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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
/
renderer_opengl
/
gl_device.cpp
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Author
Age
Files
Lines
*
gl_device: Intel: Disable texture view formats workaround on mesa
A-w-x
2021-04-26
1
-1
/
+1
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common: Move settings to common from core.
bunnei
2021-04-15
1
-1
/
+1
*
gl_device: unblock async shaders on other Unix systems
Jan Beich
2021-03-24
1
-1
/
+1
*
gl_device: Block async shaders on AMD and Intel
lat9nq
2021-03-21
1
-1
/
+13
*
Implement glDepthRangeIndexeddNV
Kelebek1
2021-02-24
1
-0
/
+2
*
renderer_opengl: Remove interop
ReinUsesLisp
2021-02-13
1
-3
/
+2
*
video_core: Reimplement the buffer cache
ReinUsesLisp
2021-02-13
1
-6
/
+10
*
renderer_opengl: Avoid precompiled cache and force NV GL cache directory
ReinUsesLisp
2021-01-21
1
-0
/
+1
*
gl_texture_cache: Avoid format views on Intel and AMD
ReinUsesLisp
2021-01-04
1
-0
/
+4
*
video_core: Rewrite the texture cache
ReinUsesLisp
2020-12-30
1
-27
/
+37
*
video_core: Enforce -Wunused-variable and -Wunused-but-set-variable
ReinUsesLisp
2020-10-03
1
-1
/
+0
*
Merge pull request #4359 from ReinUsesLisp/clamp-shared
Rodrigo Locatti
2020-07-21
1
-0
/
+2
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renderer_{opengl,vulkan}: Clamp shared memory to host's limit
ReinUsesLisp
2020-07-16
1
-0
/
+2
*
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Rebase for per game settings
David Marcec
2020-07-17
1
-1
/
+1
*
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async shaders
David Marcec
2020-07-17
1
-0
/
+2
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/
*
configuration: implement per-game configurations (#4098)
lat9nq
2020-07-10
1
-4
/
+4
*
Merge pull request #4157 from ReinUsesLisp/unified-turing
Fernando Sahmkow
2020-06-30
1
-19
/
+1
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\
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*
gl_device: Enable NV_vertex_buffer_unified_memory on Turing devices
ReinUsesLisp
2020-06-25
1
-19
/
+1
*
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gl_device: Fix IsASTCSupported
David Marcec
2020-06-25
1
-1
/
+1
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/
*
gl_device: Expose NV_vertex_buffer_unified_memory except on Turing
ReinUsesLisp
2020-06-24
1
-1
/
+25
*
gl_device: Check for GL_EXT_texture_shadow_lod
Morph
2020-06-21
1
-0
/
+2
*
Merge pull request #4092 from Morph1984/image-bindings
Rodrigo Locatti
2020-06-18
1
-6
/
+14
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*
gl_device: Reserve at least 4 image bindings for fragment stage
Morph
2020-06-16
1
-6
/
+14
*
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gl_arb_decompiler: Implement an assembly shader decompiler
ReinUsesLisp
2020-06-12
1
-0
/
+1
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/
*
Merge pull request #4040 from ReinUsesLisp/nv-transform-feedback
bunnei
2020-06-08
1
-1
/
+2
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gl_rasterizer: Use NV_transform_feedback for XFB on assembly shaders
ReinUsesLisp
2020-06-04
1
-1
/
+2
*
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gl_device: Black list NVIDIA 443.24 for fast buffer uploads
ReinUsesLisp
2020-06-06
1
-2
/
+10
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/
*
Merge pull request #4014 from ReinUsesLisp/astc-nvidia
bunnei
2020-06-02
1
-6
/
+18
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*
gl_device: Avoid devices with CAVEAT_SUPPORT on ASTC
ReinUsesLisp
2020-06-01
1
-6
/
+18
*
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glsl: Squash constant buffers into a single SSBO when we hit the limit
ReinUsesLisp
2020-06-01
1
-17
/
+29
*
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gl_device: Enable compute shaders for Intel proprietary drivers
Morph
2020-05-31
1
-4
/
+0
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/
*
renderer_opengl: Add assembly program code paths
ReinUsesLisp
2020-05-19
1
-0
/
+7
*
gl_device: Mark stage_swizzle as constexpr
Lioncash
2020-04-16
1
-1
/
+1
*
gl_device: Detect if ASTC is reported and expose it
ReinUsesLisp
2020-04-01
1
-0
/
+26
*
renderer_opengl: Detect Nvidia Nsight as a debugging tool
ReinUsesLisp
2020-03-16
1
-1
/
+0
*
gl_device: Add option to check GL_EXT_debug_tool.
bunnei
2020-03-14
1
-0
/
+1
*
gl_device: Enable compute shaders for Intel Mesa drivers
ReinUsesLisp
2019-12-11
1
-1
/
+4
*
gl_device: Deduce indexing bug from device instead of heuristic
ReinUsesLisp
2019-11-25
1
-47
/
+2
*
gl_device: Reserve base bindings on limited devices
ReinUsesLisp
2019-11-23
1
-36
/
+76
*
gl_rasterizer: Disable compute shaders on Intel
ReinUsesLisp
2019-11-23
1
-0
/
+3
*
gl_shader_cache: Remove dynamic BaseBinding specialization
ReinUsesLisp
2019-11-23
1
-0
/
+42
*
gl_shader_decompiler: Add safe fallbacks when ARB_shader_ballot is not available
ReinUsesLisp
2019-11-08
1
-0
/
+2
*
gl_rasterizer: Upload constant buffers with glNamedBufferSubData
ReinUsesLisp
2019-11-02
1
-0
/
+4
*
shader/image: Implement SULD and remove irrelevant code
ReinUsesLisp
2019-09-21
1
-0
/
+22
*
gl_device: Disable precise in fragment shaders on bugged drivers
ReinUsesLisp
2019-09-04
1
-14
/
+29
*
shader_ir: Implement VOTE
ReinUsesLisp
2019-08-21
1
-0
/
+3
*
Merge pull request #2695 from ReinUsesLisp/layer-viewport
Fernando Sahmkow
2019-07-15
1
-0
/
+2
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\
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*
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
ReinUsesLisp
2019-07-08
1
-0
/
+2
*
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gl_device: Query SSBO alignment
ReinUsesLisp
2019-07-06
1
-0
/
+1
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/
*
gl_device: Fix TestVariableAoffi test
ReinUsesLisp
2019-06-12
1
-1
/
+2
*
Merge pull request #2512 from ReinUsesLisp/comp-indexing
bunnei
2019-06-06
1
-0
/
+54
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\
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*
gl_device: Add test to detect broken component indexing
ReinUsesLisp
2019-05-24
1
-0
/
+54
*
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gl_device: Add commentary to AOFFI unit test source code
ReinUsesLisp
2019-05-27
1
-0
/
+1
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/
*
gl_shader_decompiler: Declare all possible varyings on physical attribute usage
ReinUsesLisp
2019-05-03
1
-0
/
+9
*
gl_shader_decompiler: Use variable AOFFI on supported hardware
ReinUsesLisp
2019-04-14
1
-3
/
+21
*
gl_device: Implement interface and add uniform offset alignment
ReinUsesLisp
2019-04-10
1
-0
/
+27