diff options
Diffstat (limited to 'tools/worldbuilder')
91 files changed, 19073 insertions, 0 deletions
diff --git a/tools/worldbuilder/build/Debug/worldbuilder.log b/tools/worldbuilder/build/Debug/worldbuilder.log new file mode 100644 index 0000000..c02224f --- /dev/null +++ b/tools/worldbuilder/build/Debug/worldbuilder.log @@ -0,0 +1,8 @@ +Build started 11/7/2015 5:44:31 PM. + 1>Project "G:\Code\Simpsons Hit&Run\tools\worldbuilder\build\worldbuilder.vcxproj" on node 3 (Build target(s)). + 1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppBuild.targets(369,5): error MSB8031: Building an MFC project for a non-Unicode character set is deprecated. You must change the project property to Unicode or download an additional library. See http://go.microsoft.com/fwlink/p/?LinkId=286820 for more information. + 1>Done Building Project "G:\Code\Simpsons Hit&Run\tools\worldbuilder\build\worldbuilder.vcxproj" (Build target(s)) -- FAILED. + +Build FAILED. + +Time Elapsed 00:00:00.05 diff --git a/tools/worldbuilder/build/worldbuilder.dsp b/tools/worldbuilder/build/worldbuilder.dsp new file mode 100644 index 0000000..bdfb38a --- /dev/null +++ b/tools/worldbuilder/build/worldbuilder.dsp @@ -0,0 +1,1739 @@ +# Microsoft Developer Studio Project File - Name="worldbuilder" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 60000 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Application" 0x0101 + +CFG=worldbuilder - Win32 Tools Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "worldbuilder.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "worldbuilder.mak" CFG="worldbuilder - Win32 Tools Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "worldbuilder - Win32 Tools Debug" (based on "Win32 (x86) Application") +!MESSAGE "worldbuilder - Win32 Tools Release" (based on "Win32 (x86) Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "worldbuilder" +# PROP Scc_LocalPath "." +CPP=snCl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug" + +# PROP BASE Use_MFC 2 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "worldbuilder___Win32_Tools_Debug" +# PROP BASE Intermediate_Dir "worldbuilder___Win32_Tools_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 2 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "." /I "C:\AW\Maya4.0\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /D "NT_PLUGIN" /YX"precompiled\\" /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /GR /GX /ZI /Od /I "..\..\..\game\libs" /I "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\\" /I "..\code\\" /I "..\..\..\game\libs\pure3d\toollib\inc" /I "..\..\..\game\libs\pure3d\toollib\chunks16\inc" /I "." /I "..\..\..\game\libs\pure3d\constants" /I "..\..\globalcode" /I "..\..\..\game\libs\radmath" /I "..\..\..\game\libs\pure3d\\" /I "..\..\..\game\libs\radcore\inc" /I "..\..\..\game\code\constants" /I "..\..\..\game\code" /I "..\..\..\game\libs\radcontent\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /D "NT_PLUGIN" /D "RAD_PC" /D "RAD_WIN32" /D "RAD_DEBUG" /D "WORLD_BUILDER" /FR /YX"precompiled\PCH.h" /FD /GZ /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x1009 /d "_DEBUG" /d "_AFXDLL" +# ADD RSC /l 0x1009 /d "_DEBUG" /d "_AFXDLL" +BSC32=snBsc.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=snLink.exe +# ADD BASE LINK32 Foundation.lib OpenGL32.lib OpenMaya.lib OpenMayaFX.lib OpenMayaRender.lib OpenMayaUI.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"Debug\myCmd.mll" /pdbtype:sept /libpath:"C:\AW\Maya4.0\lib" /export:initializePlugin /export:uninitializePlugin +# ADD LINK32 dxguid.lib user32.lib gdi32.lib glu32.lib version.lib Foundation.lib OpenGL32.lib OpenMaya.lib OpenMayaFX.lib OpenMayaRender.lib OpenMayaUI.lib OpenMayaAnim.lib WS2_32.LIB /nologo /subsystem:windows /dll /debug /machine:I386 /out:"Debug\worldbuilder.mll" /pdbtype:sept /libpath:"..\..\..\game\libs\pure3d\sdks\Maya4_0\lib" /libpath:"..\..\..\game\libs\pure3d\sdks\dx8\lib" /export:initializePlugin /export:uninitializePlugin +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copy worldbuilder.mll to Distribution and Maya dir. +PostBuild_Cmds=copy .\Debug\worldbuilder.mll ..\..\MayaTools\Maya4.0\bin\plug-ins\worldbuilder.mll copy .\Debug\worldbuilder.mll C:\AW\Maya4.0\bin\plug-ins\worldbuilderd.mll copy .\Debug\worldbuilder.mll C:\AW\Maya4.0\bin\plug-ins\worldbuilder.mll +# End Special Build Tool + +!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release" + +# PROP BASE Use_MFC 2 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "worldbuilder___Win32_Tools_Release" +# PROP BASE Intermediate_Dir "worldbuilder___Win32_Tools_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 2 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MD /W3 /GX /O2 /I "." /I "C:\AW\Maya4.0\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /D "NT_PLUGIN" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GR /GX /Zi /O2 /I "..\..\..\game\libs" /I "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\\" /I "..\code\\" /I "..\..\..\game\libs\pure3d\toollib\inc" /I "..\..\..\game\libs\pure3d\toollib\chunks16\inc" /I "." /I "..\..\..\game\libs\pure3d\constants" /I "..\..\globalcode" /I "..\..\..\game\libs\radmath" /I "..\..\..\game\libs\pure3d\\" /I "..\..\..\game\libs\radcore\inc" /I "..\..\..\game\code\constants" /I "..\..\..\game\code" /I "..\..\..\game\libs\radcontent\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /D "NT_PLUGIN" /D "RAD_PC" /D "RAD_WIN32" /D "RAD_RELEASE" /D "WORLD_BUILDER" /FAs /YX"precompiled\PCH.h" /FD /c +# SUBTRACT CPP /Fr +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x1009 /d "NDEBUG" /d "_AFXDLL" +# ADD RSC /l 0x1009 /d "NDEBUG" /d "_AFXDLL" +BSC32=snBsc.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=snLink.exe +# ADD BASE LINK32 Foundation.lib OpenGL32.lib OpenMaya.lib OpenMayaFX.lib OpenMayaRender.lib OpenMayaUI.lib /nologo /subsystem:windows /dll /machine:I386 /out:"Release\myCmd.mll" /libpath:"C:\AW\Maya4.0\lib" /export:initializePlugin /export:uninitializePlugin +# ADD LINK32 dxguid.lib user32.lib gdi32.lib glu32.lib version.lib Foundation.lib OpenGL32.lib OpenMaya.lib OpenMayaFX.lib OpenMayaRender.lib OpenMayaUI.lib OpenMayaAnim.lib WS2_32.LIB /nologo /subsystem:windows /dll /machine:I386 /out:"Release\worldbuilder.mll" /libpath:"..\..\..\game\libs\pure3d\sdks\Maya4_0\lib" /libpath:"..\..\..\game\libs\pure3d\sdks\dx8\lib" /export:initializePlugin /export:uninitializePlugin +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copy worldbuilder.mll to Distribution and Maya dir. +PostBuild_Cmds=copy .\Release\worldbuilder.mll ..\..\MayaTools\Maya4.0\bin\plug-ins\worldbuilder.mll copy .\Release\worldbuilder.mll C:\AW\Maya4.0\bin\plug-ins\worldbuilderr.mll copy .\Release\worldbuilder.mll C:\AW\Maya4.0\bin\plug-ins\worldbuilder.mll +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "worldbuilder - Win32 Tools Debug" +# Name "worldbuilder - Win32 Tools Release" +# Begin Group "main" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\code\main\constants.h +# End Source File +# Begin Source File + +SOURCE=..\code\main\pluginMain.cpp +# End Source File +# Begin Source File + +SOURCE=..\code\main\pluginMain.h +# End Source File +# Begin Source File + +SOURCE=..\code\main\toolhack.h +# End Source File +# Begin Source File + +SOURCE=..\code\main\worldbuilder.cpp +# End Source File +# Begin Source File + +SOURCE=..\code\main\worldbuilder.h +# End Source File +# End Group +# Begin Group "commands" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\code\commands\export.cpp +# End Source File +# Begin Source File + +SOURCE=..\code\commands\export.h +# End Source File +# Begin Source File + +SOURCE=..\code\commands\worldbuildercommands.cpp +# End Source File +# Begin Source File + +SOURCE=..\code\commands\worldbuildercommands.h +# End Source File +# End Group +# Begin Group "nodes" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\code\nodes\actioneventlocatornode.cpp +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\actioneventlocatornode.h +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\breakablecameralocatornode.cpp +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\breakablecameralocatornode.h +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\carstartlocatornode.cpp +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\carstartlocatornode.h +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\directionallocatornode.cpp +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\directionallocatornode.h +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\eventlocatornode.cpp +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\eventlocatornode.h +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\fovlocatornode.cpp +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\fovlocatornode.h +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\genericlocatornode.cpp +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\genericlocatornode.h +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\interiorentrancelocatornode.cpp +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\interiorentrancelocatornode.h +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\occlusionlocatornode.cpp +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\occlusionlocatornode.h +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\pedgrouplocator.cpp +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\pedgrouplocator.h +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\railcamlocatornode.cpp +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\railcamlocatornode.h +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\scriptlocatornode.cpp +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\scriptlocatornode.h +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\splinelocatornode.cpp +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\splinelocatornode.h +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\staticcameralocatornode.cpp +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\staticcameralocatornode.h +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\triggertypes.h +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\triggervolumenode.cpp +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\triggervolumenode.h +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\wbspline.cpp +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\wbspline.h +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\zoneeventlocatornode.cpp +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\zoneeventlocatornode.h +# End Source File +# End Group +# Begin Group "contexts" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\code\contexts\locatorcontext.cpp +# End Source File +# Begin Source File + +SOURCE=..\code\contexts\locatorcontext.h +# End Source File +# Begin Source File + +SOURCE=..\code\contexts\triggercontext.cpp +# End Source File +# Begin Source File + +SOURCE=..\code\contexts\triggercontext.h +# End Source File +# End Group +# Begin Group "utility" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\globalcode\utility\GLExt.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\globalcode\utility\GLExt.h +# End Source File +# Begin Source File + +SOURCE=..\..\globalcode\utility\mayahandles.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\globalcode\utility\mayahandles.h +# End Source File +# Begin Source File + +SOURCE=..\..\globalcode\utility\MExt.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\globalcode\utility\MExt.h +# End Source File +# Begin Source File + +SOURCE=..\..\globalcode\utility\MExt_template.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\globalcode\utility\MExt_template.h +# End Source File +# Begin Source File + +SOURCE=..\..\globalcode\utility\MUI.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\globalcode\utility\MUI.h +# End Source File +# Begin Source File + +SOURCE=..\..\globalcode\utility\nodehelper.h +# End Source File +# Begin Source File + +SOURCE=..\..\globalcode\utility\stdafx.h +# End Source File +# Begin Source File + +SOURCE=..\..\globalcode\utility\transformmatrix.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\globalcode\utility\transformmatrix.h +# End Source File +# Begin Source File + +SOURCE=..\..\globalcode\utility\util.c +# End Source File +# Begin Source File + +SOURCE=..\..\globalcode\utility\util.h +# End Source File +# End Group +# Begin Group "mel scripts" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\code\scripts\wb_cleanup.mel + +!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug" + +# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) +InputPath=..\code\scripts\wb_cleanup.mel +InputName=wb_cleanup + +BuildCmds= \ + copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \ + copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \ + + +"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release" + +# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) +InputPath=..\code\scripts\wb_cleanup.mel +InputName=wb_cleanup + +BuildCmds= \ + copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \ + copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \ + + +"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\code\scripts\wb_coinsplines.mel + +!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug" + +# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) +InputPath=..\code\scripts\wb_coinsplines.mel +InputName=wb_coinsplines + +BuildCmds= \ + copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \ + copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \ + + +"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release" + +# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) +InputPath=..\code\scripts\wb_coinsplines.mel +InputName=wb_coinsplines + +BuildCmds= \ + copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \ + copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \ + + +"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\code\scripts\wb_locator.mel + +!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug" + +# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) +InputPath=..\code\scripts\wb_locator.mel +InputName=wb_locator + +BuildCmds= \ + copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \ + copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \ + + +"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release" + +# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) +InputPath=..\code\scripts\wb_locator.mel +InputName=wb_locator + +BuildCmds= \ + copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \ + copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \ + + +"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\code\scripts\wb_main.mel + +!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug" + +# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) +InputPath=..\code\scripts\wb_main.mel +InputName=wb_main + +BuildCmds= \ + copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \ + copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \ + + +"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release" + +# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) +InputPath=..\code\scripts\wb_main.mel +InputName=wb_main + +BuildCmds= \ + copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \ + copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \ + + +"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\code\scripts\wb_setup.mel + +!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug" + +# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) +InputPath=..\code\scripts\wb_setup.mel +InputName=wb_setup + +BuildCmds= \ + copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \ + copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \ + + +"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release" + +# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) +InputPath=..\code\scripts\wb_setup.mel +InputName=wb_setup + +BuildCmds= \ + copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \ + copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \ + + +"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\code\scripts\wb_splines.mel + +!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug" + +# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) +InputPath=..\code\scripts\wb_splines.mel +InputName=wb_splines + +BuildCmds= \ + copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \ + copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \ + + +"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release" + +# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) +InputPath=..\code\scripts\wb_splines.mel +InputName=wb_splines + +BuildCmds= \ + copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \ + copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \ + + +"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# Begin Group "precompiled header" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\code\precompiled\PCH.cpp +# ADD BASE CPP /Yc"PCH.h" +# ADD CPP /Yc"PCH.h" +# End Source File +# Begin Source File + +SOURCE=..\code\precompiled\PCH.h +# End Source File +# End Group +# Begin Group "resources" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\code\resources\resource.h +# End Source File +# Begin Source File + +SOURCE=..\code\resources\resource.rc +# End Source File +# End Group +# Begin Group "AETemplates" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\code\AETemplates\AEActionEventLocatorNodeTemplate.mel + +!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug" + +# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates +InputPath=..\code\AETemplates\AEActionEventLocatorNodeTemplate.mel +InputName=AEActionEventLocatorNodeTemplate + +BuildCmds= \ + copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \ + copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \ + + +"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release" + +# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates +InputPath=..\code\AETemplates\AEActionEventLocatorNodeTemplate.mel +InputName=AEActionEventLocatorNodeTemplate + +BuildCmds= \ + copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \ + copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \ + + +"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\code\AETemplates\AEBreakableCameraLocatorNodeTemplate.mel + +!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug" + +# Begin Custom 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Custom Build + +!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release" + +# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates +InputPath=..\code\AETemplates\AEGenericLocatorNodeTemplate.mel +InputName=AEGenericLocatorNodeTemplate + +BuildCmds= \ + copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \ + copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \ + + +"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\code\AETemplates\AEInteriorEntranceLocatorNodeTemplate.mel + +!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug" + +# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates 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Win32 Tools Release" + +# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates +InputPath=..\code\AETemplates\AERailCamLocatorNodeTemplate.mel +InputName=AERailCamLocatorNodeTemplate + +BuildCmds= \ + copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \ + copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \ + + +"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\code\AETemplates\AEScriptLocatorNodeTemplate.mel + +!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug" + +# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates +InputPath=..\code\AETemplates\AEScriptLocatorNodeTemplate.mel +InputName=AEScriptLocatorNodeTemplate + +BuildCmds= \ + copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \ + copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \ + + +"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release" + +# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates +InputPath=..\code\AETemplates\AEScriptLocatorNodeTemplate.mel +InputName=AEScriptLocatorNodeTemplate + +BuildCmds= \ + copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \ + copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \ + + +"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) 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\ No newline at end of file diff --git a/tools/worldbuilder/code/AETemplates/AEActionEventLocatorNodeTemplate.mel b/tools/worldbuilder/code/AETemplates/AEActionEventLocatorNodeTemplate.mel new file mode 100644 index 0000000..4c1a413 --- /dev/null +++ b/tools/worldbuilder/code/AETemplates/AEActionEventLocatorNodeTemplate.mel @@ -0,0 +1,34 @@ +global proc AEActionEventLocatorNodeTemplate( string $nodeName ) +{ + + editorTemplate -beginScrollLayout; + + editorTemplate -beginLayout "Locator Attributes" -collapse 0; + AElocatorCommon $nodeName; + + editorTemplate -addControl "exportTransform"; + editorTemplate -endLayout; + + editorTemplate -beginLayout "Action Attribute" -collapse false; + editorTemplate -addControl "actionObject"; + editorTemplate -addControl "joint"; + editorTemplate -addControl "action"; + editorTemplate -addControl "buttonInput"; + editorTemplate -addControl "shouldTransform"; + editorTemplate -endLayout; + + editorTemplate -beginLayout "Triggers" -collapse 0; + + editorTemplate -callCustom "AEWBTriggerButtonNew" + "AEWBTriggerButtonReplace" + "message"; + + editorTemplate -endLayout; + + editorTemplate -addExtraControls; + + editorTemplate -endScrollLayout; + + AEWBLocatorSuppress( $nodeName ); +} +
\ No newline at end of file diff --git a/tools/worldbuilder/code/AETemplates/AEBreakableCameraLocatorNodeTemplate.mel b/tools/worldbuilder/code/AETemplates/AEBreakableCameraLocatorNodeTemplate.mel new file mode 100644 index 0000000..82a08f2 --- /dev/null +++ b/tools/worldbuilder/code/AETemplates/AEBreakableCameraLocatorNodeTemplate.mel @@ -0,0 +1,20 @@ +global proc AEBreakableCameraLocatorNodeTemplate( string $nodeName ) +{ + + editorTemplate -beginScrollLayout; + + editorTemplate -beginLayout "Locator Attributes" -collapse 0; + AElocatorCommon $nodeName; + editorTemplate -endLayout; + + editorTemplate -beginLayout "FOV Settings" -collapse 0; + editorTemplate -addControl "fov"; + editorTemplate -endLayout; + + editorTemplate -addExtraControls; + + editorTemplate -endScrollLayout; + + AEWBLocatorSuppress( $nodeName ); +} +
\ No newline at end of file diff --git a/tools/worldbuilder/code/AETemplates/AECarStartLocatorNodeTemplate.mel b/tools/worldbuilder/code/AETemplates/AECarStartLocatorNodeTemplate.mel new file mode 100644 index 0000000..a3e9f04 --- /dev/null +++ b/tools/worldbuilder/code/AETemplates/AECarStartLocatorNodeTemplate.mel @@ -0,0 +1,21 @@ +global proc AECarStartLocatorNodeTemplate( string $nodeName ) +{ + + editorTemplate -beginScrollLayout; + + editorTemplate -beginLayout "Locator Attributes" -collapse 0; + AElocatorCommon $nodeName; + editorTemplate -endLayout; + + editorTemplate -beginLayout "Car Start Data" -collapse 0; + editorTemplate -addControl "isParked"; + editorTemplate -addControl "specialName"; + editorTemplate -endLayout; + + editorTemplate -addExtraControls; + + editorTemplate -endScrollLayout; + + AEWBLocatorSuppress( $nodeName ); +} +
\ No newline at end of file diff --git a/tools/worldbuilder/code/AETemplates/AEDirectionalLocatorNodeTemplate.mel b/tools/worldbuilder/code/AETemplates/AEDirectionalLocatorNodeTemplate.mel new file mode 100644 index 0000000..cd9d34e --- /dev/null +++ b/tools/worldbuilder/code/AETemplates/AEDirectionalLocatorNodeTemplate.mel @@ -0,0 +1,16 @@ +global proc AEDirectionalLocatorNodeTemplate( string $nodeName ) +{ + + editorTemplate -beginScrollLayout; + + editorTemplate -beginLayout "Locator Attributes" -collapse 0; + AElocatorCommon $nodeName; + editorTemplate -endLayout; + + editorTemplate -addExtraControls; + + editorTemplate -endScrollLayout; + + AEWBLocatorSuppress( $nodeName ); +} +
\ No newline at end of file diff --git a/tools/worldbuilder/code/AETemplates/AEEventLocatorNodeTemplate.mel b/tools/worldbuilder/code/AETemplates/AEEventLocatorNodeTemplate.mel new file mode 100644 index 0000000..9d6443b --- /dev/null +++ b/tools/worldbuilder/code/AETemplates/AEEventLocatorNodeTemplate.mel @@ -0,0 +1,28 @@ +global proc AEEventLocatorNodeTemplate( string $nodeName ) +{ + editorTemplate -beginScrollLayout; + + editorTemplate -beginLayout "Locator Attributes" -collapse 0; + AElocatorCommon $nodeName; + editorTemplate -endLayout; + + editorTemplate -beginLayout "Event Attributes" -collapse false; + editorTemplate -addControl "event"; + editorTemplate -addControl "extraData"; + editorTemplate -endLayout; + + editorTemplate -beginLayout "Triggers" -collapse 0; + + editorTemplate -callCustom "AEWBTriggerButtonNew" + "AEWBTriggerButtonReplace" + "message"; + + editorTemplate -endLayout; + + editorTemplate -addExtraControls; + + editorTemplate -endScrollLayout; + + AEWBLocatorSuppress( $nodeName ); +} +
\ No newline at end of file diff --git a/tools/worldbuilder/code/AETemplates/AEFOVLocatorNodeTemplate.mel b/tools/worldbuilder/code/AETemplates/AEFOVLocatorNodeTemplate.mel new file mode 100644 index 0000000..c02a84a --- /dev/null +++ b/tools/worldbuilder/code/AETemplates/AEFOVLocatorNodeTemplate.mel @@ -0,0 +1,30 @@ +global proc AEFOVLocatorNodeTemplate( string $nodeName ) +{ + + editorTemplate -beginScrollLayout; + + editorTemplate -beginLayout "Locator Attributes" -collapse 0; + AElocatorCommon $nodeName; + editorTemplate -endLayout; + + editorTemplate -beginLayout "FOV Settings" -collapse 0; + editorTemplate -addControl "fov"; + editorTemplate -addControl "time"; + editorTemplate -addControl "rate"; + editorTemplate -endLayout; + + editorTemplate -beginLayout "Triggers" -collapse 0; + + editorTemplate -callCustom "AEWBTriggerButtonNew" + "AEWBTriggerButtonReplace" + "message"; + + editorTemplate -endLayout; + + editorTemplate -addExtraControls; + + editorTemplate -endScrollLayout; + + AEWBLocatorSuppress( $nodeName ); +} +
\ No newline at end of file diff --git a/tools/worldbuilder/code/AETemplates/AEGenericLocatorNodeTemplate.mel b/tools/worldbuilder/code/AETemplates/AEGenericLocatorNodeTemplate.mel new file mode 100644 index 0000000..c1ed3cb --- /dev/null +++ b/tools/worldbuilder/code/AETemplates/AEGenericLocatorNodeTemplate.mel @@ -0,0 +1,16 @@ +global proc AEGenericLocatorNodeTemplate( string $nodeName ) +{ + + editorTemplate -beginScrollLayout; + + editorTemplate -beginLayout "Locator Attributes" -collapse 0; + AElocatorCommon $nodeName; + editorTemplate -endLayout; + + editorTemplate -addExtraControls; + + editorTemplate -endScrollLayout; + + AEWBLocatorSuppress( $nodeName ); +} +
\ No newline at end of file diff --git a/tools/worldbuilder/code/AETemplates/AEInteriorEntranceLocatorNodeTemplate.mel b/tools/worldbuilder/code/AETemplates/AEInteriorEntranceLocatorNodeTemplate.mel new file mode 100644 index 0000000..f23f6ee --- /dev/null +++ b/tools/worldbuilder/code/AETemplates/AEInteriorEntranceLocatorNodeTemplate.mel @@ -0,0 +1,28 @@ +global proc AEInteriorEntranceLocatorNodeTemplate( string $nodeName ) +{ + + editorTemplate -beginScrollLayout; + + editorTemplate -beginLayout "Locator Attributes" -collapse 0; + AElocatorCommon $nodeName; + editorTemplate -endLayout; + + editorTemplate -beginLayout "Interior Attribute" -collapse false; + editorTemplate -addControl "zone"; + editorTemplate -endLayout; + + editorTemplate -beginLayout "Triggers" -collapse 0; + + editorTemplate -callCustom "AEWBTriggerButtonNew" + "AEWBTriggerButtonReplace" + "message"; + + editorTemplate -endLayout; + + editorTemplate -addExtraControls; + + editorTemplate -endScrollLayout; + + AEWBLocatorSuppress( $nodeName ); +} +
\ No newline at end of file diff --git a/tools/worldbuilder/code/AETemplates/AEOcclusionLocatorNodeTemplate.mel b/tools/worldbuilder/code/AETemplates/AEOcclusionLocatorNodeTemplate.mel new file mode 100644 index 0000000..5833530 --- /dev/null +++ b/tools/worldbuilder/code/AETemplates/AEOcclusionLocatorNodeTemplate.mel @@ -0,0 +1,29 @@ + +global proc AEOcclusionLocatorNodeTemplate( string $nodeName ) +{ + + editorTemplate -beginScrollLayout; + + editorTemplate -beginLayout "Locator Attributes" -collapse 0; + AElocatorCommon $nodeName; + editorTemplate -endLayout; + + editorTemplate -beginLayout "Triggers" -collapse 0; + + editorTemplate -callCustom "AEWBTriggerButtonNewOcclude" + "AEWBTriggerButtonReplaceOcclude" + "message"; + + editorTemplate -callCustom "AEWBTriggerButtonNewVisible" + "AEWBTriggerButtonReplaceVisible" + "message"; + + editorTemplate -endLayout; + + editorTemplate -addExtraControls; + + editorTemplate -endScrollLayout; + + AEWBLocatorSuppress( $nodeName ); +} +
\ No newline at end of file diff --git a/tools/worldbuilder/code/AETemplates/AEPedGroupLocatorNodeTemplate.mel b/tools/worldbuilder/code/AETemplates/AEPedGroupLocatorNodeTemplate.mel new file mode 100644 index 0000000..1dcfcce --- /dev/null +++ b/tools/worldbuilder/code/AETemplates/AEPedGroupLocatorNodeTemplate.mel @@ -0,0 +1,26 @@ +global proc AEPedGroupLocatorNodeTemplate( string $nodeName ) +{ + + editorTemplate -beginScrollLayout; + + editorTemplate -beginLayout "Locator Attributes" -collapse 0; + AElocatorCommon $nodeName; + editorTemplate -endLayout; + + editorTemplate -beginLayout "Ped Group Attributes" -collapse 0; + editorTemplate -addControl "group"; + editorTemplate -endLayout; + + editorTemplate -beginLayout "Triggers" -collapse 0; + editorTemplate -callCustom "AEWBTriggerButtonNew" + "AEWBTriggerButtonReplace" + "message"; + editorTemplate -endLayout; + + editorTemplate -addExtraControls; + + editorTemplate -endScrollLayout; + + AEWBLocatorSuppress( $nodeName ); +} +
\ No newline at end of file diff --git a/tools/worldbuilder/code/AETemplates/AERailCamLocatorNodeTemplate.mel b/tools/worldbuilder/code/AETemplates/AERailCamLocatorNodeTemplate.mel new file mode 100644 index 0000000..7d3178c --- /dev/null +++ b/tools/worldbuilder/code/AETemplates/AERailCamLocatorNodeTemplate.mel @@ -0,0 +1,56 @@ +global proc AERailCamLocatorNodeTemplate( string $nodeName ) +{ + + editorTemplate -beginScrollLayout; + + editorTemplate -beginLayout "Locator Attributes" -collapse 0; + AElocatorCommon $nodeName; + editorTemplate -endLayout; + + editorTemplate -beginLayout "Rail Attributes" -collapse false; + editorTemplate -addControl "cutInOut"; + editorTemplate -addControl "carOnly"; + editorTemplate -addControl "onFootOnly"; + editorTemplate -addControl "reset"; + editorTemplate -addControl "noFOV"; + editorTemplate -addControl "camRail"; + editorTemplate -addControl "behaviour"; + editorTemplate -addControl "minRadius"; + editorTemplate -addControl "maxRadius"; + + editorTemplate -addSeparator; + + editorTemplate -addControl "trackRail"; + editorTemplate -addControl "trackDist"; + editorTemplate -addControl "reverseSense"; + editorTemplate -addControl "fieldOfView"; + editorTemplate -addControl "facingOffset"; + editorTemplate -addControl "axisPlay"; + + editorTemplate -addSeparator; + + editorTemplate -addControl "positionLag"; + editorTemplate -addControl "targetLag"; + + editorTemplate -addSeparator; + + editorTemplate -addControl"active"; + editorTemplate -addControl "target"; + + editorTemplate -addSeparator; + editorTemplate -addControl "transitionTo"; + + editorTemplate -callCustom "AEWBTargetSelectNew" + "AEWBTargetSelectReplace" + "message"; + + editorTemplate -endLayout; + + editorTemplate -addExtraControls; + + editorTemplate -endScrollLayout; + + + AEWBLocatorSuppress( $nodeName ); +} +
\ No newline at end of file diff --git a/tools/worldbuilder/code/AETemplates/AEScriptLocatorNodeTemplate.mel b/tools/worldbuilder/code/AETemplates/AEScriptLocatorNodeTemplate.mel new file mode 100644 index 0000000..2e800c8 --- /dev/null +++ b/tools/worldbuilder/code/AETemplates/AEScriptLocatorNodeTemplate.mel @@ -0,0 +1,28 @@ +global proc AEScriptLocatorNodeTemplate( string $nodeName ) +{ + + editorTemplate -beginScrollLayout; + + editorTemplate -beginLayout "Locator Attributes" -collapse 0; + AElocatorCommon $nodeName; + editorTemplate -endLayout; + + editorTemplate -beginLayout "Script Attributes" -collapse false; + editorTemplate -addControl "script"; + editorTemplate -endLayout; + + editorTemplate -beginLayout "Triggers" -collapse 0; + + editorTemplate -callCustom "AEWBTriggerButtonNew" + "AEWBTriggerButtonReplace" + "message"; + + editorTemplate -endLayout; + + editorTemplate -addExtraControls; + + editorTemplate -endScrollLayout; + + AEWBLocatorSuppress( $nodeName ); +} +
\ No newline at end of file diff --git a/tools/worldbuilder/code/AETemplates/AESplineLocatorNodeTemplate.mel b/tools/worldbuilder/code/AETemplates/AESplineLocatorNodeTemplate.mel new file mode 100644 index 0000000..57e5e2a --- /dev/null +++ b/tools/worldbuilder/code/AETemplates/AESplineLocatorNodeTemplate.mel @@ -0,0 +1,23 @@ +global proc AESplineLocatorNodeTemplate( string $nodeName ) +{ + editorTemplate -beginScrollLayout; + + editorTemplate -beginLayout "Locator Attributes" -collapse 0; + AElocatorCommon $nodeName; + editorTemplate -endLayout; + + editorTemplate -beginLayout "Triggers" -collapse 0; + + editorTemplate -callCustom "AEWBTriggerButtonNew" + "AEWBTriggerButtonReplace" + "message"; + + editorTemplate -endLayout; + + editorTemplate -addExtraControls; + + editorTemplate -endScrollLayout; + + AEWBLocatorSuppress( $nodeName ); +} +
\ No newline at end of file diff --git a/tools/worldbuilder/code/AETemplates/AEStaticCameraLocatorNodeTemplate.mel b/tools/worldbuilder/code/AETemplates/AEStaticCameraLocatorNodeTemplate.mel new file mode 100644 index 0000000..d611957 --- /dev/null +++ b/tools/worldbuilder/code/AETemplates/AEStaticCameraLocatorNodeTemplate.mel @@ -0,0 +1,52 @@ +global proc AEStaticCameraLocatorNodeTemplate( string $nodeName ) +{ + editorTemplate -beginScrollLayout; + + editorTemplate -beginLayout "Locator Attributes" -collapse 0; + AElocatorCommon $nodeName; + editorTemplate -endLayout; + + editorTemplate -beginLayout "Camera Attributes" -collapse false; + editorTemplate -addControl "cutInOut"; + editorTemplate -addControl "carOnly"; + editorTemplate -addControl "onFootOnly"; + editorTemplate -addControl "oneShot"; + editorTemplate -addControl "noFOV"; + editorTemplate -addControl "fieldOfView"; + editorTemplate -addControl "facingOffset"; + + editorTemplate -addSeparator; + + editorTemplate -addControl "targetLag"; + + editorTemplate -addSeparator; + + editorTemplate -addControl "active"; + + editorTemplate -addControl "target"; + editorTemplate -addControl "tracking"; + + editorTemplate -addSeparator; + editorTemplate -addControl "transitionTo"; + + editorTemplate -callCustom "AEWBTargetSelectNew" + "AEWBTargetSelectReplace" + "message"; + + editorTemplate -endLayout; + + editorTemplate -beginLayout "Triggers" -collapse 0; + + editorTemplate -callCustom "AEWBTriggerButtonNew" + "AEWBTriggerButtonReplace" + "message"; + + editorTemplate -endLayout; + + editorTemplate -addExtraControls; + + editorTemplate -endScrollLayout; + + AEWBLocatorSuppress( $nodeName ); +} +
\ No newline at end of file diff --git a/tools/worldbuilder/code/AETemplates/AETriggerVolumeNodeTemplate.mel b/tools/worldbuilder/code/AETemplates/AETriggerVolumeNodeTemplate.mel new file mode 100644 index 0000000..4166b0e --- /dev/null +++ b/tools/worldbuilder/code/AETemplates/AETriggerVolumeNodeTemplate.mel @@ -0,0 +1,18 @@ +global proc AETriggerVolumeNodeTemplate( string $nodeName ) +{ + + editorTemplate -beginScrollLayout; + + editorTemplate -beginLayout "Trigger Volume Attributes" -collapse 0; + AElocatorCommon $nodeName; + + editorTemplate -addControl "type"; + editorTemplate -endLayout; + + editorTemplate -addExtraControls; + + editorTemplate -endScrollLayout; + + AEWBLocatorSuppress( $nodeName ); +} +
\ No newline at end of file diff --git a/tools/worldbuilder/code/AETemplates/AEWBLocatorSuppress.mel b/tools/worldbuilder/code/AETemplates/AEWBLocatorSuppress.mel new file mode 100644 index 0000000..e9784d8 --- /dev/null +++ b/tools/worldbuilder/code/AETemplates/AEWBLocatorSuppress.mel @@ -0,0 +1,37 @@ +global proc AEWBLocatorSuppress( string $nodeName ) +{ + editorTemplate -suppress "inputTranslate"; + editorTemplate -suppress "input"; + editorTemplate -suppress "caching"; + editorTemplate -suppress "nodeState"; + editorTemplate -suppress "visibility"; + editorTemplate -suppress "intermediateObject"; + editorTemplate -suppress "template"; + editorTemplate -suppress "ghosting"; + editorTemplate -suppress "instObjGroups"; + editorTemplate -suppress "compInstObjGroups"; + editorTemplate -suppress "castsShadows"; + editorTemplate -suppress "receiveShadows"; + editorTemplate -suppress "depthJitter"; + editorTemplate -suppress "motionBlur"; + editorTemplate -suppress "renderInfo"; + editorTemplate -suppress "primaryVisibility"; + editorTemplate -suppress "visibleInReflections"; + editorTemplate -suppress "visibleInRefractions"; + editorTemplate -suppress "geometryAntialiasingOverride"; + editorTemplate -suppress "antialiasingLevel"; + editorTemplate -suppress "shadingSamplesOverride"; + editorTemplate -suppress "shadingSamples"; + editorTemplate -suppress "maxShadingSamples"; + editorTemplate -suppress "volumeSamplesOverride"; + editorTemplate -suppress "volumeSamples"; + editorTemplate -suppress "maxVisibilitySamplesOverride"; + editorTemplate -suppress "maxVisibilitySamples"; + editorTemplate -suppress "boundingBoxScale"; + editorTemplate -suppress "drawOverride"; + editorTemplate -suppress "useObjectColor"; + editorTemplate -suppress "objectColor"; + editorTemplate -suppress "intermediateObject"; + editorTemplate -suppress "visibility"; + editorTemplate -suppress "lodVisibility"; +}
\ No newline at end of file diff --git a/tools/worldbuilder/code/AETemplates/AEWBSelectTarget.mel b/tools/worldbuilder/code/AETemplates/AEWBSelectTarget.mel new file mode 100644 index 0000000..d1cd428 --- /dev/null +++ b/tools/worldbuilder/code/AETemplates/AEWBSelectTarget.mel @@ -0,0 +1,34 @@ +global proc wb_BCB_SelectTarget( string $nodeName ) +{ + select $nodeName; + string $actNodes[] = `ls -sl -o`; + + string $text = `textField -q -text WBTargetName`; + + print ($text + "\n"); + + if ( $text != "" ) + { + evalEcho ("setAttr " + $actNodes[0] + ".target -type \"string\" \"" + $text + "\""); + } + + select $actNodes[0]; +} + +global proc AEWBTargetSelectNew( string $nodeName ) +{ + columnLayout -adj true; + + textField -ed true WBTargetName; + string $command = "wb_BCB_SelectTarget( \"" + $nodeName + "\" )"; + button -label "Select Target" -command $command WBSelectTargetButton; + + setParent ..; +} + +global proc AEWBTargetSelectReplace( string $nodeName ) +{ + textField -e -text "" WBTargetName; + string $command = "wb_BCB_SelectTarget( \"" + $nodeName + "\" )"; + button -e -command $command WBSelectTargetButton; +} diff --git a/tools/worldbuilder/code/AETemplates/AEWBTriggerButton.mel b/tools/worldbuilder/code/AETemplates/AEWBTriggerButton.mel new file mode 100644 index 0000000..ddb862a --- /dev/null +++ b/tools/worldbuilder/code/AETemplates/AEWBTriggerButton.mel @@ -0,0 +1,94 @@ +global int $gIsItVisibler = 0; + +global proc AEWBTriggerButtonNew( string $nodeName ) +{ + columnLayout -adj true; + + select $nodeName; + string $names[] = `ls -sl -o`; + + string $command = "wb_BCB_AttachTriggers(\"" + $names[0] + "\", 0)"; + + button -label "Attach Triggers" -command $command WBMakeTriggerButton; + + setParent ..; + + select $names[0]; +} + + +global proc AEWBTriggerButtonReplace( string $nodeName ) +{ + + select $nodeName; + string $names[] = `ls -sl -o`; + + string $command = "wb_BCB_AttachTriggers(\"" + $names[0] + "\", 0)"; + + button -e -command $command WBMakeTriggerButton; + + select $names[0]; +} + +global proc AEWBTriggerButtonNewOcclude( string $nodeName ) +{ + columnLayout -adj true; + + select $nodeName; + string $names[] = `ls -sl -o`; + + string $command = "wb_BCB_AttachTriggers(\"" + $names[0] + "\", 0)"; + + button -label "Add Occlusion Volume" -command $command WBMakeTriggerButton; + + setParent ..; + + select $names[0]; +} + +global proc AEWBTriggerButtonReplaceOcclude( string $nodeName ) +{ + select $nodeName; + string $names[] = `ls -sl -o`; + + string $command = "wb_BCB_AttachTriggers(\"" + $names[0] + "\", 0)"; + + button -e -command $command WBMakeTriggerButton; + + select $names[0]; +} + +global proc AEWBTriggerButtonNewVisible( string $nodeName ) +{ + columnLayout -adj true; + + select $nodeName; + string $names[] = `ls -sl -o`; + + string $command = "wb_BCB_AttachTriggers(\"" + $names[0] + "\", 1)"; + + button -label "Add Visibler Volume" -command $command WBMakeTriggerButton; + + setParent ..; + + select $names[0]; +} + +global proc AEWBTriggerButtonReplaceVisible( string $nodeName ) +{ + select $nodeName; + string $names[] = `ls -sl -o`; + + string $command = "wb_BCB_AttachTriggers(\"" + $names[0] + "\", 1)"; + + button -e -command $command WBMakeTriggerButton; + + select $names[0]; +} + +global proc int IsVisibler() +{ + global int $gIsItVisibler; + + return $gIsItVisibler; +} diff --git a/tools/worldbuilder/code/AETemplates/AEZoneEventLocatorNodeTemplate.mel b/tools/worldbuilder/code/AETemplates/AEZoneEventLocatorNodeTemplate.mel new file mode 100644 index 0000000..869066a --- /dev/null +++ b/tools/worldbuilder/code/AETemplates/AEZoneEventLocatorNodeTemplate.mel @@ -0,0 +1,28 @@ +global proc AEZoneEventLocatorNodeTemplate( string $nodeName ) +{ + + editorTemplate -beginScrollLayout; + + editorTemplate -beginLayout "Locator Attributes" -collapse 0; + AElocatorCommon $nodeName; + editorTemplate -endLayout; + + editorTemplate -beginLayout "Zone Attribute" -collapse false; + editorTemplate -addControl "zone"; + editorTemplate -endLayout; + + editorTemplate -beginLayout "Triggers" -collapse 0; + + editorTemplate -callCustom "AEWBTriggerButtonNew" + "AEWBTriggerButtonReplace" + "message"; + + editorTemplate -endLayout; + + editorTemplate -addExtraControls; + + editorTemplate -endScrollLayout; + + AEWBLocatorSuppress( $nodeName ); +} +
\ No newline at end of file diff --git a/tools/worldbuilder/code/commands/export.cpp b/tools/worldbuilder/code/commands/export.cpp new file mode 100644 index 0000000..dda3c16 --- /dev/null +++ b/tools/worldbuilder/code/commands/export.cpp @@ -0,0 +1,282 @@ +#include "main/toolhack.h" + +#include "precompiled/PCH.h" + +#include "export.h" +#include "main/constants.h" +#include "main/worldbuilder.h" +#include "nodes/eventlocatornode.h" +#include "nodes/scriptlocatornode.h" +#include "nodes/genericlocatornode.h" +#include "nodes/carstartlocatornode.h" +#include "nodes/triggervolumenode.h" +#include "nodes/splinelocatornode.h" +#include "nodes/zoneeventlocatornode.h" +#include "nodes/occlusionlocatornode.h" +#include "nodes/railcamlocatornode.h" +#include "nodes/interiorentrancelocatornode.h" +#include "nodes/directionallocatornode.h" +#include "nodes/actioneventlocatornode.h" +#include "nodes/fovlocatornode.h" +#include "nodes/BreakableCameraLocatorNode.h" +#include "nodes/StaticCameraLocatorNode.h" +#include "nodes/PedGroupLocator.h" +#include "nodes/wbspline.h" +#include "utility/mui.h" +#include "utility/mext.h" + +#include <toollib.hpp> + +#include "../../../game/code/meta/locatortypes.h" + +const char* ExportCommand::stringId = "WB_Export"; +bool ExportCommand::sRegisteredChunks = false; + +ExportCommand::ExportCommand() {}; +ExportCommand::~ExportCommand() {}; + +//============================================================================== +// ExportCommand::creator +//============================================================================== +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================== +void* ExportCommand::creator() +{ + return new ExportCommand(); +} + +//============================================================================== +// ExportCommand::doIt +//============================================================================== +// Description: Comment +// +// Parameters: ( const MArgList& args ) +// +// Return: MStatus +// +//============================================================================== +MStatus ExportCommand::doIt( const MArgList& args ) +{ + if ( !sRegisteredChunks ) + { + tlDataChunk::RegisterDefaultChunks(); + sRegisteredChunks = true; + } + + MStatus status; + + //Go through all the chunks looking for the types we want and exporting them. + //Alternatively, we could go thtough all the chunks and attempt to access the + //IExportable interface and then export if the interface exists... + + //Args are all, or selected. + + const unsigned char FILE_NAME_SIZE = 255; + char filePath[FILE_NAME_SIZE]; + filePath[0] = '\0'; + + if ( MUI::FileDialog( filePath, + FILE_NAME_SIZE, + "World Builder Export", + "Pure3D(*.p3d)|*.p3d|All Files(*.*)|*.*||", + "p3d", + MUI::SAVE ) ) + { + MDagPath pathToWorldBuilder; + if ( !MExt::FindDagNodeByName( &pathToWorldBuilder, MString( WorldBuilder::sName ) ) ) + { + return MStatus::kSuccess; + } + + MItDag dagIt; + dagIt.reset( pathToWorldBuilder, MItDag::kBreadthFirst ); + + tlDataChunk* outChunk = new tlDataChunk; + + //Put in a history chunk. + tlHistory history; + + char hist[256]; +// sprintf(hist, "World Builder version: 2.0, toollib version: %s", tlversion); + +// history.AddLine( hist ); + + outChunk->AppendSubChunk( history.Chunk(), 0 ); + + bool deleteLast = false; + MFnDependencyNode fnNode; + MObject lastObj; + MTypeId id; + + while ( !dagIt.isDone() ) + { + fnNode.setObject( dagIt.item() ); + id = fnNode.typeId(); + + tlDataChunk* newChunk = NULL; + + if ( id == EventLocatorNode::id ) + { + //Export an event locator; + newChunk = EventLocatorNode::Export( dagIt.item() ); + } + else if ( id == ScriptLocatorNode::id ) + { + //export a script locator + newChunk = ScriptLocatorNode::Export( dagIt.item() ); + } + else if ( id == GenericLocatorNode::id ) + { + //export a script locator + newChunk = GenericLocatorNode::Export( dagIt.item() ); + } + else if ( id == CarStartLocatorNode::id ) + { + //export a script locator + newChunk = CarStartLocatorNode::Export( dagIt.item() ); + } + else if ( id == SplineLocatorNode::id ) + { + //Export a spline locator + newChunk = SplineLocatorNode::Export( dagIt.item() ); + } + else if ( id == ZoneEventLocatorNode::id ) + { + //Export a zone event locator + newChunk = ZoneEventLocatorNode::Export( dagIt.item() ); + } + else if ( id == OcclusionLocatorNode::id ) + { + //Export a zone event locator + newChunk = OcclusionLocatorNode::Export( dagIt.item() ); + } + else if ( id == InteriorEntranceLocatorNode::id ) + { + //Export an interior entrance + newChunk = InteriorEntranceLocatorNode::Export( dagIt.item() ); + } + else if ( id == DirectionalLocatorNode::id ) + { + //Export an interior entrance + newChunk = DirectionalLocatorNode::Export( dagIt.item() ); + } + else if ( id == ActionEventLocatorNode::id ) + { + //Export an interior entrance + newChunk = ActionEventLocatorNode::Export( dagIt.item() ); + } + else if ( id == FOVLocatorNode::id ) + { + //Export an interior entrance + newChunk = FOVLocatorNode::Export( dagIt.item() ); + } + else if ( id == BreakableCameraLocatorNode::id ) + { + //Export an interior entrance + newChunk = BreakableCameraLocatorNode::Export( dagIt.item() ); + } + else if ( id == StaticCameraLocatorNode::id ) + { + //Export an interior entrance + newChunk = StaticCameraLocatorNode::Export( dagIt.item() ); + } + else if ( id == PedGroupLocatorNode::id ) + { + //Export an interior entrance + newChunk = PedGroupLocatorNode::Export( dagIt.item() ); + } + else if ( id == RailCamLocatorNode::id ) + { + //Don't export, but don't delete either. + } + else + { + //Is it a nurbs curve or a trigger volume? + MFnNurbsCurve( dagIt.item(), &status ); + + if ( !status && id != TriggerVolumeNode::id ) + { + deleteLast = true; + } + } + + if ( newChunk ) + { + tlWBLocatorChunk* newLoc = dynamic_cast<tlWBLocatorChunk*>(newChunk); + + if ( newLoc ) + { + if ( newLoc->Type() == LocatorType::GENERIC ) + { + unsigned int i; + for ( i = 0; i < newChunk->SubChunkCount(); ++i ) + { + outChunk->AppendSubChunk( newChunk->GetSubChunk( i ) ); + + } + + if ( i == 0 ) + { + //Append to output file + outChunk->AppendSubChunk( newChunk ); + } + } + else + { + outChunk->AppendSubChunk( newChunk ); + } + } + else + { + + //Append to output file + outChunk->AppendSubChunk( newChunk ); + } + } + + if ( deleteLast ) + { + lastObj = dagIt.item(); + } + + dagIt.next(); + + if ( deleteLast ) + { + MFnTransform fnTransform( lastObj, &status ); + if ( !status ) + { + MExt::DisplayWarning( "Deleting useless node: %s", fnNode.name().asChar() ); + MExt::DeleteNode( lastObj, true ); + } + deleteLast = false; + } + } + + tlFile output(new tlFileByteStream(filePath, omWRITE), tlFile::CHUNK32); + + if(!output.IsOpen()) + { + + MGlobal::displayError("Unable to write file!"); + + delete outChunk; + return MS::kFailure; + } + + //Sort it out.. + outChunk->SortSubChunks(); + outChunk->Write(&output); + + delete outChunk; + + MGlobal::executeCommand( MString("flushUndo") ); + } + + return MS::kSuccess; +} diff --git a/tools/worldbuilder/code/commands/export.h b/tools/worldbuilder/code/commands/export.h new file mode 100644 index 0000000..3ae78dc --- /dev/null +++ b/tools/worldbuilder/code/commands/export.h @@ -0,0 +1,26 @@ +#include "precompiled/PCH.h" + +#ifndef EXPORT_COMMAND_H +#define EXPORT_COMMAND_H + +class ExportCommand : MPxCommand +{ +public: + enum ExportArg + { + SELECTED, + ALL + }; + + static void* creator(); + virtual MStatus doIt( const MArgList& args ); + + static const char* stringId; + +private: + ExportCommand(); + ~ExportCommand(); + + static bool sRegisteredChunks; +}; +#endif
\ No newline at end of file diff --git a/tools/worldbuilder/code/commands/worldbuildercommands.cpp b/tools/worldbuilder/code/commands/worldbuildercommands.cpp new file mode 100644 index 0000000..92dde07 --- /dev/null +++ b/tools/worldbuilder/code/commands/worldbuildercommands.cpp @@ -0,0 +1,689 @@ +#include "worldbuildercommands.h" +#include "main/worldbuilder.h" +#include "utility/mui.h" +#include "utility/mext.h" +#include "resources/resource.h" +#include "main/constants.h" +#include "nodes/wbspline.h" +#include "nodes/splinelocatornode.h" +#include "nodes/triggervolumenode.h" +#include "nodes/railcamlocatornode.h" + +const char* WBChangeDisplayCommand::stringId = "WB_ChangeDisplay"; +const char* WBSetLocatorTypeCmd::stringId = "WB_SetLocatorType"; +const char* WBSetPrefixCmd::stringId = "WB_SetPrefix"; +const char* WBSnapLocatorCmd::stringId = "WB_SnapLocator"; +const char* WBSplineCompleteCmd::stringId = "WB_SplineComplete"; +const char* WBCoinSplineCompleteCmd::stringId = "WB_CoinSplineComplete"; +const char* WBSelectObjectCmd::stringId = "WB_SelectObject"; + +//****************************************************************************** +// +// Callbacks +// +//****************************************************************************** + +BOOL CALLBACK SetPrefixLocatorNameCallBack( HWND hWnd, UINT uMsg, UINT wParam, long lParam ) +{ + switch (uMsg) + { + case WM_INITDIALOG: + { + SetDlgItemText( hWnd, IDC_EDIT1, WorldBuilder::GetPrefix() ); + return true; + } + break; + case WM_COMMAND: + { + if ( LOWORD(wParam) == IDCANCEL || + LOWORD(wParam) == IDC_BUTTON1 || + LOWORD(wParam) == IDOK ) + { + //Get the entry in the text field. + char name[WorldBuilder::MAX_PREFIX_LENGTH]; + GetDlgItemText( hWnd, IDC_EDIT1, name, WorldBuilder::MAX_PREFIX_LENGTH ); + + WorldBuilder::SetPrefix( name ); + EndDialog( hWnd, 0 ); //this is how you close the window. + return true; + } + + return false; + } + break; + default: + { + return false; + } + break; + } +} + +BOOL CALLBACK SplineNameCallBack( HWND hWnd, UINT uMsg, UINT wParam, long lParam ) +{ + switch (uMsg) + { + case WM_INITDIALOG: + { + SetDlgItemText( hWnd, IDC_EDIT2, WorldBuilder::GetPrefix() ); + return true; + } + break; + case WM_COMMAND: + { + if ( LOWORD(wParam) == IDC_BUTTON1 || LOWORD(wParam) == IDOK ) + { + //Get the entry in the text field. + char name[WBSpline::MAX_NAME_LEN]; + GetDlgItemText( hWnd, IDC_EDIT1, name, WBSpline::MAX_NAME_LEN ); + + if ( strcmp(name, "") == 0 ) + { + MExt::DisplayWarning("You must input a new name for the Spline!"); + return false; + } + + MString newName( WorldBuilder::GetPrefix() ); + newName += MString( name ); + + WBSpline::SetName( newName.asChar() ); + EndDialog( hWnd, 0 ); //this is how you close the window. + return true; + } + else if( LOWORD(wParam) == IDCANCEL ) + { + WBSpline::SetName( "" ); + EndDialog( hWnd, 0 ); //this is how you close the window. + return true; + } + + return false; + } + break; + default: + { + return false; + } + break; + } +} + +//****************************************************************************** +// +// Commands +// +//****************************************************************************** + +//============================================================================= +// WBChangeDisplayCommand::creator +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================= +void* WBChangeDisplayCommand::creator() +{ + return new WBChangeDisplayCommand(); +} + +//============================================================================= +// WBChangeDisplayCommand::doIt +//============================================================================= +// Description: Comment +// +// Parameters: ( const MArgList& args ) +// +// Return: MStatus +// +//============================================================================= +MStatus WBChangeDisplayCommand::doIt( const MArgList& args ) +{ + assert( args.length() == 2 ); + int arg; + args.get(0, arg); + + int on; + args.get(1, on); + + WorldBuilder::SetDisplayLevel( arg, on == 1 ); + + //Careful, don't call this too often! + M3dView::active3dView().refresh( true, true ); + return MStatus::kSuccess; +} + +//============================================================================= +// WBSetLocatorTypeCmd::creator +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================= +void* WBSetLocatorTypeCmd::creator() +{ + return new WBSetLocatorTypeCmd(); +} + +//============================================================================= +// WBSetLocatorTypeCmd::doIt +//============================================================================= +// Description: Comment +// +// Parameters: ( const MArgList& args ) +// +// Return: MStatus +// +//============================================================================= +MStatus WBSetLocatorTypeCmd::doIt( const MArgList& args ) +{ + assert( args.length() == 1 ); + + MString string; + args.get( 0, string ); + + LocatorType::Type type; + + int i; + for ( i = 0; i < LocatorType::NUM_TYPES; ++i ) + { + if ( string == MString( LocatorType::Name[i] ) ) + { + type = (LocatorType::Type)i; + WorldBuilder::SetLocatorType( type ); + + return MStatus::kSuccess; + } + } + + assert( false ); + + return MStatus::kFailure; +} + +//============================================================================= +// WBSetPrefixCmd::creator +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================= +void* WBSetPrefixCmd::creator() +{ + return new WBSetPrefixCmd(); +} + +//============================================================================= +// WBSetPrefixCmd::doIt +//============================================================================= +// Description: Comment +// +// Parameters: ( const MArgList& args ) +// +// Return: MStatus +// +//============================================================================= +MStatus WBSetPrefixCmd::doIt( const MArgList& args ) +{ + assert( args.length() == 0 ); + + MUI::PopupDialogue( IDD_DIALOG2, &SetPrefixLocatorNameCallBack ); + + return MStatus::kSuccess; +} + +//============================================================================= +// WBSnapLocatorCmd::creator +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================= +void* WBSnapLocatorCmd::creator() +{ + return new WBSnapLocatorCmd(); +} + +//============================================================================= +// WBSnapLocatorCmd::doIt +//============================================================================= +// Description: Comment +// +// Parameters: ( const MArgList& args ) +// +// Return: MStatus +// +//============================================================================= +MStatus WBSnapLocatorCmd::doIt( const MArgList& args ) +{ + assert( args.length() == 1 ); + + double OFFSET = 0; + + args.get( 0, OFFSET ); + + OFFSET *= WBConstants::Scale; + + MSelectionList list; + MGlobal::getActiveSelectionList( list ); + + MItSelectionList i( list ); + + MFnDagNode fnDagNode; + MDagPath dagPath; + MItDag itDag; + MObject obj; + MDagPath objDagPath; + MObject childObj; + + //For all selected objects. + for ( ; !i.isDone(); i.next() ) + { + i.getDagPath( dagPath ); + + itDag.reset( dagPath, MItDag::kBreadthFirst, MFn::kTransform ); + + for ( ; !itDag.isDone() && itDag.depth() < 2; itDag.next() ) + { + obj = itDag.item(); + fnDagNode.setObject( obj ); + + const char* objName = fnDagNode.name().asChar(); + const char* objTypeName = fnDagNode.typeName().asChar(); + + int childCount = fnDagNode.childCount(); + + int whichChild; + + for ( whichChild = 0; whichChild < childCount; ++whichChild ) + { + childObj = fnDagNode.child( whichChild ); + fnDagNode.setObject( childObj ); + + const char* childObjName = fnDagNode.name().asChar(); + const char* childObjTypeName = fnDagNode.typeName().asChar(); + + //Find a mesh below me and move my pivot to the intersection. + itDag.getPath( objDagPath ); + MFnTransform fnTrans( objDagPath ); + + + MVector pos = fnTrans.translation( MSpace::kWorld ); + MPoint rotate = fnTrans.rotatePivot( MSpace::kWorld ); + MVector rayDir( 0, -1.0, 0 ); + + MItDag meshIt( MItDag::kDepthFirst, MFn::kMesh ); + MDagPath meshDagPath; + MPointArray intersectPoints; + + bool found = false; + + for ( ; !meshIt.isDone(); meshIt.next() ) + { + meshIt.getPath( meshDagPath ); + MFnMesh mesh( meshDagPath ); + + mesh.intersect( rotate, rayDir, intersectPoints, 0.001f, MSpace::kWorld ); + + if ( intersectPoints.length() > 0 ) + { + MVector diff( intersectPoints[ 0 ] - rotate ); + diff.y += OFFSET; + + fnTrans.translateBy( diff, MSpace::kWorld ); + + found = true; + + break; + } + } + + if ( !found ) + { + //Look up + MPoint rotate = fnTrans.rotatePivot( MSpace::kWorld ); + MVector rayDir( 0, 1.0, 0 ); + + MItDag meshIt( MItDag::kDepthFirst, MFn::kMesh ); + MDagPath meshDagPath; + MPointArray intersectPoints; + + for ( ; !meshIt.isDone(); meshIt.next() ) + { + meshIt.getPath( meshDagPath ); + MFnMesh mesh( meshDagPath ); + + mesh.intersect( rotate, rayDir, intersectPoints, 0.001f, MSpace::kWorld ); + + if ( intersectPoints.length() > 0 ) + { + MVector diff( intersectPoints[ 0 ] - rotate ); + diff.y -= OFFSET; + + fnTrans.translateBy( diff, MSpace::kWorld ); + + found = true; + + break; + } + } + } + + if ( !found ) + { + MString errorMsg( "The object: " ); + errorMsg += fnTrans.name(); + errorMsg += MString( " has no mesh below it.\nNo snapping done on it." ); + + MUI::InfoDialog( errorMsg.asChar() ); + } + } + } + } + + return MStatus::kSuccess; +} + +//============================================================================= +// WBSplineCompleteCmd::creator +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================= +void* WBSplineCompleteCmd::creator() +{ + return new WBSplineCompleteCmd(); +} + +//============================================================================= +// WBSplineCompleteCmd::doIt +//============================================================================= +// Description: Comment +// +// Parameters: ( const MArgList& args ) +// +// Return: WBSplineCompleteCmd +// +//============================================================================= +MStatus WBSplineCompleteCmd::doIt( const MArgList& args ) +{ + MSelectionList selectionList; + + MGlobal::getActiveSelectionList( selectionList ); + + if ( selectionList.length() == 0 ) + { + return MStatus::kSuccess; + } + + MObject spline; + selectionList.getDependNode( 0, spline ); + + MStatus status; + + MFnTransform fnTransform( spline, &status ); + assert( status ); + + if ( status ) + { + MDagPath dagPath; + selectionList.getDagPath(0, dagPath); + dagPath.extendToShape(); + + MFnNurbsCurve fnNurbs( dagPath, &status ); + assert( status ); + + int numCvs = fnNurbs.numCVs(); + assert( numCvs ); + + MPoint cv; + MBoundingBox bBox; + int i; + for ( i = 0; i < numCvs; ++i ) + { + fnNurbs.getCV( i, cv, MSpace::kWorld ); + bBox.expand( cv ); + } + + MPoint halfway = bBox.center(); + + double radius = bBox.height() > bBox.width() ? bBox.height() : bBox.width(); + radius = radius > bBox.depth() ? radius : bBox.depth(); + radius = radius / WBConstants::Scale / 2.0; + + MFnDependencyNode fnDepNodeSpline( fnTransform.child(0) ); + + MUI::PopupDialogue( IDD_DIALOG1, SplineNameCallBack ); + + //Get the new name of the spline... + const char* name = WBSpline::GetName(); + MString newName( name ); + + MObject locator, triggerVolume, transform; + + //Create the spline locator + MExt::CreateNode( locator, + transform, + MString( SplineLocatorNode::stringId ), + &newName ); + + MExt::SetWorldPosition( halfway, locator ); + + WorldBuilder::AddChild( locator ); + + //Name the spline + MString splineName = newName + MString("Spline"); + fnTransform.setName( splineName ); + WorldBuilder::AddChild( fnDepNodeSpline.object() ); + + //Adding an extra attribute to the spline!! + MFnMessageAttribute msgAttr; + MObject locatorAttr; + locatorAttr = msgAttr.create( "locator", "l", &status ); + assert( status ); + + msgAttr.setReadable( true ); + msgAttr.setWritable( false ); + + fnDepNodeSpline.addAttribute( locatorAttr ); + + //Connect the Spline to the Locator. + MExt::Connect( fnDepNodeSpline.object(), "locator", locator, SplineLocatorNode::SPLINE_NAME_LONG ); + + //Create the Trigger Volume + MString triggerName = newName + MString( "Trigger" ); + + MExt::CreateNode( triggerVolume, + transform, + MString( TriggerVolumeNode::stringId ), + &triggerName ); + + MExt::SetWorldPosition( halfway, triggerVolume ); + + MFnTransform fnTransform( transform ); + const double scale[3] = { radius, radius, radius }; + + //Scale this bad-boy! + fnTransform.setScale( scale ); + + //Connect the Trigger Volume to the Locator. + MExt::Connect( triggerVolume, TriggerVolumeNode::LOCATOR_NAME_LONG, locator, SplineLocatorNode::TRIGGERS_NAME_LONG ); + + WorldBuilder::AddChild( triggerVolume ); + + //Create the railcam + MObject railLocator; + MString railName = newName + MString( "RailCam" ); + MExt::CreateNode( railLocator, + transform, + MString( RailCamLocatorNode::stringId ), + &railName ); + + fnNurbs.getCV( 0, cv, MSpace::kWorld ); + MExt::SetWorldPosition( cv, railLocator ); + MExt::Connect( railLocator, "message", locator, SplineLocatorNode::CAMERA_NAME_LONG ); + MExt::Connect( fnDepNodeSpline.object(), "message", railLocator, RailCamLocatorNode::RAIL_NAME_LONG ); + + WorldBuilder::AddChild( railLocator ); + } + + return MStatus::kSuccess; +} + +//============================================================================= +// WBCoinSplineCompleteCmd::creator +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================= +void* WBCoinSplineCompleteCmd::creator() +{ + return new WBCoinSplineCompleteCmd(); +} + +//============================================================================= +// WBCoinSplineCompleteCmd::doIt +//============================================================================= +// Description: Comment +// +// Parameters: ( const MArgList& args ) +// +// Return: WBCoinSplineCompleteCmd +// +//============================================================================= +MStatus WBCoinSplineCompleteCmd::doIt( const MArgList& args ) +{ + MSelectionList selectionList; + + MGlobal::getActiveSelectionList( selectionList ); + + if ( selectionList.length() == 0 ) + { + return MStatus::kSuccess; + } + + + MObject spline; + selectionList.getDependNode( 0, spline ); + + MStatus status; + + MFnTransform fnTransform( spline, &status ); + assert( status ); + + if ( status ) + { + MDagPath dagPath; + selectionList.getDagPath(0, dagPath); + dagPath.extendToShape(); + + MFnNurbsCurve fnNurbs( dagPath, &status ); + assert( status ); + + int numCvs = fnNurbs.numCVs(); + assert( numCvs ); + + MFnDependencyNode fnDepNodeSpline( fnTransform.child(0) ); + + MUI::PopupDialogue( IDD_DIALOG1, SplineNameCallBack ); + + //Get the new name of the spline... + const char* name = WBSpline::GetName(); + MString newName( name ); + + MObject locator, triggerVolume, transform; + + //Create the spline locator + MExt::CreateNode( locator, + transform, + MString( SplineLocatorNode::stringId ), + &newName ); + + MExt::SetWorldPosition( MPoint(0,0,0), locator ); + + //Set this locator to say that it is a coin locator + MFnDependencyNode fnNode( locator ); + fnNode.findPlug( SplineLocatorNode::sIsCoin ).setValue( true ); + + WorldBuilder::AddChild( locator ); + + //Name the spline + MString splineName = newName + MString("Spline"); + fnTransform.setName( splineName ); + WorldBuilder::AddChild( fnDepNodeSpline.object() ); + + //Adding an extra attribute to the spline!! + MFnMessageAttribute msgAttr; + MObject locatorAttr; + locatorAttr = msgAttr.create( "locator", "l", &status ); + assert( status ); + + msgAttr.setReadable( true ); + msgAttr.setWritable( false ); + + fnDepNodeSpline.addAttribute( locatorAttr ); + + //Add a num coins attribute to the spline + MFnNumericAttribute numAttr; + MObject numCoinAttr; + numCoinAttr = numAttr.create( "numCoins", "nc", MFnNumericData::kInt, 10, &status ); + assert( status ); + + numAttr.setReadable( true ); + numAttr.setWritable( true ); + + fnDepNodeSpline.addAttribute( numCoinAttr ); + + //Connect the Spline to the Locator. + MExt::Connect( fnDepNodeSpline.object(), "locator", locator, SplineLocatorNode::SPLINE_NAME_LONG ); + } + + return MStatus::kSuccess; +} + +//============================================================================= +// WBSelectObjectCmd::creator +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================= +void* WBSelectObjectCmd::creator() +{ + return new WBSelectObjectCmd(); +} + +MStatus WBSelectObjectCmd::doIt( const MArgList& args ) +{ + assert( args.length() == 1 ); + + MString objName; + + args.get( 0, objName ); + + WorldBuilder::SetSelectedLocator( objName.asChar() ); + + return MStatus::kSuccess; +}
\ No newline at end of file diff --git a/tools/worldbuilder/code/commands/worldbuildercommands.h b/tools/worldbuilder/code/commands/worldbuildercommands.h new file mode 100644 index 0000000..7228185 --- /dev/null +++ b/tools/worldbuilder/code/commands/worldbuildercommands.h @@ -0,0 +1,90 @@ +#ifndef WORLD_BUILDER_COMMANDS_H +#define WORLD_BUILDER_COMMANDS_H + +#include "precompiled/PCH.h" + +class WBChangeDisplayCommand : public MPxCommand +{ +public: + WBChangeDisplayCommand() {}; + ~WBChangeDisplayCommand() {}; + + static void* creator(); + virtual MStatus doIt( const MArgList& args ); + + static const char* stringId; +}; + +class WBSetLocatorTypeCmd : public MPxCommand +{ +public: + WBSetLocatorTypeCmd() {}; + virtual ~WBSetLocatorTypeCmd() {}; + + static void* creator(); + virtual MStatus doIt( const MArgList& args ); + + static const char* stringId; +}; + +class WBSetPrefixCmd : public MPxCommand +{ +public: + WBSetPrefixCmd() {}; + virtual ~WBSetPrefixCmd() {}; + + static void* creator(); + virtual MStatus doIt( const MArgList& args ); + + static const char* stringId; +}; + +class WBSnapLocatorCmd : public MPxCommand +{ +public: + WBSnapLocatorCmd() {}; + virtual ~WBSnapLocatorCmd() {}; + + static void* creator(); + virtual MStatus doIt( const MArgList& args ); + + static const char* stringId; +}; + +class WBSplineCompleteCmd : public MPxCommand +{ +public: + WBSplineCompleteCmd() {}; + virtual ~WBSplineCompleteCmd() {}; + + static void* creator(); + virtual MStatus doIt( const MArgList& args ); + + static const char* stringId; +}; + +class WBCoinSplineCompleteCmd : public MPxCommand +{ +public: + WBCoinSplineCompleteCmd() {}; + virtual ~WBCoinSplineCompleteCmd() {}; + + static void* creator(); + virtual MStatus doIt( const MArgList& args ); + + static const char* stringId; +}; + +class WBSelectObjectCmd : public MPxCommand +{ +public: + WBSelectObjectCmd() {}; + virtual ~WBSelectObjectCmd() {}; + + static void* creator(); + virtual MStatus doIt( const MArgList& args ); + + static const char* stringId; +}; + +#endif //WORLD_BUILDER_COMMANDS_H
\ No newline at end of file diff --git a/tools/worldbuilder/code/contexts/locatorcontext.cpp b/tools/worldbuilder/code/contexts/locatorcontext.cpp new file mode 100644 index 0000000..7c1ff0a --- /dev/null +++ b/tools/worldbuilder/code/contexts/locatorcontext.cpp @@ -0,0 +1,887 @@ +//---------------------------------------- +// System Includes +//---------------------------------------- +#include <math.h> + +//---------------------------------------- +// Project Includes +//---------------------------------------- + +#include "Locatorcontext.h" +#include "nodes/EventLocatorNode.h" +#include "nodes/ScriptLocatorNode.h" +#include "nodes/GenericLocatorNode.h" +#include "nodes/CarStartLocatorNode.h" +#include "nodes/TriggerVolumeNode.h" +#include "nodes/zoneeventlocatornode.h" +#include "nodes/occlusionlocatornode.h" +#include "nodes/interiorentrancelocatornode.h" +#include "nodes/directionallocatornode.h" +#include "nodes/ActionEventLocatorNode.h" +#include "nodes/FOVLocatorNode.h" +#include "nodes/BreakableCameraLocatorNode.h" +#include "nodes/StaticCameraLocatorNode.h" +#include "nodes/PedGroupLocator.h" +#include "utility/mext.h" +#include "utility/mui.h" +#include "main/worldbuilder.h" +#include "main/constants.h" + +#include "resources/resource.h" + +//---------------------------------------- +// Constants, Typedefs and Statics +//---------------------------------------- + +const short OFFSET = 10; +const double SCALE_FACTOR = 0.002; +const double DEFAULT_SCALE = 5; + +const char* LocatorContext::stringId = "LocatorContext"; + +LocatorType::Type LocatorContext::mLastLocatorType = LocatorType::NUM_TYPES; +LocatorEvent::Event LocatorContext::mLastEvent = LocatorEvent::CHECK_POINT; + +//============================================================================== +// LocatorContextCmd::LocatorContextCmd +//============================================================================== +// Description: Comment +// +// Parameters: () +// +// Return: LocatorContextCmd +// +//============================================================================== +LocatorContextCmd::LocatorContextCmd() +{ +} + +//============================================================================== +// LocatorContextCmd::~LocatorContextCmd +//============================================================================== +// Description: Comment +// +// Parameters: () +// +// Return: LocatorContextCmd +// +//============================================================================== +LocatorContextCmd::~LocatorContextCmd() +{ +} + +//----------------------------------------------------------------------------- +// c r e a t o r +// +// Synopsis: +// +// Parameters: NONE +// +// Returns: NOTHING +// +// Constraints: NONE +// +//----------------------------------------------------------------------------- +void* LocatorContextCmd::creator() +{ + return new LocatorContextCmd(); +} + +//----------------------------------------------------------------------------- +// m a k e O b j +// +// Synopsis: +// +// Parameters: NONE +// +// Returns: NOTHING +// +// Constraints: NONE +// +//----------------------------------------------------------------------------- +MPxContext* LocatorContextCmd::makeObj() +{ + return new LocatorContext(); +} + +//============================================================================== +// LocatorContext::LocatorContext +//============================================================================== +// Description: Comment +// +// Parameters: () +// +// Return: LocatorContext +// +//============================================================================== +LocatorContext::LocatorContext() : + mXCurrent( 0 ), + mYCurrent( 0 ) +{ + SetHelpString(); + + setTitleString( "Locator Creation Tool" ); +} + +//============================================================================== +// LocatorContext::~LocatorContext +//============================================================================== +// Description: Comment +// +// Parameters: () +// +// Return: LocatorContext +// +//============================================================================== +LocatorContext::~LocatorContext() +{ +} + +//============================================================================== +// LocatorContext::abortAction +//============================================================================== +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================== +void LocatorContext::abortAction() +{ + ProcessState( ABORTED ); +} + +//----------------------------------------------------------------------------- +// c o m p l e t e A c t i o n +// +// Synopsis: +// +// Parameters: NONE +// +// Returns: NOTHING +// +// Constraints: NONE +// +//----------------------------------------------------------------------------- +void LocatorContext::completeAction() +{ + ProcessState( COMPLETED ); +} + +//----------------------------------------------------------------------------- +// d e l e t e A c t i o n +// +// Synopsis: +// +// Parameters: NONE +// +// Returns: NOTHING +// +// Constraints: NONE +// +//----------------------------------------------------------------------------- +void LocatorContext::deleteAction() +{ + ProcessState( DELETED ); +} + +//----------------------------------------------------------------------------- +// d o D r a g +// +// Synopsis: +// +// Parameters: NONE +// +// Returns: NOTHING +// +// Constraints: NONE +// +//----------------------------------------------------------------------------- +MStatus LocatorContext::doDrag( MEvent& event ) +{ + + event.getPosition( mXDrag, mYDrag ); + ProcessState( MOUSEDRAG ); + return MS::kSuccess; +} + +//----------------------------------------------------------------------------- +// d o E n t e r R e g i o n +// +// Synopsis: +// +// Parameters: NONE +// +// Returns: NOTHING +// +// Constraints: NONE +// +//----------------------------------------------------------------------------- +MStatus LocatorContext::doEnterRegion( MEvent& event ) +{ + SetHelpString(); + + return MS::kSuccess; +} + +//----------------------------------------------------------------------------- +// d o H o l d +// +// Synopsis: +// +// Parameters: NONE +// +// Returns: NOTHING +// +// Constraints: NONE +// +//----------------------------------------------------------------------------- +MStatus LocatorContext::doHold( MEvent& event ) +{ + MStatus status = MS::kSuccess; + return status; +} + +//----------------------------------------------------------------------------- +// d o P r e s s +// +// Synopsis: +// +// Parameters: NONE +// +// Returns: NOTHING +// +// Constraints: NONE +// +//----------------------------------------------------------------------------- +MStatus LocatorContext::doPress( MEvent& event ) +{ + event.getPosition( mXCurrent, mYCurrent ); + ProcessState( BUTTONDOWN ); + return MS::kSuccess; +} + +//----------------------------------------------------------------------------- +// d o R e l e a s e +// +// Synopsis: +// +// Parameters: NONE +// +// Returns: NOTHING +// +// Constraints: NONE +// +//----------------------------------------------------------------------------- +MStatus LocatorContext::doRelease( MEvent& event ) +{ + if ( event.mouseButton() == MEvent::kLeftMouse ) + { + event.getPosition( mXCurrent, mYCurrent ); + ProcessState( BUTTONUP ); + } + + return MS::kSuccess; +} + +//----------------------------------------------------------------------------- +// t o o l O f f C l e a n u p +// +// Synopsis: +// +// Parameters: NONE +// +// Returns: NOTHING +// +// Constraints: NONE +// +//----------------------------------------------------------------------------- +void LocatorContext::toolOffCleanup() +{ + if ( mLocatorTransform != MObject::kNullObj ) + { + mLocator = MObject::kNullObj; + mLocatorTransform = MObject::kNullObj; + } +} + +//----------------------------------------------------------------------------- +// t o o l O n S e t u p +// +// Synopsis: +// +// Parameters: NONE +// +// Returns: NOTHING +// +// Constraints: NONE +// +//----------------------------------------------------------------------------- +void LocatorContext::toolOnSetup( MEvent& event ) +{ + setCursor( MCursor::crossHairCursor ); +} + +//----------------------------------------------------------------------------- +// +// P R I V A T E M E M B E R S +// +//----------------------------------------------------------------------------- + + +//----------------------------------------------------------------------------- +// p r o c e s s S t a t e +// +// Synopsis: +// +// Parameters: NONE +// +// Returns: NOTHING +// +// Constraints: NONE +// +//----------------------------------------------------------------------------- +void LocatorContext::ProcessState( Stimulus stimulus ) +{ + switch( stimulus ) + { + case BUTTONDOWN: + { + } + break; + case MOUSEDRAG: + { + } + break; + case BUTTONUP: + { + InitLocator(); + } + break; + case COMPLETED: + case ABORTED: + { + if ( mLocatorTransform != MObject::kNullObj ) + { + mLocator = MObject::kNullObj; + mLocatorTransform = MObject::kNullObj; + } + } + break; + case DELETED: + { + if ( mLocatorTransform != MObject::kNullObj ) + { + MGlobal::deleteNode( mLocator ); + MGlobal::deleteNode( mLocatorTransform ); + } + } + break; + default: + { + } + break; + } + + SetHelpString(); +} + +//============================================================================== +// LocatorContext::SetHelpString +//============================================================================== +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================== +void LocatorContext::SetHelpString() +{ + mHelp = "Click to create Locator."; + + setHelpString( mHelp ); +} + +//============================================================================== +// LocatorContext::InitLocator +//============================================================================== +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================== +void LocatorContext::InitLocator() +{ + //Get the mesh below the clicked point and find it's y height. + MPoint intersectPoint; + + if ( MExt::MeshClickIntersect( mXCurrent, mYCurrent, intersectPoint ) ) + { + bool needsTriggerVolume = false; + bool lockTriggerRotation = false; + MString newName; + + //What kind of locator do we want? + switch ( WorldBuilder::GetLocatorType() ) + { + case LocatorType::EVENT: + { + MUI::PopupDialogue( IDD_DIALOG1, &EventLocatorNameCallBack ); + + newName = MString( EventLocatorNode::GetNewName() ); + + if ( newName.length() > 0 ) + { +// if ( mLastLocatorType == LocatorType::EVENT ) +// { +// if ( !mLocator.isNull() ) +// { +// //Make this the same kind of event as the last one +// MFnDependencyNode fnNode( mLocator ); +// fnNode.findPlug( EventLocatorNode::sEvent ).getValue( mLastEvent ); +// } +// } +// else + { + mLastLocatorType = LocatorType::EVENT; + } + + //TODO, parent this properly. + MExt::CreateNode( mLocator, + mLocatorTransform, + MString( EventLocatorNode::stringId ), + &newName ); + + needsTriggerVolume = true; + + + MFnDependencyNode fnNode( mLocator ); + fnNode.findPlug( EventLocatorNode::sEvent ).setValue( mLastEvent ); + + //Lock out the x and z axis on the transform. +// MFnDependencyNode fnDepNode( mLocatorTransform ); +// fnDepNode.findPlug( MString("rx") ).setLocked( true ); +// fnDepNode.findPlug( MString("ry") ).setLocked( true ); +// fnDepNode.findPlug( MString("rz") ).setLocked( true ); + } + else + { + goto DIE; //Die outta here. It's cancelled. + } + } + break; + case LocatorType::SCRIPT: + { + mLastLocatorType = LocatorType::SCRIPT; + + MUI::PopupDialogue( IDD_DIALOG5, &ScriptLocatorNameCallBack ); + + newName = MString( ScriptLocatorNode::GetNewName() ); + + const char* script = ScriptLocatorNode::GetScriptName(); + + if ( newName.length() > 0 ) + { + + //TODO, parent this properly. + MExt::CreateNode( mLocator, + mLocatorTransform, + MString( ScriptLocatorNode::stringId ), + &newName ); + + needsTriggerVolume = true; + + //Lock out the x and z axis on the transform. + MFnDependencyNode fnDepNode( mLocatorTransform ); + fnDepNode.findPlug( MString("rx") ).setLocked( true ); + fnDepNode.findPlug( MString("ry") ).setLocked( true ); + fnDepNode.findPlug( MString("rz") ).setLocked( true ); + + fnDepNode.setObject( mLocator ); + fnDepNode.findPlug( ScriptLocatorNode::sScript ).setValue( script ); + } + else + { + goto DIE; //Die outta here. It's cancelled. + } + } + break; + case LocatorType::GENERIC: + { + mLastLocatorType = LocatorType::GENERIC; + + MUI::PopupDialogue( IDD_DIALOG1, &GenericLocatorNameCallBack ); + + newName = MString( GenericLocatorNode::GetNewName() ); + + if ( newName.length() > 0 ) + { + //TODO, parent this properly. + MExt::CreateNode( mLocator, + mLocatorTransform, + MString( GenericLocatorNode::stringId ), + &newName ); + + //Lock out the x and z axis on the transform. + MFnDependencyNode fnDepNode( mLocatorTransform ); + fnDepNode.findPlug( MString("rx") ).setLocked( true ); + fnDepNode.findPlug( MString("ry") ).setLocked( true ); + fnDepNode.findPlug( MString("rz") ).setLocked( true ); + } + else + { + goto DIE; //Die outta here. It's cancelled. + } + } + break; + case LocatorType::CAR_START: + { + mLastLocatorType = LocatorType::CAR_START; + + MUI::PopupDialogue( IDD_DIALOG1, &CarStartLocatorNameCallBack ); + + newName = MString( CarStartLocatorNode::GetNewName() ); + + if ( newName.length() > 0 ) + { + //TODO, parent this properly. + MExt::CreateNode( mLocator, + mLocatorTransform, + MString( CarStartLocatorNode::stringId ), + &newName ); + + //Lock out the x and z axis on the transform. + MFnDependencyNode fnDepNode( mLocatorTransform ); + fnDepNode.findPlug( MString("rx") ).setLocked( true ); + fnDepNode.findPlug( MString("rz") ).setLocked( true ); + } + else + { + goto DIE; //Die outta here. It's cancelled. + } + } + break; + case LocatorType::DYNAMIC_ZONE: + { + mLastLocatorType = LocatorType::DYNAMIC_ZONE; + + MUI::PopupDialogue( IDD_DIALOG3, &ZoneEventLocatorNameCallBack ); + + newName = MString( ZoneEventLocatorNode::GetNewName() ); + + const char* zone = ZoneEventLocatorNode::GetZoneName(); + + if ( newName.length() > 0 ) + { + + //TODO, parent this properly. + MExt::CreateNode( mLocator, + mLocatorTransform, + MString( ZoneEventLocatorNode::stringId ), + &newName ); + + needsTriggerVolume = true; + + //Lock out the x and z axis on the transform. + MFnDependencyNode fnDepNode( mLocatorTransform ); + fnDepNode.findPlug( MString("rx") ).setLocked( true ); + fnDepNode.findPlug( MString("ry") ).setLocked( true ); + fnDepNode.findPlug( MString("rz") ).setLocked( true ); + + fnDepNode.setObject( mLocator ); + fnDepNode.findPlug( ZoneEventLocatorNode::sZone ).setValue( zone ); + } + else + { + goto DIE; //Die outta here. It's cancelled. + } + } + break; + case LocatorType::OCCLUSION: + { + mLastLocatorType = LocatorType::OCCLUSION; + + MUI::PopupDialogue( IDD_DIALOG1, &OcclusionLocatorNameCallBack ); + + newName = MString( OcclusionLocatorNode::GetNewName() ); + + if ( newName.length() > 0 ) + { + + //TODO, parent this properly. + MExt::CreateNode( mLocator, + mLocatorTransform, + MString( OcclusionLocatorNode::stringId ), + &newName ); + + needsTriggerVolume = true; + + //Lock out the x and z axis on the transform. + MFnDependencyNode fnDepNode( mLocatorTransform ); + fnDepNode.findPlug( MString("rx") ).setLocked( true ); + fnDepNode.findPlug( MString("ry") ).setLocked( true ); + fnDepNode.findPlug( MString("rz") ).setLocked( true ); + + fnDepNode.setObject( mLocator ); + } + else + { + goto DIE; //Die outta here. It's cancelled. + } + } + break; + case LocatorType::INTERIOR_ENTRANCE: + { + mLastLocatorType = LocatorType::INTERIOR_ENTRANCE; + + MUI::PopupDialogue( IDD_DIALOG3, &InteriorEntranceLocatorNameCallBack ); + + newName = MString( InteriorEntranceLocatorNode::GetNewName() ); + + const char* zone = InteriorEntranceLocatorNode::GetZoneName(); + + if ( newName.length() > 0 ) + { + + //TODO, parent this properly. + MExt::CreateNode( mLocator, + mLocatorTransform, + MString( InteriorEntranceLocatorNode::stringId ), + &newName ); + + needsTriggerVolume = true; + +// //Lock out the x and z axis on the transform. + MFnDependencyNode fnDepNode( mLocatorTransform ); +// fnDepNode.findPlug( MString("rx") ).setLocked( true ); +// fnDepNode.findPlug( MString("ry") ).setLocked( true ); +// fnDepNode.findPlug( MString("rz") ).setLocked( true ); + + fnDepNode.setObject( mLocator ); + fnDepNode.findPlug( InteriorEntranceLocatorNode::sZone ).setValue( zone ); + } + else + { + goto DIE; //Die outta here. It's cancelled. + } + } + break; + case LocatorType::DIRECTIONAL: + { + mLastLocatorType = LocatorType::DIRECTIONAL; + + MUI::PopupDialogue( IDD_DIALOG1, &DirectionalLocatorNameCallBack ); + + newName = MString( DirectionalLocatorNode::GetNewName() ); + + if ( newName.length() > 0 ) + { + + //TODO, parent this properly. + MExt::CreateNode( mLocator, + mLocatorTransform, + MString( DirectionalLocatorNode::stringId ), + &newName ); + } + else + { + goto DIE; //Die outta here. It's cancelled. + } + } + break; + case LocatorType::ACTION: + { + mLastLocatorType = LocatorType::ACTION; + + MUI::PopupDialogue( IDD_DIALOG4, &ActionEventLocatorNameCallBack ); + + newName = MString( ActionEventLocatorNode::GetNewName() ); + MString objName = ActionEventLocatorNode::GetNewObj(); + MString jointName = ActionEventLocatorNode::GetNewJoint(); + + if ( newName.length() > 0 ) + { + + //TODO, parent this properly. + MExt::CreateNode( mLocator, + mLocatorTransform, + MString( ActionEventLocatorNode::stringId ), + &newName ); + + needsTriggerVolume = true; + + //Lock out the x and z axis on the transform. + MFnDependencyNode fnDepNode( mLocatorTransform ); + //fnDepNode.findPlug( MString("rx") ).setLocked( true ); + //fnDepNode.findPlug( MString("ry") ).setLocked( true ); + //fnDepNode.findPlug( MString("rz") ).setLocked( true ); + + fnDepNode.setObject( mLocator ); + fnDepNode.findPlug( ActionEventLocatorNode::sObject ).setValue( objName ); + fnDepNode.findPlug( ActionEventLocatorNode::sJoint ).setValue( jointName ); + } + else + { + goto DIE; //Die outta here. It's cancelled. + } + } + break; + case LocatorType::FOV: + { + mLastLocatorType = LocatorType::FOV; + + MUI::PopupDialogue( IDD_DIALOG1, &FOVLocatorNameCallBack ); + + newName = MString( FOVLocatorNode::GetNewName() ); + + if ( newName.length() > 0 ) + { + + //TODO, parent this properly. + MExt::CreateNode( mLocator, + mLocatorTransform, + MString( FOVLocatorNode::stringId ), + &newName ); + + needsTriggerVolume = true; + + //Lock out the x and z axis on the transform. + MFnDependencyNode fnDepNode( mLocatorTransform ); + fnDepNode.findPlug( MString("rx") ).setLocked( true ); + fnDepNode.findPlug( MString("ry") ).setLocked( true ); + fnDepNode.findPlug( MString("rz") ).setLocked( true ); + } + else + { + goto DIE; //Die outta here. It's cancelled. + } + } + break; + case LocatorType::BREAKABLE_CAMERA: + { + mLastLocatorType = LocatorType::BREAKABLE_CAMERA; + + MUI::PopupDialogue( IDD_DIALOG1, &BreakableCameraLocatorNameCallBack ); + + newName = MString( BreakableCameraLocatorNode::GetNewName() ); + + if ( newName.length() > 0 ) + { + + //TODO, parent this properly. + MExt::CreateNode( mLocator, + mLocatorTransform, + MString( BreakableCameraLocatorNode::stringId ), + &newName ); + } + else + { + goto DIE; //Die outta here. It's cancelled. + } + } + break; + case LocatorType::STATIC_CAMERA: + { + mLastLocatorType = LocatorType::STATIC_CAMERA; + + MUI::PopupDialogue( IDD_DIALOG1, &StaticCameraLocatorNameCallBack ); + + newName = MString( StaticCameraLocatorNode::GetNewName() ); + + if ( newName.length() > 0 ) + { + + //TODO, parent this properly. + MExt::CreateNode( mLocator, + mLocatorTransform, + MString( StaticCameraLocatorNode::stringId ), + &newName ); + + needsTriggerVolume = true; + } + else + { + goto DIE; //Die outta here. It's cancelled. + } + } + break; + case LocatorType::PED_GROUP: + { + mLastLocatorType = LocatorType::PED_GROUP; + + MUI::PopupDialogue( IDD_DIALOG1, &PedGroupLocatorNameCallBack ); + + newName = MString( PedGroupLocatorNode::GetNewName() ); + + if ( newName.length() > 0 ) + { + + //TODO, parent this properly. + MExt::CreateNode( mLocator, + mLocatorTransform, + MString( PedGroupLocatorNode::stringId ), + &newName ); + + needsTriggerVolume = true; + } + else + { + goto DIE; //Die outta here. It's cancelled. + } + } + break; + default: + assert( false ); + break; + } + + assert( !mLocator.isNull() ); + + MExt::SetWorldPosition( intersectPoint, mLocator ); + + if ( needsTriggerVolume ) + { + //Create and connect a trigger volume to this node. + MObject tv; + MObject tvt; + + MString name( newName ); + name += MString( "Trigger" ); + + MExt::CreateNode( tv, + tvt, + MString( TriggerVolumeNode::stringId ), + &name ); + + MExt::SetWorldPosition( intersectPoint, tv ); + + MFnTransform fnTransform( tvt ); + const double scale[3] = { DEFAULT_SCALE, DEFAULT_SCALE, DEFAULT_SCALE }; + + //Scale this bad-boy! + fnTransform.setScale( scale ); + + if ( lockTriggerRotation ) + { + fnTransform.findPlug( MString( "rx" ) ).setLocked( true ); + fnTransform.findPlug( MString( "ry" ) ).setLocked( true ); + fnTransform.findPlug( MString( "rz" ) ).setLocked( true ); + } + + //Connect the Trigger Volume to the Locator. + MExt::Connect( tv, "locator", mLocator, "triggers" ); + + WorldBuilder::AddChild( tv ); + } + + WorldBuilder::AddChild( mLocator ); + + } + +DIE: + MGlobal::clearSelectionList(); +} diff --git a/tools/worldbuilder/code/contexts/locatorcontext.h b/tools/worldbuilder/code/contexts/locatorcontext.h new file mode 100644 index 0000000..a785b8c --- /dev/null +++ b/tools/worldbuilder/code/contexts/locatorcontext.h @@ -0,0 +1,86 @@ +#include "precompiled/PCH.h" + +#ifndef LOCATOR_CONTEXT +#define LOCATOR_CONTEXT + +//---------------------------------------- +// System Includes +//---------------------------------------- +#include <..\..\..\game\code\meta\locatortypes.h> +#include <..\..\..\game\code\meta\locatorevents.h> + +//---------------------------------------- +// Forward References +//---------------------------------------- + +//----------------------------------------------------------------------------- +// +// L o c a t o r C o n t e x t +// +//----------------------------------------------------------------------------- +class LocatorContext : public MPxContext +{ + public: + + enum Stimulus // Maskable values. + { + BUTTONDOWN = 0x0001, + BUTTONUP = 0x0002, + MOUSEDRAG = 0x0004, + COMPLETED = 0x0008, + DELETED = 0x0010, + ABORTED = 0x0020 + }; + + + LocatorContext(); + virtual ~LocatorContext(); + + static const char* stringId; + + virtual void toolOnSetup( MEvent& ); + virtual void toolOffCleanup(); + virtual MStatus doPress( MEvent& ); + virtual MStatus doDrag( MEvent& ); + virtual MStatus doRelease( MEvent& event ); + virtual MStatus doHold( MEvent& event ); + virtual MStatus doEnterRegion( MEvent& event ); + virtual void deleteAction(); + virtual void completeAction(); + virtual void abortAction(); + + private: + void ProcessState( Stimulus stimulus ); + void SetHelpString(); + void InitLocator(); + + MString mHelp; + + short mXCurrent, mYCurrent; + short mXDrag, mYDrag; + MObject mLocator; + MObject mLocatorTransform; + + static LocatorType::Type mLastLocatorType; + static LocatorEvent::Event mLastEvent; +}; + +//----------------------------------------------------------------------------- +// +// I n t e r s e c t i o n C o n t e x t C m d +// +//----------------------------------------------------------------------------- +class LocatorContextCmd : public MPxContextCommand +{ + public: + LocatorContextCmd(); + virtual ~LocatorContextCmd(); + + static void* creator(); + + virtual MPxContext* makeObj(); + + private: +}; + +#endif diff --git a/tools/worldbuilder/code/contexts/triggercontext.cpp b/tools/worldbuilder/code/contexts/triggercontext.cpp new file mode 100644 index 0000000..53c195e --- /dev/null +++ b/tools/worldbuilder/code/contexts/triggercontext.cpp @@ -0,0 +1,488 @@ +//---------------------------------------- +// System Includes +//---------------------------------------- +#include <math.h> + +//---------------------------------------- +// Project Includes +//---------------------------------------- +#include <nodes/triggervolumenode.h> +#include <nodes/occlusionlocatornode.h> +#include "triggercontext.h" +#include "utility/mext.h" +#include "utility/mui.h" +#include "main/worldbuilder.h" +#include "main/constants.h" + +#include "resources/resource.h" + +//---------------------------------------- +// Constants, Typedefs and Statics +//---------------------------------------- + +const short OFFSET = 10; +const double SCALE_FACTOR = 0.002; +const double DEFAULT_SCALE = 25; + +const char* TriggerContext::stringId = "TriggerContext"; + +//============================================================================== +// TriggerContextCmd::TriggerContextCmd +//============================================================================== +// Description: Comment +// +// Parameters: () +// +// Return: TriggerContextCmd +// +//============================================================================== +TriggerContextCmd::TriggerContextCmd() +{ +} + +//============================================================================== +// TriggerContextCmd::~TriggerContextCmd +//============================================================================== +// Description: Comment +// +// Parameters: () +// +// Return: TriggerContextCmd +// +//============================================================================== +TriggerContextCmd::~TriggerContextCmd() +{ +} + +//----------------------------------------------------------------------------- +// c r e a t o r +// +// Synopsis: +// +// Parameters: NONE +// +// Returns: NOTHING +// +// Constraints: NONE +// +//----------------------------------------------------------------------------- +void* TriggerContextCmd::creator() +{ + return new TriggerContextCmd(); +} + +//----------------------------------------------------------------------------- +// m a k e O b j +// +// Synopsis: +// +// Parameters: NONE +// +// Returns: NOTHING +// +// Constraints: NONE +// +//----------------------------------------------------------------------------- +MPxContext* TriggerContextCmd::makeObj() +{ + return new TriggerContext(); +} + +//============================================================================== +// TriggerContext::TriggerContext +//============================================================================== +// Description: Comment +// +// Parameters: () +// +// Return: TriggerContext +// +//============================================================================== +TriggerContext::TriggerContext() : + mXCurrent( 0 ), + mYCurrent( 0 ) +{ + SetHelpString(); + + setTitleString( "Trigger Creation Tool" ); +} + +//============================================================================== +// TriggerContext::~TriggerContext +//============================================================================== +// Description: Comment +// +// Parameters: () +// +// Return: TriggerContext +// +//============================================================================== +TriggerContext::~TriggerContext() +{ +} + +//============================================================================== +// TriggerContext::abortAction +//============================================================================== +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================== +void TriggerContext::abortAction() +{ + ProcessState( ABORTED ); +} + +//----------------------------------------------------------------------------- +// c o m p l e t e A c t i o n +// +// Synopsis: +// +// Parameters: NONE +// +// Returns: NOTHING +// +// Constraints: NONE +// +//----------------------------------------------------------------------------- +void TriggerContext::completeAction() +{ + ProcessState( COMPLETED ); +} + +//----------------------------------------------------------------------------- +// d e l e t e A c t i o n +// +// Synopsis: +// +// Parameters: NONE +// +// Returns: NOTHING +// +// Constraints: NONE +// +//----------------------------------------------------------------------------- +void TriggerContext::deleteAction() +{ + ProcessState( DELETED ); +} + +//----------------------------------------------------------------------------- +// d o D r a g +// +// Synopsis: +// +// Parameters: NONE +// +// Returns: NOTHING +// +// Constraints: NONE +// +//----------------------------------------------------------------------------- +MStatus TriggerContext::doDrag( MEvent& event ) +{ + + event.getPosition( mXDrag, mYDrag ); + ProcessState( MOUSEDRAG ); + return MS::kSuccess; +} + +//----------------------------------------------------------------------------- +// d o E n t e r R e g i o n +// +// Synopsis: +// +// Parameters: NONE +// +// Returns: NOTHING +// +// Constraints: NONE +// +//----------------------------------------------------------------------------- +MStatus TriggerContext::doEnterRegion( MEvent& event ) +{ + SetHelpString(); + + return MS::kSuccess; +} + +//----------------------------------------------------------------------------- +// d o H o l d +// +// Synopsis: +// +// Parameters: NONE +// +// Returns: NOTHING +// +// Constraints: NONE +// +//----------------------------------------------------------------------------- +MStatus TriggerContext::doHold( MEvent& event ) +{ + MStatus status = MS::kSuccess; + return status; +} + +//----------------------------------------------------------------------------- +// d o P r e s s +// +// Synopsis: +// +// Parameters: NONE +// +// Returns: NOTHING +// +// Constraints: NONE +// +//----------------------------------------------------------------------------- +MStatus TriggerContext::doPress( MEvent& event ) +{ + event.getPosition( mXCurrent, mYCurrent ); + ProcessState( BUTTONDOWN ); + return MS::kSuccess; +} + +//----------------------------------------------------------------------------- +// d o R e l e a s e +// +// Synopsis: +// +// Parameters: NONE +// +// Returns: NOTHING +// +// Constraints: NONE +// +//----------------------------------------------------------------------------- +MStatus TriggerContext::doRelease( MEvent& event ) +{ + if ( event.mouseButton() == MEvent::kLeftMouse ) + { + event.getPosition( mXCurrent, mYCurrent ); + ProcessState( BUTTONUP ); + } + + return MS::kSuccess; +} + +//----------------------------------------------------------------------------- +// t o o l O f f C l e a n u p +// +// Synopsis: +// +// Parameters: NONE +// +// Returns: NOTHING +// +// Constraints: NONE +// +//----------------------------------------------------------------------------- +void TriggerContext::toolOffCleanup() +{ + if ( mLocatorTransform != MObject::kNullObj ) + { + mLocator = MObject::kNullObj; + mLocatorTransform = MObject::kNullObj; + } +} + +//----------------------------------------------------------------------------- +// t o o l O n S e t u p +// +// Synopsis: +// +// Parameters: NONE +// +// Returns: NOTHING +// +// Constraints: NONE +// +//----------------------------------------------------------------------------- +void TriggerContext::toolOnSetup( MEvent& event ) +{ + setCursor( MCursor::crossHairCursor ); +} + +//----------------------------------------------------------------------------- +// +// P R I V A T E M E M B E R S +// +//----------------------------------------------------------------------------- + + +//----------------------------------------------------------------------------- +// p r o c e s s S t a t e +// +// Synopsis: +// +// Parameters: NONE +// +// Returns: NOTHING +// +// Constraints: NONE +// +//----------------------------------------------------------------------------- +void TriggerContext::ProcessState( Stimulus stimulus ) +{ + switch( stimulus ) + { + case BUTTONDOWN: + { + } + break; + case MOUSEDRAG: + { + } + break; + case BUTTONUP: + { + InitLocator(); + } + break; + case COMPLETED: + case ABORTED: + { + if ( mLocatorTransform != MObject::kNullObj ) + { + mLocator = MObject::kNullObj; + mLocatorTransform = MObject::kNullObj; + } + } + break; + case DELETED: + { + if ( mLocatorTransform != MObject::kNullObj ) + { + MGlobal::deleteNode( mLocator ); + MGlobal::deleteNode( mLocatorTransform ); + } + } + break; + default: + { + } + break; + } + + SetHelpString(); +} + +//============================================================================== +// TriggerContext::SetHelpString +//============================================================================== +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================== +void TriggerContext::SetHelpString() +{ + mHelp = "Click to create Locator."; + + setHelpString( mHelp ); +} + +//============================================================================== +// TriggerContext::InitLocator +//============================================================================== +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================== +void TriggerContext::InitLocator() +{ + //Get the mesh below the clicked point and find it's y height. + MPoint intersectPoint; + + if ( MExt::MeshClickIntersect( mXCurrent, mYCurrent, intersectPoint ) ) + { + MDagPath dagPath; + MExt::FindDagNodeByName( &dagPath, MString( WorldBuilder::GetSelectedLocator() ) ); + + MFnDagNode fnDagNode( dagPath ); + + bool isOcclusionNode = false; + bool isVisibler = false; + + if ( fnDagNode.typeId() == OcclusionLocatorNode::id ) + { + isOcclusionNode = true; + + MString cmd( "IsVisibler" ); + + int result = 0; + MGlobal::executeCommand( cmd, result ); + isVisibler = (result == 1); + } + + MString selectedObjectName; + selectedObjectName = fnDagNode.name(); + + if ( selectedObjectName.length() > 0 ) + { + MString newName; + + if ( isOcclusionNode ) + { + if ( isVisibler ) + { + newName = MString("Vis") + selectedObjectName + MString("Trig"); + } + else + { + newName = MString("Occ") + selectedObjectName + MString("Trig"); + } + } + else + { + newName = selectedObjectName + MString("Trigger"); + } + + //TODO, parent this properly. + MExt::CreateNode( mLocator, + mLocatorTransform, + MString( TriggerVolumeNode::stringId ), + &newName ); + + + if ( isOcclusionNode ) + { + //Lock out the x and z axis on the transform. + MFnDependencyNode fnDepNode( mLocatorTransform ); + fnDepNode.findPlug( MString("rx") ).setLocked( true ); + fnDepNode.findPlug( MString("ry") ).setLocked( true ); + fnDepNode.findPlug( MString("rz") ).setLocked( true ); + } + + MExt::SetWorldPosition( intersectPoint, mLocator ); + + MFnTransform fnTransform( mLocatorTransform ); + const double scale[3] = { DEFAULT_SCALE, DEFAULT_SCALE, DEFAULT_SCALE }; + + //Scale this bad-boy! + fnTransform.setScale( scale ); + + + //Connect the Trigger Volume to the Locator. + MExt::Connect( mLocator, "locator", fnDagNode.object(), "triggers" ); + + WorldBuilder::AddChild( mLocator ); + } + else + { + goto DIE; //Die outta here. It's cancelled. + } + } + +DIE: + MGlobal::clearSelectionList(); +} diff --git a/tools/worldbuilder/code/contexts/triggercontext.h b/tools/worldbuilder/code/contexts/triggercontext.h new file mode 100644 index 0000000..169355d --- /dev/null +++ b/tools/worldbuilder/code/contexts/triggercontext.h @@ -0,0 +1,82 @@ +#include "precompiled/PCH.h" + +#ifndef TRIGGER_CONTEXT +#define TRIGGER_CONTEXT + +//---------------------------------------- +// System Includes +//---------------------------------------- + + +//---------------------------------------- +// Forward References +//---------------------------------------- + +//----------------------------------------------------------------------------- +// +// T r i g g e r C o n t e x t +// +//----------------------------------------------------------------------------- +class TriggerContext : public MPxContext +{ + public: + + enum Stimulus // Maskable values. + { + BUTTONDOWN = 0x0001, + BUTTONUP = 0x0002, + MOUSEDRAG = 0x0004, + COMPLETED = 0x0008, + DELETED = 0x0010, + ABORTED = 0x0020 + }; + + + TriggerContext(); + virtual ~TriggerContext(); + + static const char* stringId; + + virtual void toolOnSetup( MEvent& ); + virtual void toolOffCleanup(); + virtual MStatus doPress( MEvent& ); + virtual MStatus doDrag( MEvent& ); + virtual MStatus doRelease( MEvent& event ); + virtual MStatus doHold( MEvent& event ); + virtual MStatus doEnterRegion( MEvent& event ); + virtual void deleteAction(); + virtual void completeAction(); + virtual void abortAction(); + + private: + void ProcessState( Stimulus stimulus ); + void SetHelpString(); + void InitLocator(); + + MString mHelp; + + short mXCurrent, mYCurrent; + short mXDrag, mYDrag; + MObject mLocator; + MObject mLocatorTransform; +}; + +//----------------------------------------------------------------------------- +// +// T r i g g e r C o n t e x t C m d +// +//----------------------------------------------------------------------------- +class TriggerContextCmd : public MPxContextCommand +{ + public: + TriggerContextCmd(); + virtual ~TriggerContextCmd(); + + static void* creator(); + + virtual MPxContext* makeObj(); + + private: +}; + +#endif //TRIGGER_CONTEXT diff --git a/tools/worldbuilder/code/gameengine/gameengine.cpp b/tools/worldbuilder/code/gameengine/gameengine.cpp new file mode 100644 index 0000000..6aedada --- /dev/null +++ b/tools/worldbuilder/code/gameengine/gameengine.cpp @@ -0,0 +1,749 @@ +//============================================================================= +// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved. +// +// File: GameEngine.cpp +// +// Description: Implement GameEngine +// +// History: 19/07/2002 + Created -- Cary Brisebois +// +//============================================================================= + +//======================================== +// System Includes +//======================================== + +#ifdef WORLD_BUILDER +#include "main/toolhack.h" +#endif + +#include <assert.h> +#include <tlmatrix.hpp> +#include <tlpoint.hpp> +#include <p3d/pointcamera.hpp> + +//======================================== +// Project Includes +//======================================== +#include "GameEngine.h" +#include "nodes/railcamlocatornode.h" +#include "nodes/staticcameralocatornode.h" +#include "nodes/fovlocatornode.h" +#include "nodes/splinelocatornode.h" +#include "nodes/triggervolumenode.h" +#include "nodes/staticcameralocatornode.h" +#include "..\..\..\game\code\meta\recttriggervolume.h" +#include "..\..\..\game\code\meta\spheretriggervolume.h" +#include "..\..\..\game\code\meta\triggervolume.h" +#include "utility\mext.h" +#include "utility\glext.h" +#include "main\constants.h" +#include "wbcamtarget.h" + +#include "..\..\..\game\code\camera\railcam.h" +#include "..\..\..\game\code\camera\staticcam.h" +#include "utility/transformmatrix.h" + +#include <radtime.hpp> + +//****************************************************************************** +// +// Global Data, Local Data, Local Classes +// +//****************************************************************************** +GameEngine* GameEngine::mInstance = NULL; + +//****************************************************************************** +// +// Public Member Functions +// +//****************************************************************************** + +//============================================================================= +// GameEngine::CreateInstance +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================= +void GameEngine::CreateInstance() +{ + assert( mInstance == NULL ); + + mInstance = new GameEngine(); +} + +//============================================================================= +// GameEngine::DestroyInstance +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================= +void GameEngine::DestroyInstance() +{ + assert( mInstance ); + + delete mInstance; + mInstance = NULL; +} + +//============================================================================= +// GameEngine::GetInstance +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: GameEngine +// +//============================================================================= +GameEngine* GameEngine::GetInstance() +{ + return mInstance; +} + +//============================================================================= +// GameEngine::UpdateRailCam +//============================================================================= +// Description: Comment +// +// Parameters: ( MObject& railCam ) +// +// Return: void +// +//============================================================================= +void GameEngine::UpdateRailCam( MObject& railCamObj ) +{ + MStatus status; + + MFnDependencyNode fnDepNode ( railCamObj ); + + MPlug activePlug = fnDepNode.findPlug( RailCamLocatorNode::sActive, &status ); + assert( status ); + + bool active = false; + activePlug.getValue( active ); + + //Test to see if this is active. + if ( active ) + { + MString targetName; + fnDepNode.findPlug( RailCamLocatorNode::sTarget, &status ).getValue( targetName ); + assert( status ); + + //Test to see if this has a target... + if ( targetName.length() != 0 ) + { + MDagPath targetPath; + MObject targetObj; + if ( !MExt::FindDagNodeByName( &targetPath, targetName ) ) + { + //The target does not exist... + return; + } + + targetObj = targetPath.node(); + + RailCam* railCam = dynamic_cast<RailCamLocatorNode*>(fnDepNode.userNode())->GetRailCam(); + assert( railCam ); + + WBCamTarget* target = dynamic_cast<RailCamLocatorNode*>(fnDepNode.userNode())->GetTarget(); + assert( target ); + + target->SetTarget( targetObj ); + + rmt::Vector position; + target->GetPosition( &position ); + + //Get the spline locator (it has the triggers) + MPlug railPlug = fnDepNode.findPlug( MString( "message" ), &status ); + assert( status ); + + MPlugArray targets; + railPlug.connectedTo( targets, false, true, &status ); + assert( status ); + + assert( targets.length() == 1 ); + if ( targets.length() != 1 ) + { + return; + } + + MObject splineLoc = targets[0].node(); + + MFnDependencyNode splineFNDepNode( splineLoc ); + MPlug triggersPlug = splineFNDepNode.findPlug( SplineLocatorNode::sTriggers, &status ); + assert( status ); + + MPlugArray sources; + MExt::ResolveConnections( &sources, &targets, triggersPlug, true, false ); + + unsigned int i; + for ( i = 0; i < sources.length(); ++i ) + { + //Test to see if the target is in a trigger volume for this + //Test against all triggers... + MFnDependencyNode triggerFNDepNode( sources[i].node() ); + int type = 0; + triggerFNDepNode.findPlug( TriggerVolumeNode::sType, &status ).getValue( type ); + assert( status ); + + bool inside = false; + + tlMatrix mat; + tlPoint scale; + TriggerVolumeNode::GetScaleAndMatrix( sources[i].node(), mat, scale ); + + switch ( type ) + { + case TriggerVolumeNode::RECTANGLE: + { + RectTriggerVolume* trigVol = new RectTriggerVolume( mat.GetRow( 3 ), + mat.GetRow( 0 ), + mat.GetRow( 1 ), + mat.GetRow( 2 ), + scale.x, + scale.y, + scale.z ); + + inside = trigVol->Contains( position ); + + trigVol->Release(); + } + break; + case TriggerVolumeNode::SPHERE: + { + SphereTriggerVolume* trigVol = new SphereTriggerVolume( mat.GetRow( 3 ), scale.x ); + + inside = trigVol->Contains( position ); + + trigVol->Release(); + } + break; + default: + assert( false ); + } + + if ( inside ) + { + //If the object is in a trigger volume update the camera and set + //the new position of the railCam + + //We need to give it the splinecurve. + MPlug splineCurvePlug = fnDepNode.findPlug( RailCamLocatorNode::sRail, &status ); + assert( status ); + + MPlugArray splines; + splineCurvePlug.connectedTo( splines, true, false, &status ); + assert( status ); + + assert( splines.length() == 1 ); + if ( splines.length() != 1 ) + { + //Something has deleted the spline. + return; + } + + MFnDependencyNode splineCurveFNDepNode( splines[0].node() ); + + MDagPath splineCurvePath; + bool found = MExt::FindDagNodeByName( &splineCurvePath, splineCurveFNDepNode.name() ); + assert( found ); + + MFnNurbsCurve fnNurbsCurve( splineCurvePath, &status ); + assert( status ); + + MPointArray cvs; + fnNurbsCurve.getCVs( cvs, MSpace::kWorld ); + + railCam->SetNumCVs( cvs.length() ); + + unsigned int cvCount; + for ( cvCount = 0; cvCount < cvs.length(); ++cvCount ) + { + float x, y, z; + + x = cvs[cvCount].x / WBConstants::Scale; + y = cvs[cvCount].y / WBConstants::Scale; + z = -cvs[cvCount].z / WBConstants::Scale; + + rmt::Vector point( x, y, z ); + + railCam->SetVertex( cvCount, point ); + } + + railCam->SetTarget( target ); + + + //Test for FOV changes. + UpdateFOV( railCam, position ); + + UpdateRailSettings( railCam, railCamObj ); + + railCam->Update( 16 ); + + rmt::Vector newPos; + railCam->GetCamera()->GetPosition( &newPos ); + rmt::Vector newTarg; + railCam->GetCamera()->GetTarget( &newTarg ); + rmt::Vector newVUp; + railCam->GetCamera()->GetVUp( &newVUp ); + float fov, aspect; + railCam->GetCamera()->GetFOV( &fov, &aspect ); + + mMayaCam->Set( newPos, newTarg, newVUp, rmt::RadianToDeg(fov) ); + + MPoint newPoint; + newPoint.x = newPos.x * WBConstants::Scale; + newPoint.y = newPos.y * WBConstants::Scale; + newPoint.z = -newPos.z * WBConstants::Scale; + + MExt::SetWorldPosition( newPoint, railCamObj ); + + //Get out of the loop. + break; + } + } + } + } +} + + +//============================================================================= +// GameEngine::UpdateStaticCam +//============================================================================= +// Description: Comment +// +// Parameters: ( MObject& staticCam ) +// +// Return: void +// +//============================================================================= +void GameEngine::UpdateStaticCam( MObject& staticCamObj ) +{ + MStatus status; + + MFnDependencyNode fnDepNode ( staticCamObj ); + + MPlug activePlug = fnDepNode.findPlug( StaticCameraLocatorNode::sActive, &status ); + assert( status ); + + bool active = false; + activePlug.getValue( active ); + + //Test to see if this is active. + if ( active ) + { + bool tracking = false; + fnDepNode.findPlug( StaticCameraLocatorNode::sTracking, &status ).getValue( tracking ); + assert( status ); + + MString targetName; + fnDepNode.findPlug( StaticCameraLocatorNode::sTarget, &status ).getValue( targetName ); + assert( status ); + + //Test to see if this has a target... + if ( targetName.length() != 0 ) + { + MDagPath targetPath; + MObject targetObj; + if ( !MExt::FindDagNodeByName( &targetPath, targetName ) ) + { + //The target does not exist... + return; + } + + //Now we have a target to test for being in the cameras trigger volume + targetObj = targetPath.node(); + + StaticCam* staticCam = reinterpret_cast<StaticCameraLocatorNode*>(fnDepNode.userNode())->GetStaticCam(); + assert( staticCam ); + + WBCamTarget* target = reinterpret_cast<StaticCameraLocatorNode*>(fnDepNode.userNode())->GetTarget(); + assert( target ); + + target->SetTarget( targetObj ); + + rmt::Vector position; + target->GetPosition( &position ); + + //Test the trigger volumes + MPlug triggersPlug = fnDepNode.findPlug( StaticCameraLocatorNode::sTriggers, &status ); + assert( status ); + + MPlugArray sources, targets; + MExt::ResolveConnections( &sources, &targets, triggersPlug, true, false ); + + unsigned int i; + for ( i = 0; i < sources.length(); ++i ) + { + //Test to see if the target is in a trigger volume for this + //Test against all triggers... + MFnDependencyNode triggerFNDepNode( sources[i].node() ); + int type = 0; + triggerFNDepNode.findPlug( TriggerVolumeNode::sType, &status ).getValue( type ); + assert( status ); + + bool inside = false; + + tlMatrix mat; + tlPoint scale; + TriggerVolumeNode::GetScaleAndMatrix( sources[i].node(), mat, scale ); + + switch ( type ) + { + case TriggerVolumeNode::RECTANGLE: + { + RectTriggerVolume* trigVol = new RectTriggerVolume( mat.GetRow( 3 ), + mat.GetRow( 0 ), + mat.GetRow( 1 ), + mat.GetRow( 2 ), + scale.x, + scale.y, + scale.z ); + + inside = trigVol->Contains( position ); + + trigVol->Release(); + } + break; + case TriggerVolumeNode::SPHERE: + { + SphereTriggerVolume* trigVol = new SphereTriggerVolume( mat.GetRow( 3 ), scale.x ); + + inside = trigVol->Contains( position ); + + trigVol->Release(); + } + break; + default: + assert( false ); + } + + if ( inside ) + { + //If the object is in a trigger volume update the camera and set + //the new position of the static cam + + staticCam->SetTarget( target ); + + + //Test for FOV changes. + UpdateFOV( staticCam, position ); + + UpdateStaticCamSettings( staticCam, staticCamObj ); + + staticCam->Update( 16 ); + + rmt::Vector newPos; + staticCam->GetCamera()->GetPosition( &newPos ); + rmt::Vector newTarg; + staticCam->GetCamera()->GetTarget( &newTarg ); + rmt::Vector newVUp; + staticCam->GetCamera()->GetVUp( &newVUp ); + float fov, aspect; + staticCam->GetCamera()->GetFOV( &fov, &aspect ); + + mMayaCam->Set( newPos, newTarg, newVUp, rmt::RadianToDeg(fov) ); + + MPoint newPoint; + newPoint.x = newPos.x * WBConstants::Scale; + newPoint.y = newPos.y * WBConstants::Scale; + newPoint.z = -newPos.z * WBConstants::Scale; + + MExt::SetWorldPosition( newPoint, staticCamObj ); + + //Get out of the loop. + break; + } + } + } + } +} + +//****************************************************************************** +// +// Private Member Functions +// +//****************************************************************************** + +//============================================================================== +// GameEngine::GameEngine +//============================================================================== +// Description: Constructor. +// +// Parameters: None. +// +// Return: N/A. +// +//============================================================================== +GameEngine::GameEngine() : + mTimeStart(0) +{ + mMayaCam = new MayaCamera(); +} + +//============================================================================== +// GameEngine::~GameEngine +//============================================================================== +// Description: Destructor. +// +// Parameters: None. +// +// Return: N/A. +// +//============================================================================== +GameEngine::~GameEngine() +{ + Init(); + + delete mMayaCam; +} + +void GameEngine::Init() +{ +} + +//============================================================================= +// GameEngine::UpdateRailSettings +//============================================================================= +// Description: Comment +// +// Parameters: ( RailCam* railCam, MObject obj ) +// +// Return: void +// +//============================================================================= +void GameEngine::UpdateRailSettings( RailCam* railCam, MObject obj ) +{ + MFnDependencyNode fnDepNode( obj ); + + int behav; + fnDepNode.findPlug( RailCamLocatorNode::sBehaviour).getValue( behav ); + railCam->SetBehaviour( (RailCam::Behaviour)(behav) ); + + float minRad; + fnDepNode.findPlug( RailCamLocatorNode::sMinRadius ).getValue( minRad ); + railCam->SetMinRadius( minRad ); + + float maxRad; + fnDepNode.findPlug( RailCamLocatorNode::sMaxRadius ).getValue( maxRad ); + railCam->SetMaxRadius( maxRad ); + + bool trackRail; + fnDepNode.findPlug( RailCamLocatorNode::sTrackRail ).getValue( trackRail ); + railCam->SetTrackRail( trackRail ); + + float trackDist; + fnDepNode.findPlug( RailCamLocatorNode::sTrackDist ).getValue( trackDist ); + railCam->SetTrackDist( trackDist ); + + bool reverse; + fnDepNode.findPlug( RailCamLocatorNode::sReverseSense ).getValue( reverse ); + railCam->SetReverseSense( reverse ); + + float fov; + fnDepNode.findPlug( RailCamLocatorNode::sFOV ).getValue( fov ); + railCam->SetFOV( rmt::DegToRadian(fov) ); + + float x, y, z; + fnDepNode.findPlug( RailCamLocatorNode::sFacingOffset ).child(0).getValue( x ); + fnDepNode.findPlug( RailCamLocatorNode::sFacingOffset ).child(1).getValue( y ); + fnDepNode.findPlug( RailCamLocatorNode::sFacingOffset ).child(2).getValue( z ); + railCam->SetTargetOffset( rmt::Vector( x, y, z ) ); + + //Same with axis play... TODO + + float posLag; + fnDepNode.findPlug( RailCamLocatorNode::sPositionLag ).getValue( posLag ); + railCam->SetPositionLag( posLag ); + + float targLag; + fnDepNode.findPlug( RailCamLocatorNode::sTargetLag ).getValue( targLag ); + railCam->SetTargetLag( targLag ); +} + +//============================================================================= +// GameEngine::UpdateStaticCamSettings +//============================================================================= +// Description: Comment +// +// Parameters: ( StaticCam* staticCam, MObject obj ) +// +// Return: void +// +//============================================================================= +void GameEngine::UpdateStaticCamSettings( StaticCam* staticCam, MObject obj ) +{ + MFnDependencyNode fnDepNode( obj ); + + float fov; + fnDepNode.findPlug( StaticCameraLocatorNode::sFOV ).getValue( fov ); + staticCam->SetFOV( rmt::DegToRadian(fov) ); + + float targLag; + fnDepNode.findPlug( StaticCameraLocatorNode::sTargetLag ).getValue( targLag ); + staticCam->SetTargetLag( targLag ); + + MPoint worldPos; + MExt::GetWorldPosition( &worldPos, obj ); + + rmt::Vector pos; + pos.x = worldPos.x / WBConstants::Scale; + pos.y = worldPos.y / WBConstants::Scale; + pos.z = -worldPos.z / WBConstants::Scale; + + staticCam->SetPosition( pos ); + + bool tracking = false; + fnDepNode.findPlug( StaticCameraLocatorNode::sTracking ).getValue( tracking ); + staticCam->SetTracking( tracking ); + + float x, y, z; + fnDepNode.findPlug( StaticCameraLocatorNode::sFacingOffset ).child(0).getValue( x ); + fnDepNode.findPlug( StaticCameraLocatorNode::sFacingOffset ).child(1).getValue( y ); + fnDepNode.findPlug( StaticCameraLocatorNode::sFacingOffset ).child(2).getValue( z ); + + if ( tracking ) + { + staticCam->SetTargetOffset( rmt::Vector( x, y, z ) ); + } + else + { + //Figure out the transformation on the locator node and apply it to the offset. + MObject transform; + MFnDagNode fnDAGNode( obj ); + transform = fnDAGNode.parent( 0 ); + MFnTransform fnTransform( transform ); + + MDagPath dagPath; + MExt::FindDagNodeByName( &dagPath, fnTransform.name() ); + TransformMatrix tm( dagPath ); + + tlMatrix hmatrix; + tm.GetHierarchyMatrixLHS( hmatrix ); + //Make this p3d friendly... + hmatrix.element[3][0]; + hmatrix.element[3][1]; + hmatrix.element[3][2]; + + if ( x == 0 && y == 0 && z == 0 ) + { + z = 1.0f; + } + + tlPoint offset( x, y, z ); + offset = VectorTransform( hmatrix, offset ); + + rmt::Vector targPos = pos; + targPos.Add( offset ); + staticCam->SetTargetOffset( targPos ); + } +} + +//============================================================================= +// GameEngine::UpdateFOV +//============================================================================= +// Description: Comment +// +// Parameters: ( SuperCam* cam, const rmt::Vector position ) +// +// Return: void +// +//============================================================================= +void GameEngine::UpdateFOV( SuperCam* cam, const rmt::Vector position ) +{ + MStatus status; + MItDag dagIt( MItDag::kDepthFirst, MFn::kLocator ); + + bool inside = false; + + while ( !dagIt.isDone() ) + { + MFnDependencyNode fnNode( dagIt.item() ); + if ( fnNode.typeId() == FOVLocatorNode::id ) + { + //This is a FOV locator, let's see if we're in it's trigger volume. + + MPlug triggersPlug = fnNode.findPlug( FOVLocatorNode::sTriggers, &status ); + assert( status ); + + MPlugArray sources, targets; + MExt::ResolveConnections( &sources, &targets, triggersPlug, true, false ); + + unsigned int i; + for ( i = 0; i < sources.length(); ++i ) + { + //Test to see if the target is in a trigger volume for this + //Test against all triggers... + MFnDependencyNode triggerFNDepNode( sources[i].node() ); + int type = 0; + triggerFNDepNode.findPlug( TriggerVolumeNode::sType, &status ).getValue( type ); + assert( status ); + + tlMatrix mat; + tlPoint scale; + TriggerVolumeNode::GetScaleAndMatrix( sources[i].node(), mat, scale ); + + switch ( type ) + { + case TriggerVolumeNode::RECTANGLE: + { + RectTriggerVolume* trigVol = new RectTriggerVolume( mat.GetRow( 3 ), + mat.GetRow( 0 ), + mat.GetRow( 1 ), + mat.GetRow( 2 ), + scale.x, + scale.y, + scale.z ); + + inside = trigVol->Contains( position ); + + trigVol->Release(); + } + break; + case TriggerVolumeNode::SPHERE: + { + SphereTriggerVolume* trigVol = new SphereTriggerVolume( mat.GetRow( 3 ), scale.x ); + + inside = trigVol->Contains( position ); + + trigVol->Release(); + } + break; + default: + assert( false ); + } + + if ( inside ) + { + float fov; + float time; + float rate; + fnNode.findPlug( FOVLocatorNode::sFOV ).getValue( fov ); + fnNode.findPlug( FOVLocatorNode::sTime ).getValue( time ); + fnNode.findPlug( FOVLocatorNode::sRate ).getValue( rate ); + + cam->SetFOVOverride( rmt::DegToRadian( fov ) ); + cam->OverrideFOV( true, time, rate ); + + break; + } + } + } + + dagIt.next(); + } + + if ( !inside ) + { + cam->OverrideFOV( false, 2000, 0.04f ); + } +} diff --git a/tools/worldbuilder/code/gameengine/gameengine.h b/tools/worldbuilder/code/gameengine/gameengine.h new file mode 100644 index 0000000..b3b3fa0 --- /dev/null +++ b/tools/worldbuilder/code/gameengine/gameengine.h @@ -0,0 +1,85 @@ +//============================================================================= +// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved. +// +// File: gameengine.h +// +// Description: Blahblahblah +// +// History: 19/07/2002 + Created -- Cary Brisebois +// +//============================================================================= + +#ifndef GAMEENGINE_H +#define GAMEENGINE_H + +//======================================== +// Nested Includes +//======================================== +#include "main/toolhack.h" + +#include "precompiled/PCH.h" + +#include "mayacamera.h" + +//======================================== +// Forward References +//======================================== +class RailCam; +class SuperCam; +class WBCamTarget; +class StaticCam; + +//============================================================================= +// +// Synopsis: Blahblahblah +// +//============================================================================= + +class GameEngine +{ +public: + static void CreateInstance(); + static void DestroyInstance(); + + static GameEngine* GetInstance(); + + void UpdateRailCam( MObject& railCam ); + void UpdateStaticCam( MObject& staticCam ); + + MayaCamera& GetMayaCam(); + +private: + void UpdateRailSettings( RailCam* railCam, MObject obj ); + void UpdateStaticCamSettings( StaticCam* staticCam, MObject obj ); + + static GameEngine* mInstance; + MayaCamera* mMayaCam; + + unsigned int mTimeStart; + + GameEngine(); + virtual ~GameEngine(); + void Init(); + void UpdateFOV( SuperCam* cam, const rmt::Vector position ); + + //Prevent wasteful constructor creation. + GameEngine( const GameEngine& gameengine ); + GameEngine& operator=( const GameEngine& gameengine ); +}; + +//============================================================================= +// GameEngine::GetMayaCam +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================= +inline MayaCamera& GameEngine::GetMayaCam() +{ + return *mMayaCam; +} + +#endif //GAMEENGINE_H diff --git a/tools/worldbuilder/code/gameengine/mayacamera.cpp b/tools/worldbuilder/code/gameengine/mayacamera.cpp new file mode 100644 index 0000000..6104cd5 --- /dev/null +++ b/tools/worldbuilder/code/gameengine/mayacamera.cpp @@ -0,0 +1,151 @@ +//============================================================================= +// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved. +// +// File: MayaCamera.cpp +// +// Description: Implement MayaCamera +// +// History: 22/07/2002 + Created -- Cary Brisebois +// +//============================================================================= + +//======================================== +// System Includes +//======================================== +// Foundation Tech +#include <raddebug.hpp> + +//======================================== +// Project Includes +//======================================== +#include "MayaCamera.h" +#include "main/constants.h" +#include "utility/mext.h" + + +//****************************************************************************** +// +// Global Data, Local Data, Local Classes +// +//****************************************************************************** +const MString WB_CAM_NAME( "WorldBuilderCam" ); + +//****************************************************************************** +// +// Public Member Functions +// +//****************************************************************************** + +//============================================================================== +// MayaCamera::MayaCamera +//============================================================================== +// Description: Constructor. +// +// Parameters: None. +// +// Return: N/A. +// +//============================================================================== +MayaCamera::MayaCamera() +{ + EnsureCamExists(); +} + +//============================================================================== +// MayaCamera::~MayaCamera +//============================================================================== +// Description: Destructor. +// +// Parameters: None. +// +// Return: N/A. +// +//============================================================================== +MayaCamera::~MayaCamera() +{ +} + +//============================================================================= +// MayaCamera::EnsureCamExists +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================= +void MayaCamera::EnsureCamExists() +{ + MStatus status; + MFnCamera fnCamera; + + MDagPath path; + + if ( !MExt::FindDagNodeByName( &path, WB_CAM_NAME ) ) + { + fnCamera.create( &status ); + assert( status ); + + fnCamera.setName( WB_CAM_NAME + MString( "Camera" ) ); + + MFnDependencyNode transform( fnCamera.parent( 0 ) ); + + MString transName = WB_CAM_NAME; + transform.setName( transName ); + } +} + +//============================================================================= +// MayaCamera::Set +//============================================================================= +// Description: Comment +// +// Parameters: ( const rmt::Vector& position, const rmt::Vector& target, const rmt::Vector& vup, float fov ) +// +// Return: void +// +//============================================================================= +void MayaCamera::Set( const rmt::Vector& position, const rmt::Vector& target, const rmt::Vector& vup, float fov ) +{ + MStatus status; + + EnsureCamExists(); + + MDagPath path; + bool found = MExt::FindDagNodeByName( &path, WB_CAM_NAME ); + assert( found ); + + MFnCamera fnCamera( path, &status ); + assert( status ); + + + //Scale it so you can see it. + MFnTransform fnTransform( fnCamera.parent( 0 ) ); + const double scale[3] = { 200, 200, 200 } ; + fnTransform.setScale( scale ); + + MPoint eyePosition; + eyePosition.x = position.x * WBConstants::Scale; + eyePosition.y = position.y * WBConstants::Scale; + eyePosition.z = -position.z * WBConstants::Scale; + + MVector viewDirection; + viewDirection.x = (target.x - position.x) * WBConstants::Scale; + viewDirection.y = (target.y - position.y) * WBConstants::Scale; + viewDirection.z = -(target.z - position.z) * WBConstants::Scale; + + MVector viewUp; + viewUp.x = vup.x; + viewUp.y = vup.y; + viewUp.z = -vup.z; + + status = fnCamera.set( eyePosition, viewDirection, viewUp, rmt::DegToRadian(fov), 4/3 ); + assert( status ); +} + +//****************************************************************************** +// +// Private Member Functions +// +//****************************************************************************** diff --git a/tools/worldbuilder/code/gameengine/mayacamera.h b/tools/worldbuilder/code/gameengine/mayacamera.h new file mode 100644 index 0000000..a013366 --- /dev/null +++ b/tools/worldbuilder/code/gameengine/mayacamera.h @@ -0,0 +1,49 @@ +//============================================================================= +// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved. +// +// File: mayacamera.h +// +// Description: Blahblahblah +// +// History: 22/07/2002 + Created -- CaryBrisebois +// +//============================================================================= + +#ifndef MAYACAMERA_H +#define MAYACAMERA_H + +//======================================== +// Nested Includes +//======================================== +#include "precompiled/PCH.h" + +#include <radmath/radmath.hpp> + +//======================================== +// Forward References +//======================================== + +//============================================================================= +// +// Synopsis: Blahblahblah +// +//============================================================================= + +class MayaCamera +{ +public: + MayaCamera(); + virtual ~MayaCamera(); + + void EnsureCamExists(); + void Set( const rmt::Vector& position, const rmt::Vector& target, const rmt::Vector& vup, float fov ); + +private: + + //Prevent wasteful constructor creation. + MayaCamera( const MayaCamera& mayacamera ); + MayaCamera& operator=( const MayaCamera& mayacamera ); +}; + + +#endif //MAYACAMERA_H diff --git a/tools/worldbuilder/code/gameengine/wbcamtarget.cpp b/tools/worldbuilder/code/gameengine/wbcamtarget.cpp new file mode 100644 index 0000000..add8eb4 --- /dev/null +++ b/tools/worldbuilder/code/gameengine/wbcamtarget.cpp @@ -0,0 +1,296 @@ +//============================================================================= +// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved. +// +// File: WBCamTarget.cpp +// +// Description: Implement WBCamTarget +// +// History: 19/07/2002 + Created -- Cary Brisebois +// +//============================================================================= + +//======================================== +// System Includes +//======================================== + +//======================================== +// Project Includes +//======================================== +#include "main/toolhack.h" +#include <toollib.hpp> + +#include "WBCamTarget.h" +#include "utility/transformmatrix.h" +#include "main/constants.h" + +#include "utility/mext.h" + + +//****************************************************************************** +// +// Global Data, Local Data, Local Classes +// +//****************************************************************************** + +void GetMatrix( MObject& obj, tlMatrix& hmatrix ) +{ + MFnDagNode fnNode( obj ); + + MObject transform; + transform = fnNode.parent( 0 ); + MFnTransform fnTransform( transform ); + + MDagPath dagPath; + if ( MExt::FindDagNodeByName( &dagPath, fnTransform.name() ) ) + { + TransformMatrix tm( dagPath ); + + tm.GetHierarchyMatrixLHS( hmatrix ); + } + else + { + MExt::DisplayError( "Target matrix is screwy!" ); + } +} + + +//****************************************************************************** +// +// Public Member Functions +// +//****************************************************************************** + +//============================================================================== +// WBCamTarget::WBCamTarget +//============================================================================== +// Description: Constructor. +// +// Parameters: None. +// +// Return: N/A. +// +//============================================================================== +WBCamTarget::WBCamTarget() : + mTarget( MObject::kNullObj ) +{ +} + +//============================================================================== +// Description: Constructor. +// +// Parameters: MObject& target. +// +// Return: N/A. +// +//============================================================================== +WBCamTarget::WBCamTarget( MObject& target ) : + mTarget( target ) +{ +} + +//============================================================================== +// WBCamTarget::~WBCamTarget +//============================================================================== +// Description: Destructor. +// +// Parameters: None. +// +// Return: N/A. +// +//============================================================================== +WBCamTarget::~WBCamTarget() +{ +} + +//============================================================================= +// WBCamTarget::GetPosition +//============================================================================= +// Description: Comment +// +// Parameters: ( rmt::Vector* position ) +// +// Return: void +// +//============================================================================= +void WBCamTarget::GetPosition( rmt::Vector* position ) +{ + tlMatrix hmatrix; + GetMatrix( mTarget, hmatrix ); + + tlPoint point = hmatrix.GetRow( 3 ); + + *position = point; + + *position /= WBConstants::Scale; +} + +//============================================================================= +// WBCamTarget::GetHeading +//============================================================================= +// Description: Comment +// +// Parameters: ( rmt::Vector* heading ) +// +// Return: void +// +//============================================================================= +void WBCamTarget::GetHeading( rmt::Vector* heading ) +{ + tlMatrix hmatrix; + GetMatrix( mTarget, hmatrix ); + + tlPoint point = hmatrix.GetRow( 2 ); + + *heading = point; + + *heading /= WBConstants::Scale; +} + +//============================================================================= +// WBCamTarget::GetVUP +//============================================================================= +// Description: Comment +// +// Parameters: ( rmt::Vector* vup ) +// +// Return: void +// +//============================================================================= +void WBCamTarget::GetVUP( rmt::Vector* vup ) +{ + tlMatrix hmatrix; + GetMatrix( mTarget, hmatrix ); + + tlPoint point = hmatrix.GetRow( 1 ); + + *vup = point; + + *vup /= WBConstants::Scale; +} + +//============================================================================= +// WBCamTarget::GetVelocity +//============================================================================= +// Description: Comment +// +// Parameters: ( rmt::Vector* velocity ) +// +// Return: void +// +//============================================================================= +void WBCamTarget::GetVelocity( rmt::Vector* velocity ) +{ +} + +//============================================================================= +// WBCamTarget::GetID +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: unsigned +// +//============================================================================= +unsigned int WBCamTarget::GetID() +{ + return 1; +} + +//============================================================================= +// WBCamTarget::IsCar +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: bool +// +//============================================================================= +bool WBCamTarget::IsCar() +{ + return false; +} + +//============================================================================= +// WBCamTarget::IsAirborn +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: bool +// +//============================================================================= +bool WBCamTarget::IsAirborn() +{ + return false; +} + +//============================================================================= +// WBCamTarget::IsUnstable +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: bool +// +//============================================================================= +bool WBCamTarget::IsUnstable() +{ + return false; +} + +//============================================================================= +// WBCamTarget::IsQuickTurn +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: bool +// +//============================================================================= +bool WBCamTarget::IsQuickTurn() +{ + return false; +} + +//============================================================================= +// WBCamTarget::GetFirstPersonPosition +//============================================================================= +// Description: Comment +// +// Parameters: ( rmt::Vector* position ) +// +// Return: void +// +//============================================================================= +void WBCamTarget::GetFirstPersonPosition( rmt::Vector* position ) +{ + return; +} + +//============================================================================= +// WBCamTarget::GetName +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: const +// +//============================================================================= +const char* const WBCamTarget::GetName() +{ + MFnDependencyNode fnDepNode( mTarget ); + + return fnDepNode.name().asChar(); +} + +//****************************************************************************** +// +// Private Member Functions +// +//****************************************************************************** diff --git a/tools/worldbuilder/code/gameengine/wbcamtarget.h b/tools/worldbuilder/code/gameengine/wbcamtarget.h new file mode 100644 index 0000000..21a629c --- /dev/null +++ b/tools/worldbuilder/code/gameengine/wbcamtarget.h @@ -0,0 +1,90 @@ +//============================================================================= +// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved. +// +// File: wbcamtarget.h +// +// Description: Blahblahblah +// +// History: 19/07/2002 + Created -- Cary Brisebois +// +//============================================================================= + +#ifndef WBCAMTARGET_H +#define WBCAMTARGET_H + +//======================================== +// Nested Includes +//======================================== +#include "precompiled/PCH.h" + +#include "..\..\..\game\code\camera\isupercamtarget.h" + +//======================================== +// Forward References +//======================================== + +//============================================================================= +// +// Synopsis: Blahblahblah +// +//============================================================================= + +class WBCamTarget : public ISuperCamTarget +{ +public: + WBCamTarget(); + WBCamTarget( MObject& target ); + virtual ~WBCamTarget(); + + virtual void GetPosition( rmt::Vector* position ); + virtual void GetHeading( rmt::Vector* heading ); + virtual void GetVUP( rmt::Vector* vup ); + virtual void GetVelocity( rmt::Vector* velocity ); + virtual unsigned int GetID(); + virtual bool IsCar(); + virtual bool IsAirborn(); + virtual bool IsUnstable(); + virtual bool IsQuickTurn(); + virtual bool IsInReverse() { return false; }; + virtual void GetFirstPersonPosition( rmt::Vector* position ); + + virtual const char* const GetName(); + + void SetTarget( MObject& target ); + const MObject& GetTarget() const; + +private: + MObject& mTarget; +}; + +//============================================================================= +// WBCamTarget::SetTarget +//============================================================================= +// Description: Comment +// +// Parameters: ( MObject& target ) +// +// Return: void +// +//============================================================================= +inline void WBCamTarget::SetTarget( MObject& target ) +{ + mTarget = target; +} + +//============================================================================= +// WBCamTarget::GetTarget +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: MObject +// +//============================================================================= +inline const MObject& WBCamTarget::GetTarget() const +{ + return mTarget; +} + +#endif //WBCAMTARGET_H diff --git a/tools/worldbuilder/code/main/constants.h b/tools/worldbuilder/code/main/constants.h new file mode 100644 index 0000000..fbdc641 --- /dev/null +++ b/tools/worldbuilder/code/main/constants.h @@ -0,0 +1,31 @@ +#ifndef WB_CONSTANTS +#define WB_CONSTANTS + +namespace WBConstants +{ + const unsigned int TypeIDPrefix = 0x00040201; + const float Scale = 100.0f; + + namespace NodeIDs + { + const unsigned int EventLocator = 0xd0; + const unsigned int ScriptLocator = 0xd1; + const unsigned int GenericLocator = 0xd2; + const unsigned int CarStartLocator = 0xd3; + const unsigned int SplineLocator = 0xd4; + const unsigned int ZoneEventLocator = 0xd5; + const unsigned int OcclusionLocator = 0xd6; + const unsigned int RailCamLocator = 0xd7; + const unsigned int InteriorEntranceLocator = 0xd8; + const unsigned int DirectionalLocator = 0xd9; + const unsigned int ActionEventLocator = 0xda; + const unsigned int FOVLocator = 0xdb; + const unsigned int BreakableCameraLocator = 0xdc; + const unsigned int StaticCameraLocator = 0xdd; + const unsigned int PedGroupLocator = 0xde; + + const unsigned int TriggerVolume = 0xe0; + } +} + +#endif
\ No newline at end of file diff --git a/tools/worldbuilder/code/main/pluginMain.cpp b/tools/worldbuilder/code/main/pluginMain.cpp new file mode 100644 index 0000000..220f8e6 --- /dev/null +++ b/tools/worldbuilder/code/main/pluginMain.cpp @@ -0,0 +1,193 @@ +// +// Copyright (C) 2002 Radical Entertainment +// +// File: pluginMain.cpp +// +// Author: Maya SDK Wizard +// + +#include <maya/MFnPlugin.h> + +//This is a warning provided by the STL... It seems that toollib gets whacky when there +//is other templates made... Sigh... +#pragma warning(disable:4786) + +#include "pluginmain.h" +#include "worldbuilder.h" + +#include "utility/mayahandles.h" +#include "utility/mext.h" + +#include "gameengine/gameengine.h" + +#include "../../../game/code/meta/locatorevents.h" + +//Nodes +#include "nodes/eventlocatornode.h" +#include "nodes/scriptlocatornode.h" +#include "nodes/genericlocatornode.h" +#include "nodes/carstartlocatornode.h" +#include "nodes/splinelocatornode.h" +#include "nodes/triggervolumenode.h" +#include "nodes/zoneeventlocatornode.h" +#include "nodes/occlusionlocatornode.h" +#include "nodes/railcamlocatornode.h" +#include "nodes/interiorentrancelocatornode.h" +#include "nodes/directionallocatornode.h" +#include "nodes/actioneventlocatornode.h" +#include "nodes/fovlocatornode.h" +#include "nodes/BreakableCameraLocatorNode.h" +#include "nodes/staticcameralocatornode.h" +#include "nodes/pedgrouplocator.h" + + +//Contexts +#include "contexts/LocatorContext.h" +#include "contexts/TriggerContext.h" + +//Commands +#include "commands/worldbuildercommands.h" +#include "commands/export.h" + +#include <radtime.hpp> +#include <radmemory.hpp> +#include <radthread.hpp> + +WorldBuilder* gWB; + +MStatus initializePlugin( MObject obj ) +// +// Description: +// this method is called when the plug-in is loaded into Maya. It +// registers all of the services that this plug-in provides with +// Maya. +// +// Arguments: +// obj - a handle to the plug-in object (use MFnPlugin to access it) +// +{ + MStatus status; + + + MayaHandles::SetHInstance( (void*)(MhInstPlugin) ); + + MFnPlugin plugin( obj, "Radical Entertainment", "4.0.1", "Any", &status ); + assert( status ); + + radTimeInitialize(); + radMemoryInitialize(); + radThreadInitialize(); + + // Add plug-in feature registration here + // + + //This is a test due to changes in the SRR stuff. + bool test = LocatorEvent::TestEvents(); + assert( test ); + + + //Register Nodes + REGISTER_LOCATOR( plugin, ScriptLocatorNode ); + REGISTER_LOCATOR( plugin, GenericLocatorNode ); + REGISTER_LOCATOR( plugin, CarStartLocatorNode ); + REGISTER_LOCATOR( plugin, SplineLocatorNode ); + REGISTER_LOCATOR( plugin, TriggerVolumeNode ); + REGISTER_LOCATOR( plugin, EventLocatorNode ); + REGISTER_LOCATOR( plugin, ZoneEventLocatorNode ); + REGISTER_LOCATOR( plugin, OcclusionLocatorNode ); + REGISTER_LOCATOR( plugin, RailCamLocatorNode ); + REGISTER_LOCATOR( plugin, InteriorEntranceLocatorNode ); + REGISTER_LOCATOR( plugin, DirectionalLocatorNode ); + REGISTER_LOCATOR( plugin, ActionEventLocatorNode ); + REGISTER_LOCATOR( plugin, FOVLocatorNode ); + REGISTER_LOCATOR( plugin, BreakableCameraLocatorNode ); + REGISTER_LOCATOR( plugin, StaticCameraLocatorNode ); + REGISTER_LOCATOR( plugin, PedGroupLocatorNode ); + + //Register Contexts + REGISTER_CONTEXT( plugin, LocatorContext ); + REGISTER_CONTEXT( plugin, TriggerContext ); + + //Register Commands + REGISTER_COMMAND( plugin, WBChangeDisplayCommand ); + REGISTER_COMMAND( plugin, WBSetLocatorTypeCmd ); + REGISTER_COMMAND( plugin, WBSetPrefixCmd ); + REGISTER_COMMAND( plugin, WBSnapLocatorCmd ); + REGISTER_COMMAND( plugin, ExportCommand ); + REGISTER_COMMAND( plugin, WBSplineCompleteCmd ); + REGISTER_COMMAND( plugin, WBCoinSplineCompleteCmd ); + REGISTER_COMMAND( plugin, WBSelectObjectCmd ); + + gWB = new WorldBuilder(); + + //Run any startup scripts. + MGlobal::sourceFile( MString( "wb_main.mel" ) ); + + GameEngine::CreateInstance(); + + return status; +} + +MStatus uninitializePlugin( MObject obj ) +// +// Description: +// this method is called when the plug-in is unloaded from Maya. It +// deregisters all of the services that it was providing. +// +// Arguments: +// obj - a handle to the plug-in object (use MFnPlugin to access it) +// +{ + MStatus status; + MFnPlugin plugin( obj ); + + // Add plug-in feature deregistration here + // + + //Run any cleanup scripts. + MGlobal::sourceFile( MString( "wb_cleanup.mel" ) ); + + if ( gWB ) + { + delete gWB; + } + + //Deregister Commands + DEREGISTER_COMMAND( plugin, WBSelectObjectCmd ); + DEREGISTER_COMMAND( plugin, WBSplineCompleteCmd ); + DEREGISTER_COMMAND( plugin, WBCoinSplineCompleteCmd ); + DEREGISTER_COMMAND( plugin, ExportCommand ); + DEREGISTER_COMMAND( plugin, WBSnapLocatorCmd ); + DEREGISTER_COMMAND( plugin, WBSetPrefixCmd ); + DEREGISTER_COMMAND( plugin, WBChangeDisplayCommand ); + DEREGISTER_COMMAND( plugin, WBSetLocatorTypeCmd ); + + //Deregister Contexts + DEREGISTER_CONTEXT( plugin, TriggerContext ); + DEREGISTER_CONTEXT( plugin, LocatorContext ); + + //Deregister Nodes + DEREGISTER_NODE( plugin, SplineLocatorNode ); + DEREGISTER_NODE( plugin, TriggerVolumeNode ); + DEREGISTER_NODE( plugin, CarStartLocatorNode); + DEREGISTER_NODE( plugin, GenericLocatorNode ); + DEREGISTER_NODE( plugin, ScriptLocatorNode ); + DEREGISTER_NODE( plugin, EventLocatorNode ); + DEREGISTER_NODE( plugin, ZoneEventLocatorNode ); + DEREGISTER_NODE( plugin, OcclusionLocatorNode ); + DEREGISTER_NODE( plugin, RailCamLocatorNode ); + DEREGISTER_NODE( plugin, InteriorEntranceLocatorNode ); + DEREGISTER_NODE( plugin, DirectionalLocatorNode ); + DEREGISTER_NODE( plugin, ActionEventLocatorNode ); + DEREGISTER_NODE( plugin, FOVLocatorNode ); + DEREGISTER_NODE( plugin, BreakableCameraLocatorNode ); + DEREGISTER_NODE( plugin, StaticCameraLocatorNode ); + DEREGISTER_NODE( plugin, PedGroupLocatorNode ); + + GameEngine::DestroyInstance(); + + radTimeTerminate(); + + return status; +} +
\ No newline at end of file diff --git a/tools/worldbuilder/code/main/pluginMain.h b/tools/worldbuilder/code/main/pluginMain.h new file mode 100644 index 0000000..3645a0d --- /dev/null +++ b/tools/worldbuilder/code/main/pluginMain.h @@ -0,0 +1,38 @@ +//---------------------------------------- +// MACROS +//---------------------------------------- + +#define REGISTER_COMMAND( p, c ) if ( ! ( ( p ).registerCommand( c##::stringId, \ + c##::creator ) \ + ) \ + ) return MS::kFailure + +#define REGISTER_CONTEXT( p, c ) if ( ! ( ( p ).registerContextCommand( c##::stringId, \ + c##Cmd::creator ) \ + ) \ + ) return MS::kFailure + + +#define REGISTER_LOCATOR( p, n ) if ( ! ( ( p ).registerNode( n##::stringId, \ + n##::id, \ + n##::creator, \ + n##::initialize, \ + MPxNode::kLocatorNode ) \ + ) \ + ) return MS::kFailure + +#define REGISTER_NODE( p, n ) if ( ! ( ( p ).registerNode( n##::stringId, \ + n##::id, \ + n##::creator, \ + n##::initialize ) \ + ) \ + ) return MS::kFailure + +#define DEREGISTER_COMMAND( p, c ) ( p ).deregisterCommand( c##::stringId ) + +#define DEREGISTER_CONTEXT( p, c ) ( p ).deregisterContextCommand( c##::stringId ) + +//#define DEREGISTER_NODE( p, n ) n##::Unload();\ +// ( p ).deregisterNode( n##::id ) + +#define DEREGISTER_NODE( p, n ) ( p ).deregisterNode( n##::id ) diff --git a/tools/worldbuilder/code/main/toolhack.h b/tools/worldbuilder/code/main/toolhack.h new file mode 100644 index 0000000..633195c --- /dev/null +++ b/tools/worldbuilder/code/main/toolhack.h @@ -0,0 +1,8 @@ +#ifndef TOOL_HACK +#define TOOL_HACK + +//FUCKING HACK! +enum tLoadStatus { LOAD_OK, LOAD_ERROR }; +typedef enum tLoadStatus tlLoadStatus; + +#endif
\ No newline at end of file diff --git a/tools/worldbuilder/code/main/worldbuilder.cpp b/tools/worldbuilder/code/main/worldbuilder.cpp new file mode 100644 index 0000000..8a0d034 --- /dev/null +++ b/tools/worldbuilder/code/main/worldbuilder.cpp @@ -0,0 +1,267 @@ +//============================================================================= +// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved. +// +// File: WorldBuilder.cpp +// +// Description: Implement WorldBuilder +// +// History: 16/05/2002 + Created -- Cary Brisebois +// +//============================================================================= + +//======================================== +// System Includes +//======================================== +// Foundation Tech + +//======================================== +// Project Includes +//======================================== +#include "WorldBuilder.h" +#include "utility/mext.h" + +#include "nodes/eventlocatornode.h" +#include "nodes/scriptlocatornode.h" +#include "nodes/genericlocatornode.h" +#include "nodes/carstartlocatornode.h" +#include "nodes/splinelocatornode.h" +#include "nodes/triggervolumenode.h" +#include "nodes/zoneeventlocatornode.h" +#include "nodes/occlusionlocatornode.h" +#include "nodes/railcamlocatornode.h" +#include "nodes/interiorentrancelocatornode.h" +#include "nodes/directionallocatornode.h" +#include "nodes/actioneventlocatornode.h" +#include "nodes/fovlocatornode.h" +#include "nodes/BreakableCameraLocatorNode.h" +#include "nodes/staticcameralocatornode.h" +#include "nodes/pedgrouplocator.h" + + +//****************************************************************************** +// +// Global Data, Local Data, Local Classes +// +//****************************************************************************** + +//****************************************************************************** +// +// Public Member Functions +// +//****************************************************************************** + +unsigned int WorldBuilder::sDisplayLevel = ALL; +LocatorType::Type WorldBuilder::sLocatorType = LocatorType::EVENT; + +const char* WorldBuilder::sName = "WORLD_BUILDER_NAME"; + +char WorldBuilder::sPrefix[MAX_PREFIX_LENGTH + 1]; +char WorldBuilder::sSelectedLocator[MAX_NAME_LENGTH + 1]; + +//============================================================================== +// WorldBuilder::WorldBuilder +//============================================================================== +// Description: Constructor. +// +// Parameters: None. +// +// Return: N/A. +// +//============================================================================== +WorldBuilder::WorldBuilder() +{ + sPrefix[0] = '\0'; + sPrefix[MAX_PREFIX_LENGTH] = '\0'; +} + +//============================================================================== +// WorldBuilder::~WorldBuilder +//============================================================================== +// Description: Destructor. +// +// Parameters: None. +// +// Return: N/A. +// +//============================================================================== +WorldBuilder::~WorldBuilder() +{ +} + +//============================================================================= +// WorldBuilder::Exists +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: bool +// +//============================================================================= +bool WorldBuilder::Exists() +{ + MDagPath pathToWorldBuilder; + return MExt::FindDagNodeByName( &pathToWorldBuilder, MString( WorldBuilder::sName ) ); +} + +//============================================================================= +// WorldBuilder::AddChild +//============================================================================= +// Description: Comment +// +// Parameters: ( MObject& obj ) +// +// Return: MStatus +// +//============================================================================= +MStatus WorldBuilder::AddChild( MObject& obj ) +{ + //Make sure this exists. + CreateWorldBuilderNode(); + + MDagPath pathToWorldBuilder; + + bool good = false; + + if ( MExt::FindDagNodeByName( &pathToWorldBuilder, MString( WorldBuilder::sName ) ) ) + { + good = true; + } + + if ( good ) + { + MFnDagNode fnDagNodeWB; + + //Which type? + MFnDagNode fnDagNodeObj( obj ); + + if ( fnDagNodeObj.typeId() == EventLocatorNode::id || + fnDagNodeObj.typeId() == ScriptLocatorNode::id || + fnDagNodeObj.typeId() == CarStartLocatorNode::id || + fnDagNodeObj.typeId() == SplineLocatorNode::id || + fnDagNodeObj.typeId() == ZoneEventLocatorNode::id || + fnDagNodeObj.typeId() == GenericLocatorNode::id || + fnDagNodeObj.typeId() == RailCamLocatorNode::id || + fnDagNodeObj.typeId() == ActionEventLocatorNode::id || + fnDagNodeObj.typeId() == DirectionalLocatorNode::id || + fnDagNodeObj.typeId() == InteriorEntranceLocatorNode::id || + fnDagNodeObj.typeId() == FOVLocatorNode::id || + fnDagNodeObj.typeId() == BreakableCameraLocatorNode::id || + fnDagNodeObj.typeId() == StaticCameraLocatorNode::id || + fnDagNodeObj.typeId() == OcclusionLocatorNode::id || + fnDagNodeObj.typeId() == PedGroupLocatorNode::id ) + { + //This is a locator, parent to the "Locator" node. + MDagPath dagPath; + if ( MExt::FindDagNodeByName( &dagPath, MString(LOCATORS_NAME), pathToWorldBuilder.node() ) ) + { + fnDagNodeWB.setObject( dagPath.node() ); + } + else + { + MExt::DisplayError( "Someone has deleted World Builder nodes!!" ); + } + } + else if ( fnDagNodeObj.typeId() == TriggerVolumeNode::id ) + { + //This is a locator, parent to the "TriggerVolumes" node. + MDagPath dagPath; + if ( MExt::FindDagNodeByName( &dagPath, MString(TRIGGER_VOLUMES_NAME), pathToWorldBuilder.node() ) ) + { + fnDagNodeWB.setObject( dagPath.node() ); + } + else + { + MExt::DisplayError( "Someone has deleted World Builder nodes!!" ); + } + } + else + { + MStatus status; + MFnNurbsCurve fnNurbs( obj, &status ); + if ( status ) + { + MDagPath dagPath; + if ( MExt::FindDagNodeByName( &dagPath, MString(SPLINES_NAME), pathToWorldBuilder.node() ) ) + { + fnDagNodeWB.setObject( dagPath.node() ); + } + else + { + MExt::DisplayError( "Someone has deleted World Builder nodes!!" ); + } + } + else + { + fnDagNodeWB.setObject( pathToWorldBuilder.node() ); + } + } + + MObject objT = fnDagNodeObj.parent( 0 ); + + return fnDagNodeWB.addChild( objT ); + } + + return MS::kFailure; +} + +//****************************************************************************** +// +// Private Member Functions +// +//****************************************************************************** + +//============================================================================= +// WorldBuilder::CreateWorldBuilderNode +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================= +void WorldBuilder::CreateWorldBuilderNode() +{ + MStatus status; + + MFnTransform transform; + MObject wb, loc, tv, sp; + + MDagPath pathToWorldBuilder, testPath; + + if ( !MExt::FindDagNodeByName( &pathToWorldBuilder, MString( WorldBuilder::sName ) ) ) + { + //Create the worldbuilder transform. + wb = transform.create( MObject::kNullObj, &status ); + assert( status ); + transform.setName( MString( WorldBuilder::sName ) ); + } + else + { + wb = pathToWorldBuilder.node(); + } + + if ( !MExt::FindDagNodeByName( &pathToWorldBuilder, MString( LOCATORS_NAME ) ) ) + { + loc = transform.create( wb, &status ); + assert( status ); + transform.setName( MString( LOCATORS_NAME ) ); + } + + if ( !MExt::FindDagNodeByName( &pathToWorldBuilder, MString( TRIGGER_VOLUMES_NAME ) ) ) + { + tv = transform.create( wb, &status ); + assert( status ); + transform.setName( MString( TRIGGER_VOLUMES_NAME ) ); + } + + if ( !MExt::FindDagNodeByName( &pathToWorldBuilder, MString( SPLINES_NAME ) ) ) + { + sp = transform.create( wb, &status ); + assert( status ); + transform.setName( MString( SPLINES_NAME ) ); + } + + MGlobal::executeCommand( "wb_Create_WorldBuilderNode()" ); +}
\ No newline at end of file diff --git a/tools/worldbuilder/code/main/worldbuilder.h b/tools/worldbuilder/code/main/worldbuilder.h new file mode 100644 index 0000000..846247a --- /dev/null +++ b/tools/worldbuilder/code/main/worldbuilder.h @@ -0,0 +1,260 @@ +//============================================================================= +// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved. +// +// File: worldbuilder.h +// +// Description: Blahblahblah +// +// History: 16/05/2002 + Created -- Cary Brisebois +// +//============================================================================= + +#ifndef WORLDBUILDER_H +#define WORLDBUILDER_H + +//======================================== +// Nested Includes +//======================================== +#include "precompiled/PCH.h" + +#include <assert.h> + +#include <..\..\..\game\code\meta\locatortypes.h> + +//======================================== +// Forward References +//======================================== + +//============================================================================= +// +// Synopsis: Blahblahblah +// +//============================================================================= + +const char* const WORLD_BUILDER_NAME = "WBWorldBuilder"; +const char* const LOCATORS_NAME = "WBLocators"; +const char* const TRIGGER_VOLUMES_NAME = "WBTriggerVolumes"; +const char* const SPLINES_NAME = "WBSplines"; + +class WorldBuilder +{ +public: + + enum { MAX_PREFIX_LENGTH = 24, MAX_NAME_LENGTH = 256 }; + + enum DisplayLevel + { + EVENT_LOCATORS = ( 1 << 0 ), + SCRIPT_LOCATORS = ( 1 << 1 ), + GENERIC_LOCATORS = ( 1 << 2 ), + CARSTART_LOCATORS = ( 1 << 3 ), + ZONE_EVENT_LOCATORS = ( 1 << 4 ), + OCCLUSION_LOCATORS = ( 1 << 5 ), + RAILCAM_LOCATORS = ( 1 << 6 ), + INTERIOR_LOCATORS = ( 1 << 7 ), + DIRECTIONAL_LOCATORS = ( 1 << 8 ), + ACTION_EVENT_LOCATORS = ( 1 << 9 ), + FOV_LOCATORS = ( 1 << 10 ), + BREAKABLE_CAMERA_LOCATORS = ( 1 << 11 ), + STATIC_CAMERA_LOCATORS = ( 1 << 12 ), + PED_GROUP_LOCATORS = ( 1 << 13 ), + + + LOCATORS = EVENT_LOCATORS | SCRIPT_LOCATORS | + GENERIC_LOCATORS | ZONE_EVENT_LOCATORS | + OCCLUSION_LOCATORS | RAILCAM_LOCATORS | + INTERIOR_LOCATORS | DIRECTIONAL_LOCATORS | + ACTION_EVENT_LOCATORS | FOV_LOCATORS | + BREAKABLE_CAMERA_LOCATORS | STATIC_CAMERA_LOCATORS | + PED_GROUP_LOCATORS, + + TRIGGER_VOLUMES = ( 1 << 20 ), + + ALL = ~0, + + TOTAL_LEVELS = 6 + }; + + WorldBuilder(); + virtual ~WorldBuilder(); + + static unsigned int GetDisplayLevel(); + static LocatorType::Type GetLocatorType(); + + static void SetPrefix( const char* prefix ); + static const char* const GetPrefix(); + + static bool Exists(); + static MStatus AddChild( MObject& obj ); + + static void SetSelectedLocator( const char* name ); + static const char* GetSelectedLocator(); + + static const char* sName; + +protected: + + friend class WBChangeDisplayCommand; + static unsigned int sDisplayLevel; + + friend class WBSetLocatorTypeCmd; + static LocatorType::Type sLocatorType; + + static char sPrefix[MAX_PREFIX_LENGTH + 1]; //+ 1 for the \n + static char sSelectedLocator[MAX_NAME_LENGTH + 1]; + + static void SetDisplayLevel( unsigned int level, bool on ); + static void SetLocatorType( LocatorType::Type type ); + +private: + + static void CreateWorldBuilderNode(); + + //Prevent wasteful constructor creation. + WorldBuilder( const WorldBuilder& worldbuilder ); + WorldBuilder& operator=( const WorldBuilder& worldbuilder ); +}; + +//***************************************************************************** +// +// Inline Public Methods +// +//***************************************************************************** + +//============================================================================= +// WorldBuilder::GetDisplayLevel +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: DisplayLevel +// +//============================================================================= +inline unsigned int WorldBuilder::GetDisplayLevel() +{ + return sDisplayLevel; +} + +//============================================================================= +// WorldBuilder::GetLocatorType +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: LocatorType +// +//============================================================================= +inline LocatorType::Type WorldBuilder::GetLocatorType() +{ + return sLocatorType; +} + +//============================================================================= +// WorldBuilder::SetLocatorType +//============================================================================= +// Description: Comment +// +// Parameters: ( LocatorType::Type type ) +// +// Return: void +// +//============================================================================= +inline void WorldBuilder::SetLocatorType( LocatorType::Type type ) +{ + sLocatorType = type; +} + +//============================================================================= +// WorldBuilder::GetPrefix +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: const char* const +// +//============================================================================= +inline const char* const WorldBuilder::GetPrefix() +{ + return sPrefix; +} + +//============================================================================= +// WorldBuilder::SetPrefix +//============================================================================= +// Description: Comment +// +// Parameters: ( const char* prefix ) +// +// Return: void +// +//============================================================================= +inline void WorldBuilder::SetPrefix( const char* prefix ) +{ + strcpy( sPrefix, prefix ); + sPrefix[MAX_PREFIX_LENGTH] = '\0'; +} + +//============================================================================= +// WorldBuilder::SetSelectedLocator +//============================================================================= +// Description: Comment +// +// Parameters: ( const char* name ) +// +// Return: void +// +//============================================================================= +inline void WorldBuilder::SetSelectedLocator( const char* name ) +{ + strcpy( sSelectedLocator, name ); + sSelectedLocator[MAX_NAME_LENGTH] = '\0'; +} + +//============================================================================= +// WorldBuilder::GetSelectedLocator +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: const +// +//============================================================================= +inline const char* WorldBuilder::GetSelectedLocator() +{ + return sSelectedLocator; +} + +//***************************************************************************** +// +// Inline Protected Methods +// +//***************************************************************************** + +//============================================================================= +// WorldBuilder::SetDisplayLevel +//============================================================================= +// Description: Comment +// +// Parameters: ( unsigned int level, bool on ) +// +// Return: inline +// +//============================================================================= +inline void WorldBuilder::SetDisplayLevel( unsigned int level, bool on ) +{ + assert( level <= TOTAL_LEVELS ); + + on ? sDisplayLevel |= ( 1 << level ) : sDisplayLevel &= ~( 1 << level ); +} + +//***************************************************************************** +// +// Inline Private Methods +// +//***************************************************************************** + +#endif //WORLDBUILDER_H diff --git a/tools/worldbuilder/code/nodes/actioneventlocatornode.cpp b/tools/worldbuilder/code/nodes/actioneventlocatornode.cpp new file mode 100644 index 0000000..5d6b577 --- /dev/null +++ b/tools/worldbuilder/code/nodes/actioneventlocatornode.cpp @@ -0,0 +1,651 @@ +//============================================================================= +// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved. +// +// File: ActionEventLocatorNode.cpp +// +// Description: Implement ActionEventLocatorNode +// +// History: 30/07/2002 + Created -- Cary Brisebois +// +//============================================================================= + +//======================================== +// System Includes +//======================================== +#include <afxwin.h> + +#include "main/toolhack.h" +#include <toollib.hpp> + +//======================================== +// Project Includes +//======================================== +#include "nodes/ActionEventLocatorNode.h" +#include "main/constants.h" +#include "main/worldbuilder.h" +#include "utility/glext.h" +#include "utility/mext.h" +#include "utility/nodehelper.h" +#include "utility/transformmatrix.h" +#include "nodes/triggervolumenode.h" + +#include "resources/resource.h" + +#include "../../../game/code/meta/locatortypes.h" +#include "../../../game/code/ai/actionnames.h" +#include "../../../game/code/worldsim/character/charactercontroller.h" + +int SortFunc( const void* pName1, const void* pName2 ) +{ + return stricmp( *(char**)pName1, *(char**)pName2 ); +} + +void UpdateJoints( HWND hWnd, MObject& root ) +{ + CWnd* wnd = CWnd::FromHandle( GetDlgItem( hWnd, IDC_COMBO2 ) ); + CComboBox* jointList = (CComboBox*)( wnd ); + + assert( jointList ); + + jointList->ResetContent(); + + MObjectArray jointArray; + if ( MExt::FindAllTransforms( &jointArray, root ) ) + { + unsigned int i; + for ( i = 0; i < jointArray.length(); ++i ) + { + MFnDependencyNode fnNode( jointArray[i] ); + + jointList->AddString( fnNode.name().asChar() ); + } + } + else + { + jointList->AddString( "NO JOINTS!" ); + } + + jointList->SetCurSel( 0 ); +} + +//****************************************************************************** +// +// Global Data, Local Data, Local Classes +// +//****************************************************************************** +MTypeId ActionEventLocatorNode::id( WBConstants::TypeIDPrefix, WBConstants::NodeIDs::ActionEventLocator ); +const char* ActionEventLocatorNode::stringId = "ActionEventLocatorNode"; + +const int ActionEventLocatorNode::ACTIVE_COLOUR = 15; +const int ActionEventLocatorNode::INACTIVE_COLOUR = 12; +const float ActionEventLocatorNode::SCALE = 1.0f * WBConstants::Scale; + +const char* ActionEventLocatorNode::TRIGGERS_NAME_SHORT = "trigs"; +const char* ActionEventLocatorNode::TRIGGERS_NAME_LONG = "triggers"; +MObject ActionEventLocatorNode::sTriggers; + +const char* ActionEventLocatorNode::OBJECT_NAME_SHORT = "acnobjt"; +const char* ActionEventLocatorNode::OBJECT_NAME_LONG = "actionObject"; +MObject ActionEventLocatorNode::sObject; + +const char* ActionEventLocatorNode::JOINT_NAME_SHORT = "jnt"; +const char* ActionEventLocatorNode::JOINT_NAME_LONG = "joint"; +MObject ActionEventLocatorNode::sJoint; + +const char* ActionEventLocatorNode::ACTION_NAME_SHORT = "actn"; +const char* ActionEventLocatorNode::ACTION_NAME_LONG = "action"; +MObject ActionEventLocatorNode::sActionType; + +const char* ActionEventLocatorNode::BUTTON_NAME_SHORT = "btninpt"; +const char* ActionEventLocatorNode::BUTTON_NAME_LONG = "buttonInput"; +MObject ActionEventLocatorNode::sButtonInput; + +const char* ActionEventLocatorNode::TRANSFORM_NAME_SHORT = "st"; +const char* ActionEventLocatorNode::TRANSFORM_NAME_LONG = "shouldTransform"; +MObject ActionEventLocatorNode::sTransform; + +const char* ActionEventLocatorNode::EXPORT_TRANSFORM_NAME_SHORT = "exptTrans"; +const char* ActionEventLocatorNode::EXPORT_TRANSFORM_NAME_LONG = "exportTransform"; +MObject ActionEventLocatorNode::sExportTransform; + +char ActionEventLocatorNode::sNewName[MAX_NAME_LEN]; +char ActionEventLocatorNode::sNewObj[MAX_NAME_LEN]; +char ActionEventLocatorNode::sNewJoint[MAX_NAME_LEN]; + +const char* ActionEventLocatorNode::names[ActionButton::ActionNameSize]; + +//****************************************************************************** +// +// Callbacks +// +//****************************************************************************** + +BOOL CALLBACK ActionEventLocatorNameCallBack( HWND hWnd, UINT uMsg, UINT wParam, long lParam ) +{ + switch (uMsg) + { + case WM_INITDIALOG: + { + SetDlgItemText( hWnd, IDC_EDIT2, WorldBuilder::GetPrefix() ); + SetDlgItemText( hWnd, IDC_EDIT3, "" ); + + CWnd* wnd = CWnd::FromHandle( GetDlgItem( hWnd, IDC_COMBO1 ) ); + CComboBox* objectList = (CComboBox*)( wnd ); + + assert( objectList ); + + objectList->ResetContent(); + + bool foundSkeletonRoots = false; + MObjectArray skeletonRoots; + + if ( MExt::FindAllSkeletonRoots( &skeletonRoots ) ) + { + //Fill up with all the roots. + unsigned int i; + for ( i = 0; i < skeletonRoots.length(); ++i ) + { + MFnDependencyNode fnNode( skeletonRoots[i] ); + + objectList->AddString( fnNode.name().asChar() ); + } + + foundSkeletonRoots = true; + } + else + { + objectList->AddString( "NO SKELETON ROOTS!" ); + } + + objectList->SetCurSel( 0 ); + + char objName[256]; + GetDlgItemText( hWnd, IDC_COMBO1, objName, 256 ); + + MDagPath path; + MExt::FindDagNodeByName( &path, MString( objName ) ); + + UpdateJoints( hWnd, path.node() ); + + return true; + } + break; + case WM_COMMAND: + { + if ( LOWORD(wParam) == IDC_BUTTON1 || LOWORD(wParam) == IDOK ) + { + //Get the entry in the text field. + char name[ActionEventLocatorNode::MAX_NAME_LEN]; + GetDlgItemText( hWnd, IDC_EDIT1, name, ActionEventLocatorNode::MAX_NAME_LEN ); + + if ( strcmp(name, "") == 0 ) + { + MExt::DisplayWarning("You must input a new name for the Action Event Locator!"); + return false; + } + + MString newName( WorldBuilder::GetPrefix() ); + newName += MString( name ); + + ActionEventLocatorNode::SetNewName( newName.asChar() ); + + //Do the Object name too... + GetDlgItemText( hWnd, IDC_COMBO1, name, ActionEventLocatorNode::MAX_NAME_LEN ); + + MString possibleName( name ); + MString corrected = possibleName; + int index = possibleName.index( ':' ); + if ( index != -1 ) + { + corrected = possibleName.substring( index + 1, possibleName.length() - 1 ); + } + else + + if ( strcmp(corrected.asChar(), "") == 0 ) + { + MExt::DisplayWarning("You must input an object name!"); + return false; + } + + ActionEventLocatorNode::SetNewObj( corrected.asChar() ); + + //Do the Object name too... + GetDlgItemText( hWnd, IDC_COMBO2, name, ActionEventLocatorNode::MAX_NAME_LEN ); + + possibleName = MString( name ); + corrected = possibleName; + index = possibleName.index( ':' ); + if ( index != -1 ) + { + corrected = possibleName.substring( index + 1, possibleName.length() - 1 ); + } + + if ( strcmp(corrected.asChar(), "") == 0 ) + { + MExt::DisplayWarning("You must input a joint name!"); + return false; + } + + ActionEventLocatorNode::SetNewJoint( corrected.asChar() ); + + EndDialog( hWnd, 0 ); //this is how you close the window. + return true; + } + else if( LOWORD(wParam) == IDCANCEL ) + { + ActionEventLocatorNode::SetNewName( "" ); + ActionEventLocatorNode::SetNewObj( "" ); + EndDialog( hWnd, 0 ); //this is how you close the window. + return true; + } + else if ( LOWORD(wParam) == IDC_COMBO1 ) + { + DWORD hiWord = HIWORD(wParam); + + if ( hiWord == CBN_SELCHANGE ) + { + char objName[256]; + GetDlgItemText( hWnd, IDC_COMBO1, objName, 256 ); + + MDagPath path; + MExt::FindDagNodeByName( &path, MString( objName ) ); + + UpdateJoints( hWnd, path.node() ); + } + } + + return false; + } + break; + default: + { + return false; + } + break; + } +} + +//****************************************************************************** +// +// Public Member Functions +// +//****************************************************************************** + +//============================================================================== +// ActionEventLocatorNode::ActionEventLocatorNode +//============================================================================== +// Description: Constructor. +// +// Parameters: None. +// +// Return: N/A. +// +//============================================================================== +ActionEventLocatorNode::ActionEventLocatorNode() +{ + unsigned int i; + for ( i = 0; i < MAX_NAME_LEN; ++i ) + { + sNewJoint[i] = '\0'; + } +} + +//============================================================================== +// ActionEventLocatorNode::~ActionEventLocatorNode +//============================================================================== +// Description: Destructor. +// +// Parameters: None. +// +// Return: N/A. +// +//============================================================================== +ActionEventLocatorNode::~ActionEventLocatorNode() +{ +} + +//============================================================================= +// ActionEventLocatorNode::creator +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================= +void* ActionEventLocatorNode::creator() +{ + return new ActionEventLocatorNode(); +} + +//============================================================================= +// ActionEventLocatorNode::draw +//============================================================================= +// Description: Comment +// +// Parameters: ( M3dView& view, const MDagPath& path, M3dView::DisplayStyle displayStyle, M3dView::DisplayStatus displayStatus ) +// +// Return: void +// +//============================================================================= +void ActionEventLocatorNode::draw( M3dView& view, + const MDagPath& path, + M3dView::DisplayStyle displayStyle, + M3dView::DisplayStatus displayStatus ) +{ + if ( WorldBuilder::GetDisplayLevel() & WorldBuilder::ACTION_EVENT_LOCATORS ) + { + view.beginGL(); + glPushAttrib( GL_CURRENT_BIT | GL_LINE_BIT | GL_POLYGON_BIT ); + + //When we are in render mode, we draw the lines between the nodes. + //If this was in GL_SELECTION_MODE, we would not draw the lines, so they won't interfere + //with selection. + GLint value; + glGetIntegerv( GL_RENDER_MODE, &value ); + + //Draw things here we don't want selectable. + if ( (value == GL_RENDER) ) + { + MPlugArray sources, targets; + MFnDagNode fnNode( thisMObject() ); + MPlug triggersPlug = fnNode.findPlug( sTriggers ); + MExt::ResolveConnections( &sources, &targets, triggersPlug, true, false ); + + unsigned int i; + for ( i = 0; i < sources.length(); ++i ) + { + //Draw a box around the source trigger volume. + MPoint triggerWP, thisWP; + + MExt::GetWorldPosition( &triggerWP, sources[i].node() ); + + //MExt::GetWorldPosition( &thisWP, thisMObject() ); + MMatrix mat = MExt::GetWorldMatrix( thisMObject() ); + MMatrix invMat = mat.inverse(); + + MPoint triggerLP; + //triggerLP = triggerWP - thisWP; + triggerLP = triggerWP * invMat; + + view.setDrawColor( 8, M3dView::kActiveColors ); + + GLExt::drawLine( MPoint(0,0,0), triggerLP, 5.0f ); + } + } + + if ( displayStatus == M3dView::kDormant ) + { + int colour = NodeHelper::OverrideNodeColour( thisMObject(), INACTIVE_COLOUR ); + + view.setDrawColor( colour, M3dView::kDormantColors ); + } + else + { + view.setDrawColor( ACTIVE_COLOUR, M3dView::kActiveColors ); + } + + //Draw a star to represent the locator. + GLExt::drawCrossHair3D( SCALE, 0,0,0, 5.0 ); + GLExt::drawPyramid( SCALE, 0,0,0, 5.0 ); + GLExt::drawA( SCALE, 0,1,0, 5.0 ); + GLExt::drawArrow( MPoint( 0, 0, 0 ), MPoint( 0, 0, -1 * WBConstants::Scale ), 5.0 ); + + glPopAttrib(); + view.endGL(); + } +} + +//============================================================================= +// ActionEventLocatorNode::initialize +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: MStatus +// +//============================================================================= +MStatus ActionEventLocatorNode::initialize() +{ + MFnMessageAttribute msgAttr; + MStatus status; + + sTriggers = msgAttr.create( TRIGGERS_NAME_LONG, TRIGGERS_NAME_SHORT, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( msgAttr.setReadable( false ) ); + RETURN_STATUS_ON_FAILURE( msgAttr.setWritable( true ) ); + RETURN_STATUS_ON_FAILURE( msgAttr.setArray( true ) ); + RETURN_STATUS_ON_FAILURE( msgAttr.setIndexMatters( false ) ); + + RETURN_STATUS_ON_FAILURE( addAttribute( sTriggers ) ); + + MFnTypedAttribute typedAttr; + sObject = typedAttr.create( OBJECT_NAME_LONG, OBJECT_NAME_SHORT, MFnData::kString, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( typedAttr.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( typedAttr.setWritable( true ) ); + + RETURN_STATUS_ON_FAILURE( addAttribute( sObject ) ); + + sJoint = typedAttr.create( JOINT_NAME_LONG, JOINT_NAME_SHORT, MFnData::kString, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( typedAttr.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( typedAttr.setWritable( true ) ); + + RETURN_STATUS_ON_FAILURE( addAttribute( sJoint ) ); + + MFnEnumAttribute enumAttr; + sActionType = enumAttr.create( ACTION_NAME_LONG, ACTION_NAME_SHORT, 0, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( enumAttr.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( enumAttr.setWritable( true ) ); + + unsigned int i; + for ( i = 0; i < ActionButton::ActionNameSize; ++i ) + { + names[i] = ActionButton::ActionName[i]; + } + + // Sorting seems to make a mess of things. + // commenting out for now. + // TBJ [8/9/2002] + // + //qsort( names, ActionButton::ActionNameSize, sizeof( char* ), SortFunc ); + + for ( i = 0; i < ActionButton::ActionNameSize; ++i ) + { + RETURN_STATUS_ON_FAILURE( enumAttr.addField( MString( names[i] ), i ) ); + } + + RETURN_STATUS_ON_FAILURE( addAttribute( sActionType ) ); + + sButtonInput = enumAttr.create( BUTTON_NAME_LONG, BUTTON_NAME_SHORT, CharacterController::DoAction, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( enumAttr.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( enumAttr.setWritable( true ) ); + for ( i = 0; i < ActionButton::ButtonNameListSize; ++i ) + { + RETURN_STATUS_ON_FAILURE( enumAttr.addField( MString( ActionButton::ButtonName[i] ), i ) ); + } + + RETURN_STATUS_ON_FAILURE( addAttribute( sButtonInput ) ); + + MFnNumericAttribute numericAttr; + sTransform = numericAttr.create( TRANSFORM_NAME_LONG, TRANSFORM_NAME_SHORT, MFnNumericData::kBoolean, false, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( numericAttr.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( numericAttr.setWritable( true ) ); + RETURN_STATUS_ON_FAILURE( addAttribute( sTransform ) ); + + sExportTransform = numericAttr.create( EXPORT_TRANSFORM_NAME_LONG, EXPORT_TRANSFORM_NAME_SHORT, MFnNumericData::kBoolean, true, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( numericAttr.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( numericAttr.setWritable( true ) ); + RETURN_STATUS_ON_FAILURE( addAttribute( sExportTransform ) ); + + return MStatus::kSuccess; +} + +//============================================================================= +// ActionEventLocatorNode::postConstructor +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================= +void ActionEventLocatorNode::postConstructor() +{ +} + +//============================================================================= +// ActionEventLocatorNode::Export +//============================================================================= +// Description: Comment +// +// Parameters: ( MObject& actionEventLocatorNode ) +// +// Return: tlDataChunk +// +//============================================================================= +tlDataChunk* ActionEventLocatorNode::Export( MObject& actionEventLocatorNode ) +{ + MFnDagNode fnNode( actionEventLocatorNode ); + + if ( fnNode.typeId() == ActionEventLocatorNode::id ) + { + //Create a tlDataChunk and return it filled with the appropriate data. + tlWBLocatorChunk* locator = new tlWBLocatorChunk; + + locator->SetName( fnNode.name().asChar() ); + + locator->SetType( LocatorType::ACTION ); + + MString objName; + MString jointName; + int actionInt; + MString actionName; + int button; + bool shouldTransform; + + //Get the data + fnNode.findPlug( ActionEventLocatorNode::sObject ).getValue( objName ); + if ( objName.length() == 0 ) + { + objName.set( "<null>" ); + } + + fnNode.findPlug( ActionEventLocatorNode::sJoint ).getValue( jointName ); + if ( jointName.length() == 0 ) + { + jointName.set( "<null>" ); + } + fnNode.findPlug( ActionEventLocatorNode::sActionType ).getValue( actionInt ); + + actionName = MString( names[actionInt] ); + + fnNode.findPlug( ActionEventLocatorNode::sButtonInput ).getValue( button ); + fnNode.findPlug( ActionEventLocatorNode::sTransform ).getValue( shouldTransform ); + + //Save it out. + unsigned int length = (objName.length() / 4 + 1) + + (jointName.length() / 4 + 1) + + (actionName.length() / 4 + 1) + + 2; //button and shouldTransform + + unsigned long* data = new unsigned long[length]; + + unsigned int i; + for ( i = 0; i < length; ++i ) + { + data[i] = 0; + } + + unsigned int next = 0; + memcpy( data, objName.asChar(), objName.length() ); + next = objName.length() / 4 + 1; + + memcpy( &data[next], jointName.asChar(), jointName.length() ); + next += jointName.length() / 4 + 1; + + memcpy( &data[next], actionName.asChar(), actionName.length() ); + next += actionName.length() / 4 + 1; + + memcpy( &data[next], &button, sizeof(int) ); + next++; + + memcpy( &data[next], &shouldTransform, sizeof(bool) ); + + locator->SetDataElements( data, length ); + locator->SetNumDataElements( length ); + + delete data; + + MPoint thisPosition; + MExt::GetWorldPosition( &thisPosition, actionEventLocatorNode ); + + //Set the values. + tlPoint point; + + point[0] = thisPosition[0] / WBConstants::Scale; + point[1] = thisPosition[1] / WBConstants::Scale; + point[2] = -thisPosition[2] / WBConstants::Scale; //Maya vs. P3D... + locator->SetPosition( point ); + + //Make the trigger volumes a sub-chunk of the locator... + MPlugArray sources, targets; + MPlug triggersPlug = fnNode.findPlug( sTriggers ); + MExt::ResolveConnections( &sources, &targets, triggersPlug, true, false ); + + for ( i = 0; i < sources.length(); ++i ) + { + tlDataChunk* trigger = TriggerVolumeNode::Export( sources[ i ].node() ); + assert( trigger ); + + locator->AppendSubChunk( trigger ); + } + + locator->SetNumTriggers( i ); + + //Add the matrix if we're supposed to. + bool exportTrans = false; + fnNode.findPlug( sExportTransform ).getValue( exportTrans ); + if ( exportTrans ) + { + //Also get the direction. + MObject transform; + transform = fnNode.parent( 0 ); + MFnTransform fnTransform( transform ); + + MDagPath dagPath; + MExt::FindDagNodeByName( &dagPath, fnTransform.name() ); + TransformMatrix tm( dagPath ); + + tlMatrix hmatrix; + tm.GetHierarchyMatrixLHS( hmatrix ); + //Make this p3d friendly... + hmatrix.element[3][0] /= WBConstants::Scale; + hmatrix.element[3][1] /= WBConstants::Scale; + hmatrix.element[3][2] /= WBConstants::Scale; + + tlExtraMatrixChunk* emChunk = new tlExtraMatrixChunk(); + emChunk->SetMatrix( hmatrix ); + + locator->AppendSubChunk( emChunk ); + } + + return locator; + } + + return NULL; +} + +//****************************************************************************** +// +// Private Member Functions +// +//****************************************************************************** diff --git a/tools/worldbuilder/code/nodes/actioneventlocatornode.h b/tools/worldbuilder/code/nodes/actioneventlocatornode.h new file mode 100644 index 0000000..0019a9b --- /dev/null +++ b/tools/worldbuilder/code/nodes/actioneventlocatornode.h @@ -0,0 +1,205 @@ +//============================================================================= +// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved. +// +// File: actioneventlocatornode.h +// +// Description: Blahblahblah +// +// History: 29/07/2002 + Created -- Cary Brisebois +// +//============================================================================= + +#ifndef ACTIONEVENTLOCATORNODE_H +#define ACTIONEVENTLOCATORNODE_H + +//======================================== +// Nested Includes +//======================================== +#include "precompiled/PCH.h" +#include "../../../game/code/ai/actionnames.h" + +//======================================== +// Forward References +//======================================== +class tlDataChunk; + +//============================================================================= +// +// Synopsis: Blahblahblah +// +//============================================================================= +BOOL CALLBACK ActionEventLocatorNameCallBack( HWND hWnd, UINT uMsg, UINT wParam, long lParam ); + +class ActionEventLocatorNode : public MPxLocatorNode +{ +public: + enum { MAX_NAME_LEN = 256 }; + + ActionEventLocatorNode(); + virtual ~ActionEventLocatorNode(); + + static void* creator(); + + virtual void draw( M3dView& view, + const MDagPath& path, + M3dView::DisplayStyle displayStyle, + M3dView::DisplayStatus displayStatus + ); + static MStatus initialize(); + virtual void postConstructor(); + + //This is how you export one of these. + static tlDataChunk* Export( MObject& eventLocatorNode ); + + static void SetNewName( const char* name ); + static const char* const GetNewName(); + static void SetNewObj( const char* name ); + static const char* const GetNewObj(); + static void SetNewJoint( const char* name ); + static const char* const GetNewJoint(); + + static MTypeId id; + static const char* stringId; + + static const char* TRIGGERS_NAME_SHORT; + static const char* TRIGGERS_NAME_LONG; + static MObject sTriggers; + + static const char* OBJECT_NAME_SHORT; + static const char* OBJECT_NAME_LONG; + static MObject sObject; + + static const char* JOINT_NAME_SHORT; + static const char* JOINT_NAME_LONG; + static MObject sJoint; + + static const char* ACTION_NAME_SHORT; + static const char* ACTION_NAME_LONG; + static MObject sActionType; + + static const char* BUTTON_NAME_SHORT; + static const char* BUTTON_NAME_LONG; + static MObject sButtonInput; + + static const char* TRANSFORM_NAME_SHORT; + static const char* TRANSFORM_NAME_LONG; + static MObject sTransform; + + static const char* EXPORT_TRANSFORM_NAME_SHORT; + static const char* EXPORT_TRANSFORM_NAME_LONG; + static MObject sExportTransform; +private: + + static const int ACTIVE_COLOUR; + static const int INACTIVE_COLOUR; + static const float SCALE; + + static char sNewName[MAX_NAME_LEN]; + static char sNewObj[MAX_NAME_LEN]; + static char sNewJoint[MAX_NAME_LEN]; + + //We want the names in alphapetical order. + static const char* names[ActionButton::ActionNameSize]; + + //Prevent wasteful constructor creation. + ActionEventLocatorNode( const ActionEventLocatorNode& actioneventlocatornode ); + ActionEventLocatorNode& operator=( const ActionEventLocatorNode& actioneventlocatornode ); +}; + +//****************************************************************************** +// +// Inline Public Functions +// +//****************************************************************************** + +//============================================================================= +// ActionEventLocatorNode::SetNewName +//============================================================================= +// Description: Comment +// +// Parameters: ( const char* name ) +// +// Return: void +// +//============================================================================= +inline void ActionEventLocatorNode::SetNewName( const char* name ) +{ + strncpy( sNewName, name, MAX_NAME_LEN); +} + +//============================================================================= +// ActionEventLocatorNode::GetNewName +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: const char* const +// +//============================================================================= +inline const char* const ActionEventLocatorNode::GetNewName() +{ + return sNewName; +} + +//============================================================================= +// ActionEventLocatorNode::SetNewObj +//============================================================================= +// Description: Comment +// +// Parameters: ( const char* name ) +// +// Return: void +// +//============================================================================= +inline void ActionEventLocatorNode::SetNewObj( const char* name ) +{ + strncpy( sNewObj, name, MAX_NAME_LEN); +} + +//============================================================================= +// ActionEventLocatorNode::GetNewObj +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: const char* const +// +//============================================================================= +inline const char* const ActionEventLocatorNode::GetNewObj() +{ + return sNewObj; +} + +//============================================================================= +// ActionEventLocatorNode::SetNewJoint +//============================================================================= +// Description: Comment +// +// Parameters: ( const char* name ) +// +// Return: void +// +//============================================================================= +inline void ActionEventLocatorNode::SetNewJoint( const char* name ) +{ + strncpy( sNewJoint, name, MAX_NAME_LEN); +} + +//============================================================================= +// ActionEventLocatorNode::GetNewJoint +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: const char* const +// +//============================================================================= +inline const char* const ActionEventLocatorNode::GetNewJoint() +{ + return sNewJoint; +} + +#endif //ACTIONEVENTLOCATORNODE_H diff --git a/tools/worldbuilder/code/nodes/breakablecameralocatornode.cpp b/tools/worldbuilder/code/nodes/breakablecameralocatornode.cpp new file mode 100644 index 0000000..0b0cd5c --- /dev/null +++ b/tools/worldbuilder/code/nodes/breakablecameralocatornode.cpp @@ -0,0 +1,327 @@ +//============================================================================= +// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved. +// +// File: BreakableCameraLocatorNode.cpp +// +// Description: Implement BreakableCameraLocatorNode +// +// History: 9/17/2002 + Created -- Cary Brisebois +// +//============================================================================= + +//======================================== +// System Includes +//======================================== +// Foundation Tech +#include <raddebug.hpp> + +//======================================== +// Project Includes +//======================================== +#include "BreakableCameraLocatorNode.h" + +#include "main/constants.h" +#include "main/worldbuilder.h" +#include "utility/glext.h" +#include "utility/mext.h" +#include "utility/nodehelper.h" +#include "utility/transformmatrix.h" + +#include "resources/resource.h" + +#include "../../../game/code/meta/locatortypes.h" + +//****************************************************************************** +// +// Global Data, Local Data, Local Classes +// +//****************************************************************************** +MTypeId BreakableCameraLocatorNode::id( WBConstants::TypeIDPrefix, WBConstants::NodeIDs::BreakableCameraLocator ); +const char* BreakableCameraLocatorNode::stringId = "BreakableCameraLocatorNode"; + +const int BreakableCameraLocatorNode::ACTIVE_COLOUR = 15; +const int BreakableCameraLocatorNode::INACTIVE_COLOUR = 12; +const float BreakableCameraLocatorNode::SCALE = 1.0f * WBConstants::Scale; + +char BreakableCameraLocatorNode::sNewName[MAX_NAME_LEN]; + +const char* BreakableCameraLocatorNode::FOV_NAME_SHORT = "fov"; +const char* BreakableCameraLocatorNode::FOV_NAME_LONG = "fieldOfView"; +MObject BreakableCameraLocatorNode::sFOV; + + +//****************************************************************************** +// +// Callbacks +// +//****************************************************************************** + +BOOL CALLBACK BreakableCameraLocatorNameCallBack( HWND hWnd, UINT uMsg, UINT wParam, long lParam ) +{ + switch (uMsg) + { + case WM_INITDIALOG: + { + SetDlgItemText( hWnd, IDC_EDIT2, WorldBuilder::GetPrefix() ); + return true; + } + break; + case WM_COMMAND: + { + if ( LOWORD(wParam) == IDC_BUTTON1 || LOWORD(wParam) == IDOK ) + { + //Get the entry in the text field. + char name[BreakableCameraLocatorNode::MAX_NAME_LEN]; + GetDlgItemText( hWnd, IDC_EDIT1, name, BreakableCameraLocatorNode::MAX_NAME_LEN ); + + if ( strcmp(name, "") == 0 ) + { + MExt::DisplayWarning("You must input a new name for the Breakable Camera Locator!"); + return false; + } + + MString newName( WorldBuilder::GetPrefix() ); + newName += MString( name ); + + BreakableCameraLocatorNode::SetNewName( newName.asChar() ); + EndDialog( hWnd, 0 ); //this is how you close the window. + return true; + } + else if( LOWORD(wParam) == IDCANCEL ) + { + BreakableCameraLocatorNode::SetNewName( "" ); + EndDialog( hWnd, 0 ); //this is how you close the window. + return true; + } + + return false; + } + break; + default: + { + return false; + } + break; + } +} + +//****************************************************************************** +// +// Public Member Functions +// +//****************************************************************************** + +//============================================================================== +// BreakableCameraLocatorNode::BreakableCameraLocatorNode +//============================================================================== +// Description: Constructor. +// +// Parameters: None. +// +// Return: N/A. +// +//============================================================================== +BreakableCameraLocatorNode::BreakableCameraLocatorNode() +{ +} + +//============================================================================== +// BreakableCameraLocatorNode::~BreakableCameraLocatorNode +//============================================================================== +// Description: Destructor. +// +// Parameters: None. +// +// Return: N/A. +// +//============================================================================== +BreakableCameraLocatorNode::~BreakableCameraLocatorNode() +{ +} + +//============================================================================= +// BreakableCameraLocatorNode::creator +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================= +void* BreakableCameraLocatorNode::creator() +{ + return new BreakableCameraLocatorNode(); +} + +//============================================================================= +// BreakableCameraLocatorNode::draw +//============================================================================= +// Description: Comment +// +// Parameters: ( M3dView& view, const MDagPath& path, M3dView::DisplayStyle displayStyle, M3dView::DisplayStatus displayStatus ) +// +// Return: void +// +//============================================================================= +void BreakableCameraLocatorNode::draw( M3dView& view, + const MDagPath& path, + M3dView::DisplayStyle displayStyle, + M3dView::DisplayStatus displayStatus ) +{ + if ( WorldBuilder::GetDisplayLevel() & WorldBuilder::DIRECTIONAL_LOCATORS ) + { + view.beginGL(); + glPushAttrib( GL_CURRENT_BIT | GL_LINE_BIT | GL_POLYGON_BIT ); + + //When we are in render mode, we draw the lines between the nodes. + //If this was in GL_SELECTION_MODE, we would not draw the lines, so they won't interfere + //with selection. + GLint value; + glGetIntegerv( GL_RENDER_MODE, &value ); + + //Draw things here we don't want selectable. + if ( (value == GL_RENDER) ) + { + } + + if ( displayStatus == M3dView::kDormant ) + { + int colour = NodeHelper::OverrideNodeColour( thisMObject(), INACTIVE_COLOUR ); + + view.setDrawColor( colour, M3dView::kDormantColors ); + } + else + { + view.setDrawColor( ACTIVE_COLOUR, M3dView::kActiveColors ); + } + + //Draw a star to represent the locator. + GLExt::drawCrossHair3D( SCALE * 0.15f, 0,0,0, 5.0f ); + GLExt::drawCamera3D( SCALE * 0.3f, 0,0.5f,0, 5.0 ); + + glPopAttrib(); + view.endGL(); + } +} + +//============================================================================= +// BreakableCameraLocatorNode::initialize +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: MStatus +// +//============================================================================= +MStatus BreakableCameraLocatorNode::initialize() +{ + MStatus status; + MFnNumericAttribute numAttr; + sFOV = numAttr.create( FOV_NAME_LONG, FOV_NAME_SHORT, MFnNumericData::kFloat, 90.0f, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( numAttr.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( numAttr.setWritable( true ) ); + RETURN_STATUS_ON_FAILURE( numAttr.setMin(0.1f) ); + RETURN_STATUS_ON_FAILURE( numAttr.setMax(180.0f) ); + RETURN_STATUS_ON_FAILURE( addAttribute( sFOV ) ); + + return MStatus::kSuccess; +} + +//============================================================================= +// BreakableCameraLocatorNode::postConstructor +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================= +void BreakableCameraLocatorNode::postConstructor() +{ +} + +//============================================================================= +// BreakableCameraLocatorNode::Export +//============================================================================= +// Description: Comment +// +// Parameters: ( MObject& breakableCameraLocatorNode ) +// +// Return: tlDataChunk +// +//============================================================================= +tlDataChunk* BreakableCameraLocatorNode::Export( MObject& breakableCameraLocatorNode ) +{ + MFnDagNode fnNode( breakableCameraLocatorNode ); + + if ( fnNode.typeId() == BreakableCameraLocatorNode::id ) + { + //Create a tlDataChunk and return it filled with the appropriate data. + tlWBLocatorChunk* locator = new tlWBLocatorChunk; + + locator->SetName( fnNode.name().asChar() ); + + locator->SetType( LocatorType::BREAKABLE_CAMERA ); + + //Also get the direction. + MObject transform; + transform = fnNode.parent( 0 ); + MFnTransform fnTransform( transform ); + + MDagPath dagPath; + MExt::FindDagNodeByName( &dagPath, fnTransform.name() ); + TransformMatrix tm( dagPath ); + + tlMatrix hmatrix; + tm.GetHierarchyMatrixLHS( hmatrix ); + //Make this p3d friendly... + hmatrix.element[3][0] /= WBConstants::Scale; + hmatrix.element[3][1] /= WBConstants::Scale; + hmatrix.element[3][2] /= WBConstants::Scale; + + unsigned int length = (3 * 3) + 1; //3 vectors + 1 float + + unsigned long* data; + + data = new unsigned long[ length ]; + + unsigned int row; + for ( row = 0; row < 3; ++row ) + { + tlPoint point = hmatrix.GetRow( row ); + + memcpy( &data[row * 3], &point.x, sizeof(float) * 3 ); + } + + float fov = 90.0f; + fnNode.findPlug( sFOV ).getValue( fov ); + memcpy( &data[row * 3], &fov, sizeof(float) ); + + locator->SetDataElements( data, length ); + locator->SetNumDataElements( length ); + + MPoint thisPosition; + MExt::GetWorldPosition( &thisPosition, breakableCameraLocatorNode ); + + //Set the values. + tlPoint point; + + point[0] = thisPosition[0] / WBConstants::Scale; + point[1] = thisPosition[1] / WBConstants::Scale; + point[2] = -thisPosition[2] / WBConstants::Scale; //Maya vs. P3D... + locator->SetPosition( point ); + + return locator; + } + + return NULL; +} +//****************************************************************************** +// +// Private Member Functions +// +//****************************************************************************** diff --git a/tools/worldbuilder/code/nodes/breakablecameralocatornode.h b/tools/worldbuilder/code/nodes/breakablecameralocatornode.h new file mode 100644 index 0000000..84a4cea --- /dev/null +++ b/tools/worldbuilder/code/nodes/breakablecameralocatornode.h @@ -0,0 +1,113 @@ +//============================================================================= +// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved. +// +// File: breakablecameralocatornode.h +// +// Description: Blahblahblah +// +// History: 9/17/2002 + Created -- Cary Brisebois +// +//============================================================================= + +#ifndef BREAKABLECAMERALOCATORNODE_H +#define BREAKABLECAMERALOCATORNODE_H + +//======================================== +// Nested Includes +//======================================== +#include "precompiled/PCH.h" + +//======================================== +// Forward References +//======================================== +class tlDataChunk; + + +//============================================================================= +// +// Synopsis: Blahblahblah +// +//============================================================================= +BOOL CALLBACK BreakableCameraLocatorNameCallBack( HWND hWnd, UINT uMsg, UINT wParam, long lParam ); + +class BreakableCameraLocatorNode : public MPxLocatorNode +{ +public: + enum { MAX_NAME_LEN = 256 }; + + BreakableCameraLocatorNode(); + virtual ~BreakableCameraLocatorNode(); + + static void* creator(); + + virtual void draw( M3dView& view, + const MDagPath& path, + M3dView::DisplayStyle displayStyle, + M3dView::DisplayStatus displayStatus + ); + static MStatus initialize(); + virtual void postConstructor(); + + //This is how you export one of these. + static tlDataChunk* Export( MObject& interiorEntranceLocatorNode ); + + static void SetNewName( const char* name ); + static const char* const GetNewName(); + + static MTypeId id; + static const char* stringId; + + static const char* FOV_NAME_SHORT; + static const char* FOV_NAME_LONG; + static MObject sFOV; + +private: + static const int ACTIVE_COLOUR; + static const int INACTIVE_COLOUR; + static const float SCALE; + + static char sNewName[MAX_NAME_LEN]; + + //Prevent wasteful constructor creation. + BreakableCameraLocatorNode( const BreakableCameraLocatorNode& breakablecameralocatornode ); + BreakableCameraLocatorNode& operator=( const BreakableCameraLocatorNode& breakablecameralocatornode ); +}; + +//****************************************************************************** +// +// Inline Public Functions +// +//****************************************************************************** + +//============================================================================= +// BreakableCameraLocatorNode::SetNewName +//============================================================================= +// Description: Comment +// +// Parameters: ( const char* name ) +// +// Return: void +// +//============================================================================= +inline void BreakableCameraLocatorNode::SetNewName( const char* name ) +{ + strncpy( sNewName, name, MAX_NAME_LEN); +} + +//============================================================================= +// BreakableCameraLocatorNode::GetNewName +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: const char* const +// +//============================================================================= +inline const char* const BreakableCameraLocatorNode::GetNewName() +{ + return sNewName; +} + + +#endif //BREAKABLECAMERALOCATORNODE_H diff --git a/tools/worldbuilder/code/nodes/carstartlocatornode.cpp b/tools/worldbuilder/code/nodes/carstartlocatornode.cpp new file mode 100644 index 0000000..2b7dfff --- /dev/null +++ b/tools/worldbuilder/code/nodes/carstartlocatornode.cpp @@ -0,0 +1,347 @@ +//============================================================================= +// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved. +// +// File: CarStartLocatorNode.cpp +// +// Description: Implement CarStartLocatorNode +// +// History: 28/05/2002 + Created -- Cary Brisebois +// +//============================================================================= + +//======================================== +// System Includes +//======================================== +#include "main/toolhack.h" +#include <toollib.hpp> + +//======================================== +// Project Includes +//======================================== +#include "nodes/CarStartLocatorNode.h" +#include "main/constants.h" +#include "main/worldbuilder.h" +#include "utility/glext.h" +#include "utility/mext.h" +#include "utility/nodehelper.h" +#include "nodes/triggervolumenode.h" + +#include "resources/resource.h" + +#include "../../../game/code/meta/locatorevents.h" +#include "../../../game/code/meta/locatortypes.h" + + +//****************************************************************************** +// +// Global Data, Local Data, Local Classes +// +//****************************************************************************** +MTypeId CarStartLocatorNode::id( WBConstants::TypeIDPrefix, WBConstants::NodeIDs::CarStartLocator ); +const char* CarStartLocatorNode::stringId = "CarStartLocatorNode"; + +const int CarStartLocatorNode::ACTIVE_COLOUR = 15; +const int CarStartLocatorNode::INACTIVE_COLOUR = 12; +const float CarStartLocatorNode::SCALE = 1.0f * WBConstants::Scale; + +char CarStartLocatorNode::sNewName[MAX_NAME_LEN]; + +const char* CarStartLocatorNode::ISPARKED_NAME_SHORT = "ip"; +const char* CarStartLocatorNode::ISPARKED_NAME_LONG = "isParked"; +MObject CarStartLocatorNode::sIsParked; + +const char* CarStartLocatorNode::SPECIAL_NAME_SHORT = "spc"; +const char* CarStartLocatorNode::SPECIAL_NAME_LONG = "specialName"; +MObject CarStartLocatorNode::sSpecialCarName; + + + +//****************************************************************************** +// +// Callbacks +// +//****************************************************************************** + +BOOL CALLBACK CarStartLocatorNameCallBack( HWND hWnd, UINT uMsg, UINT wParam, long lParam ) +{ + switch (uMsg) + { + case WM_INITDIALOG: + { + SetDlgItemText( hWnd, IDC_EDIT2, WorldBuilder::GetPrefix() ); + return true; + } + break; + case WM_COMMAND: + { + if ( LOWORD(wParam) == IDC_BUTTON1 || LOWORD(wParam) == IDOK ) + { + //Get the entry in the text field. + char name[CarStartLocatorNode::MAX_NAME_LEN]; + GetDlgItemText( hWnd, IDC_EDIT1, name, CarStartLocatorNode::MAX_NAME_LEN ); + + if ( strcmp(name, "") == 0 ) + { + MExt::DisplayWarning("You must input a new name for the Car Start Locator!"); + return false; + } + + MString newName( WorldBuilder::GetPrefix() ); + newName += MString( name ); + + CarStartLocatorNode::SetNewName( newName.asChar() ); + EndDialog( hWnd, 0 ); //this is how you close the window. + return true; + } + else if( LOWORD(wParam) == IDCANCEL ) + { + CarStartLocatorNode::SetNewName( "" ); + EndDialog( hWnd, 0 ); //this is how you close the window. + return true; + } + + return false; + } + break; + default: + { + return false; + } + break; + } +} + +//****************************************************************************** +// +// Public Member Functions +// +//****************************************************************************** + +//============================================================================== +// CarStartLocatorNode::CarStartLocatorNode +//============================================================================== +// Description: Constructor. +// +// Parameters: None. +// +// Return: N/A. +// +//============================================================================== +CarStartLocatorNode::CarStartLocatorNode() +{ +} + +//============================================================================== +// CarStartLocatorNode::~CarStartLocatorNode +//============================================================================== +// Description: Destructor. +// +// Parameters: None. +// +// Return: N/A. +// +//============================================================================== +CarStartLocatorNode::~CarStartLocatorNode() +{ +} + +//============================================================================= +// CarStartLocatorNode::creator +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================= +void* CarStartLocatorNode::creator() +{ + return new CarStartLocatorNode(); +} + +//============================================================================= +// CarStartLocatorNode::draw +//============================================================================= +// Description: Comment +// +// Parameters: ( M3dView& view, const MDagPath& path, M3dView::DisplayStyle displayStyle, M3dView::DisplayStatus displayStatus ) +// +// Return: void +// +//============================================================================= +void CarStartLocatorNode::draw( M3dView& view, + const MDagPath& path, + M3dView::DisplayStyle displayStyle, + M3dView::DisplayStatus displayStatus ) +{ + if ( WorldBuilder::GetDisplayLevel() & WorldBuilder::CARSTART_LOCATORS ) + { + view.beginGL(); + glPushAttrib( GL_CURRENT_BIT | GL_LINE_BIT | GL_POLYGON_BIT ); + + //When we are in render mode, we draw the lines between the nodes. + //If this was in GL_SELECTION_MODE, we would not draw the lines, so they won't interfere + //with selection. + GLint value; + glGetIntegerv( GL_RENDER_MODE, &value ); + + //Draw things here we don't want selectable. + if ( (value == GL_RENDER) ) + { + } + + if ( displayStatus == M3dView::kDormant ) + { + int colour = NodeHelper::OverrideNodeColour( thisMObject(), INACTIVE_COLOUR ); + + view.setDrawColor( colour, M3dView::kDormantColors ); + } + else + { + view.setDrawColor( ACTIVE_COLOUR, M3dView::kActiveColors ); + } + + //Draw a star to represent the locator. + GLExt::drawCrossHair3D( SCALE, 0,0,0, 5.0 ); + GLExt::drawPyramid( SCALE, 0,0,0, 5.0 ); + GLExt::drawCar( SCALE, 0,1,0, 5.0 ); + GLExt::drawArrow( MPoint( 0, 0, 0 ), MPoint( 0, 0, 1 * WBConstants::Scale ), 5.0 ); + + glPopAttrib(); + view.endGL(); + } +} + +//============================================================================= +// CarStartLocatorNode::initialize +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: MStatus +// +//============================================================================= +MStatus CarStartLocatorNode::initialize() +{ + MStatus status; + + MFnNumericAttribute numericAttr; + sIsParked = numericAttr.create( ISPARKED_NAME_LONG, ISPARKED_NAME_SHORT, MFnNumericData::kBoolean, false, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( numericAttr.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( numericAttr.setWritable( true ) ); + RETURN_STATUS_ON_FAILURE( addAttribute( sIsParked ) ); + + MFnTypedAttribute typedAttr; + sSpecialCarName = typedAttr.create( SPECIAL_NAME_LONG, SPECIAL_NAME_SHORT, MFnData::kString, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( typedAttr.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( typedAttr.setWritable( true ) ); + RETURN_STATUS_ON_FAILURE( addAttribute( sSpecialCarName ) ); + + return MStatus::kSuccess; +} + +//============================================================================= +// CarStartLocatorNode::postConstructor +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================= +void CarStartLocatorNode::postConstructor() +{ +} + +//============================================================================= +// CarStartLocatorNode::Export +//============================================================================= +// Description: Comment +// +// Parameters: ( MObject& CarStartLocatorNode ) +// +// Return: tlDataChunk +// +//============================================================================= +tlDataChunk* CarStartLocatorNode::Export( MObject& carStartLocatorNode ) +{ + MFnDagNode fnNode( carStartLocatorNode ); + + if ( fnNode.typeId() == CarStartLocatorNode::id ) + { + //Create a tlDataChunk and return it filled with the appropriate data. + tlWBLocatorChunk* locator = new tlWBLocatorChunk; + + locator->SetName( fnNode.name().asChar() ); + + locator->SetType( LocatorType::CAR_START ); + + unsigned int numDataElements = 2; + + MString specialName; + fnNode.findPlug( sSpecialCarName ).getValue( specialName ); + if ( specialName.length() > 0 ) + { + //Add the length of the string + 1 to the num of + //elements. + numDataElements += specialName.length() / 4 + 1; + } + + unsigned long* data = new unsigned long[numDataElements]; //1 (rotation) + 1 (isParked) + special name len + 1 + memset( data, 0, numDataElements * 4 ); + + //The data here is the Y rotation associated with this locator. + double rotationDouble; + MObject transform = fnNode.parent( 0 ); + MFnDependencyNode fnDepNode( transform ); + fnDepNode.findPlug( MString("ry") ).getValue( rotationDouble ); + + //This is for p3d! + rotationDouble *= -1; + + float rotationFloat = (float)rotationDouble; + + memcpy( &data[0], &rotationFloat, sizeof(float) ); + + + //Do the is Parked Car + bool isParked = false; + fnNode.findPlug( sIsParked ).getValue( isParked ); + data[1] = isParked ? 1 : 0; + + if ( specialName.length() > 0 ) + { + //Add the name + memcpy( &data[2], specialName.asChar(), specialName.length() ); + } + + locator->SetDataElements( data, numDataElements ); + locator->SetNumDataElements( numDataElements ); + + MPoint thisPosition; + MExt::GetWorldPosition( &thisPosition, carStartLocatorNode ); + + //Set the values. + tlPoint point; + + point[0] = thisPosition[0] / WBConstants::Scale; + point[1] = thisPosition[1] / WBConstants::Scale; + point[2] = -thisPosition[2] / WBConstants::Scale; //Maya vs. P3D... + locator->SetPosition( point ); + + return locator; + } + + return NULL; +} + +//****************************************************************************** +// +// Private Member Functions +// +//****************************************************************************** diff --git a/tools/worldbuilder/code/nodes/carstartlocatornode.h b/tools/worldbuilder/code/nodes/carstartlocatornode.h new file mode 100644 index 0000000..6ffa52c --- /dev/null +++ b/tools/worldbuilder/code/nodes/carstartlocatornode.h @@ -0,0 +1,117 @@ +//============================================================================= +// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved. +// +// File: carstartlocatornode.h +// +// Description: Blahblahblah +// +// History: 28/05/2002 + Created -- Cary Brisebois +// +//============================================================================= + +#ifndef CARSTARTLOCATORNODE_H +#define CARSTARTLOCATORNODE_H + +//======================================== +// Nested Includes +//======================================== +#include "precompiled/PCH.h" + +//======================================== +// Forward References +//======================================== +class tlDataChunk; + +//============================================================================= +// +// Synopsis: Blahblahblah +// +//============================================================================= +BOOL CALLBACK CarStartLocatorNameCallBack( HWND hWnd, UINT uMsg, UINT wParam, long lParam ); + + +class CarStartLocatorNode : public MPxLocatorNode +{ +public: + enum { MAX_NAME_LEN = 256 }; + + CarStartLocatorNode(); + virtual ~CarStartLocatorNode(); + + static void* creator(); + + virtual void draw( M3dView& view, + const MDagPath& path, + M3dView::DisplayStyle displayStyle, + M3dView::DisplayStatus displayStatus + ); + static MStatus initialize(); + virtual void postConstructor(); + + //This is how you export one of these. + static tlDataChunk* Export( MObject& eventLocatorNode ); + + static void SetNewName( const char* name ); + static const char* const GetNewName(); + + static MTypeId id; + static const char* stringId; + + static const char* ISPARKED_NAME_SHORT; + static const char* ISPARKED_NAME_LONG; + static MObject sIsParked; + + static const char* SPECIAL_NAME_SHORT; + static const char* SPECIAL_NAME_LONG; + static MObject sSpecialCarName; + +private: + + static const int ACTIVE_COLOUR; + static const int INACTIVE_COLOUR; + static const float SCALE; + + static char sNewName[MAX_NAME_LEN]; + + //Prevent wasteful constructor creation. + CarStartLocatorNode( const CarStartLocatorNode& carstartlocatornode ); + CarStartLocatorNode& operator=( const CarStartLocatorNode& carstartlocatornode ); +}; + +//****************************************************************************** +// +// Inline Public Functions +// +//****************************************************************************** + +//============================================================================= +// CarStartLocatorNode::SetNewName +//============================================================================= +// Description: Comment +// +// Parameters: ( const char* name ) +// +// Return: void +// +//============================================================================= +inline void CarStartLocatorNode::SetNewName( const char* name ) +{ + strncpy( sNewName, name, MAX_NAME_LEN); +} + +//============================================================================= +// CarStartLocatorNode::GetNewName +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: const char* const +// +//============================================================================= +inline const char* const CarStartLocatorNode::GetNewName() +{ + return sNewName; +} + +#endif //CARSTARTLOCATORNODE_H diff --git a/tools/worldbuilder/code/nodes/directionallocatornode.cpp b/tools/worldbuilder/code/nodes/directionallocatornode.cpp new file mode 100644 index 0000000..483df4b --- /dev/null +++ b/tools/worldbuilder/code/nodes/directionallocatornode.cpp @@ -0,0 +1,312 @@ +//============================================================================= +// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved. +// +// File: DirectionalLocatorNode.cpp +// +// Description: Implement DirectionalLocatorNode +// +// History: 29/07/2002 + Created -- Cary Brisebois +// +//============================================================================= + +//======================================== +// System Includes +//======================================== +#include "main/toolhack.h" +#include <toollib.hpp> + +//======================================== +// Project Includes +//======================================== +#include "nodes/DirectionalLocatorNode.h" +#include "main/constants.h" +#include "main/worldbuilder.h" +#include "utility/glext.h" +#include "utility/mext.h" +#include "utility/nodehelper.h" +#include "utility/transformmatrix.h" +#include "nodes/triggervolumenode.h" + +#include "resources/resource.h" + +#include "../../../game/code/meta/locatortypes.h" + + + +//****************************************************************************** +// +// Global Data, Local Data, Local Classes +// +//****************************************************************************** +MTypeId DirectionalLocatorNode::id( WBConstants::TypeIDPrefix, WBConstants::NodeIDs::DirectionalLocator ); +const char* DirectionalLocatorNode::stringId = "DirectionalLocatorNode"; + +const int DirectionalLocatorNode::ACTIVE_COLOUR = 15; +const int DirectionalLocatorNode::INACTIVE_COLOUR = 12; +const float DirectionalLocatorNode::SCALE = 1.0f * WBConstants::Scale; + +char DirectionalLocatorNode::sNewName[MAX_NAME_LEN]; + +//****************************************************************************** +// +// Callbacks +// +//****************************************************************************** + +BOOL CALLBACK DirectionalLocatorNameCallBack( HWND hWnd, UINT uMsg, UINT wParam, long lParam ) +{ + switch (uMsg) + { + case WM_INITDIALOG: + { + SetDlgItemText( hWnd, IDC_EDIT2, WorldBuilder::GetPrefix() ); + return true; + } + break; + case WM_COMMAND: + { + if ( LOWORD(wParam) == IDC_BUTTON1 || LOWORD(wParam) == IDOK ) + { + //Get the entry in the text field. + char name[DirectionalLocatorNode::MAX_NAME_LEN]; + GetDlgItemText( hWnd, IDC_EDIT1, name, DirectionalLocatorNode::MAX_NAME_LEN ); + + if ( strcmp(name, "") == 0 ) + { + MExt::DisplayWarning("You must input a new name for the Driectional Locator!"); + return false; + } + + MString newName( WorldBuilder::GetPrefix() ); + newName += MString( name ); + + DirectionalLocatorNode::SetNewName( newName.asChar() ); + EndDialog( hWnd, 0 ); //this is how you close the window. + return true; + } + else if( LOWORD(wParam) == IDCANCEL ) + { + DirectionalLocatorNode::SetNewName( "" ); + EndDialog( hWnd, 0 ); //this is how you close the window. + return true; + } + + return false; + } + break; + default: + { + return false; + } + break; + } +} + + +//****************************************************************************** +// +// Public Member Functions +// +//****************************************************************************** + +//============================================================================== +// DirectionalLocatorNode::DirectionalLocatorNode +//============================================================================== +// Description: Constructor. +// +// Parameters: None. +// +// Return: N/A. +// +//============================================================================== +DirectionalLocatorNode::DirectionalLocatorNode() +{ +} + +//============================================================================== +// DirectionalLocatorNode::~DirectionalLocatorNode +//============================================================================== +// Description: Destructor. +// +// Parameters: None. +// +// Return: N/A. +// +//============================================================================== +DirectionalLocatorNode::~DirectionalLocatorNode() +{ +} + +//============================================================================= +// DirectionalLocatorNode::creator +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================= +void* DirectionalLocatorNode::creator() +{ + return new DirectionalLocatorNode(); +} + +//============================================================================= +// DirectionalLocatorNode::draw +//============================================================================= +// Description: Comment +// +// Parameters: ( M3dView& view, const MDagPath& path, M3dView::DisplayStyle displayStyle, M3dView::DisplayStatus displayStatus ) +// +// Return: void +// +//============================================================================= +void DirectionalLocatorNode::draw( M3dView& view, + const MDagPath& path, + M3dView::DisplayStyle displayStyle, + M3dView::DisplayStatus displayStatus ) +{ + if ( WorldBuilder::GetDisplayLevel() & WorldBuilder::DIRECTIONAL_LOCATORS ) + { + view.beginGL(); + glPushAttrib( GL_CURRENT_BIT | GL_LINE_BIT | GL_POLYGON_BIT ); + + //When we are in render mode, we draw the lines between the nodes. + //If this was in GL_SELECTION_MODE, we would not draw the lines, so they won't interfere + //with selection. + GLint value; + glGetIntegerv( GL_RENDER_MODE, &value ); + + //Draw things here we don't want selectable. + if ( (value == GL_RENDER) ) + { + } + + if ( displayStatus == M3dView::kDormant ) + { + int colour = NodeHelper::OverrideNodeColour( thisMObject(), INACTIVE_COLOUR ); + + view.setDrawColor( colour, M3dView::kDormantColors ); + } + else + { + view.setDrawColor( ACTIVE_COLOUR, M3dView::kActiveColors ); + } + + //Draw a star to represent the locator. + GLExt::drawCrossHair3D( SCALE, 0,0,0, 5.0 ); + GLExt::drawArrow( MPoint( 0, 0, 0 ), MPoint( 0, 0, -1 * WBConstants::Scale ), 5.0 ); + + glPopAttrib(); + view.endGL(); + } +} + +//============================================================================= +// DirectionalLocatorNode::initialize +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: MStatus +// +//============================================================================= +MStatus DirectionalLocatorNode::initialize() +{ + return MStatus::kSuccess; +} + +//============================================================================= +// DirectionalLocatorNode::postConstructor +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================= +void DirectionalLocatorNode::postConstructor() +{ +} + +//============================================================================= +// DirectionalLocatorNode::Export +//============================================================================= +// Description: Comment +// +// Parameters: ( MObject& directionalLocatorNode ) +// +// Return: tlDataChunk +// +//============================================================================= +tlDataChunk* DirectionalLocatorNode::Export( MObject& directionalLocatorNode ) +{ + MFnDagNode fnNode( directionalLocatorNode ); + + if ( fnNode.typeId() == DirectionalLocatorNode::id ) + { + //Create a tlDataChunk and return it filled with the appropriate data. + tlWBLocatorChunk* locator = new tlWBLocatorChunk; + + locator->SetName( fnNode.name().asChar() ); + + locator->SetType( LocatorType::DIRECTIONAL ); + + //Also get the direction. + MObject transform; + transform = fnNode.parent( 0 ); + MFnTransform fnTransform( transform ); + + MDagPath dagPath; + MExt::FindDagNodeByName( &dagPath, fnTransform.name() ); + TransformMatrix tm( dagPath ); + + tlMatrix hmatrix; + tm.GetHierarchyMatrixLHS( hmatrix ); + //Make this p3d friendly... + hmatrix.element[3][0] /= WBConstants::Scale; + hmatrix.element[3][1] /= WBConstants::Scale; + hmatrix.element[3][2] /= WBConstants::Scale; + + unsigned int length = 3 * 3; //3 vectors + + unsigned long* data; + + data = new unsigned long[ length ]; + + unsigned int row; + for ( row = 0; row < 3; ++row ) + { + tlPoint point = hmatrix.GetRow( row ); + + memcpy( &data[row * 3], &point.x, sizeof(float) * 3 ); + } + + locator->SetDataElements( data, length ); + locator->SetNumDataElements( length ); + + MPoint thisPosition; + MExt::GetWorldPosition( &thisPosition, directionalLocatorNode ); + + //Set the values. + tlPoint point; + + point[0] = thisPosition[0] / WBConstants::Scale; + point[1] = thisPosition[1] / WBConstants::Scale; + point[2] = -thisPosition[2] / WBConstants::Scale; //Maya vs. P3D... + locator->SetPosition( point ); + + return locator; + } + + return NULL; +} + +//****************************************************************************** +// +// Private Member Functions +// +//****************************************************************************** diff --git a/tools/worldbuilder/code/nodes/directionallocatornode.h b/tools/worldbuilder/code/nodes/directionallocatornode.h new file mode 100644 index 0000000..766d83a --- /dev/null +++ b/tools/worldbuilder/code/nodes/directionallocatornode.h @@ -0,0 +1,107 @@ +//============================================================================= +// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved. +// +// File: directionallocatornode.h +// +// Description: Blahblahblah +// +// History: 29/07/2002 + Created -- Cary Brisebois +// +//============================================================================= + +#ifndef DIRECTIONALLOCATORNODE_H +#define DIRECTIONALLOCATORNODE_H + +//======================================== +// Nested Includes +//======================================== +#include "precompiled/PCH.h" + +//======================================== +// Forward References +//======================================== +class tlDataChunk; + +//============================================================================= +// +// Synopsis: Blahblahblah +// +//============================================================================= +BOOL CALLBACK DirectionalLocatorNameCallBack( HWND hWnd, UINT uMsg, UINT wParam, long lParam ); + +class DirectionalLocatorNode : public MPxLocatorNode +{ +public: + enum { MAX_NAME_LEN = 256 }; + + DirectionalLocatorNode(); + virtual ~DirectionalLocatorNode(); + + static void* creator(); + + virtual void draw( M3dView& view, + const MDagPath& path, + M3dView::DisplayStyle displayStyle, + M3dView::DisplayStatus displayStatus + ); + static MStatus initialize(); + virtual void postConstructor(); + + //This is how you export one of these. + static tlDataChunk* Export( MObject& interiorEntranceLocatorNode ); + + static void SetNewName( const char* name ); + static const char* const GetNewName(); + + static MTypeId id; + static const char* stringId; + +private: + static const int ACTIVE_COLOUR; + static const int INACTIVE_COLOUR; + static const float SCALE; + + static char sNewName[MAX_NAME_LEN]; + + //Prevent wasteful constructor creation. + DirectionalLocatorNode( const DirectionalLocatorNode& directionallocatornode ); + DirectionalLocatorNode& operator=( const DirectionalLocatorNode& directionallocatornode ); +}; + +//****************************************************************************** +// +// Inline Public Functions +// +//****************************************************************************** + +//============================================================================= +// DirectionalLocatorNode::SetNewName +//============================================================================= +// Description: Comment +// +// Parameters: ( const char* name ) +// +// Return: void +// +//============================================================================= +inline void DirectionalLocatorNode::SetNewName( const char* name ) +{ + strncpy( sNewName, name, MAX_NAME_LEN); +} + +//============================================================================= +// DirectionalLocatorNode::GetNewName +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: const char* const +// +//============================================================================= +inline const char* const DirectionalLocatorNode::GetNewName() +{ + return sNewName; +} + +#endif //DIRECTIONALLOCATORNODE_H diff --git a/tools/worldbuilder/code/nodes/eventlocatornode.cpp b/tools/worldbuilder/code/nodes/eventlocatornode.cpp new file mode 100644 index 0000000..ff2c620 --- /dev/null +++ b/tools/worldbuilder/code/nodes/eventlocatornode.cpp @@ -0,0 +1,460 @@ +//============================================================================= +// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved. +// +// File: EventLocatorNode.cpp +// +// Description: Implement EventLocatorNode +// +// History: 16/05/2002 + Created -- Cary Brisebois +// +//============================================================================= + +//======================================== +// System Includes +//======================================== +#include "main/toolhack.h" +#include <toollib.hpp> + +//======================================== +// Project Includes +//======================================== +#include "EventLocatorNode.h" +#include "main/constants.h" +#include "main/worldbuilder.h" +#include "utility/glext.h" +#include "utility/mext.h" +#include "utility/nodehelper.h" + +#include "nodes/triggervolumenode.h" + +#include "resources/resource.h" + +#include "../../../game/code/meta/locatorevents.h" +#include "../../../game/code/meta/locatortypes.h" + +#include "utility/transformmatrix.h" + +//****************************************************************************** +// +// Global Data, Local Data, Local Classes +// +//****************************************************************************** +MTypeId EventLocatorNode::id( WBConstants::TypeIDPrefix, WBConstants::NodeIDs::EventLocator ); +const char* EventLocatorNode::stringId = "EventLocatorNode"; + +const int EventLocatorNode::ACTIVE_COLOUR = 15; +const int EventLocatorNode::INACTIVE_COLOUR = 12; +const float EventLocatorNode::SCALE = 1.0f * WBConstants::Scale; + +const char* EventLocatorNode::TRIGGERS_NAME_SHORT = "trigs"; +const char* EventLocatorNode::TRIGGERS_NAME_LONG = "triggers"; +MObject EventLocatorNode::sTriggers; + +const char* EventLocatorNode::EVENT_NAME_SHORT = "e"; +const char* EventLocatorNode::EVENT_NAME_LONG = "event"; +MObject EventLocatorNode::sEvent; + +const char* EventLocatorNode::EXTRA_NAME_SHORT = "ex"; +const char* EventLocatorNode::EXTRA_NAME_LONG = "extraData"; +MObject EventLocatorNode::sExtraData; + +char EventLocatorNode::sNewName[MAX_NAME_LEN]; + +//****************************************************************************** +// +// Callbacks +// +//****************************************************************************** + +BOOL CALLBACK EventLocatorNameCallBack( HWND hWnd, UINT uMsg, UINT wParam, long lParam ) +{ + switch (uMsg) + { + case WM_INITDIALOG: + { + SetDlgItemText( hWnd, IDC_EDIT2, WorldBuilder::GetPrefix() ); + return true; + } + break; + case WM_COMMAND: + { + if ( LOWORD(wParam) == IDC_BUTTON1 || LOWORD(wParam) == IDOK ) + { + //Get the entry in the text field. + char name[EventLocatorNode::MAX_NAME_LEN]; + GetDlgItemText( hWnd, IDC_EDIT1, name, EventLocatorNode::MAX_NAME_LEN ); + + if ( strcmp(name, "") == 0 ) + { + MExt::DisplayWarning("You must input a new name for the Event Locator!"); + return false; + } + + MString newName( WorldBuilder::GetPrefix() ); + newName += MString( name ); + + EventLocatorNode::SetNewName( newName.asChar() ); + EndDialog( hWnd, 0 ); //this is how you close the window. + return true; + } + else if( LOWORD(wParam) == IDCANCEL ) + { + EventLocatorNode::SetNewName( "" ); + EndDialog( hWnd, 0 ); //this is how you close the window. + return true; + } + + return false; + } + break; + default: + { + return false; + } + break; + } +} + + +//****************************************************************************** +// +// Public Member Functions +// +//****************************************************************************** + +//============================================================================== +// EventLocatorNode::EventLocatorNode +//============================================================================== +// Description: Constructor. +// +// Parameters: None. +// +// Return: N/A. +// +//============================================================================== +EventLocatorNode::EventLocatorNode() +{ +} + +//============================================================================== +// EventLocatorNode::~EventLocatorNode +//============================================================================== +// Description: Destructor. +// +// Parameters: None. +// +// Return: N/A. +// +//============================================================================== +EventLocatorNode::~EventLocatorNode() +{ +} + +//============================================================================= +// EventLocatorNode::creator +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================= +void* EventLocatorNode::creator() +{ + return new EventLocatorNode(); +} + +//============================================================================= +// EventLocatorNode::draw +//============================================================================= +// Description: Comment +// +// Parameters: ( M3dView& view, const MDagPath& path, M3dView::DisplayStyle displayStyle, M3dView::DisplayStatus displayStatus ) +// +// Return: void +// +//============================================================================= +void EventLocatorNode::draw( M3dView& view, + const MDagPath& path, + M3dView::DisplayStyle displayStyle, + M3dView::DisplayStatus displayStatus ) +{ + if ( WorldBuilder::GetDisplayLevel() & WorldBuilder::EVENT_LOCATORS ) + { + view.beginGL(); + glPushAttrib( GL_CURRENT_BIT | GL_LINE_BIT | GL_POLYGON_BIT ); + + + //When we are in render mode, we draw the lines between the nodes. + //If this was in GL_SELECTION_MODE, we would not draw the lines, so they won't interfere + //with selection. + GLint value; + glGetIntegerv( GL_RENDER_MODE, &value ); + + //Draw things here we don't want selectable. + if ( (value == GL_RENDER) ) + { + MPlugArray sources, targets; + MFnDagNode fnNode( thisMObject() ); + MPlug triggersPlug = fnNode.findPlug( sTriggers ); + MExt::ResolveConnections( &sources, &targets, triggersPlug, true, false ); + + //Need to undo funny transformations... + MMatrix mat; + mat.setToIdentity(); + + MObject transform; + transform = fnNode.parent( 0 ); + MFnDependencyNode transNode( transform ); + MDagPath transPath; + MExt::FindDagNodeByName( &transPath, transNode.name() ); + MFnTransform fnTransform( transPath ); + + mat = fnTransform.transformationMatrix(); + + mat = mat.inverse(); + + MPoint triggerWP, thisWP; + MExt::GetWorldPosition( &thisWP, thisMObject() ); + + unsigned int i; + for ( i = 0; i < targets.length(); ++i ) + { + //Draw a box around the source trigger volume. + MExt::GetWorldPosition( &triggerWP, sources[i].node() ); + + MPoint triggerLP; + triggerLP = triggerWP; // - thisWP; + + triggerLP *= mat; + + view.setDrawColor( 8, M3dView::kActiveColors ); + + GLExt::drawLine( MPoint(0,0,0), triggerLP, 5.0f ); + } + } + + if ( displayStatus == M3dView::kDormant ) + { + int colour = NodeHelper::OverrideNodeColour( thisMObject(), INACTIVE_COLOUR ); + + view.setDrawColor( colour, M3dView::kDormantColors ); + } + else + { + view.setDrawColor( ACTIVE_COLOUR, M3dView::kActiveColors ); + } + + //Draw a star to represent the locator. + GLExt::drawCrossHair3D( SCALE, 0,0,0, 5.0 ); + GLExt::drawPyramid( SCALE, 0,0,0, 5.0 ); + GLExt::drawE( SCALE, 0,1,0, 5.0 ); + + MFnDagNode fnNode( thisMObject() ); + int event; + fnNode.findPlug( sEvent ).getValue( event ); + + if ( event == LocatorEvent::DEATH || + event == LocatorEvent::WHACKY_GRAVITY || + event == LocatorEvent::CHECK_POINT ) + { + GLExt::drawArrow( MPoint( 0, 0, 0 ), MPoint( 0, 0, -1 * WBConstants::Scale ), 5.0 ); + } + + glPopAttrib(); + view.endGL(); + } +} + +//============================================================================= +// EventLocatorNode::initialize +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: MStatus +// +//============================================================================= +MStatus EventLocatorNode::initialize() +{ + MFnMessageAttribute msgAttr; + MStatus status; + + sTriggers = msgAttr.create( TRIGGERS_NAME_LONG, TRIGGERS_NAME_SHORT, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( msgAttr.setReadable( false ) ); + RETURN_STATUS_ON_FAILURE( msgAttr.setWritable( true ) ); + RETURN_STATUS_ON_FAILURE( msgAttr.setArray( true ) ); + RETURN_STATUS_ON_FAILURE( msgAttr.setIndexMatters( false ) ); + + RETURN_STATUS_ON_FAILURE( addAttribute( sTriggers ) ); + + MFnEnumAttribute enumAttr; + sEvent = enumAttr.create( EVENT_NAME_LONG, EVENT_NAME_SHORT, LocatorEvent::CHECK_POINT, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( enumAttr.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( enumAttr.setWritable( true ) ); + + unsigned int i; + for ( i = 0; i < LocatorEvent::SPECIAL; ++i ) //This is the part in the + //enum where the regular + //events end. + { + RETURN_STATUS_ON_FAILURE( enumAttr.addField( MString( LocatorEvent::Name[i] ), i ) ); + } + + RETURN_STATUS_ON_FAILURE( addAttribute( sEvent ) ); + + MFnTypedAttribute typAttr; + sExtraData = typAttr.create( EXTRA_NAME_LONG, EXTRA_NAME_SHORT, MFnData::kString, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( typAttr.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( typAttr.setWritable( true ) ); + RETURN_STATUS_ON_FAILURE( addAttribute( sExtraData ) ); + + return MStatus::kSuccess; +} + +//============================================================================= +// EventLocatorNode::postConstructor +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================= +void EventLocatorNode::postConstructor() +{ +} + +//============================================================================= +// EventLocatorNode::Export +//============================================================================= +// Description: Comment +// +// Parameters: ( MObject& eventLocatorNode ) +// +// Return: tlDataChunk +// +//============================================================================= +tlDataChunk* EventLocatorNode::Export( MObject& eventLocatorNode ) +{ + MFnDagNode fnNode( eventLocatorNode ); + + if ( fnNode.typeId() == EventLocatorNode::id ) + { + //Create a tlDataChunk and return it filled with the appropriate data. + tlWBLocatorChunk* locator = new tlWBLocatorChunk; + + locator->SetName( fnNode.name().asChar() ); + + locator->SetType( LocatorType::EVENT ); + + //The data here is the event associated with this locator. + int event; + fnNode.findPlug( sEvent ).getValue( event ); + + if ( event == static_cast<int>( LocatorEvent::FAR_PLANE ) || + event == static_cast<int>( LocatorEvent::GOO_DAMAGE ) || + event == static_cast<int>( LocatorEvent::COIN_ZONE ) || + event == static_cast<int>( LocatorEvent::CHECK_POINT ) || + event == static_cast<int>( LocatorEvent::TRAP ) || + event == static_cast<int>( LocatorEvent::LIGHT_CHANGE ) ) + { + //Add some extra data. + unsigned long data[2]; + data[0] = event; + + MString extraData; + fnNode.findPlug( sExtraData ).getValue( extraData ); + assert( extraData.isInt() ); + if ( extraData.isInt() ) + { + int extra = extraData.asInt(); + memcpy( &data[1], &extra, sizeof(int) ); + } + else + { + MExt::DisplayWarning( "Event locator: %s has bad extra data, it is probably an old version.(defaulting to 0)", fnNode.name().asChar() ); + data[1] = 0; + } + + locator->SetDataElements( data, 2 ); + locator->SetNumDataElements( 2 ); + } + else + { + //Do the old way. + unsigned long data = event; + locator->SetDataElements( &data, 1 ); + locator->SetNumDataElements( 1 ); + } + + MPoint thisPosition; + MExt::GetWorldPosition( &thisPosition, eventLocatorNode ); + + //Set the values. + tlPoint point; + + point[0] = thisPosition[0] / WBConstants::Scale; + point[1] = thisPosition[1] / WBConstants::Scale; + point[2] = -thisPosition[2] / WBConstants::Scale; //Maya vs. P3D... + locator->SetPosition( point ); + + //Make the trigger volumes a sub-chunk of the locator... + MPlugArray sources, targets; + MPlug triggersPlug = fnNode.findPlug( sTriggers ); + MExt::ResolveConnections( &sources, &targets, triggersPlug, true, false ); + + unsigned int i; + for ( i = 0; i < sources.length(); ++i ) + { + tlDataChunk* trigger = TriggerVolumeNode::Export( sources[ i ].node() ); + assert( trigger ); + + locator->AppendSubChunk( trigger ); + } + + locator->SetNumTriggers( i ); + + if ( event == LocatorEvent::DEATH || + event == LocatorEvent::WHACKY_GRAVITY || + event == LocatorEvent::CHECK_POINT ) + { + //Also get the direction. + MObject transform; + transform = fnNode.parent( 0 ); + MFnTransform fnTransform( transform ); + + MDagPath dagPath; + MExt::FindDagNodeByName( &dagPath, fnTransform.name() ); + TransformMatrix tm( dagPath ); + + tlMatrix hmatrix; + tm.GetHierarchyMatrixLHS( hmatrix ); + //Make this p3d friendly... + hmatrix.element[3][0] /= WBConstants::Scale; + hmatrix.element[3][1] /= WBConstants::Scale; + hmatrix.element[3][2] /= WBConstants::Scale; + + tlExtraMatrixChunk* emChunk = new tlExtraMatrixChunk(); + emChunk->SetMatrix( hmatrix ); + + locator->AppendSubChunk( emChunk ); + } + + return locator; + } + + return NULL; +} + +//****************************************************************************** +// +// Private Member Functions +// +//****************************************************************************** diff --git a/tools/worldbuilder/code/nodes/eventlocatornode.h b/tools/worldbuilder/code/nodes/eventlocatornode.h new file mode 100644 index 0000000..901dd8c --- /dev/null +++ b/tools/worldbuilder/code/nodes/eventlocatornode.h @@ -0,0 +1,121 @@ +//============================================================================= +// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved. +// +// File: eventlocatornode.h +// +// Description: Blahblahblah +// +// History: 16/05/2002 + Created -- Cary Brisebois +// +//============================================================================= + +#ifndef EVENTLOCATORNODE_H +#define EVENTLOCATORNODE_H + +//======================================== +// Nested Includes +//======================================== +#include "precompiled/PCH.h" + + +//======================================== +// Forward References +//======================================== +class tlDataChunk; + +//============================================================================= +// +// Synopsis: Blahblahblah +// +//============================================================================= +BOOL CALLBACK EventLocatorNameCallBack( HWND hWnd, UINT uMsg, UINT wParam, long lParam ); + +class EventLocatorNode : public MPxLocatorNode +{ +public: + enum { MAX_NAME_LEN = 256 }; + + EventLocatorNode(); + virtual ~EventLocatorNode(); + + static void* creator(); + + virtual void draw( M3dView& view, + const MDagPath& path, + M3dView::DisplayStyle displayStyle, + M3dView::DisplayStatus displayStatus + ); + static MStatus initialize(); + virtual void postConstructor(); + + //This is how you export one of these. + static tlDataChunk* Export( MObject& eventLocatorNode ); + + static void SetNewName( const char* name ); + static const char* const GetNewName(); + + static MTypeId id; + static const char* stringId; + + static const char* TRIGGERS_NAME_SHORT; + static const char* TRIGGERS_NAME_LONG; + static MObject sTriggers; + + static const char* EVENT_NAME_SHORT; + static const char* EVENT_NAME_LONG; + static MObject sEvent; + + static const char* EXTRA_NAME_SHORT; + static const char* EXTRA_NAME_LONG; + static MObject sExtraData; + +private: + + static const int ACTIVE_COLOUR; + static const int INACTIVE_COLOUR; + static const float SCALE; + + static char sNewName[MAX_NAME_LEN]; + + //Prevent wasteful constructor creation. + EventLocatorNode( const EventLocatorNode& eventlocatornode ); + EventLocatorNode& operator=( const EventLocatorNode& eventlocatornode ); +}; + +//****************************************************************************** +// +// Inline Public Functions +// +//****************************************************************************** + +//============================================================================= +// EventLocatorNode::SetNewName +//============================================================================= +// Description: Comment +// +// Parameters: ( const char* name ) +// +// Return: void +// +//============================================================================= +inline void EventLocatorNode::SetNewName( const char* name ) +{ + strncpy( sNewName, name, MAX_NAME_LEN); +} + +//============================================================================= +// EventLocatorNode::GetNewName +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: const char* const +// +//============================================================================= +inline const char* const EventLocatorNode::GetNewName() +{ + return sNewName; +} + +#endif //EVENTLOCATORNODE_H diff --git a/tools/worldbuilder/code/nodes/fovlocatornode.cpp b/tools/worldbuilder/code/nodes/fovlocatornode.cpp new file mode 100644 index 0000000..90f9301 --- /dev/null +++ b/tools/worldbuilder/code/nodes/fovlocatornode.cpp @@ -0,0 +1,361 @@ +//============================================================================= +// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved. +// +// File: FOVLocatorNode.cpp +// +// Description: Implement FOVLocatorNode +// +// History: 03/08/2002 + Created -- Cary Brisebois +// +//============================================================================= + +//======================================== +// System Includes +//======================================== +#include "main/toolhack.h" +#include <toollib.hpp> + +//======================================== +// Project Includes +//======================================== +#include "nodes/FOVLocatorNode.h" + +#include "main/constants.h" +#include "main/worldbuilder.h" +#include "utility/glext.h" +#include "utility/mext.h" +#include "utility/nodehelper.h" +#include "nodes/triggervolumenode.h" + +#include "resources/resource.h" + +#include "../../../game/code/meta/locatortypes.h" + + +//****************************************************************************** +// +// Global Data, Local Data, Local Classes +// +//****************************************************************************** +MTypeId FOVLocatorNode::id( WBConstants::TypeIDPrefix, WBConstants::NodeIDs::FOVLocator ); +const char* FOVLocatorNode::stringId = "FOVLocatorNode"; + +const char* FOVLocatorNode::TRIGGERS_NAME_SHORT = "trigs"; +const char* FOVLocatorNode::TRIGGERS_NAME_LONG = "triggers"; +MObject FOVLocatorNode::sTriggers; + +const char* FOVLocatorNode::FOV_NAME_SHORT = "f"; +const char* FOVLocatorNode::FOV_NAME_LONG = "fov"; +MObject FOVLocatorNode::sFOV; + +const char* FOVLocatorNode::TIME_NAME_SHORT = "tm"; +const char* FOVLocatorNode::TIME_NAME_LONG = "time"; +MObject FOVLocatorNode::sTime; + +const char* FOVLocatorNode::RATE_NAME_SHORT = "ra"; +const char* FOVLocatorNode::RATE_NAME_LONG = "rate"; +MObject FOVLocatorNode::sRate; + +const int FOVLocatorNode::ACTIVE_COLOUR = 15; +const int FOVLocatorNode::INACTIVE_COLOUR = 12; +const float FOVLocatorNode::SCALE = 1.0f * WBConstants::Scale; + +char FOVLocatorNode::sNewName[MAX_NAME_LEN]; + +//****************************************************************************** +// +// Callbacks +// +//****************************************************************************** + +BOOL CALLBACK FOVLocatorNameCallBack( HWND hWnd, UINT uMsg, UINT wParam, long lParam ) +{ + switch (uMsg) + { + case WM_INITDIALOG: + { + SetDlgItemText( hWnd, IDC_EDIT2, WorldBuilder::GetPrefix() ); + return true; + } + break; + case WM_COMMAND: + { + if ( LOWORD(wParam) == IDC_BUTTON1 || LOWORD(wParam) == IDOK ) + { + //Get the entry in the text field. + char name[FOVLocatorNode::MAX_NAME_LEN]; + GetDlgItemText( hWnd, IDC_EDIT1, name, FOVLocatorNode::MAX_NAME_LEN ); + + if ( strcmp(name, "") == 0 ) + { + MExt::DisplayWarning("You must input a new name for the FOV Locator!"); + return false; + } + + MString newName( WorldBuilder::GetPrefix() ); + newName += MString( name ); + + FOVLocatorNode::SetNewName( newName.asChar() ); + EndDialog( hWnd, 0 ); //this is how you close the window. + return true; + } + else if( LOWORD(wParam) == IDCANCEL ) + { + FOVLocatorNode::SetNewName( "" ); + EndDialog( hWnd, 0 ); //this is how you close the window. + return true; + } + + return false; + } + break; + default: + { + return false; + } + break; + } +} + +//****************************************************************************** +// +// Public Member Functions +// +//****************************************************************************** + +//============================================================================== +// FOVLocatorNode::FOVLocatorNode +//============================================================================== +// Description: Constructor. +// +// Parameters: None. +// +// Return: N/A. +// +//============================================================================== +FOVLocatorNode::FOVLocatorNode() +{ +} + +//============================================================================== +// FOVLocatorNode::~FOVLocatorNode +//============================================================================== +// Description: Destructor. +// +// Parameters: None. +// +// Return: N/A. +// +//============================================================================== +FOVLocatorNode::~FOVLocatorNode() +{ +} + +//============================================================================= +// FOVLocatorNode::creator +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================= +void* FOVLocatorNode::creator() +{ + return new FOVLocatorNode(); +} + +//============================================================================= +// FOVLocatorNode::draw +//============================================================================= +// Description: Comment +// +// Parameters: ( M3dView& view, const MDagPath& path, M3dView::DisplayStyle displayStyle, M3dView::DisplayStatus displayStatus ) +// +// Return: void +// +//============================================================================= +void FOVLocatorNode::draw( M3dView& view, + const MDagPath& path, + M3dView::DisplayStyle displayStyle, + M3dView::DisplayStatus displayStatus ) +{ + if ( WorldBuilder::GetDisplayLevel() & WorldBuilder::CARSTART_LOCATORS ) + { + view.beginGL(); + glPushAttrib( GL_CURRENT_BIT | GL_LINE_BIT | GL_POLYGON_BIT ); + + //When we are in render mode, we draw the lines between the nodes. + //If this was in GL_SELECTION_MODE, we would not draw the lines, so they won't interfere + //with selection. + GLint value; + glGetIntegerv( GL_RENDER_MODE, &value ); + + //Draw things here we don't want selectable. + if ( (value == GL_RENDER) ) + { + } + + if ( displayStatus == M3dView::kDormant ) + { + int colour = NodeHelper::OverrideNodeColour( thisMObject(), INACTIVE_COLOUR ); + + view.setDrawColor( colour, M3dView::kDormantColors ); + } + else + { + view.setDrawColor( ACTIVE_COLOUR, M3dView::kActiveColors ); + } + + //Draw a star to represent the locator. + GLExt::drawCrossHair3D( SCALE, 0,0,0, 5.0 ); + + glPopAttrib(); + view.endGL(); + } +} + +//============================================================================= +// FOVLocatorNode::initialize +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: MStatus +// +//============================================================================= +MStatus FOVLocatorNode::initialize() +{ + MStatus status; + + MFnMessageAttribute msgAttr; + sTriggers = msgAttr.create( TRIGGERS_NAME_LONG, TRIGGERS_NAME_SHORT, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( msgAttr.setReadable( false ) ); + RETURN_STATUS_ON_FAILURE( msgAttr.setWritable( true ) ); + RETURN_STATUS_ON_FAILURE( msgAttr.setArray( true ) ); + RETURN_STATUS_ON_FAILURE( msgAttr.setIndexMatters( false ) ); + + RETURN_STATUS_ON_FAILURE( addAttribute( sTriggers ) ); + + MFnNumericAttribute numAttr; + sFOV = numAttr.create( FOV_NAME_LONG, FOV_NAME_SHORT, MFnNumericData::kFloat, 90.0f, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( numAttr.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( numAttr.setWritable( true ) ); + RETURN_STATUS_ON_FAILURE( numAttr.setMin(0.1f) ); + RETURN_STATUS_ON_FAILURE( numAttr.setMax(180.0f) ); + RETURN_STATUS_ON_FAILURE( addAttribute( sFOV ) ); + + sTime = numAttr.create( TIME_NAME_LONG, TIME_NAME_SHORT, MFnNumericData::kFloat, 2.0f, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( numAttr.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( numAttr.setWritable( true ) ); + RETURN_STATUS_ON_FAILURE( numAttr.setMin(0.0f) ); + RETURN_STATUS_ON_FAILURE( numAttr.setMax(10.0f) ); + RETURN_STATUS_ON_FAILURE( addAttribute( sTime ) ); + + sRate = numAttr.create( RATE_NAME_LONG, RATE_NAME_SHORT, MFnNumericData::kFloat, 0.04f, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( numAttr.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( numAttr.setWritable( true ) ); + RETURN_STATUS_ON_FAILURE( numAttr.setMin(0.0f) ); + RETURN_STATUS_ON_FAILURE( numAttr.setMax(1.0f) ); + RETURN_STATUS_ON_FAILURE( addAttribute( sRate ) ); + + return MStatus::kSuccess; +} + +//============================================================================= +// FOVLocatorNode::postConstructor +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================= +void FOVLocatorNode::postConstructor() +{ +} + +//============================================================================= +// FOVLocatorNode::Export +//============================================================================= +// Description: Comment +// +// Parameters: ( MObject& FOVLocatorNode ) +// +// Return: tlDataChunk +// +//============================================================================= +tlDataChunk* FOVLocatorNode::Export( MObject& fovLocatorNode ) +{ + MFnDagNode fnNode( fovLocatorNode ); + + if ( fnNode.typeId() == FOVLocatorNode::id ) + { + //Create a tlDataChunk and return it filled with the appropriate data. + tlWBLocatorChunk* locator = new tlWBLocatorChunk; + + locator->SetName( fnNode.name().asChar() ); + + locator->SetType( LocatorType::FOV ); + + float fov = 90.0f; + float time = 2.0f; + float rate = 0.04f; + + fnNode.findPlug( sFOV ).getValue( fov ); + fnNode.findPlug( sTime ).getValue( time ); + fnNode.findPlug( sRate ).getValue( rate ); + + unsigned long data[3]; + memcpy( data, &fov, sizeof(float) ); + memcpy( &(data[1]), &time, sizeof(float) ); + memcpy( &(data[2]), &rate, sizeof(float) ); + + locator->SetDataElements( data, 3 ); + locator->SetNumDataElements( 3 ); + + MPoint thisPosition; + MExt::GetWorldPosition( &thisPosition, fovLocatorNode ); + + //Set the values. + tlPoint point; + + point[0] = thisPosition[0] / WBConstants::Scale; + point[1] = thisPosition[1] / WBConstants::Scale; + point[2] = -thisPosition[2] / WBConstants::Scale; //Maya vs. P3D... + locator->SetPosition( point ); + + //Make the trigger volumes a sub-chunk of the locator... + MPlugArray sources, targets; + MPlug triggersPlug = fnNode.findPlug( sTriggers ); + MExt::ResolveConnections( &sources, &targets, triggersPlug, true, false ); + + unsigned int i; + for ( i = 0; i < sources.length(); ++i ) + { + tlDataChunk* trigger = TriggerVolumeNode::Export( sources[ i ].node() ); + assert( trigger ); + + locator->AppendSubChunk( trigger ); + } + + locator->SetNumTriggers( i ); + + return locator; + } + + return NULL; +} + +//****************************************************************************** +// +// Private Member Functions +// +//****************************************************************************** diff --git a/tools/worldbuilder/code/nodes/fovlocatornode.h b/tools/worldbuilder/code/nodes/fovlocatornode.h new file mode 100644 index 0000000..ac531a3 --- /dev/null +++ b/tools/worldbuilder/code/nodes/fovlocatornode.h @@ -0,0 +1,124 @@ +//============================================================================= +// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved. +// +// File: fovlocatornode.h +// +// Description: Blahblahblah +// +// History: 03/08/2002 + Created -- Cary Brisebois +// +//============================================================================= + +#ifndef FOVLOCATORNODE_H +#define FOVLOCATORNODE_H + +//======================================== +// Nested Includes +//======================================== +#include "precompiled/PCH.h" + +//======================================== +// Forward References +//======================================== +class tlDataChunk; + +//============================================================================= +// +// Synopsis: Blahblahblah +// +//============================================================================= +BOOL CALLBACK FOVLocatorNameCallBack( HWND hWnd, UINT uMsg, UINT wParam, long lParam ); + +class FOVLocatorNode : public MPxLocatorNode +{ +public: + enum { MAX_NAME_LEN = 256 }; + + FOVLocatorNode(); + virtual ~FOVLocatorNode(); + + static void* creator(); + + virtual void draw( M3dView& view, + const MDagPath& path, + M3dView::DisplayStyle displayStyle, + M3dView::DisplayStatus displayStatus + ); + static MStatus initialize(); + virtual void postConstructor(); + + //This is how you export one of these. + static tlDataChunk* Export( MObject& eventLocatorNode ); + + static void SetNewName( const char* name ); + static const char* const GetNewName(); + + static MTypeId id; + static const char* stringId; + + static const char* TRIGGERS_NAME_SHORT; + static const char* TRIGGERS_NAME_LONG; + static MObject sTriggers; + + static const char* FOV_NAME_SHORT; + static const char* FOV_NAME_LONG; + static MObject sFOV; + + static const char* TIME_NAME_SHORT; + static const char* TIME_NAME_LONG; + static MObject sTime; + + static const char* RATE_NAME_SHORT; + static const char* RATE_NAME_LONG; + static MObject sRate; + +private: + + static const int ACTIVE_COLOUR; + static const int INACTIVE_COLOUR; + static const float SCALE; + + static char sNewName[MAX_NAME_LEN]; + + //Prevent wasteful constructor creation. + FOVLocatorNode( const FOVLocatorNode& fovlocatornode ); + FOVLocatorNode& operator=( const FOVLocatorNode& fovlocatornode ); +}; + +//****************************************************************************** +// +// Inline Public Functions +// +//****************************************************************************** + +//============================================================================= +// FOVLocatorNode::SetNewName +//============================================================================= +// Description: Comment +// +// Parameters: ( const char* name ) +// +// Return: void +// +//============================================================================= +inline void FOVLocatorNode::SetNewName( const char* name ) +{ + strncpy( sNewName, name, MAX_NAME_LEN); +} + +//============================================================================= +// FOVLocatorNode::GetNewName +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: const char* const +// +//============================================================================= +inline const char* const FOVLocatorNode::GetNewName() +{ + return sNewName; +} + +#endif //FOVLOCATORNODE_H diff --git a/tools/worldbuilder/code/nodes/genericlocatornode.cpp b/tools/worldbuilder/code/nodes/genericlocatornode.cpp new file mode 100644 index 0000000..ef81a26 --- /dev/null +++ b/tools/worldbuilder/code/nodes/genericlocatornode.cpp @@ -0,0 +1,287 @@ +//============================================================================= +// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved. +// +// File: GenericLocatorNode.cpp +// +// Description: Implement GenericLocatorNode +// +// History: 27/05/2002 + Created -- Cary Brisebois +// +//============================================================================= + +//======================================== +// System Includes +//======================================== +#include "main/toolhack.h" +#include <toollib.hpp> + +//======================================== +// Project Includes +//======================================== +#include "nodes/GenericLocatorNode.h" +#include "main/constants.h" +#include "main/worldbuilder.h" +#include "utility/glext.h" +#include "utility/mext.h" +#include "utility/nodehelper.h" +#include "nodes/triggervolumenode.h" + +#include "resources/resource.h" + +#include "../../../game/code/meta/locatorevents.h" +#include "../../../game/code/meta/locatortypes.h" + + + +//****************************************************************************** +// +// Global Data, Local Data, Local Classes +// +//****************************************************************************** +MTypeId GenericLocatorNode::id( WBConstants::TypeIDPrefix, WBConstants::NodeIDs::GenericLocator ); +const char* GenericLocatorNode::stringId = "GenericLocatorNode"; + +const int GenericLocatorNode::ACTIVE_COLOUR = 15; +const int GenericLocatorNode::INACTIVE_COLOUR = 12; +const float GenericLocatorNode::SCALE = 1.0f * WBConstants::Scale; + +char GenericLocatorNode::sNewName[MAX_NAME_LEN]; + + +//****************************************************************************** +// +// Callbacks +// +//****************************************************************************** + +BOOL CALLBACK GenericLocatorNameCallBack( HWND hWnd, UINT uMsg, UINT wParam, long lParam ) +{ + switch (uMsg) + { + case WM_INITDIALOG: + { + SetDlgItemText( hWnd, IDC_EDIT2, WorldBuilder::GetPrefix() ); + return true; + } + break; + case WM_COMMAND: + { + if ( LOWORD(wParam) == IDC_BUTTON1 || LOWORD(wParam) == IDOK ) + { + //Get the entry in the text field. + char name[GenericLocatorNode::MAX_NAME_LEN]; + GetDlgItemText( hWnd, IDC_EDIT1, name, GenericLocatorNode::MAX_NAME_LEN ); + + if ( strcmp(name, "") == 0 ) + { + MExt::DisplayWarning("You must input a new name for the Generic Locator!"); + return false; + } + + MString newName( WorldBuilder::GetPrefix() ); + newName += MString( name ); + + GenericLocatorNode::SetNewName( newName.asChar() ); + EndDialog( hWnd, 0 ); //this is how you close the window. + return true; + } + else if( LOWORD(wParam) == IDCANCEL ) + { + GenericLocatorNode::SetNewName( "" ); + EndDialog( hWnd, 0 ); //this is how you close the window. + return true; + } + + return false; + } + break; + default: + { + return false; + } + break; + } +} + +//****************************************************************************** +// +// Public Member Functions +// +//****************************************************************************** + +//============================================================================== +// GenericLocatorNode::GenericLocatorNode +//============================================================================== +// Description: Constructor. +// +// Parameters: None. +// +// Return: N/A. +// +//============================================================================== +GenericLocatorNode::GenericLocatorNode() +{ +} + +//============================================================================== +// GenericLocatorNode::~GenericLocatorNode +//============================================================================== +// Description: Destructor. +// +// Parameters: None. +// +// Return: N/A. +// +//============================================================================== +GenericLocatorNode::~GenericLocatorNode() +{ +} + +//============================================================================= +// GenericLocatorNode::creator +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================= +void* GenericLocatorNode::creator() +{ + return new GenericLocatorNode(); +} + +//============================================================================= +// GenericLocatorNode::draw +//============================================================================= +// Description: Comment +// +// Parameters: ( M3dView& view, const MDagPath& path, M3dView::DisplayStyle displayStyle, M3dView::DisplayStatus displayStatus ) +// +// Return: void +// +//============================================================================= +void GenericLocatorNode::draw( M3dView& view, + const MDagPath& path, + M3dView::DisplayStyle displayStyle, + M3dView::DisplayStatus displayStatus ) +{ + if ( WorldBuilder::GetDisplayLevel() & WorldBuilder::GENERIC_LOCATORS ) + { + view.beginGL(); + glPushAttrib( GL_CURRENT_BIT | GL_LINE_BIT | GL_POLYGON_BIT ); + + //When we are in render mode, we draw the lines between the nodes. + //If this was in GL_SELECTION_MODE, we would not draw the lines, so they won't interfere + //with selection. + GLint value; + glGetIntegerv( GL_RENDER_MODE, &value ); + + //Draw things here we don't want selectable. + if ( (value == GL_RENDER) ) + { + } + + if ( displayStatus == M3dView::kDormant ) + { + int colour = NodeHelper::OverrideNodeColour( thisMObject(), INACTIVE_COLOUR ); + + view.setDrawColor( colour, M3dView::kDormantColors ); + } + else + { + view.setDrawColor( ACTIVE_COLOUR, M3dView::kActiveColors ); + } + + //Draw a star to represent the locator. + GLExt::drawCrossHair3D( SCALE, 0,0,0, 5.0 ); + + glPopAttrib(); + view.endGL(); + } +} + +//============================================================================= +// GenericLocatorNode::initialize +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: MStatus +// +//============================================================================= +MStatus GenericLocatorNode::initialize() +{ + return MStatus::kSuccess; +} + +//============================================================================= +// GenericLocatorNode::postConstructor +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================= +void GenericLocatorNode::postConstructor() +{ +} + +//============================================================================= +// GenericLocatorNode::Export +//============================================================================= +// Description: Comment +// +// Parameters: ( MObject& GenericLocatorNode ) +// +// Return: tlDataChunk +// +//============================================================================= +tlDataChunk* GenericLocatorNode::Export( MObject& genericLocatorNode ) +{ + MFnDagNode fnNode( genericLocatorNode ); + + if ( fnNode.typeId() == GenericLocatorNode::id ) + { + //Create a tlDataChunk and return it filled with the appropriate data. + tlWBLocatorChunk* locator = new tlWBLocatorChunk; + + locator->SetName( fnNode.name().asChar() ); + + if ( fnNode.name().substring(0, 3) == MString("coin") ) + { + locator->SetType( LocatorType::COIN ); + } + else + { + locator->SetType( LocatorType::GENERIC ); + } + + locator->SetNumDataElements( 0 ); + + MPoint thisPosition; + MExt::GetWorldPosition( &thisPosition, genericLocatorNode ); + + //Set the values. + tlPoint point; + + point[0] = thisPosition[0] / WBConstants::Scale; + point[1] = thisPosition[1] / WBConstants::Scale; + point[2] = -thisPosition[2] / WBConstants::Scale; //Maya vs. P3D... + locator->SetPosition( point ); + + return locator; + } + + return NULL; +} + +//****************************************************************************** +// +// Private Member Functions +// +//****************************************************************************** diff --git a/tools/worldbuilder/code/nodes/genericlocatornode.h b/tools/worldbuilder/code/nodes/genericlocatornode.h new file mode 100644 index 0000000..6a69682 --- /dev/null +++ b/tools/worldbuilder/code/nodes/genericlocatornode.h @@ -0,0 +1,108 @@ +//============================================================================= +// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved. +// +// File: genericlocatornode.h +// +// Description: Blahblahblah +// +// History: 27/05/2002 + Created -- Cary Brisebois +// +//============================================================================= + +#ifndef GENERICLOCATORNODE_H +#define GENERICLOCATORNODE_H + +//======================================== +// Nested Includes +//======================================== +#include "precompiled/PCH.h" + +//======================================== +// Forward References +//======================================== +class tlDataChunk; + +//============================================================================= +// +// Synopsis: Blahblahblah +// +//============================================================================= +BOOL CALLBACK GenericLocatorNameCallBack( HWND hWnd, UINT uMsg, UINT wParam, long lParam ); + +class GenericLocatorNode : public MPxLocatorNode +{ +public: + enum { MAX_NAME_LEN = 256 }; + + GenericLocatorNode(); + virtual ~GenericLocatorNode(); + + static void* creator(); + + virtual void draw( M3dView& view, + const MDagPath& path, + M3dView::DisplayStyle displayStyle, + M3dView::DisplayStatus displayStatus + ); + static MStatus initialize(); + virtual void postConstructor(); + + //This is how you export one of these. + static tlDataChunk* Export( MObject& GenericLocatorNode ); + + static void SetNewName( const char* name ); + static const char* const GetNewName(); + + static MTypeId id; + static const char* stringId; + +private: + + static const int ACTIVE_COLOUR; + static const int INACTIVE_COLOUR; + static const float SCALE; + + static char sNewName[MAX_NAME_LEN]; + + //Prevent wasteful constructor creation. + GenericLocatorNode( const GenericLocatorNode& genericlocatornode ); + GenericLocatorNode& operator=( const GenericLocatorNode& genericlocatornode ); +}; + +//****************************************************************************** +// +// Inline Public Functions +// +//****************************************************************************** + +//============================================================================= +// GenericLocatorNode::SetNewName +//============================================================================= +// Description: Comment +// +// Parameters: ( const char* name ) +// +// Return: void +// +//============================================================================= +inline void GenericLocatorNode::SetNewName( const char* name ) +{ + strncpy( sNewName, name, MAX_NAME_LEN); +} + +//============================================================================= +// GenericLocatorNode::GetNewName +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: const char* const +// +//============================================================================= +inline const char* const GenericLocatorNode::GetNewName() +{ + return sNewName; +} + +#endif //GENERICLOCATORNODE_H diff --git a/tools/worldbuilder/code/nodes/interiorentrancelocatornode.cpp b/tools/worldbuilder/code/nodes/interiorentrancelocatornode.cpp new file mode 100644 index 0000000..1765423 --- /dev/null +++ b/tools/worldbuilder/code/nodes/interiorentrancelocatornode.cpp @@ -0,0 +1,409 @@ +//============================================================================= +// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved. +// +// File: InteriorEntranceLocatorNode.cpp +// +// Description: Implement InteriorEntranceLocatorNode +// +// History: 29/07/2002 + Created -- Cary Brisebois +// +//============================================================================= + +//======================================== +// System Includes +//======================================== +#include "main/toolhack.h" +#include <toollib.hpp> + + +//======================================== +// Project Includes +//======================================== +#include "nodes/InteriorEntranceLocatorNode.h" +#include "main/constants.h" +#include "main/worldbuilder.h" +#include "utility/glext.h" +#include "utility/mext.h" +#include "utility/nodehelper.h" + +#include "utility/transformmatrix.h" +#include "nodes/triggervolumenode.h" + +#include "resources/resource.h" + +#include "../../../game/code/meta/locatortypes.h" + +//****************************************************************************** +// +// Global Data, Local Data, Local Classes +// +//****************************************************************************** +MTypeId InteriorEntranceLocatorNode::id( WBConstants::TypeIDPrefix, WBConstants::NodeIDs::InteriorEntranceLocator ); +const char* InteriorEntranceLocatorNode::stringId = "InteriorEntranceLocatorNode"; + +const int InteriorEntranceLocatorNode::ACTIVE_COLOUR = 15; +const int InteriorEntranceLocatorNode::INACTIVE_COLOUR = 12; +const float InteriorEntranceLocatorNode::SCALE = 1.0f * WBConstants::Scale; + +const char* InteriorEntranceLocatorNode::TRIGGERS_NAME_SHORT = "trigs"; +const char* InteriorEntranceLocatorNode::TRIGGERS_NAME_LONG = "triggers"; +MObject InteriorEntranceLocatorNode::sTriggers; + +const char* InteriorEntranceLocatorNode::ZONE_NAME_SHORT = "z"; +const char* InteriorEntranceLocatorNode::ZONE_NAME_LONG = "zone"; +MObject InteriorEntranceLocatorNode::sZone; + +char InteriorEntranceLocatorNode::sNewName[MAX_NAME_LEN]; +char InteriorEntranceLocatorNode::sZoneName[MAX_NAME_LEN]; + +//****************************************************************************** +// +// Callbacks +// +//****************************************************************************** + +BOOL CALLBACK InteriorEntranceLocatorNameCallBack( HWND hWnd, UINT uMsg, UINT wParam, long lParam ) +{ + switch (uMsg) + { + case WM_INITDIALOG: + { + SetDlgItemText( hWnd, IDC_EDIT2, WorldBuilder::GetPrefix() ); + SetDlgItemText( hWnd, IDC_EDIT3, "" ); + return true; + } + break; + case WM_COMMAND: + { + if ( LOWORD(wParam) == IDC_BUTTON1 || LOWORD(wParam) == IDOK ) + { + //Get the entry in the text field. + char name[InteriorEntranceLocatorNode::MAX_NAME_LEN]; + GetDlgItemText( hWnd, IDC_EDIT1, name, InteriorEntranceLocatorNode::MAX_NAME_LEN ); + + if ( strcmp(name, "") == 0 ) + { + MExt::DisplayWarning("You must input a new name for the Interior Entrance Locator!"); + return false; + } + + MString newName( WorldBuilder::GetPrefix() ); + newName += MString( name ); + + InteriorEntranceLocatorNode::SetNewName( newName.asChar() ); + + //Do the zone name too... + GetDlgItemText( hWnd, IDC_EDIT3, name, InteriorEntranceLocatorNode::MAX_NAME_LEN ); + + if ( strcmp(name, "") == 0 ) + { + MExt::DisplayWarning("You must input a file name for the zone!"); + return false; + } + + InteriorEntranceLocatorNode::SetZoneName( name ); + + EndDialog( hWnd, 0 ); //this is how you close the window. + return true; + } + else if( LOWORD(wParam) == IDCANCEL ) + { + InteriorEntranceLocatorNode::SetNewName( "" ); + InteriorEntranceLocatorNode::SetZoneName( "" ); + EndDialog( hWnd, 0 ); //this is how you close the window. + return true; + } + + return false; + } + break; + default: + { + return false; + } + break; + } +} + + +//****************************************************************************** +// +// Public Member Functions +// +//****************************************************************************** + +//============================================================================== +// InteriorEntranceLocatorNode::InteriorEntranceLocatorNode +//============================================================================== +// Description: Constructor. +// +// Parameters: None. +// +// Return: N/A. +// +//============================================================================== +InteriorEntranceLocatorNode::InteriorEntranceLocatorNode() +{ +} + +//============================================================================== +// InteriorEntranceLocatorNode::~InteriorEntranceLocatorNode +//============================================================================== +// Description: Destructor. +// +// Parameters: None. +// +// Return: N/A. +// +//============================================================================== +InteriorEntranceLocatorNode::~InteriorEntranceLocatorNode() +{ +} + +//============================================================================= +// InteriorEntranceLocatorNode::creator +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================= +void* InteriorEntranceLocatorNode::creator() +{ + return new InteriorEntranceLocatorNode(); +} + +//============================================================================= +// InteriorEntranceLocatorNode::draw +//============================================================================= +// Description: Comment +// +// Parameters: ( M3dView& view, const MDagPath& path, M3dView::DisplayStyle displayStyle, M3dView::DisplayStatus displayStatus ) +// +// Return: void +// +//============================================================================= +void InteriorEntranceLocatorNode::draw( M3dView& view, + const MDagPath& path, + M3dView::DisplayStyle displayStyle, + M3dView::DisplayStatus displayStatus ) +{ + if ( WorldBuilder::GetDisplayLevel() & WorldBuilder::INTERIOR_LOCATORS ) + { + view.beginGL(); + glPushAttrib( GL_CURRENT_BIT | GL_LINE_BIT | GL_POLYGON_BIT ); + + //When we are in render mode, we draw the lines between the nodes. + //If this was in GL_SELECTION_MODE, we would not draw the lines, so they won't interfere + //with selection. + GLint value; + glGetIntegerv( GL_RENDER_MODE, &value ); + + //Draw things here we don't want selectable. + if ( (value == GL_RENDER) ) + { + MPlugArray sources, targets; + MFnDagNode fnNode( thisMObject() ); + MPlug triggersPlug = fnNode.findPlug( sTriggers ); + MExt::ResolveConnections( &sources, &targets, triggersPlug, true, false ); + + unsigned int i; + for ( i = 0; i < targets.length(); ++i ) + { + //Draw a box around the source trigger volume. + MPoint triggerWP, thisWP; + MExt::GetWorldPosition( &triggerWP, sources[i].node() ); + + MExt::GetWorldPosition( &thisWP, thisMObject() ); + + MPoint triggerLP; + triggerLP = triggerWP - thisWP; + + view.setDrawColor( 8, M3dView::kActiveColors ); + + GLExt::drawLine( MPoint(0,0,0), triggerLP, 5.0f ); + } + } + + if ( displayStatus == M3dView::kDormant ) + { + int colour = NodeHelper::OverrideNodeColour( thisMObject(), INACTIVE_COLOUR ); + + view.setDrawColor( colour, M3dView::kDormantColors ); + } + else + { + view.setDrawColor( ACTIVE_COLOUR, M3dView::kActiveColors ); + } + + //Draw a star to represent the locator. + GLExt::drawCrossHair3D( SCALE, 0,0,0, 5.0 ); + GLExt::drawPyramid( SCALE, 0,0,0, 5.0 ); + GLExt::drawArrow( MPoint( 0, 0, 0 ), MPoint( 0, 0, -1 * WBConstants::Scale ), 5.0 ); + GLExt::drawD( SCALE, 0,1,0, 5.0 ); + + glPopAttrib(); + view.endGL(); + } +} + +//============================================================================= +// InteriorEntranceLocatorNode::initialize +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: MStatus +// +//============================================================================= +MStatus InteriorEntranceLocatorNode::initialize() +{ + MFnMessageAttribute msgAttr; + MStatus status; + + sTriggers = msgAttr.create( TRIGGERS_NAME_LONG, TRIGGERS_NAME_SHORT, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( msgAttr.setReadable( false ) ); + RETURN_STATUS_ON_FAILURE( msgAttr.setWritable( true ) ); + RETURN_STATUS_ON_FAILURE( msgAttr.setArray( true ) ); + RETURN_STATUS_ON_FAILURE( msgAttr.setIndexMatters( false ) ); + + RETURN_STATUS_ON_FAILURE( addAttribute( sTriggers ) ); + + MFnTypedAttribute typAttr; + sZone = typAttr.create( ZONE_NAME_LONG, ZONE_NAME_SHORT, MFnData::kString, MObject::kNullObj, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( typAttr.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( typAttr.setWritable( true ) ); + + RETURN_STATUS_ON_FAILURE( addAttribute( sZone ) ); + + return MStatus::kSuccess; +} + +//============================================================================= +// InteriorEntranceLocatorNode::postConstructor +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================= +void InteriorEntranceLocatorNode::postConstructor() +{ +} + +//============================================================================= +// InteriorEntranceLocatorNode::Export +//============================================================================= +// Description: Comment +// +// Parameters: ( MObject& interiorEntranceLocatorNode ) +// +// Return: tlDataChunk +// +//============================================================================= +tlDataChunk* InteriorEntranceLocatorNode::Export( MObject& interiorEntranceLocatorNode ) +{ + MFnDagNode fnNode( interiorEntranceLocatorNode ); + + if ( fnNode.typeId() == InteriorEntranceLocatorNode::id ) + { + //Create a tlDataChunk and return it filled with the appropriate data. + tlWBLocatorChunk* locator = new tlWBLocatorChunk; + + locator->SetName( fnNode.name().asChar() ); + + locator->SetType( LocatorType::INTERIOR_ENTRANCE ); + + //The data here is the zone associated with this locator. + MString zone; + fnNode.findPlug( sZone ).getValue( zone ); + + //Also get the direction. + MObject transform; + transform = fnNode.parent( 0 ); + MFnTransform fnTransform( transform ); + + MDagPath dagPath; + MExt::FindDagNodeByName( &dagPath, fnTransform.name() ); + TransformMatrix tm( dagPath ); + + tlMatrix hmatrix; + tm.GetHierarchyMatrixLHS( hmatrix ); + //Make this p3d friendly... + hmatrix.element[3][0] /= WBConstants::Scale; + hmatrix.element[3][1] /= WBConstants::Scale; + hmatrix.element[3][2] /= WBConstants::Scale; + + + unsigned int length = (zone.length() / 4 + 1) + 3 * 3; //string + 3 vectors + + unsigned long* data; + + data = new unsigned long[ length ]; + unsigned int i; + for ( i = 0; i < length; ++i ) + { + data[i] = 0; + } + + memcpy( data, zone.asChar(), zone.length() ); + ((char*)(data))[zone.length()] = '\0'; + + unsigned int row; + for ( row = 0; row < 3; ++row ) + { + tlPoint point = hmatrix.GetRow( row ); + + memcpy( &data[(zone.length() / 4 + 1) + row * 3], &point.x, sizeof(float) * 3 ); + } + + locator->SetDataElements( data, length ); + locator->SetNumDataElements( length ); + + MPoint thisPosition; + MExt::GetWorldPosition( &thisPosition, interiorEntranceLocatorNode ); + + //Set the values. + tlPoint point; + + point[0] = thisPosition[0] / WBConstants::Scale; + point[1] = thisPosition[1] / WBConstants::Scale; + point[2] = -thisPosition[2] / WBConstants::Scale; //Maya vs. P3D... + locator->SetPosition( point ); + + //Make the trigger volumes a sub-chunk of the locator... + MPlugArray sources, targets; + MPlug triggersPlug = fnNode.findPlug( sTriggers ); + MExt::ResolveConnections( &sources, &targets, triggersPlug, true, false ); + + for ( i = 0; i < sources.length(); ++i ) + { + tlDataChunk* trigger = TriggerVolumeNode::Export( sources[ i ].node() ); + assert( trigger ); + + locator->AppendSubChunk( trigger ); + } + + locator->SetNumTriggers( i ); + + delete data; + + return locator; + } + + return NULL; +} + + +//****************************************************************************** +// +// Private Member Functions +// +//****************************************************************************** diff --git a/tools/worldbuilder/code/nodes/interiorentrancelocatornode.h b/tools/worldbuilder/code/nodes/interiorentrancelocatornode.h new file mode 100644 index 0000000..c338e85 --- /dev/null +++ b/tools/worldbuilder/code/nodes/interiorentrancelocatornode.h @@ -0,0 +1,151 @@ +//============================================================================= +// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved. +// +// File: interiorentrancelocatornode.h +// +// Description: Blahblahblah +// +// History: 29/07/2002 + Created -- Cary Brisebois +// +//============================================================================= + +#ifndef INTERIORENTRANCELOCATORNODE_H +#define INTERIORENTRANCELOCATORNODE_H + +//======================================== +// Nested Includes +//======================================== +#include "precompiled/PCH.h" + +//======================================== +// Forward References +//======================================== +class tlDataChunk; + +//============================================================================= +// +// Synopsis: Blahblahblah +// +//============================================================================= +BOOL CALLBACK InteriorEntranceLocatorNameCallBack( HWND hWnd, UINT uMsg, UINT wParam, long lParam ); + + +class InteriorEntranceLocatorNode : public MPxLocatorNode +{ +public: + enum { MAX_NAME_LEN = 256 }; + + InteriorEntranceLocatorNode(); + virtual ~InteriorEntranceLocatorNode(); + + static void* creator(); + + virtual void draw( M3dView& view, + const MDagPath& path, + M3dView::DisplayStyle displayStyle, + M3dView::DisplayStatus displayStatus + ); + static MStatus initialize(); + virtual void postConstructor(); + + //This is how you export one of these. + static tlDataChunk* Export( MObject& interiorEntranceLocatorNode ); + + static void SetNewName( const char* name ); + static const char* const GetNewName(); + static void SetZoneName( const char* name ); + static const char* const GetZoneName(); + + static MTypeId id; + static const char* stringId; + + static const char* TRIGGERS_NAME_SHORT; + static const char* TRIGGERS_NAME_LONG; + static MObject sTriggers; + + static const char* ZONE_NAME_SHORT; + static const char* ZONE_NAME_LONG; + static MObject sZone; + +private: + + static const int ACTIVE_COLOUR; + static const int INACTIVE_COLOUR; + static const float SCALE; + + static char sNewName[MAX_NAME_LEN]; + static char sZoneName[MAX_NAME_LEN]; + + //Prevent wasteful constructor creation. + InteriorEntranceLocatorNode( const InteriorEntranceLocatorNode& interiorentrancelocatornode ); + InteriorEntranceLocatorNode& operator=( const InteriorEntranceLocatorNode& interiorentrancelocatornode ); +}; + +//****************************************************************************** +// +// Inline Public Functions +// +//****************************************************************************** + +//============================================================================= +// InteriorEntranceLocatorNode::SetNewName +//============================================================================= +// Description: Comment +// +// Parameters: ( const char* name ) +// +// Return: void +// +//============================================================================= +inline void InteriorEntranceLocatorNode::SetNewName( const char* name ) +{ + strncpy( sNewName, name, MAX_NAME_LEN); +} + +//============================================================================= +// InteriorEntranceLocatorNode::GetNewName +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: const char* const +// +//============================================================================= +inline const char* const InteriorEntranceLocatorNode::GetNewName() +{ + return sNewName; +} + +//============================================================================= +// InteriorEntranceLocatorNode::SetZoneName +//============================================================================= +// Description: Comment +// +// Parameters: ( const char* name ) +// +// Return: void +// +//============================================================================= +inline void InteriorEntranceLocatorNode::SetZoneName( const char* name ) +{ + strncpy( sZoneName, name, MAX_NAME_LEN); +} + +//============================================================================= +// InteriorEntranceLocatorNode::GetZoneName +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: const char* const +// +//============================================================================= +inline const char* const InteriorEntranceLocatorNode::GetZoneName() +{ + return sZoneName; +} + + +#endif //INTERIORENTRANCELOCATORNODE_H diff --git a/tools/worldbuilder/code/nodes/occlusionlocatornode.cpp b/tools/worldbuilder/code/nodes/occlusionlocatornode.cpp new file mode 100644 index 0000000..2e93554 --- /dev/null +++ b/tools/worldbuilder/code/nodes/occlusionlocatornode.cpp @@ -0,0 +1,374 @@ +//============================================================================= +// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved. +// +// File: OcclusionLocatorNode.cpp +// +// Description: Implement OcclusionLocatorNode +// +// History: 28/06/2002 + Created -- Cary Brisebois +// +//============================================================================= + +//======================================== +// System Includes +//======================================== +#include "main/toolhack.h" +#include <toollib.hpp> + +//======================================== +// Project Includes +//======================================== +#include "nodes/OcclusionLocatorNode.h" +#include "main/constants.h" +#include "main/worldbuilder.h" +#include "utility/glext.h" +#include "utility/mext.h" +#include "utility/nodehelper.h" + +#include "nodes/triggervolumenode.h" + +#include "resources/resource.h" + +#include "../../../game/code/meta/locatortypes.h" + + + +//****************************************************************************** +// +// Global Data, Local Data, Local Classes +// +//****************************************************************************** +MTypeId OcclusionLocatorNode::id( WBConstants::TypeIDPrefix, WBConstants::NodeIDs::OcclusionLocator ); +const char* OcclusionLocatorNode::stringId = "OcclusionLocatorNode"; + +const int OcclusionLocatorNode::ACTIVE_COLOUR = 15; +const int OcclusionLocatorNode::INACTIVE_COLOUR = 12; +const float OcclusionLocatorNode::SCALE = 1.0f * WBConstants::Scale; + +const char* OcclusionLocatorNode::TRIGGERS_NAME_SHORT = "trigs"; +const char* OcclusionLocatorNode::TRIGGERS_NAME_LONG = "triggers"; +MObject OcclusionLocatorNode::sTriggers; + +char OcclusionLocatorNode::sNewName[MAX_NAME_LEN]; + +//****************************************************************************** +// +// Callbacks +// +//****************************************************************************** + +BOOL CALLBACK OcclusionLocatorNameCallBack( HWND hWnd, UINT uMsg, UINT wParam, long lParam ) +{ + switch (uMsg) + { + case WM_INITDIALOG: + { + SetDlgItemText( hWnd, IDC_EDIT2, WorldBuilder::GetPrefix() ); + return true; + } + break; + case WM_COMMAND: + { + if ( LOWORD(wParam) == IDC_BUTTON1 || LOWORD(wParam) == IDOK ) + { + //Get the entry in the text field. + char name[OcclusionLocatorNode::MAX_NAME_LEN]; + GetDlgItemText( hWnd, IDC_EDIT1, name, OcclusionLocatorNode::MAX_NAME_LEN ); + + if ( strcmp(name, "") == 0 ) + { + MExt::DisplayWarning("You must input a new name for the Occlusion Locator!"); + return false; + } + + MString newName( WorldBuilder::GetPrefix() ); + newName += MString( name ); + + OcclusionLocatorNode::SetNewName( newName.asChar() ); + + EndDialog( hWnd, 0 ); //this is how you close the window. + return true; + } + else if( LOWORD(wParam) == IDCANCEL ) + { + OcclusionLocatorNode::SetNewName( "" ); + EndDialog( hWnd, 0 ); //this is how you close the window. + return true; + } + + return false; + } + break; + default: + { + return false; + } + break; + } +} + +//****************************************************************************** +// +// Public Member Functions +// +//****************************************************************************** + +//============================================================================== +// OcclusionLocatorNode::OcclusionLocatorNode +//============================================================================== +// Description: Constructor. +// +// Parameters: None. +// +// Return: N/A. +// +//============================================================================== +OcclusionLocatorNode::OcclusionLocatorNode() +{ +} + +//============================================================================== +// OcclusionLocatorNode::~OcclusionLocatorNode +//============================================================================== +// Description: Destructor. +// +// Parameters: None. +// +// Return: N/A. +// +//============================================================================== +OcclusionLocatorNode::~OcclusionLocatorNode() +{ +} + +//============================================================================= +// OcclusionLocatorNode::creator +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================= +void* OcclusionLocatorNode::creator() +{ + return new OcclusionLocatorNode(); +} + +//============================================================================= +// OcclusionLocatorNode::draw +//============================================================================= +// Description: Comment +// +// Parameters: ( M3dView& view, const MDagPath& path, M3dView::DisplayStyle displayStyle, M3dView::DisplayStatus displayStatus ) +// +// Return: void +// +//============================================================================= +void OcclusionLocatorNode::draw( M3dView& view, const MDagPath& path, M3dView::DisplayStyle displayStyle, M3dView::DisplayStatus displayStatus ) +{ + if ( WorldBuilder::GetDisplayLevel() & WorldBuilder::OCCLUSION_LOCATORS ) + { + view.beginGL(); + glPushAttrib( GL_CURRENT_BIT | GL_LINE_BIT | GL_POLYGON_BIT ); + + //When we are in render mode, we draw the lines between the nodes. + //If this was in GL_SELECTION_MODE, we would not draw the lines, so they won't interfere + //with selection. + GLint value; + glGetIntegerv( GL_RENDER_MODE, &value ); + + //Draw things here we don't want selectable. + if ( (value == GL_RENDER) ) + { + MPlugArray sources, targets; + MFnDagNode fnNode( thisMObject() ); + MPlug triggersPlug = fnNode.findPlug( sTriggers ); + MExt::ResolveConnections( &sources, &targets, triggersPlug, true, false ); + + unsigned int i; + for ( i = 0; i < targets.length(); ++i ) + { + //Draw a box around the source trigger volume. + MPoint triggerWP, thisWP; + MExt::GetWorldPosition( &triggerWP, sources[i].node() ); + + MExt::GetWorldPosition( &thisWP, thisMObject() ); + + MPoint triggerLP; + triggerLP = triggerWP - thisWP; + + if ( i == 0 ) + { + //This is the triggering volume + view.setDrawColor( 3, M3dView::kActiveColors ); + } + else + { + //These are the occluding volumes. + view.setDrawColor( 8, M3dView::kActiveColors ); + } + + GLExt::drawLine( MPoint(0,0,0), triggerLP, 5.0f ); + } + } + + if ( displayStatus == M3dView::kDormant ) + { + int colour = NodeHelper::OverrideNodeColour( thisMObject(), INACTIVE_COLOUR ); + + view.setDrawColor( colour, M3dView::kDormantColors ); + } + else + { + view.setDrawColor( ACTIVE_COLOUR, M3dView::kActiveColors ); + } + + //Draw a star to represent the locator. + GLExt::drawCrossHair3D( SCALE, 0,0,0, 5.0 ); + GLExt::drawPyramid( SCALE, 0,0,0, 5.0 ); + GLExt::drawO( SCALE, 0,1,0, 5.0 ); + + glPopAttrib(); + view.endGL(); + } +} + +//============================================================================= +// OcclusionLocatorNode::initialize +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: MStatus +// +//============================================================================= +MStatus OcclusionLocatorNode::initialize() +{ + MFnMessageAttribute msgAttr; + MStatus status; + + sTriggers = msgAttr.create( TRIGGERS_NAME_LONG, TRIGGERS_NAME_SHORT, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( msgAttr.setReadable( false ) ); + RETURN_STATUS_ON_FAILURE( msgAttr.setWritable( true ) ); + RETURN_STATUS_ON_FAILURE( msgAttr.setArray( true ) ); + RETURN_STATUS_ON_FAILURE( msgAttr.setIndexMatters( false ) ); + + RETURN_STATUS_ON_FAILURE( addAttribute( sTriggers ) ); + + return MStatus::kSuccess; +} + +//============================================================================= +// OcclusionLocatorNode::postConstructor +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================= +void OcclusionLocatorNode::postConstructor() +{ +} + +//============================================================================= +// OcclusionLocatorNode::Export +//============================================================================= +// Description: Comment +// +// Parameters: ( MObject& occlusionLocatorNode ) +// +// Return: tlDataChunk +// +//============================================================================= +tlDataChunk* OcclusionLocatorNode::Export( MObject& occlusionLocatorNode ) +{ + MFnDagNode fnNode( occlusionLocatorNode ); + + if ( fnNode.typeId() == OcclusionLocatorNode::id ) + { + //Create a tlDataChunk and return it filled with the appropriate data. + tlWBLocatorChunk* locator = new tlWBLocatorChunk; + + locator->SetName( fnNode.name().asChar() ); + + locator->SetType( LocatorType::OCCLUSION ); + + locator->SetNumDataElements( 0 ); + + MPoint thisPosition; + MExt::GetWorldPosition( &thisPosition, occlusionLocatorNode ); + + //Set the values. + tlPoint point; + + point[0] = thisPosition[0] / WBConstants::Scale; + point[1] = thisPosition[1] / WBConstants::Scale; + point[2] = -thisPosition[2] / WBConstants::Scale; //Maya vs. P3D... + locator->SetPosition( point ); + + //Make the trigger volumes a sub-chunk of the locator... + MPlugArray sources, targets; + MPlug triggersPlug = fnNode.findPlug( sTriggers ); + MExt::ResolveConnections( &sources, &targets, triggersPlug, true, false ); + + + //Hold onto the visiblers until the end. + tlDataChunk* visiblers = new tlDataChunk; + unsigned long numVisiblers = 0; + unsigned long numRegular = 0; + + unsigned int i; + for ( i = 0; i < sources.length(); ++i ) + { + tlDataChunk* trigger = TriggerVolumeNode::Export( sources[ i ].node() ); + assert( trigger ); + + MFnDagNode fnTrigNode( sources[ i ].node() ); + + if ( fnTrigNode.name().substring( 0, 0 ) == MString("V") ) + { + visiblers->AppendSubChunk( trigger, 0 ); + ++numVisiblers; + } + else + { + locator->AppendSubChunk( trigger ); + ++numRegular; + } + + } + + + //Subtract one from the num regular to not cound the primary trigger. + numRegular--; + + //Now add the visiblers to the end of the list. + if ( numVisiblers ) + { + visiblers->TransferSubChunks( locator ); + + //Record how many of these triggers are regular. + locator->SetDataElements( &numRegular, 1 ); + locator->SetNumDataElements( 1 ); + } + + locator->SetNumTriggers( i ); + + + return locator; + } + + return NULL; +} + +//****************************************************************************** +// +// Private Member Functions +// +//****************************************************************************** diff --git a/tools/worldbuilder/code/nodes/occlusionlocatornode.h b/tools/worldbuilder/code/nodes/occlusionlocatornode.h new file mode 100644 index 0000000..0c3d21e --- /dev/null +++ b/tools/worldbuilder/code/nodes/occlusionlocatornode.h @@ -0,0 +1,112 @@ +//============================================================================= +// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved. +// +// File: occlusionlocatornode.h +// +// Description: Blahblahblah +// +// History: 28/06/2002 + Created -- Cary Brisebois +// +//============================================================================= + +#ifndef OCCLUSIONLOCATORNODE_H +#define OCCLUSIONLOCATORNODE_H + +//======================================== +// Nested Includes +//======================================== +#include "precompiled/PCH.h" + +//======================================== +// Forward References +//======================================== +class tlDataChunk; + +//============================================================================= +// +// Synopsis: Blahblahblah +// +//============================================================================= +BOOL CALLBACK OcclusionLocatorNameCallBack( HWND hWnd, UINT uMsg, UINT wParam, long lParam ); + +class OcclusionLocatorNode : public MPxLocatorNode +{ +public: + enum { MAX_NAME_LEN = 256 }; + + OcclusionLocatorNode(); + virtual ~OcclusionLocatorNode(); + + static void* creator(); + + virtual void draw( M3dView& view, + const MDagPath& path, + M3dView::DisplayStyle displayStyle, + M3dView::DisplayStatus displayStatus + ); + static MStatus initialize(); + virtual void postConstructor(); + + //This is how you export one of these. + static tlDataChunk* Export( MObject& occlusionLocatorNode ); + + static void SetNewName( const char* name ); + static const char* const GetNewName(); + + static MTypeId id; + static const char* stringId; + + static const char* TRIGGERS_NAME_SHORT; + static const char* TRIGGERS_NAME_LONG; + static MObject sTriggers; + +private: + + static const int ACTIVE_COLOUR; + static const int INACTIVE_COLOUR; + static const float SCALE; + + static char sNewName[MAX_NAME_LEN]; + + //Prevent wasteful constructor creation. + OcclusionLocatorNode( const OcclusionLocatorNode& occlusionlocatornode ); + OcclusionLocatorNode& operator=( const OcclusionLocatorNode& occlusionlocatornode ); +}; + +//****************************************************************************** +// +// Inline Public Functions +// +//****************************************************************************** + +//============================================================================= +// OcclusionLocatorNode::SetNewName +//============================================================================= +// Description: Comment +// +// Parameters: ( const char* name ) +// +// Return: void +// +//============================================================================= +inline void OcclusionLocatorNode::SetNewName( const char* name ) +{ + strncpy( sNewName, name, MAX_NAME_LEN); +} + +//============================================================================= +// OcclusionLocatorNode::GetNewName +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: const char* const +// +//============================================================================= +inline const char* const OcclusionLocatorNode::GetNewName() +{ + return sNewName; +} + +#endif //OCCLUSIONLOCATORNODE_H diff --git a/tools/worldbuilder/code/nodes/pedgrouplocator.cpp b/tools/worldbuilder/code/nodes/pedgrouplocator.cpp new file mode 100644 index 0000000..3ec6477 --- /dev/null +++ b/tools/worldbuilder/code/nodes/pedgrouplocator.cpp @@ -0,0 +1,371 @@ +//============================================================================= +// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved. +// +// File: PedGroupLocatorNode.cpp +// +// Description: Implement PedGroupLocatorNode +// +// History: 29/07/2002 + Created -- Cary Brisebois +// +//============================================================================= + +//======================================== +// System Includes +//======================================== +#include "main/toolhack.h" +#include <toollib.hpp> + +//======================================== +// Project Includes +//======================================== +#include "nodes/PedGroupLocator.h" +#include "main/constants.h" +#include "main/worldbuilder.h" +#include "utility/glext.h" +#include "utility/mext.h" +#include "utility/nodehelper.h" +#include "utility/transformmatrix.h" +#include "nodes/triggervolumenode.h" + +#include "resources/resource.h" + +#include "../../../game/code/meta/locatortypes.h" + + + +//****************************************************************************** +// +// Global Data, Local Data, Local Classes +// +//****************************************************************************** +MTypeId PedGroupLocatorNode::id( WBConstants::TypeIDPrefix, WBConstants::NodeIDs::PedGroupLocator ); +const char* PedGroupLocatorNode::stringId = "PedGroupLocatorNode"; + +const int PedGroupLocatorNode::ACTIVE_COLOUR = 15; +const int PedGroupLocatorNode::INACTIVE_COLOUR = 12; +const float PedGroupLocatorNode::SCALE = 1.0f * WBConstants::Scale; + +const char* PedGroupLocatorNode::TRIGGERS_NAME_SHORT = "trigs"; +const char* PedGroupLocatorNode::TRIGGERS_NAME_LONG = "triggers"; +MObject PedGroupLocatorNode::sTriggers; + +const char* PedGroupLocatorNode::GROUP_NAME_SHORT = "grp"; +const char* PedGroupLocatorNode::GROUP_NAME_LONG = "group"; +MObject PedGroupLocatorNode::sGroup; + +char PedGroupLocatorNode::sNewName[MAX_NAME_LEN]; + +//****************************************************************************** +// +// Callbacks +// +//****************************************************************************** + +BOOL CALLBACK PedGroupLocatorNameCallBack( HWND hWnd, UINT uMsg, UINT wParam, long lParam ) +{ + switch (uMsg) + { + case WM_INITDIALOG: + { + SetDlgItemText( hWnd, IDC_EDIT2, WorldBuilder::GetPrefix() ); + return true; + } + break; + case WM_COMMAND: + { + if ( LOWORD(wParam) == IDC_BUTTON1 || LOWORD(wParam) == IDOK ) + { + //Get the entry in the text field. + char name[PedGroupLocatorNode::MAX_NAME_LEN]; + GetDlgItemText( hWnd, IDC_EDIT1, name, PedGroupLocatorNode::MAX_NAME_LEN ); + + if ( strcmp(name, "") == 0 ) + { + MExt::DisplayWarning("You must input a new name for the Ped Group Locator!"); + return false; + } + + MString newName( WorldBuilder::GetPrefix() ); + newName += MString( name ); + + PedGroupLocatorNode::SetNewName( newName.asChar() ); + EndDialog( hWnd, 0 ); //this is how you close the window. + return true; + } + else if( LOWORD(wParam) == IDCANCEL ) + { + PedGroupLocatorNode::SetNewName( "" ); + EndDialog( hWnd, 0 ); //this is how you close the window. + return true; + } + + return false; + } + break; + default: + { + return false; + } + break; + } +} + + +//****************************************************************************** +// +// Public Member Functions +// +//****************************************************************************** + +//============================================================================== +// PedGroupLocatorNode::PedGroupLocatorNode +//============================================================================== +// Description: Constructor. +// +// Parameters: None. +// +// Return: N/A. +// +//============================================================================== +PedGroupLocatorNode::PedGroupLocatorNode() +{ +} + +//============================================================================== +// PedGroupLocatorNode::~PedGroupLocatorNode +//============================================================================== +// Description: Destructor. +// +// Parameters: None. +// +// Return: N/A. +// +//============================================================================== +PedGroupLocatorNode::~PedGroupLocatorNode() +{ +} + +//============================================================================= +// PedGroupLocatorNode::creator +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================= +void* PedGroupLocatorNode::creator() +{ + return new PedGroupLocatorNode(); +} + +//============================================================================= +// PedGroupLocatorNode::draw +//============================================================================= +// Description: Comment +// +// Parameters: ( M3dView& view, const MDagPath& path, M3dView::DisplayStyle displayStyle, M3dView::DisplayStatus displayStatus ) +// +// Return: void +// +//============================================================================= +void PedGroupLocatorNode::draw( M3dView& view, + const MDagPath& path, + M3dView::DisplayStyle displayStyle, + M3dView::DisplayStatus displayStatus ) +{ + if ( WorldBuilder::GetDisplayLevel() & WorldBuilder::DIRECTIONAL_LOCATORS ) + { + view.beginGL(); + glPushAttrib( GL_CURRENT_BIT | GL_LINE_BIT | GL_POLYGON_BIT ); + + //When we are in render mode, we draw the lines between the nodes. + //If this was in GL_SELECTION_MODE, we would not draw the lines, so they won't interfere + //with selection. + GLint value; + glGetIntegerv( GL_RENDER_MODE, &value ); + + //Draw things here we don't want selectable. + if ( (value == GL_RENDER) ) + { + MPlugArray sources, targets; + MFnDagNode fnNode( thisMObject() ); + MPlug triggersPlug = fnNode.findPlug( sTriggers ); + MExt::ResolveConnections( &sources, &targets, triggersPlug, true, false ); + + //Need to undo funny transformations... + MMatrix mat; + mat.setToIdentity(); + + MObject transform; + transform = fnNode.parent( 0 ); + MFnDependencyNode transNode( transform ); + MDagPath transPath; + MExt::FindDagNodeByName( &transPath, transNode.name() ); + MFnTransform fnTransform( transPath ); + + mat = fnTransform.transformationMatrix(); + + mat = mat.inverse(); + + MPoint triggerWP, thisWP; + MExt::GetWorldPosition( &thisWP, thisMObject() ); + + unsigned int i; + for ( i = 0; i < targets.length(); ++i ) + { + //Draw a box around the source trigger volume. + MExt::GetWorldPosition( &triggerWP, sources[i].node() ); + + MPoint triggerLP; + triggerLP = triggerWP; // - thisWP; + + triggerLP *= mat; + + view.setDrawColor( 8, M3dView::kActiveColors ); + + GLExt::drawLine( MPoint(0,0,0), triggerLP, 5.0f ); + } + } + + if ( displayStatus == M3dView::kDormant ) + { + int colour = NodeHelper::OverrideNodeColour( thisMObject(), INACTIVE_COLOUR ); + + view.setDrawColor( colour, M3dView::kDormantColors ); + } + else + { + view.setDrawColor( ACTIVE_COLOUR, M3dView::kActiveColors ); + } + + //Draw a star to represent the locator. + GLExt::drawCrossHair3D( SCALE, 0,0,0, 5.0 ); + GLExt::drawStickMan( SCALE, 0, 1, 0, 5.0 ); + GLExt::drawStickMan( SCALE, 0.25, 1, 0, 5.0 ); + GLExt::drawStickMan( SCALE, -0.25, 1, 0, 5.0 ); + + glPopAttrib(); + view.endGL(); + } +} + +//============================================================================= +// PedGroupLocatorNode::initialize +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: MStatus +// +//============================================================================= +MStatus PedGroupLocatorNode::initialize() +{ + MFnMessageAttribute msgAttr; + MStatus status; + + sTriggers = msgAttr.create( TRIGGERS_NAME_LONG, TRIGGERS_NAME_SHORT, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( msgAttr.setReadable( false ) ); + RETURN_STATUS_ON_FAILURE( msgAttr.setWritable( true ) ); + RETURN_STATUS_ON_FAILURE( msgAttr.setArray( true ) ); + RETURN_STATUS_ON_FAILURE( msgAttr.setIndexMatters( false ) ); + + RETURN_STATUS_ON_FAILURE( addAttribute( sTriggers ) ); + + MFnNumericAttribute numericAttr; + sGroup = numericAttr.create( GROUP_NAME_LONG, GROUP_NAME_SHORT, MFnNumericData::kInt, 0, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( numericAttr.setReadable( false ) ); + RETURN_STATUS_ON_FAILURE( numericAttr.setWritable( true ) ); + + RETURN_STATUS_ON_FAILURE( addAttribute( sGroup ) ); + + return MStatus::kSuccess; +} + +//============================================================================= +// PedGroupLocatorNode::postConstructor +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================= +void PedGroupLocatorNode::postConstructor() +{ +} + +//============================================================================= +// PedGroupLocatorNode::Export +//============================================================================= +// Description: Comment +// +// Parameters: ( MObject& directionalLocatorNode ) +// +// Return: tlDataChunk +// +//============================================================================= +tlDataChunk* PedGroupLocatorNode::Export( MObject& pedGroupLocatorNode ) +{ + MFnDagNode fnNode( pedGroupLocatorNode ); + + if ( fnNode.typeId() == PedGroupLocatorNode::id ) + { + //Create a tlDataChunk and return it filled with the appropriate data. + tlWBLocatorChunk* locator = new tlWBLocatorChunk; + + locator->SetName( fnNode.name().asChar() ); + + locator->SetType( LocatorType::PED_GROUP ); + + //The data here is the event associated with this locator. + int group; + fnNode.findPlug( sGroup ).getValue( group ); + + unsigned long data = group; + locator->SetDataElements( &data, 1 ); + locator->SetNumDataElements( 1 ); + + MPoint thisPosition; + MExt::GetWorldPosition( &thisPosition, pedGroupLocatorNode ); + + //Set the values. + tlPoint point; + + point[0] = thisPosition[0] / WBConstants::Scale; + point[1] = thisPosition[1] / WBConstants::Scale; + point[2] = -thisPosition[2] / WBConstants::Scale; //Maya vs. P3D... + locator->SetPosition( point ); + + //Make the trigger volumes a sub-chunk of the locator... + MPlugArray sources, targets; + MPlug triggersPlug = fnNode.findPlug( sTriggers ); + MExt::ResolveConnections( &sources, &targets, triggersPlug, true, false ); + + unsigned int i; + for ( i = 0; i < sources.length(); ++i ) + { + tlDataChunk* trigger = TriggerVolumeNode::Export( sources[ i ].node() ); + assert( trigger ); + + locator->AppendSubChunk( trigger ); + } + + locator->SetNumTriggers( i ); + + return locator; + } + + return NULL; +} + +//****************************************************************************** +// +// Private Member Functions +// +//****************************************************************************** diff --git a/tools/worldbuilder/code/nodes/pedgrouplocator.h b/tools/worldbuilder/code/nodes/pedgrouplocator.h new file mode 100644 index 0000000..e70aded --- /dev/null +++ b/tools/worldbuilder/code/nodes/pedgrouplocator.h @@ -0,0 +1,115 @@ +//============================================================================= +// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved. +// +// File: pedgrouplocatornode.h +// +// Description: Blahblahblah +// +// History: 29/07/2002 + Created -- Cary Brisebois +// +//============================================================================= + +#ifndef PEDGROUPLOCATORNODE_H +#define PEDGROUPLOCATORNODE_H + +//======================================== +// Nested Includes +//======================================== +#include "precompiled/PCH.h" + +//======================================== +// Forward References +//======================================== +class tlDataChunk; + +//============================================================================= +// +// Synopsis: Blahblahblah +// +//============================================================================= +BOOL CALLBACK PedGroupLocatorNameCallBack( HWND hWnd, UINT uMsg, UINT wParam, long lParam ); + +class PedGroupLocatorNode : public MPxLocatorNode +{ +public: + enum { MAX_NAME_LEN = 256 }; + + PedGroupLocatorNode(); + virtual ~PedGroupLocatorNode(); + + static void* creator(); + + virtual void draw( M3dView& view, + const MDagPath& path, + M3dView::DisplayStyle displayStyle, + M3dView::DisplayStatus displayStatus + ); + static MStatus initialize(); + virtual void postConstructor(); + + //This is how you export one of these. + static tlDataChunk* Export( MObject& interiorEntranceLocatorNode ); + + static void SetNewName( const char* name ); + static const char* const GetNewName(); + + static MTypeId id; + static const char* stringId; + + static const char* TRIGGERS_NAME_SHORT; + static const char* TRIGGERS_NAME_LONG; + static MObject sTriggers; + + static const char* GROUP_NAME_SHORT; + static const char* GROUP_NAME_LONG; + static MObject sGroup; + +private: + static const int ACTIVE_COLOUR; + static const int INACTIVE_COLOUR; + static const float SCALE; + + static char sNewName[MAX_NAME_LEN]; + + //Prevent wasteful constructor creation. + PedGroupLocatorNode( const PedGroupLocatorNode& pedgrouplocatornode ); + PedGroupLocatorNode& operator=( const PedGroupLocatorNode& pedgrouplocatornode ); +}; + +//****************************************************************************** +// +// Inline Public Functions +// +//****************************************************************************** + +//============================================================================= +// PedGroupLocatorNode::SetNewName +//============================================================================= +// Description: Comment +// +// Parameters: ( const char* name ) +// +// Return: void +// +//============================================================================= +inline void PedGroupLocatorNode::SetNewName( const char* name ) +{ + strncpy( sNewName, name, MAX_NAME_LEN); +} + +//============================================================================= +// PedGroupLocatorNode::GetNewName +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: const char* const +// +//============================================================================= +inline const char* const PedGroupLocatorNode::GetNewName() +{ + return sNewName; +} + +#endif //PEDGROUPLOCATORNODE_H diff --git a/tools/worldbuilder/code/nodes/railcamlocatornode.cpp b/tools/worldbuilder/code/nodes/railcamlocatornode.cpp new file mode 100644 index 0000000..63beaf1 --- /dev/null +++ b/tools/worldbuilder/code/nodes/railcamlocatornode.cpp @@ -0,0 +1,584 @@ +//============================================================================= +// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved. +// +// File: RailCamLocatorNode.cpp +// +// Description: Implement RailCamLocatorNode +// +// History: 18/07/2002 + Created -- Cary Brisebois +// +//============================================================================= + +//======================================== +// System Includes +//======================================== +#include "main/toolhack.h" +#include <toollib.hpp> +#include <p3d/pointcamera.hpp> + +//======================================== +// Project Includes +//======================================== +#include "RailCamLocatorNode.h" +#include "main/constants.h" +#include "main/worldbuilder.h" +#include "utility/glext.h" +#include "utility/mext.h" +#include "nodes/triggervolumenode.h" +#include "utility/nodehelper.h" + +#include "gameengine/gameengine.h" +#include "gameengine/wbcamtarget.h" + +#include "resources/resource.h" + +#include "../../../game/code/camera/railcam.h" + +//****************************************************************************** +// +// Global Data, Local Data, Local Classes +// +//****************************************************************************** +MTypeId RailCamLocatorNode::id( WBConstants::TypeIDPrefix, WBConstants::NodeIDs::RailCamLocator ); +const char* RailCamLocatorNode::stringId = "RailCamLocatorNode"; + +const int RailCamLocatorNode::ACTIVE_COLOUR = 15; +const int RailCamLocatorNode::INACTIVE_COLOUR = 12; +const float RailCamLocatorNode::SCALE = 1.0f * WBConstants::Scale; + +const char* RailCamLocatorNode::RAIL_NAME_SHORT = "rail"; +const char* RailCamLocatorNode::RAIL_NAME_LONG = "camRail"; +MObject RailCamLocatorNode::sRail; + +const char* RailCamLocatorNode::BEHAVIOUR_NAME_SHORT = "behav"; +const char* RailCamLocatorNode::BEHAVIOUR_NAME_LONG = "behaviour"; +MObject RailCamLocatorNode::sBehaviour; + +const char* RailCamLocatorNode::MIN_RADIUS_NAME_SHORT = "minR"; +const char* RailCamLocatorNode::MIN_RADIUS_NAME_LONG = "minRadius"; +MObject RailCamLocatorNode::sMinRadius; + +const char* RailCamLocatorNode::MAX_RADIUS_NAME_SHORT = "maxR"; +const char* RailCamLocatorNode::MAX_RADIUS_NAME_LONG = "maxRadius"; +MObject RailCamLocatorNode::sMaxRadius; + +const char* RailCamLocatorNode::TRACK_RAIL_NAME_SHORT = "trkRl"; +const char* RailCamLocatorNode::TRACK_RAIL_NAME_LONG = "trackRail"; +MObject RailCamLocatorNode::sTrackRail; + +const char* RailCamLocatorNode::TRACK_DIST_NAME_SHORT = "tDst"; +const char* RailCamLocatorNode::TRACK_DIST_NAME_LONG = "trackDist"; +MObject RailCamLocatorNode::sTrackDist; + +const char* RailCamLocatorNode::REVERSE_SENSE_NAME_SHORT ="rvsns"; +const char* RailCamLocatorNode::REVERSE_SENSE_NAME_LONG = "reverseSense"; +MObject RailCamLocatorNode::sReverseSense; + + +const char* RailCamLocatorNode::FOV_NAME_SHORT = "fov"; +const char* RailCamLocatorNode::FOV_NAME_LONG = "fieldOfView"; +MObject RailCamLocatorNode::sFOV; + +const char* RailCamLocatorNode::FACING_OFFSET_NAME_SHORT = "facoff"; +const char* RailCamLocatorNode::FACING_OFFSET_NAME_LONG = "facingOffset"; +MObject RailCamLocatorNode::sFacingOffset; + +const char* RailCamLocatorNode::AXIS_PLAY_NAME_SHORT = "axsply"; +const char* RailCamLocatorNode::AXIS_PLAY_NAME_LONG = "axisPlay"; +MObject RailCamLocatorNode::sAxisPlay; + +const char* RailCamLocatorNode::ACTIVE_NAME_SHORT = "act"; +const char* RailCamLocatorNode::ACTIVE_NAME_LONG = "active"; +MObject RailCamLocatorNode::sActive; + +const char* RailCamLocatorNode::TARGET_NAME_SHORT = "trg"; +const char* RailCamLocatorNode::TARGET_NAME_LONG = "target"; +MObject RailCamLocatorNode::sTarget; + +const char* RailCamLocatorNode::POS_LAG_NAME_SHORT = "plg"; +const char* RailCamLocatorNode::POS_LAG_NAME_LONG = "positionLag"; +MObject RailCamLocatorNode::sPositionLag; + +const char* RailCamLocatorNode::TARGET_LAG_NAME_SHORT = "trglg"; +const char* RailCamLocatorNode::TARGET_LAG_NAME_LONG = "targetLag"; +MObject RailCamLocatorNode::sTargetLag; + +const char* RailCamLocatorNode::TRANSITION_TO_RATE_NAME_LONG = "transitionTo"; +const char* RailCamLocatorNode::TRANSITION_TO_RATE_NAME_SHORT = "trnto"; +MObject RailCamLocatorNode::sTransitionToRate; + +const char* RailCamLocatorNode::NOFOV_NAME_LONG = "noFOV"; +const char* RailCamLocatorNode::NOFOV_NAME_SHORT = "nf"; +MObject RailCamLocatorNode::sNoFOV; + +const char* RailCamLocatorNode::CAR_ONLY_NAME_LONG = "carOnly"; +const char* RailCamLocatorNode::CAR_ONLY_NAME_SHORT = "co"; +MObject RailCamLocatorNode::sCarOnly; + +const char* RailCamLocatorNode::ON_FOOT_ONLY_NAME_LONG = "onFootOnly"; +const char* RailCamLocatorNode::ON_FOOT_ONLY_NAME_SHORT = "ofo"; +MObject RailCamLocatorNode::sOnFootOnly; + +const char* RailCamLocatorNode::CUTALL_NAME_LONG = "cutInOut"; +const char* RailCamLocatorNode::CUTALL_NAME_SHORT = "cin"; +MObject RailCamLocatorNode::sCutAll; + +const char* RailCamLocatorNode::RESET_NAME_LONG = "reset"; +const char* RailCamLocatorNode::RESET_NAME_SHORT = "rst"; +MObject RailCamLocatorNode::sReset; + +char RailCamLocatorNode::sNewName[MAX_NAME_LEN]; + +//****************************************************************************** +// +// Callbacks +// +//****************************************************************************** + +BOOL CALLBACK RailCamLocatorNameCallBack( HWND hWnd, UINT uMsg, UINT wParam, long lParam ) +{ + switch (uMsg) + { + case WM_INITDIALOG: + { + SetDlgItemText( hWnd, IDC_EDIT2, WorldBuilder::GetPrefix() ); + return true; + } + break; + case WM_COMMAND: + { + if ( LOWORD(wParam) == IDC_BUTTON1 || LOWORD(wParam) == IDOK ) + { + //Get the entry in the text field. + char name[RailCamLocatorNode::MAX_NAME_LEN]; + GetDlgItemText( hWnd, IDC_EDIT1, name, RailCamLocatorNode::MAX_NAME_LEN ); + + if ( strcmp(name, "") == 0 ) + { + MExt::DisplayWarning("You must input a new name for the RailCam Locator!"); + return false; + } + + MString newName( WorldBuilder::GetPrefix() ); + newName += MString( name ); + + RailCamLocatorNode::SetNewName( newName.asChar() ); + EndDialog( hWnd, 0 ); //this is how you close the window. + return true; + } + else if( LOWORD(wParam) == IDCANCEL ) + { + RailCamLocatorNode::SetNewName( "" ); + EndDialog( hWnd, 0 ); //this is how you close the window. + return true; + } + + return false; + } + break; + default: + { + return false; + } + break; + } +} + +//***************************************************************************** +// +// Public Member Functions +// +//***************************************************************************** + +//============================================================================= +// RailCamLocatorNode::RailCamLocatorNode +//============================================================================= +// Description: Constructor. +// +// Parameters: None. +// +// Return: N/A. +// +//============================================================================= +RailCamLocatorNode::RailCamLocatorNode() +{ + mRailCam = new RailCam(); + mRailCam->AddRef(); + mRailCam->SetPlayerID( 0 ); + + mRailCam->SetCamera( new tPointCamera() ); + + mCamTarget = new WBCamTarget(); +} + +//============================================================================= +// RailCamLocatorNode::~RailCamLocatorNode +//============================================================================= +// Description: Destructor. +// +// Parameters: None. +// +// Return: N/A. +// +//============================================================================= +RailCamLocatorNode::~RailCamLocatorNode() +{ + mRailCam->Release(); + mRailCam = NULL; + + if ( mCamTarget ) + { + delete mCamTarget; + } +} + +//============================================================================= +// RailCamLocatorNode::creator +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================= +void* RailCamLocatorNode::creator() +{ + return new RailCamLocatorNode(); +} + +//============================================================================= +// RailCamLocatorNode::draw +//============================================================================= +// Description: Comment +// +// Parameters: ( M3dView& view, const MDagPath& path, M3dView::DisplayStyle displayStyle, M3dView::DisplayStatus displayStatus ) +// +// Return: void +// +//============================================================================= +void RailCamLocatorNode::draw( M3dView& view, + const MDagPath& path, + M3dView::DisplayStyle displayStyle, + M3dView::DisplayStatus displayStatus ) +{ + if ( WorldBuilder::GetDisplayLevel() & WorldBuilder::RAILCAM_LOCATORS ) + { + view.beginGL(); + glPushAttrib( GL_CURRENT_BIT | GL_LINE_BIT | GL_POLYGON_BIT ); + + //When we are in render mode, we draw the lines between the nodes. + //If this was in GL_SELECTION_MODE, we would not draw the lines, so they won't interfere + //with selection. + GLint value; + glGetIntegerv( GL_RENDER_MODE, &value ); + + //Draw things here we don't want selectable. + if ( (value == GL_RENDER) ) + { + } + + if ( displayStatus == M3dView::kDormant ) + { + int colour = NodeHelper::OverrideNodeColour( thisMObject(), INACTIVE_COLOUR ); + + view.setDrawColor( colour, M3dView::kDormantColors ); + } + else + { + view.setDrawColor( ACTIVE_COLOUR, M3dView::kActiveColors ); + } + + GameEngine::GetInstance()->UpdateRailCam( thisMObject() ); + + //Draw a star to represent the locator. + GLExt::drawCrossHair3D( SCALE, 0,0,0, 5.0 ); + + glPopAttrib(); + view.endGL(); + } +} + +//============================================================================= +// RailCamLocatorNode::initialize +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: MStatus +// +//============================================================================= +MStatus RailCamLocatorNode::initialize() +{ + MFnMessageAttribute msgAttr; + MStatus status; + + sRail = msgAttr.create( RAIL_NAME_LONG, RAIL_NAME_SHORT, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( msgAttr.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( msgAttr.setWritable( true ) ); + RETURN_STATUS_ON_FAILURE( addAttribute( sRail ) ); + + MFnEnumAttribute enumAttr; + sBehaviour = enumAttr.create( BEHAVIOUR_NAME_LONG, BEHAVIOUR_NAME_SHORT, RailCam::PROJECTION, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( enumAttr.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( enumAttr.setWritable( true ) ); + + unsigned int i; + for ( i = 1; i < RailCam::NUM_BEHAVIOUR; ++i ) + { + RETURN_STATUS_ON_FAILURE( enumAttr.addField( MString( RailCam::BehaviourNames[i-1] ), i ) ); + } + RETURN_STATUS_ON_FAILURE( addAttribute( sBehaviour ) ); + + MFnNumericAttribute numericAttr; + sMinRadius = numericAttr.create( MIN_RADIUS_NAME_LONG, MIN_RADIUS_NAME_SHORT, MFnNumericData::kFloat, 1.0f, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( numericAttr.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( numericAttr.setWritable( true ) ); + RETURN_STATUS_ON_FAILURE( numericAttr.setMin(0.0f) ); + RETURN_STATUS_ON_FAILURE( numericAttr.setMax(30.0f) ); + RETURN_STATUS_ON_FAILURE( addAttribute( sMinRadius ) ); + + sMaxRadius = numericAttr.create( MAX_RADIUS_NAME_LONG, MAX_RADIUS_NAME_SHORT, MFnNumericData::kFloat, 2.0f, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( numericAttr.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( numericAttr.setWritable( true ) ); + RETURN_STATUS_ON_FAILURE( numericAttr.setMin(0.0f) ); + RETURN_STATUS_ON_FAILURE( numericAttr.setMax(30.0f) ); + RETURN_STATUS_ON_FAILURE( addAttribute( sMaxRadius ) ); + + sTrackRail = numericAttr.create( TRACK_RAIL_NAME_LONG, TRACK_RAIL_NAME_SHORT, MFnNumericData::kBoolean, false, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( numericAttr.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( numericAttr.setWritable( true ) ); + RETURN_STATUS_ON_FAILURE( addAttribute( sTrackRail ) ); + + sTrackDist = numericAttr.create( TRACK_DIST_NAME_LONG, TRACK_DIST_NAME_SHORT, MFnNumericData::kFloat, 0.0f, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( numericAttr.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( numericAttr.setWritable( true ) ); + RETURN_STATUS_ON_FAILURE( numericAttr.setMin(-5.0f) ); + RETURN_STATUS_ON_FAILURE( numericAttr.setMax(5.0f) ); + RETURN_STATUS_ON_FAILURE( numericAttr.setDefault( 0.0f ) ); + RETURN_STATUS_ON_FAILURE( addAttribute( sTrackDist ) ); + + sReverseSense = numericAttr.create( REVERSE_SENSE_NAME_LONG, REVERSE_SENSE_NAME_SHORT, MFnNumericData::kBoolean, false, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( numericAttr.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( numericAttr.setWritable( true ) ); + RETURN_STATUS_ON_FAILURE( addAttribute( sReverseSense ) ); + + sFOV = numericAttr.create( FOV_NAME_LONG, FOV_NAME_SHORT, MFnNumericData::kInt, 90, &status ); + RETURN_STATUS_ON_FAILURE( numericAttr.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( numericAttr.setWritable( true ) ); + RETURN_STATUS_ON_FAILURE( numericAttr.setMin(0.0f) ); + RETURN_STATUS_ON_FAILURE( numericAttr.setMax(180.0f) ); + RETURN_STATUS_ON_FAILURE( addAttribute( sFOV ) ); + + sFacingOffset = numericAttr.create( FACING_OFFSET_NAME_LONG, FACING_OFFSET_NAME_SHORT, MFnNumericData::k3Float, 0.0f, &status ); + RETURN_STATUS_ON_FAILURE( numericAttr.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( numericAttr.setWritable( true ) ); + RETURN_STATUS_ON_FAILURE( addAttribute( sFacingOffset ) ); + + sAxisPlay = numericAttr.create( AXIS_PLAY_NAME_LONG, AXIS_PLAY_NAME_SHORT, MFnNumericData::k3Float, 0.0f, &status ); + RETURN_STATUS_ON_FAILURE( numericAttr.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( numericAttr.setWritable( true ) ); + RETURN_STATUS_ON_FAILURE( addAttribute( sAxisPlay ) ); + + sActive = numericAttr.create( ACTIVE_NAME_LONG, ACTIVE_NAME_SHORT, MFnNumericData::kBoolean, false, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( numericAttr.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( numericAttr.setWritable( true ) ); + RETURN_STATUS_ON_FAILURE( addAttribute( sActive ) ); + + MFnTypedAttribute typedAttr; + sTarget = typedAttr.create( TARGET_NAME_LONG, TARGET_NAME_SHORT, MFnData::kString, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( typedAttr.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( typedAttr.setWritable( true ) ); + RETURN_STATUS_ON_FAILURE( addAttribute( sTarget ) ); + + sPositionLag = numericAttr.create( POS_LAG_NAME_LONG, POS_LAG_NAME_SHORT, MFnNumericData::kFloat, 0.04f, &status ); + RETURN_STATUS_ON_FAILURE( numericAttr.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( numericAttr.setWritable( true ) ); + RETURN_STATUS_ON_FAILURE( numericAttr.setMin(0.0f) ); + RETURN_STATUS_ON_FAILURE( numericAttr.setMax(1.0f) ); + RETURN_STATUS_ON_FAILURE( addAttribute( sPositionLag ) ); + + sTargetLag = numericAttr.create( TARGET_LAG_NAME_LONG, TARGET_LAG_NAME_SHORT, MFnNumericData::kFloat, 0.04f, &status ); + RETURN_STATUS_ON_FAILURE( numericAttr.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( numericAttr.setWritable( true ) ); + RETURN_STATUS_ON_FAILURE( numericAttr.setMin(0.0f) ); + RETURN_STATUS_ON_FAILURE( numericAttr.setMax(1.0f) ); + RETURN_STATUS_ON_FAILURE( addAttribute( sTargetLag ) ); + + sTransitionToRate = numericAttr.create( TRANSITION_TO_RATE_NAME_LONG, TRANSITION_TO_RATE_NAME_SHORT, MFnNumericData::kFloat, 0.04f, &status ); + RETURN_STATUS_ON_FAILURE( numericAttr.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( numericAttr.setWritable( true ) ); + RETURN_STATUS_ON_FAILURE( numericAttr.setMin(0.0f) ); + RETURN_STATUS_ON_FAILURE( numericAttr.setMax(1.0f) ); + RETURN_STATUS_ON_FAILURE( addAttribute( sTransitionToRate ) ); + + sNoFOV = numericAttr.create( NOFOV_NAME_LONG, NOFOV_NAME_SHORT, MFnNumericData::kBoolean, false, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( numericAttr.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( numericAttr.setWritable( true ) ); + RETURN_STATUS_ON_FAILURE( addAttribute( sNoFOV ) ); + + sCarOnly = numericAttr.create( CAR_ONLY_NAME_LONG, CAR_ONLY_NAME_SHORT, MFnNumericData::kBoolean, false, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( numericAttr.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( numericAttr.setWritable( true ) ); + RETURN_STATUS_ON_FAILURE( addAttribute( sCarOnly ) ); + + sOnFootOnly = numericAttr.create( ON_FOOT_ONLY_NAME_LONG, ON_FOOT_ONLY_NAME_SHORT, MFnNumericData::kBoolean, false, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( numericAttr.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( numericAttr.setWritable( true ) ); + RETURN_STATUS_ON_FAILURE( addAttribute( sOnFootOnly ) ); + + sCutAll = numericAttr.create( CUTALL_NAME_LONG, CUTALL_NAME_SHORT, MFnNumericData::kBoolean, false, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( numericAttr.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( numericAttr.setWritable( true ) ); + RETURN_STATUS_ON_FAILURE( addAttribute( sCutAll ) ); + + sReset = numericAttr.create( RESET_NAME_LONG, RESET_NAME_SHORT, MFnNumericData::kBoolean, false, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( numericAttr.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( numericAttr.setWritable( true ) ); + RETURN_STATUS_ON_FAILURE( addAttribute( sReset ) ); + + return MStatus::kSuccess; +} + +//============================================================================= +// RailCamLocatorNode::postConstructor +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================= +void RailCamLocatorNode::postConstructor() +{ +} + +//============================================================================= +// RailCamLocatorNode::Export +//============================================================================= +// Description: Comment +// +// Parameters: ( MObject& railCamLocatorNode ) +// +// Return: tlDataChunk +// +//============================================================================= +tlDataChunk* RailCamLocatorNode::Export( MObject& railCamLocatorNode ) +{ + MFnDagNode fnNode( railCamLocatorNode ); + + if ( fnNode.typeId() == RailCamLocatorNode::id ) + { + tlWBRailCamChunk* railChunk = new tlWBRailCamChunk(); + assert( railChunk ); + + railChunk->SetName( fnNode.name().asChar() ); + + int behaviour; + fnNode.findPlug( sBehaviour ).getValue( behaviour ); + railChunk->SetBehaviour( (RailCam::Behaviour)(behaviour) ); + + float minRad; + fnNode.findPlug( sMinRadius ).getValue( minRad ); + railChunk->SetMinRadius( minRad ); + + float maxRad; + fnNode.findPlug( sMaxRadius ).getValue( maxRad ); + railChunk->SetMaxRadius( maxRad ); + + bool trackRail; + fnNode.findPlug( sTrackRail ).getValue( trackRail ); + railChunk->SetTrackRail( trackRail ? 1 : 0 ); + + float trackDist; + fnNode.findPlug( sTrackDist ).getValue( trackDist ); + railChunk->SetTrackDist( trackDist ); + + bool reverseSense; + fnNode.findPlug( sReverseSense ).getValue( reverseSense ); + railChunk->SetReverseSense( reverseSense ? 1 : 0 ); + + float fov; + fnNode.findPlug( sFOV ).getValue( fov ); + railChunk->SetFOV( fov ); + + float x, y, z; + fnNode.findPlug( sFacingOffset ).child( 0 ).getValue( x ); + fnNode.findPlug( sFacingOffset ).child( 1 ).getValue( y ); + fnNode.findPlug( sFacingOffset ).child( 2 ).getValue( z ); + railChunk->SetTargetOffset( tlPoint( x, y, z ) ); + + // THIS IS A HACK. Since we're not going to support axis play. We're + // going to hide the transition rate in the data. Sorry. +// fnNode.findPlug( sAxisPlay ).child( 0 ).getValue( x ); +// fnNode.findPlug( sAxisPlay ).child( 1 ).getValue( y ); +// fnNode.findPlug( sAxisPlay ).child( 2 ).getValue( z ); + fnNode.findPlug( sTransitionToRate ).getValue( x ); //transition rate. + + //Now we're hiding the flags in the y.. THIS SUCKS! + bool noF = false; + fnNode.findPlug( sNoFOV ).getValue( noF ); + y = (float)( noF ? 1 : 0 ); + + //This just GETS WORSE! + int values = 0; + + bool carOnly = false; + fnNode.findPlug( sCarOnly ).getValue( carOnly ); + values |= ( carOnly ? 0x00000001 : 0 ); + + bool cut = false; + fnNode.findPlug( sCutAll ).getValue( cut ); + values |= ( cut ? 0x00000002 : 0 ); + + bool reset = false; + fnNode.findPlug( sReset ).getValue( reset ); + values |= ( reset ? 0x00000004 : 0 ); + + bool onFootOnly = false; + fnNode.findPlug( sOnFootOnly ).getValue( onFootOnly ); + values |= ( onFootOnly ? 0x00000008 : 0 ); + + if( carOnly && onFootOnly ) + { + MExt::DisplayError( "Rail Camera: %s has onFootOnly and carOnly flags set!\n", fnNode.name().asChar() ); + } + + z = (float)values; + railChunk->SetAxisPlay( tlPoint( x, y, z ) ); + + float posLag; + fnNode.findPlug( sPositionLag ).getValue( posLag ); + railChunk->SetPositionLag( posLag ); + + float targLag; + fnNode.findPlug( sTargetLag ).getValue( targLag ); + railChunk->SetTargetLag( targLag ); + + return railChunk; + } + + return NULL; +} + +//***************************************************************************** +// +// Private Member Functions +// +//***************************************************************************** diff --git a/tools/worldbuilder/code/nodes/railcamlocatornode.h b/tools/worldbuilder/code/nodes/railcamlocatornode.h new file mode 100644 index 0000000..ce89b03 --- /dev/null +++ b/tools/worldbuilder/code/nodes/railcamlocatornode.h @@ -0,0 +1,232 @@ +//============================================================================= +// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved. +// +// File: railcamlocatornode.h +// +// Description: Blahblahblah +// +// History: 18/07/2002 + Created -- Cary Brisebois +// +//============================================================================= + +#ifndef RAILCAMLOCATORNODE_H +#define RAILCAMLOCATORNODE_H + +//======================================== +// Nested Includes +//======================================== +#include "precompiled/PCH.h" + +//======================================== +// Forward References +//======================================== +class tlDataChunk; +class RailCam; +class WBCamTarget; + +//============================================================================= +// +// Synopsis: Blahblahblah +// +//============================================================================= +BOOL CALLBACK RailCamLocatorNameCallBack( HWND hWnd, UINT uMsg, UINT wParam, long lParam ); + +class RailCamLocatorNode : public MPxLocatorNode +{ +public: + enum { MAX_NAME_LEN = 256 }; + + RailCamLocatorNode(); + virtual ~RailCamLocatorNode(); + + static void* creator(); + + virtual void draw( M3dView& view, + const MDagPath& path, + M3dView::DisplayStyle displayStyle, + M3dView::DisplayStatus displayStatus + ); + static MStatus initialize(); + virtual void postConstructor(); + + //This is how you export one of these. + static tlDataChunk* Export( MObject& railCamLocatorNode ); + + static void SetNewName( const char* name ); + static const char* const GetNewName(); + + static MTypeId id; + static const char* stringId; + + static const char* TRIGGERS_NAME_SHORT; + static const char* TRIGGERS_NAME_LONG; + static MObject sTriggers; + + static const char* RAIL_NAME_SHORT; + static const char* RAIL_NAME_LONG; + static MObject sRail; + + static const char* BEHAVIOUR_NAME_SHORT; + static const char* BEHAVIOUR_NAME_LONG; + static MObject sBehaviour; + + static const char* MIN_RADIUS_NAME_SHORT; + static const char* MIN_RADIUS_NAME_LONG; + static MObject sMinRadius; + + static const char* MAX_RADIUS_NAME_SHORT; + static const char* MAX_RADIUS_NAME_LONG; + static MObject sMaxRadius; + + static const char* TRACK_RAIL_NAME_SHORT; + static const char* TRACK_RAIL_NAME_LONG; + static MObject sTrackRail; + + static const char* TRACK_DIST_NAME_SHORT; + static const char* TRACK_DIST_NAME_LONG; + static MObject sTrackDist; + + static const char* REVERSE_SENSE_NAME_SHORT; + static const char* REVERSE_SENSE_NAME_LONG; + static MObject sReverseSense; + + + static const char* FOV_NAME_SHORT; + static const char* FOV_NAME_LONG; + static MObject sFOV; + + static const char* FACING_OFFSET_NAME_SHORT; + static const char* FACING_OFFSET_NAME_LONG; + static MObject sFacingOffset; + + static const char* AXIS_PLAY_NAME_SHORT; + static const char* AXIS_PLAY_NAME_LONG; + static MObject sAxisPlay; + + static const char* ACTIVE_NAME_SHORT; + static const char* ACTIVE_NAME_LONG; + static MObject sActive; + + static const char* TARGET_NAME_SHORT; + static const char* TARGET_NAME_LONG; + static MObject sTarget; + + static const char* POS_LAG_NAME_SHORT; + static const char* POS_LAG_NAME_LONG; + static MObject sPositionLag; + + static const char* TARGET_LAG_NAME_SHORT; + static const char* TARGET_LAG_NAME_LONG; + static MObject sTargetLag; + + static const char* TRANSITION_TO_RATE_NAME_LONG; + static const char* TRANSITION_TO_RATE_NAME_SHORT; + static MObject sTransitionToRate; + + static const char* NOFOV_NAME_LONG; + static const char* NOFOV_NAME_SHORT; + static MObject sNoFOV; + + static const char* CAR_ONLY_NAME_LONG; + static const char* CAR_ONLY_NAME_SHORT; + static MObject sCarOnly; + + static const char* ON_FOOT_ONLY_NAME_LONG; + static const char* ON_FOOT_ONLY_NAME_SHORT; + static MObject sOnFootOnly; + + static const char* CUTALL_NAME_LONG; + static const char* CUTALL_NAME_SHORT; + static MObject sCutAll; + + static const char* RESET_NAME_LONG; + static const char* RESET_NAME_SHORT; + static MObject sReset; + + //MPxNode stuff... + RailCam* GetRailCam(); + WBCamTarget* GetTarget(); + +private: + + static const int ACTIVE_COLOUR; + static const int INACTIVE_COLOUR; + static const float SCALE; + + static char sNewName[MAX_NAME_LEN]; + + RailCam* mRailCam; + WBCamTarget* mCamTarget; + + //Prevent wasteful constructor creation. + RailCamLocatorNode( const RailCamLocatorNode& eventlocatornode ); + RailCamLocatorNode& operator=( const RailCamLocatorNode& railCamlocatornode ); +}; + +//****************************************************************************** +// +// Inline Public Functions +// +//****************************************************************************** + +//============================================================================= +// RailCamLocatorNode::SetNewName +//============================================================================= +// Description: Comment +// +// Parameters: ( const char* name ) +// +// Return: void +// +//============================================================================= +inline void RailCamLocatorNode::SetNewName( const char* name ) +{ + strncpy( sNewName, name, MAX_NAME_LEN); +} + +//============================================================================= +// RailCamLocatorNode::GetNewName +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: const char* const +// +//============================================================================= +inline const char* const RailCamLocatorNode::GetNewName() +{ + return sNewName; +} + +//============================================================================= +// RailCamLocatorNode::GetRailCam +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: RailCam +// +//============================================================================= +inline RailCam* RailCamLocatorNode::GetRailCam() +{ + return mRailCam; +} + +//============================================================================= +// RailCamLocatorNode::GetTarget +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: WBCamTarget +// +//============================================================================= +inline WBCamTarget* RailCamLocatorNode::GetTarget() +{ + return mCamTarget; +} + +#endif //RAILCAMLOCATORNODE_H diff --git a/tools/worldbuilder/code/nodes/scriptlocatornode.cpp b/tools/worldbuilder/code/nodes/scriptlocatornode.cpp new file mode 100644 index 0000000..93d5c67 --- /dev/null +++ b/tools/worldbuilder/code/nodes/scriptlocatornode.cpp @@ -0,0 +1,377 @@ +//============================================================================= +// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved. +// +// File: ScriptLocatorNode.cpp +// +// Description: Implement ScriptLocatorNode +// +// History: 27/05/2002 + Created -- Cary Brisebois +// +//============================================================================= + +//======================================== +// System Includes +//======================================== +#include "main/toolhack.h" +#include <toollib.hpp> + +//======================================== +// Project Includes +//======================================== +#include "nodes/ScriptLocatorNode.h" +#include "main/constants.h" +#include "main/worldbuilder.h" +#include "utility/glext.h" +#include "utility/mext.h" +#include "utility/nodehelper.h" + +#include "nodes/triggervolumenode.h" + +#include "resources/resource.h" + +#include "../../../game/code/meta/locatorevents.h" +#include "../../../game/code/meta/locatortypes.h" + +#define HIINT(x) (((int)((x)>>32) & 0xFFFFFFFF)) +#define LOINT(x) ((int)x) + +//****************************************************************************** +// +// Global Data, Local Data, Local Classes +// +//****************************************************************************** +MTypeId ScriptLocatorNode::id( WBConstants::TypeIDPrefix, WBConstants::NodeIDs::ScriptLocator ); +const char* ScriptLocatorNode::stringId = "ScriptLocatorNode"; + +const int ScriptLocatorNode::ACTIVE_COLOUR = 15; +const int ScriptLocatorNode::INACTIVE_COLOUR = 12; +const float ScriptLocatorNode::SCALE = 1.0f * WBConstants::Scale; + +const char* ScriptLocatorNode::TRIGGERS_NAME_SHORT = "trigs"; +const char* ScriptLocatorNode::TRIGGERS_NAME_LONG = "triggers"; +MObject ScriptLocatorNode::sTriggers; + +const char* ScriptLocatorNode::SCRIPT_NAME_SHORT = "s"; +const char* ScriptLocatorNode::SCRIPT_NAME_LONG = "script"; +MObject ScriptLocatorNode::sScript; + +char ScriptLocatorNode::sNewName[MAX_NAME_LEN]; +char ScriptLocatorNode::sScriptName[MAX_NAME_LEN]; + +//****************************************************************************** +// +// Callbacks +// +//****************************************************************************** + +BOOL CALLBACK ScriptLocatorNameCallBack( HWND hWnd, UINT uMsg, UINT wParam, long lParam ) +{ + switch (uMsg) + { + case WM_INITDIALOG: + { + SetDlgItemText( hWnd, IDC_EDIT2, WorldBuilder::GetPrefix() ); + SetDlgItemText( hWnd, IDC_EDIT3, "" ); + return true; + } + break; + case WM_COMMAND: + { + if ( LOWORD(wParam) == IDC_BUTTON1 || LOWORD(wParam) == IDOK ) + { + //Get the entry in the text field. + char name[ScriptLocatorNode::MAX_NAME_LEN]; + GetDlgItemText( hWnd, IDC_EDIT1, name, ScriptLocatorNode::MAX_NAME_LEN ); + + if ( strcmp(name, "") == 0 ) + { + MExt::DisplayWarning("You must input a new name for the Script Locator!"); + return false; + } + + MString newName( WorldBuilder::GetPrefix() ); + newName += MString( name ); + + ScriptLocatorNode::SetNewName( newName.asChar() ); + + //Do the scripte name too... + GetDlgItemText( hWnd, IDC_EDIT3, name, ScriptLocatorNode::MAX_NAME_LEN ); + + if ( strcmp(name, "") == 0 ) + { + MExt::DisplayWarning("You must input a script name!"); + return false; + } + + ScriptLocatorNode::SetScriptName( name ); + + EndDialog( hWnd, 0 ); //this is how you close the window. + return true; + } + else if( LOWORD(wParam) == IDCANCEL ) + { + ScriptLocatorNode::SetNewName( "" ); + ScriptLocatorNode::SetScriptName( "" ); + EndDialog( hWnd, 0 ); //this is how you close the window. + return true; + } + + return false; + } + break; + default: + { + return false; + } + break; + } +} + +//****************************************************************************** +// +// Public Member Functions +// +//****************************************************************************** + +//============================================================================== +// ScriptLocatorNode::ScriptLocatorNode +//============================================================================== +// Description: Constructor. +// +// Parameters: None. +// +// Return: N/A. +// +//============================================================================== +ScriptLocatorNode::ScriptLocatorNode() +{ +} + +//============================================================================== +// ScriptLocatorNode::~ScriptLocatorNode +//============================================================================== +// Description: Destructor. +// +// Parameters: None. +// +// Return: N/A. +// +//============================================================================== +ScriptLocatorNode::~ScriptLocatorNode() +{ +} + +//============================================================================= +// ScriptLocatorNode::creator +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================= +void* ScriptLocatorNode::creator() +{ + return new ScriptLocatorNode(); +} + +//============================================================================= +// ScriptLocatorNode::draw +//============================================================================= +// Description: Comment +// +// Parameters: ( M3dView& view, const MDagPath& path, M3dView::DisplayStyle displayStyle, M3dView::DisplayStatus displayStatus ) +// +// Return: void +// +//============================================================================= +void ScriptLocatorNode::draw( M3dView& view, + const MDagPath& path, + M3dView::DisplayStyle displayStyle, + M3dView::DisplayStatus displayStatus ) +{ + if ( WorldBuilder::GetDisplayLevel() & WorldBuilder::SCRIPT_LOCATORS ) + { + view.beginGL(); + glPushAttrib( GL_CURRENT_BIT | GL_LINE_BIT | GL_POLYGON_BIT ); + + //When we are in render mode, we draw the lines between the nodes. + //If this was in GL_SELECTION_MODE, we would not draw the lines, so they won't interfere + //with selection. + GLint value; + glGetIntegerv( GL_RENDER_MODE, &value ); + + //Draw things here we don't want selectable. + if ( (value == GL_RENDER) ) + { + MPlugArray sources, targets; + MFnDagNode fnNode( thisMObject() ); + MPlug triggersPlug = fnNode.findPlug( sTriggers ); + MExt::ResolveConnections( &sources, &targets, triggersPlug, true, false ); + + unsigned int i; + for ( i = 0; i < targets.length(); ++i ) + { + //Draw a box around the source trigger volume. + MPoint triggerWP, thisWP; + MExt::GetWorldPosition( &triggerWP, sources[i].node() ); + + MExt::GetWorldPosition( &thisWP, thisMObject() ); + + MPoint triggerLP; + triggerLP = triggerWP - thisWP; + + //TEMP + view.setDrawColor( 8, M3dView::kActiveColors ); + + GLExt::drawLine( MPoint(0,0,0), triggerLP, 5.0f ); + } + } + + if ( displayStatus == M3dView::kDormant ) + { + int colour = NodeHelper::OverrideNodeColour( thisMObject(), INACTIVE_COLOUR ); + + view.setDrawColor( colour, M3dView::kDormantColors ); + } + else + { + view.setDrawColor( ACTIVE_COLOUR, M3dView::kActiveColors ); + } + + //Draw a star to represent the locator. + GLExt::drawCrossHair3D( SCALE, 0,0,0, 5.0 ); + GLExt::drawPyramid( SCALE, 0,0,0, 5.0 ); + GLExt::drawS( SCALE, 0,1,0, 5.0 ); + + glPopAttrib(); + view.endGL(); + } +} + +//============================================================================= +// ScriptLocatorNode::initialize +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: MStatus +// +//============================================================================= +MStatus ScriptLocatorNode::initialize() +{ + MFnMessageAttribute msgAttr; + MStatus status; + + sTriggers = msgAttr.create( TRIGGERS_NAME_LONG, TRIGGERS_NAME_SHORT, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( msgAttr.setReadable( false ) ); + RETURN_STATUS_ON_FAILURE( msgAttr.setWritable( true ) ); + RETURN_STATUS_ON_FAILURE( msgAttr.setArray( true ) ); + RETURN_STATUS_ON_FAILURE( msgAttr.setIndexMatters( false ) ); + + RETURN_STATUS_ON_FAILURE( addAttribute( sTriggers ) ); + + MFnTypedAttribute typedAttr; + sScript = typedAttr.create( SCRIPT_NAME_LONG, SCRIPT_NAME_SHORT, MFnData::kString, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( typedAttr.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( typedAttr.setWritable( true ) ); + + RETURN_STATUS_ON_FAILURE( addAttribute( sScript ) ); + + return MStatus::kSuccess; +} + +//============================================================================= +// ScriptLocatorNode::postConstructor +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================= +void ScriptLocatorNode::postConstructor() +{ +} + +//============================================================================= +// ScriptLocatorNode::Export +//============================================================================= +// Description: Comment +// +// Parameters: ( MObject& ScriptLocatorNode ) +// +// Return: tlDataChunk +// +//============================================================================= +tlDataChunk* ScriptLocatorNode::Export( MObject& scriptLocatorNode ) +{ + MFnDagNode fnNode( scriptLocatorNode ); + + if ( fnNode.typeId() == ScriptLocatorNode::id ) + { + //Create a tlDataChunk and return it filled with the appropriate data. + tlWBLocatorChunk* locator = new tlWBLocatorChunk; + + locator->SetName( fnNode.name().asChar() ); + + locator->SetType( LocatorType::SCRIPT ); + + //The data here is the event associated with this locator. + MString script; + fnNode.findPlug( sScript ).getValue( script ); + + unsigned int length = (script.length() / 4 + 1); + + unsigned long* data = new unsigned long[length]; + memset(data, 0, length * 4); + memcpy( data, script.asChar(), script.length() ); + + locator->SetDataElements( data, length ); + locator->SetNumDataElements( length ); + + delete[] data; + + MPoint thisPosition; + MExt::GetWorldPosition( &thisPosition, scriptLocatorNode ); + + //Set the values. + tlPoint point; + + point[0] = thisPosition[0] / WBConstants::Scale; + point[1] = thisPosition[1] / WBConstants::Scale; + point[2] = -thisPosition[2] / WBConstants::Scale; //Maya vs. P3D... + locator->SetPosition( point ); + + //Make the trigger volumes a sub-chunk of the locator... + MPlugArray sources, targets; + MPlug triggersPlug = fnNode.findPlug( sTriggers ); + MExt::ResolveConnections( &sources, &targets, triggersPlug, true, false ); + + unsigned int i; + for ( i = 0; i < sources.length(); ++i ) + { + tlDataChunk* trigger = TriggerVolumeNode::Export( sources[ i ].node() ); + assert( trigger ); + + locator->AppendSubChunk( trigger ); + } + + locator->SetNumTriggers( i ); + + return locator; + } + + return NULL; +} + +//****************************************************************************** +// +// Private Member Functions +// +//****************************************************************************** diff --git a/tools/worldbuilder/code/nodes/scriptlocatornode.h b/tools/worldbuilder/code/nodes/scriptlocatornode.h new file mode 100644 index 0000000..b7586ba --- /dev/null +++ b/tools/worldbuilder/code/nodes/scriptlocatornode.h @@ -0,0 +1,149 @@ +//============================================================================= +// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved. +// +// File: scriptlocatornode.h +// +// Description: Blahblahblah +// +// History: 27/05/2002 + Created -- Cary Brisebois +// +//============================================================================= + +#ifndef SCRIPTLOCATORNODE_H +#define SCRIPTLOCATORNODE_H + +//======================================== +// Nested Includes +//======================================== +#include "precompiled/PCH.h" + +//======================================== +// Forward References +//======================================== +class tlDataChunk; + +//============================================================================= +// +// Synopsis: Blahblahblah +// +//============================================================================= +BOOL CALLBACK ScriptLocatorNameCallBack( HWND hWnd, UINT uMsg, UINT wParam, long lParam ); + +class ScriptLocatorNode : public MPxLocatorNode +{ +public: + enum { MAX_NAME_LEN = 256 }; + + ScriptLocatorNode(); + virtual ~ScriptLocatorNode(); + + static void* creator(); + + virtual void draw( M3dView& view, + const MDagPath& path, + M3dView::DisplayStyle displayStyle, + M3dView::DisplayStatus displayStatus + ); + static MStatus initialize(); + virtual void postConstructor(); + + //This is how you export one of these. + static tlDataChunk* Export( MObject& eventLocatorNode ); + + static void SetNewName( const char* name ); + static const char* const GetNewName(); + + static void SetScriptName( const char* name ); + static const char* const GetScriptName(); + + static MTypeId id; + static const char* stringId; + + static const char* TRIGGERS_NAME_SHORT; + static const char* TRIGGERS_NAME_LONG; + static MObject sTriggers; + + static const char* SCRIPT_NAME_SHORT; + static const char* SCRIPT_NAME_LONG; + static MObject sScript; + +private: + + static const int ACTIVE_COLOUR; + static const int INACTIVE_COLOUR; + static const float SCALE; + + static char sNewName[MAX_NAME_LEN]; + static char sScriptName[MAX_NAME_LEN]; + + //Prevent wasteful constructor creation. + ScriptLocatorNode( const ScriptLocatorNode& scriptlocatornode ); + ScriptLocatorNode& operator=( const ScriptLocatorNode& scriptlocatornode ); +}; + +//****************************************************************************** +// +// Inline Public Functions +// +//****************************************************************************** + +//============================================================================= +// ScriptLocatorNode::SetNewName +//============================================================================= +// Description: Comment +// +// Parameters: ( const char* name ) +// +// Return: void +// +//============================================================================= +inline void ScriptLocatorNode::SetNewName( const char* name ) +{ + strncpy( sNewName, name, MAX_NAME_LEN); +} + +//============================================================================= +// ScriptLocatorNode::GetNewName +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: const char* const +// +//============================================================================= +inline const char* const ScriptLocatorNode::GetNewName() +{ + return sNewName; +} + +//============================================================================= +// ScriptLocatorNode::SetScriptName +//============================================================================= +// Description: Comment +// +// Parameters: ( const char* name ) +// +// Return: void +// +//============================================================================= +inline void ScriptLocatorNode::SetScriptName( const char* name ) +{ + strncpy( sScriptName, name, MAX_NAME_LEN); +} + +//============================================================================= +// ScriptLocatorNode::GetScriptName +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: const char* const +// +//============================================================================= +inline const char* const ScriptLocatorNode::GetScriptName() +{ + return sScriptName; +} +#endif //SCRIPTLOCATORNODE_H diff --git a/tools/worldbuilder/code/nodes/splinelocatornode.cpp b/tools/worldbuilder/code/nodes/splinelocatornode.cpp new file mode 100644 index 0000000..14765be --- /dev/null +++ b/tools/worldbuilder/code/nodes/splinelocatornode.cpp @@ -0,0 +1,439 @@ +//============================================================================= +// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved. +// +// File: SplineLocatorNode.cpp +// +// Description: Implement SplineLocatorNode +// +// History: 05/06/2002 + Created -- Cary Brisebois +// +//============================================================================= + +//======================================== +// System Includes +//======================================== +#include "main/toolhack.h" +#include <toollib.hpp> + +//======================================== +// Project Includes +//======================================== +#include "nodes/SplineLocatorNode.h" +#include "main/constants.h" +#include "main/worldbuilder.h" +#include "utility/mext.h" +#include "utility/glext.h" +#include "nodes/triggervolumenode.h" +#include "nodes/wbspline.h" +#include "nodes/railcamlocatornode.h" + +#include "resources/resource.h" + +#include "../../../game/code/meta/locatortypes.h" + + +//****************************************************************************** +// +// Global Data, Local Data, Local Classes +// +//****************************************************************************** +const char* SplineLocatorNode::TRIGGERS_NAME_SHORT = "trigs"; +const char* SplineLocatorNode::TRIGGERS_NAME_LONG = "triggers"; +MObject SplineLocatorNode::sTriggers; + +const char* SplineLocatorNode::SPLINE_NAME_LONG = "spline"; +const char* SplineLocatorNode::SPLINE_NAME_SHORT = "spl"; +MObject SplineLocatorNode::sSpline; + +const char* SplineLocatorNode::CAMERA_NAME_LONG = "camera"; +const char* SplineLocatorNode::CAMERA_NAME_SHORT = "cam"; +MObject SplineLocatorNode::sCamera; + +const char* SplineLocatorNode::IS_COIN_SHORT = "ic"; +const char* SplineLocatorNode::IS_COIN_LONG = "isCoin"; +MObject SplineLocatorNode::sIsCoin; + + +const char* SplineLocatorNode::stringId = "SplineLocatorNode"; +MTypeId SplineLocatorNode::id = WBConstants::NodeIDs::SplineLocator; + + +MPointArray GetCoinPoints( MObject& nurbsCurve, MObject& locator, bool justWP ) +{ + MFnDagNode fnDagNode( nurbsCurve ); + MDagPath dagPath; + fnDagNode.getPath( dagPath ); + + MStatus status; + + MFnNurbsCurve fnNurbs( dagPath, &status ); + assert( status ); + + const char* name = fnNurbs.name().asChar(); + + MPointArray points; + + if ( status ) + { + int numCVs = fnNurbs.numCVs( &status ); + assert( status ); + + //Get the number of coins + int numCoins = 0; + fnDagNode.findPlug( MString("numCoins") ).getValue( numCoins ); + assert( numCoins ); + + if ( numCoins == 0 ) + { + MExt::DisplayError( "Coin spline: %s has no coins!", fnDagNode.name().asChar() ); + } + else + { + //Need to undo funny transformations... + MMatrix mat; + mat.setToIdentity(); + + MObject transform; + MFnDependencyNode locDepNode( locator ); + MDagPath locatorDagPath; + MExt::FindDagNodeByName( &locatorDagPath, locDepNode.name() ); + MFnDagNode locDagNode( locatorDagPath ); + + const char* otherName = locDagNode.name().asChar(); + + transform = locDagNode.parent( 0 ); + MFnDependencyNode transNode( transform ); + MDagPath transPath; + MExt::FindDagNodeByName( &transPath, transNode.name() ); + MFnTransform fnTransform( transPath ); + + const char* nameHere = fnTransform.name().asChar(); + + MFnTransform splineTrans( dagPath ); //This is the splines transform. + MPoint splinePos( splineTrans.translation( MSpace::kWorld ) ); + + + mat = fnTransform.transformationMatrix(); + + mat = mat.inverse(); + + double numCoinSpans = fnNurbs.numSpans(); + + double coinsPerFullSpan = (double)numCoins / numCoinSpans; + + //Draw a coin at even intervals. + double interval = 1.0 / coinsPerFullSpan; + + double i; + for ( i = 0; i < numCoins; ++i ) + { + MPoint point; + fnNurbs.getPointAtParam( interval * i, point, MSpace::kWorld ); + + if ( !justWP ) + { + //Put in world space + point *= mat; + point += splinePos; + } + + points.append( point ); + } + } + } + + return points; +} + +//****************************************************************************** +// +// Public Member Functions +// +//****************************************************************************** + +//============================================================================== +// SplineLocatorNode::SplineLocatorNode +//============================================================================== +// Description: Constructor. +// +// Parameters: None. +// +// Return: N/A. +// +//============================================================================== +SplineLocatorNode::SplineLocatorNode() +{ +} + +//============================================================================== +// SplineLocatorNode::~SplineLocatorNode +//============================================================================== +// Description: Destructor. +// +// Parameters: None. +// +// Return: N/A. +// +//============================================================================== +SplineLocatorNode::~SplineLocatorNode() +{ +} + +//============================================================================= +// SplineLocatorNode::draw +//============================================================================= +// Description: Comment +// +// Parameters: ( M3dView& view, const MDagPath& path, M3dView::DisplayStyle displayStyle, M3dView::DisplayStatus displayStatus ) +// +// Return: void +// +//============================================================================= +void SplineLocatorNode::draw( M3dView& view, + const MDagPath& path, + M3dView::DisplayStyle displayStyle, + M3dView::DisplayStatus displayStatus ) +{ + MStatus status; + MFnDependencyNode fnNode( thisMObject() ); + bool isCoins = false; + fnNode.findPlug( sIsCoin ).getValue( isCoins ); + if ( isCoins ) + { + + const char* name = fnNode.name().asChar(); + + //When we are in render mode, we draw the lines between the nodes. + //If this was in GL_SELECTION_MODE, we would not draw the lines, so they won't interfere + //with selection. + GLint value; + glGetIntegerv( GL_RENDER_MODE, &value ); + + //Draw things here we don't want selectable. + if ( (value == GL_RENDER) ) + { + //Get the attached Maya spline. + MPlugArray sources, targets; + //Get the spline associated with this bad-boy. + MPlug splinePlug = fnNode.findPlug( sSpline ); + MExt::ResolveConnections( &sources, &targets, splinePlug, true, false ); + assert( sources.length() == 1 ); + + MPointArray points = GetCoinPoints( sources[0].node(), thisMObject(), false ); + unsigned int i; + for ( i = 0; i < points.length(); ++i ) + { + GLExt::drawO( 1.0 * WBConstants::Scale, points[i].x, points[i].y + 0.25, points[i].z, 3.0f ); + } + } + } +} + +//============================================================================= +// SplineLocatorNode::initialize +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: MStatus +// +//============================================================================= +MStatus SplineLocatorNode::initialize() +{ + MFnMessageAttribute msgAttr; + MStatus status; + + sTriggers = msgAttr.create( TRIGGERS_NAME_LONG, TRIGGERS_NAME_SHORT, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( msgAttr.setReadable( false ) ); + RETURN_STATUS_ON_FAILURE( msgAttr.setWritable( true ) ); + RETURN_STATUS_ON_FAILURE( msgAttr.setArray( true ) ); + RETURN_STATUS_ON_FAILURE( msgAttr.setIndexMatters( false ) ); + + RETURN_STATUS_ON_FAILURE( addAttribute( sTriggers ) ); + + sSpline = msgAttr.create( SPLINE_NAME_LONG, SPLINE_NAME_SHORT, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( msgAttr.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( msgAttr.setWritable( true ) ); + + RETURN_STATUS_ON_FAILURE( addAttribute( sSpline ) ); + + sCamera = msgAttr.create( CAMERA_NAME_LONG, CAMERA_NAME_SHORT, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( msgAttr.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( msgAttr.setWritable( true ) ); + + RETURN_STATUS_ON_FAILURE( addAttribute( sCamera ) ); + + MFnNumericAttribute numAttr; + sIsCoin = numAttr.create( IS_COIN_LONG, IS_COIN_SHORT, MFnNumericData::kBoolean, false, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( numAttr.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( numAttr.setWritable( true ) ); + + RETURN_STATUS_ON_FAILURE( addAttribute( sIsCoin ) ); + + return MStatus::kSuccess; +} + +//============================================================================= +// SplineLocatorNode::postConstructor +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================= +void SplineLocatorNode::postConstructor() +{ + setExistWithoutInConnections( false ); + setExistWithoutOutConnections( false ); +} + +//============================================================================= +// SplineLocatorNode::Export +//============================================================================= +// Description: Comment +// +// Parameters: ( MObject& splineLocatorNode ) +// +// Return: tlDataChunk +// +//============================================================================= +tlDataChunk* SplineLocatorNode::Export( MObject& splineLocatorNode ) +{ + MFnDagNode fnNode( splineLocatorNode ); + + if ( fnNode.typeId() == SplineLocatorNode::id ) + { + bool isCoinSpline = false; + fnNode.findPlug( sIsCoin ).getValue( isCoinSpline ); + if ( isCoinSpline ) + { + //Export a coin spline. + MPlugArray sources, targets; + //Get the spline associated with this bad-boy. + MPlug splinePlug = fnNode.findPlug( sSpline ); + MExt::ResolveConnections( &sources, &targets, splinePlug, true, false ); + assert( sources.length() == 1 ); + + MPointArray points = GetCoinPoints( sources[0].node(), splineLocatorNode, true ); + + tlWBLocatorChunk* locator = NULL; + + unsigned int coinCount = 0; + + if ( points.length() > 0 ) + { + locator = new tlWBLocatorChunk; + + locator->SetType( LocatorType::GENERIC ); + + unsigned int i; + for ( i = 0; i < points.length(); ++i ) + { + tlWBLocatorChunk* coinLoc = new tlWBLocatorChunk; + coinLoc->SetType( LocatorType::COIN ); + + tlPoint point; + point.x = points[i].x / WBConstants::Scale; + point.y = points[i].y / WBConstants::Scale; + point.z = -points[i].z / WBConstants::Scale; + + coinLoc->SetPosition( point ); + + char name[256]; + sprintf( name, "%sCoin%d", fnNode.name().asChar(), coinCount ); + coinLoc->SetName( name ); + ++coinCount; + + + locator->AppendSubChunk( coinLoc ); + } + } + + return locator; + + } + else + { + //Create a tlDataChunk and return it filled with the appropriate data. + tlWBLocatorChunk* locator = new tlWBLocatorChunk; + + locator->SetName( fnNode.name().asChar() ); + + locator->SetType( LocatorType::SPLINE ); + + //The data here is the event associated with this locator. + locator->SetNumDataElements( 0 ); + + MPoint thisPosition; + MExt::GetWorldPosition( &thisPosition, splineLocatorNode ); + + //Set the values. + tlPoint point; + + point[0] = thisPosition[0] / WBConstants::Scale; + point[1] = thisPosition[1] / WBConstants::Scale; + point[2] = -thisPosition[2] / WBConstants::Scale; //Maya vs. P3D... + locator->SetPosition( point ); + + MPlugArray sources, targets; + //Get the spline associated with this bad-boy. + MPlug splinePlug = fnNode.findPlug( sSpline ); + MExt::ResolveConnections( &sources, &targets, splinePlug, true, false ); + assert( sources.length() == 1 ); + + tlDataChunk* splineChunk = WBSpline::Export( sources[ 0 ].node() ); + assert( splineChunk ); + + if ( splineChunk ) + { + //Get the camera and append it here. + MPlug railCamPlug = fnNode.findPlug( sCamera ); + MExt::ResolveConnections( &sources, &targets, railCamPlug, true, false ); + assert( targets.length() == 1 ); + + tlDataChunk* railCamChunk = RailCamLocatorNode::Export( sources[0].node() ); + assert( railCamChunk ); + splineChunk->AppendSubChunk( railCamChunk ); + + locator->AppendSubChunk( splineChunk ); + } + else + { + MExt::DisplayError( "No spline attached to: %s!", fnNode.name().asChar() ); + } + + //Make the trigger volumes a sub-chunk of the locator... + MPlug triggersPlug = fnNode.findPlug( sTriggers ); + MExt::ResolveConnections( &sources, &targets, triggersPlug, true, false ); + + unsigned int i; + for ( i = 0; i < sources.length(); ++i ) + { + tlDataChunk* trigger = TriggerVolumeNode::Export( sources[ i ].node() ); + assert( trigger ); + + locator->AppendSubChunk( trigger ); + } + + locator->SetNumTriggers( i ); + + return locator; + } + + } + + return NULL; +} + +//****************************************************************************** +// +// Private Member Functions +// +//****************************************************************************** diff --git a/tools/worldbuilder/code/nodes/splinelocatornode.h b/tools/worldbuilder/code/nodes/splinelocatornode.h new file mode 100644 index 0000000..4473d05 --- /dev/null +++ b/tools/worldbuilder/code/nodes/splinelocatornode.h @@ -0,0 +1,101 @@ +//============================================================================= +// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved. +// +// File: scriptlocatornode.h +// +// Description: Blahblahblah +// +// History: 16/05/2002 + Created -- Cary Brisebois +// +//============================================================================= + +#ifndef SPLINELOCATORNODE_H +#define SPLINELOCATORNODE_H + +//======================================== +// Nested Includes +//======================================== +#include "precompiled/PCH.h" + +//======================================== +// Forward References +//======================================== +class tlDataChunk; + +//============================================================================= +// +// Synopsis: Blahblahblah +// +//============================================================================= + +class SplineLocatorNode : public MPxLocatorNode +{ +public: + SplineLocatorNode(); + virtual ~SplineLocatorNode(); + + static void* creator(); + + virtual void draw( M3dView& view, + const MDagPath& path, + M3dView::DisplayStyle displayStyle, + M3dView::DisplayStatus displayStatus + ); + static MStatus initialize(); + virtual void postConstructor(); + + //This is how you export one of these. + static tlDataChunk* Export( MObject& eventLocatorNode ); + + static MTypeId id; + static const char* stringId; + + static const char* TRIGGERS_NAME_SHORT; + static const char* TRIGGERS_NAME_LONG; + static MObject sTriggers; + + static const char* SPLINE_NAME_SHORT; + static const char* SPLINE_NAME_LONG; + static MObject sSpline; + + static const char* CAMERA_NAME_SHORT; + static const char* CAMERA_NAME_LONG; + static MObject sCamera; + + static const char* IS_COIN_SHORT; + static const char* IS_COIN_LONG; + static MObject sIsCoin; + +private: + + static const int ACTIVE_COLOUR; + static const int INACTIVE_COLOUR; + static const float SCALE; + + //Prevent wasteful constructor creation. + SplineLocatorNode( const SplineLocatorNode& eventlocatornode ); + SplineLocatorNode& operator=( const SplineLocatorNode& eventlocatornode ); +}; + +//****************************************************************************** +// +// Inline Public Functions +// +//****************************************************************************** + +//============================================================================= +// SplineLocatorNode::creator +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================= +inline void* SplineLocatorNode::creator() +{ + return new SplineLocatorNode(); +} + +#endif //SPLINELOCATORNODE_H diff --git a/tools/worldbuilder/code/nodes/staticcameralocatornode.cpp b/tools/worldbuilder/code/nodes/staticcameralocatornode.cpp new file mode 100644 index 0000000..c922d0f --- /dev/null +++ b/tools/worldbuilder/code/nodes/staticcameralocatornode.cpp @@ -0,0 +1,573 @@ +//============================================================================= +// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved. +// +// File: StaticCameraLocatorNode.cpp +// +// Description: Implement StaticCameraLocatorNode +// +// History: 9/17/2002 + Created -- Cary Brisebois +// +//============================================================================= + +//======================================== +// System Includes +//======================================== +// Foundation Tech +#include "main/toolhack.h" +#include <raddebug.hpp> +#include <p3d/pointcamera.hpp> + +//======================================== +// Project Includes +//======================================== +#include "StaticCameraLocatorNode.h" + +#include "main/constants.h" +#include "main/worldbuilder.h" +#include "utility/glext.h" +#include "utility/mext.h" +#include "utility/nodehelper.h" +#include "utility/transformmatrix.h" + +#include "resources/resource.h" + +#include "../../../game/code/meta/locatortypes.h" +#include "../../../game/code/camera/staticcam.h" + +#include "nodes/triggervolumenode.h" + +#include "gameengine/gameengine.h" +#include "gameengine/wbcamtarget.h" + +//****************************************************************************** +// +// Global Data, Local Data, Local Classes +// +//****************************************************************************** +MTypeId StaticCameraLocatorNode::id( WBConstants::TypeIDPrefix, WBConstants::NodeIDs::StaticCameraLocator ); +const char* StaticCameraLocatorNode::stringId = "StaticCameraLocatorNode"; + +const int StaticCameraLocatorNode::ACTIVE_COLOUR = 15; +const int StaticCameraLocatorNode::INACTIVE_COLOUR = 12; +const float StaticCameraLocatorNode::SCALE = 1.0f * WBConstants::Scale; + +char StaticCameraLocatorNode::sNewName[MAX_NAME_LEN]; + +const char* StaticCameraLocatorNode::TRIGGERS_NAME_SHORT = "trigs"; +const char* StaticCameraLocatorNode::TRIGGERS_NAME_LONG = "triggers"; +MObject StaticCameraLocatorNode::sTriggers; + +const char* StaticCameraLocatorNode::FOV_NAME_SHORT = "fov"; +const char* StaticCameraLocatorNode::FOV_NAME_LONG = "fieldOfView"; +MObject StaticCameraLocatorNode::sFOV; + +const char* StaticCameraLocatorNode::TARGET_NAME_SHORT = "trg"; +const char* StaticCameraLocatorNode::TARGET_NAME_LONG = "target"; +MObject StaticCameraLocatorNode::sTarget; + +const char* StaticCameraLocatorNode::FACING_OFFSET_NAME_SHORT = "facoff"; +const char* StaticCameraLocatorNode::FACING_OFFSET_NAME_LONG = "facingOffset"; +MObject StaticCameraLocatorNode::sFacingOffset; + +const char* StaticCameraLocatorNode::TRACKING_NAME_SHORT = "trkng"; +const char* StaticCameraLocatorNode::TRACKING_NAME_LONG = "tracking"; +MObject StaticCameraLocatorNode::sTracking; + +const char* StaticCameraLocatorNode::TARGET_LAG_NAME_SHORT = "trglg"; +const char* StaticCameraLocatorNode::TARGET_LAG_NAME_LONG = "targetLag"; +MObject StaticCameraLocatorNode::sTargetLag; + +const char* StaticCameraLocatorNode::ACTIVE_NAME_SHORT = "act"; +const char* StaticCameraLocatorNode::ACTIVE_NAME_LONG = "active"; +MObject StaticCameraLocatorNode::sActive; + +const char* StaticCameraLocatorNode::TRANSITION_TO_RATE_NAME_LONG = "transitionTo"; +const char* StaticCameraLocatorNode::TRANSITION_TO_RATE_NAME_SHORT = "trnto"; +MObject StaticCameraLocatorNode::sTransitionToRate; + +const char* StaticCameraLocatorNode::ONESHOT_NAME_LONG = "oneShot"; +const char* StaticCameraLocatorNode::ONESHOT_NAME_SHORT = "oShot"; +MObject StaticCameraLocatorNode::sOneShot; + +const char* StaticCameraLocatorNode::NOFOV_NAME_LONG = "noFOV"; +const char* StaticCameraLocatorNode::NOFOV_NAME_SHORT = "nf"; +MObject StaticCameraLocatorNode::sNoFOV; + +const char* StaticCameraLocatorNode::CUTALL_NAME_LONG = "cutInOut"; +const char* StaticCameraLocatorNode::CUTALL_NAME_SHORT = "cin"; +MObject StaticCameraLocatorNode::sCutAll; + +const char* StaticCameraLocatorNode::CAR_ONLY_NAME_LONG = "carOnly"; +const char* StaticCameraLocatorNode::CAR_ONLY_NAME_SHORT = "co"; +MObject StaticCameraLocatorNode::sCarOnly; + +const char* StaticCameraLocatorNode::ON_FOOT_ONLY_NAME_LONG = "onFootOnly"; +const char* StaticCameraLocatorNode::ON_FOOT_ONLY_NAME_SHORT = "ofo"; +MObject StaticCameraLocatorNode::sOnFootOnly; + +//****************************************************************************** +// +// Callbacks +// +//****************************************************************************** + +BOOL CALLBACK StaticCameraLocatorNameCallBack( HWND hWnd, UINT uMsg, UINT wParam, long lParam ) +{ + switch (uMsg) + { + case WM_INITDIALOG: + { + SetDlgItemText( hWnd, IDC_EDIT2, WorldBuilder::GetPrefix() ); + return true; + } + break; + case WM_COMMAND: + { + if ( LOWORD(wParam) == IDC_BUTTON1 || LOWORD(wParam) == IDOK ) + { + //Get the entry in the text field. + char name[StaticCameraLocatorNode::MAX_NAME_LEN]; + GetDlgItemText( hWnd, IDC_EDIT1, name, StaticCameraLocatorNode::MAX_NAME_LEN ); + + if ( strcmp(name, "") == 0 ) + { + MExt::DisplayWarning("You must input a new name for the Static Camera Locator!"); + return false; + } + + MString newName( WorldBuilder::GetPrefix() ); + newName += MString( name ); + + StaticCameraLocatorNode::SetNewName( newName.asChar() ); + EndDialog( hWnd, 0 ); //this is how you close the window. + return true; + } + else if( LOWORD(wParam) == IDCANCEL ) + { + StaticCameraLocatorNode::SetNewName( "" ); + EndDialog( hWnd, 0 ); //this is how you close the window. + return true; + } + + return false; + } + break; + default: + { + return false; + } + break; + } +} + +//****************************************************************************** +// +// Public Member Functions +// +//****************************************************************************** + +//============================================================================== +// BreakableCameraLocatorNode::StaticCameraLocatorNode +//============================================================================== +// Description: Constructor. +// +// Parameters: None. +// +// Return: N/A. +// +//============================================================================== +StaticCameraLocatorNode::StaticCameraLocatorNode() +{ + mStaticCam = new StaticCam(); + mStaticCam->AddRef(); + mStaticCam->SetPlayerID( 0 ); + + mStaticCam->SetCamera( new tPointCamera() ); + + mCamTarget = new WBCamTarget(); +} + +//============================================================================== +// StaticCameraLocatorNode::~StaticCameraLocatorNode +//============================================================================== +// Description: Destructor. +// +// Parameters: None. +// +// Return: N/A. +// +//============================================================================== +StaticCameraLocatorNode::~StaticCameraLocatorNode() +{ + mStaticCam->Release(); + mStaticCam = NULL; + + if ( mCamTarget ) + { + delete mCamTarget; + } +} + +//============================================================================= +// StaticCameraLocatorNode::creator +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================= +void* StaticCameraLocatorNode::creator() +{ + return new StaticCameraLocatorNode(); +} + +//============================================================================= +// StaticCameraLocatorNode::draw +//============================================================================= +// Description: Comment +// +// Parameters: ( M3dView& view, const MDagPath& path, M3dView::DisplayStyle displayStyle, M3dView::DisplayStatus displayStatus ) +// +// Return: void +// +//============================================================================= +void StaticCameraLocatorNode::draw( M3dView& view, + const MDagPath& path, + M3dView::DisplayStyle displayStyle, + M3dView::DisplayStatus displayStatus ) +{ + if ( WorldBuilder::GetDisplayLevel() & WorldBuilder::DIRECTIONAL_LOCATORS ) + { + view.beginGL(); + glPushAttrib( GL_CURRENT_BIT | GL_LINE_BIT | GL_POLYGON_BIT ); + + //When we are in render mode, we draw the lines between the nodes. + //If this was in GL_SELECTION_MODE, we would not draw the lines, so they won't interfere + //with selection. + GLint value; + glGetIntegerv( GL_RENDER_MODE, &value ); + + //Draw things here we don't want selectable. + if ( (value == GL_RENDER) ) + { + } + + if ( displayStatus == M3dView::kDormant ) + { + int colour = NodeHelper::OverrideNodeColour( thisMObject(), INACTIVE_COLOUR ); + + view.setDrawColor( colour, M3dView::kDormantColors ); + } + else + { + view.setDrawColor( ACTIVE_COLOUR, M3dView::kActiveColors ); + } + + GameEngine::GetInstance()->UpdateStaticCam( thisMObject() ); + + //Draw a star to represent the locator. + GLExt::drawCrossHair3D( SCALE, 0,0,0, 5.0f ); + GLExt::drawCamera3D( SCALE, 0,0,0, 5.0 ); + + glPopAttrib(); + view.endGL(); + } +} + +//============================================================================= +// StaticCameraLocatorNode::initialize +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: MStatus +// +//============================================================================= +MStatus StaticCameraLocatorNode::initialize() +{ + MStatus status; + MFnMessageAttribute msgAttr; + sTriggers = msgAttr.create( TRIGGERS_NAME_LONG, TRIGGERS_NAME_SHORT, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( msgAttr.setReadable( false ) ); + RETURN_STATUS_ON_FAILURE( msgAttr.setWritable( true ) ); + RETURN_STATUS_ON_FAILURE( msgAttr.setArray( true ) ); + RETURN_STATUS_ON_FAILURE( msgAttr.setIndexMatters( false ) ); + + RETURN_STATUS_ON_FAILURE( addAttribute( sTriggers ) ); + + MFnNumericAttribute numericAttr; + sFOV = numericAttr.create( FOV_NAME_LONG, FOV_NAME_SHORT, MFnNumericData::kFloat, 90.0f, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( numericAttr.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( numericAttr.setWritable( true ) ); + RETURN_STATUS_ON_FAILURE( numericAttr.setMin(0.1f) ); + RETURN_STATUS_ON_FAILURE( numericAttr.setMax(180.0f) ); + RETURN_STATUS_ON_FAILURE( addAttribute( sFOV ) ); + + MFnTypedAttribute typedAttr; + sTarget = typedAttr.create( TARGET_NAME_LONG, TARGET_NAME_SHORT, MFnData::kString, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( typedAttr.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( typedAttr.setWritable( true ) ); + RETURN_STATUS_ON_FAILURE( addAttribute( sTarget ) ); + + sFacingOffset = numericAttr.create( FACING_OFFSET_NAME_LONG, FACING_OFFSET_NAME_SHORT, MFnNumericData::k3Float, 0.0f, &status ); + RETURN_STATUS_ON_FAILURE( numericAttr.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( numericAttr.setWritable( true ) ); + RETURN_STATUS_ON_FAILURE( addAttribute( sFacingOffset ) ); + + sTracking = numericAttr.create( TRACKING_NAME_LONG, TRACKING_NAME_SHORT, MFnNumericData::kBoolean, false, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( numericAttr.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( numericAttr.setWritable( true ) ); + RETURN_STATUS_ON_FAILURE( addAttribute( sTracking ) ); + + sTargetLag = numericAttr.create( TARGET_LAG_NAME_LONG, TARGET_LAG_NAME_SHORT, MFnNumericData::kFloat, 0.04f, &status ); + RETURN_STATUS_ON_FAILURE( numericAttr.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( numericAttr.setWritable( true ) ); + RETURN_STATUS_ON_FAILURE( numericAttr.setMin(0.0f) ); + RETURN_STATUS_ON_FAILURE( numericAttr.setMax(1.0f) ); + RETURN_STATUS_ON_FAILURE( addAttribute( sTargetLag ) ); + + sActive = numericAttr.create( ACTIVE_NAME_LONG, ACTIVE_NAME_SHORT, MFnNumericData::kBoolean, false, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( numericAttr.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( numericAttr.setWritable( true ) ); + RETURN_STATUS_ON_FAILURE( addAttribute( sActive ) ); + + sTransitionToRate = numericAttr.create( TRANSITION_TO_RATE_NAME_LONG, TRANSITION_TO_RATE_NAME_SHORT, MFnNumericData::kFloat, 0.04f, &status ); + RETURN_STATUS_ON_FAILURE( numericAttr.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( numericAttr.setWritable( true ) ); + RETURN_STATUS_ON_FAILURE( numericAttr.setMin(0.0f) ); + RETURN_STATUS_ON_FAILURE( numericAttr.setMax(1.0f) ); + RETURN_STATUS_ON_FAILURE( addAttribute( sTransitionToRate ) ); + + sOneShot = numericAttr.create( ONESHOT_NAME_LONG, ONESHOT_NAME_SHORT, MFnNumericData::kBoolean, false, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( numericAttr.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( numericAttr.setWritable( true ) ); + RETURN_STATUS_ON_FAILURE( addAttribute( sOneShot ) ); + + sNoFOV = numericAttr.create( NOFOV_NAME_LONG, NOFOV_NAME_SHORT, MFnNumericData::kBoolean, false, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( numericAttr.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( numericAttr.setWritable( true ) ); + RETURN_STATUS_ON_FAILURE( addAttribute( sNoFOV ) ); + + sCutAll = numericAttr.create( CUTALL_NAME_LONG, CUTALL_NAME_SHORT, MFnNumericData::kBoolean, false, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( numericAttr.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( numericAttr.setWritable( true ) ); + RETURN_STATUS_ON_FAILURE( addAttribute( sCutAll ) ); + + sCarOnly = numericAttr.create( CAR_ONLY_NAME_LONG, CAR_ONLY_NAME_SHORT, MFnNumericData::kBoolean, false, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( numericAttr.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( numericAttr.setWritable( true ) ); + RETURN_STATUS_ON_FAILURE( addAttribute( sCarOnly ) ); + + sOnFootOnly = numericAttr.create( ON_FOOT_ONLY_NAME_LONG, ON_FOOT_ONLY_NAME_SHORT, MFnNumericData::kBoolean, false, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( numericAttr.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( numericAttr.setWritable( true ) ); + RETURN_STATUS_ON_FAILURE( addAttribute( sOnFootOnly ) ); + + return MStatus::kSuccess; +} + +//============================================================================= +// StaticCameraLocatorNode::postConstructor +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================= +void StaticCameraLocatorNode::postConstructor() +{ +} + +//============================================================================= +// StaticCameraLocatorNode::Export +//============================================================================= +// Description: Comment +// +// Parameters: ( MObject& staticCameraLocatorNode ) +// +// Return: tlDataChunk +// +//============================================================================= +tlDataChunk* StaticCameraLocatorNode::Export( MObject& staticCameraLocatorNode ) +{ + MFnDagNode fnNode( staticCameraLocatorNode ); + + if ( fnNode.typeId() == StaticCameraLocatorNode::id ) + { + //Create a tlDataChunk and return it filled with the appropriate data. + tlWBLocatorChunk* locator = new tlWBLocatorChunk; + + locator->SetName( fnNode.name().asChar() ); + + locator->SetType( LocatorType::STATIC_CAMERA ); + + //Set the position + MPoint thisPosition; + MExt::GetWorldPosition( &thisPosition, staticCameraLocatorNode ); + + //Set the values. + tlPoint position; + + position[0] = thisPosition[0] / WBConstants::Scale; + position[1] = thisPosition[1] / WBConstants::Scale; + position[2] = -thisPosition[2] / WBConstants::Scale; //Maya vs. P3D... + locator->SetPosition( position ); + + //Also get the direction. + MObject transform; + transform = fnNode.parent( 0 ); + MFnTransform fnTransform( transform ); + + MDagPath dagPath; + MExt::FindDagNodeByName( &dagPath, fnTransform.name() ); + TransformMatrix tm( dagPath ); + + unsigned int length = (1 * 3) + 2 + 1 + 1 + 1 + 1 + 1; //1 vector + 2 floats + 1 bool + transition rate (offset + fov & lag + tracking + trate) + one shot + CUT_ALL + CarOnly/OnFootOnly + + unsigned long* data; + + data = new unsigned long[ length ]; + + rmt::Vector offset; + + float x = 0.0f; + float y = 0.0f; + float z = 0.0f; + + fnNode.findPlug( StaticCameraLocatorNode::sFacingOffset ).child(0).getValue( x ); + fnNode.findPlug( StaticCameraLocatorNode::sFacingOffset ).child(1).getValue( y ); + fnNode.findPlug( StaticCameraLocatorNode::sFacingOffset ).child(2).getValue( z ); + + bool tracking = false; + fnNode.findPlug( StaticCameraLocatorNode::sTracking ).getValue( tracking ); + + if ( tracking ) + { + offset = rmt::Vector( x, y, z ); + } + else + { + //Figure out the transformation on the locator node and apply it to the offset. + MObject transform; + transform = fnNode.parent( 0 ); + MFnTransform fnTransform( transform ); + + MDagPath dagPath; + MExt::FindDagNodeByName( &dagPath, fnTransform.name() ); + TransformMatrix tm( dagPath ); + + tlMatrix hmatrix; + tm.GetHierarchyMatrixLHS( hmatrix ); + //Make this p3d friendly... + hmatrix.element[3][0]; + hmatrix.element[3][1]; + hmatrix.element[3][2]; + + tlPoint point( 0.0f, 0.0f, 10.0f ); + point = VectorTransform( hmatrix, point ); + + offset = position; + offset.Add( point ); + } + + //Copy the offset to the locator + memcpy( &data[0], &offset.x, 3 * sizeof(float) ); + + float fov = 90.0f; + fnNode.findPlug( sFOV ).getValue( fov ); + memcpy( &data[3], &fov, sizeof(float) ); + + float lag = 0.04f; + fnNode.findPlug( sTargetLag ).getValue( lag ); + memcpy( &data[4], &lag, sizeof(float) ); + + //Also tracking + if ( tracking ) + { + data[5] = 1; + } + else + { + data[5] = 0; + } + + float tRate = 0.04f; + fnNode.findPlug( sTransitionToRate ).getValue( tRate ); + memcpy( &data[6], &tRate, sizeof(float) ); + + bool oneShot = false; + fnNode.findPlug( sOneShot ).getValue( oneShot ); + if ( oneShot ) + { + data[7] = 1; + } + else + { + data[7] = 0; + } + + bool noFOV = false; + fnNode.findPlug( sNoFOV ).getValue( noFOV ); + data[7] |= ( (noFOV ? 1 : 0 ) << 1 ); + + bool cutInOut = false; + fnNode.findPlug( sCutAll ).getValue( cutInOut ); + data[8] = ( (cutInOut ? 1 : 0 ) ); + + bool carOnly = false; + fnNode.findPlug( sCarOnly ).getValue( carOnly ); + data[9] = ( (carOnly ? 1 : 0 ) ); + + bool onFootOnly = false; + fnNode.findPlug( sOnFootOnly ).getValue( onFootOnly ); + data[9] |= ( (onFootOnly ? 1 << 1 : 0 ) ); + + if( carOnly && onFootOnly ) + { + MExt::DisplayError( "Static Camera: %s has onFootOnly and carOnly flags set!\n", fnNode.name().asChar() ); + } + + locator->SetDataElements( data, length ); + locator->SetNumDataElements( length ); + + //Make the trigger volumes a sub-chunk of the locator... + MPlugArray sources, targets; + MPlug triggersPlug = fnNode.findPlug( sTriggers ); + MExt::ResolveConnections( &sources, &targets, triggersPlug, true, false ); + + unsigned int i; + for ( i = 0; i < sources.length(); ++i ) + { + tlDataChunk* trigger = TriggerVolumeNode::Export( sources[ i ].node() ); + assert( trigger ); + + locator->AppendSubChunk( trigger ); + } + + locator->SetNumTriggers( i ); + + return locator; + } + + return NULL; +} +//****************************************************************************** +// +// Private Member Functions +// +//****************************************************************************** diff --git a/tools/worldbuilder/code/nodes/staticcameralocatornode.h b/tools/worldbuilder/code/nodes/staticcameralocatornode.h new file mode 100644 index 0000000..88f0a64 --- /dev/null +++ b/tools/worldbuilder/code/nodes/staticcameralocatornode.h @@ -0,0 +1,198 @@ +//============================================================================= +// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved. +// +// File: staticcameralocatornode.h +// +// Description: Blahblahblah +// +// History: 9/17/2002 + Created -- Cary Brisebois +// +//============================================================================= + +#ifndef STATICCAMERALOCATORNODE_H +#define STATICCAMERALOCATORNODE_H + +//======================================== +// Nested Includes +//======================================== +#include "precompiled/PCH.h" + +//======================================== +// Forward References +//======================================== +class tlDataChunk; +class StaticCam; +class WBCamTarget; + +//============================================================================= +// +// Synopsis: Blahblahblah +// +//============================================================================= +BOOL CALLBACK StaticCameraLocatorNameCallBack( HWND hWnd, UINT uMsg, UINT wParam, long lParam ); + +class StaticCameraLocatorNode : public MPxLocatorNode +{ +public: + enum { MAX_NAME_LEN = 256 }; + + StaticCameraLocatorNode(); + virtual ~StaticCameraLocatorNode(); + + static void* creator(); + + virtual void draw( M3dView& view, + const MDagPath& path, + M3dView::DisplayStyle displayStyle, + M3dView::DisplayStatus displayStatus + ); + static MStatus initialize(); + virtual void postConstructor(); + + //This is how you export one of these. + static tlDataChunk* Export( MObject& staticCameraLocatorNode ); + + static void SetNewName( const char* name ); + static const char* const GetNewName(); + + static MTypeId id; + static const char* stringId; + + static const char* TRIGGERS_NAME_SHORT; + static const char* TRIGGERS_NAME_LONG; + static MObject sTriggers; + + static const char* FOV_NAME_SHORT; + static const char* FOV_NAME_LONG; + static MObject sFOV; + + static const char* TARGET_NAME_SHORT; + static const char* TARGET_NAME_LONG; + static MObject sTarget; + + static const char* FACING_OFFSET_NAME_SHORT; + static const char* FACING_OFFSET_NAME_LONG; + static MObject sFacingOffset; + + static const char* TRACKING_NAME_SHORT; + static const char* TRACKING_NAME_LONG; + static MObject sTracking; + + static const char* TARGET_LAG_NAME_SHORT; + static const char* TARGET_LAG_NAME_LONG; + static MObject sTargetLag; + + static const char* ACTIVE_NAME_SHORT; + static const char* ACTIVE_NAME_LONG; + static MObject sActive; + + static const char* TRANSITION_TO_RATE_NAME_LONG; + static const char* TRANSITION_TO_RATE_NAME_SHORT; + static MObject sTransitionToRate; + + static const char* ONESHOT_NAME_LONG; + static const char* ONESHOT_NAME_SHORT; + static MObject sOneShot; + + static const char* NOFOV_NAME_LONG; + static const char* NOFOV_NAME_SHORT; + static MObject sNoFOV; + + static const char* CUTALL_NAME_LONG; + static const char* CUTALL_NAME_SHORT; + static MObject sCutAll; + + static const char* CAR_ONLY_NAME_LONG; + static const char* CAR_ONLY_NAME_SHORT; + static MObject sCarOnly; + + static const char* ON_FOOT_ONLY_NAME_LONG; + static const char* ON_FOOT_ONLY_NAME_SHORT; + static MObject sOnFootOnly; + + //MPxNode stuff... + StaticCam* GetStaticCam(); + WBCamTarget* GetTarget(); + +private: + static const int ACTIVE_COLOUR; + static const int INACTIVE_COLOUR; + static const float SCALE; + + static char sNewName[MAX_NAME_LEN]; + + StaticCam* mStaticCam; + WBCamTarget* mCamTarget; + + //Prevent wasteful constructor creation. + StaticCameraLocatorNode( const StaticCameraLocatorNode& staticcameralocatornode ); + StaticCameraLocatorNode& operator=( const StaticCameraLocatorNode& staticcameralocatornode ); +}; + +//****************************************************************************** +// +// Inline Public Functions +// +//****************************************************************************** + +//============================================================================= +// StaticCameraLocatorNode::SetNewName +//============================================================================= +// Description: Comment +// +// Parameters: ( const char* name ) +// +// Return: void +// +//============================================================================= +inline void StaticCameraLocatorNode::SetNewName( const char* name ) +{ + strncpy( sNewName, name, MAX_NAME_LEN); +} + +//============================================================================= +// StaticCameraLocatorNode::GetNewName +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: const char* const +// +//============================================================================= +inline const char* const StaticCameraLocatorNode::GetNewName() +{ + return sNewName; +} + +//============================================================================= +// StaticCameraLocatorNode::GetStaticCam +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: StaticCam +// +//============================================================================= +inline StaticCam* StaticCameraLocatorNode::GetStaticCam() +{ + return mStaticCam; +} + +//============================================================================= +// StaticCameraLocatorNode::GetTarget +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: WBCamTarget +// +//============================================================================= +inline WBCamTarget* StaticCameraLocatorNode::GetTarget() +{ + return mCamTarget; +} + +#endif //STATICCAMERALOCATORNODE_H diff --git a/tools/worldbuilder/code/nodes/triggertypes.h b/tools/worldbuilder/code/nodes/triggertypes.h new file mode 100644 index 0000000..4393649 --- /dev/null +++ b/tools/worldbuilder/code/nodes/triggertypes.h @@ -0,0 +1,10 @@ +#ifndef TRIGGER_TYPES +#define TRIGGER_TYPES + + enum TriggerType + { + SPHERE, + RECTANGLE + }; + +#endif
\ No newline at end of file diff --git a/tools/worldbuilder/code/nodes/triggervolumenode.cpp b/tools/worldbuilder/code/nodes/triggervolumenode.cpp new file mode 100644 index 0000000..6aa31dd --- /dev/null +++ b/tools/worldbuilder/code/nodes/triggervolumenode.cpp @@ -0,0 +1,435 @@ +//============================================================================= +// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved. +// +// File: TriggerVolumeNode.cpp +// +// Description: Implement TriggerVolumeNode +// +// History: 23/05/2002 + Created -- Cary Brisebois +// +//============================================================================= + +//======================================== +// System Includes +//======================================== +#include <windows.h> +#include <GL/glu.h> +#include "main/toolhack.h" +#include <toollib.hpp> + +//======================================== +// Project Includes +//======================================== +#include "nodes/TriggerVolumeNode.h" +#include "main/constants.h" +#include "main/worldbuilder.h" +#include "utility/glext.h" +#include "utility/mext.h" +#include "utility/nodehelper.h" + +#include "utility/transformmatrix.h" + +//****************************************************************************** +// +// Global Data, Local Data, Local Classes +// +//****************************************************************************** +MTypeId TriggerVolumeNode::id( WBConstants::TypeIDPrefix, WBConstants::NodeIDs::TriggerVolume ); +const char* TriggerVolumeNode::stringId = "TriggerVolumeNode"; + +const int TriggerVolumeNode::ACTIVE_COLOUR = 15; +const int TriggerVolumeNode::INACTIVE_COLOUR = 22; +const float TriggerVolumeNode::SCALE = 1.0f * WBConstants::Scale; +const float TriggerVolumeNode::LINE_WIDTH = 5.0f; + +const char* TriggerVolumeNode::LOCATOR_NAME_SHORT = "l"; +const char* TriggerVolumeNode::LOCATOR_NAME_LONG = "locator"; +MObject TriggerVolumeNode::sLocator; + +const char* TriggerVolumeNode::TYPE_NAME_SHORT = "typ"; +const char* TriggerVolumeNode::TYPE_NAME_LONG = "type"; +MObject TriggerVolumeNode::sType; + +//****************************************************************************** +// +// Public Member Functions +// +//****************************************************************************** + +//============================================================================== +// TriggerVolumeNode::TriggerVolumeNode +//============================================================================== +// Description: Constructor. +// +// Parameters: None. +// +// Return: N/A. +// +//============================================================================== +TriggerVolumeNode::TriggerVolumeNode() : + mType( SPHERE ) +{ +} + +//============================================================================== +// TriggerVolumeNode::~TriggerVolumeNode +//============================================================================== +// Description: Destructor. +// +// Parameters: None. +// +// Return: N/A. +// +//============================================================================== +TriggerVolumeNode::~TriggerVolumeNode() +{ +} + +//============================================================================= +// TriggerVolumeNode::creator +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================= +void* TriggerVolumeNode::creator() +{ + return new TriggerVolumeNode(); +} + +//============================================================================= +// TriggerVolumeNode::draw +//============================================================================= +// Description: Comment +// +// Parameters: ( M3dView& view, const MDagPath& path, M3dView::DisplayStyle displayStyle, M3dView::DisplayStatus displayStatus ) +// +// Return: void +// +//============================================================================= +void TriggerVolumeNode::draw( M3dView& view, const MDagPath& path, M3dView::DisplayStyle displayStyle, M3dView::DisplayStatus displayStatus ) +{ + if ( WorldBuilder::GetDisplayLevel() & WorldBuilder::TRIGGER_VOLUMES ) + { + view.beginGL(); + glPushAttrib( GL_CURRENT_BIT | GL_LINE_BIT | GL_POLYGON_BIT ); + + //When we are in render mode, we draw the lines between the nodes. + //If this was in GL_SELECTION_MODE, we would not draw the lines, so they won't interfere + //with selection. + GLint value; + glGetIntegerv( GL_RENDER_MODE, &value ); + + //Draw things here we don't want selectable. + if ( (value == GL_RENDER) ) + { + // view.setDrawColor( INACTIVE_COLOUR, M3dView::kDormantColors ); + // GLExt::drawLine( localOrigin, localPosNN ); + } + + if ( displayStatus == M3dView::kDormant ) + { + int colour = NodeHelper::OverrideNodeColour( thisMObject(), INACTIVE_COLOUR ); + + view.setDrawColor( colour, M3dView::kDormantColors ); + } + else + { + view.setDrawColor( ACTIVE_COLOUR, M3dView::kActiveColors ); + } + + + //Determine the type of trigger volume. + MFnDagNode fnDag( thisMObject() ); + + MStatus status; + MPlug typePlug = fnDag.findPlug( sType, &status ); + assert( status ); + + int type; + typePlug.getValue( type ); + + //Test to see if there was a change. + if( (Type)type != mType ) + { + //Hmm, changing trigger volume types... + + if ( (Type)type == SPHERE ) + { + //Becoming a sphere. + MObject transform; + + transform = fnDag.parent( 0 ); + assert( !transform.isNull() ); + + MFnDagNode fnTransDag( transform ); + + //Test the scaling factors. If one is larger than + //another, set them all to the same value. + MPlug scaleX, scaleY, scaleZ; + double x, y, z; + + scaleX = fnTransDag.findPlug( MString("sx"), &status ); + assert( status ); + scaleX.getValue( x ); + assert( status ); + + scaleY = fnTransDag.findPlug( MString("sy"), &status ); + assert( status ); + scaleY.getValue( y ); + assert( status ); + + scaleZ = fnTransDag.findPlug( MString("sz"), &status ); + assert( status ); + scaleZ.getValue( z ); + assert( status ); + + //which is larger? + double largest = 0; + if ( x > largest ) + { + largest = x; + } + if ( y > largest ) + { + largest = y; + } + if ( z > largest ) + { + largest = z; + } + + x = largest; + y = largest; + z = largest; + + scaleX.setValue( x ); + scaleY.setValue( y ); + scaleZ.setValue( z ); + + mType = SPHERE; + } + else if ( (Type)type == RECTANGLE ) + { + //Becoming a rectangle. + + mType = RECTANGLE; + } + else + { + //Don't know what this is! + assert( false ); + } + } + else + { + if ( mType == SPHERE ) + { + MObject transform; + + transform = fnDag.parent( 0 ); + assert( !transform.isNull() ); + + MFnDagNode fnTransDag( transform ); + + //Test the scaling factors. If one is larger than + //another, set them all to the same value. + MPlug scaleX, scaleY, scaleZ; + double x; + + scaleX = fnTransDag.findPlug( MString("sx"), &status ); + assert( status ); + scaleX.getValue( x ); + assert( status ); + + scaleY = fnTransDag.findPlug( MString("sy"), &status ); + assert( status ); + + scaleZ = fnTransDag.findPlug( MString("sz"), &status ); + assert( status ); + + scaleY.setValue( x ); + scaleZ.setValue( x ); + + GLExt::drawSphere( SCALE, 0,0,0, 5.0 ); + + } + else if ( mType == RECTANGLE ) + { + MPoint p1( SCALE, SCALE, -SCALE ); + MPoint p2( -SCALE, -SCALE, SCALE ); + + GLExt::drawBox( p1, p2, 5.0 ); + } + else + { + assert( false ); + } + } + + glPopAttrib(); + view.endGL(); + } +} + + +//============================================================================= +// TriggerVolumeNode::initialize +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: MStatus +// +//============================================================================= +MStatus TriggerVolumeNode::initialize() +{ + MFnMessageAttribute msgAttr; + MStatus status; + + sLocator = msgAttr.create( LOCATOR_NAME_LONG, LOCATOR_NAME_SHORT, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( msgAttr.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( msgAttr.setWritable( false ) ); + + RETURN_STATUS_ON_FAILURE( addAttribute( sLocator ) ); + + MFnEnumAttribute enumAttr; + //Default to a SPHERE! + sType = enumAttr.create( TYPE_NAME_LONG, TYPE_NAME_SHORT, 0, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( enumAttr.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( enumAttr.setWritable( true ) ); + RETURN_STATUS_ON_FAILURE( enumAttr.addField( MString( "sphere" ), SPHERE ) ); + RETURN_STATUS_ON_FAILURE( enumAttr.addField( MString( "rectangle" ), RECTANGLE ) ); + + RETURN_STATUS_ON_FAILURE( addAttribute( sType ) ); + + return MStatus::kSuccess; +} + +//============================================================================= +// TriggerVolumeNode::postConstructor +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================= +void TriggerVolumeNode::postConstructor() +{ + //When my locator goes away, so do I. + setExistWithoutOutConnections( false ); +} + +//============================================================================= +// TriggerVolumeNode::Export +//============================================================================= +// Description: Comment +// +// Parameters: ( MObject& triggerVolumeNode ) +// +// Return: tlDataChunk +// +//============================================================================= +tlDataChunk* TriggerVolumeNode::Export( MObject& triggerVolumeNode ) +{ + MFnDagNode fnNode( triggerVolumeNode ); + + if ( fnNode.typeId() == TriggerVolumeNode::id ) + { + //Create a tlDataChunk and return it filled with the appropriate data. + tlWBTriggerVolumeChunk* trigger = new tlWBTriggerVolumeChunk; + + trigger->SetName( fnNode.name().asChar() ); + + int type; + fnNode.findPlug( sType ).getValue( type ); + trigger->SetType( type ); + + MObject transform; + transform = fnNode.parent( 0 ); + MFnTransform fnTransform( transform ); + + MDagPath dagPath; + MExt::FindDagNodeByName( &dagPath, fnTransform.name() ); + TransformMatrix tm( dagPath ); + + tlMatrix hmatrix; + tm.GetHierarchyMatrixLHS( hmatrix ); + //Make this p3d friendly... + hmatrix.element[3][0] /= WBConstants::Scale; + hmatrix.element[3][1] /= WBConstants::Scale; + hmatrix.element[3][2] /= WBConstants::Scale; + + //This is the translation / rotation matrix + trigger->SetMatrix( hmatrix ); + + //This is the scale. + double scaleX, scaleY, scaleZ; + fnTransform.findPlug( MString( "sx" ) ).getValue( scaleX ); + fnTransform.findPlug( MString( "sy" ) ).getValue( scaleY ); + fnTransform.findPlug( MString( "sz" ) ).getValue( scaleZ ); + + trigger->SetScale( tlPoint( scaleX, scaleY, scaleZ ) ); + return trigger; + } + + return NULL; +} + +//============================================================================= +// TriggerVolumeNode::GetScaleAndMatrix +//============================================================================= +// Description: Comment +// +// Parameters: ( MObject& triggerVolumeNode, tlMatrix& mat, tlPoint& point) +// +// Return: void +// +//============================================================================= +void TriggerVolumeNode::GetScaleAndMatrix( MObject& triggerVolumeNode, tlMatrix& mat, tlPoint& point) +{ + MFnDagNode fnNode( triggerVolumeNode ); + + if ( fnNode.typeId() == TriggerVolumeNode::id ) + { + int type; + fnNode.findPlug( sType ).getValue( type ); + + MObject transform; + transform = fnNode.parent( 0 ); + MFnTransform fnTransform( transform ); + + MDagPath dagPath; + MExt::FindDagNodeByName( &dagPath, fnTransform.name() ); + TransformMatrix tm( dagPath ); + + tlMatrix hmatrix; + tm.GetHierarchyMatrixLHS( mat ); + //Make this p3d friendly... + mat.element[3][0] /= WBConstants::Scale; + mat.element[3][1] /= WBConstants::Scale; + mat.element[3][2] /= WBConstants::Scale; + + //This is the scale. + double scaleX, scaleY, scaleZ; + fnTransform.findPlug( MString( "sx" ) ).getValue( scaleX ); + fnTransform.findPlug( MString( "sy" ) ).getValue( scaleY ); + fnTransform.findPlug( MString( "sz" ) ).getValue( scaleZ ); + + point = tlPoint( scaleX, scaleY, scaleZ ); + } +} + +//****************************************************************************** +// +// Private Member Functions +// +//****************************************************************************** diff --git a/tools/worldbuilder/code/nodes/triggervolumenode.h b/tools/worldbuilder/code/nodes/triggervolumenode.h new file mode 100644 index 0000000..b083af2 --- /dev/null +++ b/tools/worldbuilder/code/nodes/triggervolumenode.h @@ -0,0 +1,86 @@ +//============================================================================= +// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved. +// +// File: triggervolumenode.h +// +// Description: Blahblahblah +// +// History: 23/05/2002 + Created -- Cary Brisebois +// +//============================================================================= + +#ifndef TRIGGERVOLUMENODE_H +#define TRIGGERVOLUMENODE_H + +//======================================== +// Nested Includes +//======================================== +#include "precompiled/PCH.h" +#include "main/toolhack.h" +#include <toollib.hpp> + +//======================================== +// Forward References +//======================================== +class tlDataChunk; + +//============================================================================= +// +// Synopsis: Blahblahblah +// +//============================================================================= + +class TriggerVolumeNode : public MPxLocatorNode +{ +public: + + enum Type + { + SPHERE, + RECTANGLE + }; + + TriggerVolumeNode(); + virtual ~TriggerVolumeNode(); + + static void* creator(); + + virtual void draw( M3dView& view, + const MDagPath& path, + M3dView::DisplayStyle displayStyle, + M3dView::DisplayStatus displayStatus + ); + static MStatus initialize(); + virtual void postConstructor(); + + //This is how you export one of these. + static tlDataChunk* Export( MObject& triggerVolumeNode ); + static void GetScaleAndMatrix( MObject& triggerVolumeNode, tlMatrix& mat, tlPoint& point); + + static MTypeId id; + static const char* stringId; + + static const char* LOCATOR_NAME_SHORT; + static const char* LOCATOR_NAME_LONG; + static MObject sLocator; + + static const char* TYPE_NAME_SHORT; + static const char* TYPE_NAME_LONG; + static MObject sType; + +private: + + static const int ACTIVE_COLOUR; + static const int INACTIVE_COLOUR; + static const float SCALE; + static const float LINE_WIDTH; + + Type mType; + + //Prevent wasteful constructor creation. + TriggerVolumeNode( const TriggerVolumeNode& triggervolumenode ); + TriggerVolumeNode& operator=( const TriggerVolumeNode& triggervolumenode ); +}; + + +#endif //TRIGGERVOLUMENODE_H diff --git a/tools/worldbuilder/code/nodes/wbspline.cpp b/tools/worldbuilder/code/nodes/wbspline.cpp new file mode 100644 index 0000000..d0673f7 --- /dev/null +++ b/tools/worldbuilder/code/nodes/wbspline.cpp @@ -0,0 +1,109 @@ +//============================================================================= +// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved. +// +// File: WBSpline.cpp +// +// Description: Implement WBSpline +// +// History: 05/06/2002 + Created -- Cary Brisebois +// +//============================================================================= + +//======================================== +// System Includes +//======================================== +#include "main/toolhack.h" +#include <toollib.hpp> + +//======================================== +// Project Includes +//======================================== +#include "nodes/WBSpline.h" +#include "nodes/triggervolumenode.h" +#include "main/constants.h" + + +//****************************************************************************** +// +// Global Data, Local Data, Local Classes +// +//****************************************************************************** +char WBSpline::sName[MAX_NAME_LEN]; + + +//****************************************************************************** +// +// Public Member Functions +// +//****************************************************************************** + +void WBSpline::SetName( const char* name ) +{ + strncpy( sName, name, MAX_NAME_LEN ); +} + +const char* const WBSpline::GetName() +{ + return sName; +} + +//============================================================================= +// WBSpline::Export +//============================================================================= +// Description: Comment +// +// Parameters: ( MObject& obj ) +// +// Return: tlDataChunk +// +//============================================================================= +tlDataChunk* WBSpline::Export( MObject& obj ) +{ + MStatus status; + + MFnDagNode fnDagNode( obj ); + MDagPath dagPath; + fnDagNode.getPath( dagPath ); + + MFnNurbsCurve fnNurbs( dagPath, &status ); + assert( status ); + + if ( status ) + { + //Create a tlDataChunk and return it filled with the appropriate data. + tlWBSplineChunk* spline = new tlWBSplineChunk; + + spline->SetName( fnNurbs.name().asChar() ); + + int numCVs = fnNurbs.numCVs( &status ); + assert( status ); + + MPointArray cvs; + fnNurbs.getCVs( cvs, MSpace::kWorld ); + + tlPoint* tlCVs = new tlPoint[numCVs]; + + int i; + for ( i = 0; i < numCVs; ++i ) + { + tlCVs[i].x = cvs[i].x / WBConstants::Scale; + tlCVs[i].y = cvs[i].y / WBConstants::Scale; + tlCVs[i].z = -cvs[i].z / WBConstants::Scale; + } + + spline->SetCVs( tlCVs, numCVs ); + spline->SetNumCVs( numCVs ); + + delete[] tlCVs; + + return spline; + } + + return NULL; +} + +//****************************************************************************** +// +// Private Member Functions +// +//****************************************************************************** diff --git a/tools/worldbuilder/code/nodes/wbspline.h b/tools/worldbuilder/code/nodes/wbspline.h new file mode 100644 index 0000000..87caf6d --- /dev/null +++ b/tools/worldbuilder/code/nodes/wbspline.h @@ -0,0 +1,54 @@ +//============================================================================= +// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved. +// +// File: wbspline.h +// +// Description: Blahblahblah +// +// History: 05/06/2002 + Created -- NAME +// +//============================================================================= + +#ifndef WBSPLINE_H +#define WBSPLINE_H + +//======================================== +// Nested Includes +//======================================== +#include "main/toolhack.h" + +#include "precompiled/PCH.h" + +//======================================== +// Forward References +//======================================== +class tlDataChunk; + +//============================================================================= +// +// Synopsis: Blahblahblah +// +//============================================================================= + +class WBSpline +{ +public: + static tlDataChunk* Export( MObject& obj ); + + enum { MAX_NAME_LEN = 256 }; + + static void SetName( const char* name ); + static const char* const GetName(); + static char sName[MAX_NAME_LEN]; + +private: + WBSpline(); + virtual ~WBSpline(); + + //Prevent wasteful constructor creation. + WBSpline( const WBSpline& wbspline ); + WBSpline& operator=( const WBSpline& wbspline ); +}; + + +#endif //WBSPLINE_H diff --git a/tools/worldbuilder/code/nodes/zoneeventlocatornode.cpp b/tools/worldbuilder/code/nodes/zoneeventlocatornode.cpp new file mode 100644 index 0000000..60d84d8 --- /dev/null +++ b/tools/worldbuilder/code/nodes/zoneeventlocatornode.cpp @@ -0,0 +1,377 @@ +//============================================================================= +// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved. +// +// File: ZoneEventLocatorNode.cpp +// +// Description: Implement ZoneEventLocatorNode +// +// History: 18/06/2002 + Created -- Cary Brisebois +// +//============================================================================= + +//======================================== +// System Includes +//======================================== +#include "main/toolhack.h" +#include <toollib.hpp> + +//======================================== +// Project Includes +//======================================== +#include "nodes/ZoneEventLocatorNode.h" +#include "main/constants.h" +#include "main/worldbuilder.h" +#include "utility/glext.h" +#include "utility/mext.h" +#include "utility/nodehelper.h" + +#include "nodes/triggervolumenode.h" + +#include "resources/resource.h" + +#include "../../../game/code/meta/locatorevents.h" +#include "../../../game/code/meta/locatortypes.h" + +//****************************************************************************** +// +// Global Data, Local Data, Local Classes +// +//****************************************************************************** +MTypeId ZoneEventLocatorNode::id( WBConstants::TypeIDPrefix, WBConstants::NodeIDs::ZoneEventLocator ); +const char* ZoneEventLocatorNode::stringId = "ZoneEventLocatorNode"; + +const int ZoneEventLocatorNode::ACTIVE_COLOUR = 15; +const int ZoneEventLocatorNode::INACTIVE_COLOUR = 12; +const float ZoneEventLocatorNode::SCALE = 1.0f * WBConstants::Scale; + +const char* ZoneEventLocatorNode::TRIGGERS_NAME_SHORT = "trigs"; +const char* ZoneEventLocatorNode::TRIGGERS_NAME_LONG = "triggers"; +MObject ZoneEventLocatorNode::sTriggers; + +const char* ZoneEventLocatorNode::ZONE_NAME_SHORT = "z"; +const char* ZoneEventLocatorNode::ZONE_NAME_LONG = "zone"; +MObject ZoneEventLocatorNode::sZone; + +char ZoneEventLocatorNode::sNewName[MAX_NAME_LEN]; +char ZoneEventLocatorNode::sZoneName[MAX_NAME_LEN]; + +//****************************************************************************** +// +// Callbacks +// +//****************************************************************************** + +BOOL CALLBACK ZoneEventLocatorNameCallBack( HWND hWnd, UINT uMsg, UINT wParam, long lParam ) +{ + switch (uMsg) + { + case WM_INITDIALOG: + { + SetDlgItemText( hWnd, IDC_EDIT2, WorldBuilder::GetPrefix() ); + SetDlgItemText( hWnd, IDC_EDIT3, "" ); + return true; + } + break; + case WM_COMMAND: + { + if ( LOWORD(wParam) == IDC_BUTTON1 || LOWORD(wParam) == IDOK ) + { + //Get the entry in the text field. + char name[ZoneEventLocatorNode::MAX_NAME_LEN]; + GetDlgItemText( hWnd, IDC_EDIT1, name, ZoneEventLocatorNode::MAX_NAME_LEN ); + + if ( strcmp(name, "") == 0 ) + { + MExt::DisplayWarning("You must input a new name for the Zone Event Locator!"); + return false; + } + + MString newName( WorldBuilder::GetPrefix() ); + newName += MString( name ); + + ZoneEventLocatorNode::SetNewName( newName.asChar() ); + + //Do the zone name too... + GetDlgItemText( hWnd, IDC_EDIT3, name, ZoneEventLocatorNode::MAX_NAME_LEN ); + + if ( strcmp(name, "") == 0 ) + { + MExt::DisplayWarning("You must input a file name for the zone!"); + return false; + } + + ZoneEventLocatorNode::SetZoneName( name ); + + EndDialog( hWnd, 0 ); //this is how you close the window. + return true; + } + else if( LOWORD(wParam) == IDCANCEL ) + { + ZoneEventLocatorNode::SetNewName( "" ); + ZoneEventLocatorNode::SetZoneName( "" ); + EndDialog( hWnd, 0 ); //this is how you close the window. + return true; + } + + return false; + } + break; + default: + { + return false; + } + break; + } +} + + +//****************************************************************************** +// +// Public Member Functions +// +//****************************************************************************** + +//============================================================================== +// ZoneEventLocatorNode::ZoneEventLocatorNode +//============================================================================== +// Description: Constructor. +// +// Parameters: None. +// +// Return: N/A. +// +//============================================================================== +ZoneEventLocatorNode::ZoneEventLocatorNode() +{ +} + +//============================================================================== +// ZoneEventLocatorNode::~ZoneEventLocatorNode +//============================================================================== +// Description: Destructor. +// +// Parameters: None. +// +// Return: N/A. +// +//============================================================================== +ZoneEventLocatorNode::~ZoneEventLocatorNode() +{ +} + +//============================================================================= +// ZoneEventLocatorNode::creator +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================= +void* ZoneEventLocatorNode::creator() +{ + return new ZoneEventLocatorNode(); +} + +//============================================================================= +// ZoneEventLocatorNode::draw +//============================================================================= +// Description: Comment +// +// Parameters: ( M3dView& view, const MDagPath& path, M3dView::DisplayStyle displayStyle, M3dView::DisplayStatus displayStatus ) +// +// Return: void +// +//============================================================================= +void ZoneEventLocatorNode::draw( M3dView& view, + const MDagPath& path, + M3dView::DisplayStyle displayStyle, + M3dView::DisplayStatus displayStatus ) +{ + if ( WorldBuilder::GetDisplayLevel() & WorldBuilder::ZONE_EVENT_LOCATORS ) + { + view.beginGL(); + glPushAttrib( GL_CURRENT_BIT | GL_LINE_BIT | GL_POLYGON_BIT ); + + //When we are in render mode, we draw the lines between the nodes. + //If this was in GL_SELECTION_MODE, we would not draw the lines, so they won't interfere + //with selection. + GLint value; + glGetIntegerv( GL_RENDER_MODE, &value ); + + //Draw things here we don't want selectable. + if ( (value == GL_RENDER) ) + { + MPlugArray sources, targets; + MFnDagNode fnNode( thisMObject() ); + MPlug triggersPlug = fnNode.findPlug( sTriggers ); + MExt::ResolveConnections( &sources, &targets, triggersPlug, true, false ); + + unsigned int i; + for ( i = 0; i < targets.length(); ++i ) + { + //Draw a box around the source trigger volume. + MPoint triggerWP, thisWP; + MExt::GetWorldPosition( &triggerWP, sources[i].node() ); + + MExt::GetWorldPosition( &thisWP, thisMObject() ); + + MPoint triggerLP; + triggerLP = triggerWP - thisWP; + + view.setDrawColor( 8, M3dView::kActiveColors ); + + GLExt::drawLine( MPoint(0,0,0), triggerLP, 5.0f ); + } + } + + if ( displayStatus == M3dView::kDormant ) + { + int colour = NodeHelper::OverrideNodeColour( thisMObject(), INACTIVE_COLOUR ); + + view.setDrawColor( colour, M3dView::kDormantColors ); + } + else + { + view.setDrawColor( ACTIVE_COLOUR, M3dView::kActiveColors ); + } + + //Draw a star to represent the locator. + GLExt::drawCrossHair3D( SCALE, 0,0,0, 5.0 ); + GLExt::drawPyramid( SCALE, 0,0,0, 5.0 ); + GLExt::drawLBolt( SCALE, 0,1,0, 5.0 ); + + glPopAttrib(); + view.endGL(); + } +} + +//============================================================================= +// ZoneEventLocatorNode::initialize +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: MStatus +// +//============================================================================= +MStatus ZoneEventLocatorNode::initialize() +{ + MFnMessageAttribute msgAttr; + MStatus status; + + sTriggers = msgAttr.create( TRIGGERS_NAME_LONG, TRIGGERS_NAME_SHORT, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( msgAttr.setReadable( false ) ); + RETURN_STATUS_ON_FAILURE( msgAttr.setWritable( true ) ); + RETURN_STATUS_ON_FAILURE( msgAttr.setArray( true ) ); + RETURN_STATUS_ON_FAILURE( msgAttr.setIndexMatters( false ) ); + + RETURN_STATUS_ON_FAILURE( addAttribute( sTriggers ) ); + + MFnTypedAttribute typAttr; + sZone = typAttr.create( ZONE_NAME_LONG, ZONE_NAME_SHORT, MFnData::kString, MObject::kNullObj, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( typAttr.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( typAttr.setWritable( true ) ); + + RETURN_STATUS_ON_FAILURE( addAttribute( sZone ) ); + + return MStatus::kSuccess; +} + +//============================================================================= +// ZoneEventLocatorNode::postConstructor +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================= +void ZoneEventLocatorNode::postConstructor() +{ +} + +//============================================================================= +// ZoneEventLocatorNode::Export +//============================================================================= +// Description: Comment +// +// Parameters: ( MObject& eventLocatorNode ) +// +// Return: tlDataChunk +// +//============================================================================= +tlDataChunk* ZoneEventLocatorNode::Export( MObject& zoneEventLocatorNode ) +{ + MFnDagNode fnNode( zoneEventLocatorNode ); + + if ( fnNode.typeId() == ZoneEventLocatorNode::id ) + { + //Create a tlDataChunk and return it filled with the appropriate data. + tlWBLocatorChunk* locator = new tlWBLocatorChunk; + + locator->SetName( fnNode.name().asChar() ); + + locator->SetType( LocatorType::DYNAMIC_ZONE ); + + //The data here is the zone associated with this locator. + MString zone; + fnNode.findPlug( sZone ).getValue( zone ); + + unsigned int length = zone.length() / 4 + 1; + + unsigned long* data; + + data = new unsigned long[ length ]; + + memcpy( data, zone.asChar(), zone.length() ); + ((char*)(data))[zone.length()] = '\0'; + + locator->SetDataElements( data, length ); + locator->SetNumDataElements( length ); + + MPoint thisPosition; + MExt::GetWorldPosition( &thisPosition, zoneEventLocatorNode ); + + //Set the values. + tlPoint point; + + point[0] = thisPosition[0] / WBConstants::Scale; + point[1] = thisPosition[1] / WBConstants::Scale; + point[2] = -thisPosition[2] / WBConstants::Scale; //Maya vs. P3D... + locator->SetPosition( point ); + + //Make the trigger volumes a sub-chunk of the locator... + MPlugArray sources, targets; + MPlug triggersPlug = fnNode.findPlug( sTriggers ); + MExt::ResolveConnections( &sources, &targets, triggersPlug, true, false ); + + unsigned int i; + for ( i = 0; i < sources.length(); ++i ) + { + tlDataChunk* trigger = TriggerVolumeNode::Export( sources[ i ].node() ); + assert( trigger ); + + locator->AppendSubChunk( trigger ); + } + + locator->SetNumTriggers( i ); + + delete data; + + return locator; + } + + return NULL; +} + +//****************************************************************************** +// +// Private Member Functions +// +//****************************************************************************** diff --git a/tools/worldbuilder/code/nodes/zoneeventlocatornode.h b/tools/worldbuilder/code/nodes/zoneeventlocatornode.h new file mode 100644 index 0000000..7f25565 --- /dev/null +++ b/tools/worldbuilder/code/nodes/zoneeventlocatornode.h @@ -0,0 +1,151 @@ +//============================================================================= +// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved. +// +// File: zoneeventlocatornode.h +// +// Description: Blahblahblah +// +// History: 18/06/2002 + Created -- Cary Brisebois +// +//============================================================================= + +#ifndef ZONEEVENTLOCATORNODE_H +#define ZONEEVENTLOCATORNODE_H + +//======================================== +// Nested Includes +//======================================== +#include "precompiled/PCH.h" + +//======================================== +// Forward References +//======================================== +class tlDataChunk; + +//============================================================================= +// +// Synopsis: Blahblahblah +// +//============================================================================= +BOOL CALLBACK ZoneEventLocatorNameCallBack( HWND hWnd, UINT uMsg, UINT wParam, long lParam ); + +class ZoneEventLocatorNode : public MPxLocatorNode +{ +public: + enum { MAX_NAME_LEN = 256 }; + + ZoneEventLocatorNode(); + virtual ~ZoneEventLocatorNode(); + + static void* creator(); + + virtual void draw( M3dView& view, + const MDagPath& path, + M3dView::DisplayStyle displayStyle, + M3dView::DisplayStatus displayStatus + ); + static MStatus initialize(); + virtual void postConstructor(); + + //This is how you export one of these. + static tlDataChunk* Export( MObject& eventLocatorNode ); + + static void SetNewName( const char* name ); + static const char* const GetNewName(); + static void SetZoneName( const char* name ); + static const char* const GetZoneName(); + + static MTypeId id; + static const char* stringId; + + static const char* TRIGGERS_NAME_SHORT; + static const char* TRIGGERS_NAME_LONG; + static MObject sTriggers; + + static const char* ZONE_NAME_SHORT; + static const char* ZONE_NAME_LONG; + static MObject sZone; + +private: + + static const int ACTIVE_COLOUR; + static const int INACTIVE_COLOUR; + static const float SCALE; + + static char sNewName[MAX_NAME_LEN]; + static char sZoneName[MAX_NAME_LEN]; + + //Prevent wasteful constructor creation. + ZoneEventLocatorNode( const ZoneEventLocatorNode& zoneeventlocatornode ); + ZoneEventLocatorNode& operator=( const ZoneEventLocatorNode& zoneeventlocatornode ); +}; + +//****************************************************************************** +// +// Inline Public Functions +// +//****************************************************************************** + +//============================================================================= +// ZoneEventLocatorNode::SetNewName +//============================================================================= +// Description: Comment +// +// Parameters: ( const char* name ) +// +// Return: void +// +//============================================================================= +inline void ZoneEventLocatorNode::SetNewName( const char* name ) +{ + strncpy( sNewName, name, MAX_NAME_LEN); +} + +//============================================================================= +// ZoneEventLocatorNode::GetNewName +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: const char* const +// +//============================================================================= +inline const char* const ZoneEventLocatorNode::GetNewName() +{ + return sNewName; +} + +//============================================================================= +// ZoneEventLocatorNode::SetZoneName +//============================================================================= +// Description: Comment +// +// Parameters: ( const char* name ) +// +// Return: void +// +//============================================================================= +inline void ZoneEventLocatorNode::SetZoneName( const char* name ) +{ + strncpy( sZoneName, name, MAX_NAME_LEN); +} + +//============================================================================= +// ZoneEventLocatorNode::GetZoneName +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: const char* const +// +//============================================================================= +inline const char* const ZoneEventLocatorNode::GetZoneName() +{ + return sZoneName; +} + + + +#endif //ZONEEVENTLOCATORNODE_H diff --git a/tools/worldbuilder/code/precompiled/PCH.cpp b/tools/worldbuilder/code/precompiled/PCH.cpp new file mode 100644 index 0000000..5f77b4a --- /dev/null +++ b/tools/worldbuilder/code/precompiled/PCH.cpp @@ -0,0 +1 @@ +#include "PCH.h"
\ No newline at end of file diff --git a/tools/worldbuilder/code/precompiled/PCH.h b/tools/worldbuilder/code/precompiled/PCH.h new file mode 100644 index 0000000..e643056 --- /dev/null +++ b/tools/worldbuilder/code/precompiled/PCH.h @@ -0,0 +1,52 @@ +#include <maya/M3dView.h> +#include <maya/MArgList.h> +#include <maya/MCursor.h> +#include <maya/MDagPath.h> +#include <maya/MDGMessage.h> +#include <maya/MDGModifier.h> +#include <maya/MDoubleArray.h> +#include <maya/MEulerRotation.h> +#include <maya/MFnCamera.h> +#include <maya/MFnData.h> +#include <maya/MFnDagNode.h> +#include <maya/MFnDependencyNode.h> +#include <maya/MFnDoubleArrayData.h> +#include <maya/MFnEnumAttribute.h> +#include <maya/MFnIkJoint.h> +#include <maya/MFnIntArrayData.h> +#include <maya/MFnMatrixData.h> +#include <maya/MFnMesh.h> +#include <maya/MFnMessageAttribute.h> +#include <maya/MFnNumericAttribute.h> +#include <maya/MFnNurbsCurve.h> +#include <maya/MFnStringArrayData.h> +#include <maya/MFnTransform.h> +#include <maya/MFnTypedAttribute.h> +#include <maya/MGlobal.h> +#include <maya/MIntArray.h> +#include <maya/MItDag.h> +#include <maya/MItMeshVertex.h> +#include <maya/MItSelectionList.h> +#include <maya/MMatrix.h> +#include <maya/MNodeMessage.h> +#include <maya/MObject.h> +#include <maya/MObjectArray.h> +#include <maya/MPlug.h> +#include <maya/MPlugArray.h> +#include <maya/MPoint.h> +#include <maya/MPointArray.h> +#include <maya/MPxCommand.h> +#include <maya/MPxContext.h> +#include <maya/MPxContextCommand.h> +#include <maya/MPxLocatorNode.h> +#include <maya/MQuaternion.h> +#include <maya/MSelectionList.h> +#include <maya/MStatus.h> +#include <maya/MString.h> +#include <maya/MStringArray.h> +#include <maya/MTransformationMatrix.h> +#include <maya/MTypeId.h> +#include <maya/MUiMessage.h> +#include <maya/MVector.h> + +#include <assert.h>
\ No newline at end of file diff --git a/tools/worldbuilder/code/resources/icon1.ico b/tools/worldbuilder/code/resources/icon1.ico Binary files differnew file mode 100644 index 0000000..8ba9328 --- /dev/null +++ b/tools/worldbuilder/code/resources/icon1.ico diff --git a/tools/worldbuilder/code/resources/resource.aps b/tools/worldbuilder/code/resources/resource.aps Binary files differnew file mode 100644 index 0000000..12d3e81 --- /dev/null +++ b/tools/worldbuilder/code/resources/resource.aps diff --git a/tools/worldbuilder/code/resources/resource.h b/tools/worldbuilder/code/resources/resource.h new file mode 100644 index 0000000..e6ac7fe --- /dev/null +++ b/tools/worldbuilder/code/resources/resource.h @@ -0,0 +1,28 @@ +//{{NO_DEPENDENCIES}} +// Microsoft Developer Studio generated include file. +// Used by resource.rc +// +#define IDD_DIALOG1 101 +#define IDR_ACCELERATOR1 102 +#define IDD_DIALOG2 103 +#define IDD_DIALOG3 104 +#define IDD_DIALOG4 105 +#define IDD_DIALOG5 106 +#define IDI_ICON1 107 +#define IDC_EDIT1 1000 +#define IDC_BUTTON1 1001 +#define IDC_EDIT3 1002 +#define IDC_EDIT2 1007 +#define IDC_COMBO1 1010 +#define IDC_COMBO2 1012 + +// Next default values for new objects +// +#ifdef APSTUDIO_INVOKED +#ifndef APSTUDIO_READONLY_SYMBOLS +#define _APS_NEXT_RESOURCE_VALUE 109 +#define _APS_NEXT_COMMAND_VALUE 40001 +#define _APS_NEXT_CONTROL_VALUE 1013 +#define _APS_NEXT_SYMED_VALUE 101 +#endif +#endif diff --git a/tools/worldbuilder/code/resources/resource.rc b/tools/worldbuilder/code/resources/resource.rc new file mode 100644 index 0000000..d256bfb --- /dev/null +++ b/tools/worldbuilder/code/resources/resource.rc @@ -0,0 +1,318 @@ +//Microsoft Developer Studio generated resource script. +// +#include "resource.h" + +#define APSTUDIO_READONLY_SYMBOLS +///////////////////////////////////////////////////////////////////////////// +// +// Generated from the TEXTINCLUDE 2 resource. +// +#include "afxres.h" + +///////////////////////////////////////////////////////////////////////////// +#undef APSTUDIO_READONLY_SYMBOLS + +///////////////////////////////////////////////////////////////////////////// +// English (Canada) resources + +#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENC) +#ifdef _WIN32 +LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_CAN +#pragma code_page(1252) +#endif //_WIN32 + +///////////////////////////////////////////////////////////////////////////// +// +// Dialog +// + +IDD_DIALOG1 DIALOG DISCARDABLE 0, 0, 186, 95 +STYLE DS_MODALFRAME | DS_CENTERMOUSE | WS_POPUP | WS_CAPTION | WS_SYSMENU +CAPTION "Forced Object Naming Dialog" +FONT 8, "MS Sans Serif" +BEGIN + EDITTEXT IDC_EDIT1,63,30,113,12,ES_AUTOHSCROLL + CTEXT "Object Name",IDC_STATIC,34,14,116,11,SS_CENTERIMAGE + PUSHBUTTON "Done",IDC_BUTTON1,66,63,50,14 + EDITTEXT IDC_EDIT2,10,30,52,12,ES_RIGHT | ES_AUTOHSCROLL | + ES_READONLY | NOT WS_TABSTOP +END + +IDD_DIALOG2 DIALOG DISCARDABLE 0, 0, 186, 82 +STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU +CAPTION "Prefix" +FONT 8, "MS Sans Serif" +BEGIN + CTEXT "Set Prefix",IDC_STATIC,36,15,114,8,SS_CENTERIMAGE + EDITTEXT IDC_EDIT1,36,31,114,14,ES_AUTOHSCROLL + PUSHBUTTON "Done",IDC_BUTTON1,63,53,61,14 +END + +IDD_DIALOG3 DIALOG DISCARDABLE 0, 0, 186, 95 +STYLE DS_MODALFRAME | DS_CENTERMOUSE | WS_POPUP | WS_CAPTION | WS_SYSMENU +CAPTION "Forced Zone Naming Dialog" +FONT 8, "MS Sans Serif" +BEGIN + EDITTEXT IDC_EDIT1,63,30,113,12,ES_AUTOHSCROLL + EDITTEXT IDC_EDIT3,65,49,112,12,ES_AUTOHSCROLL + PUSHBUTTON "Done",IDC_BUTTON1,66,68,50,14 + CTEXT "Object Name",IDC_STATIC,66,14,111,11,SS_CENTERIMAGE + EDITTEXT IDC_EDIT2,10,30,52,12,ES_RIGHT | ES_AUTOHSCROLL | + ES_READONLY | NOT WS_TABSTOP + LTEXT "P3D File to Load",IDC_STATIC,10,49,56,12,SS_CENTERIMAGE +END + +IDD_DIALOG4 DIALOG DISCARDABLE 0, 0, 186, 111 +STYLE DS_MODALFRAME | DS_CENTERMOUSE | WS_POPUP | WS_CAPTION | WS_SYSMENU +CAPTION "Action Trigger" +FONT 8, "MS Sans Serif" +BEGIN + EDITTEXT IDC_EDIT1,63,30,113,12,ES_AUTOHSCROLL + COMBOBOX IDC_COMBO1,63,49,114,30,CBS_DROPDOWNLIST | CBS_SORT | + WS_VSCROLL | WS_TABSTOP + COMBOBOX IDC_COMBO2,63,67,113,30,CBS_DROPDOWNLIST | CBS_SORT | + WS_VSCROLL | WS_TABSTOP + PUSHBUTTON "Done",IDC_BUTTON1,66,87,50,14 + CTEXT "Object Name",IDC_STATIC,66,14,111,11,SS_CENTERIMAGE + EDITTEXT IDC_EDIT2,10,30,52,12,ES_RIGHT | ES_AUTOHSCROLL | + ES_READONLY | NOT WS_TABSTOP + CTEXT "Object",IDC_STATIC,10,49,53,12,SS_CENTERIMAGE + CTEXT "Joint",IDC_STATIC,10,67,53,12,SS_CENTERIMAGE +END + +IDD_DIALOG5 DIALOG DISCARDABLE 0, 0, 186, 95 +STYLE DS_MODALFRAME | DS_CENTERMOUSE | WS_POPUP | WS_CAPTION | WS_SYSMENU +CAPTION "Forced Script Naming Dialog" +FONT 8, "MS Sans Serif" +BEGIN + EDITTEXT IDC_EDIT1,63,30,113,12,ES_AUTOHSCROLL + EDITTEXT IDC_EDIT3,63,49,114,12,ES_AUTOHSCROLL + PUSHBUTTON "Done",IDC_BUTTON1,66,68,50,14 + CTEXT "Object Name",IDC_STATIC,66,14,111,11,SS_CENTERIMAGE + EDITTEXT IDC_EDIT2,10,30,52,12,ES_RIGHT | ES_AUTOHSCROLL | + ES_READONLY | NOT WS_TABSTOP + CTEXT "Script Name",IDC_STATIC,10,49,53,12,SS_CENTERIMAGE +END + + +///////////////////////////////////////////////////////////////////////////// +// +// DESIGNINFO +// + +#ifdef APSTUDIO_INVOKED +GUIDELINES DESIGNINFO DISCARDABLE +BEGIN + IDD_DIALOG1, DIALOG + BEGIN + LEFTMARGIN, 7 + RIGHTMARGIN, 179 + VERTGUIDE, 10 + VERTGUIDE, 176 + TOPMARGIN, 7 + BOTTOMMARGIN, 88 + HORZGUIDE, 30 + HORZGUIDE, 42 + END + + IDD_DIALOG2, DIALOG + BEGIN + LEFTMARGIN, 7 + RIGHTMARGIN, 179 + VERTGUIDE, 36 + VERTGUIDE, 93 + VERTGUIDE, 150 + TOPMARGIN, 7 + BOTTOMMARGIN, 75 + HORZGUIDE, 38 + END + + IDD_DIALOG3, DIALOG + BEGIN + LEFTMARGIN, 10 + RIGHTMARGIN, 179 + VERTGUIDE, 65 + VERTGUIDE, 66 + VERTGUIDE, 176 + VERTGUIDE, 177 + TOPMARGIN, 7 + BOTTOMMARGIN, 88 + HORZGUIDE, 30 + HORZGUIDE, 42 + HORZGUIDE, 49 + HORZGUIDE, 61 + END + + IDD_DIALOG4, DIALOG + BEGIN + LEFTMARGIN, 10 + RIGHTMARGIN, 179 + VERTGUIDE, 63 + VERTGUIDE, 66 + VERTGUIDE, 176 + VERTGUIDE, 177 + TOPMARGIN, 7 + BOTTOMMARGIN, 104 + HORZGUIDE, 30 + HORZGUIDE, 42 + HORZGUIDE, 49 + HORZGUIDE, 61 + END + + IDD_DIALOG5, DIALOG + BEGIN + LEFTMARGIN, 10 + RIGHTMARGIN, 179 + VERTGUIDE, 63 + VERTGUIDE, 66 + VERTGUIDE, 176 + VERTGUIDE, 177 + TOPMARGIN, 7 + BOTTOMMARGIN, 88 + HORZGUIDE, 30 + HORZGUIDE, 42 + HORZGUIDE, 49 + HORZGUIDE, 61 + END +END +#endif // APSTUDIO_INVOKED + + +#ifdef APSTUDIO_INVOKED +///////////////////////////////////////////////////////////////////////////// +// +// TEXTINCLUDE +// + +1 TEXTINCLUDE DISCARDABLE +BEGIN + "resource.h\0" +END + +2 TEXTINCLUDE DISCARDABLE +BEGIN + "#include ""afxres.h""\r\n" + "\0" +END + +3 TEXTINCLUDE DISCARDABLE +BEGIN + "\r\n" + "\0" +END + +#endif // APSTUDIO_INVOKED + + +#ifndef _MAC +///////////////////////////////////////////////////////////////////////////// +// +// Version +// + +VS_VERSION_INFO VERSIONINFO + FILEVERSION 1,0,0,1 + PRODUCTVERSION 1,0,0,1 + FILEFLAGSMASK 0x3fL +#ifdef _DEBUG + FILEFLAGS 0x1L +#else + FILEFLAGS 0x0L +#endif + FILEOS 0x40004L + FILETYPE 0x1L + FILESUBTYPE 0x0L +BEGIN + BLOCK "StringFileInfo" + BEGIN + BLOCK "100904b0" + BEGIN + VALUE "Comments", "\0" + VALUE "CompanyName", "Radical Entertainment\0" + VALUE "FileDescription", "worldbuilder\0" + VALUE "FileVersion", "1, 0, 0, 1\0" + VALUE "InternalName", "worldbuilder\0" + VALUE "LegalCopyright", "Copyright © 2002\0" + VALUE "LegalTrademarks", "\0" + VALUE "OriginalFilename", "worldbuilder.mll\0" + VALUE "PrivateBuild", "\0" + VALUE "ProductName", "Radical Entertainment worldbuilder\0" + VALUE "ProductVersion", "1, 0, 0, 1\0" + VALUE "SpecialBuild", "\0" + END + END + BLOCK "VarFileInfo" + BEGIN + VALUE "Translation", 0x1009, 1200 + END +END + +#endif // !_MAC + + +///////////////////////////////////////////////////////////////////////////// +// +// Accelerator +// + +IDR_ACCELERATOR1 ACCELERATORS DISCARDABLE +BEGIN + VK_ESCAPE, IDCANCEL, VIRTKEY, NOINVERT + VK_RETURN, IDOK, VIRTKEY, NOINVERT +END + + +///////////////////////////////////////////////////////////////////////////// +// +// Icon +// + +// Icon with lowest ID value placed first to ensure application icon +// remains consistent on all systems. +IDI_ICON1 ICON DISCARDABLE "icon1.ico" + +///////////////////////////////////////////////////////////////////////////// +// +// Dialog Info +// + +IDD_DIALOG4 DLGINIT +BEGIN + IDC_COMBO1, 0x403, 2, 0 +0x0031, + IDC_COMBO1, 0x403, 2, 0 +0x0032, + IDC_COMBO1, 0x403, 2, 0 +0x0033, + IDC_COMBO1, 0x403, 2, 0 +0x0034, + IDC_COMBO1, 0x403, 2, 0 +0x0035, + IDC_COMBO1, 0x403, 2, 0 +0x0036, + IDC_COMBO1, 0x403, 2, 0 +0x0037, + IDC_COMBO1, 0x403, 2, 0 +0x0038, + IDC_COMBO1, 0x403, 2, 0 +0x0039, + IDC_COMBO1, 0x403, 2, 0 +0x0030, + 0 +END + +#endif // English (Canada) resources +///////////////////////////////////////////////////////////////////////////// + + + +#ifndef APSTUDIO_INVOKED +///////////////////////////////////////////////////////////////////////////// +// +// Generated from the TEXTINCLUDE 3 resource. +// + + +///////////////////////////////////////////////////////////////////////////// +#endif // not APSTUDIO_INVOKED + diff --git a/tools/worldbuilder/code/scripts/wb_cleanup.mel b/tools/worldbuilder/code/scripts/wb_cleanup.mel new file mode 100644 index 0000000..1b2f42c --- /dev/null +++ b/tools/worldbuilder/code/scripts/wb_cleanup.mel @@ -0,0 +1,11 @@ + +if ( `menu -exists wb_MainMenu` ) +{ + deleteUI wb_MainMenu; + deleteShelfTab ("WorldBuilder"); + + wb_SplinesCleanup(); + wb_CoinSplinesCleanup(); + + flushUndo; +} diff --git a/tools/worldbuilder/code/scripts/wb_coinsplines.mel b/tools/worldbuilder/code/scripts/wb_coinsplines.mel new file mode 100644 index 0000000..750eb3e --- /dev/null +++ b/tools/worldbuilder/code/scripts/wb_coinsplines.mel @@ -0,0 +1,53 @@ +global int $gCoinSplineCompleteCB = -1; + +global proc wb_MCB_CreateCoinPath() +{ + global int $gCoinSplineCompleteCB; + + if ( !`contextInfo -exists CoinSplineCtx` ) + { + curveCVCtx -degree 3 -me true -un true CoinSplineCtx; + print "create\n"; + } + else + { + string $currentCtx = `currentCtx`; + + if ( $currentCtx == "CoinSplineCtx" ) + { + print "complete\n"; + ctxCompletion; + + wb_CB_CoinSplineComplete(); + } + } + + print "select\n"; + setToolTo CoinSplineCtx; + + $gCoinSplineCompleteCB = `scriptJob -ro 1 -p "WorldBuilder" -e "ToolChanged" wb_CB_CoinSplineComplete`; +} + +global proc wb_CB_CoinSplineComplete() +{ + print "complete callback\n"; + WB_CoinSplineComplete(); +} + +global proc wb_CoinSplinesCleanup() +{ + print "clean\n"; + global int $gCoinSplineCompleteCB; + + if ( $gCoinSplineCompleteCB != -1 ) + { + scriptJob -k $gCoinSplineCompleteCB; + print "kill job\n"; + } + + if ( `contextInfo -exists CoinSplineCtx` ) + { + print "delete ui\n"; + deleteUI -tc CoinSplineCtx; + } +} diff --git a/tools/worldbuilder/code/scripts/wb_locator.mel b/tools/worldbuilder/code/scripts/wb_locator.mel new file mode 100644 index 0000000..0b46abb --- /dev/null +++ b/tools/worldbuilder/code/scripts/wb_locator.mel @@ -0,0 +1,71 @@ +global float $gWB_Offset = 0; + +global proc wb_BCB_CreateLocator( string $type ) +{ + //Start the Locator context... + if ( ! `contextInfo -exists LocatorCtx` ) + { + LocatorContext LocatorCtx; + } + + WB_SetLocatorType($type); + + setToolTo LocatorCtx; +} + +global proc wb_MCB_SnapLocatorOptions() +{ + global float $gWB_Offset; + + if ( `window -exists wb_OptionWindow` ) deleteUI wb_OptionWindow; + + window -title "Snap Locator Options" wb_OptionWindow; + + columnLayout; + + rowLayout -nc 2; + + text -label "Offset (M):"; + + floatField -min -10.0 -max 10.0 -value $gWB_Offset -cc ("$gWB_Offset = #1"); + + setParent ..; + + button -label "snap locator" -command "WB_SnapLocator( $gWB_Offset )"; + + setParent ..; + + showWindow; +} + +global proc wb_BCB_AttachTriggers( string $name, int $isVisibler ) +{ + global int $gIsItVisibler; + + $gIsItVisibler = $isVisibler; + + //Start the Trigger context... + if ( ! `contextInfo -exists TriggerCtx` ) + { + TriggerContext TriggerCtx; + } + + select $name; + + WB_SelectObject( $name ); + + setToolTo TriggerCtx; +} + +global proc wb_LocatorCleanup() +{ + if ( `contextInfo -exists LocatorCtx` ) + { + deleteUI -tc LocatorCtx; + } + + if ( `contextInfo -exists TriggerCtx` ) + { + deleteUI -tc TriggerCtx; + } +}
\ No newline at end of file diff --git a/tools/worldbuilder/code/scripts/wb_main.mel b/tools/worldbuilder/code/scripts/wb_main.mel new file mode 100644 index 0000000..8106946 --- /dev/null +++ b/tools/worldbuilder/code/scripts/wb_main.mel @@ -0,0 +1,274 @@ +//----------------------------------------------------------------------------- +// Copyright (C) 2001 Radical Entertainment Ltd. All rights reserved. +// +// WB_main.mel +// +// Description: Installs the World Builder (WB) interface. +// As a convention all World Builder global procedures +// and global variables are prefixed with "wb_". All commands +// exposed through WB plugins are prefixed with "WB_". +// +// MCB = Menu Call Back +// BCB = Button Call Back +// +// Modification History: +// + Created Apr 11, 2001 -- bkusy +// + Stolen & Adapted -- CBrisebois +//----------------------------------------------------------------------------- + +//----------------------------------------------------------------------------- +// w b _ b r e a k p o i n t +// +// Synopsis: +// +// Parameters: NONE +// +// Returns: NOTHING +// +// Constraints: NONE +// +//----------------------------------------------------------------------------- +global proc wb_breakpoint( string $tag ) +{ + confirmDialog -m ( "BreakPoint: " + $tag ); +} + +//----------------------------------------------------------------------------- +// w b _ M C B _ A b o u t +// +// Synopsis: Display an About World Builder window. +// +// Parameters: NONE +// +// Returns: NOTHING +// +// Constraints: NONE +// +//----------------------------------------------------------------------------- +global proc wb_MCB_About() +{ + string $pluginVersion = "2.0"; + + string $message = ( "\nSimpsons Road Rage World Builder.\n\n" + + "Release " + $pluginVersion + "\n" + + "(c) 2001, Radical Entertainment, Ltd.\n\n" ); + + + confirmDialog -title "About World Builder" + -message $message + -button "OK" + -defaultButton "OK"; +} + +//----------------------------------------------------------------------------- +// w b _ d o M a i n M e n u I w b m s +// +// Synopsis: Creates the WB menu on the menu handle passed in. +// +// Parameters: NONE +// +// Returns: NOTHING +// +// Constraints: NONE +// +//----------------------------------------------------------------------------- +global proc wb_doMainMenuItems( string $menu ) +{ + global string $gMainWindow; + global float $gWB_Offset; + + menu -edit -tearOff true -allowOptionBoxes true $menu; + + menuItem -label "Display Levels" -sm true; + + menuItem -label "Event Locators" -checkBox true -command "WB_ChangeDisplay(0, #1)"; + + menuItem -label "Script Locators" -checkBox true -command "WB_ChangeDisplay(1, #1)"; + + menuItem -label "Generic Locators" -checkBox true -command "WB_ChangeDisplay(2, #1)"; + + menuItem -label "Car Start Locators" -checkBox true -command "WB_ChangeDisplay(3, #1)"; + + menuItem -label "Dynamic Zone Locators" -checkBox true -command "WB_ChangeDisplay(4, #1)"; + + menuItem -label "Occlusion Locators" -checkBox true -command "WB_ChangeDisplay(5, #1)"; + + menuItem -label "Interior Entrance Locators" -checkBox true -command "WB_ChangeDisplay(7, #1)"; + + menuItem -label "Directional Locators" -checkBox true -command "WB_ChangeDisplay(8, #1)"; + + menuItem -label "Action Locators" -checkBox true -command "WB_ChangeDisplay(9, #1)"; + + menuItem -label "FOV" -checkBox true -command "WB_ChangeDisplay(10, #1)"; + + menuItem -label "Breakable Camera" -checkBox true -command "WB_ChangeDisplay(11, #1)"; + + menuItem -label "Static Camera" -checkBox true -command "WB_ChangeDisplay(12, #1)"; + + menuItem -label "Ped Group" -checkBox true -command "WB_ChangeDisplay(13, #1)"; + + menuItem -divider true; + + menuItem -label "Trigger Volumes" -checkBox true -command "WB_ChangeDisplay(20, #1)"; + + setParent -menu ..; + + menuItem -divider true; + + menuItem -label "Create Camera Path" -command "wb_MCB_CreateCameraPath()"; + + menuItem -label "Create Coin Path" -command "wb_MCB_CreateCoinPath()"; + + menuItem -divider true; + + menuItem -label "Set Prefix" -command "WB_SetPrefix()"; + + menuItem -divider true; + + menuItem -label "Snap Locator" -command "WB_SnapLocator( $gWB_Offset )"; + + menuItem -optionBox true -command "wb_MCB_SnapLocatorOptions()"; + + menuItem -divider true; + + menuItem -label "Export" -command "WB_Export()"; + + menuItem -optionBox true -command "WB_ExportOptions()"; + + menuItem -divider true; + + menuItem -label "About" -command "wb_MCB_About()"; + + setParent -m ..; + + if ( `shelfLayout -exists "WorldBuilder"` == 0 ) + { + addNewShelfTab "WorldBuilder"; + } + + //Delete all the old buttons (in case there was a change).. + string $buttons[] = `shelfLayout -q -ca WorldBuilder`; + + int $i; + + for ( $i = 0; $i < size($buttons); $i++ ) + { + deleteUI $buttons[ $i ]; + } + + //Create all the buttons required.. + shelfButton -c ("wb_BCB_CreateLocator(\"Event\")") + -p "WorldBuilder" + -i1 "eventlocator.bmp" + -ann "Create Event Locator" + -l "Event"; + + shelfButton -c ("wb_BCB_CreateLocator(\"Script\")") + -p "WorldBuilder" + -i1 "scriptlocator.bmp" + -ann "Create Script Locator" + -l "Script"; + + shelfButton -c ("wb_BCB_CreateLocator(\"Generic\")") + -p "WorldBuilder" + -i1 "genericlocator.bmp" + -ann "Create Generic Locator" + -l "Generic"; + + shelfButton -c ("wb_BCB_CreateLocator(\"Car Start\")") + -p "WorldBuilder" + -i1 "carstartlocator.bmp" + -ann "Create Car Start Locator" + -l "Car Start"; + + shelfButton -c ("wb_BCB_CreateLocator(\"Dynamic Zone\")") + -p "WorldBuilder" + -i1 "zonelocator.bmp" + -ann "Create Dynamic Zone Locator" + -l "Dynamic Zone"; + + shelfButton -c ("wb_BCB_CreateLocator(\"Occlusion\")") + -p "WorldBuilder" + -i1 "occlusionlocator.bmp" + -ann "Create Occlusion Locator" + -l "Occlusion"; + + shelfButton -c ("wb_BCB_CreateLocator(\"Interior Entrance\")") + -p "WorldBuilder" + -i1 "interiorlocator.bmp" + -ann "Create Interior Entrance Locator" + -l "Interior Entrance"; + + shelfButton -c ("wb_BCB_CreateLocator(\"Directional\")") + -p "WorldBuilder" + -i1 "directionallocator.bmp" + -ann "Create Directional Locator" + -l "Directional"; + + shelfButton -c ("wb_BCB_CreateLocator(\"Action\")") + -p "WorldBuilder" + -i1 "actionlocator.bmp" + -ann "Create Action Locator" + -l "Action"; + + shelfButton -c ("wb_BCB_CreateLocator(\"FOV\")") + -p "WorldBuilder" + -i1 "fovlocator.bmp" + -ann "Create FOV Locator" + -l "FOV"; + + shelfButton -c ("wb_BCB_CreateLocator(\"Breakable Camera\")") + -p "WorldBuilder" + -i1 "breakablecameralocator.bmp" + -ann "Create Breakable Camera Locator" + -l "Breakable Camera"; + + shelfButton -c ("wb_BCB_CreateLocator(\"Static Camera\")") + -p "WorldBuilder" + -i1 "staticcameralocator.bmp" + -ann "Create Static Camera Locator" + -l "Static Camera"; + + shelfButton -c ("wb_BCB_CreateLocator(\"Ped Group\")") + -p "WorldBuilder" + -i1 "pedgrouplocator.bmp" + -ann "Create Ped Group Locator" + -l "Ped Group"; + +} + + +//----------------------------------------------------------------------------- +// w b _ I n s t a l l U I +// +// Synopsis: +// +// Parameters: NONE +// +// Returns: NOTHING +// +// Constraints: NONE +// +//----------------------------------------------------------------------------- +global proc wb_InstallUI() +{ + + global string $gMainWindow; + + // + // Install WB menu as a root menu. + // + if ( `menu -exists wb_MainMenu` ) deleteUI wb_MainMenu; + menu -label "World Builder" -allowOptionBoxes true -parent $gMainWindow wb_MainMenu; + + wb_doMainMenuItems "wb_MainMenu"; +} + +evalDeferred "wb_InstallUI"; + +source "wb_setup.mel"; +source "wb_locator.mel"; +source "wb_splines.mel"; +source "wb_coinsplines.mel"; +source "AEWBTriggerButton.mel"; +source "AEWBSelectTarget.mel";
\ No newline at end of file diff --git a/tools/worldbuilder/code/scripts/wb_setup.mel b/tools/worldbuilder/code/scripts/wb_setup.mel new file mode 100644 index 0000000..9211390 --- /dev/null +++ b/tools/worldbuilder/code/scripts/wb_setup.mel @@ -0,0 +1,6 @@ +//Create the WorldBuilderNode. + + +global proc wb_Create_WorldBuilderNode() +{ +}
\ No newline at end of file diff --git a/tools/worldbuilder/code/scripts/wb_splines.mel b/tools/worldbuilder/code/scripts/wb_splines.mel new file mode 100644 index 0000000..ab99858 --- /dev/null +++ b/tools/worldbuilder/code/scripts/wb_splines.mel @@ -0,0 +1,46 @@ +global int $gSplineCompleteCB = -1; + +global proc wb_MCB_CreateCameraPath() +{ + global int $gSplineCompleteCB; + + if ( !`contextInfo -exists CameraSplineCtx` ) + { + curveCVCtx -degree 3 -me false -un true CameraSplineCtx; + } + else + { + string $currentCtx = `currentCtx`; + + if ( $currentCtx == "CameraSplineCtx" ) + { + ctxCompletion; + + wb_CB_SplineComplete(); + } + } + + setToolTo CameraSplineCtx; + + $gSplineCompleteCB = `scriptJob -ro 1 -p "WorldBuilder" -e "ToolChanged" wb_CB_SplineComplete`; +} + +global proc wb_CB_SplineComplete() +{ + WB_SplineComplete(); +} + +global proc wb_SplinesCleanup() +{ + global int $gSplineCompleteCB; + + if ( $gSplineCompleteCB != -1 ) + { + scriptJob -k $gSplineCompleteCB; + } + + if ( `contextInfo -exists CameraSplineCtx` ) + { + deleteUI -tc CameraSplineCtx; + } +} |