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authorGPUCode <geoster3d@gmail.com>2023-05-01 22:12:28 +0200
committerGPUCode <geoster3d@gmail.com>2023-05-01 22:13:24 +0200
commitf403d2794187bd136fb4d30fb7a6aea950145013 (patch)
tree0e78d295ae6cbe48dc5ab76b96424044e90dad5b /src/common/settings.h
parentvk_blit_screen: Recreate FSR when frame is recreated (diff)
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Diffstat (limited to 'src/common/settings.h')
-rw-r--r--src/common/settings.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/common/settings.h b/src/common/settings.h
index b77a1580a..5379d0dd5 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -422,6 +422,7 @@ struct Values {
// Renderer
SwitchableSetting<RendererBackend, true> renderer_backend{
RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Null, "backend"};
+ SwitchableSetting<bool> async_presentation{false, "async_presentation"};
SwitchableSetting<bool> renderer_force_max_clock{false, "force_max_clock"};
Setting<bool> renderer_debug{false, "debug"};
Setting<bool> renderer_shader_feedback{false, "shader_feedback"};