library applet support (swkbd for now)
|
| | |
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| | |
| | | |
Applets are now cleaned up in AppletUpdateEvent after calling their respective Update method.
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Currently only the SWKBD is emulated, and there's currently no way to ask the user for input, so it always returns "Subv" as the text.
|
| | |
| | |
| | |
| | |
| | |
| | | |
The code now properly configures the process image to match the loaded
binary segments (code, rodata, data) instead of just blindly allocating
a large chunk of dummy memory.
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|/ / |
|
|\ \
| | |
| | | |
Cleanup includes, mostly in common
|
| | | |
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| | | |
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| | | |
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| |/ |
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|/ |
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|\
| |
| | |
Color support for Y2R
|
| | |
|
| | |
|
|\ \
| |/
|/| |
Services: Continue separation of services into their own folders
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| | |
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|/ |
|
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|
| |
Organize the ExtSaveData folders as they are stored in the console.
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|\
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| | |
Kernel: Add VMManager to manage process address spaces
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| | |
This enables more dynamic management of the process address space,
compared to just directly configuring the page table for major areas.
This will serve as the foundation upon which the rest of the Kernel
memory management functions will be built.
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| | |
|
|/
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Modifying a variable twice across a sequence point.
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|\
| |
| | |
Service/GSP: Implemented ImportDisplayCaptureInfo.
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| | |
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|/
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|
| |
This SharedMemory can be passed to service functions (Which should map the memory into their own address space).
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| |
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|\
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HID: Stub DisableAccelerometer and DisableGyroscopeLow
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| | |
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|/ |
|
|
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| |
Implements unrotated planar YUV 4:2:0 -> RGB24 conversions in Y2R.
Currently only the Y (luma) channel is used, so the results don't
contain color. This will be added in a later PR at some point.
This is enough to get all currently know Moflex videos to decode. (Some
don't display on-screen due to seemingly unrelated reasons.)
Thanks to @archshift for doing the initial implementation which I
cleaned up and then fixed the 8x8 block mode.
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| |
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|
|\
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| | |
CFG: Update the cfg service to be like other integrated services
|
| | |
|
|\ \
| | |
| | | |
core/video_core: Fix a few warnings when compiling on MSVC.
|
| |/
| |
| |
| | |
Sign mismatches and "forcing value to bool" warnings.
|
| | |
|
|\ \
| | |
| | | |
Delete unused hle/coprocessor.cpp
|
| | | |
|
|/ / |
|
| |
| |
| |
| |
| |
| | |
Implemented svcs GetResourceLimit, GetResourceLimitCurrentValues and GetResourceLimitLimitValues.
Note that the resource limits do not currently keep track of used objects, since we have no way to distinguish between an object created by the application, and an object created by some HLE module once we're inside Kernel::T::Create.
|
| | |
|
| | |
|
| |
| |
| |
| |
| |
| |
| | |
memory.cpp/h contains definitions related to acessing memory and
configuring the address space
mem_map.cpp/h contains higher-level definitions related to configuring
the address space accoording to the kernel and allocating memory.
|
|/ |
|
|\
| |
| | |
PTM: Changed the ptm services to be like the IR, HID, and APT services.
|
| |
| |
| |
| | |
IR, HID, and APT services.
|
|\ \
| | |
| | | |
Core/Memory: Add TLS support for creating up to 300 threads
|
| | | |
|
|\ \ \
| | | |
| | | | |
Thread: Remove the idle thread
|
| | | |
| | | |
| | | |
| | | | |
Instead just use nullptr to represent no thread is active.
|
|\ \ \ \
| |_|/ /
|/| | | |
Core/Scheduling: Prepare the new priority in the thread queue when svcSetPriority is called
|
| |/ / |
|
|\ \ \
| |_|/
|/| | |
Core/HLE: Implemented the SVCs GetProcessId and GetProcessIdOfThread
|
| | | |
|
| | | |
|
| |/
|/| |
|
|/ |
|
|\
| |
| | |
Fix crashes due to un-initialized GSP shared memory
|
| | |
|
| | |
|
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| |
| |
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| |
| | |
This works around crashes related to GSP/HID/etc. shared memory blocks
having garbage values. The proper fix requires proper management of
mapped memory blocks in the process.
|
| | |
|
| | |
|
|/
|
|
|
| |
The TLS area for thread T with id Ti is located at TLS_AREA_VADDR + (Ti - 1) * 0x200.
This allows some games like Mario Kart 7 to continue further.
|
|
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|
|
|
|
| |
When the macro was introduced in 326ec51261299e48de97592631c02523da9c8118
it wasn't noticed that it conflicted in name with a heavily used macro
inside of dyncom. This causes some compiler warnings. Since it's only
lightly used, it was opted to simply remove the new macro.
|
| |
|
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|
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|
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|
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|
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|
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|
| |
This has been obsoleted by the field in Process.
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| |
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| | |
Services/Loader: Use more sensible log formats for certain functions along with more info being logged.
|
| |
| |
| |
| | |
along with more info being logged.
|
| | |
|
|\ \
| | |
| | | |
De-inline functions from Interface, removing them from service.h
|
| | |
| | |
| | |
| | | |
This reduces the time for a full recompile from 65.43s to 59.53s (~9%)
|
|/ / |
|
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|
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| |
| |
| | |
- CreateMutex/ReleaseMutex/ReleaseSemaphore/SetTimer/CancelTimer/ArbitrateAddress
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SVC: Return correct error code on invalid CreateThread processor ID.
SVC: Assert when creating a thread with an invalid userland priority.
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IR: Move The IR services to their own folder and implement "GetHandles"
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Services: Stubs and minor changes
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Services/FS: Implemented DeleteExtSaveData, CreateSystemSaveData and Del...
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In CreateExtSaveData, DeleteExtSaveData and CreateSystemSaveData
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Also fixed a bug with CreateExtSaveData that made it unable to create ExtSaveData archives in the SDMC directory.
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HID: Proper Signal Interrupts for EnableAccelerometer & EnableGyroscopeLow along with a stub for GetSoundVolume
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with a stub for GetSoundVolume
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|/
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Removes a TODO.
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Touchpad support
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|/| |
Implement SetLcdForceBlack and add implementation for color filling in the GPU code
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Fix errorcodes for bad config block request
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Add profiling infrastructure and widget
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This coincidentally fixes an issue about the PTM service failing to create its SharedExtSaveData archive due to the FS service not being initialized by the time the creating code runs.
Ideally I'd like to move each process to its own folder, and have a single file per process that registers the service classes, which would be in their own files inside that folder. Then each service class would just call functions from the process to complete the commands.
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Services/AM: Stubbed TitleIDListGetTotal and GetTitleIDList.
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They will always return 0 titles for every media type for now.
This is needed to boot Home Menu further
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Services/FS: Stubbed CardSlotIsInserted to always return false
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We won't be emulating this for the foreseeable future and it is needed for Home Menu to boot further
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result: Make comparison operators take references
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It's unnecessary to make copies for simple comparisons like this.
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This allows the Home Menu to boot further
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Archives: Properly implemented the SystemSaveData archive.
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Ported to the new factory pattern we have for archives.
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Aero Porter was throwing an "Invalid Handle" fatal error without this.
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Frontends, HID: Add New 3DS specific pad buttons, and stub the touch one.
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|/| | |
Added information reporting from ThrowFatalError
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This was RE'd from the errdisp applet.
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|/| | |
Sweeping cleanup of Common
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ConfigMem: Clean up the Config memory to be more like the shared page
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the helper macro for padding to common_funcs.h
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err:f is a named port, not a service
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Build: Fixed some warnings
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Involves making asserts use printf instead of the log functions (log functions are asynchronous and, as such, the log won't be printed in time)
As such, the log type argument was removed (printf obviously can't use it, and it's made obsolete by the file and line printing)
Also removed some GEKKO cruft.
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GSP SetBufferSwap fix
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Services: Stub some functions
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|/|
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* Simplifies scheduling logic, specifically regarding thread status. It should be much clearer which statuses are valid
for a thread at any given point in the system.
* Removes dead code from thread.cpp.
* Moves the implementation of resetting a ThreadContext to the corresponding core's implementation.
Other changes:
* Fixed comments in arm interfaces.
* Updated comments in thread.cpp
* Removed confusing, useless, functions like MakeReady() and ChangeStatus() from thread.cpp.
* Removed stack_size from Thread. In the CTR kernel, the thread's stack would be allocated before thread creation.
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They're finally unnecessary, and will stop cluttering the application's
handle table.
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During normal operation, a thread waiting on an WaitObject and the
object hold mutual references to each other for the duration of the
wait.
If a process is forcefully terminated (The CTR kernel has a SVC to do
this, TerminateProcess, though no equivalent exists for threads.) its
threads would also be stopped and destroyed, leaving dangling pointers
in the WaitObjects.
The solution is to simply have the Thread remove itself from WaitObjects
when it is stopped. The vector of Threads in WaitObject has also been
changed to hold SharedPtrs, just in case. (Better to have a reference
cycle than a crash.)
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This should speed up compile times a bit, as well as enable more liberal
use of forward declarations. (Due to SharedPtr not trying to emit the
destructor anymore.)
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This is to support the removal of GetHandle soon
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Uses less memory (strings and function table is stored in constant data)
and speeds up start up (no need to allocate and copy strings).
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Remove unnecessary/unused struct variables.
|
|\ \
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|/| |
shared_memory: Fix assignments in SharedMemory::Map
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It was only being used in two places, where it was replaced by a local
constant.
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SVC: Update the SVC function table
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|\ \
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APT_U: Stub some functions & misc changes
|
| | | |
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|\ \ \
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Services: Stubbed more services.
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| | | | |
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| | | |
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| | | | |
Implemented FSUser::CreateExtSaveData
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|/ / /
| | |
| | | |
Withholding my profanity towards Xcode.
|
|\ \ \
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| | | | |
Stubbed some services
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- ReleaseNextThread->WakeupNextThread
- ReleaseAllWaitingThreads->WakeupAllWaitingThreads.
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- Would deadlock the calling thread
- Code would never get hit anyways
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- Separate wait checking from waiting the current thread
- Resume thread when wait_all=true only if all objects are available at once
- Set output to correct wait object index when there are duplicate handles
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|/ / / |
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| | | |
|
|\ \ \
| | | |
| | | | |
Expose GetSharedFont and NotifyToWait to APT:A and APT:S respectively
|
| |/ / |
|
|\ \ \
| |/ /
|/| | |
Add some support for the shared page
|
| | | |
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| | | |
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| | | |
|
|\ \ \
| | | |
| | | | |
Correctness fixes for GPU flipping and interrupts
|
| | | |
| | | |
| | | |
| | | |
| | | | |
The code was previously appending the interrupt to after the end of the
buffer, instead of at the end.
|
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Hardware testing determined that the GSP processes shared memory
framebuffer update info even when no memory transfer or filling GX
commands are used. They are now updated on every interrupt, which isn't
confirmed correct but matches hardware behaviour more closely.
This also reverts the hack introduced in #404. It made a few games
behave better, but I believe it's incorrect and also breaks other games.
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PDC0 and PDC1 are both VBlank interrupts. PDC0 was being treated as a
HBlank interrupt and fired many more times than it should. They now both
fire together at 60 Hz. This puzzlingly *improves* apparent framerate on
many applications.
A few other interrupts were being fired inside the GSP command
processing instead of on the actual GPU register writes, so they were
moved there, which should cover direct writes tho those registers not
going through the GX command queue.
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|\ \ \ \
| | | | |
| | | | | |
APTU: Stubbed NotifyToWait, taken from 3dmoo.
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| |/ / /
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| | | | |
Also renamed some handles in the APT:U service to be more descriptive.
Fixed a typo in InquireNotification
|
|\ \ \ \
| |/ / /
|/| | | |
AddrArbiter: Implement arbitration types 3 and 4.
|
| | |/
| |/| |
|
|/ /
| |
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| |
| | |
cfg:s, ptm:sysm, apt:s.
apt:s is almost exactly the same as apt:u as per 3dbrew
|
| | |
|
|\ \
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| | | |
SVC: Wake up the thread after the delay in WaitSync1
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| | | |
|
|\ \ \
| |/ /
|/| | |
Thread: Prevent waking a thread multiple times.
|
| | |
| | |
| | |
| | | |
If a thread was woken up by something, cancel the wakeup timeout.
|
| | |
| | |
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| | | |
There is no documentation available on this function, but we set the result to false as a stub.
This allows Super Little Acorns to move all the way in game with pp3c.
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| | | |
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| | | |
|
|/ / |
|
|\ \
| | |
| | | |
Kernel Lifetime Reform Pt. 2
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|
|\ \ \
| |/ /
|/| | |
Warn if a new thread is intended to be run on the system CPU core
|
| | | |
|
|\ \ \
| | | |
| | | | |
Implemented timers
|
| | | | |
|
| |_|/
|/| |
| | |
| | | |
It will now properly wait the specified number of nanoseconds and then wake up the thread.
|
| | |
| | |
| | |
| | | |
This thread will not actually execute instructions, it will only advance the timing/events and try to yield immediately to the next ready thread, if there aren't any ready threads then it will be rescheduled and start its job again.
|
|\ \ \
| | | |
| | | | |
GPU: Toggle active framebuffer each frame
|
| | | | |
|
|\ \ \ \
| |_|/ /
|/| | | |
Common: Clean up ThreadQueueList
|
| | |/
| |/|
| | |
| | |
| | |
| | |
| | |
| | | |
Replace all the C-style complicated buffer management with a std::deque.
In addition to making the code easier to understand it also adds support
for non-POD IdTypes.
Also clean the rest of the code to follow our code style.
|
|/ /
| |
| |
| | |
Fixes #423.
|
|\ \
| |/
|/| |
Archives: Change the folder layout of some archives.
|
| |
| |
| |
| | |
It now refers to me as the PoC
|
| | |
|
| | |
|
| |
| |
| |
| | |
Each archive now takes a mount point of either NAND or SDMC, and builds its own directory structure there, trying to simulate an HLE-friendly hardware layout
|
| |
| |
| |
| | |
This is to better represent the hardware layout, they are still aren't quite accurate, but this better and will help a bit when implementing the other archives like NAND-RO and NAND-RW
|
|\ \
| | |
| | | |
Services: Clean up a few things and add a few function names
|
| | | |
|
|\ \ \
| | | |
| | | | |
Silence some -Wsign-compare warnings.
|
| |/ / |
|
| | |
| | |
| | |
| | | |
- Hack to work around games checking that the DSP event has been signaled by a real DSP interrupt.
|
|\ \ \
| | | |
| | | | |
AddressArbiter: Ported arbitration type 2 from 3dmoo.
|
| | |/
| |/|
| | |
| | | |
(Thanks 3dmoo!)
|
|\ \ \
| | | |
| | | | |
Mutex: Add the calling thread to the waiting list when needed
|
| |/ /
| | |
| | |
| | | |
This will happen when the mutex is already owned by another thread. Should fix some issues with games being stuck due to waiting threads not being awoken.
|
|\ \ \
| |/ /
|/| | |
Stub the y2r:u service
|
| |/ |
|
| |
| |
| |
| | |
Fixed a few warnings and cleaned up the code
|
| |
| |
| |
| |
| |
| | |
This allows Steel Diver to boot further, some files are needed.
This is still not ready and needs a big cleanup, this will possibly be delayed until the way we handle archives is fixed (with factory classes instead of ahead-of-time creation of archives)
|
|\ \
| | |
| | | |
archive/elf: Minor misc changes.
|
| |/ |
|
|/ |
|
|
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|
|
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|
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|
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|
| |
Stubbed CreateMemoryBlock
Using Berkeley sockets, and Winsock2.2 on Windows.
So far ftpony creates the socket and accepts incoming connections
SOC_U: Renamed functions to maintain consistency
Also prevents possible scope errors / conflicts with the actual Berkeley socket functions
SOCU: Close all the opened sockets when cleaning up SOCU
|
| |
|
|
|
|
|
|
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|
| |
They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively.
Also redirect some APT_A functions to their APT_U equivalents.
Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module.
Implemented formatting the savegame.
Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
|
|
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|
| |
This handle manager more closely mirrors the behaviour of the CTR-OS
one. In addition object ref-counts and support for DuplicateHandle have
been added.
Note that support for DuplicateHandle is still experimental, since parts
of the kernel still use Handles internally, which will likely cause
troubles if two different handles to the same object are used to e.g.
wait on a synchronization primitive.
|
| |
|
| |
|
|\
| |
| | |
Fixup gsp synch
|
| |
| |
| |
| | |
- Also a few cleanups.
|
|\ \
| | |
| | | |
More services & small clean ups
|
| | | |
|
| |/
|/| |
|
|\ \
| |/
|/| |
More warning cleanups
|
| | |
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| | |
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| | |
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| | |
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| | |
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| | |
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| | |
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| |
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| |
| | |
Moved most of the shared CFG code there, implemented a few CFG:I functions
|
| | |
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| | |
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| | |
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| | |
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| |
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| | |
That's the language id block, we're using LANGUAGE_EN for now. This block allows some games to boot further
|
| |
| |
| |
| | |
It is now kept in memory as per 3dbrew, all updates happen on memory, then they can be saved using UpdateConfigNANDSavegame.
|
| |
| |
| |
| | |
Seems to allow some games to boot further, thanks @Normmatt for sharing this information
|
| |
| |
| |
| |
| |
| | |
Added a "config" file to the CFG process service (CFG:U), and added a few default blocks to it.
Implemented GetSystemModel and GetModelNintendo2DS
|
|\ \
| | |
| | | |
License change
|
| | | |
|
|\ \ \
| | | |
| | | | |
Added CreateFile to the FS_USER service
|
| | | |
| | | |
| | | |
| | | | |
Tested with hwtests.
|
| |_|/
|/| |
| | |
| | |
| | |
| | | |
- Removed unused VBLANK sleep mode
- Added error log for bad context switch
- Renamed VerifyWait to CheckWaitType to be more clear
|
|\ \ \
| | | |
| | | | |
Kernel: Implement support for current thread pseudo-handle
|
| | | |
| | | |
| | | |
| | | | |
This boots a few (mostly Nintendo 1st party) games further.
|
|\ \ \ \
| |_|/ /
|/| | | |
Clean up some warnings
|
| | | | |
|
| | | | |
|
|\ \ \ \
| |/ / /
|/| | | |
SaveData: Added some documentation to FormatSaveData
|
| | | | |
|
| | | |
| | | |
| | | |
| | | |
| | | | |
We still don't know what the other parameters do, but they appear to be very similar to those of FormatThisUserSaveData.
Most likely FormatThisUserSaveData is just an alias for FormatSaveData with LowPathType Empty
|
|\ \ \ \
| |_|_|/
|/| | | |
GSP_GPU: Shut up FlushDataCache
|
| | | | |
|
|\ \ \ \
| | | | |
| | | | | |
SystemSaveData: Fixed a typo that was segfaulting
|
| | | | | |
|
|\| | | |
| |/ / /
|/| | | |
SaveData: Implemented the SystemSaveData archive.
|
| |/ /
| | |
| | |
| | | |
It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service.
|
|\ \ \
| |/ /
|/| | |
Kernel: Add missing permissions
|
| | | |
|
| |/
|/|
| |
| |
| |
| |
| |
| |
| |
| | |
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information
Got rid of the code duplication in File and Directory
Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive.
FS_U: Use the correct error code when a file wasn't found
|
| | |
|
|\ \
| | |
| | | |
Archive refactor
|
| | | |
|
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
- Refactor FS::Archive internals to make Archive creation and lifetime
management clearer.
- Remove the "Archive as a File" hack.
- Implement 64-bit Archive handles.
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
|\ \ \
| |/ /
|/| | |
Added stubs for ldr:ro, cecd:u, nim:aoc, and am:app services
|
| | | |
|
| | |
| | |
| | |
| | | |
I couldn't find any information about this service...
|
| | | |
|
| | |
| | |
| | |
| | | |
Apparently nothing at all is known about this service...
|
|/ /
| |
| |
| |
| |
| |
| | |
This is a first step at fixing the conceptual insanity that is our
handling of service and IPC calls. For now, interfaces still directly
derived from Session because we don't have the infrastructure to do it
properly. (That is, Processes and scheduling them.)
|
| | |
|
| | |
|
| |
| |
| |
| | |
Same semantics, idea by @yuriks
|
| | |
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| | |
|
| | |
|
| | |
|
| |
| |
| |
| | |
This behavior was tested on hardware, however i'm still not sure what use the "initial_count" parameter has
|
| |
| |
| |
| |
| | |
ToDo: Implement svcReleaseSemaphore
* Some testing against hardware needed
|
| | |
|
| | |
|
| | |
|
|\ \
| | |
| | | |
APT shared font loading
|
| | | |
|
| | |
| | |
| | |
| | | |
- Linear simply indicates that the mapped physical address is always MappedVAddr+0x0C000000, thus this memory can be used for hardware devices' DMA (such as the GPU).
|
|/ / |
|
|\ \
| | |
| | | |
Kernel/Mutex: Properly lock the mutex when a thread enters it
|
| | |
| | |
| | |
| | | |
Moved Mutex::WaitSynchronization to the end of the file.
|
| | | |
|
| | |
| | |
| | |
| | | |
Also resume only the next immediate thread waiting for the mutex when it is released, instead of resuming them all.
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
|\ \ \
| | | |
| | | | |
Log the cmd_buff arguments when citra comes across an unimplemented function
|
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This is in line with what the hardware itself does.
It does this by splitting the initial directory opening into Directory.Open(), which will return false if a stat fails.
Then, Archive::OpenDirectory will return nullptr, and archive.cpp will return an error code .
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SVC: Implemented GetThreadId.
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Use the next_thread_id variable directly.
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For now threads are using their Handle value as their Id, it should not really cause any problems because Handle values are unique in Citra, but it should be changed. I left a ToDo there because this is not correct behavior as per hardware.
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Implemented RenameFile and RenameDirectory in FS:USER
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Misc minor kernel-related changes.
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hid_user: Pass by reference with PadButtonPress/PadButtonRelease
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Add stub for ConvertProcessFromDspDram
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Should theoretically push retail stuff further along
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AC_U: Added a stub for GetWifiStatus
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PTM_U: Implemented the GetShellState function.
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Dsp service improvements
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CFG:U: Implemented the GetCountryCodeID and GetCountryCodeString
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Mutex: Changed behavior to always release mutex for all threads.
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Svc and thread fixes
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