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author | bunnei <bunneidev@gmail.com> | 2020-11-19 01:52:47 +0100 |
---|---|---|
committer | bunnei <bunneidev@gmail.com> | 2020-11-29 10:31:52 +0100 |
commit | 4b9e1b6586a8a4017b8e3e0fb52457d1e2568066 (patch) | |
tree | 05d9368012663545db59cb28fbf093ccc6d461df /src/core/hle | |
parent | kernel: time_manager: Protect access with a mutex. (diff) | |
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Diffstat (limited to 'src/core/hle')
-rw-r--r-- | src/core/hle/kernel/scheduler.cpp | 58 | ||||
-rw-r--r-- | src/core/hle/kernel/scheduler.h | 2 |
2 files changed, 14 insertions, 46 deletions
diff --git a/src/core/hle/kernel/scheduler.cpp b/src/core/hle/kernel/scheduler.cpp index 0805e9914..5c63b0b4a 100644 --- a/src/core/hle/kernel/scheduler.cpp +++ b/src/core/hle/kernel/scheduler.cpp @@ -618,8 +618,7 @@ void Scheduler::OnThreadStart() { SwitchContextStep2(); } -void Scheduler::Unload() { - Thread* thread = current_thread.get(); +void Scheduler::Unload(Thread* thread) { if (thread) { thread->last_running_ticks = system.CoreTiming().GetCPUTicks(); thread->SetIsRunning(false); @@ -639,8 +638,11 @@ void Scheduler::Unload() { } } -void Scheduler::Reload() { - Thread* thread = current_thread.get(); +void Scheduler::Unload() { + Unload(current_thread.get()); +} + +void Scheduler::Reload(Thread* thread) { if (thread) { ASSERT_MSG(thread->GetSchedulingStatus() == ThreadSchedStatus::Runnable, "Thread must be runnable."); @@ -665,30 +667,13 @@ void Scheduler::Reload() { } } +void Scheduler::Reload() { + Reload(current_thread.get()); +} + void Scheduler::SwitchContextStep2() { // Load context of new thread - if (selected_thread) { - ASSERT_MSG(selected_thread->GetSchedulingStatus() == ThreadSchedStatus::Runnable, - "Thread must be runnable."); - - // Cancel any outstanding wakeup events for this thread - selected_thread->SetIsRunning(true); - selected_thread->last_running_ticks = system.CoreTiming().GetCPUTicks(); - selected_thread->SetWasRunning(false); - - auto* const thread_owner_process = current_thread->GetOwnerProcess(); - if (thread_owner_process != nullptr) { - system.Kernel().MakeCurrentProcess(thread_owner_process); - } - if (!selected_thread->IsHLEThread()) { - Core::ARM_Interface& cpu_core = system.ArmInterface(core_id); - cpu_core.LoadContext(selected_thread->GetContext32()); - cpu_core.LoadContext(selected_thread->GetContext64()); - cpu_core.SetTlsAddress(selected_thread->GetTLSAddress()); - cpu_core.SetTPIDR_EL0(selected_thread->GetTPIDR_EL0()); - cpu_core.ClearExclusiveState(); - } - } + Reload(selected_thread.get()); TryDoContextSwitch(); } @@ -712,26 +697,7 @@ void Scheduler::SwitchContext() { UpdateLastContextSwitchTime(previous_thread, previous_process); // Save context for previous thread - if (previous_thread) { - if (new_thread != nullptr && new_thread->IsSuspendThread()) { - previous_thread->SetWasRunning(true); - } - previous_thread->last_running_ticks = system.CoreTiming().GetCPUTicks(); - previous_thread->SetIsRunning(false); - if (previous_thread->IsContinuousOnSVC() && !previous_thread->IsHLEThread()) { - system.ArmInterface(core_id).ExceptionalExit(); - previous_thread->SetContinuousOnSVC(false); - } - if (!previous_thread->IsHLEThread() && !previous_thread->HasExited()) { - Core::ARM_Interface& cpu_core = system.ArmInterface(core_id); - cpu_core.SaveContext(previous_thread->GetContext32()); - cpu_core.SaveContext(previous_thread->GetContext64()); - // Save the TPIDR_EL0 system register in case it was modified. - previous_thread->SetTPIDR_EL0(cpu_core.GetTPIDR_EL0()); - cpu_core.ClearExclusiveState(); - } - previous_thread->context_guard.unlock(); - } + Unload(previous_thread); std::shared_ptr<Common::Fiber>* old_context; if (previous_thread != nullptr) { diff --git a/src/core/hle/kernel/scheduler.h b/src/core/hle/kernel/scheduler.h index b6f04dcea..68db4a5ef 100644 --- a/src/core/hle/kernel/scheduler.h +++ b/src/core/hle/kernel/scheduler.h @@ -212,8 +212,10 @@ public: /// The next two are for SingleCore Only. /// Unload current thread before preempting core. + void Unload(Thread* thread); void Unload(); /// Reload current thread after core preemption. + void Reload(Thread* thread); void Reload(); /// Gets the current running thread |