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Diffstat (limited to 'tools/worldbuilder/code/nodes/scriptlocatornode.cpp')
-rw-r--r-- | tools/worldbuilder/code/nodes/scriptlocatornode.cpp | 377 |
1 files changed, 377 insertions, 0 deletions
diff --git a/tools/worldbuilder/code/nodes/scriptlocatornode.cpp b/tools/worldbuilder/code/nodes/scriptlocatornode.cpp new file mode 100644 index 0000000..93d5c67 --- /dev/null +++ b/tools/worldbuilder/code/nodes/scriptlocatornode.cpp @@ -0,0 +1,377 @@ +//============================================================================= +// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved. +// +// File: ScriptLocatorNode.cpp +// +// Description: Implement ScriptLocatorNode +// +// History: 27/05/2002 + Created -- Cary Brisebois +// +//============================================================================= + +//======================================== +// System Includes +//======================================== +#include "main/toolhack.h" +#include <toollib.hpp> + +//======================================== +// Project Includes +//======================================== +#include "nodes/ScriptLocatorNode.h" +#include "main/constants.h" +#include "main/worldbuilder.h" +#include "utility/glext.h" +#include "utility/mext.h" +#include "utility/nodehelper.h" + +#include "nodes/triggervolumenode.h" + +#include "resources/resource.h" + +#include "../../../game/code/meta/locatorevents.h" +#include "../../../game/code/meta/locatortypes.h" + +#define HIINT(x) (((int)((x)>>32) & 0xFFFFFFFF)) +#define LOINT(x) ((int)x) + +//****************************************************************************** +// +// Global Data, Local Data, Local Classes +// +//****************************************************************************** +MTypeId ScriptLocatorNode::id( WBConstants::TypeIDPrefix, WBConstants::NodeIDs::ScriptLocator ); +const char* ScriptLocatorNode::stringId = "ScriptLocatorNode"; + +const int ScriptLocatorNode::ACTIVE_COLOUR = 15; +const int ScriptLocatorNode::INACTIVE_COLOUR = 12; +const float ScriptLocatorNode::SCALE = 1.0f * WBConstants::Scale; + +const char* ScriptLocatorNode::TRIGGERS_NAME_SHORT = "trigs"; +const char* ScriptLocatorNode::TRIGGERS_NAME_LONG = "triggers"; +MObject ScriptLocatorNode::sTriggers; + +const char* ScriptLocatorNode::SCRIPT_NAME_SHORT = "s"; +const char* ScriptLocatorNode::SCRIPT_NAME_LONG = "script"; +MObject ScriptLocatorNode::sScript; + +char ScriptLocatorNode::sNewName[MAX_NAME_LEN]; +char ScriptLocatorNode::sScriptName[MAX_NAME_LEN]; + +//****************************************************************************** +// +// Callbacks +// +//****************************************************************************** + +BOOL CALLBACK ScriptLocatorNameCallBack( HWND hWnd, UINT uMsg, UINT wParam, long lParam ) +{ + switch (uMsg) + { + case WM_INITDIALOG: + { + SetDlgItemText( hWnd, IDC_EDIT2, WorldBuilder::GetPrefix() ); + SetDlgItemText( hWnd, IDC_EDIT3, "" ); + return true; + } + break; + case WM_COMMAND: + { + if ( LOWORD(wParam) == IDC_BUTTON1 || LOWORD(wParam) == IDOK ) + { + //Get the entry in the text field. + char name[ScriptLocatorNode::MAX_NAME_LEN]; + GetDlgItemText( hWnd, IDC_EDIT1, name, ScriptLocatorNode::MAX_NAME_LEN ); + + if ( strcmp(name, "") == 0 ) + { + MExt::DisplayWarning("You must input a new name for the Script Locator!"); + return false; + } + + MString newName( WorldBuilder::GetPrefix() ); + newName += MString( name ); + + ScriptLocatorNode::SetNewName( newName.asChar() ); + + //Do the scripte name too... + GetDlgItemText( hWnd, IDC_EDIT3, name, ScriptLocatorNode::MAX_NAME_LEN ); + + if ( strcmp(name, "") == 0 ) + { + MExt::DisplayWarning("You must input a script name!"); + return false; + } + + ScriptLocatorNode::SetScriptName( name ); + + EndDialog( hWnd, 0 ); //this is how you close the window. + return true; + } + else if( LOWORD(wParam) == IDCANCEL ) + { + ScriptLocatorNode::SetNewName( "" ); + ScriptLocatorNode::SetScriptName( "" ); + EndDialog( hWnd, 0 ); //this is how you close the window. + return true; + } + + return false; + } + break; + default: + { + return false; + } + break; + } +} + +//****************************************************************************** +// +// Public Member Functions +// +//****************************************************************************** + +//============================================================================== +// ScriptLocatorNode::ScriptLocatorNode +//============================================================================== +// Description: Constructor. +// +// Parameters: None. +// +// Return: N/A. +// +//============================================================================== +ScriptLocatorNode::ScriptLocatorNode() +{ +} + +//============================================================================== +// ScriptLocatorNode::~ScriptLocatorNode +//============================================================================== +// Description: Destructor. +// +// Parameters: None. +// +// Return: N/A. +// +//============================================================================== +ScriptLocatorNode::~ScriptLocatorNode() +{ +} + +//============================================================================= +// ScriptLocatorNode::creator +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================= +void* ScriptLocatorNode::creator() +{ + return new ScriptLocatorNode(); +} + +//============================================================================= +// ScriptLocatorNode::draw +//============================================================================= +// Description: Comment +// +// Parameters: ( M3dView& view, const MDagPath& path, M3dView::DisplayStyle displayStyle, M3dView::DisplayStatus displayStatus ) +// +// Return: void +// +//============================================================================= +void ScriptLocatorNode::draw( M3dView& view, + const MDagPath& path, + M3dView::DisplayStyle displayStyle, + M3dView::DisplayStatus displayStatus ) +{ + if ( WorldBuilder::GetDisplayLevel() & WorldBuilder::SCRIPT_LOCATORS ) + { + view.beginGL(); + glPushAttrib( GL_CURRENT_BIT | GL_LINE_BIT | GL_POLYGON_BIT ); + + //When we are in render mode, we draw the lines between the nodes. + //If this was in GL_SELECTION_MODE, we would not draw the lines, so they won't interfere + //with selection. + GLint value; + glGetIntegerv( GL_RENDER_MODE, &value ); + + //Draw things here we don't want selectable. + if ( (value == GL_RENDER) ) + { + MPlugArray sources, targets; + MFnDagNode fnNode( thisMObject() ); + MPlug triggersPlug = fnNode.findPlug( sTriggers ); + MExt::ResolveConnections( &sources, &targets, triggersPlug, true, false ); + + unsigned int i; + for ( i = 0; i < targets.length(); ++i ) + { + //Draw a box around the source trigger volume. + MPoint triggerWP, thisWP; + MExt::GetWorldPosition( &triggerWP, sources[i].node() ); + + MExt::GetWorldPosition( &thisWP, thisMObject() ); + + MPoint triggerLP; + triggerLP = triggerWP - thisWP; + + //TEMP + view.setDrawColor( 8, M3dView::kActiveColors ); + + GLExt::drawLine( MPoint(0,0,0), triggerLP, 5.0f ); + } + } + + if ( displayStatus == M3dView::kDormant ) + { + int colour = NodeHelper::OverrideNodeColour( thisMObject(), INACTIVE_COLOUR ); + + view.setDrawColor( colour, M3dView::kDormantColors ); + } + else + { + view.setDrawColor( ACTIVE_COLOUR, M3dView::kActiveColors ); + } + + //Draw a star to represent the locator. + GLExt::drawCrossHair3D( SCALE, 0,0,0, 5.0 ); + GLExt::drawPyramid( SCALE, 0,0,0, 5.0 ); + GLExt::drawS( SCALE, 0,1,0, 5.0 ); + + glPopAttrib(); + view.endGL(); + } +} + +//============================================================================= +// ScriptLocatorNode::initialize +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: MStatus +// +//============================================================================= +MStatus ScriptLocatorNode::initialize() +{ + MFnMessageAttribute msgAttr; + MStatus status; + + sTriggers = msgAttr.create( TRIGGERS_NAME_LONG, TRIGGERS_NAME_SHORT, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( msgAttr.setReadable( false ) ); + RETURN_STATUS_ON_FAILURE( msgAttr.setWritable( true ) ); + RETURN_STATUS_ON_FAILURE( msgAttr.setArray( true ) ); + RETURN_STATUS_ON_FAILURE( msgAttr.setIndexMatters( false ) ); + + RETURN_STATUS_ON_FAILURE( addAttribute( sTriggers ) ); + + MFnTypedAttribute typedAttr; + sScript = typedAttr.create( SCRIPT_NAME_LONG, SCRIPT_NAME_SHORT, MFnData::kString, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( typedAttr.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( typedAttr.setWritable( true ) ); + + RETURN_STATUS_ON_FAILURE( addAttribute( sScript ) ); + + return MStatus::kSuccess; +} + +//============================================================================= +// ScriptLocatorNode::postConstructor +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================= +void ScriptLocatorNode::postConstructor() +{ +} + +//============================================================================= +// ScriptLocatorNode::Export +//============================================================================= +// Description: Comment +// +// Parameters: ( MObject& ScriptLocatorNode ) +// +// Return: tlDataChunk +// +//============================================================================= +tlDataChunk* ScriptLocatorNode::Export( MObject& scriptLocatorNode ) +{ + MFnDagNode fnNode( scriptLocatorNode ); + + if ( fnNode.typeId() == ScriptLocatorNode::id ) + { + //Create a tlDataChunk and return it filled with the appropriate data. + tlWBLocatorChunk* locator = new tlWBLocatorChunk; + + locator->SetName( fnNode.name().asChar() ); + + locator->SetType( LocatorType::SCRIPT ); + + //The data here is the event associated with this locator. + MString script; + fnNode.findPlug( sScript ).getValue( script ); + + unsigned int length = (script.length() / 4 + 1); + + unsigned long* data = new unsigned long[length]; + memset(data, 0, length * 4); + memcpy( data, script.asChar(), script.length() ); + + locator->SetDataElements( data, length ); + locator->SetNumDataElements( length ); + + delete[] data; + + MPoint thisPosition; + MExt::GetWorldPosition( &thisPosition, scriptLocatorNode ); + + //Set the values. + tlPoint point; + + point[0] = thisPosition[0] / WBConstants::Scale; + point[1] = thisPosition[1] / WBConstants::Scale; + point[2] = -thisPosition[2] / WBConstants::Scale; //Maya vs. P3D... + locator->SetPosition( point ); + + //Make the trigger volumes a sub-chunk of the locator... + MPlugArray sources, targets; + MPlug triggersPlug = fnNode.findPlug( sTriggers ); + MExt::ResolveConnections( &sources, &targets, triggersPlug, true, false ); + + unsigned int i; + for ( i = 0; i < sources.length(); ++i ) + { + tlDataChunk* trigger = TriggerVolumeNode::Export( sources[ i ].node() ); + assert( trigger ); + + locator->AppendSubChunk( trigger ); + } + + locator->SetNumTriggers( i ); + + return locator; + } + + return NULL; +} + +//****************************************************************************** +// +// Private Member Functions +// +//****************************************************************************** |