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diff --git a/tools/worldbuilder/code/nodes/scriptlocatornode.h b/tools/worldbuilder/code/nodes/scriptlocatornode.h
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+//=============================================================================
+// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
+//
+// File: scriptlocatornode.h
+//
+// Description: Blahblahblah
+//
+// History: 27/05/2002 + Created -- Cary Brisebois
+//
+//=============================================================================
+
+#ifndef SCRIPTLOCATORNODE_H
+#define SCRIPTLOCATORNODE_H
+
+//========================================
+// Nested Includes
+//========================================
+#include "precompiled/PCH.h"
+
+//========================================
+// Forward References
+//========================================
+class tlDataChunk;
+
+//=============================================================================
+//
+// Synopsis: Blahblahblah
+//
+//=============================================================================
+BOOL CALLBACK ScriptLocatorNameCallBack( HWND hWnd, UINT uMsg, UINT wParam, long lParam );
+
+class ScriptLocatorNode : public MPxLocatorNode
+{
+public:
+ enum { MAX_NAME_LEN = 256 };
+
+ ScriptLocatorNode();
+ virtual ~ScriptLocatorNode();
+
+ static void* creator();
+
+ virtual void draw( M3dView& view,
+ const MDagPath& path,
+ M3dView::DisplayStyle displayStyle,
+ M3dView::DisplayStatus displayStatus
+ );
+ static MStatus initialize();
+ virtual void postConstructor();
+
+ //This is how you export one of these.
+ static tlDataChunk* Export( MObject& eventLocatorNode );
+
+ static void SetNewName( const char* name );
+ static const char* const GetNewName();
+
+ static void SetScriptName( const char* name );
+ static const char* const GetScriptName();
+
+ static MTypeId id;
+ static const char* stringId;
+
+ static const char* TRIGGERS_NAME_SHORT;
+ static const char* TRIGGERS_NAME_LONG;
+ static MObject sTriggers;
+
+ static const char* SCRIPT_NAME_SHORT;
+ static const char* SCRIPT_NAME_LONG;
+ static MObject sScript;
+
+private:
+
+ static const int ACTIVE_COLOUR;
+ static const int INACTIVE_COLOUR;
+ static const float SCALE;
+
+ static char sNewName[MAX_NAME_LEN];
+ static char sScriptName[MAX_NAME_LEN];
+
+ //Prevent wasteful constructor creation.
+ ScriptLocatorNode( const ScriptLocatorNode& scriptlocatornode );
+ ScriptLocatorNode& operator=( const ScriptLocatorNode& scriptlocatornode );
+};
+
+//******************************************************************************
+//
+// Inline Public Functions
+//
+//******************************************************************************
+
+//=============================================================================
+// ScriptLocatorNode::SetNewName
+//=============================================================================
+// Description: Comment
+//
+// Parameters: ( const char* name )
+//
+// Return: void
+//
+//=============================================================================
+inline void ScriptLocatorNode::SetNewName( const char* name )
+{
+ strncpy( sNewName, name, MAX_NAME_LEN);
+}
+
+//=============================================================================
+// ScriptLocatorNode::GetNewName
+//=============================================================================
+// Description: Comment
+//
+// Parameters: ()
+//
+// Return: const char* const
+//
+//=============================================================================
+inline const char* const ScriptLocatorNode::GetNewName()
+{
+ return sNewName;
+}
+
+//=============================================================================
+// ScriptLocatorNode::SetScriptName
+//=============================================================================
+// Description: Comment
+//
+// Parameters: ( const char* name )
+//
+// Return: void
+//
+//=============================================================================
+inline void ScriptLocatorNode::SetScriptName( const char* name )
+{
+ strncpy( sScriptName, name, MAX_NAME_LEN);
+}
+
+//=============================================================================
+// ScriptLocatorNode::GetScriptName
+//=============================================================================
+// Description: Comment
+//
+// Parameters: ()
+//
+// Return: const char* const
+//
+//=============================================================================
+inline const char* const ScriptLocatorNode::GetScriptName()
+{
+ return sScriptName;
+}
+#endif //SCRIPTLOCATORNODE_H