| Commit message (Expand) | Author | Age | Files | Lines |
* | Merge pull request #3498 from ReinUsesLisp/texel-fetch-glsl | bunnei | 2020-03-17 | 1 | -6/+9 |
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| * | gl_shader_decompiler: Add layer component to texelFetch | ReinUsesLisp | 2020-03-12 | 1 | -6/+9 |
* | | vk/gl_shader_decompiler: Silence assertion on compute | ReinUsesLisp | 2020-03-13 | 1 | -3/+6 |
* | | gl_shader_decompiler: Fix implicit conversion errors | ReinUsesLisp | 2020-03-13 | 1 | -3/+3 |
* | | shader/transform_feedback: Expose buffer stride | ReinUsesLisp | 2020-03-13 | 1 | -1/+2 |
* | | gl_shader_decompiler: Decorate output attributes with XFB layout | ReinUsesLisp | 2020-03-13 | 1 | -29/+105 |
* | | gl_shader_decompiler: Initialize gl_Position on vertex shaders | ReinUsesLisp | 2020-03-13 | 1 | -0/+4 |
* | | gl_shader_decompiler: Add missing {} on smem GLSL emission | ReinUsesLisp | 2020-03-13 | 1 | -1/+1 |
* | | gl_shader_decompiler: Fix regression in render target declarations | ReinUsesLisp | 2020-03-12 | 1 | -12/+2 |
* | | shader/registry: Address feedback | ReinUsesLisp | 2020-03-09 | 1 | -1/+1 |
* | | gl_shader_decompiler: Add identifier to decompiled code | ReinUsesLisp | 2020-03-09 | 1 | -5/+10 |
* | | gl_shader_decompiler: Roll back to GLSL core 430 | ReinUsesLisp | 2020-03-09 | 1 | -1/+1 |
* | | shader/registry: Store graphics and compute metadata | ReinUsesLisp | 2020-03-09 | 1 | -17/+67 |
* | | gl_shader_cache: Rework shader cache and remove post-specializations | ReinUsesLisp | 2020-03-09 | 1 | -63/+138 |
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* | gl_state_tracker: Implement dirty flags for clip distances and shaders | ReinUsesLisp | 2020-02-28 | 1 | -1/+4 |
* | Merge pull request #3282 from FernandoS27/indexed-samplers | bunnei | 2020-02-02 | 1 | -3/+34 |
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| * | Shader_IR: Address feedback. | Fernando Sahmkow | 2020-01-25 | 1 | -3/+3 |
| * | Shader_IR: Correct Custom Variable assignment. | Fernando Sahmkow | 2020-01-24 | 1 | -0/+2 |
| * | Shader_IR: Propagate bindless index into the GL compiler. | Fernando Sahmkow | 2020-01-24 | 1 | -1/+1 |
| * | Shader_IR: Implement Injectable Custom Variables to the IR. | Fernando Sahmkow | 2020-01-24 | 1 | -0/+20 |
| * | GL Backend: Introduce indexed samplers into the GL backend | Fernando Sahmkow | 2020-01-24 | 1 | -3/+12 |
* | | Merge pull request #3350 from ReinUsesLisp/atom | bunnei | 2020-01-29 | 1 | -4/+1 |
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| * | | shader/memory: Implement ATOM.ADD | ReinUsesLisp | 2020-01-26 | 1 | -4/+1 |
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* / | gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize | ReinUsesLisp | 2020-01-28 | 1 | -1/+0 |
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* | Merge pull request #3317 from ReinUsesLisp/gl-decomp-cc-decomp | Fernando Sahmkow | 2020-01-19 | 1 | -27/+5 |
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| * | gl_shader_decompiler: Fix decompilation of condition codes | ReinUsesLisp | 2020-01-18 | 1 | -27/+5 |
* | | shader/memory: Implement ATOMS.ADD.U32 | ReinUsesLisp | 2020-01-16 | 1 | -0/+12 |
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* | Shader_IR: Address Feedback | Fernando Sahmkow | 2020-01-04 | 1 | -13/+4 |
* | Shader_IR: add the ability to amend code in the shader ir. | Fernando Sahmkow | 2019-12-30 | 1 | -0/+15 |
* | Merge pull request #3228 from ReinUsesLisp/ptp | bunnei | 2019-12-27 | 1 | -34/+56 |
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| * | shader/texture: Implement TLD4.PTP | ReinUsesLisp | 2019-12-16 | 1 | -31/+53 |
| * | gl_shader_decompiler: Rename "sepparate" to "separate" | ReinUsesLisp | 2019-12-16 | 1 | -3/+3 |
* | | gl_shader_decompiler: Add missing DeclareImages | ReinUsesLisp | 2019-12-18 | 1 | -0/+1 |
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* | Shader_IR: Correct TLD4S Depth Compare. | Fernando Sahmkow | 2019-12-12 | 1 | -4/+4 |
* | Gl_Shader_compiler: Correct Depth Compare for Texture Gather operations. | Fernando Sahmkow | 2019-12-12 | 1 | -8/+21 |
* | shader: Implement MEMBAR.GL | ReinUsesLisp | 2019-12-10 | 1 | -0/+7 |
* | shader_ir/other: Implement S2R InvocationId | ReinUsesLisp | 2019-12-10 | 1 | -0/+5 |
* | Merge pull request #3109 from FernandoS27/new-instr | bunnei | 2019-12-07 | 1 | -1/+50 |
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| * | Shader_IR: Address Feedback | Fernando Sahmkow | 2019-11-18 | 1 | -1/+1 |
| * | Shader_IR: Implement TXD instruction. | Fernando Sahmkow | 2019-11-14 | 1 | -1/+43 |
| * | Shader_IR: Implement FLO instruction. | Fernando Sahmkow | 2019-11-14 | 1 | -0/+7 |
* | | gl_shader_decompiler: Fix casts from fp32 to f16 | ReinUsesLisp | 2019-11-26 | 1 | -1/+2 |
* | | gl_shader_decompiler: Normalize image bindings | ReinUsesLisp | 2019-11-23 | 1 | -12/+8 |
* | | gl_shader_decompiler: Normalize cbuf bindings | ReinUsesLisp | 2019-11-23 | 1 | -8/+4 |
* | | gl_shader_cache: Remove dynamic BaseBinding specialization | ReinUsesLisp | 2019-11-23 | 1 | -11/+18 |
* | | video_core: Unify ProgramType and ShaderStage into ShaderType | ReinUsesLisp | 2019-11-23 | 1 | -21/+23 |
* | | gl_shader_cache: Specialize local memory size for compute shaders | ReinUsesLisp | 2019-11-23 | 1 | -10/+8 |
* | | gl_shader_cache: Specialize shared memory size | ReinUsesLisp | 2019-11-23 | 1 | -19/+4 |
* | | shader/texture: Deduce texture buffers from locker | ReinUsesLisp | 2019-11-23 | 1 | -33/+6 |
* | | Merge pull request #3047 from ReinUsesLisp/clip-control | bunnei | 2019-11-15 | 1 | -7/+1 |
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| * | gl_shader_decompiler: Fix typo "y_negate"->"y_direction" | ReinUsesLisp | 2019-11-07 | 1 | -1/+1 |
| * | gl_rasterizer: Emulate viewport flipping with ARB_clip_control | ReinUsesLisp | 2019-11-07 | 1 | -7/+1 |
* | | Merge pull request #3081 from ReinUsesLisp/fswzadd-shuffles | Fernando Sahmkow | 2019-11-14 | 1 | -37/+39 |
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| * | | gl_shader_decompiler: Add safe fallbacks when ARB_shader_ballot is not available | ReinUsesLisp | 2019-11-08 | 1 | -5/+21 |
| * | | shader_ir/warp: Implement FSWZADD | ReinUsesLisp | 2019-11-08 | 1 | -0/+18 |
| * | | gl_shader_decompiler: Reimplement shuffles with platform agnostic intrinsics | ReinUsesLisp | 2019-11-08 | 1 | -40/+8 |
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* | | Merge pull request #3080 from FernandoS27/glsl-fix | bunnei | 2019-11-08 | 1 | -1/+1 |
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| * | GLSLDecompiler: Correct Texture Gather Offset. | Fernando Sahmkow | 2019-11-07 | 1 | -1/+1 |
* | | shader/node: Unpack bindless texture encoding | ReinUsesLisp | 2019-10-30 | 1 | -6/+6 |
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* | gl_shader_decompiler: Move entries to a separate function | ReinUsesLisp | 2019-10-25 | 1 | -35/+35 |
* | Shader_IR: Implement Fast BRX and allow multi-branches in the CFG. | Fernando Sahmkow | 2019-10-25 | 1 | -0/+5 |
* | Merge pull request #2983 from lioncash/fallthrough | Fernando Sahmkow | 2019-10-22 | 1 | -0/+3 |
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| * | gl_shader_decompiler: Resolve fallthrough within ExprDecompiler's ExprCondCode operator() | Lioncash | 2019-10-16 | 1 | -0/+3 |
* | | gl_shader_decompiler: Make ExprDecompiler's GetResult() a const member function | Lioncash | 2019-10-16 | 1 | -1/+1 |
* | | gl_shader_decompiler: Use a std::string_view with GetDeclarationWithSuffix() | Lioncash | 2019-10-16 | 1 | -1/+1 |
* | | gl_shader_decompiler: Fold flow_var constant into GetFlowVariable() | Lioncash | 2019-10-16 | 1 | -3/+1 |
* | | gl_shader_decompiler: Mark ASTDecompiler/ExprDecompiler parameters as const references where applicable | Lioncash | 2019-10-16 | 1 | -21/+21 |
* | | gl_shader_decompiler: Pass by reference to GenerateTextureArgument() | Lioncash | 2019-10-16 | 1 | -2/+2 |
* | | gl_shader_decompiler: Use std::holds_alternative within GenerateTexture() | Lioncash | 2019-10-16 | 1 | -1/+1 |
* | | gl_shader_decompiler: Avoid unnecessary copies of MetaImage | Lioncash | 2019-10-16 | 1 | -4/+4 |
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* | Shader_ir: Address feedback | Fernando Sahmkow | 2019-10-05 | 1 | -4/+8 |
* | vk_shader_decompiler: Clean code and be const correct. | Fernando Sahmkow | 2019-10-05 | 1 | -1/+1 |
* | gl_shader_decompiler: Refactor and address feedback. | Fernando Sahmkow | 2019-10-05 | 1 | -17/+18 |
* | Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes. | Fernando Sahmkow | 2019-10-05 | 1 | -3/+5 |
* | gl_shader_decompiler: Implement AST decompiling | Fernando Sahmkow | 2019-10-05 | 1 | -29/+242 |
* | gl_shader_decompiler: Add tailing return for HUnpack2 | ReinUsesLisp | 2019-09-24 | 1 | -0/+2 |
* | gl_shader_decompiler: Fix clang build issues | ReinUsesLisp | 2019-09-24 | 1 | -26/+23 |
* | Merge pull request #2869 from ReinUsesLisp/suld | bunnei | 2019-09-24 | 1 | -98/+49 |
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| * | gl_shader_decompiler: Use uint for images and fix SUATOM | ReinUsesLisp | 2019-09-21 | 1 | -97/+35 |
| * | shader/image: Implement SULD and remove irrelevant code | ReinUsesLisp | 2019-09-21 | 1 | -2/+15 |
* | | Merge pull request #2870 from FernandoS27/multi-draw | David | 2019-09-22 | 1 | -1/+9 |
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| * | VideoCore: Corrections to the MME Inliner and removal of hacky instance management. | Fernando Sahmkow | 2019-09-19 | 1 | -1/+9 |
| * | Video Core: initial Implementation of InstanceDraw Packaging | Fernando Sahmkow | 2019-09-19 | 1 | -1/+1 |
* | | Merge pull request #2846 from ReinUsesLisp/fixup-viewport-index | bunnei | 2019-09-20 | 1 | -10/+14 |
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| * | | gl_shader_decompiler: Avoid writing output attribute when unimplemented | ReinUsesLisp | 2019-09-06 | 1 | -10/+14 |
* | | | Merge pull request #2855 from ReinUsesLisp/shfl | bunnei | 2019-09-20 | 1 | -8/+55 |
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| * | | shader_ir/warp: Implement SHFL | ReinUsesLisp | 2019-09-17 | 1 | -8/+55 |
* | | | Merge pull request #2784 from ReinUsesLisp/smem | bunnei | 2019-09-18 | 1 | -0/+23 |
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| * | | gl_shader_decompiler: Implement shared memory | ReinUsesLisp | 2019-09-05 | 1 | -0/+23 |
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* | | shader/image: Implement SUATOM and fix SUST | ReinUsesLisp | 2019-09-11 | 1 | -26/+119 |
* | | gl_shader_decompiler: Keep track of written images and mark them as modified | ReinUsesLisp | 2019-09-06 | 1 | -6/+12 |
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* | gl_shader_decompiler: Fixup slow path | ReinUsesLisp | 2019-09-04 | 1 | -1/+1 |
* | gl_device: Disable precise in fragment shaders on bugged drivers | ReinUsesLisp | 2019-09-04 | 1 | -1/+8 |
* | gl_shader_decompiler: Fixup AMD's slow path type | ReinUsesLisp | 2019-09-04 | 1 | -1/+1 |
* | gl_shader_decompiler: Rework GLSL decompiler type system | ReinUsesLisp | 2019-09-04 | 1 | -416/+505 |
* | Merge pull request #2742 from ReinUsesLisp/fix-texture-buffers | bunnei | 2019-08-29 | 1 | -1/+1 |
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| * | gl_shader_decompiler: Rename bufferImage to imageBuffer | ReinUsesLisp | 2019-07-18 | 1 | -1/+1 |
* | | shader_ir: Implement VOTE | ReinUsesLisp | 2019-08-21 | 1 | -0/+47 |
* | | Merge pull request #2753 from FernandoS27/float-convert | bunnei | 2019-08-21 | 1 | -0/+18 |
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| * | | Shader_Ir: Implement F16 Variants of F2F, F2I, I2F. | Fernando Sahmkow | 2019-07-20 | 1 | -0/+18 |
* | | | Merge pull request #2734 from ReinUsesLisp/compute-shaders | bunnei | 2019-07-22 | 1 | -30/+44 |
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| * | | gl_shader_decompiler: Stub local memory size | ReinUsesLisp | 2019-07-15 | 1 | -8/+14 |
| * | | gl_rasterizer: Implement compute shaders | ReinUsesLisp | 2019-07-15 | 1 | -26/+34 |
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* / | shader/half_set_predicate: Fix HSETP2 implementation | ReinUsesLisp | 2019-07-20 | 1 | -12/+4 |
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* | Merge pull request #2695 from ReinUsesLisp/layer-viewport | Fernando Sahmkow | 2019-07-15 | 1 | -29/+76 |
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| * | gl_shader_decompiler: Fix gl_PointSize redeclaration | ReinUsesLisp | 2019-07-11 | 1 | -1/+1 |
| * | gl_shader_decompiler: Fix conditional usage of GL_ARB_shader_viewport_layer_array | ReinUsesLisp | 2019-07-11 | 1 | -2/+3 |
| * | gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders | ReinUsesLisp | 2019-07-08 | 1 | -29/+75 |
* | | Merge pull request #2675 from ReinUsesLisp/opengl-buffer-cache | bunnei | 2019-07-15 | 1 | -1/+1 |
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| * | | gl_rasterizer: Minor style changes | ReinUsesLisp | 2019-07-06 | 1 | -1/+1 |
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* | | shader_ir: Unify blocks in decompiled shaders. | Fernando Sahmkow | 2019-07-09 | 1 | -4/+6 |
* | | shader_ir: Implement BRX & BRA.CC | Fernando Sahmkow | 2019-07-09 | 1 | -0/+9 |
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* | gl_shader_decompiler: Address feedback | ReinUsesLisp | 2019-06-24 | 1 | -11/+12 |
* | gl_shader_decompiler: Implement image binding settings | ReinUsesLisp | 2019-06-21 | 1 | -0/+3 |
* | shader: Decode SUST and implement backing image functionality | ReinUsesLisp | 2019-06-21 | 1 | -0/+70 |
* | gl_shader_decompiler: Allow 1D textures to be texture buffers | ReinUsesLisp | 2019-06-21 | 1 | -4/+38 |
* | Merge pull request #2538 from ReinUsesLisp/ssy-pbk | Zach Hilman | 2019-06-16 | 1 | -4/+27 |
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| * | shader: Split SSY and PBK stack | ReinUsesLisp | 2019-06-07 | 1 | -4/+27 |
* | | Merge pull request #2514 from ReinUsesLisp/opengl-compat | Zach Hilman | 2019-06-07 | 1 | -19/+1 |
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| * | gl_rasterizer: Move alpha testing to the OpenGL pipeline | ReinUsesLisp | 2019-05-30 | 1 | -19/+1 |
* | | shader: Use shared_ptr to store nodes and move initialization to file | ReinUsesLisp | 2019-06-06 | 1 | -31/+31 |
* | | Merge pull request #2540 from ReinUsesLisp/remove-guest-position | bunnei | 2019-06-06 | 1 | -19/+19 |
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| * | | gl_shader_decompiler: Remove guest "position" varying | ReinUsesLisp | 2019-06-03 | 1 | -19/+19 |
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* | | Merge pull request #2512 from ReinUsesLisp/comp-indexing | bunnei | 2019-06-06 | 1 | -3/+20 |
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| * | gl_shader_decompiler: Use an if based cbuf indexing for broken drivers | ReinUsesLisp | 2019-05-24 | 1 | -3/+20 |
* | | Merge pull request #2446 from ReinUsesLisp/tid | bunnei | 2019-05-29 | 1 | -7/+23 |
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| * | shader: Implement S2R Tid{XYZ} and CtaId{XYZ} | ReinUsesLisp | 2019-05-20 | 1 | -0/+16 |
| * | gl_shader_decompiler: Make GetSwizzle constexpr | ReinUsesLisp | 2019-05-20 | 1 | -7/+7 |
* | | renderer_opengl/gl_shader_decompiler: Remove redundant name specification in format string | Lioncash | 2019-05-21 | 1 | -1/+1 |
* | | gl_shader_decompiler: Tidy up minor remaining cases of unnecessary std::string concatenation | Lioncash | 2019-05-20 | 1 | -21/+20 |
* | | gl_shader_decompiler: Replace individual overloads with the fmt-based one | Lioncash | 2019-05-20 | 1 | -28/+16 |
* | | gl_shader_decompiler: Utilize fmt overload of AddLine() where applicable | Lioncash | 2019-05-20 | 1 | -136/+152 |
* | | gl_shader_decompiler: Add AddLine() overload that forwards to fmt | Lioncash | 2019-05-19 | 1 | -0/+11 |
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* | Merge pull request #2441 from ReinUsesLisp/al2p | bunnei | 2019-05-19 | 1 | -116/+197 |
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| * | gl_shader_decompiler: Skip physical unused attributes | ReinUsesLisp | 2019-05-03 | 1 | -18/+27 |
| * | shader: Add physical attributes commentaries | ReinUsesLisp | 2019-05-03 | 1 | -0/+2 |
| * | gl_shader_decompiler: Implement GLSL physical attributes | ReinUsesLisp | 2019-05-03 | 1 | -65/+100 |
| * | gl_shader_decompiler: Abstract generic attribute operations | ReinUsesLisp | 2019-05-03 | 1 | -29/+26 |
| * | gl_shader_decompiler: Declare all possible varyings on physical attribute usage | ReinUsesLisp | 2019-05-03 | 1 | -26/+65 |
| * | shader: Remove unused AbufNode Ipa mode | ReinUsesLisp | 2019-05-03 | 1 | -2/+1 |
* | | video_core/renderer_opengl/gl_shader_decompiler: Remove unused Composite() function | Lioncash | 2019-05-10 | 1 | -11/+0 |
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* | Merge pull request #2383 from ReinUsesLisp/aoffi-test | bunnei | 2019-04-23 | 1 | -5/+13 |
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| * | gl_shader_decompiler: Use variable AOFFI on supported hardware | ReinUsesLisp | 2019-04-14 | 1 | -5/+13 |
* | | Merge pull request #2409 from ReinUsesLisp/half-floats | bunnei | 2019-04-20 | 1 | -50/+76 |
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| * | | shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmetic | ReinUsesLisp | 2019-04-16 | 1 | -28/+23 |
| * | | gl_shader_decompiler: Fix MrgH0 decompilation | ReinUsesLisp | 2019-04-16 | 1 | -2/+2 |
| * | | shader_ir/decode: Implement half float saturation | ReinUsesLisp | 2019-04-16 | 1 | -4/+11 |
| * | | renderer_opengl: Implement half float NaN comparisons | ReinUsesLisp | 2019-04-16 | 1 | -18/+42 |
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* / | shader_ir: Implement STG, keep track of global memory usage and flush | ReinUsesLisp | 2019-04-14 | 1 | -11/+25 |
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* | Remove bounding in LD_C | Fernando Sahmkow | 2019-04-10 | 1 | -2/+1 |
* | Merge pull request #2306 from ReinUsesLisp/aoffi | bunnei | 2019-04-07 | 1 | -42/+91 |
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| * | gl_shader_decompiler: Hide local definitions inside an anonymous namespace | ReinUsesLisp | 2019-03-31 | 1 | -6/+8 |
| * | gl_shader_decompiler: Add AOFFI backing implementation | ReinUsesLisp | 2019-03-30 | 1 | -38/+85 |
* | | Merge pull request #2327 from ReinUsesLisp/crash-safe-visit | bunnei | 2019-04-06 | 1 | -1/+6 |
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| * | | gl_shader_decompiler: Return early when an operation is invalid | ReinUsesLisp | 2019-04-03 | 1 | -1/+6 |
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* | | Merge pull request #2337 from lioncash/temporary | bunnei | 2019-04-06 | 1 | -12/+12 |
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| * | | gl_shader_decompiler: Rename GenerateTemporal() to GenerateTemporary() | Lioncash | 2019-04-05 | 1 | -12/+12 |
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* / | gl_shader_decompiler: Fix TXQ types | ReinUsesLisp | 2019-04-05 | 1 | -2/+3 |
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* | shader/decode: Remove extras from MetaTexture | ReinUsesLisp | 2019-02-26 | 1 | -21/+35 |
* | Merge pull request #2118 from FernandoS27/ipa-improve | bunnei | 2019-02-25 | 1 | -27/+17 |
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| * | shader_decompiler: Improve Accuracy of Attribute Interpolation. | Fernando Sahmkow | 2019-02-14 | 1 | -27/+17 |
* | | gl_shader_decompiler: Re-implement TLDS lod | ReinUsesLisp | 2019-02-12 | 1 | -21/+34 |
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* | shader_ir: Remove F4 prefix to texture operations | ReinUsesLisp | 2019-02-07 | 1 | -12/+12 |
* | shader_ir: Clean texture management code | ReinUsesLisp | 2019-02-07 | 1 | -32/+41 |
* | Merge pull request #2083 from ReinUsesLisp/shader-ir-cbuf-tracking | bunnei | 2019-02-07 | 1 | -3/+3 |
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| * | shader_ir: Rename BasicBlock to NodeBlock | ReinUsesLisp | 2019-02-03 | 1 | -3/+3 |
* | | gl_shader_disk_cache: Save GLSL and entries into the precompiled file | ReinUsesLisp | 2019-02-07 | 1 | -3/+4 |
* | | gl_shader_decompiler: Remove name entries | ReinUsesLisp | 2019-02-07 | 1 | -5/+3 |
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* | shader_ir: Unify constant buffer offset values | ReinUsesLisp | 2019-01-30 | 1 | -2/+3 |
* | gl_shader_cache: Use explicit bindings | ReinUsesLisp | 2019-01-30 | 1 | -3/+8 |
* | shader_decode: Implement LDG and basic cbuf tracking | ReinUsesLisp | 2019-01-30 | 1 | -6/+38 |
* | gl_shader_decompiler: replace std::get<> with std::get_if<> for macOS compatibility | ReinUsesLisp | 2019-01-15 | 1 | -44/+58 |
* | gl_shader_decompiler: Inline textureGather component | ReinUsesLisp | 2019-01-15 | 1 | -15/+16 |
* | shader_ir: Remove composite primitives and use temporals instead | ReinUsesLisp | 2019-01-15 | 1 | -66/+37 |
* | gl_shader_decompiler: Fixup AssignCompositeHalf | ReinUsesLisp | 2019-01-15 | 1 | -1/+1 |
* | shader_decode: Use proper primitive names | ReinUsesLisp | 2019-01-15 | 1 | -10/+8 |
* | shader_decode: Use BitfieldExtract instead of shift + and | ReinUsesLisp | 2019-01-15 | 1 | -0/+7 |
* | shader_ir: Remove Ipa primitive | ReinUsesLisp | 2019-01-15 | 1 | -8/+0 |
* | gl_shader_decompiler: Use rasterizer's UBO size limit | ReinUsesLisp | 2019-01-15 | 1 | -1/+3 |
* | gl_shader_gen: Fixup code formatting | ReinUsesLisp | 2019-01-15 | 1 | -1/+1 |
* | video_core: Rename glsl_decompiler to gl_shader_decompiler | ReinUsesLisp | 2019-01-15 | 1 | -0/+1543 |
* | video_core: Replace gl_shader_decompiler | ReinUsesLisp | 2019-01-15 | 1 | -3950/+0 |
* | Add missing uintBitsToFloat to SetRegisterToHalfFloat | Rodolfo Bogado | 2018-12-27 | 1 | -2/+2 |
* | Merge pull request #1892 from Tinob/master | bunnei | 2018-12-27 | 1 | -113/+122 |
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| * | Apply CC test to the final value to be stored in the register | Rodolfo Bogado | 2018-12-26 | 1 | -9/+12 |
| * | Includde saturation in the evaluation of the control code | Rodolfo Bogado | 2018-12-22 | 1 | -3/+4 |
| * | Handle RZ cases evaluating the expression instead of the register value. | Rodolfo Bogado | 2018-12-22 | 1 | -14/+22 |
| * | complete emulation of ZeroFlag | Rodolfo Bogado | 2018-12-22 | 1 | -100/+97 |
* | | Fixed shader linking error due to TLDS (#1934) | David | 2018-12-26 | 1 | -1/+1 |
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* | Merge pull request #1921 from ogniK5377/no-unit | bunnei | 2018-12-21 | 1 | -2/+10 |
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| * | hopefully fix clang format issue | David Marcec | 2018-12-19 | 1 | -0/+1 |
| * | Fixed uninitialized memory due to missing returns in canary | David Marcec | 2018-12-19 | 1 | -2/+9 |
* | | Merge pull request #1909 from heapo/shadow_sampling_fixes | bunnei | 2018-12-19 | 1 | -16/+14 |
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| * | Fix arrayed shadow sampler array slice/depth comparison ordering, as well as invalid GLSL LOD selection. | heapo | 2018-12-17 | 1 | -16/+14 |
* | | Implement postfactor multiplication/division for fmul instructions | heapo | 2018-12-17 | 1 | -4/+20 |
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* | Merge pull request #1888 from marcosvitali/glFrontFacing | bunnei | 2018-12-11 | 1 | -1/+1 |
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| * | gl_shader_decompiler: IPA FrontFacing: the right value when is the front face is 0xFFFFFFFF. | Marcos Vitali | 2018-12-10 | 1 | -1/+1 |
* | | gl_shader_decompiler: TLDS/TLD4/TLD4S Reworked reflecting the source registers, bugs fixed and modularize. | Marcos Vitali | 2018-12-07 | 1 | -106/+134 |
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* | gl_shader_decompiler: Implement TEXS.F16 | ReinUsesLisp | 2018-12-05 | 1 | -12/+49 |
* | gl_shader_decompiler: Fixup inverted if | ReinUsesLisp | 2018-12-05 | 1 | -6/+5 |
* | Rewrited TEX/TEXS (TEX Scalar). (#1826) | Marcos | 2018-12-04 | 1 | -259/+177 |
* | Merge pull request #1822 from ReinUsesLisp/glsl-scope | bunnei | 2018-12-03 | 1 | -250/+213 |
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| * | gl_shader_decompiler: Remove texture temporal in TLD4 | ReinUsesLisp | 2018-11-29 | 1 | -3/+1 |
| * | gl_shader_decompiler: Flip negated if else statement | ReinUsesLisp | 2018-11-29 | 1 | -3/+3 |
| * | gl_shader_decompiler: Use GLSL scope on instructions unrelated to textures | ReinUsesLisp | 2018-11-29 | 1 | -35/+10 |
| * | gl_shader_decompiler: Move texture code generation into lambdas | ReinUsesLisp | 2018-11-29 | 1 | -97/+78 |
| * | gl_shader_decompiler: Clean up texture instructions | ReinUsesLisp | 2018-11-29 | 1 | -87/+56 |
| * | gl_shader_decompiler: Scope GLSL variables with a scoped object | ReinUsesLisp | 2018-11-29 | 1 | -32/+72 |
* | | gl_rasterizer: Enable clip distances when set in register and in shader | ReinUsesLisp | 2018-11-29 | 1 | -1/+9 |
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* | gl_shader_decompiler: Fixup clip distance index | ReinUsesLisp | 2018-11-27 | 1 | -1/+1 |
* | Merge pull request #1713 from FernandoS27/bra-cc | bunnei | 2018-11-27 | 1 | -4/+14 |
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| * | Implemented BRA CC conditional and FSET CC Setting | FernandoS27 | 2018-11-24 | 1 | -4/+14 |
* | | Merge pull request #1798 from ReinUsesLisp/y-direction | bunnei | 2018-11-27 | 1 | -1/+7 |
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| * | | gl_shader_decompiler: Implement S2R's Y_DIRECTION | ReinUsesLisp | 2018-11-25 | 1 | -1/+7 |
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* | | Merge pull request #1763 from ReinUsesLisp/bfi | bunnei | 2018-11-26 | 1 | -0/+20 |
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| * | | gl_shader_decompiler: Implement BFI_IMM_R | ReinUsesLisp | 2018-11-21 | 1 | -0/+20 |
* | | | Merge pull request #1760 from ReinUsesLisp/r2p | bunnei | 2018-11-26 | 1 | -0/+28 |
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| * | | | gl_shader_decompiler: Implement R2P_IMM | ReinUsesLisp | 2018-11-21 | 1 | -0/+28 |
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* | | | Merge pull request #1782 from FernandoS27/dc | bunnei | 2018-11-26 | 1 | -116/+188 |
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| * | | | Fix Texture Overlapping | FernandoS27 | 2018-11-24 | 1 | -43/+70 |
| * | | | Fix TEXS Instruction encodings | FernandoS27 | 2018-11-24 | 1 | -22/+48 |
| * | | | Fix one encoding in TEX Instruction | FernandoS27 | 2018-11-24 | 1 | -3/+3 |
| * | | | Corrected inputs indexing in TEX instruction | FernandoS27 | 2018-11-24 | 1 | -66/+85 |
* | | | | Merge pull request #1783 from ReinUsesLisp/clip-distances | bunnei | 2018-11-26 | 1 | -20/+46 |
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| * | | | gl_shader_decompiler: Implement clip distances | ReinUsesLisp | 2018-11-23 | 1 | -20/+46 |
* | | | | Merge pull request #1769 from ReinUsesLisp/cc | bunnei | 2018-11-24 | 1 | -66/+78 |
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| * | | | gl_shader_decompiler: Add a message for unimplemented cc generation | ReinUsesLisp | 2018-11-22 | 1 | -23/+46 |
| * | | | gl_shader_decompiler: Rename internal flag strings | ReinUsesLisp | 2018-11-22 | 1 | -15/+20 |
| * | | | gl_shader_decompiler: Rename control codes to condition codes | ReinUsesLisp | 2018-11-22 | 1 | -63/+47 |
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* | | | Merge pull request #1744 from degasus/shader_cache | bunnei | 2018-11-24 | 1 | -7/+20 |
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| * | | | shader_cache: Only lock covered instructions. | Markus Wick | 2018-11-20 | 1 | -7/+20 |
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* | | | Added predicate comparison LessEqualWithNan (#1736) | Hexagon12 | 2018-11-23 | 1 | -5/+12 |
* | | | Merge pull request #1756 from ReinUsesLisp/fix-textures | bunnei | 2018-11-23 | 1 | -60/+78 |
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| * | | | gl_shader_decompiler: Fix register overwriting on texture calls | ReinUsesLisp | 2018-11-22 | 1 | -60/+78 |
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* | | | Merge pull request #1766 from FernandoS27/fix-txq | bunnei | 2018-11-23 | 1 | -2/+12 |
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| * | | Properly Implemented TXQ Instruction | FernandoS27 | 2018-11-21 | 1 | -2/+12 |
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* | | Merge pull request #1752 from ReinUsesLisp/unimpl-decompiler | bunnei | 2018-11-21 | 1 | -371/+258 |
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| * | | gl_shader_decompiler: Use UNIMPLEMENTED instead of LOG+UNREACHABLE when applicable | ReinUsesLisp | 2018-11-21 | 1 | -371/+258 |
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* / | gl_shader_decompiler: Remove UNREACHABLE when setting RZ | ReinUsesLisp | 2018-11-21 | 1 | -2/+1 |
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* | Merge pull request #1669 from ReinUsesLisp/fixup-gs | bunnei | 2018-11-11 | 1 | -5/+9 |
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| * | gl_shader_decompiler: Guard out of bound geometry shader input reads | ReinUsesLisp | 2018-11-10 | 1 | -5/+9 |
* | | Correct issue where texturelod could not be applied to 2darrayshadow | FernandoS27 | 2018-11-08 | 1 | -1/+5 |
* | | Implement 3 coordinate array in TEXS instruction | FernandoS27 | 2018-11-07 | 1 | -6/+6 |
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* | Merge pull request #1527 from FernandoS27/assert-flow | bunnei | 2018-11-01 | 1 | -2/+26 |
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| * | Assert Control Flow Instructions using Control Codes | FernandoS27 | 2018-10-29 | 1 | -2/+26 |
* | | Merge pull request #1528 from FernandoS27/assert-control-codes | bunnei | 2018-11-01 | 1 | -0/+98 |
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| * | | Assert Control Codes Generation | FernandoS27 | 2018-10-30 | 1 | -0/+98 |
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* / | global: Use std::optional instead of boost::optional (#1578) | Frederic L | 2018-10-30 | 1 | -53/+59 |
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* | Refactor precise usage and add FMNMX, MUFU, FMUL32 and FADD332 | FernandoS27 | 2018-10-28 | 1 | -68/+34 |
* | Improved Shader accuracy on Vertex and Geometry Shaders with FFMA, FMUL and FADD | FernandoS27 | 2018-10-28 | 1 | -3/+52 |
* | Implemented LD_L and ST_L | FernandoS27 | 2018-10-24 | 1 | -12/+76 |
* | Implement Shader Local Memory | FernandoS27 | 2018-10-24 | 1 | -0/+37 |
* | Implement PointSize | FernandoS27 | 2018-10-23 | 1 | -2/+27 |
* | Merge pull request #1519 from ReinUsesLisp/vsetp | bunnei | 2018-10-23 | 1 | -72/+93 |
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| * | gl_shader_decompiler: Implement VSETP | ReinUsesLisp | 2018-10-23 | 1 | -0/+24 |
| * | gl_shader_decompiler: Abstract VMAD into a video subset | ReinUsesLisp | 2018-10-23 | 1 | -72/+69 |
* | | Merge pull request #1470 from FernandoS27/alpha_testing | bunnei | 2018-10-23 | 1 | -2/+22 |
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| * | | Assert that multiple render targets are not set while alpha testing | FernandoS27 | 2018-10-22 | 1 | -3/+2 |
| * | | Use standard UBO and fix/stylize the code | FernandoS27 | 2018-10-22 | 1 | -41/+5 |
| * | | Remove SyncAlphaTest and clang format | FernandoS27 | 2018-10-22 | 1 | -2/+3 |
| * | | Added Alpha Func | FernandoS27 | 2018-10-22 | 1 | -2/+34 |
| * | | Implemented Alpha Testing | FernandoS27 | 2018-10-22 | 1 | -2/+26 |
* | | | Merge pull request #1512 from ReinUsesLisp/brk | bunnei | 2018-10-23 | 1 | -19/+36 |
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| * | | gl_shader_decompiler: Implement PBK and BRK | ReinUsesLisp | 2018-10-18 | 1 | -19/+36 |
* | | | Merge pull request #1550 from FernandoS27/fmul32 | bunnei | 2018-10-23 | 1 | -3/+4 |
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| * | | | Added Saturation to FMUL32I | FernandoS27 | 2018-10-23 | 1 | -3/+4 |
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* | | | Merge pull request #1537 from lioncash/shader | bunnei | 2018-10-23 | 1 | -6/+7 |
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| * | | gl_shader_decompiler: Allow std::move to function in SetPredicate | Lioncash | 2018-10-20 | 1 | -1/+1 |
| * | | gl_shader_decompiler: Get rid of variable shadowing warnings | Lioncash | 2018-10-20 | 1 | -2/+2 |
| * | | gl_shader_decompiler: Fix a few comment typos | Lioncash | 2018-10-20 | 1 | -3/+4 |
* | | | Fixed FSETP and FSET | FernandoS27 | 2018-10-22 | 1 | -28/+12 |
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* | | gl_shader_decompiler: Move position varying declaration back to gl_shader_gen | ReinUsesLisp | 2018-10-20 | 1 | -13/+0 |
* | | Merge pull request #1501 from ReinUsesLisp/half-float | bunnei | 2018-10-20 | 1 | -0/+313 |
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| * | | gl_shader_decompiler: Implement HSET2_R | ReinUsesLisp | 2018-10-15 | 1 | -0/+44 |
| * | | gl_shader_decompiler: Implement HSETP2_R | ReinUsesLisp | 2018-10-15 | 1 | -0/+45 |
| * | | gl_shader_decompiler: Implement HFMA2 instructions | ReinUsesLisp | 2018-10-15 | 1 | -0/+53 |
| * | | gl_shader_decompiler: Implement HADD2_IMM and HMUL2_IMM | ReinUsesLisp | 2018-10-15 | 1 | -0/+43 |
| * | | gl_shader_decompiler: Implement non-immediate HADD2 and HMUL2 instructions | ReinUsesLisp | 2018-10-15 | 1 | -0/+50 |
| * | | gl_shader_decompiler: Setup base for half float unpacking and setting | ReinUsesLisp | 2018-10-15 | 1 | -0/+78 |
* | | | Merge pull request #1505 from FernandoS27/tex-3d | bunnei | 2018-10-18 | 1 | -0/+1 |
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| * | | | Implement 3D Textures | FernandoS27 | 2018-10-18 | 1 | -0/+1 |
* | | | | Merge pull request #1489 from FernandoS27/fix-tlds | bunnei | 2018-10-18 | 1 | -1/+5 |
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| * | | | Fix TLDS | FernandoS27 | 2018-10-14 | 1 | -1/+5 |
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* | | | Merge pull request #1496 from FernandoS27/tex-array | bunnei | 2018-10-18 | 1 | -14/+55 |
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| * | | Implement Arrays on Tex Instruction | FernandoS27 | 2018-10-14 | 1 | -14/+55 |
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* / | gl_shader_decompiler: Fixup style inconsistencies | ReinUsesLisp | 2018-10-15 | 1 | -5/+3 |
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* | gl_shader_decompiler: Implement VMAD | ReinUsesLisp | 2018-10-11 | 1 | -0/+82 |
* | Merge pull request #1425 from ReinUsesLisp/geometry-shaders | bunnei | 2018-10-10 | 1 | -60/+236 |
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| * | gl_shader_decompiler: Move position varying location from 15 to 0 and apply an offset | ReinUsesLisp | 2018-10-07 | 1 | -6/+10 |
| * | gl_shader_decompiler: Implement geometry shaders | ReinUsesLisp | 2018-10-07 | 1 | -57/+229 |
* | | gl_shader_decompiler: Remove unused variables in TMML's implementation | Lioncash | 2018-10-09 | 1 | -7/+3 |
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* | Implemented Depth Compare and Shadow Samplers | FernandoS27 | 2018-10-06 | 1 | -61/+156 |
* | Implemented Texture Processing Modes in TEXS and TLDS | FernandoS27 | 2018-10-03 | 1 | -5/+42 |
* | Merge pull request #1330 from raven02/tlds | bunnei | 2018-10-01 | 1 | -7/+15 |
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| * | Fix trailing whitespace | raven02 | 2018-09-30 | 1 | -1/+4 |
| * | Merge branch 'master' into tlds | raven02 | 2018-09-19 | 1 | -67/+156 |
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| * | | Add 1D sampler for TLDS - TexelFetch (Mario Rabbids) | raven02 | 2018-09-17 | 1 | -7/+12 |
* | | | gl_shader_decompiler: TEXS: Implement TextureType::TextureCube. | bunnei | 2018-09-30 | 1 | -0/+8 |
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* | | Merge pull request #1342 from lioncash/trunc | bunnei | 2018-09-19 | 1 | -4/+4 |
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| * | | gl_shader_decompiler: Avoid truncation warnings within LD_A and ST_A code | Lioncash | 2018-09-18 | 1 | -4/+4 |
* | | | Merge pull request #1279 from FernandoS27/csetp | bunnei | 2018-09-19 | 1 | -21/+86 |
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| * | | | Implemented Internal Flags | FernandoS27 | 2018-09-18 | 1 | -13/+35 |
| * | | | Implemented I2I.CC on the NEU control code, used by SMO | FernandoS27 | 2018-09-17 | 1 | -13/+17 |
| * | | | Implemented CSETP | FernandoS27 | 2018-09-17 | 1 | -14/+38 |
| * | | | Implemented Control Codes | FernandoS27 | 2018-09-17 | 1 | -0/+15 |
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* | | | Merge pull request #1299 from FernandoS27/texture-sanatize | bunnei | 2018-09-19 | 1 | -2/+45 |
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| * | | | Added asserts for texture misc modes to texture instructions | FernandoS27 | 2018-09-17 | 1 | -2/+45 |
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* | | | Merge pull request #1290 from FernandoS27/shader-header | bunnei | 2018-09-18 | 1 | -24/+7 |
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| * | | Replace old FragmentHeader for the new Header | FernandoS27 | 2018-09-11 | 1 | -22/+3 |
| * | | Implemented (Partialy) Shader Header | FernandoS27 | 2018-09-11 | 1 | -2/+4 |
* | | | Merge pull request #1316 from lioncash/shadow | bunnei | 2018-09-17 | 1 | -2/+0 |
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| * | | | gl_shader_decompiler: Get rid of variable shadowing within LEA instructions | Lioncash | 2018-09-14 | 1 | -2/+0 |
* | | | | Merge pull request #1326 from FearlessTobi/port-4182 | bunnei | 2018-09-17 | 1 | -14/+14 |
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| * | | | Port #4182 from Citra: "Prefix all size_t with std::" | fearlessTobi | 2018-09-15 | 1 | -14/+14 |
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* / / | Shaders: Implemented multiple-word loads and stores to and from attribute memory. | Subv | 2018-09-15 | 1 | -6/+49 |
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* | | Merge pull request #1263 from FernandoS27/tex-mode | bunnei | 2018-09-12 | 1 | -1/+33 |
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| * | | Implemented Texture Processing Modes | FernandoS27 | 2018-09-12 | 1 | -1/+33 |
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* / | Implemented LEA and PSET | FernandoS27 | 2018-09-11 | 1 | -0/+91 |
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* | Fixed renderdoc input/output textures not working due to render targets | David Marcec | 2018-09-11 | 1 | -1/+1 |
* | Merge pull request #1268 from FernandoS27/tmml | bunnei | 2018-09-10 | 1 | -0/+48 |
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| * | Implemented TMML | FernandoS27 | 2018-09-10 | 1 | -0/+48 |
* | | Merge pull request #1280 from zero334/improvements | bunnei | 2018-09-10 | 1 | -73/+82 |
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| * | video_core: fixed arithmetic overflow warnings & improved code style | Patrick Elsässer | 2018-09-09 | 1 | -73/+82 |
* | | Implemented TXQ dimension query type, used by SMO. | FernandoS27 | 2018-09-09 | 1 | -0/+20 |
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* | gl_shader_decompiler: Partially implement several non-2D texture types (Subv). | bunnei | 2018-09-08 | 1 | -26/+99 |
* | gl_shader_decompiler: Implement saturate mode for IPA. | bunnei | 2018-09-06 | 1 | -1/+5 |
* | Implemented IPA Properly | FernandoS27 | 2018-09-06 | 1 | -47/+86 |
* | gl_shader_decompiler: Use used_shaders member variable directly within GenerateDeclarations() | Lioncash | 2018-09-02 | 1 | -1/+1 |
* | Merge pull request #1215 from ogniK5377/texs-nodep-assert | bunnei | 2018-09-02 | 1 | -0/+2 |
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| * | Added assert for TEXS nodep | David Marcec | 2018-09-01 | 1 | -0/+2 |
* | | Merge pull request #1214 from ogniK5377/ipa-assert | bunnei | 2018-09-02 | 1 | -4/+8 |
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| * | | Added better asserts to IPA, Renamed IPA modes to match mesa | David Marcec | 2018-09-01 | 1 | -4/+8 |
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* | | Merge pull request #1216 from ogniK5377/ffma-assert | bunnei | 2018-09-02 | 1 | -0/+6 |
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| * | | Removed saturate assert | David Marcec | 2018-09-01 | 1 | -1/+0 |
| * | | Changed tab5980_0 default from 0 -> 1 | David Marcec | 2018-09-01 | 1 | -2/+2 |
| * | | Added FFMA asserts | David Marcec | 2018-09-01 | 1 | -0/+7 |
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* | | Removed saturate assert | David Marcec | 2018-09-01 | 1 | -1/+0 |
* | | Added FMUL asserts | David Marcec | 2018-09-01 | 1 | -0/+10 |
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* | Added predicate comparison GreaterEqualWithNan | Hexagon12 | 2018-08-31 | 1 | -3/+3 |
* | gl_shader_decompiler: Implement POPC (#1203) | Laku | 2018-08-31 | 1 | -0/+9 |
* | Merge pull request #1200 from bunnei/improve-ipa | bunnei | 2018-08-30 | 1 | -1/+33 |
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| * | gl_shader_decompiler: Improve IPA for Pass mode with Position attribute. | bunnei | 2018-08-29 | 1 | -1/+33 |
* | | Shaders: Implemented IADD3 | tech4me | 2018-08-29 | 1 | -0/+61 |
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* | Merge pull request #1156 from Lakumakkara/lop3 | bunnei | 2018-08-23 | 1 | -0/+41 |
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| * | more fixes | Laku | 2018-08-22 | 1 | -6/+7 |
| * | fixes | Laku | 2018-08-22 | 1 | -6/+12 |
| * | remove debug logging | Laku | 2018-08-22 | 1 | -2/+0 |
| * | implement lop3 | Laku | 2018-08-22 | 1 | -0/+36 |
* | | renderer_opengl: Namespace OpenGL code | Lioncash | 2018-08-22 | 1 | -2/+2 |
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* | Revert "Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions." | bunnei | 2018-08-22 | 1 | -109/+25 |
* | Shaders: Implement depth writing in fragment shaders. | Subv | 2018-08-21 | 1 | -1/+6 |
* | Merge pull request #1131 from bunnei/impl-tex3d-texcube | bunnei | 2018-08-21 | 1 | -0/+15 |
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| * | gl_shader_decompiler: Implement Texture3D for TEXS. | bunnei | 2018-08-21 | 1 | -0/+7 |
| * | gl_shader_decompiler: Implement TextureCube for TEX. | bunnei | 2018-08-21 | 1 | -0/+8 |
* | | Merge pull request #1106 from Subv/multiple_rendertargets | bunnei | 2018-08-21 | 1 | -5/+44 |
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| * | Shaders: Write all the enabled color outputs when a fragment shader exits. | Subv | 2018-08-21 | 1 | -5/+44 |
* | | Shaders: Fixed the coords in TEX with Texture2D. | Subv | 2018-08-21 | 1 | -1/+1 |
* | | Shaders: Log and crash when using an unimplemented texture type in a texture sampling instruction. | Subv | 2018-08-21 | 1 | -5/+14 |
* | | Merge pull request #1115 from Subv/texs_mask | bunnei | 2018-08-20 | 1 | -18/+18 |
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| * | | Shaders/TEXS: Fixed the component mask in the TEXS instruction. | Subv | 2018-08-20 | 1 | -18/+18 |
* | | | Merge pull request #1112 from Subv/sampler_types | bunnei | 2018-08-20 | 1 | -23/+134 |
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| * | | Shader: Implemented the TLD4 and TLD4S opcodes using GLSL's textureGather. | Subv | 2018-08-19 | 1 | -0/+51 |
| * | | Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions. | Subv | 2018-08-19 | 1 | -23/+83 |
* | | | Merge pull request #1089 from Subv/neg_bits | bunnei | 2018-08-19 | 1 | -16/+34 |
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| * | | | Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic instructions. | Subv | 2018-08-18 | 1 | -16/+34 |
* | | | | Merge pull request #1105 from Subv/convert_neg | bunnei | 2018-08-19 | 1 | -2/+0 |
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| * | | | | Shader: Remove an unneeded assert, the negate bit is implemented for conversion instructions. | Subv | 2018-08-18 | 1 | -2/+0 |
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* | | | | Merge pull request #1101 from Subv/ssy_stack | bunnei | 2018-08-19 | 1 | -3/+36 |
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| * | | | Shaders: Implemented a stack for the SSY/SYNC instructions. | Subv | 2018-08-18 | 1 | -3/+36 |
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* | | | Merge pull request #1108 from Subv/front_facing | bunnei | 2018-08-19 | 1 | -0/+4 |
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| * | | | Shaders: Implemented the gl_FrontFacing input attribute (attr 63). | Subv | 2018-08-19 | 1 | -0/+4 |
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* / / | Shader: Implemented the predicate and mode arguments of LOP. | Subv | 2018-08-18 | 1 | -10/+33 |
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* | | Added predcondition GreaterThanWithNan | David Marcec | 2018-08-18 | 1 | -5/+7 |
* | | Merge pull request #1019 from Subv/vertex_divisor | bunnei | 2018-08-17 | 1 | -1/+1 |
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| * | Rasterizer: Implemented instanced rendering. | Subv | 2018-08-15 | 1 | -1/+1 |
* | | Shader/Conversion: Implemented the negate bit in F2F and I2I instructions. | Subv | 2018-08-15 | 1 | -4/+12 |
* | | Shader/I2F: Implemented the negate I2F_C instruction variant. | Subv | 2018-08-15 | 1 | -7/+23 |
* | | Shader/F2I: Implemented the negate bit in the I2F instruction | Subv | 2018-08-15 | 1 | -0/+4 |
* | | Shader/F2I: Implemented the F2I_C instruction variant. | Subv | 2018-08-15 | 1 | -2/+10 |
* | | Shader/F2I: Implemented the negate bit in the F2I instruction. | Subv | 2018-08-15 | 1 | -0/+4 |
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* | gl_shader_decompiler: Several fixes for indirect constant buffer loads. | bunnei | 2018-08-15 | 1 | -13/+22 |
* | gl_shader_decompiler: Implement XMAD instruction. | bunnei | 2018-08-13 | 1 | -0/+95 |
* | gl_shader_decompiler: Fix SetOutputAttributeToRegister empty check. | bunnei | 2018-08-12 | 1 | -2/+2 |
* | gl_shader_decompiler: Fix GLSL compiler error with KIL instruction. | bunnei | 2018-08-12 | 1 | -0/+8 |
* | Merge pull request #1010 from bunnei/unk-vert-attrib-shader | bunnei | 2018-08-12 | 1 | -8/+10 |
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| * | gl_shader_decompiler: Improve handling of unknown input/output attributes. | bunnei | 2018-08-12 | 1 | -8/+10 |
* | | GPU/Shader: Don't predicate instructions that don't have a predicate field (SSY). | Subv | 2018-08-11 | 1 | -2/+6 |
* | | GPU/Shaders: Implemented SSY and SYNC as a way to modify control flow during shader execution. | Subv | 2018-08-11 | 1 | -6/+25 |
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* | gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList() | Lioncash | 2018-08-09 | 1 | -0/+2 |
* | gl_shader_decompiler: Declare predicates on use. | bunnei | 2018-08-09 | 1 | -4/+5 |
* | Merge pull request #982 from bunnei/stub-unk-63 | bunnei | 2018-08-09 | 1 | -0/+7 |
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| * | gl_shader_decompiler: Stub input attribute Unknown_63. | bunnei | 2018-08-08 | 1 | -0/+7 |
* | | gl_shader_decompiler: Let OpenGL interpret floats. | bunnei | 2018-08-08 | 1 | -2/+2 |
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* | gl_shader_decompiler: Fix TEXS mask and dest. | bunnei | 2018-08-05 | 1 | -2/+5 |
* | gl_shader_decompiler: Remove unused variable in GenerateDeclarations() | Lioncash | 2018-08-03 | 1 | -2/+0 |
* | Merge pull request #792 from lioncash/retval | bunnei | 2018-07-24 | 1 | -2/+2 |
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| * | gl_shader_decompiler: Correct return value of WriteTexsInstruction() | Lioncash | 2018-07-24 | 1 | -2/+2 |
* | | Merge pull request #790 from bunnei/shader-print-instr | bunnei | 2018-07-24 | 1 | -1/+2 |
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| * | | gl_shader_decompiler: Print instruction value in shader comments. | bunnei | 2018-07-24 | 1 | -1/+2 |
* | | | Merge pull request #788 from bunnei/shader-check-zero | bunnei | 2018-07-24 | 1 | -0/+6 |
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| * | | gl_shader_decompiler: Check if SetRegister result is ZeroIndex. | bunnei | 2018-07-24 | 1 | -0/+6 |
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* | | gl_shader_decompiler: Implement shader instruction TLDS. | bunnei | 2018-07-24 | 1 | -29/+43 |
* | | gl_shader_decompiler: Simplify GetCommonDeclarations() | Lioncash | 2018-07-23 | 1 | -5/+5 |
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* | gl_shader_decompiler: Remove redundant Subroutine construction in AddSubroutine() | Lioncash | 2018-07-22 | 1 | -4/+8 |
* | Merge pull request #767 from bunnei/shader-cleanup | bunnei | 2018-07-22 | 1 | -78/+15 |
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| * | gl_shader_decompiler: Remove unused state tracking and minor cleanup. | bunnei | 2018-07-22 | 1 | -78/+15 |
* | | gl_shader_decompiler: Implement SEL instruction. | bunnei | 2018-07-22 | 1 | -0/+9 |
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* | video_core: Use nested namespaces where applicable | Lioncash | 2018-07-21 | 1 | -4/+2 |
* | Merge pull request #731 from lioncash/shadow | bunnei | 2018-07-20 | 1 | -6/+4 |
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| * | gl_shader_decompiler: Eliminate variable and declaration shadowing | Lioncash | 2018-07-20 | 1 | -6/+4 |
* | | gl_shader_decompiler: Remove unnecessary const from return values | Lioncash | 2018-07-20 | 1 | -2/+2 |
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* | gl_shader_gen: Implement dual vertex shader mode. | bunnei | 2018-07-13 | 1 | -32/+39 |
* | Merge pull request #655 from bunnei/pred-lt-nan | bunnei | 2018-07-13 | 1 | -5/+6 |
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| * | gl_shader_decompiler: Implement PredCondition::LessThanWithNan. | bunnei | 2018-07-13 | 1 | -5/+6 |
* | | gl_shader_decompiler: Use FlowCondition field in EXIT instruction. | bunnei | 2018-07-13 | 1 | -8/+25 |
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* | Merge pull request #652 from Subv/fadd32i | Sebastian Valle | 2018-07-13 | 1 | -0/+23 |
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| * | GPU: Implement the FADD32I shader instruction. | Subv | 2018-07-12 | 1 | -0/+23 |
* | | Merge pull request #625 from Subv/imnmx | bunnei | 2018-07-08 | 1 | -0/+14 |
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| * | GPU: Implemented the IMNMX shader instruction. | Subv | 2018-07-04 | 1 | -0/+14 |
* | | Merge pull request #626 from Subv/shader_sync | bunnei | 2018-07-05 | 1 | -0/+7 |
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| * | | GPU: Stub the shader SYNC and DEPBAR instructions. | Subv | 2018-07-04 | 1 | -0/+7 |
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* | | Merge pull request #624 from Subv/f2f_round | bunnei | 2018-07-05 | 1 | -0/+3 |
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| * | | GPU: Implemented the F2F 'round' rounding mode. | Subv | 2018-07-04 | 1 | -0/+3 |
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* / | GPU: Implemented the PSETP shader instruction. | Subv | 2018-07-04 | 1 | -0/+30 |
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* | Merge pull request #607 from jroweboy/logging | bunnei | 2018-07-03 | 1 | -26/+26 |
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| * | Update clang format | James Rowe | 2018-07-03 | 1 | -6/+6 |
| * | Rename logging macro back to LOG_* | James Rowe | 2018-07-03 | 1 | -20/+20 |
* | | GPU: Implemented MUFU suboperation 8, sqrt. | Subv | 2018-07-03 | 1 | -0/+4 |
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* | Merge pull request #602 from Subv/mufu_subop | bunnei | 2018-07-01 | 1 | -4/+0 |
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| * | GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" operation. | Subv | 2018-06-30 | 1 | -4/+0 |
* | | gl_shader_decompiler: Implement predicate NotEqualWithNan. | bunnei | 2018-06-30 | 1 | -17/+23 |
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* | gl_shader_decompiler: Add a return path for unknown instructions. | bunnei | 2018-06-27 | 1 | -0/+1 |
* | Merge pull request #554 from Subv/constbuffer_ubo | bunnei | 2018-06-26 | 1 | -6/+16 |
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| * | Rasterizer: Use UBOs instead of SSBOs for uploading const buffers. | Subv | 2018-06-10 | 1 | -6/+16 |
* | | Build: Fixed some MSVC warnings in various parts of the code. | Subv | 2018-06-20 | 1 | -1/+1 |
* | | Merge pull request #574 from Subv/shader_abs_neg | bunnei | 2018-06-19 | 1 | -7/+14 |
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| * | | GPU: Perform negation after absolute value in the float shader instructions. | Subv | 2018-06-19 | 1 | -7/+14 |
* | | | GPU: Don't mark uniform buffers and registers as used for instructions which don't have them. | Subv | 2018-06-19 | 1 | -12/+15 |
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* | | gl_shader_decompiler: Implement LOP instructions. | bunnei | 2018-06-17 | 1 | -6/+28 |
* | | gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP. | bunnei | 2018-06-17 | 1 | -54/+40 |
* | | gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I. | bunnei | 2018-06-16 | 1 | -13/+41 |
* | | gl_shader_decompiler: Implement LOP32I LogicOperation PassB. | bunnei | 2018-06-16 | 1 | -6/+12 |
* | | Merge pull request #558 from Subv/iadd32i | bunnei | 2018-06-12 | 1 | -0/+21 |
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| * | | GPU: Implemented the iadd32i shader instruction. | Subv | 2018-06-12 | 1 | -0/+21 |
* | | | gl_shader_decompiler: Implement saturate for float instructions. | bunnei | 2018-06-12 | 1 | -37/+31 |
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* | | GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them. | Subv | 2018-06-10 | 1 | -1/+1 |
* | | GPU: Implement the iset family of shader instructions. | Subv | 2018-06-09 | 1 | -2/+37 |
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* | Merge pull request #550 from Subv/ssy | bunnei | 2018-06-09 | 1 | -0/+5 |
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| * | GPU: Stub the SSY shader instruction. | Subv | 2018-06-09 | 1 | -0/+5 |
* | | Merge pull request #551 from bunnei/shr | bunnei | 2018-06-09 | 1 | -0/+13 |
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| * | | gl_shader_decompiler: Implement SHR instruction. | bunnei | 2018-06-09 | 1 | -0/+13 |
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* | | gl_shader_decompiler: Implement IADD instruction. | bunnei | 2018-06-09 | 1 | -6/+26 |
* | | gl_shader_decompiler: Add missing asserts for saturate_a instructions. | bunnei | 2018-06-09 | 1 | -7/+17 |
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* | gl_shader_decompiler: Implement BFE_IMM instruction. | bunnei | 2018-06-07 | 1 | -4/+29 |
* | gl_shader_decompiler: F2F: Implement rounding modes. | bunnei | 2018-06-07 | 1 | -7/+23 |
* | Merge pull request #537 from bunnei/misc-shader | bunnei | 2018-06-07 | 1 | -8/+4 |
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| * | gl_shader_decompiler: Remove some attribute stuff that has nothing to do with TEX/TEXS. | bunnei | 2018-06-07 | 1 | -8/+4 |
* | | gl_shader_decompiler: Implement ISETP_IMM instruction. | bunnei | 2018-06-07 | 1 | -8/+9 |
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* | Merge pull request #534 from Subv/multitexturing | bunnei | 2018-06-07 | 1 | -7/+38 |
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| * | GPU: Implement sampling multiple textures in the generated glsl shaders. | Subv | 2018-06-06 | 1 | -7/+38 |
* | | gl_shader_decompiler: Implement LD_C instruction. | bunnei | 2018-06-07 | 1 | -0/+27 |
* | | gl_shader_gen: Add uniform handling for indirect const buffer access. | bunnei | 2018-06-07 | 1 | -0/+15 |
* | | gl_shader_decompiler: Refactor uniform handling to allow different decodings. | bunnei | 2018-06-06 | 1 | -20/+19 |
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* | gl_shader_decompiler: Fix un/signed mismatch with SHL. | bunnei | 2018-06-06 | 1 | -1/+1 |
* | Merge pull request #516 from Subv/f2i_r | bunnei | 2018-06-06 | 1 | -3/+44 |
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| * | GPU: Implemented the F2I_R shader instruction. | Subv | 2018-06-05 | 1 | -3/+44 |
* | | Merge pull request #520 from bunnei/shader-shl | bunnei | 2018-06-05 | 1 | -2/+31 |
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| * | | gl_shader_decompiler: Fix typo with ISCADD instruction. | bunnei | 2018-06-05 | 1 | -1/+1 |
| * | | gl_shader_decompiler: Implement SHL instruction. | bunnei | 2018-06-05 | 1 | -1/+30 |
* | | | Merge pull request #518 from Subv/incomplete_shaders | bunnei | 2018-06-05 | 1 | -5/+16 |
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| * | | GPU: Implement predicated exit instructions in the shader programs. | Subv | 2018-06-05 | 1 | -4/+6 |
| * | | GPU: Take into account predicated exits when performing shader control flow analysis. | Subv | 2018-06-05 | 1 | -1/+10 |
* | | | gl_shader_decompiler: Implement PredCondition::NotEqual. | bunnei | 2018-06-05 | 1 | -3/+3 |
* | | | GPU: Implement the ISCADD shader instructions. | Subv | 2018-06-05 | 1 | -0/+24 |
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* | | Merge pull request #514 from Subv/lop32i | bunnei | 2018-06-05 | 1 | -0/+43 |
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| * | | GPU: Implemented the LOP32I instruction. | Subv | 2018-06-04 | 1 | -0/+43 |
* | | | Merge pull request #510 from Subv/isetp | bunnei | 2018-06-05 | 1 | -6/+53 |
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| * | | | GPU: Use explicit types when retrieving the uniform values for fsetp/fset and isetp instead of the type of an invalid output register. | Subv | 2018-06-04 | 1 | -9/+18 |
| * | | | GPU: Implemented the ISETP_R and ISETP_C shader instructions. | Subv | 2018-06-04 | 1 | -0/+38 |
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* | | | Merge pull request #512 from Subv/fset | bunnei | 2018-06-05 | 1 | -3/+18 |
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| * | | GPU: Use the bf bit in FSET to determine whether to write 0xFFFFFFFF or 1.0f. | Subv | 2018-06-04 | 1 | -1/+6 |
| * | | GPU: Corrected the I2F_R implementation. | Subv | 2018-06-04 | 1 | -2/+12 |
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* / | GPU: Partially implemented the shader BRA instruction. | Subv | 2018-06-04 | 1 | -1/+30 |
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* | gl_shader_decompiler: Implement TEXS component mask. | bunnei | 2018-06-03 | 1 | -7/+10 |
* | Merge pull request #494 from bunnei/shader-tex | bunnei | 2018-06-03 | 1 | -2/+43 |
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| * | gl_shader_decompiler: Implement TEX instruction. | bunnei | 2018-06-01 | 1 | -1/+26 |
| * | gl_shader_decompiler: Support multi-destination for TEXS. | bunnei | 2018-06-01 | 1 | -2/+18 |
* | | gl_shader_decompiler: Implement RRO as a register move. | bunnei | 2018-06-03 | 1 | -6/+11 |
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* | Merge pull request #489 from Subv/vertexid | bunnei | 2018-05-30 | 1 | -1/+7 |
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| * | Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in the vertex shader. | Subv | 2018-05-30 | 1 | -1/+7 |
* | | gl_shader_decompiler: F2F_R instruction: Implement abs. | bunnei | 2018-05-30 | 1 | -1/+7 |
* | | gl_shader_decompiler: Partially implement F2F_R instruction. | bunnei | 2018-05-30 | 1 | -1/+6 |
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* | Merge pull request #472 from bunnei/greater-equal | bunnei | 2018-05-27 | 1 | -4/+3 |
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| * | gl_shader_decompiler: Implement GetPredicateComparison GreaterEqual. | bunnei | 2018-05-26 | 1 | -4/+3 |
* | | shader_bytecode: Implement other variants of FMNMX. | bunnei | 2018-05-26 | 1 | -1/+3 |
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* | Shader: Implemented compound predicates in fset. | Subv | 2018-05-25 | 1 | -28/+12 |
* | Shader: Implemented compound predicates in fsetp. | Subv | 2018-05-25 | 1 | -19/+55 |
* | Shaders: Implemented the FMNMX shader instruction. | Subv | 2018-05-21 | 1 | -6/+21 |
* | Merge pull request #422 from bunnei/shader-mov | bunnei | 2018-04-30 | 1 | -0/+6 |
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| * | gl_shader_decompiler: Implement MOV_R. | bunnei | 2018-04-29 | 1 | -1/+2 |
| * | gl_shader_decompiler: Implement MOV_C. | bunnei | 2018-04-29 | 1 | -0/+5 |
* | | Shaders: Implemented predicate condition 3 (LessEqual) in the fset and fsetp instructions. | Subv | 2018-04-29 | 1 | -0/+7 |
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* | gl_shader_decompiler: Partially implement I2I_R, and I2F_R. | bunnei | 2018-04-29 | 1 | -0/+26 |
* | gl_shader_decompiler: More cleanups, etc. with how we handle register types. | bunnei | 2018-04-29 | 1 | -44/+120 |
* | GLSLRegister: Simplify register declarations, etc. | bunnei | 2018-04-29 | 1 | -63/+31 |
* | gl_shader_decompiler: Implement MOV32_IMM instruction. | bunnei | 2018-04-29 | 1 | -0/+5 |
* | gl_shader_decompiler: Add GLSLRegisterManager class to track register state. | bunnei | 2018-04-27 | 1 | -154/+262 |
* | gl_shader_decompiler: Boilerplate for handling integer instructions. | bunnei | 2018-04-26 | 1 | -5/+102 |
* | gl_shader_decompiler: Move color output to EXIT instruction. | bunnei | 2018-04-26 | 1 | -6/+12 |
* | Shaders: Implemented the FSET instruction. | Subv | 2018-04-25 | 1 | -0/+53 |
* | Shaders: Added decodings for the FSET instructions. | Subv | 2018-04-25 | 1 | -1/+1 |
* | gl_shader_decompiler: Skip RRO instruction. | bunnei | 2018-04-21 | 1 | -0/+4 |
* | gl_shader_decompiler: Cleanup error logging. | bunnei | 2018-04-21 | 1 | -14/+6 |
* | shader_bytecode: Decode instructions based on bit strings. | bunnei | 2018-04-21 | 1 | -20/+29 |
* | ShaderGen: Implemented the KIL instruction, which is equivalent to 'discard'. | Subv | 2018-04-21 | 1 | -1/+7 |
* | ShaderGen: Implemented predicated instruction execution. | Subv | 2018-04-21 | 1 | -0/+35 |
* | ShaderGen: Implemented the fsetp instruction. | Subv | 2018-04-21 | 1 | -0/+72 |
* | ShaderGen: Register id 255 is special and is hardcoded to return 0 (SR_ZERO). | Subv | 2018-04-20 | 1 | -0/+2 |
* | ShaderGen: Ignore the 'sched' instruction when generating shaders. | Subv | 2018-04-20 | 1 | -0/+16 |
* | Merge pull request #356 from lioncash/shader | bunnei | 2018-04-20 | 1 | -12/+30 |
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| * | glsl_shader_decompiler: Use std::string_view instead of std::string for AddLine() | Lioncash | 2018-04-20 | 1 | -1/+2 |
| * | glsl_shader_decompiler: Add AddNewLine() function to ShaderWriter | Lioncash | 2018-04-20 | 1 | -6/+12 |
| * | glsl_shader_decompiler: Add char overload for ShaderWriter's AddLine() | Lioncash | 2018-04-20 | 1 | -4/+11 |
| * | glsl_shader_decompiler: Append indentation without constructing a separate std::string | Lioncash | 2018-04-20 | 1 | -1/+5 |
* | | ShaderGen: Implemented the fmul32i shader instruction. | Subv | 2018-04-19 | 1 | -6/+16 |
* | | ShaderGen: Fixed a case where the TEXS instruction would use the same registers for the input and the output. | Subv | 2018-04-19 | 1 | -2/+9 |
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* | gl_shader_decompiler: Fix warnings with MarkAsUsed. | bunnei | 2018-04-17 | 1 | -1/+2 |
* | gl_shader_decompiler: Cleanup logging, updating to NGLOG_*. | bunnei | 2018-04-17 | 1 | -24/+22 |
* | gl_shader_decompiler: Implement several MUFU subops and abs_d. | bunnei | 2018-04-17 | 1 | -7/+21 |
* | gl_shader_decompiler: Fix swizzle in GetRegister. | bunnei | 2018-04-17 | 1 | -1/+1 |
* | gl_shader_decompiler: Implement FMUL/FADD/FFMA immediate instructions. | bunnei | 2018-04-17 | 1 | -12/+39 |
* | gl_shader_decompiler: Allow vertex position to be used in fragment shader. | bunnei | 2018-04-17 | 1 | -15/+13 |
* | gl_shader_decompiler: Implement IPA instruction. | bunnei | 2018-04-17 | 1 | -0/+11 |
* | gl_shader_decompiler: Add support for TEXS instruction. | bunnei | 2018-04-17 | 1 | -7/+29 |
* | gl_shader_decompiler: Use fragment output color for GPR 0-3. | bunnei | 2018-04-17 | 1 | -0/+5 |
* | gl_shader_decompiler: Partially implement MUFU. | bunnei | 2018-04-17 | 1 | -2/+11 |
* | GPU: Use the same buffer names in the generated GLSL and the buffer uploading code. | Subv | 2018-04-15 | 1 | -3/+2 |
* | shaders: Expose hints about used const buffers. | bunnei | 2018-04-15 | 1 | -8/+32 |
* | shaders: Address PR review feedback. | bunnei | 2018-04-14 | 1 | -6/+8 |
* | gl_shader_decompiler: Cleanup log statements. | bunnei | 2018-04-14 | 1 | -15/+15 |
* | shaders: Fix GCC and clang build issues. | bunnei | 2018-04-14 | 1 | -1/+1 |
* | gl_shader_decompiler: Implement negate, abs, etc. and lots of cleanup. | bunnei | 2018-04-14 | 1 | -20/+57 |
* | gl_shader_decompiler: Add shader stage hint. | bunnei | 2018-04-14 | 1 | -4/+7 |
* | gl_shader_decompiler: Basic impl. for very simple vertex shaders. | bunnei | 2018-04-14 | 1 | -8/+307 |
* | gl_shader_decompiler: Add skeleton code from Citra for shader analysis. | bunnei | 2018-04-14 | 1 | -33/+134 |
* | renderer_opengl: Logging, etc. cleanup. | bunnei | 2018-03-27 | 1 | -1/+1 |
* | renderer_gl: Port over gl_shader_decompiler module from Citra. | bunnei | 2018-03-20 | 1 | -0/+58 |