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anonymous/yuzu
master
yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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Author
Age
Files
Lines
*
Merge branch 'master' into ssbo-align
Ameer J
2023-11-27
1
-3
/
+3
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\
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*
shader_recompiler: Fix spelling of "derivate" (#12067)
Ameer J
2023-11-18
1
-3
/
+3
*
|
shader_recompiler: Align SSBO offsets in GlobalMemory functions
Ameer J
2023-11-01
1
-1
/
+4
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/
*
emit_glsl_warp: Fix shfl_in_bounds conditional
Ameer J
2023-10-22
2
-4
/
+9
*
shader_recompiler: fix emulation of 3D textureGrad
Liam
2023-09-02
1
-1
/
+1
*
Shader Recomnpiler: implement textuzreGrad 3D emulation constant propagation
Fernando Sahmkow
2023-08-19
1
-1
/
+7
*
Remove memory allocations in some hot paths
Kelebek1
2023-06-22
1
-1
/
+1
*
shader_recompiler: Add subpixel offset for correct rounding at `ImageGather`
Wollnashorn
2023-04-08
1
-0
/
+29
*
general: fix spelling mistakes
Liam
2023-03-12
2
-41
/
+41
*
glsl_emit_context: Remove redeclarations of gl_SampleID and gl_SampleMask
ameerj
2023-02-09
1
-6
/
+0
*
emit_glsl_image: Implement TXQ with MSAA textures
ameerj
2023-01-29
1
-9
/
+23
*
Merge pull request #9694 from ameerj/txq-mips
liamwhite
2023-01-29
2
-11
/
+11
|
\
|
*
shader_recompiler: TXQ: Skip QueryLevels when possible
ameerj
2023-01-28
2
-11
/
+11
*
|
Merge pull request #9687 from ameerj/ogl-shader-ms
bunnei
2023-01-29
2
-28
/
+38
|
\
\
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*
|
emit_glsl_image: Fix ImageFetch for MSAA textures
ameerj
2023-01-28
1
-6
/
+11
|
*
|
glsl: Add MS sampler types
ameerj
2023-01-27
1
-22
/
+27
|
|
/
*
/
shader_recompiler: Remove S32 IR type
ameerj
2023-01-26
2
-5
/
+0
|
/
*
Video_core: Address feedback
Fernando Sahmkow
2023-01-04
1
-0
/
+6
*
MacroHLE: Add OpenGL Support
Fernando Sahmkow
2023-01-01
2
-1
/
+13
*
Merge pull request #9253 from vonchenplus/attr_layer
liamwhite
2022-11-19
1
-0
/
+3
|
\
|
*
shader: Implement miss attribute layer
FengChen
2022-11-17
1
-0
/
+3
*
|
video_core: Fix few issues in Tess stage
FengChen
2022-11-07
2
-0
/
+13
|
/
*
video_core: Fix SNORM texture buffer emulating error (#9001)
Feng Chen
2022-11-04
2
-0
/
+5
*
Merge pull request #8858 from vonchenplus/mipmap
bunnei
2022-11-04
3
-0
/
+8
|
\
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*
video_core: Generate mipmap texture by drawing
FengChen
2022-09-20
3
-0
/
+8
*
|
CMakeLists: Disable C4100 and C4324
Morph
2022-10-22
1
-4
/
+0
*
|
chore: fix some typos
Andrea Pappacoda
2022-09-23
1
-1
/
+1
|
/
*
video_code: support rectangle texture
FengChen
2022-08-25
2
-0
/
+2
*
general: Convert source file copyright comments over to SPDX
Morph
2022-04-23
25
-75
/
+50
*
shader_compiler: support const buffer indirect addressing in GLSL
Liam
2022-04-01
3
-8
/
+37
*
shader_recompiler: Reduce unused includes
ameerj
2022-03-20
7
-13
/
+0
*
emit_glsl_atomic: Implement 32x2 fallback atomic ops
ameerj
2022-01-30
1
-9
/
+55
*
shaders: Add U64->U32x2 Atomic fallback functions
ameerj
2022-01-30
2
-0
/
+127
*
shader_recompiler: fix potential OOB access
v1993
2022-01-17
1
-3
/
+4
*
glsl: Remove unreachable return
Narr the Reg
2022-01-05
1
-1
/
+0
*
glsl: Add boolean reference workaround
ameerj
2021-12-30
2
-2
/
+6
*
glsl_context_get_set: Add alternative cbuf type for broken drivers
ameerj
2021-12-30
2
-17
/
+25
*
emit_glsl_integer: Use negation work around
ameerj
2021-12-30
1
-2
/
+2
*
shader: Add integer attribute get optimization pass
ameerj
2021-12-30
2
-0
/
+18
*
emit_glsl_floating_point: Fix FPNeg on newer Nvidia drivers
ameerj
2021-12-25
1
-2
/
+2
*
Remove glsl handle legacy related code
vonchenplus
2021-12-18
3
-103
/
+1
*
shader_recompiler: Adjust emit_context includes
ameerj
2021-12-06
20
-20
/
+20
*
shader_recompiler: Rename backend emit_context files
ameerj
2021-12-05
2
-0
/
+0
*
shader: Properly scale image reads and add GL SPIR-V support
ReinUsesLisp
2021-11-16
2
-1
/
+9
*
glsl/glasm: Pass and use scaling parameters in shaders
ReinUsesLisp
2021-11-16
3
-4
/
+4
*
gl_graphics_pipeline: Add downscale factor to shader uniforms
ameerj
2021-11-16
2
-2
/
+4
*
shader: Add IsTextureScaled opcode
ReinUsesLisp
2021-11-16
2
-0
/
+10
*
shader: Add integer division opcodes
ReinUsesLisp
2021-11-16
2
-0
/
+10
*
shader: Add resolution down factor opcode
ReinUsesLisp
2021-11-16
2
-0
/
+6
*
ShaderCache: Fix Phi Nodes Type on OGL.
Fernando Sahmkow
2021-11-01
1
-2
/
+2
*
style: Remove extra space preceding the :: operator
Morph
2021-09-29
1
-2
/
+2
*
emit_glsl_warp: Fix shuffle ops for 64-thread warp sizes
ameerj
2021-08-31
1
-24
/
+36
*
emit_glsl_warp: Fix ballot related ops for 64-thread warp sizes
ameerj
2021-08-31
1
-24
/
+38
*
glsl: Simplify FCMP emission
ameerj
2021-07-23
1
-6
/
+4
*
glsl: Update TessellationControl gl_in
ameerj
2021-07-23
1
-0
/
+28
*
shader: Avoid usage of C++20 ranges to build in clang
ReinUsesLisp
2021-07-23
1
-2
/
+7
*
glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
ameerj
2021-07-23
1
-2
/
+9
*
shader_recompiler, video_core: Resolve clang errors
lat9nq
2021-07-23
1
-1
/
+1
*
shader: Ignore global memory ops on devices lacking int64 support
ameerj
2021-07-23
2
-9
/
+31
*
shader: GCC fmt 8.0.0 fixes
lat9nq
2021-07-23
3
-6
/
+6
*
shader: Fix disabled and unwritten attributes and varyings
ReinUsesLisp
2021-07-23
1
-2
/
+6
*
glsl: Fix shared and local memory declarations
ameerj
2021-07-23
1
-3
/
+3
*
opengl: Implement LOP.CC
ameerj
2021-07-23
1
-3
/
+11
*
glsl: Declare local memory in main
ameerj
2021-07-23
1
-3
/
+3
*
glsl: Add passthrough geometry shader support
ameerj
2021-07-23
3
-7
/
+27
*
shader: Rework varyings and implement passthrough geometry shaders
ReinUsesLisp
2021-07-23
4
-34
/
+32
*
glsl: Better IAdd Overflow CC fix
ameerj
2021-07-23
2
-11
/
+13
*
shader: Remove IAbs64
ReinUsesLisp
2021-07-23
2
-5
/
+0
*
glsl: Fix IADD CC
ameerj
2021-07-23
2
-5
/
+7
*
shader: Move loop safety tests to code emission
ReinUsesLisp
2021-07-23
4
-11
/
+12
*
glsl: Remove frag color initialization
ameerj
2021-07-23
1
-9
/
+0
*
emit_glsl_special: Skip initialization of frag_color0
ameerj
2021-07-23
1
-1
/
+1
*
glsl: Add missing ; in EmitSetSampleMask
Morph
2021-07-23
1
-1
/
+1
*
glsl: Fix output varying initialization when transform feedback is used
ameerj
2021-07-23
1
-3
/
+37
*
glsl: Fix cbuf component indexing bug falback
ameerj
2021-07-23
1
-7
/
+6
*
shader: Properly manage attributes not written from previous stages
ReinUsesLisp
2021-07-23
4
-29
/
+22
*
glsl: Only declare fragment outputs on fragment shaders
ReinUsesLisp
2021-07-23
1
-4
/
+6
*
shader: Split profile and runtime info headers
ReinUsesLisp
2021-07-23
3
-3
/
+2
*
glsl: Obey need_declared_frag_colors to declare and initialize all frag_color
ameerj
2021-07-23
2
-1
/
+10
*
glsl: Address rest of feedback
ameerj
2021-07-23
4
-19
/
+51
*
glsl: Move gl_Position/generic attribute initialization to EmitProlgue
ameerj
2021-07-23
2
-14
/
+12
*
glsl: Conditionally use fine/coarse derivatives based on device support
ameerj
2021-07-23
2
-4
/
+27
*
glsl: Cleanup/Address feedback
ameerj
2021-07-23
8
-28
/
+20
*
glsl: Add Shader_GLSL logging
ameerj
2021-07-23
3
-28
/
+32
*
glsl: Add LoopSafety instructions
ameerj
2021-07-23
2
-0
/
+10
*
glsl: Conditionally add EXT_texture_shadow_lod
ameerj
2021-07-23
1
-3
/
+5
*
glsl: Add stubs for sparse queries and variable aoffi when not supported
ameerj
2021-07-23
3
-13
/
+37
*
glsl: Implement legacy varyings
ameerj
2021-07-23
4
-7
/
+71
*
glsl: Minor cleanup
ameerj
2021-07-23
2
-19
/
+15
*
glsl: Fix Cbuf getters for F32 type
ameerj
2021-07-23
1
-12
/
+15
*
glsl: Add immediate index oob checking for Cbuf getters
ameerj
2021-07-23
1
-0
/
+16
*
glsl: Refactor GetCbuf functions to reduce code duplication
ameerj
2021-07-23
1
-104
/
+66
*
glsl: Address more feedback. Implement indexed texture reads
ameerj
2021-07-23
5
-111
/
+109
*
glsl: Remove Signed Integer variables
ameerj
2021-07-23
8
-43
/
+13
*
glsl: Address Rodrigo's feedback
ameerj
2021-07-23
13
-75
/
+87
*
glsl: Reorganize backend code, remove unneeded [[maybe_unused]]
ameerj
2021-07-23
11
-314
/
+251
*
glsl: Implement SampleId and SetSampleMask
ameerj
2021-07-23
3
-30
/
+35
*
glsl: Add gl_PerVertex in for GS
ameerj
2021-07-23
1
-1
/
+2
*
glsl: Use existing tracking for enabling EXT_shader_image_load_formatted
ameerj
2021-07-23
1
-15
/
+1
*
glsl: Enable early fragment tests
ameerj
2021-07-23
2
-4
/
+7
*
glsl: Implement more attribute getters and setters
ameerj
2021-07-23
2
-12
/
+60
*
glsl: Implement fswzadd
ameerj
2021-07-23
3
-5
/
+43
*
glsl: Implement indexed attribute loads
ameerj
2021-07-23
5
-29
/
+64
*
glsl: Conditionally add GL_ARB_sparse_texture2
ameerj
2021-07-23
1
-2
/
+3
*
glsl: Conditionally use GL_EXT_shader_image_load_formatted
ameerj
2021-07-23
1
-2
/
+18
*
glsl: Remove output generic indexing for geometry stage
ameerj
2021-07-23
1
-5
/
+3
*
glsl: Allow dynamic tracking of variable allocation
ameerj
2021-07-23
3
-21
/
+35
*
glsl: Implement barriers
ameerj
2021-07-23
3
-13
/
+21
*
glsl: Implement image atomics and set layer
ameerj
2021-07-23
4
-152
/
+202
*
glsl: Fix image gather logic
ameerj
2021-07-23
1
-0
/
+4
*
glsl: Add cbuf access workaround for devices with component indexing bug
ameerj
2021-07-23
1
-51
/
+110
*
glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupported
ameerj
2021-07-23
2
-8
/
+40
*
emit_glsl_image: Use immediate offsets when possible
ameerj
2021-07-23
1
-12
/
+33
*
glsl: Fix <32-bit SSBO writes
ameerj
2021-07-23
4
-50
/
+43
*
glsl: Cleanup and address feedback
ameerj
2021-07-23
10
-86
/
+69
*
glsl: Refactor Global memory functions
ameerj
2021-07-23
2
-71
/
+73
*
glsl: Increase NUM_VARS that can be allocated
ameerj
2021-07-23
1
-1
/
+1
*
glsl: Implement Load/WriteGlobal
ameerj
2021-07-23
9
-98
/
+185
*
glsl: Implement Images
ameerj
2021-07-23
2
-9
/
+74
*
glsl: skip gl_ViewportIndex write if device does not support it
ameerj
2021-07-23
3
-8
/
+16
*
glsl: Implement transform feedback
ameerj
2021-07-23
3
-13
/
+63
*
glsl: Yet another gl_ViewportIndex fix attempt
ameerj
2021-07-23
1
-3
/
+19
*
glsl: Add gl_ViewportIndex out attribute
ameerj
2021-07-23
1
-1
/
+3
*
emit_glsl_context_get_set: Remove unused function
lat9nq
2021-07-23
1
-4
/
+0
*
glsl: Fix precise variable declaration
ameerj
2021-07-23
3
-24
/
+25
*
glsl: Implement tessellation shaders
ameerj
2021-07-23
5
-27
/
+146
*
glsl: Implement ImageGradient and other texture function variants
ameerj
2021-07-23
2
-32
/
+73
*
glsl: Fix atomic SSBO offsets
ameerj
2021-07-23
4
-67
/
+74
*
glsl: Implement geometry shaders
ameerj
2021-07-23
4
-9
/
+62
*
glsl: Use NotImplemented macro with function name output
ameerj
2021-07-23
10
-104
/
+103
*
glsl: Implement gl_ViewportIndex
ameerj
2021-07-23
3
-5
/
+14
*
glsl: SHFL fix and prefer shift operations over divide in glsl shader
ameerj
2021-07-23
5
-63
/
+64
*
glsl: Implement precise fp variable allocation
ameerj
2021-07-23
4
-8
/
+67
*
HACK glsl: Write defaults to unused generic attributes
ameerj
2021-07-23
2
-2
/
+11
*
glsl: Fix ssbo indexing and name shadowing between shader stages
ameerj
2021-07-23
3
-77
/
+101
*
glsl: implement set clip distance
ameerj
2021-07-23
2
-0
/
+15
*
glsl: Rework var alloc to not assign unused results
ameerj
2021-07-23
9
-49
/
+91
*
glsl: Rework variable allocator to allow for variable reuse
ameerj
2021-07-23
13
-351
/
+480
*
glsl: Fix ATOM and implement ATOMS
ameerj
2021-07-23
4
-114
/
+130
*
glsl: Use gl_SubGroupInvocationARB
ameerj
2021-07-23
2
-8
/
+7
*
glsl: Implement VOTE for subgroup size potentially larger
ameerj
2021-07-23
2
-19
/
+36
*
glsl: Implement VOTE
ameerj
2021-07-23
4
-50
/
+64
*
glsl: Implement ST{LS}
ameerj
2021-07-23
6
-69
/
+106
*
glsl: Implement more instructions used by SMO
ameerj
2021-07-23
1
-3
/
+3
*
glsl: Implement more instructions used by SMO
ameerj
2021-07-23
5
-10
/
+16
*
glsl: Fix GetAttribute return values
ameerj
2021-07-23
2
-7
/
+9
*
glsl: minor cleanup
ameerj
2021-07-23
4
-20
/
+19
*
glsl: Fix and implement rest of cbuf access
ameerj
2021-07-23
1
-7
/
+43
*
glsl: Implement TXQ and other misc changes
ameerj
2021-07-23
5
-6
/
+36
*
glsl: TLD4 implementation
ameerj
2021-07-23
1
-2
/
+89
*
glsl: Implement TLD instruction
ameerj
2021-07-23
1
-1
/
+55
*
glsl: Implement TEXS
ameerj
2021-07-23
1
-1
/
+29
*
glsl: Cleanup texture functions
ameerj
2021-07-23
1
-13
/
+11
*
shader_recompiler: GCC fixes
lat9nq
2021-07-23
14
-3
/
+13
*
glsl: Implement TEX depth functions
ameerj
2021-07-23
2
-4
/
+46
*
glsl: Implement TEX ImageSample functions
ameerj
2021-07-23
3
-11
/
+71
*
glsl: Rework Shuffle emit instructions to align with SPIR-V
ameerj
2021-07-23
1
-19
/
+40
*
glsl: Better Storage access and wip warps
ameerj
2021-07-23
8
-62
/
+133
*
glsl: Fix integer conversions, implement clamp CC
ameerj
2021-07-23
2
-27
/
+36
*
glsl: Implement IADD CC
ameerj
2021-07-23
2
-2
/
+17
*
glsl: SSBO access fixes and wip SampleExplicitLod implementation.
ameerj
2021-07-23
2
-4
/
+19
*
glsl: WIP var forward declaration
ameerj
2021-07-23
6
-49
/
+60
*
glsl: Fix bindings, add some CC ops
ameerj
2021-07-23
8
-57
/
+91
*
glsl: remove unused headers
ameerj
2021-07-23
14
-34
/
+10
*
glsl: Implement derivatives and YDirection
ameerj
2021-07-23
8
-81
/
+87
*
glsl: Fix non-immediate buffer access
ameerj
2021-07-23
12
-72
/
+133
*
glsl: textures wip
ameerj
2021-07-23
9
-75
/
+139
*
glsl: Implement some attribute getters and setters
ameerj
2021-07-23
9
-191
/
+337
*
glsl: Track S32 atomics
ameerj
2021-07-23
1
-3
/
+6
*
glsl: Update phi node management
ameerj
2021-07-23
4
-21
/
+53
*
glsl: Fix floating point compare ops
ameerj
2021-07-23
1
-28
/
+28
*
glsl: Query GL Device for FP16 extension support
ameerj
2021-07-23
1
-2
/
+7
*
glsl: Simply FP storage atomics
ameerj
2021-07-23
2
-48
/
+28
*
glsl: F16x2 storage atomics
ameerj
2021-07-23
7
-58
/
+64
*
glsl: Revert ssbo aliasing. Storage Atomics impl
ameerj
2021-07-23
4
-68
/
+132
*
glsl: implement phi nodes
ameerj
2021-07-23
4
-20
/
+54
*
glsl: Wip storage atomic ops
ameerj
2021-07-23
8
-325
/
+406
*
glsl: Implement FCMP
ameerj
2021-07-23
3
-242
/
+185
*
glsl: Add a more robust fp formatter
ameerj
2021-07-23
4
-9
/
+14
*
glsl: More FP fixes
ameerj
2021-07-23
2
-9
/
+16
*
glsl: FP function fixes
ameerj
2021-07-23
7
-17
/
+25
*
glsl: More FP instructions/fixes
ameerj
2021-07-23
5
-28
/
+41
*
glsl: Add many FP32/64 instructions
ameerj
2021-07-23
12
-765
/
+1011
*
glsl: Implement more Integer ops
ameerj
2021-07-23
3
-119
/
+72
*
glsl: Implement BF*
ameerj
2021-07-23
3
-9
/
+10
*
glsl: Implement a few Integer instructions
ameerj
2021-07-23
10
-260
/
+398
*
glsl: Use std::string_view for Emit function args.
ameerj
2021-07-23
6
-760
/
+838
*
glsl: Pass IR::Inst& to Emit functions
ameerj
2021-07-23
6
-171
/
+169
*
glsl: INeg and IAdd negate tests
ameerj
2021-07-23
3
-94
/
+106
*
glsl: Reusable typed variables. IADD32
ameerj
2021-07-23
6
-203
/
+311
*
glsl: Fix program linking and cbuf
ameerj
2021-07-23
2
-3
/
+5
*
glsl: Fix "reg" allocing
ameerj
2021-07-23
10
-898
/
+938
*
glsl: Initial backend
ameerj
2021-07-23
26
-0
/
+3266