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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-02-08 06:54:35 +0100 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:22 +0200 |
commit | 2930dccecc933d6748772e9f51a5724fe1e6771b (patch) | |
tree | ec4aa48062f8a2fcba31b1c64f769ddf25a87832 /src/shader_recompiler/backend/spirv/emit_spirv_logical.cpp | |
parent | shader: Better constant folding (diff) | |
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Diffstat (limited to 'src/shader_recompiler/backend/spirv/emit_spirv_logical.cpp')
-rw-r--r-- | src/shader_recompiler/backend/spirv/emit_spirv_logical.cpp | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_logical.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_logical.cpp new file mode 100644 index 000000000..7b43c4ed8 --- /dev/null +++ b/src/shader_recompiler/backend/spirv/emit_spirv_logical.cpp @@ -0,0 +1,89 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "shader_recompiler/backend/spirv/emit_spirv.h" + +namespace Shader::Backend::SPIRV { + +void EmitSPIRV::EmitConvertS16F16(EmitContext&) { + throw NotImplementedException("SPIR-V Instruction"); +} + +void EmitSPIRV::EmitConvertS16F32(EmitContext&) { + throw NotImplementedException("SPIR-V Instruction"); +} + +void EmitSPIRV::EmitConvertS16F64(EmitContext&) { + throw NotImplementedException("SPIR-V Instruction"); +} + +void EmitSPIRV::EmitConvertS32F16(EmitContext&) { + throw NotImplementedException("SPIR-V Instruction"); +} + +void EmitSPIRV::EmitConvertS32F32(EmitContext&) { + throw NotImplementedException("SPIR-V Instruction"); +} + +void EmitSPIRV::EmitConvertS32F64(EmitContext&) { + throw NotImplementedException("SPIR-V Instruction"); +} + +void EmitSPIRV::EmitConvertS64F16(EmitContext&) { + throw NotImplementedException("SPIR-V Instruction"); +} + +void EmitSPIRV::EmitConvertS64F32(EmitContext&) { + throw NotImplementedException("SPIR-V Instruction"); +} + +void EmitSPIRV::EmitConvertS64F64(EmitContext&) { + throw NotImplementedException("SPIR-V Instruction"); +} + +void EmitSPIRV::EmitConvertU16F16(EmitContext&) { + throw NotImplementedException("SPIR-V Instruction"); +} + +void EmitSPIRV::EmitConvertU16F32(EmitContext&) { + throw NotImplementedException("SPIR-V Instruction"); +} + +void EmitSPIRV::EmitConvertU16F64(EmitContext&) { + throw NotImplementedException("SPIR-V Instruction"); +} + +void EmitSPIRV::EmitConvertU32F16(EmitContext&) { + throw NotImplementedException("SPIR-V Instruction"); +} + +void EmitSPIRV::EmitConvertU32F32(EmitContext&) { + throw NotImplementedException("SPIR-V Instruction"); +} + +void EmitSPIRV::EmitConvertU32F64(EmitContext&) { + throw NotImplementedException("SPIR-V Instruction"); +} + +void EmitSPIRV::EmitConvertU64F16(EmitContext&) { + throw NotImplementedException("SPIR-V Instruction"); +} + +void EmitSPIRV::EmitConvertU64F32(EmitContext&) { + throw NotImplementedException("SPIR-V Instruction"); +} + +void EmitSPIRV::EmitConvertU64F64(EmitContext&) { + throw NotImplementedException("SPIR-V Instruction"); +} + +void EmitSPIRV::EmitConvertU64U32(EmitContext&) { + throw NotImplementedException("SPIR-V Instruction"); +} + +void EmitSPIRV::EmitConvertU32U64(EmitContext&) { + throw NotImplementedException("SPIR-V Instruction"); +} + +} // namespace Shader::Backend::SPIRV |