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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
/
renderer_opengl
/
gl_texture_cache.cpp
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Author
Age
Files
Lines
*
video_core: Rearrange pixel format names
ReinUsesLisp
2020-07-13
1
-86
/
+87
*
video_core: Fix DXT4 and RGB565
ReinUsesLisp
2020-07-13
1
-1
/
+3
*
video_core: Fix B5G6R5_UNORM render target format
ReinUsesLisp
2020-07-13
1
-0
/
+1
*
video_core: Fix B5G6R5U
ReinUsesLisp
2020-07-13
1
-1
/
+1
*
video_core: Implement RGBA32_SINT render target
ReinUsesLisp
2020-07-13
1
-58
/
+59
*
video_core: Implement RGBA32_SINT render target
ReinUsesLisp
2020-07-13
1
-0
/
+1
*
video_core: Implement RGBA16_SINT render target
ReinUsesLisp
2020-07-13
1
-0
/
+1
*
video_core: Implement RGBA8_SINT render target
ReinUsesLisp
2020-07-13
1
-0
/
+1
*
video_core: Implement RG32_SINT render target
ReinUsesLisp
2020-07-13
1
-0
/
+1
*
video_core: Implement RG8_SINT render target and fix RG8_UINT
ReinUsesLisp
2020-07-13
1
-1
/
+2
*
video_core: Implement R8_SINT render target
ReinUsesLisp
2020-07-13
1
-0
/
+1
*
video_core: Implement R8_SNORM render target
ReinUsesLisp
2020-07-13
1
-0
/
+1
*
texture_cache: Handle 3D texture blits with one layer
ReinUsesLisp
2020-06-08
1
-2
/
+2
*
texture_cache: Implement rendering to 3D textures
ReinUsesLisp
2020-06-08
1
-18
/
+31
*
gl_device: Avoid devices with CAVEAT_SUPPORT on ASTC
ReinUsesLisp
2020-06-01
1
-2
/
+1
*
gl_texture_cache: Implement small texture view cache for swizzles
ReinUsesLisp
2020-05-26
1
-16
/
+26
*
texture_cache: Implement depth stencil texture swizzles
ReinUsesLisp
2020-05-26
1
-11
/
+28
*
texture: Implement R8G8UI
Morph
2020-04-30
1
-0
/
+1
*
gl_texture_cache: Fix layered texture attachment base level
ReinUsesLisp
2020-04-13
1
-1
/
+1
*
gl_texture_cache: Attach view instead of base texture for layered attachments
ReinUsesLisp
2020-04-09
1
-2
/
+2
*
gl_texture_cache: Fix software ASTC fallback
ReinUsesLisp
2020-04-01
1
-7
/
+12
*
video_core: Use native ASTC when available
ReinUsesLisp
2020-04-01
1
-99
/
+95
*
video_core: Implement RGBA16_SNORM
ReinUsesLisp
2020-03-13
1
-0
/
+1
*
gl_texture_cache: Remove blending disable on blits
ReinUsesLisp
2020-02-28
1
-5
/
+0
*
gl_state_tracker: Implement dirty flags for clip control
ReinUsesLisp
2020-02-28
1
-2
/
+0
*
gl_state_tracker: Implement dirty flags for sRGB
ReinUsesLisp
2020-02-28
1
-0
/
+1
*
gl_state_tracker: Implement dirty flags for rasterize enable
ReinUsesLisp
2020-02-28
1
-0
/
+1
*
gl_state_tracker: Implement dirty flags for blending
ReinUsesLisp
2020-02-28
1
-0
/
+1
*
gl_state_tracker: Implement dirty flags for scissors
ReinUsesLisp
2020-02-28
1
-0
/
+1
*
renderer_opengl: Reintroduce dirty flags for render targets
ReinUsesLisp
2020-02-28
1
-2
/
+5
*
gl_state: Remove completely
ReinUsesLisp
2020-02-28
1
-1
/
+0
*
gl_state: Remove framebuffer tracking
ReinUsesLisp
2020-02-28
1
-12
/
+5
*
gl_state: Remove image tracking
ReinUsesLisp
2020-02-28
1
-10
/
+4
*
gl_state: Remove blend state tracking
ReinUsesLisp
2020-02-28
1
-0
/
+3
*
gl_state: Remove clip control tracking
ReinUsesLisp
2020-02-28
1
-0
/
+1
*
gl_state: Remove rasterizer disable tracking
ReinUsesLisp
2020-02-28
1
-0
/
+2
*
gl_state: Remove scissor test tracking
ReinUsesLisp
2020-02-28
1
-0
/
+1
*
gl_state: Remove framebuffer sRGB tracking
ReinUsesLisp
2020-02-28
1
-1
/
+7
*
gl_rasterizer: Remove dirty flags
ReinUsesLisp
2020-02-28
1
-2
/
+0
*
Merge pull request #3417 from ReinUsesLisp/r32i
bunnei
2020-02-25
1
-0
/
+1
|
\
|
*
texture: Implement R32I
ReinUsesLisp
2020-02-15
1
-0
/
+1
*
|
Merge pull request #3425 from ReinUsesLisp/layered-framebuffer
bunnei
2020-02-24
1
-8
/
+20
|
\
\
|
*
|
texture_cache: Implement layered framebuffer attachments
ReinUsesLisp
2020-02-16
1
-8
/
+20
|
|
/
*
/
surface_base: Implement texture buffer flushes
ReinUsesLisp
2020-02-16
1
-0
/
+7
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/
*
Merge pull request #3358 from ReinUsesLisp/implicit-texture-cache
bunnei
2020-01-29
1
-3
/
+6
|
\
|
*
gl_texture_cache: Silence implicit sign cast warnings
ReinUsesLisp
2020-01-28
1
-3
/
+6
*
|
gl_texture_cache: Properly implement depth/stencil sampling
ReinUsesLisp
2020-01-27
1
-4
/
+27
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/
*
gl_texture_cache: Use local variables to simplify DownloadTexture
ReinUsesLisp
2020-01-14
1
-6
/
+4
*
gl_texture_cache: Fix format for RGBX16F
ReinUsesLisp
2020-01-14
1
-1
/
+1
*
gl_texture_cache: Use Snorm internal format for RG8S
ReinUsesLisp
2020-01-14
1
-1
/
+1
*
gl_texture_cache: Use Snorm internal format for ABGR8S
ReinUsesLisp
2020-01-14
1
-1
/
+1
*
gl_texture_cache: Apply sRGB on blits
ReinUsesLisp
2019-11-24
1
-0
/
+1
*
texture_cache: Drop abstracted ComponentType
ReinUsesLisp
2019-11-14
1
-103
/
+82
*
Video_Core: Implement texture format E5B9G9R9_SHAREDEXP.
Fernando Sahmkow
2019-10-27
1
-0
/
+1
*
Surfaces: Implement R4G4B4A4U format.
Fernando Sahmkow
2019-10-09
1
-1
/
+2
*
Surfaces: Implement ASTC 6x6 10x10 12x12 8x6 6x5
Fernando Sahmkow
2019-10-09
1
-0
/
+10
*
Fix clang-format
FearlessTobi
2019-09-22
1
-1
/
+1
*
video_core: Implement RGBX16F PixelFormat
FearlessTobi
2019-09-22
1
-0
/
+1
*
Merge pull request #2742 from ReinUsesLisp/fix-texture-buffers
bunnei
2019-08-29
1
-0
/
+4
|
\
|
*
gl_texture_cache: Do not set texture parameters to buffers
ReinUsesLisp
2019-07-18
1
-0
/
+3
|
*
gl_texture_cache: Add missing break in CreateTexture
ReinUsesLisp
2019-07-18
1
-0
/
+1
*
|
Merge pull request #2743 from FernandoS27/surpress-assert
bunnei
2019-07-25
1
-1
/
+0
|
\
\
|
*
|
Gl_Texture_Cache: Remove assert on component type in GetFormatTuple
Fernando Sahmkow
2019-07-18
1
-1
/
+0
|
|
/
*
/
Maxwell3D: Implement State Dirty Flags.
Fernando Sahmkow
2019-07-17
1
-1
/
+5
|
/
*
GPU: Add a microprofile for macro interpreter
Fernando Sahmkow
2019-07-14
1
-1
/
+2
*
Gl_Texture_Cache: Measure Buffer Copy Times
Fernando Sahmkow
2019-07-14
1
-0
/
+2
*
texture_cache: Address Feedback
Fernando Sahmkow
2019-07-05
1
-3
/
+3
*
texture_cache: Correct Texture Buffer Uploading
Fernando Sahmkow
2019-07-05
1
-2
/
+15
*
texture_cache: Address feedback
ReinUsesLisp
2019-06-29
1
-4
/
+1
*
gl_texture_cache: Correct asserts
Fernando Sahmkow
2019-06-26
1
-1
/
+1
*
gl_texture_cache: Corrections and fixes
Fernando Sahmkow
2019-06-25
1
-10
/
+6
*
gl_texture_cache: Explicitly add indirect include
ReinUsesLisp
2019-06-24
1
-0
/
+1
*
gl_texture_cache: Use Stream Buffers instead of Persistant for Buffer Copies.
Fernando Sahmkow
2019-06-21
1
-1
/
+1
*
gl_texture_cache: Correct Image Blit
Fernando Sahmkow
2019-06-21
1
-1
/
+1
*
texture_cache: Use siblings textures on Rebuild and fix possible error on blitting
Fernando Sahmkow
2019-06-21
1
-1
/
+1
*
texture_cache: eliminate accelerated depth->color/color->depth copies due to driver instability.
Fernando Sahmkow
2019-06-21
1
-8
/
+5
*
texture_cache: Optimize GetSurface and use references on functions that don't change a surface.
Fernando Sahmkow
2019-06-21
1
-3
/
+3
*
texture_cache: Implement Buffer Copy and detect Turing GPUs Image Copies
Fernando Sahmkow
2019-06-21
1
-1
/
+91
*
texture_cache uncompress-compress is untopological.
Fernando Sahmkow
2019-06-21
1
-5
/
+5
*
texture_cache: Fermi2D reform and implement View Mirage
Fernando Sahmkow
2019-06-21
1
-30
/
+24
*
texture_cache: General Fixes
Fernando Sahmkow
2019-06-21
1
-3
/
+8
*
gl_texture_cache: Make main views be proxy textures instead of a full view.
Fernando Sahmkow
2019-06-21
1
-10
/
+18
*
Reduce amount of size calculations.
Fernando Sahmkow
2019-06-21
1
-1
/
+0
*
Texture Cache: Implement Blitting and Fermi Copies
Fernando Sahmkow
2019-06-21
1
-1
/
+69
*
surface_view: Add constructor for ViewParams
ReinUsesLisp
2019-06-21
1
-11
/
+4
*
Correct Mipmaps View method in Texture Cache
Fernando Sahmkow
2019-06-21
1
-21
/
+23
*
Implement Texture Cache V2
Fernando Sahmkow
2019-06-21
1
-183
/
+103
*
texture_cache: Remove execution context copies from the texture cache
ReinUsesLisp
2019-06-21
1
-6
/
+10
*
texture_cache: Split texture cache into different files
ReinUsesLisp
2019-06-21
1
-1
/
+1
*
texture_cache: Move staging buffer into a generic implementation
ReinUsesLisp
2019-06-21
1
-107
/
+7
*
texture_cache: Flush 3D textures in the order they are drawn
ReinUsesLisp
2019-06-21
1
-2
/
+3
*
gl_texture_cache: Minor changes
ReinUsesLisp
2019-06-21
1
-22
/
+28
*
gl_texture_cache: Add copy from multiple overlaps into a single surface
ReinUsesLisp
2019-06-21
1
-4
/
+50
*
gl_texture_cache: Attach surface textures instead of views
ReinUsesLisp
2019-06-21
1
-6
/
+21
*
gl_texture_cache: Add fast copy path
ReinUsesLisp
2019-06-21
1
-3
/
+48
*
gl_texture_cache: Initial implementation
ReinUsesLisp
2019-06-21
1
-0
/
+514