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-rw-r--r--src/video_core/shader/decode/memory.cpp38
-rw-r--r--src/video_core/shader/glsl_decompiler.cpp26
-rw-r--r--src/video_core/shader/shader_ir.h8
3 files changed, 57 insertions, 15 deletions
diff --git a/src/video_core/shader/decode/memory.cpp b/src/video_core/shader/decode/memory.cpp
index ce3445512..679e7f01b 100644
--- a/src/video_core/shader/decode/memory.cpp
+++ b/src/video_core/shader/decode/memory.cpp
@@ -219,8 +219,7 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, u32 pc) {
if (instr.texs.fp32_flag) {
WriteTexsInstructionFloat(bb, instr, texture);
} else {
- UNIMPLEMENTED();
- // WriteTexsInstructionHalfFloat(bb, instr, texture);
+ WriteTexsInstructionHalfFloat(bb, instr, texture);
}
break;
}
@@ -416,39 +415,52 @@ const Sampler& ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler, Textu
return *used_samplers.emplace(entry).first;
}
-void ShaderIR::WriteTexsInstructionFloat(BasicBlock& bb, Tegra::Shader::Instruction instr,
- Node texture) {
+void ShaderIR::WriteTexsInstructionFloat(BasicBlock& bb, Instruction instr, Node texture) {
// TEXS has two destination registers and a swizzle. The first two elements in the swizzle
// go into gpr0+0 and gpr0+1, and the rest goes into gpr28+0 and gpr28+1
MetaComponents meta;
std::array<Node, 4> dest;
-
- std::size_t written_components = 0;
for (u32 component = 0; component < 4; ++component) {
if (!instr.texs.IsComponentEnabled(component)) {
continue;
}
- meta.components_map[written_components] = static_cast<u32>(component);
+ meta.components_map[meta.count] = component;
- if (written_components < 2) {
+ if (meta.count < 2) {
// Write the first two swizzle components to gpr0 and gpr0+1
- dest[written_components] = GetRegister(instr.gpr0.Value() + written_components % 2);
+ dest[meta.count] = GetRegister(instr.gpr0.Value() + meta.count % 2);
} else {
ASSERT(instr.texs.HasTwoDestinations());
// Write the rest of the swizzle components to gpr28 and gpr28+1
- dest[written_components] = GetRegister(instr.gpr28.Value() + written_components % 2);
+ dest[meta.count] = GetRegister(instr.gpr28.Value() + meta.count % 2);
}
-
- ++written_components;
+ ++meta.count;
}
- std::generate(dest.begin() + written_components, dest.end(), [&]() { return GetRegister(RZ); });
+ std::generate(dest.begin() + meta.count, dest.end(), [&]() { return GetRegister(RZ); });
bb.push_back(Operation(OperationCode::AssignComposite, meta, texture, dest[0], dest[1], dest[2],
dest[3]));
}
+void ShaderIR::WriteTexsInstructionHalfFloat(BasicBlock& bb, Instruction instr, Node texture) {
+ // TEXS.F16 destionation registers are packed in two registers in pairs (just like any half
+ // float instruction).
+
+ MetaComponents meta;
+ for (u32 component = 0; component < 4; ++component) {
+ if (!instr.texs.IsComponentEnabled(component))
+ continue;
+ meta.components_map[meta.count++] = component;
+ }
+ if (meta.count == 0)
+ return;
+
+ bb.push_back(Operation(OperationCode::AssignCompositeHalf, meta, texture,
+ GetRegister(instr.gpr0), GetRegister(instr.gpr28)));
+}
+
Node ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
TextureProcessMode process_mode, bool depth_compare, bool is_array,
std::size_t array_offset, std::size_t bias_offset,
diff --git a/src/video_core/shader/glsl_decompiler.cpp b/src/video_core/shader/glsl_decompiler.cpp
index d27d38178..5aa7966b9 100644
--- a/src/video_core/shader/glsl_decompiler.cpp
+++ b/src/video_core/shader/glsl_decompiler.cpp
@@ -785,6 +785,31 @@ private:
return {};
}
+ std::string AssignCompositeHalf(Operation operation) {
+ const auto& meta = std::get<MetaComponents>(operation.GetMeta());
+
+ const std::string composite = code.GenerateTemporal();
+ code.AddLine("vec4 " + composite + " = " + Visit(operation[0]) + ';');
+
+ const auto ReadComponent = [&](u32 component) {
+ if (component < meta.count) {
+ return composite + '[' + std::to_string(meta.GetSourceComponent(component)) + ']';
+ }
+ return std::string("0");
+ };
+
+ const auto dst1 = std::get<GprNode>(*operation[1]).GetIndex();
+ const std::string src1 = "vec2(" + ReadComponent(0) + ", " + ReadComponent(1) + ')';
+ code.AddLine(GetRegister(dst1) + " = utof(packHalf2x16(" + src1 + "))");
+
+ if (meta.count > 2) {
+ const auto dst2 = std::get<GprNode>(*operation[2]).GetIndex();
+ const std::string src2 = "vec2(" + ReadComponent(2) + ", " + ReadComponent(3) + ')';
+ code.AddLine(GetRegister(dst2) + " = utof(packHalf2x16(" + src2 + "))");
+ }
+ return {};
+ }
+
std::string Composite(Operation operation) {
std::string value = "vec4(";
for (std::size_t i = 0; i < 4; ++i) {
@@ -1302,6 +1327,7 @@ private:
static constexpr OperationDecompilersArray operation_decompilers = {
&GLSLDecompiler::Assign,
&GLSLDecompiler::AssignComposite,
+ &GLSLDecompiler::AssignCompositeHalf,
&GLSLDecompiler::Composite,
&GLSLDecompiler::Select,
diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h
index 5676d32a9..7f11599bf 100644
--- a/src/video_core/shader/shader_ir.h
+++ b/src/video_core/shader/shader_ir.h
@@ -44,8 +44,9 @@ constexpr u32 MAX_PROGRAM_LENGTH = 0x1000;
constexpr u32 RZ = 0xff;
enum class OperationCode {
- Assign, /// (float& dest, float src) -> void
- AssignComposite, /// (MetaComponents, float4 src, float&[4] dst) -> void
+ Assign, /// (float& dest, float src) -> void
+ AssignComposite, /// (MetaComponents, float4 src, float&[4] dst) -> void
+ AssignCompositeHalf, /// (MetaComponents, float4 src, float&[2] dst) -> void
Composite, /// (float[4] values) -> float4
Select, /// (MetaArithmetic, bool pred, float a, float b) -> float
@@ -279,6 +280,7 @@ struct MetaTexture {
struct MetaComponents {
std::array<u32, 4> components_map{};
+ u32 count{};
u32 GetSourceComponent(u32 dest_index) const {
return components_map[dest_index];
@@ -692,6 +694,8 @@ private:
Tegra::Shader::TextureType type, bool is_array, bool is_shadow);
void WriteTexsInstructionFloat(BasicBlock& bb, Tegra::Shader::Instruction instr, Node texture);
+ void WriteTexsInstructionHalfFloat(BasicBlock& bb, Tegra::Shader::Instruction instr,
+ Node texture);
Node GetTexCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
Tegra::Shader::TextureProcessMode process_mode, bool depth_compare,