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-rw-r--r--src/video_core/shader/shader_ir.h8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h
index 5676d32a9..7f11599bf 100644
--- a/src/video_core/shader/shader_ir.h
+++ b/src/video_core/shader/shader_ir.h
@@ -44,8 +44,9 @@ constexpr u32 MAX_PROGRAM_LENGTH = 0x1000;
constexpr u32 RZ = 0xff;
enum class OperationCode {
- Assign, /// (float& dest, float src) -> void
- AssignComposite, /// (MetaComponents, float4 src, float&[4] dst) -> void
+ Assign, /// (float& dest, float src) -> void
+ AssignComposite, /// (MetaComponents, float4 src, float&[4] dst) -> void
+ AssignCompositeHalf, /// (MetaComponents, float4 src, float&[2] dst) -> void
Composite, /// (float[4] values) -> float4
Select, /// (MetaArithmetic, bool pred, float a, float b) -> float
@@ -279,6 +280,7 @@ struct MetaTexture {
struct MetaComponents {
std::array<u32, 4> components_map{};
+ u32 count{};
u32 GetSourceComponent(u32 dest_index) const {
return components_map[dest_index];
@@ -692,6 +694,8 @@ private:
Tegra::Shader::TextureType type, bool is_array, bool is_shadow);
void WriteTexsInstructionFloat(BasicBlock& bb, Tegra::Shader::Instruction instr, Node texture);
+ void WriteTexsInstructionHalfFloat(BasicBlock& bb, Tegra::Shader::Instruction instr,
+ Node texture);
Node GetTexCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
Tegra::Shader::TextureProcessMode process_mode, bool depth_compare,