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path: root/src/shader_recompiler/CMakeLists.txt (follow)
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* shader: Split profile and runtime info headersReinUsesLisp2021-07-231-0/+1
* shader: Add support for native 16-bit floatsReinUsesLisp2021-07-231-0/+1
* shader: Rename maxwell/program.h to translate_program.hReinUsesLisp2021-07-231-2/+2
* glsl: Reorganize backend code, remove unneeded [[maybe_unused]]ameerj2021-07-231-1/+0
* glsl: Rework variable allocator to allow for variable reuseameerj2021-07-231-2/+2
* glsl: Initial backendameerj2021-07-231-0/+26
* glasm: Use storage buffers instead of global memory when possibleReinUsesLisp2021-07-231-1/+0
* glasm: Implement image atomicsReinUsesLisp2021-07-231-1/+0
* glasm: Rework control flow introducing a syntax listReinUsesLisp2021-07-231-0/+1
* glasm: Add GLASM backend infrastructureReinUsesLisp2021-07-231-4/+30
* Move SPIR-V emission functions to their own headerReinUsesLisp2021-07-231-0/+2
* shader: Implement Int32 SUATOM/SUREDameerj2021-07-231-0/+2
* shader: Remove shader utilReinUsesLisp2021-07-231-6/+0
* shader: Implement VertexA stageFernandoS272021-07-231-0/+1
* cmake: Link to common in shader_recompilerReinUsesLisp2021-07-231-1/+1
* shader: Move microinstruction header to the value headerReinUsesLisp2021-07-231-1/+0
* shader: Implement PIXLD.MY_INDEXReinUsesLisp2021-07-231-0/+1
* shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp2021-07-231-0/+2
* shader: Implement OUTReinUsesLisp2021-07-231-0/+1
* shader: Stub ISBERDReinUsesLisp2021-07-231-0/+1
* shader: Implement ATOM/S and REDameerj2021-07-231-0/+3
* shader: Implement SULD and SUSTReinUsesLisp2021-07-231-0/+1
* shader: Address feedback + clang formatlat9nq2021-07-231-0/+2
* shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq2021-07-231-0/+2
* shader: Implement AL2PFernandoS272021-07-231-0/+1
* shader: Abstract breadth searches and use the abstractionReinUsesLisp2021-07-231-0/+1
* shader: Implement MEMBARFernandoS272021-07-231-0/+2
* shader: Implement TXDFernandoS272021-07-231-0/+1
* shader: Implement TMML partiallyFernandoS272021-07-231-0/+1
* shader: Implement TLDSFernandoS272021-07-231-0/+1
* shader: Implement TLDFernandoS272021-07-231-0/+1
* shader: Implement FSWZADDameerj2021-07-231-0/+1
* shader: Implement BRXFernandoS272021-07-231-0/+4
* shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp2021-07-231-0/+2
* shader: Implement VMAD, VMNMX, VSETPameerj2021-07-231-0/+5
* shader: Implement TXQ and fix FragDepthReinUsesLisp2021-07-231-0/+1
* shader: Implement TLD4S.FernandoS272021-07-231-0/+1
* shader: Implement TLD4 and TLD4_BFernandoS272021-07-231-0/+1
* shader: Implement SHFLameerj2021-07-231-1/+2
* shader: Implement NDC [-1, 1], attribute types and default varying initializationReinUsesLisp2021-07-231-0/+1
* shader: Implement VOTEameerj2021-07-231-0/+2
* shader: Implement DMNMX, DSET, DSETPameerj2021-07-231-0/+3
* shader: Implement F2FFernandoS272021-07-231-0/+1
* shader: Implement DMUL and DFMAameerj2021-07-231-0/+2
* shader: Implement HSETP2FernandoS272021-07-231-0/+1
* shader: Implement HSET2FernandoS272021-07-231-0/+1
* shader: Implement HMUL2FernandoS272021-07-231-0/+1
* shader: Implement HFMA2FernandoS272021-07-231-0/+1
* shader: Refactor half floating instructionsFernandoS272021-07-231-0/+2
* shader: Implement I2FReinUsesLisp2021-07-231-0/+1
* shader: Add partial rasterizer integrationReinUsesLisp2021-07-231-2/+2
* shader: Implement DADDameerj2021-07-231-0/+1
* shader: Implement CSET and CSETPameerj2021-07-231-0/+1
* shader: Implement FSET and FSETPameerj2021-07-231-0/+2
* shader: Implement TEXSReinUsesLisp2021-07-231-1/+2
* shader: Implement CAL inlining function callsReinUsesLisp2021-07-231-4/+2
* shader: Implement FMNMXameerj2021-07-231-0/+1
* shader: Implement FCMPameerj2021-07-231-0/+1
* shader: Partial implementation of LDCReinUsesLisp2021-07-231-0/+1
* shader: Initial support for textures and TEXReinUsesLisp2021-07-231-0/+3
* shader: Implement R2Pameerj2021-07-231-0/+1
* shader: Implement SHFameerj2021-07-231-0/+1
* shader: Implement LEAameerj2021-07-231-0/+1
* shader: Implement I2Iameerj2021-07-231-0/+1
* shader: Implement HADD2ReinUsesLisp2021-07-231-0/+1
* shader: Implement LOP and LOP3ameerj2021-07-231-0/+2
* shader: Implement IADD3ameerj2021-07-231-0/+1
* shader: Implement PSETPameerj2021-07-231-1/+2
* Implement PSET, refactor common comparison funcsameerj2021-07-231-0/+1
* shader: Implement FLOameerj2021-07-231-0/+1
* shader: Implement ISET, add common_funcsameerj2021-07-231-0/+3
* shader: Implement ICMPameerj2021-07-231-0/+1
* shader: Implement IMNMXameerj2021-07-231-0/+1
* shader: Implement BFIameerj2021-07-231-0/+1
* shader: Implement BFEameerj2021-07-231-0/+1
* shader: Implement POPCameerj2021-07-231-0/+1
* shader: Implement SHRameerj2021-07-231-0/+1
* shader: Implement SELameerj2021-07-231-0/+1
* shader: FMUL, select, RRO, and MUFU fixesReinUsesLisp2021-07-231-0/+1
* shader: Rename, implement FADD.SAT and P2R (imm)ReinUsesLisp2021-07-231-1/+2
* shader: Add denorm flush supportReinUsesLisp2021-07-231-3/+2
* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-231-0/+2
* shader: Primitive Vulkan integrationReinUsesLisp2021-07-231-3/+10
* spirv: Initial bindings supportReinUsesLisp2021-07-231-0/+4
* shader: Support SSA loops on IRReinUsesLisp2021-07-231-0/+2
* shader: Initial implementation of an ASTReinUsesLisp2021-07-231-2/+2
* spirv: Initial SPIR-V supportReinUsesLisp2021-07-231-1/+14
* shader: Add pools and rename filesReinUsesLisp2021-07-231-5/+9
* shader: Constant propagation and global memory to storage bufferReinUsesLisp2021-07-231-0/+2
* shader: Initial instruction supportReinUsesLisp2021-07-231-2/+11
* shader: SSA and dominanceReinUsesLisp2021-07-231-0/+3
* shader: Initial recompiler workReinUsesLisp2021-07-231-0/+86