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authorKevin Hartman <kevin@hart.mn>2015-01-26 07:56:17 +0100
committerKevin Hartman <kevin@hart.mn>2015-02-10 06:47:12 +0100
commit5fcbfc06eb247c0a4c1db201ac9050d80d4e4020 (patch)
tree4cdac59449b025c7a07e8655f29eda2fbcb423fe /src/core/hle
parentMerge pull request #551 from bunnei/mutex-fixes (diff)
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Diffstat (limited to 'src/core/hle')
-rw-r--r--src/core/hle/kernel/kernel.cpp6
-rw-r--r--src/core/hle/kernel/thread.cpp360
-rw-r--r--src/core/hle/kernel/thread.h115
-rw-r--r--src/core/hle/svc.cpp14
4 files changed, 267 insertions, 228 deletions
diff --git a/src/core/hle/kernel/kernel.cpp b/src/core/hle/kernel/kernel.cpp
index 52dca4dd8..a2ffbcdb7 100644
--- a/src/core/hle/kernel/kernel.cpp
+++ b/src/core/hle/kernel/kernel.cpp
@@ -153,12 +153,8 @@ void Shutdown() {
* @return True on success, otherwise false
*/
bool LoadExec(u32 entry_point) {
- Core::g_app_core->SetPC(entry_point);
-
// 0x30 is the typical main thread priority I've seen used so far
- g_main_thread = Kernel::SetupMainThread(0x30, Kernel::DEFAULT_STACK_SIZE);
- // Setup the idle thread
- Kernel::SetupIdleThread();
+ g_main_thread = Kernel::SetupMainThread(Kernel::DEFAULT_STACK_SIZE, entry_point, 0x30);
return true;
}
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp
index 3987f9608..7f629c20e 100644
--- a/src/core/hle/kernel/thread.cpp
+++ b/src/core/hle/kernel/thread.cpp
@@ -21,8 +21,11 @@
namespace Kernel {
+/// Event type for the thread wake up event
+static int ThreadWakeupEventType = -1;
+
bool Thread::ShouldWait() {
- return status != THREADSTATUS_DORMANT;
+ return status != THREADSTATUS_DEAD;
}
void Thread::Acquire() {
@@ -33,12 +36,20 @@ void Thread::Acquire() {
static std::vector<SharedPtr<Thread>> thread_list;
// Lists only ready thread ids.
-static Common::ThreadQueueList<Thread*, THREADPRIO_LOWEST+1> thread_ready_queue;
+static Common::ThreadQueueList<Thread*, THREADPRIO_LOWEST+1> ready_queue;
static Thread* current_thread;
-static const u32 INITIAL_THREAD_ID = 1; ///< The first available thread id at startup
-static u32 next_thread_id; ///< The next available thread id
+// The first available thread id at startup
+static u32 next_thread_id = 1;
+
+/**
+ * Creates a new thread ID
+ * @return The new thread ID
+ */
+inline static u32 const NewThreadId() {
+ return next_thread_id++;
+}
Thread::Thread() {}
Thread::~Thread() {}
@@ -47,86 +58,53 @@ Thread* GetCurrentThread() {
return current_thread;
}
-/// Resets a thread
-static void ResetThread(Thread* t, u32 arg, s32 lowest_priority) {
- memset(&t->context, 0, sizeof(Core::ThreadContext));
-
- t->context.cpu_registers[0] = arg;
- t->context.pc = t->entry_point;
- t->context.sp = t->stack_top;
- t->context.cpsr = 0x1F; // Usermode
-
- // TODO(bunnei): This instructs the CPU core to start the execution as if it is "resuming" a
- // thread. This is somewhat Sky-Eye specific, and should be re-architected in the future to be
- // agnostic of the CPU core.
- t->context.mode = 8;
-
- if (t->current_priority < lowest_priority) {
- t->current_priority = t->initial_priority;
- }
-
- t->wait_objects.clear();
- t->wait_address = 0;
-}
-
-/// Change a thread to "ready" state
-static void ChangeReadyState(Thread* t, bool ready) {
- if (t->IsReady()) {
- if (!ready) {
- thread_ready_queue.remove(t->current_priority, t);
- }
- } else if (ready) {
- if (t->IsRunning()) {
- thread_ready_queue.push_front(t->current_priority, t);
- } else {
- thread_ready_queue.push_back(t->current_priority, t);
- }
- t->status = THREADSTATUS_READY;
- }
-}
-
-/// Check if a thread is waiting on a the specified wait object
+/**
+ * Check if a thread is waiting on the specified wait object
+ * @param thread The thread to test
+ * @param wait_object The object to test against
+ * @return True if the thread is waiting, false otherwise
+ */
static bool CheckWait_WaitObject(const Thread* thread, WaitObject* wait_object) {
- auto itr = std::find(thread->wait_objects.begin(), thread->wait_objects.end(), wait_object);
+ if (thread->status != THREADSTATUS_WAIT_SYNCH)
+ return false;
- if (itr != thread->wait_objects.end())
- return thread->IsWaiting();
-
- return false;
+ auto itr = std::find(thread->wait_objects.begin(), thread->wait_objects.end(), wait_object);
+ return itr != thread->wait_objects.end();
}
-/// Check if the specified thread is waiting on the specified address to be arbitrated
+/**
+ * Check if the specified thread is waiting on the specified address to be arbitrated
+ * @param thread The thread to test
+ * @param wait_address The address to test against
+ * @return True if the thread is waiting, false otherwise
+ */
static bool CheckWait_AddressArbiter(const Thread* thread, VAddr wait_address) {
- return thread->IsWaiting() && thread->wait_objects.empty() && wait_address == thread->wait_address;
+ return thread->status == THREADSTATUS_WAIT_ARB && wait_address == thread->wait_address;
}
-/// Stops the current thread
-void Thread::Stop(const char* reason) {
+void Thread::Stop() {
// Release all the mutexes that this thread holds
ReleaseThreadMutexes(this);
- ChangeReadyState(this, false);
- status = THREADSTATUS_DORMANT;
+ // Cancel any outstanding wakeup events for this thread
+ CoreTiming::UnscheduleEvent(ThreadWakeupEventType, callback_handle);
+
+ // Clean up thread from ready queue
+ // This is only needed when the thread is termintated forcefully (SVC TerminateProcess)
+ if (status == THREADSTATUS_READY){
+ ready_queue.remove(current_priority, this);
+ }
+
+ status = THREADSTATUS_DEAD;
+
WakeupAllWaitingThreads();
- // Stopped threads are never waiting.
+ // Clean up any dangling references in objects that this thread was waiting for
for (auto& wait_object : wait_objects) {
wait_object->RemoveWaitingThread(this);
}
- wait_objects.clear();
- wait_address = 0;
-}
-
-/// Changes a threads state
-static void ChangeThreadState(Thread* t, ThreadStatus new_status) {
- if (!t || t->status == new_status) {
- return;
- }
- ChangeReadyState(t, (new_status & THREADSTATUS_READY) != 0);
- t->status = new_status;
}
-/// Arbitrate the highest priority thread that is waiting
Thread* ArbitrateHighestPriorityThread(u32 address) {
Thread* highest_priority_thread = nullptr;
s32 priority = THREADPRIO_LOWEST;
@@ -153,108 +131,113 @@ Thread* ArbitrateHighestPriorityThread(u32 address) {
return highest_priority_thread;
}
-/// Arbitrate all threads currently waiting
void ArbitrateAllThreads(u32 address) {
-
- // Iterate through threads, find highest priority thread that is waiting to be arbitrated...
+ // Resume all threads found to be waiting on the address
for (auto& thread : thread_list) {
if (CheckWait_AddressArbiter(thread.get(), address))
thread->ResumeFromWait();
}
}
-/// Calls a thread by marking it as "ready" (note: will not actually execute until current thread yields)
-static void CallThread(Thread* t) {
- // Stop waiting
- ChangeThreadState(t, THREADSTATUS_READY);
-}
+/**
+ * Switches the CPU's active thread context to that of the specified thread
+ * @param new_thread The thread to switch to
+ */
+static void SwitchContext(Thread* new_thread) {
+ _dbg_assert_msg_(Kernel, new_thread->status == THREADSTATUS_READY, "Thread must be ready to become running.");
-/// Switches CPU context to that of the specified thread
-static void SwitchContext(Thread* t) {
- Thread* cur = GetCurrentThread();
+ Thread* previous_thread = GetCurrentThread();
- // Save context for current thread
- if (cur) {
- Core::g_app_core->SaveContext(cur->context);
+ // Save context for previous thread
+ if (previous_thread) {
+ Core::g_app_core->SaveContext(previous_thread->context);
- if (cur->IsRunning()) {
- ChangeReadyState(cur, true);
+ if (previous_thread->status == THREADSTATUS_RUNNING) {
+ // This is only the case when a reschedule is triggered without the current thread
+ // yielding execution (i.e. an event triggered, system core time-sliced, etc)
+ ready_queue.push_front(previous_thread->current_priority, previous_thread);
+ previous_thread->status = THREADSTATUS_READY;
}
}
+
// Load context of new thread
- if (t) {
- current_thread = t;
- ChangeReadyState(t, false);
- t->status = (t->status | THREADSTATUS_RUNNING) & ~THREADSTATUS_READY;
- Core::g_app_core->LoadContext(t->context);
+ if (new_thread) {
+ current_thread = new_thread;
+
+ ready_queue.remove(new_thread->current_priority, new_thread);
+ new_thread->status = THREADSTATUS_RUNNING;
+
+ Core::g_app_core->LoadContext(new_thread->context);
} else {
current_thread = nullptr;
}
}
-/// Gets the next thread that is ready to be run by priority
-static Thread* NextThread() {
+/**
+ * Pops and returns the next thread from the thread queue
+ * @return A pointer to the next ready thread
+ */
+static Thread* PopNextReadyThread() {
Thread* next;
- Thread* cur = GetCurrentThread();
+ Thread* thread = GetCurrentThread();
- if (cur && cur->IsRunning()) {
- next = thread_ready_queue.pop_first_better(cur->current_priority);
+ if (thread && thread->status == THREADSTATUS_RUNNING) {
+ // We have to do better than the current thread.
+ // This call returns null when that's not possible.
+ next = ready_queue.pop_first_better(thread->current_priority);
} else {
- next = thread_ready_queue.pop_first();
- }
- if (next == 0) {
- return nullptr;
+ next = ready_queue.pop_first();
}
+
return next;
}
void WaitCurrentThread_Sleep() {
Thread* thread = GetCurrentThread();
- ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND)));
+ thread->status = THREADSTATUS_WAIT_SLEEP;
}
-void WaitCurrentThread_WaitSynchronization(SharedPtr<WaitObject> wait_object, bool wait_set_output, bool wait_all) {
+void WaitCurrentThread_WaitSynchronization(std::vector<SharedPtr<WaitObject>> wait_objects, bool wait_set_output, bool wait_all) {
Thread* thread = GetCurrentThread();
thread->wait_set_output = wait_set_output;
thread->wait_all = wait_all;
-
- // It's possible to call WaitSynchronizationN without any objects passed in...
- if (wait_object != nullptr)
- thread->wait_objects.push_back(wait_object);
-
- ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND)));
+ thread->wait_objects = std::move(wait_objects);
+ thread->status = THREADSTATUS_WAIT_SYNCH;
}
void WaitCurrentThread_ArbitrateAddress(VAddr wait_address) {
Thread* thread = GetCurrentThread();
thread->wait_address = wait_address;
- ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND)));
+ thread->status = THREADSTATUS_WAIT_ARB;
}
-/// Event type for the thread wake up event
-static int ThreadWakeupEventType = -1;
// TODO(yuriks): This can be removed if Thread objects are explicitly pooled in the future, allowing
// us to simply use a pool index or similar.
static Kernel::HandleTable wakeup_callback_handle_table;
-/// Callback that will wake up the thread it was scheduled for
+/**
+ * Callback that will wake up the thread it was scheduled for
+ * @param thread_handle The handle of the thread that's been awoken
+ * @param cycles_late The number of CPU cycles that have passed since the desired wakeup time
+ */
static void ThreadWakeupCallback(u64 thread_handle, int cycles_late) {
SharedPtr<Thread> thread = wakeup_callback_handle_table.Get<Thread>((Handle)thread_handle);
if (thread == nullptr) {
- LOG_CRITICAL(Kernel, "Callback fired for invalid thread %08X", thread_handle);
+ LOG_CRITICAL(Kernel, "Callback fired for invalid thread %08X", (Handle)thread_handle);
return;
}
- thread->SetWaitSynchronizationResult(ResultCode(ErrorDescription::Timeout, ErrorModule::OS,
- ErrorSummary::StatusChanged, ErrorLevel::Info));
+ if (thread->status == THREADSTATUS_WAIT_SYNCH) {
+ thread->SetWaitSynchronizationResult(ResultCode(ErrorDescription::Timeout, ErrorModule::OS,
+ ErrorSummary::StatusChanged, ErrorLevel::Info));
- if (thread->wait_set_output)
- thread->SetWaitSynchronizationOutput(-1);
+ if (thread->wait_set_output)
+ thread->SetWaitSynchronizationOutput(-1);
+ }
thread->ResumeFromWait();
}
-
void Thread::WakeAfterDelay(s64 nanoseconds) {
// Don't schedule a wakeup if the thread wants to wait forever
if (nanoseconds == -1)
@@ -265,7 +248,7 @@ void Thread::WakeAfterDelay(s64 nanoseconds) {
}
void Thread::ReleaseWaitObject(WaitObject* wait_object) {
- if (wait_objects.empty()) {
+ if (status != THREADSTATUS_WAIT_SYNCH || wait_objects.empty()) {
LOG_CRITICAL(Kernel, "thread is not waiting on any objects!");
return;
}
@@ -307,34 +290,48 @@ void Thread::ReleaseWaitObject(WaitObject* wait_object) {
}
void Thread::ResumeFromWait() {
- // Cancel any outstanding wakeup events
+ // Cancel any outstanding wakeup events for this thread
CoreTiming::UnscheduleEvent(ThreadWakeupEventType, callback_handle);
- status &= ~THREADSTATUS_WAIT;
-
- // Remove this thread from all other WaitObjects
- for (auto wait_object : wait_objects)
- wait_object->RemoveWaitingThread(this);
-
- wait_objects.clear();
- wait_set_output = false;
- wait_all = false;
- wait_address = 0;
-
- if (!(status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) {
- ChangeReadyState(this, true);
+ switch (status) {
+ case THREADSTATUS_WAIT_SYNCH:
+ // Remove this thread from all other WaitObjects
+ for (auto wait_object : wait_objects)
+ wait_object->RemoveWaitingThread(this);
+ break;
+ case THREADSTATUS_WAIT_ARB:
+ case THREADSTATUS_WAIT_SLEEP:
+ break;
+ case THREADSTATUS_RUNNING:
+ case THREADSTATUS_READY:
+ LOG_ERROR(Kernel, "Thread with object id %u has already resumed.", GetObjectId());
+ _dbg_assert_(Kernel, false);
+ return;
+ case THREADSTATUS_DEAD:
+ // This should never happen, as threads must complete before being stopped.
+ LOG_CRITICAL(Kernel, "Thread with object id %u cannot be resumed because it's DEAD.",
+ GetObjectId());
+ _dbg_assert_(Kernel, false);
+ return;
}
+
+ ready_queue.push_back(current_priority, this);
+ status = THREADSTATUS_READY;
}
-/// Prints the thread queue for debugging purposes
+/**
+ * Prints the thread queue for debugging purposes
+ */
static void DebugThreadQueue() {
Thread* thread = GetCurrentThread();
if (!thread) {
- return;
+ LOG_DEBUG(Kernel, "Current: NO CURRENT THREAD");
+ } else {
+ LOG_DEBUG(Kernel, "0x%02X %u (current)", thread->current_priority, GetCurrentThread()->GetObjectId());
}
- LOG_DEBUG(Kernel, "0x%02X %u (current)", thread->current_priority, GetCurrentThread()->GetObjectId());
+
for (auto& t : thread_list) {
- s32 priority = thread_ready_queue.contains(t.get());
+ s32 priority = ready_queue.contains(t.get());
if (priority != -1) {
LOG_DEBUG(Kernel, "0x%02X %u", priority, t->GetObjectId());
}
@@ -342,14 +339,7 @@ static void DebugThreadQueue() {
}
ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point, s32 priority,
- u32 arg, s32 processor_id, VAddr stack_top, u32 stack_size) {
- if (stack_size < 0x200) {
- LOG_ERROR(Kernel, "(name=%s): invalid stack_size=0x%08X", name.c_str(), stack_size);
- // TODO: Verify error
- return ResultCode(ErrorDescription::InvalidSize, ErrorModule::Kernel,
- ErrorSummary::InvalidArgument, ErrorLevel::Permanent);
- }
-
+ u32 arg, s32 processor_id, VAddr stack_top) {
if (priority < THREADPRIO_HIGHEST || priority > THREADPRIO_LOWEST) {
s32 new_priority = CLAMP(priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST);
LOG_WARNING(Kernel_SVC, "(name=%s): invalid priority=%d, clamping to %d",
@@ -369,13 +359,12 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point,
SharedPtr<Thread> thread(new Thread);
thread_list.push_back(thread);
- thread_ready_queue.prepare(priority);
+ ready_queue.prepare(priority);
- thread->thread_id = next_thread_id++;
+ thread->thread_id = NewThreadId();
thread->status = THREADSTATUS_DORMANT;
thread->entry_point = entry_point;
thread->stack_top = stack_top;
- thread->stack_size = stack_size;
thread->initial_priority = thread->current_priority = priority;
thread->processor_id = processor_id;
thread->wait_set_output = false;
@@ -385,75 +374,74 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point,
thread->name = std::move(name);
thread->callback_handle = wakeup_callback_handle_table.Create(thread).MoveFrom();
- ResetThread(thread.get(), arg, 0);
- CallThread(thread.get());
+ // TODO(peachum): move to ScheduleThread() when scheduler is added so selected core is used
+ // to initialize the context
+ Core::g_app_core->ResetContext(thread->context, stack_top, entry_point, arg);
+
+ ready_queue.push_back(thread->current_priority, thread.get());
+ thread->status = THREADSTATUS_READY;
return MakeResult<SharedPtr<Thread>>(std::move(thread));
}
-/// Set the priority of the thread specified by handle
-void Thread::SetPriority(s32 priority) {
- // If priority is invalid, clamp to valid range
- if (priority < THREADPRIO_HIGHEST || priority > THREADPRIO_LOWEST) {
- s32 new_priority = CLAMP(priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST);
- LOG_WARNING(Kernel_SVC, "invalid priority=%d, clamping to %d", priority, new_priority);
+// TODO(peachum): Remove this. Range checking should be done, and an appropriate error should be returned.
+static void ClampPriority(const Thread* thread, s32* priority) {
+ if (*priority < THREADPRIO_HIGHEST || *priority > THREADPRIO_LOWEST) {
+ _dbg_assert_msg_(Kernel, false, "Application passed an out of range priority. An error should be returned.");
+
+ s32 new_priority = CLAMP(*priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST);
+ LOG_WARNING(Kernel_SVC, "(name=%s): invalid priority=%d, clamping to %d",
+ thread->name.c_str(), *priority, new_priority);
// TODO(bunnei): Clamping to a valid priority is not necessarily correct behavior... Confirm
// validity of this
- priority = new_priority;
+ *priority = new_priority;
}
+}
- // Change thread priority
- s32 old = current_priority;
- thread_ready_queue.remove(old, this);
- current_priority = priority;
- thread_ready_queue.prepare(current_priority);
+void Thread::SetPriority(s32 priority) {
+ ClampPriority(this, &priority);
- // Change thread status to "ready" and push to ready queue
- if (IsRunning()) {
- status = (status & ~THREADSTATUS_RUNNING) | THREADSTATUS_READY;
+ if (current_priority == priority) {
+ return;
}
- if (IsReady()) {
- thread_ready_queue.push_back(current_priority, this);
+
+ if (status == THREADSTATUS_READY) {
+ // If thread was ready, adjust queues
+ ready_queue.remove(current_priority, this);
+ ready_queue.prepare(priority);
+ ready_queue.push_back(priority, this);
}
+
+ current_priority = priority;
}
SharedPtr<Thread> SetupIdleThread() {
// We need to pass a few valid values to get around parameter checking in Thread::Create.
auto thread = Thread::Create("idle", Memory::KERNEL_MEMORY_VADDR, THREADPRIO_LOWEST, 0,
- THREADPROCESSORID_0, 0, Kernel::DEFAULT_STACK_SIZE).MoveFrom();
+ THREADPROCESSORID_0, 0).MoveFrom();
thread->idle = true;
- CallThread(thread.get());
return thread;
}
-SharedPtr<Thread> SetupMainThread(s32 priority, u32 stack_size) {
+SharedPtr<Thread> SetupMainThread(u32 stack_size, u32 entry_point, s32 priority) {
+ _dbg_assert_(Kernel, !GetCurrentThread());
+
// Initialize new "main" thread
- auto thread_res = Thread::Create("main", Core::g_app_core->GetPC(), priority, 0,
- THREADPROCESSORID_0, Memory::SCRATCHPAD_VADDR_END, stack_size);
- // TODO(yuriks): Propagate error
- _dbg_assert_(Kernel, thread_res.Succeeded());
- SharedPtr<Thread> thread = std::move(*thread_res);
-
- // If running another thread already, set it to "ready" state
- Thread* cur = GetCurrentThread();
- if (cur && cur->IsRunning()) {
- ChangeReadyState(cur, true);
- }
+ auto thread_res = Thread::Create("main", entry_point, priority, 0,
+ THREADPROCESSORID_0, Memory::SCRATCHPAD_VADDR_END);
+
+ SharedPtr<Thread> thread = thread_res.MoveFrom();
// Run new "main" thread
- current_thread = thread.get();
- thread->status = THREADSTATUS_RUNNING;
- Core::g_app_core->LoadContext(thread->context);
+ SwitchContext(thread.get());
return thread;
}
-
-/// Reschedules to the next available thread (call after current thread is suspended)
void Reschedule() {
Thread* prev = GetCurrentThread();
- Thread* next = NextThread();
+ Thread* next = PopNextReadyThread();
HLE::g_reschedule = false;
if (next != nullptr) {
@@ -480,8 +468,10 @@ void Thread::SetWaitSynchronizationOutput(s32 output) {
////////////////////////////////////////////////////////////////////////////////////////////////////
void ThreadingInit() {
- next_thread_id = INITIAL_THREAD_ID;
ThreadWakeupEventType = CoreTiming::RegisterEvent("ThreadWakeupCallback", ThreadWakeupCallback);
+
+ // Setup the idle thread
+ SetupIdleThread();
}
void ThreadingShutdown() {
diff --git a/src/core/hle/kernel/thread.h b/src/core/hle/kernel/thread.h
index 633bb7c98..cfd073a70 100644
--- a/src/core/hle/kernel/thread.h
+++ b/src/core/hle/kernel/thread.h
@@ -31,13 +31,13 @@ enum ThreadProcessorId {
};
enum ThreadStatus {
- THREADSTATUS_RUNNING = 1,
- THREADSTATUS_READY = 2,
- THREADSTATUS_WAIT = 4,
- THREADSTATUS_SUSPEND = 8,
- THREADSTATUS_DORMANT = 16,
- THREADSTATUS_DEAD = 32,
- THREADSTATUS_WAITSUSPEND = THREADSTATUS_WAIT | THREADSTATUS_SUSPEND
+ THREADSTATUS_RUNNING, ///< Currently running
+ THREADSTATUS_READY, ///< Ready to run
+ THREADSTATUS_WAIT_ARB, ///< Waiting on an address arbiter
+ THREADSTATUS_WAIT_SLEEP, ///< Waiting due to a SleepThread SVC
+ THREADSTATUS_WAIT_SYNCH, ///< Waiting due to a WaitSynchronization SVC
+ THREADSTATUS_DORMANT, ///< Created but not yet made ready
+ THREADSTATUS_DEAD ///< Run to completion, or forcefully terminated
};
namespace Kernel {
@@ -46,8 +46,19 @@ class Mutex;
class Thread final : public WaitObject {
public:
+ /**
+ * Creates and returns a new thread. The new thread is immediately scheduled
+ * @param name The friendly name desired for the thread
+ * @param entry_point The address at which the thread should start execution
+ * @param priority The thread's priority
+ * @param arg User data to pass to the thread
+ * @param processor_id The ID(s) of the processors on which the thread is desired to be run
+ * @param stack_top The address of the thread's stack top
+ * @param stack_size The size of the thread's stack
+ * @return A shared pointer to the newly created thread
+ */
static ResultVal<SharedPtr<Thread>> Create(std::string name, VAddr entry_point, s32 priority,
- u32 arg, s32 processor_id, VAddr stack_top, u32 stack_size);
+ u32 arg, s32 processor_id, VAddr stack_top);
std::string GetName() const override { return name; }
std::string GetTypeName() const override { return "Thread"; }
@@ -55,22 +66,32 @@ public:
static const HandleType HANDLE_TYPE = HandleType::Thread;
HandleType GetHandleType() const override { return HANDLE_TYPE; }
- inline bool IsRunning() const { return (status & THREADSTATUS_RUNNING) != 0; }
- inline bool IsStopped() const { return (status & THREADSTATUS_DORMANT) != 0; }
- inline bool IsReady() const { return (status & THREADSTATUS_READY) != 0; }
- inline bool IsWaiting() const { return (status & THREADSTATUS_WAIT) != 0; }
- inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; }
- inline bool IsIdle() const { return idle; }
-
bool ShouldWait() override;
void Acquire() override;
+ /**
+ * Checks if the thread is an idle (stub) thread
+ * @return True if the thread is an idle (stub) thread, false otherwise
+ */
+ inline bool IsIdle() const { return idle; }
+
+ /**
+ * Gets the thread's current priority
+ * @return The current thread's priority
+ */
s32 GetPriority() const { return current_priority; }
+
+ /**
+ * Sets the thread's current priority
+ * @param priority The new priority
+ */
void SetPriority(s32 priority);
+ /**
+ * Gets the thread's thread ID
+ * @return The thread's ID
+ */
u32 GetThreadId() const { return thread_id; }
-
- void Stop(const char* reason);
/**
* Release an acquired wait object
@@ -78,12 +99,14 @@ public:
*/
void ReleaseWaitObject(WaitObject* wait_object);
- /// Resumes a thread from waiting by marking it as "ready"
+ /**
+ * Resumes a thread from waiting
+ */
void ResumeFromWait();
/**
- * Schedules an event to wake up the specified thread after the specified delay.
- * @param nanoseconds The time this thread will be allowed to sleep for.
+ * Schedules an event to wake up the specified thread after the specified delay
+ * @param nanoseconds The time this thread will be allowed to sleep for
*/
void WakeAfterDelay(s64 nanoseconds);
@@ -99,6 +122,11 @@ public:
*/
void SetWaitSynchronizationOutput(s32 output);
+ /**
+ * Stops a thread, invalidating it from further use
+ */
+ void Stop();
+
Core::ThreadContext context;
u32 thread_id;
@@ -106,7 +134,6 @@ public:
u32 status;
u32 entry_point;
u32 stack_top;
- u32 stack_size;
s32 initial_priority;
s32 current_priority;
@@ -136,31 +163,49 @@ private:
extern SharedPtr<Thread> g_main_thread;
-/// Sets up the primary application thread
-SharedPtr<Thread> SetupMainThread(s32 priority, u32 stack_size);
+/**
+ * Sets up the primary application thread
+ * @param stack_size The size of the thread's stack
+ * @param entry_point The address at which the thread should start execution
+ * @param priority The priority to give the main thread
+ * @return A shared pointer to the main thread
+ */
+SharedPtr<Thread> SetupMainThread(u32 stack_size, u32 entry_point, s32 priority);
-/// Reschedules to the next available thread (call after current thread is suspended)
+/**
+ * Reschedules to the next available thread (call after current thread is suspended)
+ */
void Reschedule();
-/// Arbitrate the highest priority thread that is waiting
+/**
+ * Arbitrate the highest priority thread that is waiting
+ * @param address The address for which waiting threads should be arbitrated
+ */
Thread* ArbitrateHighestPriorityThread(u32 address);
-/// Arbitrate all threads currently waiting...
+/**
+ * Arbitrate all threads currently waiting.
+ * @param address The address for which waiting threads should be arbitrated
+ */
void ArbitrateAllThreads(u32 address);
-/// Gets the current thread
+/**
+ * Gets the current thread
+ */
Thread* GetCurrentThread();
-/// Waits the current thread on a sleep
+/**
+ * Waits the current thread on a sleep
+ */
void WaitCurrentThread_Sleep();
/**
* Waits the current thread from a WaitSynchronization call
- * @param wait_object Kernel object that we are waiting on
+ * @param wait_objects Kernel objects that we are waiting on
* @param wait_set_output If true, set the output parameter on thread wakeup (for WaitSynchronizationN only)
* @param wait_all If true, wait on all objects before resuming (for WaitSynchronizationN only)
*/
-void WaitCurrentThread_WaitSynchronization(SharedPtr<WaitObject> wait_object, bool wait_set_output, bool wait_all);
+void WaitCurrentThread_WaitSynchronization(std::vector<SharedPtr<WaitObject>> wait_objects, bool wait_set_output, bool wait_all);
/**
* Waits the current thread from an ArbitrateAddress call
@@ -172,14 +217,18 @@ void WaitCurrentThread_ArbitrateAddress(VAddr wait_address);
* Sets up the idle thread, this is a thread that is intended to never execute instructions,
* only to advance the timing. It is scheduled when there are no other ready threads in the thread queue
* and will try to yield on every call.
- * @returns The handle of the idle thread
+ * @return The handle of the idle thread
*/
SharedPtr<Thread> SetupIdleThread();
-/// Initialize threading
+/**
+ * Initialize threading
+ */
void ThreadingInit();
-/// Shutdown threading
+/**
+ * Shutdown threading
+ */
void ThreadingShutdown();
} // namespace
diff --git a/src/core/hle/svc.cpp b/src/core/hle/svc.cpp
index c4866fcce..96da29923 100644
--- a/src/core/hle/svc.cpp
+++ b/src/core/hle/svc.cpp
@@ -150,7 +150,7 @@ static ResultCode WaitSynchronization1(Handle handle, s64 nano_seconds) {
if (object->ShouldWait()) {
object->AddWaitingThread(Kernel::GetCurrentThread());
- Kernel::WaitCurrentThread_WaitSynchronization(object, false, false);
+ Kernel::WaitCurrentThread_WaitSynchronization({ object }, false, false);
// Create an event to wake the thread up after the specified nanosecond delay has passed
Kernel::GetCurrentThread()->WakeAfterDelay(nano_seconds);
@@ -212,7 +212,6 @@ static ResultCode WaitSynchronizationN(s32* out, Handle* handles, s32 handle_cou
// NOTE: This should deadlock the current thread if no timeout was specified
if (!wait_all) {
wait_thread = true;
- Kernel::WaitCurrentThread_WaitSynchronization(nullptr, true, wait_all);
}
}
@@ -222,12 +221,17 @@ static ResultCode WaitSynchronizationN(s32* out, Handle* handles, s32 handle_cou
if (wait_thread) {
// Actually wait the current thread on each object if we decided to wait...
+ std::vector<SharedPtr<Kernel::WaitObject>> wait_objects;
+ wait_objects.reserve(handle_count);
+
for (int i = 0; i < handle_count; ++i) {
auto object = Kernel::g_handle_table.GetWaitObject(handles[i]);
object->AddWaitingThread(Kernel::GetCurrentThread());
- Kernel::WaitCurrentThread_WaitSynchronization(object, true, wait_all);
+ wait_objects.push_back(object);
}
+ Kernel::WaitCurrentThread_WaitSynchronization(std::move(wait_objects), true, wait_all);
+
// Create an event to wake the thread up after the specified nanosecond delay has passed
Kernel::GetCurrentThread()->WakeAfterDelay(nano_seconds);
@@ -319,7 +323,7 @@ static ResultCode CreateThread(u32* out_handle, u32 priority, u32 entry_point, u
}
CASCADE_RESULT(SharedPtr<Thread> thread, Kernel::Thread::Create(
- name, entry_point, priority, arg, processor_id, stack_top, Kernel::DEFAULT_STACK_SIZE));
+ name, entry_point, priority, arg, processor_id, stack_top));
CASCADE_RESULT(*out_handle, Kernel::g_handle_table.Create(std::move(thread)));
LOG_TRACE(Kernel_SVC, "called entrypoint=0x%08X (%s), arg=0x%08X, stacktop=0x%08X, "
@@ -338,7 +342,7 @@ static ResultCode CreateThread(u32* out_handle, u32 priority, u32 entry_point, u
static void ExitThread() {
LOG_TRACE(Kernel_SVC, "called, pc=0x%08X", Core::g_app_core->GetPC());
- Kernel::GetCurrentThread()->Stop(__func__);
+ Kernel::GetCurrentThread()->Stop();
HLE::Reschedule(__func__);
}