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authorbunnei <bunneidev@gmail.com>2017-03-17 19:59:39 +0100
committerGitHub <noreply@github.com>2017-03-17 19:59:39 +0100
commit423ab5e2bcf5a522e5f412447c05f648df57a14c (patch)
tree1e60eaeffa59229254a47f885d2fe2cbbdc1a5c0 /src/core
parentMerge pull request #2618 from wwylele/log-less-filename (diff)
parentqt/config_input: don't connect for null button (diff)
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Diffstat (limited to 'src/core')
-rw-r--r--src/core/CMakeLists.txt3
-rw-r--r--src/core/frontend/emu_window.cpp26
-rw-r--r--src/core/frontend/emu_window.h54
-rw-r--r--src/core/frontend/input.h110
-rw-r--r--src/core/frontend/key_map.cpp152
-rw-r--r--src/core/frontend/key_map.h93
-rw-r--r--src/core/hle/service/hid/hid.cpp56
-rw-r--r--src/core/hle/service/hid/hid.h37
-rw-r--r--src/core/settings.cpp3
-rw-r--r--src/core/settings.h80
10 files changed, 213 insertions, 401 deletions
diff --git a/src/core/CMakeLists.txt b/src/core/CMakeLists.txt
index ffd67f074..61a0b1cc3 100644
--- a/src/core/CMakeLists.txt
+++ b/src/core/CMakeLists.txt
@@ -34,7 +34,6 @@ set(SRCS
frontend/camera/factory.cpp
frontend/camera/interface.cpp
frontend/emu_window.cpp
- frontend/key_map.cpp
frontend/motion_emu.cpp
gdbstub/gdbstub.cpp
hle/config_mem.cpp
@@ -218,7 +217,7 @@ set(HEADERS
frontend/camera/factory.h
frontend/camera/interface.h
frontend/emu_window.h
- frontend/key_map.h
+ frontend/input.h
frontend/motion_emu.h
gdbstub/gdbstub.h
hle/config_mem.h
diff --git a/src/core/frontend/emu_window.cpp b/src/core/frontend/emu_window.cpp
index a155b657d..73a44bfe7 100644
--- a/src/core/frontend/emu_window.cpp
+++ b/src/core/frontend/emu_window.cpp
@@ -7,33 +7,9 @@
#include "common/assert.h"
#include "core/core.h"
#include "core/frontend/emu_window.h"
-#include "core/frontend/key_map.h"
+#include "core/settings.h"
#include "video_core/video_core.h"
-void EmuWindow::ButtonPressed(Service::HID::PadState pad) {
- pad_state.hex |= pad.hex;
-}
-
-void EmuWindow::ButtonReleased(Service::HID::PadState pad) {
- pad_state.hex &= ~pad.hex;
-}
-
-void EmuWindow::CirclePadUpdated(float x, float y) {
- constexpr int MAX_CIRCLEPAD_POS = 0x9C; // Max value for a circle pad position
-
- // Make sure the coordinates are in the unit circle,
- // otherwise normalize it.
- float r = x * x + y * y;
- if (r > 1) {
- r = std::sqrt(r);
- x /= r;
- y /= r;
- }
-
- circle_pad_x = static_cast<s16>(x * MAX_CIRCLEPAD_POS);
- circle_pad_y = static_cast<s16>(y * MAX_CIRCLEPAD_POS);
-}
-
/**
* Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout
* @param layout FramebufferLayout object describing the framebuffer size and screen positions
diff --git a/src/core/frontend/emu_window.h b/src/core/frontend/emu_window.h
index 1ba64c92b..36f2667fa 100644
--- a/src/core/frontend/emu_window.h
+++ b/src/core/frontend/emu_window.h
@@ -10,7 +10,6 @@
#include "common/common_types.h"
#include "common/framebuffer_layout.h"
#include "common/math_util.h"
-#include "core/hle/service/hid/hid.h"
/**
* Abstraction class used to provide an interface between emulation code and the frontend
@@ -52,30 +51,6 @@ public:
/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
virtual void DoneCurrent() = 0;
- virtual void ReloadSetKeymaps() = 0;
-
- /**
- * Signals a button press action to the HID module.
- * @param pad_state indicates which button to press
- * @note only handles real buttons (A/B/X/Y/...), excluding analog inputs like the circle pad.
- */
- void ButtonPressed(Service::HID::PadState pad_state);
-
- /**
- * Signals a button release action to the HID module.
- * @param pad_state indicates which button to press
- * @note only handles real buttons (A/B/X/Y/...), excluding analog inputs like the circle pad.
- */
- void ButtonReleased(Service::HID::PadState pad_state);
-
- /**
- * Signals a circle pad change action to the HID module.
- * @param x new x-coordinate of the circle pad, in the range [-1.0, 1.0]
- * @param y new y-coordinate of the circle pad, in the range [-1.0, 1.0]
- * @note the coordinates will be normalized if the radius is larger than 1
- */
- void CirclePadUpdated(float x, float y);
-
/**
* Signal that a touch pressed event has occurred (e.g. mouse click pressed)
* @param framebuffer_x Framebuffer x-coordinate that was pressed
@@ -115,27 +90,6 @@ public:
void GyroscopeChanged(float x, float y, float z);
/**
- * Gets the current pad state (which buttons are pressed).
- * @note This should be called by the core emu thread to get a state set by the window thread.
- * @note This doesn't include analog input like circle pad direction
- * @todo Fix this function to be thread-safe.
- * @return PadState object indicating the current pad state
- */
- Service::HID::PadState GetPadState() const {
- return pad_state;
- }
-
- /**
- * Gets the current circle pad state.
- * @note This should be called by the core emu thread to get a state set by the window thread.
- * @todo Fix this function to be thread-safe.
- * @return std::tuple of (x, y), where `x` and `y` are the circle pad coordinates
- */
- std::tuple<s16, s16> GetCirclePadState() const {
- return std::make_tuple(circle_pad_x, circle_pad_y);
- }
-
- /**
* Gets the current touch screen state (touch X/Y coordinates and whether or not it is pressed).
* @note This should be called by the core emu thread to get a state set by the window thread.
* @todo Fix this function to be thread-safe.
@@ -230,11 +184,8 @@ protected:
// TODO: Find a better place to set this.
config.min_client_area_size = std::make_pair(400u, 480u);
active_config = config;
- pad_state.hex = 0;
touch_x = 0;
touch_y = 0;
- circle_pad_x = 0;
- circle_pad_y = 0;
touch_pressed = false;
accel_x = 0;
accel_y = -512;
@@ -304,9 +255,6 @@ private:
u16 touch_x; ///< Touchpad X-position in native 3DS pixel coordinates (0-320)
u16 touch_y; ///< Touchpad Y-position in native 3DS pixel coordinates (0-240)
- s16 circle_pad_x; ///< Circle pad X-position in native 3DS pixel coordinates (-156 - 156)
- s16 circle_pad_y; ///< Circle pad Y-position in native 3DS pixel coordinates (-156 - 156)
-
std::mutex accel_mutex;
s16 accel_x; ///< Accelerometer X-axis value in native 3DS units
s16 accel_y; ///< Accelerometer Y-axis value in native 3DS units
@@ -321,6 +269,4 @@ private:
* Clip the provided coordinates to be inside the touchscreen area.
*/
std::tuple<unsigned, unsigned> ClipToTouchScreen(unsigned new_x, unsigned new_y);
-
- Service::HID::PadState pad_state;
};
diff --git a/src/core/frontend/input.h b/src/core/frontend/input.h
new file mode 100644
index 000000000..0a5713dc0
--- /dev/null
+++ b/src/core/frontend/input.h
@@ -0,0 +1,110 @@
+// Copyright 2017 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <memory>
+#include <string>
+#include <tuple>
+#include <unordered_map>
+#include <utility>
+#include "common/logging/log.h"
+#include "common/param_package.h"
+
+namespace Input {
+
+/// An abstract class template for an input device (a button, an analog input, etc.).
+template <typename StatusType>
+class InputDevice {
+public:
+ virtual ~InputDevice() = default;
+ virtual StatusType GetStatus() const {
+ return {};
+ }
+};
+
+/// An abstract class template for a factory that can create input devices.
+template <typename InputDeviceType>
+class Factory {
+public:
+ virtual ~Factory() = default;
+ virtual std::unique_ptr<InputDeviceType> Create(const Common::ParamPackage&) = 0;
+};
+
+namespace Impl {
+
+template <typename InputDeviceType>
+using FactoryListType = std::unordered_map<std::string, std::shared_ptr<Factory<InputDeviceType>>>;
+
+template <typename InputDeviceType>
+struct FactoryList {
+ static FactoryListType<InputDeviceType> list;
+};
+
+template <typename InputDeviceType>
+FactoryListType<InputDeviceType> FactoryList<InputDeviceType>::list;
+
+} // namespace Impl
+
+/**
+ * Registers an input device factory.
+ * @tparam InputDeviceType the type of input devices the factory can create
+ * @param name the name of the factory. Will be used to match the "engine" parameter when creating
+ * a device
+ * @param factory the factory object to register
+ */
+template <typename InputDeviceType>
+void RegisterFactory(const std::string& name, std::shared_ptr<Factory<InputDeviceType>> factory) {
+ auto pair = std::make_pair(name, std::move(factory));
+ if (!Impl::FactoryList<InputDeviceType>::list.insert(std::move(pair)).second) {
+ LOG_ERROR(Input, "Factory %s already registered", name.c_str());
+ }
+}
+
+/**
+ * Unregisters an input device factory.
+ * @tparam InputDeviceType the type of input devices the factory can create
+ * @param name the name of the factory to unregister
+ */
+template <typename InputDeviceType>
+void UnregisterFactory(const std::string& name) {
+ if (Impl::FactoryList<InputDeviceType>::list.erase(name) == 0) {
+ LOG_ERROR(Input, "Factory %s not registered", name.c_str());
+ }
+}
+
+/**
+ * Create an input device from given paramters.
+ * @tparam InputDeviceType the type of input devices to create
+ * @param params a serialized ParamPackage string contains all parameters for creating the device
+ */
+template <typename InputDeviceType>
+std::unique_ptr<InputDeviceType> CreateDevice(const std::string& params) {
+ const Common::ParamPackage package(params);
+ const std::string engine = package.Get("engine", "null");
+ const auto& factory_list = Impl::FactoryList<InputDeviceType>::list;
+ const auto pair = factory_list.find(engine);
+ if (pair == factory_list.end()) {
+ if (engine != "null") {
+ LOG_ERROR(Input, "Unknown engine name: %s", engine.c_str());
+ }
+ return std::make_unique<InputDeviceType>();
+ }
+ return pair->second->Create(package);
+}
+
+/**
+ * A button device is an input device that returns bool as status.
+ * true for pressed; false for released.
+ */
+using ButtonDevice = InputDevice<bool>;
+
+/**
+ * An analog device is an input device that returns a tuple of x and y coordinates as status. The
+ * coordinates are within the unit circle. x+ is defined as right direction, and y+ is defined as up
+ * direction
+ */
+using AnalogDevice = InputDevice<std::tuple<float, float>>;
+
+} // namespace Input
diff --git a/src/core/frontend/key_map.cpp b/src/core/frontend/key_map.cpp
deleted file mode 100644
index 15f0e079c..000000000
--- a/src/core/frontend/key_map.cpp
+++ /dev/null
@@ -1,152 +0,0 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <map>
-#include "core/frontend/emu_window.h"
-#include "core/frontend/key_map.h"
-
-namespace KeyMap {
-
-// TODO (wwylele): currently we treat c-stick as four direction buttons
-// and map it directly to EmuWindow::ButtonPressed.
-// It should go the analog input way like circle pad does.
-const std::array<KeyTarget, Settings::NativeInput::NUM_INPUTS> mapping_targets = {{
- Service::HID::PAD_A,
- Service::HID::PAD_B,
- Service::HID::PAD_X,
- Service::HID::PAD_Y,
- Service::HID::PAD_L,
- Service::HID::PAD_R,
- Service::HID::PAD_ZL,
- Service::HID::PAD_ZR,
- Service::HID::PAD_START,
- Service::HID::PAD_SELECT,
- Service::HID::PAD_NONE,
- Service::HID::PAD_UP,
- Service::HID::PAD_DOWN,
- Service::HID::PAD_LEFT,
- Service::HID::PAD_RIGHT,
- Service::HID::PAD_C_UP,
- Service::HID::PAD_C_DOWN,
- Service::HID::PAD_C_LEFT,
- Service::HID::PAD_C_RIGHT,
-
- IndirectTarget::CirclePadUp,
- IndirectTarget::CirclePadDown,
- IndirectTarget::CirclePadLeft,
- IndirectTarget::CirclePadRight,
- IndirectTarget::CirclePadModifier,
-}};
-
-static std::map<HostDeviceKey, KeyTarget> key_map;
-static int next_device_id = 0;
-
-static bool circle_pad_up = false;
-static bool circle_pad_down = false;
-static bool circle_pad_left = false;
-static bool circle_pad_right = false;
-static bool circle_pad_modifier = false;
-
-static void UpdateCirclePad(EmuWindow& emu_window) {
- constexpr float SQRT_HALF = 0.707106781f;
- int x = 0, y = 0;
-
- if (circle_pad_right)
- ++x;
- if (circle_pad_left)
- --x;
- if (circle_pad_up)
- ++y;
- if (circle_pad_down)
- --y;
-
- float modifier = circle_pad_modifier ? Settings::values.pad_circle_modifier_scale : 1.0f;
- emu_window.CirclePadUpdated(x * modifier * (y == 0 ? 1.0f : SQRT_HALF),
- y * modifier * (x == 0 ? 1.0f : SQRT_HALF));
-}
-
-int NewDeviceId() {
- return next_device_id++;
-}
-
-void SetKeyMapping(HostDeviceKey key, KeyTarget target) {
- key_map[key] = target;
-}
-
-void ClearKeyMapping(int device_id) {
- auto iter = key_map.begin();
- while (iter != key_map.end()) {
- if (iter->first.device_id == device_id)
- key_map.erase(iter++);
- else
- ++iter;
- }
-}
-
-void PressKey(EmuWindow& emu_window, HostDeviceKey key) {
- auto target = key_map.find(key);
- if (target == key_map.end())
- return;
-
- if (target->second.direct) {
- emu_window.ButtonPressed({{target->second.target.direct_target_hex}});
- } else {
- switch (target->second.target.indirect_target) {
- case IndirectTarget::CirclePadUp:
- circle_pad_up = true;
- UpdateCirclePad(emu_window);
- break;
- case IndirectTarget::CirclePadDown:
- circle_pad_down = true;
- UpdateCirclePad(emu_window);
- break;
- case IndirectTarget::CirclePadLeft:
- circle_pad_left = true;
- UpdateCirclePad(emu_window);
- break;
- case IndirectTarget::CirclePadRight:
- circle_pad_right = true;
- UpdateCirclePad(emu_window);
- break;
- case IndirectTarget::CirclePadModifier:
- circle_pad_modifier = true;
- UpdateCirclePad(emu_window);
- break;
- }
- }
-}
-
-void ReleaseKey(EmuWindow& emu_window, HostDeviceKey key) {
- auto target = key_map.find(key);
- if (target == key_map.end())
- return;
-
- if (target->second.direct) {
- emu_window.ButtonReleased({{target->second.target.direct_target_hex}});
- } else {
- switch (target->second.target.indirect_target) {
- case IndirectTarget::CirclePadUp:
- circle_pad_up = false;
- UpdateCirclePad(emu_window);
- break;
- case IndirectTarget::CirclePadDown:
- circle_pad_down = false;
- UpdateCirclePad(emu_window);
- break;
- case IndirectTarget::CirclePadLeft:
- circle_pad_left = false;
- UpdateCirclePad(emu_window);
- break;
- case IndirectTarget::CirclePadRight:
- circle_pad_right = false;
- UpdateCirclePad(emu_window);
- break;
- case IndirectTarget::CirclePadModifier:
- circle_pad_modifier = false;
- UpdateCirclePad(emu_window);
- break;
- }
- }
-}
-}
diff --git a/src/core/frontend/key_map.h b/src/core/frontend/key_map.h
deleted file mode 100644
index 040794578..000000000
--- a/src/core/frontend/key_map.h
+++ /dev/null
@@ -1,93 +0,0 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <array>
-#include <tuple>
-#include "core/hle/service/hid/hid.h"
-
-class EmuWindow;
-
-namespace KeyMap {
-
-/**
- * Represents key mapping targets that are not real 3DS buttons.
- * They will be handled by KeyMap and translated to 3DS input.
- */
-enum class IndirectTarget {
- CirclePadUp,
- CirclePadDown,
- CirclePadLeft,
- CirclePadRight,
- CirclePadModifier,
-};
-
-/**
- * Represents a key mapping target. It can be a PadState that represents real 3DS buttons,
- * or an IndirectTarget.
- */
-struct KeyTarget {
- bool direct;
- union {
- u32 direct_target_hex;
- IndirectTarget indirect_target;
- } target;
-
- KeyTarget() : direct(true) {
- target.direct_target_hex = 0;
- }
-
- KeyTarget(Service::HID::PadState pad) : direct(true) {
- target.direct_target_hex = pad.hex;
- }
-
- KeyTarget(IndirectTarget i) : direct(false) {
- target.indirect_target = i;
- }
-};
-
-/**
- * Represents a key for a specific host device.
- */
-struct HostDeviceKey {
- int key_code;
- int device_id; ///< Uniquely identifies a host device
-
- bool operator<(const HostDeviceKey& other) const {
- return std::tie(key_code, device_id) < std::tie(other.key_code, other.device_id);
- }
-
- bool operator==(const HostDeviceKey& other) const {
- return std::tie(key_code, device_id) == std::tie(other.key_code, other.device_id);
- }
-};
-
-extern const std::array<KeyTarget, Settings::NativeInput::NUM_INPUTS> mapping_targets;
-
-/**
- * Generates a new device id, which uniquely identifies a host device within KeyMap.
- */
-int NewDeviceId();
-
-/**
- * Maps a device-specific key to a target (a PadState or an IndirectTarget).
- */
-void SetKeyMapping(HostDeviceKey key, KeyTarget target);
-
-/**
- * Clears all key mappings belonging to one device.
- */
-void ClearKeyMapping(int device_id);
-
-/**
- * Maps a key press action and call the corresponding function in EmuWindow
- */
-void PressKey(EmuWindow& emu_window, HostDeviceKey key);
-
-/**
- * Maps a key release action and call the corresponding function in EmuWindow
- */
-void ReleaseKey(EmuWindow& emu_window, HostDeviceKey key);
-}
diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp
index fb3acb507..b19e831fe 100644
--- a/src/core/hle/service/hid/hid.cpp
+++ b/src/core/hle/service/hid/hid.cpp
@@ -2,10 +2,14 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include <algorithm>
+#include <atomic>
#include <cmath>
+#include <memory>
#include "common/logging/log.h"
#include "core/core_timing.h"
#include "core/frontend/emu_window.h"
+#include "core/frontend/input.h"
#include "core/hle/kernel/event.h"
#include "core/hle/kernel/shared_memory.h"
#include "core/hle/service/hid/hid.h"
@@ -44,6 +48,11 @@ constexpr u64 pad_update_ticks = BASE_CLOCK_RATE_ARM11 / 234;
constexpr u64 accelerometer_update_ticks = BASE_CLOCK_RATE_ARM11 / 104;
constexpr u64 gyroscope_update_ticks = BASE_CLOCK_RATE_ARM11 / 101;
+static std::atomic<bool> is_device_reload_pending;
+static std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeButton::NUM_BUTTONS_HID>
+ buttons;
+static std::unique_ptr<Input::AnalogDevice> circle_pad;
+
static PadState GetCirclePadDirectionState(s16 circle_pad_x, s16 circle_pad_y) {
// 30 degree and 60 degree are angular thresholds for directions
constexpr float TAN30 = 0.577350269f;
@@ -74,14 +83,48 @@ static PadState GetCirclePadDirectionState(s16 circle_pad_x, s16 circle_pad_y) {
return state;
}
+static void LoadInputDevices() {
+ std::transform(Settings::values.buttons.begin() + Settings::NativeButton::BUTTON_HID_BEGIN,
+ Settings::values.buttons.begin() + Settings::NativeButton::BUTTON_HID_END,
+ buttons.begin(), Input::CreateDevice<Input::ButtonDevice>);
+ circle_pad = Input::CreateDevice<Input::AnalogDevice>(
+ Settings::values.analogs[Settings::NativeAnalog::CirclePad]);
+}
+
+static void UnloadInputDevices() {
+ for (auto& button : buttons) {
+ button.reset();
+ }
+ circle_pad.reset();
+}
+
static void UpdatePadCallback(u64 userdata, int cycles_late) {
SharedMem* mem = reinterpret_cast<SharedMem*>(shared_mem->GetPointer());
- PadState state = VideoCore::g_emu_window->GetPadState();
+ if (is_device_reload_pending.exchange(false))
+ LoadInputDevices();
+
+ PadState state;
+ using namespace Settings::NativeButton;
+ state.a.Assign(buttons[A - BUTTON_HID_BEGIN]->GetStatus());
+ state.b.Assign(buttons[B - BUTTON_HID_BEGIN]->GetStatus());
+ state.x.Assign(buttons[X - BUTTON_HID_BEGIN]->GetStatus());
+ state.y.Assign(buttons[Y - BUTTON_HID_BEGIN]->GetStatus());
+ state.right.Assign(buttons[Right - BUTTON_HID_BEGIN]->GetStatus());
+ state.left.Assign(buttons[Left - BUTTON_HID_BEGIN]->GetStatus());
+ state.up.Assign(buttons[Up - BUTTON_HID_BEGIN]->GetStatus());
+ state.down.Assign(buttons[Down - BUTTON_HID_BEGIN]->GetStatus());
+ state.l.Assign(buttons[L - BUTTON_HID_BEGIN]->GetStatus());
+ state.r.Assign(buttons[R - BUTTON_HID_BEGIN]->GetStatus());
+ state.start.Assign(buttons[Start - BUTTON_HID_BEGIN]->GetStatus());
+ state.select.Assign(buttons[Select - BUTTON_HID_BEGIN]->GetStatus());
// Get current circle pad position and update circle pad direction
- s16 circle_pad_x, circle_pad_y;
- std::tie(circle_pad_x, circle_pad_y) = VideoCore::g_emu_window->GetCirclePadState();
+ float circle_pad_x_f, circle_pad_y_f;
+ std::tie(circle_pad_x_f, circle_pad_y_f) = circle_pad->GetStatus();
+ constexpr int MAX_CIRCLEPAD_POS = 0x9C; // Max value for a circle pad position
+ s16 circle_pad_x = static_cast<s16>(circle_pad_x_f * MAX_CIRCLEPAD_POS);
+ s16 circle_pad_y = static_cast<s16>(circle_pad_y_f * MAX_CIRCLEPAD_POS);
state.hex |= GetCirclePadDirectionState(circle_pad_x, circle_pad_y).hex;
mem->pad.current_state.hex = state.hex;
@@ -313,6 +356,8 @@ void Init() {
AddService(new HID_U_Interface);
AddService(new HID_SPVR_Interface);
+ is_device_reload_pending.store(true);
+
using Kernel::MemoryPermission;
shared_mem =
SharedMemory::Create(nullptr, 0x1000, MemoryPermission::ReadWrite, MemoryPermission::Read,
@@ -350,6 +395,11 @@ void Shutdown() {
event_accelerometer = nullptr;
event_gyroscope = nullptr;
event_debug_pad = nullptr;
+ UnloadInputDevices();
+}
+
+void ReloadInputDevices() {
+ is_device_reload_pending.store(true);
}
} // namespace HID
diff --git a/src/core/hle/service/hid/hid.h b/src/core/hle/service/hid/hid.h
index c7f4ee138..b505cdcd5 100644
--- a/src/core/hle/service/hid/hid.h
+++ b/src/core/hle/service/hid/hid.h
@@ -39,13 +39,6 @@ struct PadState {
BitField<10, 1, u32> x;
BitField<11, 1, u32> y;
- BitField<14, 1, u32> zl;
- BitField<15, 1, u32> zr;
-
- BitField<24, 1, u32> c_right;
- BitField<25, 1, u32> c_left;
- BitField<26, 1, u32> c_up;
- BitField<27, 1, u32> c_down;
BitField<28, 1, u32> circle_right;
BitField<29, 1, u32> circle_left;
BitField<30, 1, u32> circle_up;
@@ -183,33 +176,6 @@ ASSERT_REG_POSITION(touch.index_reset_ticks, 0x2A);
#undef ASSERT_REG_POSITION
#endif // !defined(_MSC_VER)
-// Pre-defined PadStates for single button presses
-const PadState PAD_NONE = {{0}};
-const PadState PAD_A = {{1u << 0}};
-const PadState PAD_B = {{1u << 1}};
-const PadState PAD_SELECT = {{1u << 2}};
-const PadState PAD_START = {{1u << 3}};
-const PadState PAD_RIGHT = {{1u << 4}};
-const PadState PAD_LEFT = {{1u << 5}};
-const PadState PAD_UP = {{1u << 6}};
-const PadState PAD_DOWN = {{1u << 7}};
-const PadState PAD_R = {{1u << 8}};
-const PadState PAD_L = {{1u << 9}};
-const PadState PAD_X = {{1u << 10}};
-const PadState PAD_Y = {{1u << 11}};
-
-const PadState PAD_ZL = {{1u << 14}};
-const PadState PAD_ZR = {{1u << 15}};
-
-const PadState PAD_C_RIGHT = {{1u << 24}};
-const PadState PAD_C_LEFT = {{1u << 25}};
-const PadState PAD_C_UP = {{1u << 26}};
-const PadState PAD_C_DOWN = {{1u << 27}};
-const PadState PAD_CIRCLE_RIGHT = {{1u << 28}};
-const PadState PAD_CIRCLE_LEFT = {{1u << 29}};
-const PadState PAD_CIRCLE_UP = {{1u << 30}};
-const PadState PAD_CIRCLE_DOWN = {{1u << 31}};
-
/**
* HID::GetIPCHandles service function
* Inputs:
@@ -297,5 +263,8 @@ void Init();
/// Shutdown HID service
void Shutdown();
+
+/// Reload input devices. Used when input configuration changed
+void ReloadInputDevices();
}
}
diff --git a/src/core/settings.cpp b/src/core/settings.cpp
index 3a32b70aa..a598f9f2f 100644
--- a/src/core/settings.cpp
+++ b/src/core/settings.cpp
@@ -4,6 +4,7 @@
#include "audio_core/audio_core.h"
#include "core/gdbstub/gdbstub.h"
+#include "core/hle/service/hid/hid.h"
#include "settings.h"
#include "video_core/video_core.h"
@@ -29,6 +30,8 @@ void Apply() {
AudioCore::SelectSink(values.sink_id);
AudioCore::EnableStretching(values.enable_audio_stretching);
+
+ Service::HID::ReloadInputDevices();
}
} // namespace
diff --git a/src/core/settings.h b/src/core/settings.h
index b6c75531f..d1a9f0da8 100644
--- a/src/core/settings.h
+++ b/src/core/settings.h
@@ -18,64 +18,68 @@ enum class LayoutOption {
Custom,
};
-namespace NativeInput {
-
+namespace NativeButton {
enum Values {
- // directly mapped keys
A,
B,
X,
Y,
+ Up,
+ Down,
+ Left,
+ Right,
L,
R,
+ Start,
+ Select,
+
ZL,
ZR,
- START,
- SELECT,
- HOME,
- DUP,
- DDOWN,
- DLEFT,
- DRIGHT,
- CUP,
- CDOWN,
- CLEFT,
- CRIGHT,
-
- // indirectly mapped keys
- CIRCLE_UP,
- CIRCLE_DOWN,
- CIRCLE_LEFT,
- CIRCLE_RIGHT,
- CIRCLE_MODIFIER,
-
- NUM_INPUTS
+
+ Home,
+
+ NumButtons,
};
-static const std::array<const char*, NUM_INPUTS> Mapping = {{
- // directly mapped keys
- "pad_a", "pad_b", "pad_x", "pad_y", "pad_l", "pad_r", "pad_zl", "pad_zr", "pad_start",
- "pad_select", "pad_home", "pad_dup", "pad_ddown", "pad_dleft", "pad_dright", "pad_cup",
- "pad_cdown", "pad_cleft", "pad_cright",
+constexpr int BUTTON_HID_BEGIN = A;
+constexpr int BUTTON_IR_BEGIN = ZL;
+constexpr int BUTTON_NS_BEGIN = Home;
+
+constexpr int BUTTON_HID_END = BUTTON_IR_BEGIN;
+constexpr int BUTTON_IR_END = BUTTON_NS_BEGIN;
+constexpr int BUTTON_NS_END = NumButtons;
+
+constexpr int NUM_BUTTONS_HID = BUTTON_HID_END - BUTTON_HID_BEGIN;
+constexpr int NUM_BUTTONS_IR = BUTTON_IR_END - BUTTON_IR_BEGIN;
+constexpr int NUM_BUTTONS_NS = BUTTON_NS_END - BUTTON_NS_BEGIN;
- // indirectly mapped keys
- "pad_circle_up", "pad_circle_down", "pad_circle_left", "pad_circle_right",
- "pad_circle_modifier",
+static const std::array<const char*, NumButtons> mapping = {{
+ "button_a", "button_b", "button_x", "button_y", "button_up", "button_down", "button_left",
+ "button_right", "button_l", "button_r", "button_start", "button_select", "button_zl",
+ "button_zr", "button_home",
}};
-static const std::array<Values, NUM_INPUTS> All = {{
- A, B, X, Y, L, R, ZL, ZR,
- START, SELECT, HOME, DUP, DDOWN, DLEFT, DRIGHT, CUP,
- CDOWN, CLEFT, CRIGHT, CIRCLE_UP, CIRCLE_DOWN, CIRCLE_LEFT, CIRCLE_RIGHT, CIRCLE_MODIFIER,
+} // namespace NativeButton
+
+namespace NativeAnalog {
+enum Values {
+ CirclePad,
+ CStick,
+
+ NumAnalogs,
+};
+
+static const std::array<const char*, NumAnalogs> mapping = {{
+ "circle_pad", "c_stick",
}};
-}
+} // namespace NumAnalog
struct Values {
// CheckNew3DS
bool is_new_3ds;
// Controls
- std::array<int, NativeInput::NUM_INPUTS> input_mappings;
- float pad_circle_modifier_scale;
+ std::array<std::string, NativeButton::NumButtons> buttons;
+ std::array<std::string, NativeAnalog::NumAnalogs> analogs;
// Core
bool use_cpu_jit;