Commit message (Collapse) | Author | Age | Files | Lines | |
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* | vulkan_device: don't use fixed cap for memory limits | Liam | 2024-02-19 | 1 | -0/+6 |
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* | general: add default configurations for applet mode | Liam | 2024-02-09 | 1 | -0/+32 |
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* | settings: Allow audio sink, input, and output to be set per game | t895 | 2024-01-31 | 1 | -6/+6 |
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* | Rework time service to fix time passing offline. | Kelebek1 | 2024-01-24 | 1 | -3/+10 |
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* | settings: Allow vsync to be changed per-game | t895 | 2023-12-12 | 1 | -1/+1 |
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* | settings: Allow CPU Debug and Fastmem to be changed per-game | t895 | 2023-12-12 | 1 | -4/+4 |
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* | settings: Enable NCE by default on capable systems | t895 | 2023-12-09 | 1 | -4/+10 |
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* | Merge pull request #12074 from GPUCode/yuwu-on-the-metal | liamwhite | 2023-11-30 | 1 | -0/+11 |
|\ | | | | | Implement Native Code Execution (NCE) | ||||
| * | qt: add cpu_backend configuration | amazingfate | 2023-11-27 | 1 | -1/+1 |
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| * | Address some review comments | GPUCode | 2023-11-25 | 1 | -1/+1 |
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| * | arm: Implement native code execution backend | Liam | 2023-11-25 | 1 | -1/+1 |
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| * | device_memory: Enable direct mapped addresses for nce | GPUCode | 2023-11-25 | 1 | -1/+2 |
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| * | settings: Add cpu backend setting | GPUCode | 2023-11-25 | 1 | -0/+10 |
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* | | Merge pull request #11946 from flodavid/gamemode | liamwhite | 2023-11-29 | 1 | -0/+3 |
|\ \ | | | | | | | Enable (Feral Interactive) Gamemode on Linux | ||||
| * | | yuzu: create linux group in general settings | flodavid | 2023-11-25 | 1 | -2/+3 |
| | | | | | | | | | | | | | | | - Create files dedicated to starting and stopping gamemode functions - Use them in yuzu and yuzu_cmd modules | ||||
| * | | yuzu: integrate gamemode support on linux | xcfrg | 2023-11-25 | 1 | -0/+2 |
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* | | Merge pull request #11535 from GPUCode/upload_cmdbuf | Fernando S | 2023-11-26 | 1 | -0/+2 |
|\ \ | |/ |/| | renderer_vulkan: Introduce separate cmd buffer for uploads | ||||
| * | renderer_vulkan: Introduce separate cmd buffer for uploads | GPUCode | 2023-11-12 | 1 | -0/+2 |
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* | | common: settings: Add ifdefs to define android's default settings | t895 | 2023-11-21 | 1 | -6/+36 |
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* | | yuzu: Make mute audio persistent | Narr the Reg | 2023-11-10 | 1 | -1/+1 |
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* | Merge pull request #11689 from liamwhite/breakpad | liamwhite | 2023-10-30 | 1 | -1/+0 |
|\ | | | | | qt: implement automatic crash dump support | ||||
| * | qt: implement automatic crash dump support | Liam | 2023-10-08 | 1 | -1/+0 |
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* | | yuzu: Use new setting method for stop emulation | Florian | 2023-10-12 | 1 | -0/+5 |
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* | Merge pull request #11402 from FernandoS27/depth-bias-control | liamwhite | 2023-09-28 | 1 | -0/+2 |
|\ | | | | | Vulkan: Implement Depth Bias Control | ||||
| * | Vulkan: add temporary workaround for AMDVLK | Fernando Sahmkow | 2023-09-16 | 1 | -0/+2 |
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* | | Query Cachge: Fully rework Vulkan's query cache | Fernando Sahmkow | 2023-09-23 | 1 | -0/+2 |
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* | debug: Add renderdoc capture hotkey | GPUCode | 2023-09-14 | 1 | -0/+2 |
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* | settings: Add docked mode helper function | lat9nq | 2023-08-23 | 1 | -0/+2 |
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* | general: Convert use_docked_mode to an enumeration | lat9nq | 2023-08-22 | 1 | -1/+7 |
| | | | | Allows some special interactions with it in the Qt frontend. | ||||
* | settings: Add AspectRatio enum, split res scale function | lat9nq | 2023-08-16 | 1 | -0/+1 |
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* | (ui)settings: Add more runtime_modifiable settings | lat9nq | 2023-07-26 | 1 | -4/+5 |
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* | settings: Set GPU as default ASTC decoder | lat9nq | 2023-07-24 | 1 | -1/+1 |
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* | common: Move global configuration state modifiers back to settings | lat9nq | 2023-07-21 | 1 | -0/+3 |
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* | core,common: Give memory layout setting an enum | lat9nq | 2023-07-21 | 1 | -2/+6 |
| | | | | Allows for 6GB and 8GB layouts to be selected. | ||||
* | settings: Require time zone setting value for stirng | lat9nq | 2023-07-21 | 1 | -1/+1 |
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* | settings,configuration: Add a default suffix | lat9nq | 2023-07-21 | 1 | -6/+20 |
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* | settings: Define paired settings | lat9nq | 2023-07-21 | 1 | -6/+15 |
| | | | | settings_common: Remove unused optional | ||||
* | settings: Define specializations for settings | lat9nq | 2023-07-21 | 1 | -50/+86 |
| | | | | Suggests to a frontend how to represent each setting. | ||||
* | settings,uisettings: Remove leading underscore | lat9nq | 2023-07-21 | 1 | -1/+1 |
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* | settings: Move speed_limit to core | lat9nq | 2023-07-21 | 1 | -4/+4 |
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* | common,yuzu-qt: Avoid explicit instantiation on old clang | lat9nq | 2023-07-21 | 1 | -0/+2 |
| | | | | | Clang versions < 15 have compile issues with explicit instantiation. Disable it for these versions. | ||||
* | settings: Delete cpu_accuracy_first_time | lat9nq | 2023-07-21 | 1 | -2/+0 |
| | | | | Almost a 2 year old migration setting now | ||||
* | settings: Move IsConfiguringGlobal to settings_common | lat9nq | 2023-07-21 | 1 | -3/+0 |
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* | (ui,)settings: Use explicit instantiation | lat9nq | 2023-07-21 | 1 | -471/+42 |
| | | | | Reduces compile times a tad on clang. | ||||
* | settings: Remove redundant false literals | lat9nq | 2023-07-21 | 1 | -19/+16 |
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* | general: Add typeinfo where needed | lat9nq | 2023-07-21 | 1 | -0/+1 |
| | | | | Using typeid without including typeinfo first produces an ill-formed program. | ||||
* | settings: yuzu is not capitalized why is it capitalized stop no bad | lat9nq | 2023-07-21 | 1 | -1/+1 |
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* | settings: Reorder | lat9nq | 2023-07-21 | 1 | -75/+78 |
| | | | | | | Groups graphics audio and system settings together in a way that reflects the frontend. This also just conceptually groups them more nicely than they were. | ||||
* | settings,general: Rename non-confirming enums | lat9nq | 2023-07-21 | 1 | -16/+24 |
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* | settings: Make volume runtime-configurable | lat9nq | 2023-07-21 | 1 | -1/+1 |
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* | configure_audio: Implement ui generation | lat9nq | 2023-07-21 | 1 | -3/+8 |
| | | | | | | | | | | | | | | | | Needs a considerable amount of management specific to some of the comoboboxes due to the audio engine configuration. general: Partial audio config implmentation configure_audio: Implement ui generation Needs a considerable amount of management specific to some of the comoboboxes due to the audio engine configuration. general: Partial audio config implmentation settings: Make audio settings as enums | ||||
* | settings: Split enums to new file | lat9nq | 2023-07-21 | 1 | -186/+3 |
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* | settings, uisettings: Initialize linkage counter | lat9nq | 2023-07-21 | 1 | -1/+1 |
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* | configure_system: Implement with for loop | lat9nq | 2023-07-21 | 1 | -12/+102 |
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* | settings: Move runtime and save to parameters | lat9nq | 2023-07-21 | 1 | -63/+85 |
| | | | | These don't need to be whole new types. | ||||
* | settings: Add UiGeneral class | lat9nq | 2023-07-21 | 1 | -2/+5 |
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* | configuration: Implement slider | lat9nq | 2023-07-21 | 1 | -2/+11 |
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* | settings: Define base renderer runtime modifiable settings | lat9nq | 2023-07-21 | 1 | -21/+22 |
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* | settings: Add anisotropy mode enum | lat9nq | 2023-07-21 | 1 | -0/+8 |
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* | shared_translation: Finish using int ids | lat9nq | 2023-07-21 | 1 | -2/+2 |
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* | settings,uisettings: Add IDs to settings | lat9nq | 2023-07-21 | 1 | -3/+13 |
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* | configure_graphics: Partial runtime implementation | lat9nq | 2023-07-21 | 1 | -1/+1 |
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* | settings: Recategorize a bit | lat9nq | 2023-07-21 | 1 | -38/+49 |
| | | | | Will help with generating config UI later. | ||||
* | configure_graphics_advance: Generate UI at runtime | lat9nq | 2023-07-21 | 1 | -12/+41 |
| | | | | | | | We can iterate through the AdvancedGraphics settings and generate the UI during runtime. This doesn't help runtime efficiency, but it helps a ton in reducing the amount of work a developer needs in order to add a new setting. | ||||
* | settings: Add a registry of settings | lat9nq | 2023-07-21 | 1 | -186/+434 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | LoadString: Sanitize input settings: Handle empty string, remove redundant category settings: Rename Input to Controls, FS to DataStorage settings: Fix Controls groups information settings: Move use_docked_mode to System (again) settings: Document settings: Add type identification function settings: Move registry into values settings: Move global_reset_registry into values settings: Separate AdvGraphics from Renderer settings: More document squash settings: Use linkage object uisettings: Move registry into settings Probably wont build without uisettings: Use settings linkage object config: Load settings with a map Uses the new all_settings vector to load settings. qt-config: Rename settings category qt config: Rename to read category config: Read/write contols category with for_each This is extremely limited due to the complexity of the Controls group, but this handles the the settings that use the interface. qt-config: Use new settings registry qt-config: Read/write advgrphics qt-config: Use settings linkage object yuzu_cmd: Load setting off of vector cmd-config: Finish settings rename config: Read controls settings group with for_each cmd/config: Move registry into values cmd: Read adv graphics cmd-config: Use settings linkage object | ||||
* | settings,core,config_sys: Remove optional type from custom_rtc, rng_seed | lat9nq | 2023-07-21 | 1 | -2/+4 |
| | | | | core: Fix MSVC errors | ||||
* | settings: Pool SetGlobal functions | lat9nq | 2023-07-21 | 1 | -2/+10 |
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* | settings,video_core: Consolidate ASTC decoding options | lat9nq | 2023-07-21 | 1 | -2/+9 |
| | | | | Just puts them all neatly into one place. | ||||
* | input_common: Tune mouse controls | Narr the Reg | 2023-06-29 | 1 | -6/+4 |
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* | Merge pull request #10495 from bm01/master | liamwhite | 2023-06-27 | 1 | -2/+9 |
|\ | | | | | input_common: Redesign mouse panning | ||||
| * | input_common: Redesign mouse panning | Baptiste Marie | 2023-06-12 | 1 | -2/+9 |
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* | | video_core: optionally skip barriers on feedback loops | Liam | 2023-06-14 | 1 | -0/+1 |
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* | nvnflinger: allow locking framerate during video playback | Liam | 2023-06-08 | 1 | -0/+1 |
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* | textures: add BC1 and BC3 compressors and recompression setting | Liam | 2023-05-23 | 1 | -0/+9 |
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* | Merge pull request #10181 from lat9nq/intel-compute-toggle | liamwhite | 2023-05-15 | 1 | -0/+1 |
|\ | | | | | configure_graphics: Add option to enable compute pipelines for Intel proprietary | ||||
| * | settings: Add enable compute pipelines | lat9nq | 2023-05-07 | 1 | -0/+1 |
| | | | | | | | | | | | | For the Intel proprietary driver's deficiencies. settings: Restore compute option global state | ||||
* | | service: nfp: Allow to load with a different amiibo id | german77 | 2023-05-10 | 1 | -0/+2 |
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* | | Settings: add option to enable / disable reactive flushing | Fernando Sahmkow | 2023-05-07 | 1 | -0/+1 |
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* | Merge pull request #10125 from lat9nq/vsync-select | bunnei | 2023-05-07 | 1 | -1/+9 |
|\ | | | | | configuration: Expose separate swap present modes | ||||
| * | settings: Enable FIFO relaxed | lat9nq | 2023-05-03 | 1 | -5/+6 |
| | | | | | | | | | | | | | | Not entirely sure if we need this, but there's also no reason not to support it. settings: Give VSyncMode values | ||||
| * | configuration: Expose separate swap present modes | lat9nq | 2023-05-03 | 1 | -1/+8 |
| | | | | | | | | | | | | | | | | Previously, yuzu would try and guess which vsync mode to use given different scenarios, but apparently we didn't always get it right. This exposes the separate modes in a drop-down the user can select. If a mode isn't available in Vulkan, it defaults to FIFO. | ||||
* | | settings: remove pessimistic flushing | Liam | 2023-05-04 | 1 | -1/+0 |
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* | | Merge pull request #10124 from liamwhite/pebkac | Morph | 2023-05-03 | 1 | -1/+2 |
|\ \ | |/ |/| | settings: rename extended memory layout to unsafe, move from general to system | ||||
| * | settings: rename extended memory layout to unsafe, move from general to system | Liam | 2023-04-30 | 1 | -1/+2 |
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* | | vk_present_manager: Add toggle for async presentation | GPUCode | 2023-05-01 | 1 | -0/+1 |
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* | Merge pull request #9906 from german77/metroid2 | bunnei | 2023-03-08 | 1 | -1/+1 |
|\ | | | | | input_common: Increase mouse sensitivity range | ||||
| * | input_common: Increase mouse sensitivity range | german77 | 2023-03-08 | 1 | -1/+1 |
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* | | fix typo in settings.h | Ikko Eltociear Ashimine | 2023-03-06 | 1 | -4/+4 |
|/ | | | Intial -> Initial | ||||
* | Revert "yuzu: config: Remove player 8 and 9 from config file" | Narr the Reg | 2023-02-26 | 1 | -1/+1 |
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* | Merge pull request #9849 from ameerj/async-astc | liamwhite | 2023-02-26 | 1 | -0/+1 |
|\ | | | | | texture_cache: Add asynchronous ASTC texture decoding | ||||
| * | configuration: Add async ASTC decode setting | ameerj | 2023-02-23 | 1 | -0/+1 |
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* | | yuzu: config: Remove player 8 and 9 from config file | Narr the Reg | 2023-02-26 | 1 | -1/+1 |
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* | input_common: Reintroduce custom pro controller support | Narr the Reg | 2023-02-10 | 1 | -0/+1 |
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* | Move to Clang Format 15 | Levi Behunin | 2023-01-30 | 1 | -4/+8 |
| | | | | | | Depends on https://github.com/yuzu-emu/build-environments/pull/69 clang-15 primary run | ||||
* | input_common: Disable SDL driver with switch controllers | Narr the Reg | 2023-01-20 | 1 | -0/+1 |
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* | Update settings.h | Matías Locatti | 2023-01-13 | 1 | -0/+2 |
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* | 1.5X resolution scaler option | Matías Locatti | 2023-01-13 | 1 | -5/+6 |
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* | renderer_vulkan: disable turbo by default | Liam | 2023-01-08 | 1 | -1/+1 |
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* | Merge pull request #9552 from liamwhite/turbo | liamwhite | 2023-01-06 | 1 | -0/+1 |
|\ | | | | | vulkan: implement 'turbo mode' clock booster | ||||
| * | common: add setting for renderer clock workaround | Liam | 2023-01-05 | 1 | -0/+1 |
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* | | config: Better wording for VK pipeline cache option and enable by default | Wollnashorn | 2023-01-05 | 1 | -1/+1 |
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* | | video_core/vulkan: Added `VkPipelineCache` to store Vulkan pipelines | Wollnashorn | 2023-01-05 | 1 | -0/+2 |
|/ | | | | | | As an optional feature which can be enabled in the advanced graphics configuration, all pipelines that get built at the initial shader loading are stored in a VkPipelineCache object and are dumped to the disk. These vendor specific pipeline cache files are located at `/shader/GAME_ID/vulkan_pipelines.bin`. This feature was mainly added because of an issue with the AMD driver (see yuzu-emu#8507) causing invalidation of the cache files the driver builds automatically. | ||||
* | yuzu-ui: Add setting for disabling macro HLE | Fernando Sahmkow | 2023-01-04 | 1 | -0/+1 |
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* | Set: Allow setting device nickname | Chloe Marcec | 2022-12-14 | 1 | -0/+1 |
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* | video_core: Integrate SMAA | Liam | 2022-12-08 | 1 | -1/+2 |
| | | | | | Co-authored-by: goldenx86 <goldenx86@users.noreply.github.com> Co-authored-by: BreadFish64 <breadfish64@users.noreply.github.com> | ||||
* | Merge pull request #9370 from liamwhite/break-unmapped | merry | 2022-12-06 | 1 | -0/+1 |
|\ | | | | | core: add option to break on unmapped access | ||||
| * | core: add option to break on unmapped access | Liam | 2022-12-02 | 1 | -0/+1 |
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* | | video_core: add null backend | Liam | 2022-11-29 | 1 | -1/+2 |
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* | Merge pull request #9276 from goldenx86/fsrSlider | bunnei | 2022-11-27 | 1 | -0/+1 |
|\ | | | | | FSR Sharpening Slider | ||||
| * | FSR Sharpening Slider part 1 - only a global slider | Matías Locatti | 2022-11-24 | 1 | -0/+1 |
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* | | Oops | Matías Locatti | 2022-11-26 | 1 | -1/+1 |
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* | | Replace GLSL as the default OpenGL shader backend | Matías Locatti | 2022-11-26 | 1 | -1/+1 |
|/ | | | GLASM is not very compatible with the latest games, and too many people have the special superpower to break their Vulkan support. | ||||
* | settings: Update aspect_ratio range | Morph | 2022-10-13 | 1 | -1/+1 |
| | | | | Since 16:10 was added, the maximum value is now 4. | ||||
* | yuzu qt: Add option to disable startup Vulkan check | lat9nq | 2022-09-19 | 1 | -0/+1 |
| | | | | | | | The startup check apparently confuses other programs when yuzu launches 2 processes and then quickly closes one of them. Though this isn't really our issues it's also not a big deal for me to add an option to work around that issue. | ||||
* | Merge pull request #8682 from lat9nq/dumpy | Morph | 2022-09-16 | 1 | -0/+1 |
|\ | | | | | yuzu qt: Add option to create Windows crash dumps | ||||
| * | yuzu: Use a debugger to generate minidumps | lat9nq | 2022-09-05 | 1 | -0/+1 |
| | | | | | | | | | | | | yuzu: Move mini_dump out of core startup_checks: Better exception handling | ||||
* | | video_core: add option for pessimistic flushing | Liam | 2022-08-25 | 1 | -0/+1 |
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* | Allow audio volume up to 200% | Kelebek1 | 2022-08-12 | 1 | -1/+1 |
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* | yuzu: Add webcam support and rebase to latest master | Narr the Reg | 2022-07-24 | 1 | -2/+2 |
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* | input_common: Add camera driver | german77 | 2022-07-24 | 1 | -0/+3 |
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* | Project Andio | Kelebek1 | 2022-07-22 | 1 | -1/+3 |
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* | yuzu: settings: Remove framerate cap and merge unlocked framerate setting. | bunnei | 2022-07-17 | 1 | -2/+0 |
| | | | | - These were all somewhat redundant. | ||||
* | common/setting: Make ranged a property of the type | merry | 2022-07-15 | 1 | -34/+33 |
| | | | | | - Avoids new GCC 12 warnings when Type is of form std::optional<T> - Makes more sense this way, because ranged is not a property which would change over time | ||||
* | settings: Consolidate RangedSetting's with regular ones | lat9nq | 2022-06-30 | 1 | -270/+182 |
| | | | | | | | | | | | | The latest git version of GCC has issues with my diamond inheritance shenanigans. Since that's now two compilers that don't like it I thought it'd be best to just axe all of it and just have the two templates like before. This rolls the features of BasicRangedSetting into BasicSetting, and likewise RangedSetting into Setting. It also renames them from BasicSetting and Setting to Setting and SwitchableSetting respectively. Now longer name corresponds to more complex thing. | ||||
* | Merge pull request #8393 from lat9nq/default-vulkan | bunnei | 2022-06-11 | 1 | -1/+1 |
|\ | | | | | general: Set renderer_backend's default to Vulkan | ||||
| * | settings: Set Vulkan to the default renderer backend | lat9nq | 2022-05-30 | 1 | -1/+1 |
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* | | core/debugger: Implement new GDB stub debugger | Liam | 2022-06-01 | 1 | -1/+1 |
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* | VideoCore: Add option to dump the macros. | Fernando Sahmkow | 2022-05-09 | 1 | -0/+1 |
| | | | | Co-Authored-By: liamwhite <liamwhite@users.noreply.github.com> | ||||
* | general: Convert source file copyright comments over to SPDX | Morph | 2022-04-23 | 1 | -3/+2 |
| | | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | ||||
* | yuzu: Add custom ringcon configuration | german77 | 2022-04-16 | 1 | -0/+3 |
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* | configuration: Add Paranoid CPU accuracy level | merry | 2022-03-26 | 1 | -1/+2 |
| | | | | Disables most optimizations for the paranoid. | ||||
* | dynarmic: Inline exclusive memory accesses | merry | 2022-02-27 | 1 | -0/+3 |
| | | | | | | | | | | | | | | | Inlines implementation of exclusive instructions into JITted code, improving performance of applications relying heavily on these instructions. We also fastmem these instructions for additional speed, with support for appropriate recompilation on fastmem failure. An unsafe optimization to disable the intercore global_monitor is also provided, should one wish to rely solely on cmpxchg semantics for safety. See also: merryhime/dynarmic#664 | ||||
* | settings: Add a new "use_extended_memory_layout" setting. | bunnei | 2022-02-21 | 1 | -0/+1 |
| | | | | - This will be used to enable emulation of a larger memory arrangement. | ||||
* | yuzu: Add setting to disable controller navigation | german77 | 2022-01-24 | 1 | -0/+1 |
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* | ShaderDecompiler: Add a debug option to dump the game's shaders. | Fernando Sahmkow | 2022-01-04 | 1 | -0/+1 |
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* | settings: Add debug setting to enable all controllers | german77 | 2021-11-28 | 1 | -0/+1 |
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* | input_common: Fully implement UDP controllers | Narr the Reg | 2021-11-26 | 1 | -0/+1 |
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* | core/hid: Fully implement native mouse | german77 | 2021-11-25 | 1 | -1/+0 |
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* | input_common: Allow keyboard to be backwards compatible | german77 | 2021-11-25 | 1 | -2/+0 |
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* | config: Cleanup and documentation | german77 | 2021-11-25 | 1 | -3/+0 |
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* | kraken: Address comments from review | german77 | 2021-11-25 | 1 | -1/+0 |
| | | | | start lion review | ||||
* | core/hid: Add TAS input | german77 | 2021-11-25 | 1 | -1/+0 |
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* | settings: Cleanup settings | german77 | 2021-11-25 | 1 | -3/+0 |
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* | configure_general: Allow framerate cap to be used in custom game configs | Kewlan | 2021-11-21 | 1 | -1/+1 |
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* | TextureCache: Add automatic anisotropic filtering and refactor code. | Fernando Sahmkow | 2021-11-16 | 1 | -1/+1 |
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* | Yuzu UI: Add button for Anti Alias | Fernando Sahmkow | 2021-11-16 | 1 | -0/+1 |
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* | Settings: Add anti-aliasing method setting | Marshall Mohror | 2021-11-16 | 1 | -0/+6 |
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* | QtGUI: Add buttton to toggle the filter. | FernandoS27 | 2021-11-16 | 1 | -0/+1 |
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* | VideoCore: Add gaussian filtering. | FernandoS27 | 2021-11-16 | 1 | -2/+3 |
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* | VideoCore: Add more rescaling option. | FernandoS27 | 2021-11-16 | 1 | -4/+7 |
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* | Presentation: add Nearest Neighbor filter. | Fernando Sahmkow | 2021-11-16 | 1 | -4/+5 |
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* | vulkan: Implement FidelityFX Super Resolution | Marshall Mohror | 2021-11-16 | 1 | -0/+1 |
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* | Texture Cahe: Fix downscaling on SMO. | Fernando Sahmkow | 2021-11-16 | 1 | -0/+1 |
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* | video_core: Refactor resolution scale function | ameerj | 2021-11-16 | 1 | -0/+14 |
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* | Renderer: Implement Bicubic and ScaleForce filters. | Fernando Sahmkow | 2021-11-16 | 1 | -6/+11 |
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* | common/settings: Remove unused scaling options | ReinUsesLisp | 2021-11-16 | 1 | -2/+0 |
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* | Settings: eliminate rescaling_factor. | Fernando Sahmkow | 2021-11-16 | 1 | -1/+1 |
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* | Settings: Add resolution scaling to settings. | Fernando Sahmkow | 2021-11-16 | 1 | -4/+9 |
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* | VideoCore: Initial Setup for the Resolution Scaler. | Fernando Sahmkow | 2021-11-16 | 1 | -0/+18 |
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* | settings: Remove std::chrono usage | ameerj | 2021-10-17 | 1 | -3/+2 |
| | | | | Alleviates the dependency on chrono for all files that include settings.h | ||||
* | settings: Remove BCAT settings | Morph | 2021-09-29 | 1 | -2/+0 |
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* | input_common/tas: Document the main class | german77 | 2021-09-18 | 1 | -7/+4 |
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* | input_common/tas: Fallback to simple update | MonsterDruide1 | 2021-09-18 | 1 | -4/+3 |
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* | core: Hacky TAS syncing & load pausing | MonsterDruide1 | 2021-09-18 | 1 | -5/+4 |
| | | | | | | | | To keep the TAS inputs synced to the game speed even through lag spikes and loading zones, deeper access is required. First, the `TAS::UpdateThread` has to be executed exactly once per frame. This is done by connecting it to the service method the game calls to pass parameters to the GPU: `Service::VI::QueueBuffer`. Second, the loading time of new subareas and/or kingdoms (SMO) can vary. To counteract that, the `CPU_BOOST_MODE` can be detected: In the `APM`-interface, the call to enabling/disabling the boost mode can be caught and forwarded to the TASing system, which can pause the script execution if neccessary and enabled in the settings. | ||||
* | settings: File selector & other settings | MonsterDruide1 | 2021-09-18 | 1 | -0/+3 |
| | | | | | | First of all, TASing requires a script to play back. The user can select the parent directory at `System -> Filesystem`, next to an option to pause TAS during loads: This requires a "hacky" setup deeper in the code and will be added in the last commit. Also, Hotkeys are being introduced: CTRL+F5 for playback start/stop, CTRL+F6 for re-reading the script and CTRL+F7 for recording a new script. | ||||
* | input_common/tas: Base playback & recording system | MonsterDruide1 | 2021-09-18 | 1 | -0/+7 |
| | | | | | | | | | The base playback system supports up to 8 controllers (specified by `PLAYER_NUMBER` in `tas_input.h`), which all change their inputs simulataneously when `TAS::UpdateThread` is called. The recording system uses the controller debugger to read the state of the first controller and forwards that data to the TASing system for recording. Currently, this process sadly is not frame-perfect and pixel-accurate. Co-authored-by: Naii-the-Baf <sfabian200@gmail.com> Co-authored-by: Narr-the-Reg <juangerman-13@hotmail.com> | ||||
* | Merge pull request #7020 from Moonlacer/remove_audio_stretching | bunnei | 2021-09-18 | 1 | -1/+0 |
|\ | | | | | Remove audio stretching | ||||
| * | remove-audio-stretching-setting | Moonlacer | 2021-09-16 | 1 | -1/+0 |
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* | | Merge pull request #6950 from german77/multiplay | bunnei | 2021-09-18 | 1 | -3/+3 |
|\ \ | |/ |/| | input_common: Add advanced setting for 8 player support | ||||
| * | input_common: Enable steam controllers and 8 player support | german77 | 2021-09-10 | 1 | -3/+3 |
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* | | Merge pull request #6846 from ameerj/nvdec-gpu-decode | Fernando S | 2021-09-11 | 1 | -1/+7 |
|\ \ | |/ |/| | nvdec: Add GPU video decoding for all capable drivers and platforms | ||||
| * | configure_graphics: Add GPU nvdec decoding as an option | ameerj | 2021-08-16 | 1 | -1/+7 |
| | | | | | | | | | | | | Some system configurations may see visual regressions or lower performance using GPU decoding compared to CPU decoding. This setting provides the option for users to specify their decoding preference. Co-Authored-By: yzct12345 <87620833+yzct12345@users.noreply.github.com> | ||||
* | | Garbage Collection: enable as default, eliminate option. | Fernando Sahmkow | 2021-08-28 | 1 | -1/+0 |
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* | | settings: Amend language_index maximum setting range | Morph | 2021-08-21 | 1 | -1/+1 |
| | | | | | | | | The maximum is now 17 with the addition of Brazilian Portuguese | ||||
* | | Merge branch 'yuzu-emu:master' into fix-lan-play | spholz | 2021-08-12 | 1 | -28/+153 |
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| * | settings: Fix MSVC issues | lat9nq | 2021-08-11 | 1 | -7/+22 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | According to https://stackoverflow.com/questions/469508, we run into a MSVC bug (since VS 2005) when using diamond inheritance for RangedSetting. This explicitly implements those functions in RangedSetting. GetValue is implemented as just calling the inherited version. The explicit converson operator is reimplemented. I opted for this over ignoring the warning with a pragma since this specifies the inherited behavior, and I have now less faith in MSVC to pick the right one. In addition, we mark destructors as virtual to silence what I believe is a fair MSVC compilation error. | ||||
| * | Merge pull request #6776 from lat9nq/ranged-settings | bunnei | 2021-08-11 | 1 | -26/+136 |
| |\ | | | | | | | settings: Implement settings ranges | ||||
| | * | settings: Use std::clamp where possible | lat9nq | 2021-07-31 | 1 | -39/+9 |
| | | | | | | | | | | | | | | | | | | Addresses PR review Co-authored-by: PixelyIon <pixelyion@protonmail.com> | ||||
| | * | settings: Remove unnecessary std::move usages | lat9nq | 2021-07-31 | 1 | -12/+12 |
| | | | | | | | | | | | | | | | | | | Addresses review feedback. Co-authored-by: Mai M. <mathew1800@gmail.com> | ||||
| | * | settings: Fix function virtualization | lat9nq | 2021-07-30 | 1 | -12/+18 |
| | | | | | | | | | | | | | | | | | | | | | Fixes a theoretical scenario where a Setting is using the BasicSetting's GetValue function. In practice this probably only happens on yuzu-cmd, where there is no need for a Setting's additional features. Need to fix regardless. | ||||
| | * | settings: Implement setting ranges | lat9nq | 2021-07-30 | 1 | -18/+152 |
| | | | | | | | | | | | | | | | Clamps the setting's values against the specified minimum and maximum values. | ||||
* | | | configuration: add option to select network interface | spholz | 2021-08-12 | 1 | -1/+2 |
|/ / | | | | | | | This commit renames the "Services" tab to "Network" and adds a combobox that allows the user to select the network interface that yuzu should use. This new setting is now used to get the local IP address in Network::GetHostIPv4Address. This prevents yuzu from selecting the wrong network interface and thus using the wrong IP address. The return type of Network::GetHostIPv4Adress has also been changed. | ||||
* | | Merge pull request #6759 from ReinUsesLisp/pipeline-statistics | bunnei | 2021-07-30 | 1 | -0/+1 |
|\ \ | |/ |/| | renderer_vulkan: Add setting to log pipeline statistics | ||||
| * | renderer_vulkan: Add setting to log pipeline statistics | ReinUsesLisp | 2021-07-28 | 1 | -0/+1 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Use VK_KHR_pipeline_executable_properties when enabled and available to log statistics about the pipeline cache in a game. For example, this is on Turing GPUs when generating a pipeline cache from Super Smash Bros. Ultimate: Average pipeline statistics ========================================== Code size: 6433.167 Register count: 32.939 More advanced results could be presented, at the moment it's just an average of all 3D and compute pipelines. | ||||
* | | Merge pull request #6700 from lat9nq/fullscreen-enum | bunnei | 2021-07-28 | 1 | -3/+8 |
|\ \ | |/ |/| | general: Implement FullscreenMode enumeration | ||||
| * | Merge branch 'master' into fullscreen-enum | lat9nq | 2021-07-25 | 1 | -1/+10 |
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| * | | general: Implement FullscreenMode enumeration | lat9nq | 2021-07-23 | 1 | -3/+8 |
| | | | | | | | | | | | | | | | Prevents us from using an unclear 0 or 1 to describe the fullscreen mode. | ||||
* | | | Merge pull request #6696 from ameerj/speed-limit-rename | bunnei | 2021-07-27 | 1 | -2/+2 |
|\ \ \ | | | | | | | | | general: Rename "Frame Limit" references to "Speed Limit" | ||||
| * | | | general: Rename "Frame Limit" references to "Speed Limit" | ameerj | 2021-07-24 | 1 | -2/+2 |
| |/ / | | | | | | | | | | | | | This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate. This allows us to differentiate it from the fps unlocker setting. | ||||
* | | | Merge pull request #6697 from ameerj/fps-cap | bunnei | 2021-07-26 | 1 | -0/+1 |
|\ \ \ | |_|/ |/| | | config, nvflinger: Add FPS cap setting | ||||
| * | | config, nvflinger: Add FPS cap setting | ameerj | 2021-07-24 | 1 | -0/+1 |
| |/ | | | | | | | Allows finer tuning of the FPS limit. | ||||
* | | general: Add setting shader_backend | lat9nq | 2021-07-23 | 1 | -1/+7 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | GLASM is getting good enough that we can move it out of advanced graphics settings. This removes the setting `use_assembly_shaders`, opting for a enum class `shader_backend`. This comes with the benefits that it is extensible for additional shader backends besides GLSL and GLASM, and this will work better with a QComboBox. Qt removes the related assembly shader setting from the Advanced Graphics section and places it as a new QComboBox in the API Settings group. This will replace the Vulkan device selector when OpenGL is selected. Additionally, mark all of the custom anisotropic filtering settings as "WILL BREAK THINGS", as that is the case with a select few games. | ||||
* | | shader: Add shader loop safety check settings | lat9nq | 2021-07-23 | 1 | -0/+3 |
|/ | | | | Also add a setting for enable Nsight Aftermath. | ||||
* | input_common: Fix mouse panning behaivour | german77 | 2021-07-17 | 1 | -1/+1 |
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* | Merge pull request #6579 from ameerj/float-settings | bunnei | 2021-07-16 | 1 | -5/+5 |
|\ | | | | | settings: Eliminate usage of float-point setting values | ||||
| * | configure_input: Use u8 for mouse sensitivity | ameerj | 2021-07-09 | 1 | -1/+1 |
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| * | configure_graphics: Use u8 for bg_color values | ameerj | 2021-07-09 | 1 | -3/+3 |
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| * | configure_audio: Use u8 for volume value | ameerj | 2021-07-09 | 1 | -1/+1 |
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* | | Merge pull request #6576 from ameerj/unlock-fps-setting | Morph | 2021-07-11 | 1 | -1/+1 |
|\ \ | | | | | | | settings: Disable FPS unlimit setting between title launches | ||||
| * | | settings: Disable FPS unlimit setting between title launches | ameerj | 2021-07-10 | 1 | -1/+1 |
| |/ | | | | | | | | | | | Some titles crash if the FPS limit is disabled when launching. This change ensures that titles launch with the limit in-place to avoid issues. In order to simplify the change, the UI toggle was removed as it will always be overridden at launch to be disabled. The setting can still be toggled during gameplay with the hotkey, and indicated by the fps label in the status bar. | ||||
* | | settings, arm_dynarmic, yuzu qt: Move CPU debugging option | lat9nq | 2021-07-08 | 1 | -1/+1 |
| | | | | | | | | | | | | Decouples the CPU debugging mode from the enumeration to its own boolean. After this, it moves the CPU Debugging tab over to a sub tab underneath the Debug tab in the configuration UI. | ||||
* | | settings, yuzu qt: Add migration code for CPU accuracy | lat9nq | 2021-07-08 | 1 | -0/+2 |
| | | | | | | | | | | | | Old CPU Accuracy setting won't translate well into since we're adding one at the beginning of the list. On first boot with the new setting, just use the default setting. | ||||
* | | core,common,yuzu qt: Add CPU accuracy option 'Auto' | lat9nq | 2021-07-08 | 1 | -4/+5 |
|/ | | | | | | | The current CPU accuracy settings in yuzu are fairly polarized and require more than common knowledge to know what the optimal settings for yuzu would be. This adds a curated option called 'Auto' that applies a few at the moment known-good unsafe optimizations to Dynarmic. | ||||
* | general: Code formatting improvements | lat9nq | 2021-07-08 | 1 | -2/+1 |
| | | | | | | | | | | | | Slight improvements to readability. Dropped suggestions for string_view (settings.h:101), pass by value (settings.h:82), reverting double to a float (config.cpp:316), and other smaller ones, some out of scope. Addresses review feedback. Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com> | ||||
* | settings: Set resolution_factor default to 1 | lat9nq | 2021-07-01 | 1 | -1/+1 |
| | | | | Fixes Disgaea 6 Demo issues. | ||||
* | general: Make most settings a BasicSetting | lat9nq | 2021-06-28 | 1 | -119/+287 |
| | | | | | | | | | | | Creates a new BasicSettings class in common/settings, and forces setting a default and label for each setting that uses it in common/settings. Moves defaults and labels from both frontends into common settings. Creates a helper function in each frontend to facillitate reading the settings now with the new default and label properties. Settings::Setting is also now a subclass of Settings::BasicSetting. Also adds documentation for both Setting and BasicSetting. | ||||
* | common: Force defaults for Settings::Setting's | lat9nq | 2021-06-26 | 1 | -44/+57 |
| | | | | Requires a default value when creating each per-game setting. | ||||
* | Merge pull request #6465 from FernandoS27/sex-on-the-beach | Mai M | 2021-06-23 | 1 | -0/+1 |
|\ | | | | | GPU: Implement a garbage collector for GPU Caches (project Reaper+) | ||||
| * | Reaper: Setup settings and final tuning. | Fernando Sahmkow | 2021-06-16 | 1 | -0/+1 |
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* | | Merge pull request #6499 from FernandoS27/we-were-on-a-break | bunnei | 2021-06-21 | 1 | -0/+1 |
|\ \ | | | | | | | Update dynarmic and add new unsafe CPU option. | ||||
| * | | Update dynarmic and add new unsafe CPU option. | Fernando Sahmkow | 2021-06-20 | 1 | -0/+1 |
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* / | nvflinger: Add toggle to disable buffer swap interval limits | ameerj | 2021-06-17 | 1 | -0/+1 |
|/ | | | | | Enabling this setting will allow some titles to present more frames to the screen as they become available in the nvflinger buffer queue. | ||||
* | Merge pull request #6464 from ameerj/disable-astc | bunnei | 2021-06-16 | 1 | -0/+1 |
|\ | | | | | textures: Add a toggle for GPU Accelerated ASTC decoder | ||||
| * | configure_graphics: Add Accelerate ASTC decoding setting | ameerj | 2021-06-16 | 1 | -0/+1 |
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* | | fsp_srv: Fix filesystem access logging | Morph | 2021-06-16 | 1 | -0/+1 |
|/ | | | | | | | | This introduces a new setting Enable FS Access Log which saves the filesystem access log to sdmc:/FsAccessLog.txt If this setting is not enabled, this will indicate to FS to not call OutputAccessLogToSdCard. Fixes softlocks during loading in Xenoblade Chronicles 2 when certain DLC is enabled. | ||||
* | General: Add settings for fastmem and disabling adress space check. | FernandoS27 | 2021-06-11 | 1 | -0/+4 |
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* | general: Demote custom_rtc to regular setting | lat9nq | 2021-05-17 | 1 | -1/+1 |
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* | general: Make CPU accuracy and related a Settings::Setting | lat9nq | 2021-05-16 | 1 | -4/+4 |
| | | | | | Required to make CPU accuracy and unsafe settings available to use as a per-game setting. | ||||
* | common: Move settings to common from core. | bunnei | 2021-04-15 | 1 | -0/+261 |
- Removes a dependency on core and input_common from common. |