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* spirv_atomic: Define U32x2 storage buffers for 64-bit storage atomicsameerj2022-01-292-3/+3
* Merge pull request #7786 from ameerj/vmnmx-selMorph2022-01-291-12/+6
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| * video_minimum_maximum: Implement src operand selectorsameerj2022-01-271-12/+6
* | emit_spirv: Add Xfb execution mode when transform feedback is usedameerj2022-01-281-3/+9
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* shader_recompiler: Remove unnecessary [[nodiscard]]Lioncash2022-01-251-2/+1
* shader_recompiler: fix potential OOB accessv19932022-01-172-6/+8
* logging/log.h: move enum class formatter to a separate file ...liushuyu2022-01-103-7/+7
* logging: adapt to changes in fmt 8.1liushuyu2022-01-082-6/+6
* glsl: Remove unreachable returnNarr the Reg2022-01-051-1/+0
* ShaderDecompiler: Add a debug option to dump the game's shaders.Fernando Sahmkow2022-01-041-0/+2
* Merge pull request #7629 from ameerj/nv-driver-fixesFernando S2022-01-0315-23/+125
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| * glsl: Add boolean reference workaroundameerj2021-12-303-2/+8
| * glsl_context_get_set: Add alternative cbuf type for broken driversameerj2021-12-303-17/+27
| * emit_glsl_integer: Use negation work aroundameerj2021-12-301-2/+2
| * shader: Add integer attribute get optimization passameerj2021-12-309-0/+86
| * emit_glsl_floating_point: Fix FPNeg on newer Nvidia driversameerj2021-12-251-2/+2
* | Merge pull request #7618 from goldenx86/patch-4bunnei2021-12-291-0/+9
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| * | Empty spacesMatías Locatti2021-12-281-1/+1
| * | Changes to avoid warnings in SSE4.2 optimized SPIR-VMatías Locatti2021-12-281-0/+9
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* / emit_glasm_context_get_set: Fix GetAttribute return value type.ameerj2021-12-251-4/+4
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* Address format clangvonchenplus2021-12-181-36/+36
* Remove spirv handle legacy related codevonchenplus2021-12-184-190/+1
* Remove glsl handle legacy related codevonchenplus2021-12-183-103/+1
* Merge branch 'yuzu-emu:master' into convert_legacyFeng Chen2021-12-1866-214/+286
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| * Merge pull request #7522 from ameerj/shader-recompiler-filenamesMai M2021-12-0865-214/+282
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| | * emit_spirv: Reduce emit_spirv.h include overheadameerj2021-12-0620-3/+20
| | * glasm: Move implemented instructions from not_implemented.cppameerj2021-12-067-169/+220
| | * shader_recompiler: Adjust emit_context includesameerj2021-12-0637-37/+37
| | * shader_recompiler: Rename backend emit_context filesameerj2021-12-057-6/+6
| * | general: Add missing copyright noticesameerj2021-12-051-0/+4
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* / Implement convert legacy to genericFeng Chen2021-11-194-1/+103
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* ShaderCache: Better fix for Shuffling gl_FragCoordFernando Sahmkow2021-11-161-2/+13
* Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and make reaper more agressive on 4Gb GPUs.FernandoS272021-11-161-0/+21
* vulkan: Fix rescaling push constant usageameerj2021-11-164-34/+36
* rescaling_pass: Fix IR errors when unscalable texture types are encounteredameerj2021-11-161-0/+28
* rescaling_pass: Logic simplification and minor style cleanupameerj2021-11-162-33/+17
* rescaling_pass: Scale ImageFetch offset if it existsameerj2021-11-161-59/+37
* rescaling_pass: Enable PatchImageQueryDimensions on fragment stagesameerj2021-11-161-5/+4
* gl_texture_cache/rescaling_pass: minor cleanupameerj2021-11-161-12/+8
* rescaling_pass: Fix and simplify shuffle/fragcoord passameerj2021-11-161-26/+20
* Shader: Don't rescale FragCoord if used by ShuffleFernando Sahmkow2021-11-162-2/+55
* shader, video_core: Fix GCC build errorsameerj2021-11-161-4/+0
* emit_spirv: Fix RescalingLayout alignmentameerj2021-11-161-0/+1
* RescalingPass: Agregate pixels on texelFetch while on Fragment ShaderFernando Sahmkow2021-11-161-3/+97
* shader: Fix TextureSize check on rescaling.Fernando Sahmkow2021-11-161-27/+21
* emit_spirv: Fix RescalingLayout alignmentameerj2021-11-161-2/+2
* shader: Properly scale image reads and add GL SPIR-V supportReinUsesLisp2021-11-1620-51/+171
* shader: Properly blacklist and scale image loadsReinUsesLisp2021-11-161-3/+19
* glsl/glasm: Pass and use scaling parameters in shadersReinUsesLisp2021-11-166-7/+11
* gl_graphics_pipeline: Add downscale factor to shader uniformsameerj2021-11-163-4/+5
* spirv: Implement rescaling patchingReinUsesLisp2021-11-168-5/+86
* shader/rescaling_pass: Patch more instructionsReinUsesLisp2021-11-161-4/+101
* shader: Add IsTextureScaled opcodeReinUsesLisp2021-11-1610-0/+34
* shader: Add copy constructor to instructionsReinUsesLisp2021-11-164-1/+20
* shader: Add integer division opcodesReinUsesLisp2021-11-169-0/+37
* shader: Fix rescaling passReinUsesLisp2021-11-161-1/+1
* shader: Fix resolution scaling passReinUsesLisp2021-11-165-35/+32
* shader: Add resolution down factor opcodeReinUsesLisp2021-11-169-0/+25
* ShaderDecompiler: Add initial support for rescaling.Fernando Sahmkow2021-11-162-0/+73
* Merge pull request #7260 from vonchenplus/spirv_support_legacy_attribute_v2bunnei2021-11-143-71/+153
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| * Simply legacy attribute implementFeng Chen2021-11-043-152/+125
| * Support gl_FogFragCoord attributevonchenplus2021-10-313-48/+58
| * Support gl_BackSecondaryColor attributevonchenplus2021-10-263-0/+33
| * Support gl_FrontSecondaryColor attributevonchenplus2021-10-263-0/+33
| * Support gl_BackColor attributevonchenplus2021-10-263-0/+33
* | Merge pull request #7262 from FernandoS27/Buffalo-buffalo-Buffalo-buffalo-buffalobunnei2021-11-037-3/+68
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| * | Shader Cahe: Fix Phi Nodes on GLASM.Fernando Sahmkow2021-11-021-1/+1
| * | ShaderCache: Fix Phi Nodes Type on OGL.Fernando Sahmkow2021-11-013-2/+30
| * | ShaderCache: Order Phi Arguments from farthest away to nearest.Fernando Sahmkow2021-10-315-0/+37
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* | Merge pull request #7201 from ameerj/spirv-depth-samplingFernando S2021-10-301-5/+16
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| * emit_spirv_image: Fix depth image implicit lod sample in computeameerj2021-10-171-5/+16
* | TexturePass: Fix clamping of images as this allowed negative indices.Fernando Sahmkow2021-10-241-1/+1
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* Merge pull request #7077 from FernandoS27/face-downAmeer J2021-10-171-1/+2
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| * Shader Compiler: avoid overflowed indices on indixed samplers.Fernando Sahmkow2021-10-171-1/+2
* | style: Remove extra space preceding the :: operatorMorph2021-09-291-2/+2
* | general: Update style to clang-format-12ameerj2021-09-241-2/+4
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* Spir-V: Rescale the frag depth to 0,1 mode when -1,1 mode is used in Vulkan.Fernando Sahmkow2021-09-151-1/+7
* Merge pull request #6948 from ameerj/amd-warp-fixMorph2021-09-122-54/+109
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| * emit_glsl_warp: Fix shuffle ops for 64-thread warp sizesameerj2021-08-311-24/+36
| * emit_glsl_warp: Fix ballot related ops for 64-thread warp sizesameerj2021-08-311-24/+38
| * emit_spirv_warp: Fix shuffle ops for 64-thread warp sizesameerj2021-08-311-1/+29
| * emit_spirv_warp: Fix ballot related ops for 64-thread warp sizesameerj2021-08-311-10/+11
* | Merge pull request #6962 from vonchenplus/spirv_support_legacy_attributebunnei2021-09-083-0/+107
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| * | Detail adjustmentFeng Chen2021-09-081-13/+14
| * | Detail adjustmentFeng Chen2021-09-082-28/+35
| * | Re-implement get unused locationFeng Chen2021-09-071-30/+30
| * | Move attribute related definitions to spirv anonymous namespaceFeng Chen2021-09-074-30/+26
| * | Dynamic get unused locationFeng Chen2021-09-061-27/+49
| * | Implement intput and output fixed fnc texturesFeng Chen2021-09-064-19/+25
| * | Rename parametersFeng Chen2021-09-035-14/+24
| * | Fix create GraphicsPipelines crashFeng Chen2021-09-031-5/+5
| * | Add input/output locationFeng Chen2021-09-021-5/+13
| * | Add colorfront and txtcoord supportFeng Chen2021-08-315-0/+57
* | | Merge pull request #6900 from ameerj/attr-reorderbunnei2021-09-024-10/+133
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| * | structured_control_flow: Skip reordering nested demote branches.ameerj2021-08-301-0/+11
| * | structured_control_flow: Conditionally invoke demote reorder passameerj2021-08-304-10/+16
| * | structured_control_flow: Add DemoteCombinationPassameerj2021-08-281-1/+107
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* / emit_spirv_context_get_set: Fix Get FrontFace return valueameerj2021-08-271-2/+3
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* SPIR-V: Merge two ifs in EmitGetAttributeValeri2021-08-191-6/+2
* Merge pull request #6767 from ReinUsesLisp/fold-float-packMorph2021-07-301-0/+4
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| * shader: Fold UnpackFloat2x16 and PackFloat2x16ReinUsesLisp2021-07-301-0/+4
* | Merge pull request #6722 from ReinUsesLisp/xmad-optsbunnei2021-07-302-14/+195
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| * shader: Fold integer FMA from Nvidia's patternReinUsesLisp2021-07-261-0/+175
| * shader: Use TryInstRecursive on XMAD multiply foldingReinUsesLisp2021-07-261-14/+12
| * shader: Add TryInstRecursive utility to valuesReinUsesLisp2021-07-261-0/+8
* | shader: Mark ConvertF16F32 and ConvertF32F16 as fp16 instructionsReinUsesLisp2021-07-281-0/+2
* | exception: Make constructors explicitLioncash2021-07-271-4/+4
* | exception: Make what() member function nodiscardLioncash2021-07-271-1/+1
* | exception: Narrow down specific headerLioncash2021-07-271-1/+1
* | Merge pull request #6724 from lioncash/nodisc-shaderRodrigo Locatti2021-07-262-4/+4
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| * | shader_recompiler: Remove unnecessary [[nodiscard]] instancesLioncash2021-07-262-4/+4
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* | Merge pull request #6726 from lioncash/hguardRodrigo Locatti2021-07-261-0/+2
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| * | emit_spirv_instructions: Add missing header guardLioncash2021-07-261-0/+2
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* | Merge pull request #6727 from lioncash/topologyRodrigo Locatti2021-07-261-1/+1
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| * | emit_glasm: Fix LINESS_ADJACENCY typo in InputPrimitive()Lioncash2021-07-261-1/+1
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* | Merge pull request #6723 from lioncash/shaderRodrigo Locatti2021-07-261-0/+1
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| * | object_pool: Add missing return in Chunk move assignment operatorLioncash2021-07-261-0/+1
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* / control_flow: Fix duplicate switch case in OpcodeTokenLioncash2021-07-261-1/+1
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* shader: Support out of bound local memory reads and immediate writesReinUsesLisp2021-07-231-4/+21
* shader: Fix disabled attribute default valuesameerj2021-07-231-1/+1
* glsl: Simplify FCMP emissionameerj2021-07-231-6/+4
* glsl: Update TessellationControl gl_inameerj2021-07-231-0/+28
* shader: Implement ISETP.Xameerj2021-07-234-44/+57
* shader: Avoid usage of C++20 ranges to build in clangReinUsesLisp2021-07-2311-39/+47
* glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZEameerj2021-07-232-2/+11
* shader_recompiler, video_core: Resolve clang errorslat9nq2021-07-2313-41/+39
* shader: Manually convert from array<u32> to bitset instead of using bit_castReinUsesLisp2021-07-231-2/+3
* glsl: Fix tracking of info.uses_shadow_lodameerj2021-07-231-4/+4
* shader: Ignore global memory ops on devices lacking int64 supportameerj2021-07-236-30/+77
* dual_vertex_pass: Clang formatameerj2021-07-231-14/+14
* emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 NvidiaReinUsesLisp2021-07-232-5/+10
* shader: GCC fmt 8.0.0 fixeslat9nq2021-07-237-16/+19
* shader: Account for 33-bit IADD3 scenarioameerj2021-07-231-2/+10
* shader: Only apply shift on register mode for IADD3ReinUsesLisp2021-07-231-10/+14
* shader: Fix disabled and unwritten attributes and varyingsReinUsesLisp2021-07-232-3/+11
* glsl: Fix shared and local memory declarationsameerj2021-07-231-3/+3
* opengl: Implement LOP.CCameerj2021-07-232-6/+38
* spirv: Fix code emission when descriptor aliasing is unsupportedReinUsesLisp2021-07-231-1/+2
* glsl: Declare local memory in mainameerj2021-07-231-3/+3
* glsl: Add passthrough geometry shader supportameerj2021-07-233-7/+27
* shader: Use std::bit_cast instead of Common::BitCast for passthroughReinUsesLisp2021-07-231-2/+3
* glasm: Add passthrough geometry shader supportReinUsesLisp2021-07-232-7/+26
* shader: Rework varyings and implement passthrough geometry shadersReinUsesLisp2021-07-2322-316/+302
* shader: Only verify shader when graphics debugging is enabledReinUsesLisp2021-07-231-2/+7
* shader: Unify shader stage typesReinUsesLisp2021-07-231-2/+9
* lower_int64_to_int32: Add missing includelat9nq2021-07-231-0/+1
* shader: Emulate 64-bit integers when not supportedReinUsesLisp2021-07-231-0/+3
* shader: Add int64 to int32 lowering passReinUsesLisp2021-07-233-0/+218
* shader: Teach global memory base tracker to follow vectorsReinUsesLisp2021-07-231-15/+14
* shader: Add constant propagation to integer vectorsReinUsesLisp2021-07-231-0/+9
* glsl: Better IAdd Overflow CC fixameerj2021-07-232-11/+13
* shader: Remove IAbs64ReinUsesLisp2021-07-239-26/+3
* glsl: Fix IADD CCameerj2021-07-232-5/+7
* shader_recompiler: Fix IADD3 input partitioningameerj2021-07-231-14/+13
* shader: Move loop safety tests to code emissionReinUsesLisp2021-07-2316-108/+54
* glsl: Remove frag color initializationameerj2021-07-231-9/+0
* glasm: Implement SetAttribute ViewportMaskameerj2021-07-232-1/+10
* emit_glsl_special: Skip initialization of frag_color0ameerj2021-07-231-1/+1
* shader: Calibrate loop safety thresholdReinUsesLisp2021-07-231-1/+1
* glsl: Add missing ; in EmitSetSampleMaskMorph2021-07-231-1/+1
* glsl: Fix output varying initialization when transform feedback is usedameerj2021-07-231-3/+37
* texture_pass: Fix is_read image qualificationameerj2021-07-231-1/+1
* shader: Align constant buffer sizes to 16 bytesReinUsesLisp2021-07-231-1/+2
* spirv: Properly handle devices without int8 and int16ReinUsesLisp2021-07-232-39/+67
* spirv: Handle small storage buffer loads on devices with no supportReinUsesLisp2021-07-232-6/+6
* glsl: Fix cbuf component indexing bug falbackameerj2021-07-231-7/+6
* shader: Simplify MergeDualVertexProgramsReinUsesLisp2021-07-231-6/+4
* shader: Properly manage attributes not written from previous stagesReinUsesLisp2021-07-2310-36/+40
* glsl: Only declare fragment outputs on fragment shadersReinUsesLisp2021-07-231-4/+6
* shader: Split profile and runtime info headersReinUsesLisp2021-07-2311-76/+91
* shader: Add support for native 16-bit floatsReinUsesLisp2021-07-234-4/+26
* shader: Rename maxwell/program.h to translate_program.hReinUsesLisp2021-07-233-9/+4
* glsl: Obey need_declared_frag_colors to declare and initialize all frag_colorameerj2021-07-232-1/+10
* glsl: Address rest of feedbackameerj2021-07-237-21/+64
* glsl: Move gl_Position/generic attribute initialization to EmitProlgueameerj2021-07-232-14/+12
* glsl: Conditionally use fine/coarse derivatives based on device supportameerj2021-07-233-4/+28
* glsl: Cleanup/Address feedbackameerj2021-07-239-28/+22
* glsl: Add Shader_GLSL loggingameerj2021-07-233-28/+32
* glsl: Add LoopSafety instructionsameerj2021-07-232-0/+10
* glsl: Conditionally add EXT_texture_shadow_lodameerj2021-07-233-4/+15
* glsl: Add stubs for sparse queries and variable aoffi when not supportedameerj2021-07-234-13/+39
* glsl: Implement legacy varyingsameerj2021-07-236-8/+81
* glsl: Minor cleanupameerj2021-07-232-19/+15
* glsl: Fix Cbuf getters for F32 typeameerj2021-07-231-12/+15
* glsl: Add immediate index oob checking for Cbuf gettersameerj2021-07-231-0/+16
* glsl: Refactor GetCbuf functions to reduce code duplicationameerj2021-07-231-104/+66
* glsl: Address more feedback. Implement indexed texture readsameerj2021-07-235-111/+109
* glsl: Remove Signed Integer variablesameerj2021-07-238-43/+13
* glsl: Address Rodrigo's feedbackameerj2021-07-2313-75/+87
* glsl: Reorganize backend code, remove unneeded [[maybe_unused]]ameerj2021-07-2312-315/+251
* glsl: Implement SampleId and SetSampleMaskameerj2021-07-233-30/+35
* glsl: Add gl_PerVertex in for GSameerj2021-07-231-1/+2
* glsl: Use existing tracking for enabling EXT_shader_image_load_formattedameerj2021-07-231-15/+1
* glsl: Enable early fragment testsameerj2021-07-232-4/+7
* glsl: Implement more attribute getters and settersameerj2021-07-232-12/+60
* glsl: Implement fswzaddameerj2021-07-234-5/+44
* glsl: Implement indexed attribute loadsameerj2021-07-235-29/+64
* glsl: Conditionally add GL_ARB_sparse_texture2ameerj2021-07-231-2/+3
* glsl: Conditionally use GL_EXT_shader_image_load_formattedameerj2021-07-231-2/+18
* glsl: Remove output generic indexing for geometry stageameerj2021-07-231-5/+3
* glsl: Allow dynamic tracking of variable allocationameerj2021-07-233-21/+35
* glsl: Implement barriersameerj2021-07-233-13/+21
* glsl: Implement image atomics and set layerameerj2021-07-235-153/+202
* glsl: Fix image gather logicameerj2021-07-231-0/+4
* glsl: Add cbuf access workaround for devices with component indexing bugameerj2021-07-232-51/+112
* glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupportedameerj2021-07-233-8/+41
* emit_glsl_image: Use immediate offsets when possibleameerj2021-07-231-12/+33
* glsl: Fix <32-bit SSBO writesameerj2021-07-234-50/+43
* glsl: Cleanup and address feedbackameerj2021-07-2310-86/+69
* glsl: Refactor Global memory functionsameerj2021-07-232-71/+73
* glsl: Increase NUM_VARS that can be allocatedameerj2021-07-231-1/+1
* glsl: Implement Load/WriteGlobalameerj2021-07-239-98/+185
* glsl: Implement Imagesameerj2021-07-232-9/+74
* glsl: skip gl_ViewportIndex write if device does not support itameerj2021-07-234-8/+17
* glsl: Implement transform feedbackameerj2021-07-233-13/+63
* glsl: Yet another gl_ViewportIndex fix attemptameerj2021-07-231-3/+19
* glsl: Add gl_ViewportIndex out attributeameerj2021-07-231-1/+3
* emit_glsl_context_get_set: Remove unused functionlat9nq2021-07-231-4/+0
* glsl: Fix precise variable declarationameerj2021-07-233-24/+25
* glsl: Implement tessellation shadersameerj2021-07-235-27/+146
* glsl: Implement ImageGradient and other texture function variantsameerj2021-07-232-32/+73
* glsl: Fix atomic SSBO offsetsameerj2021-07-234-67/+74
* glsl: Implement geometry shadersameerj2021-07-234-9/+62
* glsl: Use NotImplemented macro with function name outputameerj2021-07-2310-104/+103
* glsl: Implement gl_ViewportIndexameerj2021-07-233-5/+14
* glsl: SHFL fix and prefer shift operations over divide in glsl shaderameerj2021-07-235-63/+64
* glsl: Implement precise fp variable allocationameerj2021-07-234-8/+67
* HACK glsl: Write defaults to unused generic attributesameerj2021-07-232-2/+11
* glsl: Fix ssbo indexing and name shadowing between shader stagesameerj2021-07-233-77/+101
* glsl: implement set clip distanceameerj2021-07-232-0/+15
* glsl: Rework var alloc to not assign unused resultsameerj2021-07-239-49/+91
* glsl: Rework variable allocator to allow for variable reuseameerj2021-07-2314-353/+482
* glsl: Fix ATOM and implement ATOMSameerj2021-07-235-114/+136
* glsl: Use gl_SubGroupInvocationARBameerj2021-07-232-8/+7
* glsl: Implement VOTE for subgroup size potentially largerameerj2021-07-232-19/+36
* glsl: Implement VOTEameerj2021-07-234-50/+64
* glsl: Implement ST{LS}ameerj2021-07-236-69/+106
* glsl: Implement more instructions used by SMOameerj2021-07-231-3/+3
* glsl: Implement more instructions used by SMOameerj2021-07-235-10/+16
* glsl: Fix GetAttribute return valuesameerj2021-07-232-7/+9
* glsl: minor cleanupameerj2021-07-234-20/+19
* glsl: Fix and implement rest of cbuf accessameerj2021-07-231-7/+43
* glsl: Implement TXQ and other misc changesameerj2021-07-235-6/+36
* glsl: TLD4 implementationameerj2021-07-231-2/+89
* glsl: Implement TLD instructionameerj2021-07-231-1/+55
* glsl: Implement TEXSameerj2021-07-231-1/+29
* glsl: Cleanup texture functionsameerj2021-07-231-13/+11
* shader_recompiler: GCC fixeslat9nq2021-07-2314-3/+13
* glsl: Implement TEX depth functionsameerj2021-07-232-4/+46
* glsl: Implement TEX ImageSample functionsameerj2021-07-233-11/+71
* glsl: Rework Shuffle emit instructions to align with SPIR-Vameerj2021-07-231-19/+40
* glsl: Better Storage access and wip warpsameerj2021-07-238-62/+133
* glsl: Fix integer conversions, implement clamp CCameerj2021-07-232-27/+36
* glsl: Implement IADD CCameerj2021-07-232-2/+17
* glsl: SSBO access fixes and wip SampleExplicitLod implementation.ameerj2021-07-232-4/+19
* glsl: WIP var forward declarationameerj2021-07-236-49/+60
* glsl: Fix bindings, add some CC opsameerj2021-07-238-57/+91
* glsl: remove unused headersameerj2021-07-2314-34/+10
* glsl: Implement derivatives and YDirectionameerj2021-07-238-81/+87
* glsl: Fix non-immediate buffer accessameerj2021-07-2312-72/+133
* glsl: textures wipameerj2021-07-239-75/+139
* glsl: Implement some attribute getters and settersameerj2021-07-239-191/+337
* glsl: Track S32 atomicsameerj2021-07-233-6/+16
* glsl: Update phi node managementameerj2021-07-234-21/+53
* glsl: Fix floating point compare opsameerj2021-07-231-28/+28
* glsl: Query GL Device for FP16 extension supportameerj2021-07-232-2/+9
* glsl: Simply FP storage atomicsameerj2021-07-232-48/+28
* glsl: F16x2 storage atomicsameerj2021-07-237-58/+64
* glsl: Revert ssbo aliasing. Storage Atomics implameerj2021-07-235-75/+134
* glsl: implement phi nodesameerj2021-07-234-20/+54
* glsl: Wip storage atomic opsameerj2021-07-2310-327/+414
* glsl: Implement FCMPameerj2021-07-233-242/+185
* glsl: Add a more robust fp formatterameerj2021-07-234-9/+14
* glsl: More FP fixesameerj2021-07-232-9/+16
* glsl: FP function fixesameerj2021-07-237-17/+25
* glsl: More FP instructions/fixesameerj2021-07-235-28/+41
* glsl: Add many FP32/64 instructionsameerj2021-07-2312-765/+1011
* glsl: Implement more Integer opsameerj2021-07-233-119/+72
* glsl: Implement BF*ameerj2021-07-233-9/+10
* glsl: Implement a few Integer instructionsameerj2021-07-2310-260/+398
* glsl: Use std::string_view for Emit function args.ameerj2021-07-236-760/+838
* glsl: Pass IR::Inst& to Emit functionsameerj2021-07-236-171/+169
* glsl: INeg and IAdd negate testsameerj2021-07-233-94/+106
* glsl: Reusable typed variables. IADD32ameerj2021-07-236-203/+311
* glsl: Fix program linking and cbufameerj2021-07-232-3/+5
* glsl: Fix "reg" allocingameerj2021-07-2310-898/+938
* glsl: Initial backendameerj2021-07-2327-0/+3292
* spirv: Reduce log severity of mismatching denorm rulesReinUsesLisp2021-07-231-2/+2
* shader: Fix loop safety to SSA passReinUsesLisp2021-07-232-2/+4
* shader: Add loggingReinUsesLisp2021-07-2313-28/+30
* shader: Add shader loop safety check settingslat9nq2021-07-239-33/+130
* shader: Comment why the array component is not read in TMMLReinUsesLisp2021-07-231-0/+2
* tmml: Remove index component from coords vecameerj2021-07-231-4/+3
* spirv/convert: Catch more signed operations oversightsameerj2021-07-231-5/+5
* spirv/convert: Catch more broken signed operations on Nvidia OpenGLReinUsesLisp2021-07-231-0/+6
* shader_environment: Add shader_local_memory_crs_size to local memory sizeameerj2021-07-231-2/+2
* shader: Fix VertexA Shaders.FernandoS272021-07-233-14/+30
* shader: Add 2D and 3D variants to SUATOM and SUREDReinUsesLisp2021-07-231-0/+4
* shader: Avoid CPU side undefined behavior on I2FReinUsesLisp2021-07-231-0/+2
* glasm: Use ARB_derivative_control conditionallyReinUsesLisp2021-07-233-7/+30
* buffer_cache: Reduce uniform buffer size from shader usageReinUsesLisp2021-07-232-3/+17
* emit_glasm_context_get_set: Remove unused variablelat9nq2021-07-231-1/+0
* shader,glasm: Implement legacy texcoord loadsReinUsesLisp2021-07-233-54/+29
* glasm: Implement legacy varyingsReinUsesLisp2021-07-231-17/+56
* shader: Track legacy varyingsReinUsesLisp2021-07-232-17/+105
* shader: Add support for "negative" and unaligned offsetsReinUsesLisp2021-07-233-8/+13
* shader: Implement ISCADD32IReinUsesLisp2021-07-231-17/+31
* spirv: Fix output generics with componentsReinUsesLisp2021-07-231-1/+1
* opengl: Declare fragment outputs even if they are not usedReinUsesLisp2021-07-234-10/+9
* shader: Always initialize up reference in structure control flowReinUsesLisp2021-07-231-31/+36
* shader: Fix ImageWrite indexingReinUsesLisp2021-07-231-1/+1
* spirv: Fix image and image buffer descriptor index usageReinUsesLisp2021-07-231-5/+7
* glasm: Fix immediate texture coordinateReinUsesLisp2021-07-231-0/+1
* shader: Clang-format secondary texturesReinUsesLisp2021-07-231-2/+2
* shader: Fix secondary texturesReinUsesLisp2021-07-231-2/+2
* shader: Fix TMML queriesReinUsesLisp2021-07-231-5/+9
* shader: Fix FSwizzleAdd folding when going through phi nodesReinUsesLisp2021-07-231-2/+2
* shader/exception: Fix compilation errors on gccReinUsesLisp2021-07-231-6/+6
* glasm: Reduce reg allocation leaks from an exception to a logReinUsesLisp2021-07-231-1/+1
* shader: Handle host exceptionsReinUsesLisp2021-07-234-13/+43
* glasm: Use integer lod for TXQReinUsesLisp2021-07-232-2/+2
* glasm: Fix global memory fallbacksReinUsesLisp2021-07-231-9/+10
* Revert "glasm: Skip phi moves on undefined instructions"ReinUsesLisp2021-07-232-16/+1
* glasm: Remove unintentional '\n' on Undef32ReinUsesLisp2021-07-231-1/+1
* glasm: Use storage buffers instead of global memory when possibleReinUsesLisp2021-07-236-370/+383
* glasm: Implement Y directionReinUsesLisp2021-07-234-3/+9
* glasm: Skip phi moves on undefined instructionsReinUsesLisp2021-07-232-1/+16
* glasm: Implement undef instructionsReinUsesLisp2021-07-232-15/+15
* glasm: Fix global memory callbacksReinUsesLisp2021-07-231-5/+6
* video_core,shader: Clang-format fixesReinUsesLisp2021-07-232-2/+2
* glasm: Release phi node registers after they are no longer neededReinUsesLisp2021-07-232-38/+54
* glasm: Remove unintentionally committed fmt::printsReinUsesLisp2021-07-231-2/+0
* glasm: Fix INeg32 on negative immediatesReinUsesLisp2021-07-231-1/+5
* glasm: Remove unnecessary value typesReinUsesLisp2021-07-233-47/+6
* glasm: Throw when there are register leaksReinUsesLisp2021-07-232-0/+7
* glasm: Catch more register leaksReinUsesLisp2021-07-238-41/+114
* glasm: Fix usage counting on phi nodesReinUsesLisp2021-07-233-8/+22
* glasm: Implement global memory fallbacksReinUsesLisp2021-07-232-50/+89
* glasm: Implement int64 add and subtractReinUsesLisp2021-07-232-8/+6
* emit_glasm_context_get_set: Remove unused variablelat9nq2021-07-231-1/+0
* glasm: Implement indirect attribute loadsReinUsesLisp2021-07-234-6/+65
* glasm: Implement image atomicsReinUsesLisp2021-07-233-166/+153
* glasm: Reorder unreachable image atomic instsReinUsesLisp2021-07-231-66/+66
* glasm: Implement gl_Layer storesReinUsesLisp2021-07-231-0/+7
* glasm: Implement SampleIdReinUsesLisp2021-07-232-3/+3
* glasm: Implement IsHelperInvocationReinUsesLisp2021-07-232-3/+3
* glasm: Fix EmitVertex's optimizationReinUsesLisp2021-07-231-1/+1
* gl_shader_cache,glasm: Conditionally use typeless image reads extensionReinUsesLisp2021-07-231-2/+4
* glasm: Implement forced early ZReinUsesLisp2021-07-231-2/+6
* glasm: Simplify patch readsReinUsesLisp2021-07-231-5/+2
* glasm: Fix output patch readsReinUsesLisp2021-07-232-13/+22
* shader: Split profile and runtime information in separate structsReinUsesLisp2021-07-2311-71/+88
* emit_glasm_context_get_and_set.cpp: Add missing semicolonsameerj2021-07-231-2/+2
* glasm: Fix patch attribute declarationsReinUsesLisp2021-07-231-1/+1
* glasm: Implement FSWZADDameerj2021-07-233-4/+28
* glasm: Implement PrimitiveId attribute readReinUsesLisp2021-07-231-0/+3
* glasm: Implement clip distance storesReinUsesLisp2021-07-232-0/+15
* glasm: Fix tessellation input attributesReinUsesLisp2021-07-231-2/+5
* glasm: Add missing semicolon on tesscoord readingReinUsesLisp2021-07-231-1/+1
* glasm: Fix tessellation headersReinUsesLisp2021-07-231-2/+2
* glasm: Add tessellation shader declarationsReinUsesLisp2021-07-231-0/+35
* glasm: Implement TessellationEvaluationPointReinUsesLisp2021-07-231-0/+4
* glasm: Implement patch memoryReinUsesLisp2021-07-233-6/+51
* glasm: Fix InvocationId declarationReinUsesLisp2021-07-231-1/+1
* glasm: Implement InvocationIdReinUsesLisp2021-07-232-2/+5
* glasm: Optimize EmitVertex into EMITReinUsesLisp2021-07-231-1/+5
* glasm: Implement geometry shader attribute readsReinUsesLisp2021-07-232-4/+18
* glasm: Properly declare attributes on geometry programsReinUsesLisp2021-07-233-6/+14
* glasm: Declare geometry program headersReinUsesLisp2021-07-231-0/+35
* glasm: Fix potential aliasing bug on cube array samplesReinUsesLisp2021-07-232-35/+44
* glasm: Implement ImageWriteReinUsesLisp2021-07-231-4/+7
* glasm: Implement ImageReadReinUsesLisp2021-07-234-4/+56
* glasm: Implement EmitVertex and EndPrimitiveReinUsesLisp2021-07-232-4/+8
* glasm: Implement ImageGradientReinUsesLisp2021-07-232-7/+65
* glasm: Implement 64-bit shiftsReinUsesLisp2021-07-232-12/+14
* glasm: Implement barriersReinUsesLisp2021-07-231-3/+3
* glasm: Fix compute stage nameReinUsesLisp2021-07-231-1/+1
* glasm: Fix phi instruction typesReinUsesLisp2021-07-231-1/+1
* glasm: Implement PREC on relevant instructionsReinUsesLisp2021-07-231-6/+12
* glasm: Implement stores to gl_ViewportIndexReinUsesLisp2021-07-234-7/+29
* glasm: Implement gl_PointSize storesReinUsesLisp2021-07-231-0/+3
* glasm: Implement gl_PointCoordReinUsesLisp2021-07-231-0/+4
* glasm: Implement ImageQueryLodReinUsesLisp2021-07-231-3/+5
* glasm: Implement ImageFetchReinUsesLisp2021-07-234-13/+38
* glasm: Implement IADD.CCameerj2021-07-231-1/+26
* glasm: Implement BFE.CCReinUsesLisp2021-07-231-0/+8
* glasm: Implement SelectU1ReinUsesLisp2021-07-232-4/+5
* glasm: Implement gl_WorkGroupIDReinUsesLisp2021-07-232-3/+3
* glasm: Implement TXQ and improve texture info readsReinUsesLisp2021-07-232-50/+51
* glasm: Implement gl_FrongFacing attributeReinUsesLisp2021-07-231-0/+3
* glasm: Support textures used in more than one stageReinUsesLisp2021-07-233-4/+24
* glasm: Implement textureGather instructionsReinUsesLisp2021-07-232-15/+97
* glasm: Implement gl_FragDepth and gl_SampleMask storesReinUsesLisp2021-07-232-5/+5
* glasm: Do not alias ConditionRef for nowReinUsesLisp2021-07-232-3/+2
* shader: Read branch conditions from an instructionReinUsesLisp2021-07-2312-16/+36
* glasm: Implement InstanceId and VertexIdReinUsesLisp2021-07-231-0/+6
* glasm: Add missing return value on move assignmentReinUsesLisp2021-07-231-0/+1
* glasm: Fix aliased bitcasts ref countingReinUsesLisp2021-07-233-13/+42
* glasm: Remove unintentional comma on vector insertReinUsesLisp2021-07-231-1/+1
* glasm: Implement TEX and TEXS instructionsReinUsesLisp2021-07-2310-69/+275
* glasm: Add support for non-2D texture samplesReinUsesLisp2021-07-231-4/+26
* glasm: Reorder unreachable image instructions to the bottomReinUsesLisp2021-07-231-97/+97
* glasm: Add support for texture offsetsReinUsesLisp2021-07-231-11/+15
* glasm: Improve texture sampling instructionsReinUsesLisp2021-07-232-50/+70
* emit_glasm: Enable ARB_draw_buffers when neededReinUsesLisp2021-07-232-1/+5
* emit_glasm: Add support for reading position attributesReinUsesLisp2021-07-231-3/+13
* shader_recompiler: GCC fixeslat9nq2021-07-237-58/+55
* glasm: Implement rest of shared memameerj2021-07-232-35/+29
* shader: Use a non-trivial dummy to construct ASL node unionReinUsesLisp2021-07-231-1/+6
* emit_spirv: Jump to loop body with local variableReinUsesLisp2021-07-231-1/+1
* glasm: Implement derivative instructions on GLASMReinUsesLisp2021-07-232-12/+12
* glasm: Initial (broken) implementation of TEX on GLASMReinUsesLisp2021-07-233-299/+386
* glasm: Implement some graphics instructions on GLASMReinUsesLisp2021-07-232-6/+5
* glasm: Add Void type to GLASM valuesReinUsesLisp2021-07-233-0/+15
* glasm: Add graphics specific shader declarations to GLASMReinUsesLisp2021-07-232-6/+63
* glasm: Implement local memory for glasmameerj2021-07-234-9/+12
* emit_spirv: Add missing block in caseReinUsesLisp2021-07-231-1/+2
* glasm: Initial implementation of phi nodes on GLASMReinUsesLisp2021-07-2312-25/+117
* glasm: Write result to scalar on integer comparison instructionsReinUsesLisp2021-07-231-10/+10
* glasm: Declare NV_shader_thread_group when neededReinUsesLisp2021-07-231-3/+4
* glasm: Rework control flow introducing a syntax listReinUsesLisp2021-07-2333-505/+437
* glasm: Implement Storage atomicsameerj2021-07-235-109/+156
* glasm: Ensure reg alloc order across compilers on GLASMReinUsesLisp2021-07-231-11/+14
* glasm: Enable unintentionally disabled register aliasing on GLASMReinUsesLisp2021-07-231-16/+11
* glasm: Review all GLASM insts to be aware of register aliasingReinUsesLisp2021-07-234-20/+51
* glasm: Implement shuffle and vote instructions on GLASMReinUsesLisp2021-07-2310-100/+166
* glasm: Add MUFU instructions to GLASMReinUsesLisp2021-07-232-21/+22
* glasm: Implement IAbs64 and INeg64 on GLASMReinUsesLisp2021-07-232-6/+6
* shader: Add floating-point rounding to I2FReinUsesLisp2021-07-233-35/+42
* glasm: Properly clamp Fp64 on GLASMReinUsesLisp2021-07-231-6/+6
* glasm: Fix register allocation when moving immediate on GLASMReinUsesLisp2021-07-233-42/+89
* glasm: Implement SelectU64 on GLASMReinUsesLisp2021-07-232-4/+20
* glasm: Fix clamps so the min value has priority on NAN on GLASMReinUsesLisp2021-07-231-12/+15
* glasm: Fix moving U64 immediates to registers in GLASMReinUsesLisp2021-07-232-3/+4
* glasm: Implement storage atomic opsameerj2021-07-234-305/+358
* glasm: Add conversion instructions to GLASMReinUsesLisp2021-07-239-282/+351
* glasm: Add fp min/max insts and fix store for fp64 on GLASMReinUsesLisp2021-07-232-10/+8
* glasm: Add logical instructions on GLASMReinUsesLisp2021-07-232-12/+12
* glasm: Remove duplicated Fp64 pack instructions on GLASMReinUsesLisp2021-07-231-8/+0
* glasm: Remove unnecesary new white space on Clamp GLASMReinUsesLisp2021-07-231-4/+4
* glasm: Add floating-point comparisons on GLASMReinUsesLisp2021-07-233-120/+116
* emit_glasm: Implement more integer alu opsameerj2021-07-232-47/+41
* glasm: Reimplement bitwise ops and BFI/BFEameerj2021-07-234-88/+108
* glasm: Initial GLASM fp64 supportReinUsesLisp2021-07-239-55/+152
* glasm: Implement GLASM fp16 packing and move bitwise insnsReinUsesLisp2021-07-234-66/+77
* glasm: Remove unused functions left from rebaseReinUsesLisp2021-07-231-12/+0
* glasm: Specify namespace when using FormatToReinUsesLisp2021-07-231-6/+6
* glasm: Implement more GLASM composite instructionsReinUsesLisp2021-07-232-54/+63
* glasm: Make GLASM aware of typesReinUsesLisp2021-07-2312-1244/+1380
* glasm: Use CMP.S for Select32ameerj2021-07-233-12/+8
* glasm: Implement more logical opsameerj2021-07-232-5/+5
* glasm: Implement BFI, BFEameerj2021-07-234-138/+164
* glasm: Use BitField instead of C bitfieldsReinUsesLisp2021-07-232-8/+12
* glasm: Remove unused argument in identity instructions on GLASMReinUsesLisp2021-07-231-7/+7
* glasm: Implement basic GLASM instructionsReinUsesLisp2021-07-2310-840/+1173
* glasm: Changes to GLASM register allocator and emit contextReinUsesLisp2021-07-234-26/+64
* glasm: Add GLASM backend infrastructureReinUsesLisp2021-07-2328-4/+3115
* shader: ISET.X implementationameerj2021-07-231-8/+58
* shader: Fixup SPIR-V emit header namespacesReinUsesLisp2021-07-231-2/+2
* Move SPIR-V emission functions to their own headerReinUsesLisp2021-07-2324-572/+631
* shader: Optimize NVN FallthroughFernandoS272021-07-234-9/+83
* shader: Stub SR_AFFINITYFernandoS272021-07-231-0/+3
* shader: Implement Int32 SUATOM/SUREDameerj2021-07-2317-6/+733
* shader: Initial OpenGL implementationReinUsesLisp2021-07-233-0/+12
* spirv: Be aware of NAN unaware driversReinUsesLisp2021-07-231-18/+40
* spirv: Add SSBO read fallbacks when no aliasing is availableReinUsesLisp2021-07-231-37/+99
* spirv: Add OpKill fallback to demoteReinUsesLisp2021-07-231-2/+6
* spirv: Do not enable ShaderLayerReinUsesLisp2021-07-231-3/+0
* spirv: Enable DemoteToHelperInvocationEXT only when supportedReinUsesLisp2021-07-231-1/+1
* spirv: Use OriginLowerLeft when requestedReinUsesLisp2021-07-231-1/+5
* spirv: Only add image operands mask when neededReinUsesLisp2021-07-231-5/+9
* spirv: Workaround image unsigned offset bugReinUsesLisp2021-07-232-9/+26
* spirv: Add int8 and int16 capabilities only when supportedReinUsesLisp2021-07-231-2/+2
* spirv: Add integer clamping workaroundsReinUsesLisp2021-07-231-4/+34
* spirv: Implement int8 and int16 conversion fallbacksReinUsesLisp2021-07-231-19/+80
* spirv: Support OpenGL uniform buffers and change bindingsReinUsesLisp2021-07-235-56/+163
* spirv: Desambiguate descriptor namesReinUsesLisp2021-07-231-9/+37
* shader: Add OpenGL shader profile optionsReinUsesLisp2021-07-231-0/+11
* shader: Remove shader utilReinUsesLisp2021-07-234-176/+0
* shader: Address feedbackFernandoS272021-07-234-35/+33
* shader: Implement VertexA stageFernandoS272021-07-2311-0/+166
* shader: Implement delegation of Exit to dispatcher on CFGFernandoS272021-07-232-3/+47
* shader: Fix IADD3.CCameerj2021-07-231-12/+5
* shader: Fix BFE s32 undefined checkameerj2021-07-231-1/+1
* shader: Fix error checking in bitfieldExtract and implement bitfieldInsert foldingReinUsesLisp2021-07-231-5/+14
* shader: Fix storage type when reading patches on tess controlReinUsesLisp2021-07-231-1/+2
* shader: Fix VMNMX selector BReinUsesLisp2021-07-231-1/+2
* shader: Increase the maximum number of storage buffersReinUsesLisp2021-07-231-1/+1
* shader: Remove identity removal pass for better build timesReinUsesLisp2021-07-231-1/+0
* shader: Add more strict validation the passReinUsesLisp2021-07-231-0/+42
* shader: Fix forward referencing identity instructions when inserting phiReinUsesLisp2021-07-231-11/+13
* shader: Remove invalidated blocks in dead code elimination passReinUsesLisp2021-07-231-3/+6
* shader: Add missing UndoUse case for GetSparseFromOpReinUsesLisp2021-07-231-0/+4
* shader: Simplify code in opcodes.h to fix IntellisenseReinUsesLisp2021-07-231-8/+6
* shader: Implement indexed texturesReinUsesLisp2021-07-237-93/+189
* shader: Refactor atomic_operations_global_memoryameerj2021-07-231-44/+36
* shader: add missing include guard in half_floating_point_helper.hameerj2021-07-231-0/+2
* shader: Fix gcc warningsReinUsesLisp2021-07-232-2/+2
* shader: Inline common Value gettersReinUsesLisp2021-07-232-109/+102
* shader: Intrusively store in a block if it's sealed or notReinUsesLisp2021-07-232-3/+11
* cmake: Link to common in shader_recompilerReinUsesLisp2021-07-231-1/+1
* shader: Improve goto removal algorithm complexityReinUsesLisp2021-07-231-49/+28
* shader: Use memset to reset instruction argumentsReinUsesLisp2021-07-232-4/+7
* shader: Inline common Value functions into the headerReinUsesLisp2021-07-232-19/+23
* shader: Move microinstruction header to the value headerReinUsesLisp2021-07-2319-180/+161
* shader: Move siblings check to a separate function and comment them outReinUsesLisp2021-07-231-16/+21
* shader: Intrusively store register values in block for SSA passReinUsesLisp2021-07-232-21/+53
* shader: Inline common Opcode and Inst functionsReinUsesLisp2021-07-234-112/+83
* shader: Inline common IR::Block methodsReinUsesLisp2021-07-232-17/+12
* shader: Use a small_vector for phi blocksReinUsesLisp2021-07-231-1/+2
* shader: Calculate number of arguments in an opcode at compile timeReinUsesLisp2021-07-231-3/+12
* shader: Implement D3D samplersReinUsesLisp2021-07-233-12/+76
* shader: Add constant propagation for arithmetic right shiftsReinUsesLisp2021-07-231-0/+3
* shader: Simplify code for local memoryReinUsesLisp2021-07-231-6/+11
* shader: Add NVN storage buffer fallbacksReinUsesLisp2021-07-239-62/+214
* spirv: Fix ViewportMaskReinUsesLisp2021-07-231-1/+2
* spirv: Replace Constant/ConstantComposite with Const helperameerj2021-07-2312-112/+101
* shader: Address feedbackFernandoS272021-07-232-7/+10
* shader: Implement F2F (Imm)FernandoS272021-07-231-2/+28
* shader: Implement IADD3.CC/.XFernandoS272021-07-231-7/+22
* shader: Address feedbackFernandoS272021-07-234-7/+4
* shader: Add coarse derivativesFernandoS272021-07-237-8/+28
* shader: Implement fine derivates constant propagationFernandoS272021-07-239-0/+101
* shader: Implement SR_Y_DIRECTIONFernandoS272021-07-237-0/+18
* shader: Fix Phi node typesReinUsesLisp2021-07-232-4/+4
* shader: Fix memory barriersReinUsesLisp2021-07-238-62/+30
* spirv: Fix implicit lod typeReinUsesLisp2021-07-232-1/+5
* spirv: Use explicit lods outside of fragment shadersReinUsesLisp2021-07-231-5/+16
* spirv: Use ConstOffset instead of Offset when possibleReinUsesLisp2021-07-233-21/+67
* shader: Implement BFE and BFI CCameerj2021-07-233-14/+17
* shader: Implement SampleMaskReinUsesLisp2021-07-2311-2/+22
* shader: Implement PIXLD.MY_INDEXReinUsesLisp2021-07-2313-4/+69
* spirv: Bitcast non-F32 output attributes to their type before storeReinUsesLisp2021-07-231-13/+28
* spirv: Implement ViewportMask with NV_viewport_array2ReinUsesLisp2021-07-237-0/+20
* spirv: Bitcast non-F32 attributes to F32ReinUsesLisp2021-07-231-7/+9
* shader: Implement PrimitiveIdReinUsesLisp2021-07-235-0/+10
* shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp2021-07-2322-88/+555
* shader: Mark atomic instructions as writesReinUsesLisp2021-07-231-0/+27
* spirv: Implement image buffersReinUsesLisp2021-07-235-23/+86
* spirv: Implement Layer storesReinUsesLisp2021-07-236-9/+30
* spirv: Fix alpha testFernandoS272021-07-231-0/+5
* spirv: Fix non-atomic 64-bit storeameerj2021-07-231-1/+1
* spirv: Implement alpha testameerj2021-07-232-1/+59
* shader: Implement transform feedbacks and define file formatReinUsesLisp2021-07-238-16/+116
* shader: Implement early Z testsReinUsesLisp2021-07-232-0/+4
* shader: Document and relax cache control on surface instructionsReinUsesLisp2021-07-231-10/+11
* spirv: Rework storage buffers and shader memoryReinUsesLisp2021-07-238-499/+553
* shader: Fix fixed pipeline point size on geometry shadersReinUsesLisp2021-07-231-10/+18
* shader: Add constant propagation for *&^| binary operationsReinUsesLisp2021-07-231-0/+12
* shader: Implement geometry shadersReinUsesLisp2021-07-2312-84/+221
* shader: Implement OUTReinUsesLisp2021-07-2310-17/+73
* internal_stage_buffer_entry_read: Remove pragma optimize offlat9nq2021-07-231-2/+0
* shader: Stub SR_INVOCATION_INFOReinUsesLisp2021-07-231-2/+5
* shader: Stub ISBERDReinUsesLisp2021-07-233-4/+56
* shader: Fix CC in I2IReinUsesLisp2021-07-231-0/+2
* spirv: Define StorageImageWriteWithoutFormat capability when usedReinUsesLisp2021-07-233-0/+9
* shader: Simplify FLO and throw on CCReinUsesLisp2021-07-231-12/+13
* shader: Mark blocks with no end branch as unreachableReinUsesLisp2021-07-231-2/+7
* shader: Implement LOP CCReinUsesLisp2021-07-233-12/+29
* shader: Implement SR_THREAD_KILLReinUsesLisp2021-07-2310-0/+22
* shader: Apply sign bit in FCMP (imm)ReinUsesLisp2021-07-231-1/+1
* shader: Implement ATOM/S and REDameerj2021-07-2318-19/+1724
* spirv: Move phi node patching to a separate functionReinUsesLisp2021-07-231-13/+16
* spirv: Guard against typeless image reads on unsupported devicesReinUsesLisp2021-07-235-1/+16
* shader: Move LaneId to the warp emission file and fix AMDReinUsesLisp2021-07-235-7/+11
* spirv: Fix forward declarations on phi nodesReinUsesLisp2021-07-231-47/+25
* shader: Mark ImageWrite with side effectsReinUsesLisp2021-07-231-0/+3
* shader: Implement CC for ISET, FSET, PSET, CSET, and DSETFernandoS272021-07-2318-13/+136
* shader: Remove outdated comment in F2IReinUsesLisp2021-07-231-4/+0
* shader: Implement SULD and SUSTReinUsesLisp2021-07-2323-137/+597
* shader: Fix Windows build issuesReinUsesLisp2021-07-231-1/+1
* shader: Address feedback + clang formatlat9nq2021-07-2311-22/+20
* shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq2021-07-2359-297/+289
* shader: Fix FCMP immediate variantReinUsesLisp2021-07-231-1/+9
* shader: Fix dangling labelsReinUsesLisp2021-07-231-0/+5
* shader: Interact texture buffers with buffer cacheReinUsesLisp2021-07-233-29/+29
* shader: Fix F2IReinUsesLisp2021-07-231-1/+1
* shader: Fix TextureGradReinUsesLisp2021-07-231-1/+1
* shader: Implement texture buffersReinUsesLisp2021-07-236-23/+125
* shader: Address feedbackFernandoS272021-07-235-53/+54
* shader: Implement indexed Position and ClipDistancesFernandoS272021-07-233-11/+100
* shader: Implement indexed attributesFernandoS272021-07-2312-35/+279
* shader: Implement AL2PFernandoS272021-07-233-4/+36
* shader: Fix BRX trackingFernandoS272021-07-232-3/+4
* shader: Move recursive SSA rewrite to the heapReinUsesLisp2021-07-231-29/+89
* shader: Fix ShadowCube declaration type, set number of pipeline threads based on hardwareFernandoS272021-07-231-1/+1
* shader: Fix splits on blocks using indirect branchesReinUsesLisp2021-07-233-17/+38
* shader: Eliminate orphan blocks more efficientlyReinUsesLisp2021-07-231-7/+8
* shader: Add subgroup masksReinUsesLisp2021-07-2310-45/+169
* shader: Implement BAR and fix memory barriersReinUsesLisp2021-07-237-5/+79
* shader: Abstract breadth searches and use the abstractionReinUsesLisp2021-07-234-104/+106
* shader: Reimplement GetCbufU64 as GetCbufU32x2ReinUsesLisp2021-07-239-22/+21
* shader: Remove unused header in VOTEReinUsesLisp2021-07-231-2/+0
* shader: Rework global memory tracking to use breadth-first searchReinUsesLisp2021-07-231-69/+80
* shader: Fix fp16 merge when using native fp16ReinUsesLisp2021-07-231-3/+3
* shader: Fix FADD32IReinUsesLisp2021-07-231-6/+4
* shader: Fix undetected bug from reviewFernandoS272021-07-231-0/+3
* shader: Address feedbackFernandoS272021-07-233-13/+16
* shader: "Implement" NOPFernandoS272021-07-231-1/+1
* shader: Address FeedbackFernandoS272021-07-2316-211/+60
* shader: Implement SR_LaneIdFernandoS272021-07-237-0/+15
* shader: Fix shared memory on cool driversFernandoS272021-07-231-0/+1
* shader: Implement MEMBARFernandoS272021-07-239-11/+121
* shader: Improve VOTE.VTG stubFernandoS272021-07-237-4/+147
* shader: Mark SSBOs as written when they areFernandoS272021-07-232-2/+30
* shader: Implement ViewportIndexFernandoS272021-07-237-2/+32
* shader: Stub TLD4's PTP when it isn't constantFernandoS272021-07-231-1/+2
* shader: Stub VOTE.VTGFernandoS272021-07-234-4/+15
* shader: Fold composite extractFernandoS272021-07-231-0/+62
* shader: Fold comparisons and Pack/Unpack16FernandoS272021-07-231-1/+41
* shader: Fix branches to visited virtual blocksReinUsesLisp2021-07-232-0/+12
* shader: Fix dependency on identity removal passReinUsesLisp2021-07-232-3/+8
* shader: Fix constant propagation to use reverse post orderReinUsesLisp2021-07-231-1/+2
* shader: Implement LDG .U.128 as .128ReinUsesLisp2021-07-231-3/+2
* shader: Unroll "using enum" for opcode declarationsReinUsesLisp2021-07-231-1/+27
* spirv: Remove unnecesary variable for clip distancesReinUsesLisp2021-07-232-6/+2
* shader: Implement ClipDistanceFernandoS272021-07-235-0/+36
* shader: Fix TXDFernandoS272021-07-232-2/+2
* shader: Address feedbackFernandoS272021-07-234-52/+48
* shader: Always pass a lod for TexelFetchReinUsesLisp2021-07-233-25/+17
* shader: Implement TXDFernandoS272021-07-234-10/+183
* shader: Implement ImageGradientFernandoS272021-07-238-2/+84
* shader: Implement TMML partiallyFernandoS272021-07-236-13/+137
* shader,spirv: Implement ImageQueryLod.FernandoS272021-07-239-1/+38
* shader: Implement TLDSFernandoS272021-07-233-4/+253
* shader: Implement TLDFernandoS272021-07-237-14/+173
* spirv: Add fixed pipeline point sizeReinUsesLisp2021-07-233-1/+8
* shader: Add PointCoord attributeFernandoS272021-07-235-0/+16
* shader: Add PointSize attributeameerj2021-07-235-0/+13
* shader: Store type of phi nodes in flagsReinUsesLisp2021-07-233-2/+11
* shader: Fix indirect branches to scheduler instructionsReinUsesLisp2021-07-233-7/+17
* spirv: Fix default output attribute initializationReinUsesLisp2021-07-231-3/+3
* shader: Add missing new linesReinUsesLisp2021-07-231-0/+2
* shader: Implement FSWZADDameerj2021-07-2314-4/+87
* shader: Implement BRXFernandoS272021-07-2320-47/+388
* shader: Fix alignment checks on RZReinUsesLisp2021-07-231-1/+1
* shader: Implement I2I CCameerj2021-07-233-24/+45
* shader: Implement I2I SATameerj2021-07-236-10/+52
* shader: Fix ISCADD logic for PO/CCameerj2021-07-231-7/+8
* shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp2021-07-2317-17/+626
* shader: Implement ISCADD CCameerj2021-07-231-1/+4
* shader: Implement VMAD, VMNMX, VSETPameerj2021-07-239-23/+319
* shader: Add missing I2I exception when CC is usedReinUsesLisp2021-07-231-0/+4
* shader: Better interpolation and disabled attributes supportReinUsesLisp2021-07-237-23/+96
* spirv: Remove dependencies on Environment when generating SPIR-VReinUsesLisp2021-07-234-9/+12
* shader: Implement front faceReinUsesLisp2021-07-235-0/+12
* shader: Fix structured control flow on KIL instructionsReinUsesLisp2021-07-232-3/+7
* shader: Fix TXQFernandoS272021-07-231-1/+1
* shader: Implement TXQ and fix FragDepthReinUsesLisp2021-07-2314-21/+172
* shader: Refactor PTP and other minor changesReinUsesLisp2021-07-2314-123/+67
* shader: Add IR opcode for ImageFetchFernandoS272021-07-237-5/+55
* shader: Implement TLD4.PTPFernandoS272021-07-2315-28/+111
* shader: Fix Array Indices in TEX/TLD4FernandoS272021-07-232-6/+6
* shader: Implement FragDepthFernandoS272021-07-232-1/+7
* shader: Implement TLD4S.FernandoS272021-07-233-4/+134
* shader: Implement TLD4 and TLD4_BFernandoS272021-07-2313-11/+315
* shader: Implement SHFLameerj2021-07-2316-69/+284
* shader: Track first bindless argument instead of the instruction itselfReinUsesLisp2021-07-231-1/+1
* shader: Properly insert Prologue instructionReinUsesLisp2021-07-231-1/+2
* shader: Minor style nitsReinUsesLisp2021-07-231-2/+4
* shader: Fix F2IFernandoS272021-07-2310-9/+147
* shader: Implement NDC [-1, 1], attribute types and default varying initializationReinUsesLisp2021-07-2312-40/+149
* shader: Fix use-after-free bug in object_poolReinUsesLisp2021-07-231-3/+3
* shader: Implement VOTEameerj2021-07-2314-5/+167
* shader: Fix TEX maskReinUsesLisp2021-07-231-1/+3
* vk_pipeline_cache: Add pipeline cacheReinUsesLisp2021-07-234-8/+15
* shader: Fold interpolation multiplicationsReinUsesLisp2021-07-231-0/+34
* shader: Better but still partial interpolation supportReinUsesLisp2021-07-231-5/+7
* shader: Implement DMNMX, DSET, DSETPameerj2021-07-2315-59/+208
* shader: Implement FADD32IFernandoS272021-07-231-2/+15
* shader: Implement F2FFernandoS272021-07-236-20/+192
* shader: Add missing fp64 usage flagsReinUsesLisp2021-07-231-0/+34
* shader: Implement DMUL and DFMAameerj2021-07-238-30/+111
* shader: Add FP64 register load/store helpersameerj2021-07-233-21/+24
* shader: Add support for fp16 comparisons and misc fixesReinUsesLisp2021-07-2311-14/+56
* shader: Fix floating point comparison for FP16FernandoS272021-07-235-32/+56
* shader: Implement HSETP2FernandoS272021-07-233-12/+117
* shader: Implement HSET2FernandoS272021-07-235-14/+119
* shader: Implement HMUL2FernandoS272021-07-233-16/+144
* shader: Implement HFMA2FernandoS272021-07-235-20/+192
* spirv: Implement VertexId and InstanceId, refactor codeReinUsesLisp2021-07-239-144/+243
* shader: Refactor half floating instructionsFernandoS272021-07-234-58/+84
* shader: Implement I2FReinUsesLisp2021-07-2316-69/+427
* shader: Implement ISCADD (imm)ReinUsesLisp2021-07-231-2/+2
* shader: Implement LOP32IReinUsesLisp2021-07-232-18/+45
* shader: Add partial rasterizer integrationReinUsesLisp2021-07-2334-156/+629
* shader: Implement DADDameerj2021-07-238-14/+132
* shader: Implement CSET and CSETPameerj2021-07-236-15/+114
* shader: Reorder phi nodes when redefined as undefined opcodesReinUsesLisp2021-07-231-1/+9
* shader: Fix instruction transitions in and out of PhiReinUsesLisp2021-07-231-9/+11
* shader: Implement FSET and FSETPameerj2021-07-239-94/+204
* shader: Implement TEXSReinUsesLisp2021-07-238-7/+287
* shader: Implement CAL inlining function callsReinUsesLisp2021-07-2324-330/+286
* spirv: Add SignedZeroInfNanPreserve logicameerj2021-07-232-0/+8
* shader: Implement FMNMXameerj2021-07-238-25/+101
* shader: Fix rebase issueReinUsesLisp2021-07-231-1/+0
* shader: Implement FCMPameerj2021-07-239-50/+203
* shader: Partial implementation of LDCReinUsesLisp2021-07-2316-50/+405
* shader: Initial support for textures and TEXReinUsesLisp2021-07-2329-341/+1378
* shader: Implement R2Pameerj2021-07-238-15/+88
* shader: Implement SHFameerj2021-07-238-31/+119
* shader: Implement LEAameerj2021-07-239-29/+136
* shader: Deduplicate HADD2 codeReinUsesLisp2021-07-231-19/+16
* shader: Implement I2Iameerj2021-07-233-12/+100
* shader: Implement HADD2ReinUsesLisp2021-07-2312-42/+400
* shader: Implement LOP and LOP3ameerj2021-07-238-31/+227
* shader: Implement IADD3ameerj2021-07-233-12/+104
* shader: Implement PSETPameerj2021-07-234-5/+40
* Implement PSET, refactor common comparison funcsameerj2021-07-239-101/+88
* shader: Implement FLOameerj2021-07-238-18/+75
* shader: Implement ISET, add common_funcsameerj2021-07-238-50/+150
* shader: Make IMNMX, SHR, SEL stylistically more consistentameerj2021-07-233-5/+5
* shader: Implement ICMPameerj2021-07-233-16/+84
* shader: Implement IMNMXameerj2021-07-238-12/+105
* shader: Implement BFIameerj2021-07-233-16/+57
* shader: Implement BFEameerj2021-07-233-12/+67
* shader: Implement POPCameerj2021-07-238-12/+59
* shader: Implement SHRameerj2021-07-238-18/+80
* shader: Implement SELameerj2021-07-234-16/+53
* spirv: Move phi arguments emit to a separate functionReinUsesLisp2021-07-231-27/+27
* shader: Avoid infinite recursion when tracking global memoryReinUsesLisp2021-07-231-5/+26
* shader: Fix conditional execution of exit instructionsReinUsesLisp2021-07-232-5/+6
* spirv: Add support for self-referencing phi nodesReinUsesLisp2021-07-231-3/+10
* shader: Fix control flowReinUsesLisp2021-07-238-20/+39
* shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCCReinUsesLisp2021-07-235-28/+76
* shader: FMUL, select, RRO, and MUFU fixesReinUsesLisp2021-07-2318-119/+507
* shader: Fix MOV(reg), add SHL variants and emit neg and abs instructionsReinUsesLisp2021-07-234-11/+11
* spirv: Fixes and Intel specific workaroundsReinUsesLisp2021-07-2310-32/+43
* shader: Rename, implement FADD.SAT and P2R (imm)ReinUsesLisp2021-07-2317-125/+211
* shader: Add denorm flush supportReinUsesLisp2021-07-2315-60/+210
* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-2328-276/+465
* shader: Primitive Vulkan integrationReinUsesLisp2021-07-2328-498/+573
* shader: Add XMAD multiplication folding optimizationReinUsesLisp2021-07-231-5/+77
* shader: Simplify ISCADDReinUsesLisp2021-07-231-6/+1
* shader: Add utility to resolve identities on a valueReinUsesLisp2021-07-232-0/+8
* spirv: Implement EmitIdentityReinUsesLisp2021-07-232-3/+3
* spirv: Initial bindings supportReinUsesLisp2021-07-2322-292/+671
* shader: Improve object poolReinUsesLisp2021-07-233-50/+66
* shader: Fix trackingReinUsesLisp2021-07-231-50/+72
* shader: Add support for forward declarationsReinUsesLisp2021-07-2310-68/+79
* shader: Support SSA loops on IRReinUsesLisp2021-07-2312-46/+150
* shader: Misc fixesReinUsesLisp2021-07-2310-89/+104
* shader: Initial implementation of an ASTReinUsesLisp2021-07-2332-589/+1345
* spirv: Initial SPIR-V supportReinUsesLisp2021-07-2318-34/+1400
* shader: Better constant foldingReinUsesLisp2021-07-232-13/+48
* shader: Properly store phi on InstReinUsesLisp2021-07-236-75/+132
* shader: Add pools and rename filesReinUsesLisp2021-07-2330-108/+255
* shader: Make typed IRReinUsesLisp2021-07-2319-269/+495
* shader: Remove illegal character in SSA passReinUsesLisp2021-07-231-1/+1
* shader: Constant propagation and global memory to storage bufferReinUsesLisp2021-07-2317-63/+652
* shader: Initial instruction supportReinUsesLisp2021-07-2328-334/+1450
* shader: SSA and dominanceReinUsesLisp2021-07-2324-77/+570
* shader: Initial recompiler workReinUsesLisp2021-07-2356-0/+7060