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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-08-31 08:03:35 +0200 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-09-04 06:54:00 +0200 |
commit | 9cf52d027d5c1bc1bde71cd6c18b3646b102e7a1 (patch) | |
tree | c8bd026b5ab2596e9f758144f7bee3d0786fa5b2 /src/video_core/renderer_opengl/gl_device.cpp | |
parent | gl_shader_decompiler: Fixup AMD's slow path type (diff) | |
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Diffstat (limited to 'src/video_core/renderer_opengl/gl_device.cpp')
-rw-r--r-- | src/video_core/renderer_opengl/gl_device.cpp | 43 |
1 files changed, 29 insertions, 14 deletions
diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp index 03d434b28..4f59a87b4 100644 --- a/src/video_core/renderer_opengl/gl_device.cpp +++ b/src/video_core/renderer_opengl/gl_device.cpp @@ -14,12 +14,22 @@ namespace OpenGL { namespace { + template <typename T> T GetInteger(GLenum pname) { GLint temporary; glGetIntegerv(pname, &temporary); return static_cast<T>(temporary); } + +bool TestProgram(const GLchar* glsl) { + const GLuint shader{glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl)}; + GLint link_status; + glGetProgramiv(shader, GL_LINK_STATUS, &link_status); + glDeleteProgram(shader); + return link_status == GL_TRUE; +} + } // Anonymous namespace Device::Device() { @@ -32,6 +42,11 @@ Device::Device() { has_vertex_viewport_layer = GLAD_GL_ARB_shader_viewport_layer_array; has_variable_aoffi = TestVariableAoffi(); has_component_indexing_bug = TestComponentIndexingBug(); + has_precise_bug = TestPreciseBug(); + + LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi); + LOG_INFO(Render_OpenGL, "Renderer_ComponentIndexingBug: {}", has_component_indexing_bug); + LOG_INFO(Render_OpenGL, "Renderer_PreciseBug: {}", has_precise_bug); } Device::Device(std::nullptr_t) { @@ -42,30 +57,21 @@ Device::Device(std::nullptr_t) { has_vertex_viewport_layer = true; has_variable_aoffi = true; has_component_indexing_bug = false; + has_precise_bug = false; } bool Device::TestVariableAoffi() { - const GLchar* AOFFI_TEST = R"(#version 430 core + return TestProgram(R"(#version 430 core // This is a unit test, please ignore me on apitrace bug reports. uniform sampler2D tex; uniform ivec2 variable_offset; out vec4 output_attribute; void main() { output_attribute = textureOffset(tex, vec2(0), variable_offset); -} -)"; - const GLuint shader{glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &AOFFI_TEST)}; - GLint link_status{}; - glGetProgramiv(shader, GL_LINK_STATUS, &link_status); - glDeleteProgram(shader); - - const bool supported{link_status == GL_TRUE}; - LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", supported); - return supported; +})"); } bool Device::TestComponentIndexingBug() { - constexpr char log_message[] = "Renderer_ComponentIndexingBug: {}"; const GLchar* COMPONENT_TEST = R"(#version 430 core layout (std430, binding = 0) buffer OutputBuffer { uint output_value; @@ -105,12 +111,21 @@ void main() { GLuint result; glGetNamedBufferSubData(ssbo.handle, 0, sizeof(result), &result); if (result != values.at(index)) { - LOG_INFO(Render_OpenGL, log_message, true); return true; } } - LOG_INFO(Render_OpenGL, log_message, false); return false; } +bool Device::TestPreciseBug() { + return !TestProgram(R"(#version 430 core +in vec3 coords; +out float out_value; +uniform sampler2DShadow tex; +void main() { + precise float tmp_value = vec4(texture(tex, coords)).x; + out_value = tmp_value; +})"); +} + } // namespace OpenGL |