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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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renderer_opengl
/
gl_rasterizer.cpp
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Author
Age
Files
Lines
*
hwrasterizer: Use depth offset
tfarley
2016-01-21
1
-0
/
+16
*
Merge pull request #1267 from yuriks/flipped-framebuffer
Yuri Kunde Schlesner
2015-12-10
1
-11
/
+10
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*
OpenGL: Flip framebuffers during transfer rather than when rendering
Yuri Kunde Schlesner
2015-12-05
1
-11
/
+10
*
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VideoCore: Unify interface to OpenGL and SW rasterizers
Yuri Kunde Schlesner
2015-12-08
1
-9
/
+0
*
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VideoCore: Rename HWRasterizer methods to be less confusing
Yuri Kunde Schlesner
2015-12-07
1
-3
/
+3
*
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OpenGL: Rename cache functions to better match what they actually do
Yuri Kunde Schlesner
2015-12-07
1
-4
/
+4
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/
*
renderer_opengl: Fix uniform issues introduced with kemenaran/avoid-explicit-uniform-location.
bunnei
2015-11-26
1
-4
/
+6
*
Use regular uniform location
Pierre de La Morinerie
2015-11-25
1
-3
/
+4
*
FragShader: Use an UBO instead of several individual uniforms
Subv
2015-11-19
1
-4
/
+29
*
gl_rasterizer: Define enum types for each vertex texcoord attribute.
bunnei
2015-10-22
1
-6
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+6
*
gl_rasterizer: Use MMH3 hash for shader cache hey.
bunnei
2015-10-22
1
-4
/
+3
*
gl_shader_gen: Require explicit uniform locations.
bunnei
2015-10-22
1
-19
/
+8
*
renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.
bunnei
2015-10-22
1
-74
/
+57
*
gl_rasterizer: Move logic for creating ShaderCacheKey to a static function.
bunnei
2015-10-22
1
-17
/
+2
*
gl_rasterizer: Fix typo in uploading TEV const color uniforms.
bunnei
2015-10-22
1
-5
/
+5
*
gl_shader_util: Fix precision bug with alpha testing.
bunnei
2015-10-22
1
-2
/
+2
*
Initial implementation of fragment shader generation with caching.
Subv
2015-10-22
1
-227
/
+124
*
Silence -Wsign-compare warnings.
Rohit Nirmal
2015-10-07
1
-3
/
+3
*
video_core: Reorganize headers
Lioncash
2015-09-11
1
-1
/
+1
*
gl_rasterizer: Replace push_back calls with emplace_back in AddTriangle
Lioncash
2015-09-10
1
-3
/
+3
*
OpenGL: Use Sampler Objects to decouple sampler config from textures
Yuri Kunde Schlesner
2015-09-03
1
-0
/
+46
*
OpenGL: Remove ugly and endian-unsafe color pointer casts
Yuri Kunde Schlesner
2015-09-03
1
-3
/
+3
*
Replace the previous OpenGL loader with a glad-generated 3.3 one
Yuri Kunde Schlesner
2015-08-30
1
-2
/
+2
*
Merge pull request #1049 from Subv/stencil
bunnei
2015-08-30
1
-4
/
+20
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*
HWRenderer: Added a workaround for the Intel Windows driver bug that causes glTexSubImage2D to not change the stencil buffer.
Subv
2015-08-24
1
-2
/
+9
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*
GLRasterizer: Implemented stencil testing in the hw renderer.
Subv
2015-08-20
1
-2
/
+11
*
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gl_rasterizer_cache: Detect and ignore unnecessary texture flushes.
bunnei
2015-08-28
1
-2
/
+2
*
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Integrate the MicroProfile profiling library
Yuri Kunde Schlesner
2015-08-25
1
-0
/
+10
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/
*
GPU: Refactor "VertexShader" namespace to "Shader".
bunnei
2015-08-15
1
-3
/
+3
*
OpenGL: Remove redundant texture.enable_2d field from OpenGLState
Yuri Kunde Schlesner
2015-08-06
1
-10
/
+1
*
OpenGL: Add a profiler category measuring framebuffer readback
Yuri Kunde Schlesner
2015-07-28
1
-0
/
+7
*
GLRasterizer: Don't try to get a pointer to the depth buffer if it doesn't exist.
Subv
2015-07-19
1
-3
/
+7
*
Core: Cleanup hw includes.
Emmanuel Gil Peyrot
2015-06-28
1
-0
/
+1
*
Common: Cleanup key_map includes.
Emmanuel Gil Peyrot
2015-06-28
1
-3
/
+5
*
Renderer formatting edits
tfarley
2015-06-09
1
-12
/
+12
*
Render-to-texture flush, interval math fix
tfarley
2015-06-09
1
-1
/
+13
*
Liberal texture unbind (clout menu)
tfarley
2015-06-09
1
-4
/
+34
*
Depth format fix (crush3d intro/black screens)
tfarley
2015-06-09
1
-46
/
+46
*
Implemented glColorMask
tfarley
2015-06-09
1
-0
/
+4
*
Merge pull request #811 from archshift/commonify
archshift
2015-05-31
1
-1
/
+2
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*
Move video_core/color.h to common/color.h
archshift
2015-05-30
1
-1
/
+2
*
|
Pica: Implement LogicOp function.
bunnei
2015-05-31
1
-0
/
+10
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/
*
Remove every trailing whitespace from the project (but externals).
Emmanuel Gil Peyrot
2015-05-29
1
-1
/
+1
*
Pica: Create 'State' structure and move state memory there.
bunnei
2015-05-23
1
-108
/
+126
*
OpenGL renderer
tfarley
2015-05-23
1
-0
/
+879