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author | Kelebek1 <eeeedddccc@hotmail.co.uk> | 2021-02-24 23:04:51 +0100 |
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committer | Kelebek1 <eeeedddccc@hotmail.co.uk> | 2021-02-24 23:26:53 +0100 |
commit | d31dbb1bc12505d503cb97b57518a3e48cb2da11 (patch) | |
tree | 505b0290cfc653238966e1e32a88530a7d4d30b1 /src/video_core/renderer_opengl/gl_device.cpp | |
parent | Merge pull request #5981 from lat9nq/ci-add-clang (diff) | |
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Diffstat (limited to 'src/video_core/renderer_opengl/gl_device.cpp')
-rw-r--r-- | src/video_core/renderer_opengl/gl_device.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp index 48d5c4a5e..1ae5f1d62 100644 --- a/src/video_core/renderer_opengl/gl_device.cpp +++ b/src/video_core/renderer_opengl/gl_device.cpp @@ -239,6 +239,7 @@ Device::Device() { has_nv_viewport_array2 = GLAD_GL_NV_viewport_array2; has_vertex_buffer_unified_memory = GLAD_GL_NV_vertex_buffer_unified_memory; has_debugging_tool_attached = IsDebugToolAttached(extensions); + has_depth_buffer_float = HasExtension(extensions, "GL_NV_depth_buffer_float"); // At the moment of writing this, only Nvidia's driver optimizes BufferSubData on exclusive // uniform buffers as "push constants" @@ -275,6 +276,7 @@ Device::Device(std::nullptr_t) { has_image_load_formatted = true; has_texture_shadow_lod = true; has_variable_aoffi = true; + has_depth_buffer_float = true; } bool Device::TestVariableAoffi() { |