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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-03-27 06:55:37 +0100 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:24 +0200 |
commit | f0031babeb3ed04aef2468840aa37f4da13b2524 (patch) | |
tree | a92a4009b4405325d78731fd31abb9ca626ba5ef /src/shader_recompiler | |
parent | shader: Fix structured control flow on KIL instructions (diff) | |
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Diffstat (limited to 'src/shader_recompiler')
5 files changed, 12 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_context.cpp b/src/shader_recompiler/backend/spirv/emit_context.cpp index c2d13f97c..4d5dabcbf 100644 --- a/src/shader_recompiler/backend/spirv/emit_context.cpp +++ b/src/shader_recompiler/backend/spirv/emit_context.cpp @@ -302,6 +302,9 @@ void EmitContext::DefineInputs(const Info& info) { base_vertex = DefineInput(*this, U32[1], spv::BuiltIn::BaseVertex); } } + if (info.loads_front_face) { + front_face = DefineInput(*this, U1, spv::BuiltIn::FrontFacing); + } for (size_t index = 0; index < info.loads_generics.size(); ++index) { if (!info.loads_generics[index]) { continue; diff --git a/src/shader_recompiler/backend/spirv/emit_context.h b/src/shader_recompiler/backend/spirv/emit_context.h index 0cb411a0e..01b7b665d 100644 --- a/src/shader_recompiler/backend/spirv/emit_context.h +++ b/src/shader_recompiler/backend/spirv/emit_context.h @@ -94,6 +94,7 @@ public: Id vertex_id{}; Id vertex_index{}; Id base_vertex{}; + Id front_face{}; Id input_position{}; std::array<Id, 32> input_generics{}; diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp index 8fc040f8b..6fa16eb80 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp @@ -156,6 +156,10 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr) { return ctx.OpISub(ctx.U32[1], ctx.OpLoad(ctx.U32[1], ctx.vertex_index), ctx.OpLoad(ctx.U32[1], ctx.base_vertex)); } + case IR::Attribute::FrontFace: + return ctx.OpSelect(ctx.U32[1], ctx.OpLoad(ctx.U1, ctx.front_face), + ctx.Constant(ctx.U32[1], std::numeric_limits<u32>::max()), + ctx.u32_zero_value); default: throw NotImplementedException("Read attribute {}", attr); } diff --git a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp index 80ca8db26..0ec0d4c01 100644 --- a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp +++ b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp @@ -44,6 +44,9 @@ void GetAttribute(Info& info, IR::Attribute attribute) { case IR::Attribute::VertexId: info.loads_vertex_id = true; break; + case IR::Attribute::FrontFace: + info.loads_front_face = true; + break; default: throw NotImplementedException("Get attribute {}", attribute); } diff --git a/src/shader_recompiler/shader_info.h b/src/shader_recompiler/shader_info.h index 27e61a5f9..8ab66bb2a 100644 --- a/src/shader_recompiler/shader_info.h +++ b/src/shader_recompiler/shader_info.h @@ -62,6 +62,7 @@ struct Info { bool loads_position{}; bool loads_instance_id{}; bool loads_vertex_id{}; + bool loads_front_face{}; std::array<bool, 8> stores_frag_color{}; bool stores_frag_depth{}; |