diff options
Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 7 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.h | 8 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.cpp | 21 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.h | 4 |
4 files changed, 24 insertions, 16 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 73c59e5cc..b653bb479 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -36,8 +36,8 @@ MICROPROFILE_DEFINE(OpenGL_Drawing, "OpenGL", "Drawing", MP_RGB(128, 128, 192)); MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(100, 100, 255)); MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100)); -RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window) - : emu_window{window}, stream_buffer(GL_ARRAY_BUFFER, STREAM_BUFFER_SIZE) { +RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo& info) + : emu_window{window}, screen_info{info}, stream_buffer(GL_ARRAY_BUFFER, STREAM_BUFFER_SIZE) { // Create sampler objects for (size_t i = 0; i < texture_samplers.size(); ++i) { texture_samplers[i].Create(); @@ -575,8 +575,7 @@ bool RasterizerOpenGL::AccelerateFill(const void* config) { } bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config, - VAddr framebuffer_addr, u32 pixel_stride, - ScreenInfo& screen_info) { + VAddr framebuffer_addr, u32 pixel_stride) { if (!framebuffer_addr) { return {}; } diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index 4a7c5b923..394fc59f1 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -30,7 +30,7 @@ class EmuWindow; class RasterizerOpenGL : public VideoCore::RasterizerInterface { public: - explicit RasterizerOpenGL(Core::Frontend::EmuWindow& renderer); + explicit RasterizerOpenGL(Core::Frontend::EmuWindow& renderer, ScreenInfo& info); ~RasterizerOpenGL() override; void DrawArrays() override; @@ -43,8 +43,8 @@ public: bool AccelerateDisplayTransfer(const void* config) override; bool AccelerateTextureCopy(const void* config) override; bool AccelerateFill(const void* config) override; - bool AccelerateDisplay(const Tegra::FramebufferConfig& framebuffer, VAddr framebuffer_addr, - u32 pixel_stride, ScreenInfo& screen_info) override; + bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr, + u32 pixel_stride) override; bool AccelerateDrawBatch(bool is_indexed) override; /// OpenGL shader generated for a given Maxwell register state @@ -152,6 +152,8 @@ private: Core::Frontend::EmuWindow& emu_window; + ScreenInfo& screen_info; + std::unique_ptr<GLShader::ProgramManager> shader_program_manager; OGLVertexArray sw_vao; OGLVertexArray hw_vao; diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index ba5641438..eef13dddc 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -16,6 +16,7 @@ #include "core/memory.h" #include "core/settings.h" #include "core/tracer/recorder.h" +#include "video_core/renderer_opengl/gl_rasterizer.h" #include "video_core/renderer_opengl/renderer_opengl.h" #include "video_core/utils.h" @@ -130,7 +131,7 @@ void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig& } // Load the framebuffer from memory, draw it to the screen, and swap buffers - LoadFBToScreenInfo(*framebuffer, screen_info); + LoadFBToScreenInfo(*framebuffer); DrawScreen(); render_window.SwapBuffers(); } @@ -142,14 +143,12 @@ void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig& // Restore the rasterizer state prev_state.Apply(); - RefreshRasterizerSetting(); } /** * Loads framebuffer from emulated memory into the active OpenGL texture. */ -void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer, - ScreenInfo& screen_info) { +void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer) { const u32 bytes_per_pixel{Tegra::FramebufferConfig::BytesPerPixel(framebuffer.pixel_format)}; const u64 size_in_bytes{framebuffer.stride * framebuffer.height * bytes_per_pixel}; const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset}; @@ -162,8 +161,7 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf // only allows rows to have a memory alignement of 4. ASSERT(framebuffer.stride % 4 == 0); - if (!rasterizer->AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride, - screen_info)) { + if (!rasterizer->AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride)) { // Reset the screen info's display texture to its own permanent texture screen_info.display_texture = screen_info.texture.resource.handle; @@ -276,6 +274,14 @@ void RendererOpenGL::InitOpenGLObjects() { LoadColorToActiveGLTexture(0, 0, 0, 0, screen_info.texture); } +void RendererOpenGL::CreateRasterizer() { + if (rasterizer) { + return; + } + + rasterizer = std::make_unique<RasterizerOpenGL>(render_window, screen_info); +} + void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture, const Tegra::FramebufferConfig& framebuffer) { @@ -463,8 +469,7 @@ bool RendererOpenGL::Init() { } InitOpenGLObjects(); - - RefreshRasterizerSetting(); + CreateRasterizer(); return true; } diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h index a5eab6997..7ae103f04 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.h +++ b/src/video_core/renderer_opengl/renderer_opengl.h @@ -59,6 +59,8 @@ public: private: void InitOpenGLObjects(); + void CreateRasterizer(); + void ConfigureFramebufferTexture(TextureInfo& texture, const Tegra::FramebufferConfig& framebuffer); void DrawScreen(); @@ -66,7 +68,7 @@ private: void UpdateFramerate(); // Loads framebuffer from emulated memory into the display information structure - void LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer, ScreenInfo& screen_info); + void LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer); // Fills active OpenGL texture with the given RGBA color. void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a, const TextureInfo& texture); |