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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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shader_recompiler
/
profile.h
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Author
Age
Files
Lines
*
shader_recompiler: throw on missing geometry streams in geometry shaders
Liam
2024-02-19
1
-0
/
+1
*
shader_recompiler: ignore clip distances beyond driver support level
Liam
2023-12-19
1
-0
/
+2
*
Merge branch 'master' into ssbo-align
Ameer J
2023-11-27
1
-0
/
+1
|
\
|
*
renderer_vulkan: ignore viewport stores on non-supporting drivers
Liam
2023-11-19
1
-0
/
+1
*
|
shader_recompiler: Align SSBO offsets in GlobalMemory functions
Ameer J
2023-11-01
1
-0
/
+2
|
/
*
Manually robust on Maxwell and earlier
Kelebek1
2023-10-19
1
-1
/
+3
*
Avoid using VectorExtractDynamic for subgroup mask on Adreno GPUs
Billy Laws
2023-06-03
1
-0
/
+2
*
Implement scaled vertex buffer format emulation
Billy Laws
2023-06-03
1
-0
/
+1
*
video_core: Enable ImageGather with subpixel offset on Intel
Wollnashorn
2023-04-08
1
-3
/
+3
*
shader_recompiler: Add subpixel offset for correct rounding at `ImageGather`
Wollnashorn
2023-04-08
1
-0
/
+4
*
Vulkan: Add a workaround for input_position on Adreno drivers
Billy Laws
2023-01-05
1
-0
/
+2
*
Vulkan: Add support for VK_EXT_depth_clip_control.
FernandoS27
2022-12-14
1
-0
/
+1
*
general: Convert source file copyright comments over to SPDX
Morph
2022-04-23
1
-3
/
+2
*
glsl: Add boolean reference workaround
ameerj
2021-12-30
1
-0
/
+2
*
glsl_context_get_set: Add alternative cbuf type for broken drivers
ameerj
2021-12-30
1
-0
/
+2
*
glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
ameerj
2021-07-23
1
-0
/
+2
*
shader: Ignore global memory ops on devices lacking int64 support
ameerj
2021-07-23
1
-0
/
+1
*
emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 Nvidia
ReinUsesLisp
2021-07-23
1
-0
/
+2
*
shader: Rework varyings and implement passthrough geometry shaders
ReinUsesLisp
2021-07-23
1
-0
/
+1
*
shader: Split profile and runtime info headers
ReinUsesLisp
2021-07-23
1
-72
/
+0
*
glsl: Address rest of feedback
ameerj
2021-07-23
1
-0
/
+2
*
glsl: Conditionally use fine/coarse derivatives based on device support
ameerj
2021-07-23
1
-0
/
+1
*
glsl: Cleanup/Address feedback
ameerj
2021-07-23
1
-0
/
+2
*
glsl: Add stubs for sparse queries and variable aoffi when not supported
ameerj
2021-07-23
1
-0
/
+2
*
glsl: Implement fswzadd
ameerj
2021-07-23
1
-0
/
+1
*
glsl: Implement image atomics and set layer
ameerj
2021-07-23
1
-1
/
+0
*
glsl: Add cbuf access workaround for devices with component indexing bug
ameerj
2021-07-23
1
-0
/
+2
*
glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupported
ameerj
2021-07-23
1
-0
/
+1
*
glsl: skip gl_ViewportIndex write if device does not support it
ameerj
2021-07-23
1
-0
/
+1
*
glsl: Query GL Device for FP16 extension support
ameerj
2021-07-23
1
-0
/
+2
*
glasm: Use ARB_derivative_control conditionally
ReinUsesLisp
2021-07-23
1
-0
/
+1
*
opengl: Declare fragment outputs even if they are not used
ReinUsesLisp
2021-07-23
1
-0
/
+4
*
glasm: Use storage buffers instead of global memory when possible
ReinUsesLisp
2021-07-23
1
-0
/
+3
*
shader: Split profile and runtime information in separate structs
ReinUsesLisp
2021-07-23
1
-5
/
+8
*
shader: Add OpenGL shader profile options
ReinUsesLisp
2021-07-23
1
-0
/
+11
*
shader: Implement SR_Y_DIRECTION
FernandoS27
2021-07-23
1
-0
/
+2
*
spirv: Implement ViewportMask with NV_viewport_array2
ReinUsesLisp
2021-07-23
1
-0
/
+1
*
shader: Implement tessellation shaders, polygon mode and invocation id
ReinUsesLisp
2021-07-23
1
-0
/
+16
*
spirv: Implement alpha test
ameerj
2021-07-23
1
-1
/
+14
*
shader: Implement transform feedbacks and define file format
ReinUsesLisp
2021-07-23
1
-0
/
+10
*
shader: Implement early Z tests
ReinUsesLisp
2021-07-23
1
-0
/
+1
*
shader: Implement geometry shaders
ReinUsesLisp
2021-07-23
1
-0
/
+10
*
shader: Implement ATOM/S and RED
ameerj
2021-07-23
1
-0
/
+1
*
spirv: Guard against typeless image reads on unsupported devices
ReinUsesLisp
2021-07-23
1
-0
/
+1
*
shader: Implement ViewportIndex
FernandoS27
2021-07-23
1
-0
/
+1
*
spirv: Add fixed pipeline point size
ReinUsesLisp
2021-07-23
1
-0
/
+3
*
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
ReinUsesLisp
2021-07-23
1
-0
/
+3
*
shader: Better interpolation and disabled attributes support
ReinUsesLisp
2021-07-23
1
-0
/
+1
*
shader: Refactor PTP and other minor changes
ReinUsesLisp
2021-07-23
1
-1
/
+0
*
shader: Implement TLD4.PTP
FernandoS27
2021-07-23
1
-0
/
+1
*
shader: Implement NDC [-1, 1], attribute types and default varying initialization
ReinUsesLisp
2021-07-23
1
-0
/
+13
*
shader: Implement VOTE
ameerj
2021-07-23
1
-0
/
+2
*
shader: Implement DMNMX, DSET, DSETP
ameerj
2021-07-23
1
-0
/
+1
*
spirv: Implement VertexId and InstanceId, refactor code
ReinUsesLisp
2021-07-23
1
-0
/
+1
*
spirv: Add SignedZeroInfNanPreserve logic
ameerj
2021-07-23
1
-0
/
+2
*
spirv: Fixes and Intel specific workarounds
ReinUsesLisp
2021-07-23
1
-0
/
+3
*
shader: Add denorm flush support
ReinUsesLisp
2021-07-23
1
-1
/
+8
*
shader: Primitive Vulkan integration
ReinUsesLisp
2021-07-23
1
-0
/
+13