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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
root
/
src
/
shader_recompiler
/
CMakeLists.txt
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follow
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Commit message (
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Author
Age
Files
Lines
*
shader: Implement DMNMX, DSET, DSETP
ameerj
2021-07-23
1
-0
/
+3
*
shader: Implement F2F
FernandoS27
2021-07-23
1
-0
/
+1
*
shader: Implement DMUL and DFMA
ameerj
2021-07-23
1
-0
/
+2
*
shader: Implement HSETP2
FernandoS27
2021-07-23
1
-0
/
+1
*
shader: Implement HSET2
FernandoS27
2021-07-23
1
-0
/
+1
*
shader: Implement HMUL2
FernandoS27
2021-07-23
1
-0
/
+1
*
shader: Implement HFMA2
FernandoS27
2021-07-23
1
-0
/
+1
*
shader: Refactor half floating instructions
FernandoS27
2021-07-23
1
-0
/
+2
*
shader: Implement I2F
ReinUsesLisp
2021-07-23
1
-0
/
+1
*
shader: Add partial rasterizer integration
ReinUsesLisp
2021-07-23
1
-2
/
+2
*
shader: Implement DADD
ameerj
2021-07-23
1
-0
/
+1
*
shader: Implement CSET and CSETP
ameerj
2021-07-23
1
-0
/
+1
*
shader: Implement FSET and FSETP
ameerj
2021-07-23
1
-0
/
+2
*
shader: Implement TEXS
ReinUsesLisp
2021-07-23
1
-1
/
+2
*
shader: Implement CAL inlining function calls
ReinUsesLisp
2021-07-23
1
-4
/
+2
*
shader: Implement FMNMX
ameerj
2021-07-23
1
-0
/
+1
*
shader: Implement FCMP
ameerj
2021-07-23
1
-0
/
+1
*
shader: Partial implementation of LDC
ReinUsesLisp
2021-07-23
1
-0
/
+1
*
shader: Initial support for textures and TEX
ReinUsesLisp
2021-07-23
1
-0
/
+3
*
shader: Implement R2P
ameerj
2021-07-23
1
-0
/
+1
*
shader: Implement SHF
ameerj
2021-07-23
1
-0
/
+1
*
shader: Implement LEA
ameerj
2021-07-23
1
-0
/
+1
*
shader: Implement I2I
ameerj
2021-07-23
1
-0
/
+1
*
shader: Implement HADD2
ReinUsesLisp
2021-07-23
1
-0
/
+1
*
shader: Implement LOP and LOP3
ameerj
2021-07-23
1
-0
/
+2
*
shader: Implement IADD3
ameerj
2021-07-23
1
-0
/
+1
*
shader: Implement PSETP
ameerj
2021-07-23
1
-1
/
+2
*
Implement PSET, refactor common comparison funcs
ameerj
2021-07-23
1
-0
/
+1
*
shader: Implement FLO
ameerj
2021-07-23
1
-0
/
+1
*
shader: Implement ISET, add common_funcs
ameerj
2021-07-23
1
-0
/
+3
*
shader: Implement ICMP
ameerj
2021-07-23
1
-0
/
+1
*
shader: Implement IMNMX
ameerj
2021-07-23
1
-0
/
+1
*
shader: Implement BFI
ameerj
2021-07-23
1
-0
/
+1
*
shader: Implement BFE
ameerj
2021-07-23
1
-0
/
+1
*
shader: Implement POPC
ameerj
2021-07-23
1
-0
/
+1
*
shader: Implement SHR
ameerj
2021-07-23
1
-0
/
+1
*
shader: Implement SEL
ameerj
2021-07-23
1
-0
/
+1
*
shader: FMUL, select, RRO, and MUFU fixes
ReinUsesLisp
2021-07-23
1
-0
/
+1
*
shader: Rename, implement FADD.SAT and P2R (imm)
ReinUsesLisp
2021-07-23
1
-1
/
+2
*
shader: Add denorm flush support
ReinUsesLisp
2021-07-23
1
-3
/
+2
*
spirv: Add lower fp16 to fp32 pass
ReinUsesLisp
2021-07-23
1
-0
/
+2
*
shader: Primitive Vulkan integration
ReinUsesLisp
2021-07-23
1
-3
/
+10
*
spirv: Initial bindings support
ReinUsesLisp
2021-07-23
1
-0
/
+4
*
shader: Support SSA loops on IR
ReinUsesLisp
2021-07-23
1
-0
/
+2
*
shader: Initial implementation of an AST
ReinUsesLisp
2021-07-23
1
-2
/
+2
*
spirv: Initial SPIR-V support
ReinUsesLisp
2021-07-23
1
-1
/
+14
*
shader: Add pools and rename files
ReinUsesLisp
2021-07-23
1
-5
/
+9
*
shader: Constant propagation and global memory to storage buffer
ReinUsesLisp
2021-07-23
1
-0
/
+2
*
shader: Initial instruction support
ReinUsesLisp
2021-07-23
1
-2
/
+11
*
shader: SSA and dominance
ReinUsesLisp
2021-07-23
1
-0
/
+3
*
shader: Initial recompiler work
ReinUsesLisp
2021-07-23
1
-0
/
+86