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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#include "shader_recompiler/backend/spirv/emit_spirv.h"

namespace Shader::Backend::SPIRV {

void EmitSPIRV::EmitConvertS16F16(EmitContext&) {
    throw NotImplementedException("SPIR-V Instruction");
}

void EmitSPIRV::EmitConvertS16F32(EmitContext&) {
    throw NotImplementedException("SPIR-V Instruction");
}

void EmitSPIRV::EmitConvertS16F64(EmitContext&) {
    throw NotImplementedException("SPIR-V Instruction");
}

void EmitSPIRV::EmitConvertS32F16(EmitContext&) {
    throw NotImplementedException("SPIR-V Instruction");
}

void EmitSPIRV::EmitConvertS32F32(EmitContext&) {
    throw NotImplementedException("SPIR-V Instruction");
}

void EmitSPIRV::EmitConvertS32F64(EmitContext&) {
    throw NotImplementedException("SPIR-V Instruction");
}

void EmitSPIRV::EmitConvertS64F16(EmitContext&) {
    throw NotImplementedException("SPIR-V Instruction");
}

void EmitSPIRV::EmitConvertS64F32(EmitContext&) {
    throw NotImplementedException("SPIR-V Instruction");
}

void EmitSPIRV::EmitConvertS64F64(EmitContext&) {
    throw NotImplementedException("SPIR-V Instruction");
}

void EmitSPIRV::EmitConvertU16F16(EmitContext&) {
    throw NotImplementedException("SPIR-V Instruction");
}

void EmitSPIRV::EmitConvertU16F32(EmitContext&) {
    throw NotImplementedException("SPIR-V Instruction");
}

void EmitSPIRV::EmitConvertU16F64(EmitContext&) {
    throw NotImplementedException("SPIR-V Instruction");
}

void EmitSPIRV::EmitConvertU32F16(EmitContext&) {
    throw NotImplementedException("SPIR-V Instruction");
}

void EmitSPIRV::EmitConvertU32F32(EmitContext&) {
    throw NotImplementedException("SPIR-V Instruction");
}

void EmitSPIRV::EmitConvertU32F64(EmitContext&) {
    throw NotImplementedException("SPIR-V Instruction");
}

void EmitSPIRV::EmitConvertU64F16(EmitContext&) {
    throw NotImplementedException("SPIR-V Instruction");
}

void EmitSPIRV::EmitConvertU64F32(EmitContext&) {
    throw NotImplementedException("SPIR-V Instruction");
}

void EmitSPIRV::EmitConvertU64F64(EmitContext&) {
    throw NotImplementedException("SPIR-V Instruction");
}

void EmitSPIRV::EmitConvertU64U32(EmitContext&) {
    throw NotImplementedException("SPIR-V Instruction");
}

void EmitSPIRV::EmitConvertU32U64(EmitContext&) {
    throw NotImplementedException("SPIR-V Instruction");
}

} // namespace Shader::Backend::SPIRV