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authorbunnei <bunneidev@gmail.com>2020-11-19 01:52:47 +0100
committerbunnei <bunneidev@gmail.com>2020-11-29 10:31:52 +0100
commit4b9e1b6586a8a4017b8e3e0fb52457d1e2568066 (patch)
tree05d9368012663545db59cb28fbf093ccc6d461df /src/core/hle
parentkernel: time_manager: Protect access with a mutex. (diff)
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Diffstat (limited to 'src/core/hle')
-rw-r--r--src/core/hle/kernel/scheduler.cpp58
-rw-r--r--src/core/hle/kernel/scheduler.h2
2 files changed, 14 insertions, 46 deletions
diff --git a/src/core/hle/kernel/scheduler.cpp b/src/core/hle/kernel/scheduler.cpp
index 0805e9914..5c63b0b4a 100644
--- a/src/core/hle/kernel/scheduler.cpp
+++ b/src/core/hle/kernel/scheduler.cpp
@@ -618,8 +618,7 @@ void Scheduler::OnThreadStart() {
SwitchContextStep2();
}
-void Scheduler::Unload() {
- Thread* thread = current_thread.get();
+void Scheduler::Unload(Thread* thread) {
if (thread) {
thread->last_running_ticks = system.CoreTiming().GetCPUTicks();
thread->SetIsRunning(false);
@@ -639,8 +638,11 @@ void Scheduler::Unload() {
}
}
-void Scheduler::Reload() {
- Thread* thread = current_thread.get();
+void Scheduler::Unload() {
+ Unload(current_thread.get());
+}
+
+void Scheduler::Reload(Thread* thread) {
if (thread) {
ASSERT_MSG(thread->GetSchedulingStatus() == ThreadSchedStatus::Runnable,
"Thread must be runnable.");
@@ -665,30 +667,13 @@ void Scheduler::Reload() {
}
}
+void Scheduler::Reload() {
+ Reload(current_thread.get());
+}
+
void Scheduler::SwitchContextStep2() {
// Load context of new thread
- if (selected_thread) {
- ASSERT_MSG(selected_thread->GetSchedulingStatus() == ThreadSchedStatus::Runnable,
- "Thread must be runnable.");
-
- // Cancel any outstanding wakeup events for this thread
- selected_thread->SetIsRunning(true);
- selected_thread->last_running_ticks = system.CoreTiming().GetCPUTicks();
- selected_thread->SetWasRunning(false);
-
- auto* const thread_owner_process = current_thread->GetOwnerProcess();
- if (thread_owner_process != nullptr) {
- system.Kernel().MakeCurrentProcess(thread_owner_process);
- }
- if (!selected_thread->IsHLEThread()) {
- Core::ARM_Interface& cpu_core = system.ArmInterface(core_id);
- cpu_core.LoadContext(selected_thread->GetContext32());
- cpu_core.LoadContext(selected_thread->GetContext64());
- cpu_core.SetTlsAddress(selected_thread->GetTLSAddress());
- cpu_core.SetTPIDR_EL0(selected_thread->GetTPIDR_EL0());
- cpu_core.ClearExclusiveState();
- }
- }
+ Reload(selected_thread.get());
TryDoContextSwitch();
}
@@ -712,26 +697,7 @@ void Scheduler::SwitchContext() {
UpdateLastContextSwitchTime(previous_thread, previous_process);
// Save context for previous thread
- if (previous_thread) {
- if (new_thread != nullptr && new_thread->IsSuspendThread()) {
- previous_thread->SetWasRunning(true);
- }
- previous_thread->last_running_ticks = system.CoreTiming().GetCPUTicks();
- previous_thread->SetIsRunning(false);
- if (previous_thread->IsContinuousOnSVC() && !previous_thread->IsHLEThread()) {
- system.ArmInterface(core_id).ExceptionalExit();
- previous_thread->SetContinuousOnSVC(false);
- }
- if (!previous_thread->IsHLEThread() && !previous_thread->HasExited()) {
- Core::ARM_Interface& cpu_core = system.ArmInterface(core_id);
- cpu_core.SaveContext(previous_thread->GetContext32());
- cpu_core.SaveContext(previous_thread->GetContext64());
- // Save the TPIDR_EL0 system register in case it was modified.
- previous_thread->SetTPIDR_EL0(cpu_core.GetTPIDR_EL0());
- cpu_core.ClearExclusiveState();
- }
- previous_thread->context_guard.unlock();
- }
+ Unload(previous_thread);
std::shared_ptr<Common::Fiber>* old_context;
if (previous_thread != nullptr) {
diff --git a/src/core/hle/kernel/scheduler.h b/src/core/hle/kernel/scheduler.h
index b6f04dcea..68db4a5ef 100644
--- a/src/core/hle/kernel/scheduler.h
+++ b/src/core/hle/kernel/scheduler.h
@@ -212,8 +212,10 @@ public:
/// The next two are for SingleCore Only.
/// Unload current thread before preempting core.
+ void Unload(Thread* thread);
void Unload();
/// Reload current thread after core preemption.
+ void Reload(Thread* thread);
void Reload();
/// Gets the current running thread