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author | bunnei <bunneidev@gmail.com> | 2018-04-05 03:44:35 +0200 |
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committer | bunnei <bunneidev@gmail.com> | 2018-04-14 05:48:20 +0200 |
commit | ed7e597b4494f770f4907560af0aa778d7762226 (patch) | |
tree | e52e78746d267dc85545338de95789d3a54150a9 /src/video_core/renderer_opengl/gl_shader_decompiler.cpp | |
parent | shader_bytecode: Add initial module for shader decoding. (diff) | |
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Diffstat (limited to 'src/video_core/renderer_opengl/gl_shader_decompiler.cpp')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 167 |
1 files changed, 134 insertions, 33 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 564ea8f9e..3fc420649 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -2,57 +2,158 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. +#include <map> +#include <set> #include <string> -#include <queue> #include "common/assert.h" #include "common/common_types.h" +#include "video_core/engines/shader_bytecode.h" #include "video_core/renderer_opengl/gl_shader_decompiler.h" -namespace Maxwell3D { +namespace Tegra { namespace Shader { namespace Decompiler { constexpr u32 PROGRAM_END = MAX_PROGRAM_CODE_LENGTH; -class Impl { +class DecompileFail : public std::runtime_error { public: - Impl(const std::array<u32, MAX_PROGRAM_CODE_LENGTH>& program_code, - const std::array<u32, MAX_SWIZZLE_DATA_LENGTH>& swizzle_data, u32 main_offset, - const std::function<std::string(u32)>& inputreg_getter, - const std::function<std::string(u32)>& outputreg_getter, bool sanitize_mul, - const std::string& emit_cb, const std::string& setemit_cb) - : program_code(program_code), swizzle_data(swizzle_data), main_offset(main_offset), - inputreg_getter(inputreg_getter), outputreg_getter(outputreg_getter), - sanitize_mul(sanitize_mul), emit_cb(emit_cb), setemit_cb(setemit_cb) {} + using std::runtime_error::runtime_error; +}; + +/// Describes the behaviour of code path of a given entry point and a return point. +enum class ExitMethod { + Undetermined, ///< Internal value. Only occur when analyzing JMP loop. + AlwaysReturn, ///< All code paths reach the return point. + Conditional, ///< Code path reaches the return point or an END instruction conditionally. + AlwaysEnd, ///< All code paths reach a END instruction. +}; + +/// A subroutine is a range of code refereced by a CALL, IF or LOOP instruction. +struct Subroutine { + /// Generates a name suitable for GLSL source code. + std::string GetName() const { + return "sub_" + std::to_string(begin) + "_" + std::to_string(end); + } + + u32 begin; ///< Entry point of the subroutine. + u32 end; ///< Return point of the subroutine. + ExitMethod exit_method; ///< Exit method of the subroutine. + std::set<u32> labels; ///< Addresses refereced by JMP instructions. + + bool operator<(const Subroutine& rhs) const { + return std::tie(begin, end) < std::tie(rhs.begin, rhs.end); + } +}; + +/// Analyzes shader code and produces a set of subroutines. +class ControlFlowAnalyzer { +public: + ControlFlowAnalyzer(const ProgramCode& program_code, u32 main_offset) + : program_code(program_code) { + + // Recursively finds all subroutines. + const Subroutine& program_main = AddSubroutine(main_offset, PROGRAM_END); + if (program_main.exit_method != ExitMethod::AlwaysEnd) + throw DecompileFail("Program does not always end"); + } + + std::set<Subroutine> GetSubroutines() { + return std::move(subroutines); + } + +private: + const ProgramCode& program_code; + std::set<Subroutine> subroutines; + std::map<std::pair<u32, u32>, ExitMethod> exit_method_map; + + /// Adds and analyzes a new subroutine if it is not added yet. + const Subroutine& AddSubroutine(u32 begin, u32 end) { + auto iter = subroutines.find(Subroutine{begin, end}); + if (iter != subroutines.end()) + return *iter; + + Subroutine subroutine{begin, end}; + subroutine.exit_method = Scan(begin, end, subroutine.labels); + if (subroutine.exit_method == ExitMethod::Undetermined) + throw DecompileFail("Recursive function detected"); + return *subroutines.insert(std::move(subroutine)).first; + } - std::string Decompile() { - UNREACHABLE(); - return {}; + /// Scans a range of code for labels and determines the exit method. + ExitMethod Scan(u32 begin, u32 end, std::set<u32>& labels) { + auto [iter, inserted] = + exit_method_map.emplace(std::make_pair(begin, end), ExitMethod::Undetermined); + ExitMethod& exit_method = iter->second; + if (!inserted) + return exit_method; + + for (u32 offset = begin; offset != end && offset != PROGRAM_END; ++offset) { + const Instruction instr = {program_code[offset]}; + switch (instr.opcode.Value().EffectiveOpCode()) { + case OpCode::Id::EXIT: { + return exit_method = ExitMethod::AlwaysEnd; + } + } + } + return exit_method = ExitMethod::AlwaysReturn; + } +}; + +class ShaderWriter { +public: + void AddLine(const std::string& text) { + DEBUG_ASSERT(scope >= 0); + if (!text.empty()) { + shader_source += std::string(static_cast<size_t>(scope) * 4, ' '); + } + shader_source += text + '\n'; + } + + std::string GetResult() { + return std::move(shader_source); + } + + int scope = 0; + +private: + std::string shader_source; +}; + +class GLSLGenerator { +public: + GLSLGenerator(const std::set<Subroutine>& subroutines, const ProgramCode& program_code, + u32 main_offset) + : subroutines(subroutines), program_code(program_code), main_offset(main_offset) { + + Generate(); + } + + std::string GetShaderCode() { + return shader.GetResult(); } private: - const std::array<u32, MAX_PROGRAM_CODE_LENGTH>& program_code; - const std::array<u32, MAX_SWIZZLE_DATA_LENGTH>& swizzle_data; - u32 main_offset; - const std::function<std::string(u32)>& inputreg_getter; - const std::function<std::string(u32)>& outputreg_getter; - bool sanitize_mul; - const std::string& emit_cb; - const std::string& setemit_cb; + const std::set<Subroutine>& subroutines; + const ProgramCode& program_code; + const u32 main_offset; + + ShaderWriter shader; + + void Generate() {} }; -std::string DecompileProgram(const std::array<u32, MAX_PROGRAM_CODE_LENGTH>& program_code, - const std::array<u32, MAX_SWIZZLE_DATA_LENGTH>& swizzle_data, - u32 main_offset, - const std::function<std::string(u32)>& inputreg_getter, - const std::function<std::string(u32)>& outputreg_getter, - bool sanitize_mul, const std::string& emit_cb, - const std::string& setemit_cb) { - Impl impl(program_code, swizzle_data, main_offset, inputreg_getter, outputreg_getter, - sanitize_mul, emit_cb, setemit_cb); - return impl.Decompile(); +boost::optional<std::string> DecompileProgram(const ProgramCode& program_code, u32 main_offset) { + try { + auto subroutines = ControlFlowAnalyzer(program_code, main_offset).GetSubroutines(); + GLSLGenerator generator(subroutines, program_code, main_offset); + return generator.GetShaderCode(); + } catch (const DecompileFail& exception) { + LOG_ERROR(HW_GPU, "Shader decompilation failed: %s", exception.what()); + } + return boost::none; } } // namespace Decompiler } // namespace Shader -} // namespace Maxwell3D +} // namespace Tegra |