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authorFernando Sahmkow <fsahmkow27@gmail.com>2019-05-18 10:57:49 +0200
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-06-21 02:38:33 +0200
commit175aa343ff1c9f931b266caf2d19b8df943dab0d (patch)
treec9cdf1f449232c7fc0728be6bbc86d8537ff44aa /src/video_core/renderer_opengl/gl_texture_cache.cpp
parentgl_shader_decompiler: Implement image binding settings (diff)
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Diffstat (limited to 'src/video_core/renderer_opengl/gl_texture_cache.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.cpp54
1 files changed, 24 insertions, 30 deletions
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
index 197c9f02c..9e9734f9e 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -378,26 +378,26 @@ CachedSurfaceView::CachedSurfaceView(CachedSurface& surface, const ViewParams& p
CachedSurfaceView::~CachedSurfaceView() = default;
-void CachedSurfaceView::Attach(GLenum attachment) const {
+void CachedSurfaceView::Attach(GLenum attachment, GLenum target) const {
ASSERT(params.num_layers == 1 && params.num_levels == 1);
const auto& owner_params = surface.GetSurfaceParams();
switch (owner_params.target) {
case SurfaceTarget::Texture1D:
- glFramebufferTexture1D(GL_DRAW_FRAMEBUFFER, attachment, surface.GetTarget(),
- surface.GetTexture(), params.base_level);
+ glFramebufferTexture1D(target, attachment, surface.GetTarget(), surface.GetTexture(),
+ params.base_level);
break;
case SurfaceTarget::Texture2D:
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment, surface.GetTarget(),
- surface.GetTexture(), params.base_level);
+ glFramebufferTexture2D(target, attachment, surface.GetTarget(), surface.GetTexture(),
+ params.base_level);
break;
case SurfaceTarget::Texture1DArray:
case SurfaceTarget::Texture2DArray:
case SurfaceTarget::TextureCubemap:
case SurfaceTarget::TextureCubeArray:
- glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, attachment, surface.GetTexture(),
- params.base_level, params.base_layer);
+ glFramebufferTextureLayer(target, attachment, surface.GetTexture(), params.base_level,
+ params.base_layer);
break;
default:
UNIMPLEMENTED();
@@ -460,11 +460,10 @@ void TextureCacheOpenGL::ImageCopy(Surface src_surface, Surface dst_surface,
copy_params.depth);
}
-void TextureCacheOpenGL::ImageBlit(Surface src_surface, Surface dst_surface,
- const Common::Rectangle<u32>& src_rect,
- const Common::Rectangle<u32>& dst_rect) {
- const auto& src_params{src_surface->GetSurfaceParams()};
- const auto& dst_params{dst_surface->GetSurfaceParams()};
+void TextureCacheOpenGL::ImageBlit(View src_view, View dst_view,
+ const Tegra::Engines::Fermi2D::Config& copy_config) {
+ const auto& src_params{src_view->GetSurfaceParams()};
+ const auto& dst_params{dst_view->GetSurfaceParams()};
OpenGLState prev_state{OpenGLState::GetCurState()};
SCOPE_EXIT({ prev_state.Apply(); });
@@ -476,51 +475,46 @@ void TextureCacheOpenGL::ImageBlit(Surface src_surface, Surface dst_surface,
u32 buffers{};
- UNIMPLEMENTED_IF(src_params.target != SurfaceTarget::Texture2D);
- UNIMPLEMENTED_IF(dst_params.target != SurfaceTarget::Texture2D);
-
- const GLuint src_texture{src_surface->GetTexture()};
- const GLuint dst_texture{dst_surface->GetTexture()};
+ UNIMPLEMENTED_IF(src_params.target == SurfaceTarget::Texture3D);
+ UNIMPLEMENTED_IF(dst_params.target == SurfaceTarget::Texture3D);
if (src_params.type == SurfaceType::ColorTexture) {
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
- src_texture, 0);
+ src_view->Attach(GL_COLOR_ATTACHMENT0, GL_READ_FRAMEBUFFER);
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
0);
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
- dst_texture, 0);
+ dst_view->Attach(GL_COLOR_ATTACHMENT0, GL_DRAW_FRAMEBUFFER);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
0);
buffers = GL_COLOR_BUFFER_BIT;
} else if (src_params.type == SurfaceType::Depth) {
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, src_texture,
- 0);
+ src_view->Attach(GL_DEPTH_ATTACHMENT, GL_READ_FRAMEBUFFER);
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, dst_texture,
- 0);
+ dst_view->Attach(GL_DEPTH_ATTACHMENT, GL_DRAW_FRAMEBUFFER);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
buffers = GL_DEPTH_BUFFER_BIT;
} else if (src_params.type == SurfaceType::DepthStencil) {
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
- src_texture, 0);
+ src_view->Attach(GL_DEPTH_STENCIL_ATTACHMENT, GL_READ_FRAMEBUFFER);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
- dst_texture, 0);
+ dst_view->Attach(GL_DEPTH_STENCIL_ATTACHMENT, GL_DRAW_FRAMEBUFFER);
buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
}
+ const Common::Rectangle<u32>& src_rect = copy_config.src_rect;
+ const Common::Rectangle<u32>& dst_rect = copy_config.dst_rect;
+ const bool is_linear = copy_config.filter == Tegra::Engines::Fermi2D::Filter::Linear;
+
glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, dst_rect.left,
dst_rect.top, dst_rect.right, dst_rect.bottom, buffers,
- buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST);
+ is_linear ? GL_LINEAR : GL_NEAREST);
}
} // namespace OpenGL