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author | bunnei <bunneidev@gmail.com> | 2020-12-17 06:09:06 +0100 |
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committer | bunnei <bunneidev@gmail.com> | 2020-12-29 06:33:34 +0100 |
commit | 6433b1dfd67f4c4f0c4b2e3742dc437a0d1e906e (patch) | |
tree | d2a9a23be1a80d9351f99d7feb7978f3c2237882 /src/core/hle | |
parent | hle: service: Ensure system is powered on before writing IPC result. (diff) | |
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Diffstat (limited to 'src/core/hle')
-rw-r--r-- | src/core/hle/service/nvflinger/buffer_queue.cpp | 40 | ||||
-rw-r--r-- | src/core/hle/service/nvflinger/buffer_queue.h | 17 | ||||
-rw-r--r-- | src/core/hle/service/nvflinger/nvflinger.cpp | 13 | ||||
-rw-r--r-- | src/core/hle/service/nvflinger/nvflinger.h | 2 | ||||
-rw-r--r-- | src/core/hle/service/vi/vi.cpp | 19 |
5 files changed, 72 insertions, 19 deletions
diff --git a/src/core/hle/service/nvflinger/buffer_queue.cpp b/src/core/hle/service/nvflinger/buffer_queue.cpp index 377f47e8e..c8c6a4d64 100644 --- a/src/core/hle/service/nvflinger/buffer_queue.cpp +++ b/src/core/hle/service/nvflinger/buffer_queue.cpp @@ -25,7 +25,12 @@ void BufferQueue::SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer) ASSERT(slot < buffer_slots); LOG_WARNING(Service, "Adding graphics buffer {}", slot); - free_buffers.push_back(slot); + { + std::unique_lock lock{queue_mutex}; + free_buffers.push_back(slot); + } + condition.notify_one(); + buffers[slot] = { .slot = slot, .status = Buffer::Status::Free, @@ -41,10 +46,20 @@ void BufferQueue::SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer) std::optional<std::pair<u32, Service::Nvidia::MultiFence*>> BufferQueue::DequeueBuffer(u32 width, u32 height) { + // Wait for first request before trying to dequeue + { + std::unique_lock lock{queue_mutex}; + condition.wait(lock, [this] { return !free_buffers.empty() || !is_connect; }); + } - if (free_buffers.empty()) { + if (!is_connect) { + // Buffer was disconnected while the thread was blocked, this is most likely due to + // emulation being stopped return std::nullopt; } + + std::unique_lock lock{queue_mutex}; + auto f_itr = free_buffers.begin(); auto slot = buffers.size(); @@ -97,7 +112,11 @@ void BufferQueue::CancelBuffer(u32 slot, const Service::Nvidia::MultiFence& mult buffers[slot].multi_fence = multi_fence; buffers[slot].swap_interval = 0; - free_buffers.push_back(slot); + { + std::unique_lock lock{queue_mutex}; + free_buffers.push_back(slot); + } + condition.notify_one(); buffer_wait_event.writable->Signal(); } @@ -127,15 +146,28 @@ void BufferQueue::ReleaseBuffer(u32 slot) { ASSERT(buffers[slot].slot == slot); buffers[slot].status = Buffer::Status::Free; - free_buffers.push_back(slot); + { + std::unique_lock lock{queue_mutex}; + free_buffers.push_back(slot); + } + condition.notify_one(); buffer_wait_event.writable->Signal(); } +void BufferQueue::Connect() { + queue_sequence.clear(); + id = 1; + layer_id = 1; + is_connect = true; +} + void BufferQueue::Disconnect() { buffers.fill({}); queue_sequence.clear(); buffer_wait_event.writable->Signal(); + is_connect = false; + condition.notify_one(); } u32 BufferQueue::Query(QueryType type) { diff --git a/src/core/hle/service/nvflinger/buffer_queue.h b/src/core/hle/service/nvflinger/buffer_queue.h index e610923cb..a2f60d9eb 100644 --- a/src/core/hle/service/nvflinger/buffer_queue.h +++ b/src/core/hle/service/nvflinger/buffer_queue.h @@ -4,7 +4,9 @@ #pragma once +#include <condition_variable> #include <list> +#include <mutex> #include <optional> #include <vector> @@ -99,6 +101,7 @@ public: void CancelBuffer(u32 slot, const Service::Nvidia::MultiFence& multi_fence); std::optional<std::reference_wrapper<const Buffer>> AcquireBuffer(); void ReleaseBuffer(u32 slot); + void Connect(); void Disconnect(); u32 Query(QueryType type); @@ -106,18 +109,28 @@ public: return id; } + bool IsConnected() const { + return is_connect; + } + std::shared_ptr<Kernel::WritableEvent> GetWritableBufferWaitEvent() const; std::shared_ptr<Kernel::ReadableEvent> GetBufferWaitEvent() const; private: - u32 id; - u64 layer_id; + BufferQueue(const BufferQueue&) = delete; + + u32 id{}; + u64 layer_id{}; + std::atomic_bool is_connect{}; std::list<u32> free_buffers; std::array<Buffer, buffer_slots> buffers; std::list<u32> queue_sequence; Kernel::EventPair buffer_wait_event; + + std::mutex queue_mutex; + std::condition_variable condition; }; } // namespace Service::NVFlinger diff --git a/src/core/hle/service/nvflinger/nvflinger.cpp b/src/core/hle/service/nvflinger/nvflinger.cpp index a7a679df1..4b3581949 100644 --- a/src/core/hle/service/nvflinger/nvflinger.cpp +++ b/src/core/hle/service/nvflinger/nvflinger.cpp @@ -88,6 +88,10 @@ NVFlinger::NVFlinger(Core::System& system) : system(system) { } NVFlinger::~NVFlinger() { + for (auto& buffer_queue : buffer_queues) { + buffer_queue->Disconnect(); + } + if (system.IsMulticore()) { is_running = false; wait_event->Set(); @@ -132,8 +136,9 @@ std::optional<u64> NVFlinger::CreateLayer(u64 display_id) { const u64 layer_id = next_layer_id++; const u32 buffer_queue_id = next_buffer_queue_id++; - buffer_queues.emplace_back(system.Kernel(), buffer_queue_id, layer_id); - display->CreateLayer(layer_id, buffer_queues.back()); + buffer_queues.emplace_back( + std::make_unique<BufferQueue>(system.Kernel(), buffer_queue_id, layer_id)); + display->CreateLayer(layer_id, *buffer_queues.back()); return layer_id; } @@ -170,13 +175,13 @@ std::shared_ptr<Kernel::ReadableEvent> NVFlinger::FindVsyncEvent(u64 display_id) BufferQueue* NVFlinger::FindBufferQueue(u32 id) { const auto guard = Lock(); const auto itr = std::find_if(buffer_queues.begin(), buffer_queues.end(), - [id](const auto& queue) { return queue.GetId() == id; }); + [id](const auto& queue) { return queue->GetId() == id; }); if (itr == buffer_queues.end()) { return nullptr; } - return &*itr; + return itr->get(); } VI::Display* NVFlinger::FindDisplay(u64 display_id) { diff --git a/src/core/hle/service/nvflinger/nvflinger.h b/src/core/hle/service/nvflinger/nvflinger.h index ce1347d6d..c6765259f 100644 --- a/src/core/hle/service/nvflinger/nvflinger.h +++ b/src/core/hle/service/nvflinger/nvflinger.h @@ -107,7 +107,7 @@ private: std::shared_ptr<Nvidia::Module> nvdrv; std::vector<VI::Display> displays; - std::vector<BufferQueue> buffer_queues; + std::vector<std::unique_ptr<BufferQueue>> buffer_queues; /// Id to use for the next layer that is created, this counter is shared among all displays. u64 next_layer_id = 1; diff --git a/src/core/hle/service/vi/vi.cpp b/src/core/hle/service/vi/vi.cpp index ce0272e59..1051000f8 100644 --- a/src/core/hle/service/vi/vi.cpp +++ b/src/core/hle/service/vi/vi.cpp @@ -544,6 +544,12 @@ private: Settings::values.resolution_factor.GetValue()), static_cast<u32>(static_cast<u32>(DisplayResolution::UndockedHeight) * Settings::values.resolution_factor.GetValue())}; + + { + auto& buffer_queue = *nv_flinger.FindBufferQueue(id); + buffer_queue.Connect(); + } + ctx.WriteBuffer(response.Serialize()); break; } @@ -565,18 +571,15 @@ private: const u32 width{request.data.width}; const u32 height{request.data.height}; - std::optional<std::pair<u32, Service::Nvidia::MultiFence*>> result; - - while (!result) { - auto& buffer_queue = *nv_flinger.FindBufferQueue(id); - result = buffer_queue.DequeueBuffer(width, height); - - if (result) { + auto& buffer_queue = *nv_flinger.FindBufferQueue(id); + do { + if (auto result = buffer_queue.DequeueBuffer(width, height); result) { // Buffer is available IGBPDequeueBufferResponseParcel response{result->first, *result->second}; ctx.WriteBuffer(response.Serialize()); + break; } - } + } while (buffer_queue.IsConnected()); break; } |