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authorameerj <52414509+ameerj@users.noreply.github.com>2021-06-07 21:52:44 +0200
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:37 +0200
commit465903468e29ee93845d69bf56273a562dd01242 (patch)
tree6f40f919e68615d8bff530ab825deb101f8d7772 /src/shader_recompiler/backend/glsl
parentglsl: Implement image atomics and set layer (diff)
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Diffstat (limited to 'src/shader_recompiler/backend/glsl')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp1
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp21
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp12
3 files changed, 21 insertions, 13 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp
index 1568bb7cf..7353d5d4e 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp
@@ -1,4 +1,3 @@
-
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp
index e69de29bb..e1d1b558e 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp
@@ -0,0 +1,21 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "shader_recompiler/backend/glsl/emit_context.h"
+#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/frontend/ir/value.h"
+
+namespace Shader::Backend::GLSL {
+void EmitBarrier(EmitContext& ctx) {
+ ctx.Add("barrier();");
+}
+
+void EmitWorkgroupMemoryBarrier(EmitContext& ctx) {
+ ctx.Add("groupMemoryBarrier();");
+}
+
+void EmitDeviceMemoryBarrier(EmitContext& ctx) {
+ ctx.Add("memoryBarrier();");
+}
+} // namespace Shader::Backend::GLSL
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
index 5ca73610b..37e4b453b 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
@@ -80,18 +80,6 @@ void EmitDemoteToHelperInvocation(EmitContext& ctx, std::string_view continue_la
ctx.Add("discard;");
}
-void EmitBarrier(EmitContext& ctx) {
- NotImplemented();
-}
-
-void EmitWorkgroupMemoryBarrier(EmitContext& ctx) {
- NotImplemented();
-}
-
-void EmitDeviceMemoryBarrier(EmitContext& ctx) {
- NotImplemented();
-}
-
void EmitPrologue(EmitContext& ctx) {}
void EmitEpilogue(EmitContext& ctx) {}