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authorameerj <52414509+ameerj@users.noreply.github.com>2021-12-28 05:59:32 +0100
committerameerj <52414509+ameerj@users.noreply.github.com>2021-12-30 01:03:50 +0100
commitb84d429c2ec59e54a89d9d4e34b0df9f22172e8f (patch)
treee275b74a6fb2d16219697cbad38925e2e660e058 /src/shader_recompiler/profile.h
parentemit_glsl_integer: Use negation work around (diff)
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Diffstat (limited to 'src/shader_recompiler/profile.h')
-rw-r--r--src/shader_recompiler/profile.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h
index f0c3b3b17..9deb3f4bb 100644
--- a/src/shader_recompiler/profile.h
+++ b/src/shader_recompiler/profile.h
@@ -65,6 +65,8 @@ struct Profile {
bool has_gl_component_indexing_bug{};
/// The precise type qualifier is broken in the fragment stage of some drivers
bool has_gl_precise_bug{};
+ /// Some drivers do not properly support floatBitsToUint when used on cbufs
+ bool has_gl_cbuf_ftou_bug{};
/// Ignores SPIR-V ordered vs unordered using GLSL semantics
bool ignore_nan_fp_comparisons{};