diff options
Diffstat (limited to 'src/video_core/renderer_opengl/gl_texture_cache.cpp')
-rw-r--r-- | src/video_core/renderer_opengl/gl_texture_cache.cpp | 54 |
1 files changed, 24 insertions, 30 deletions
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp index 197c9f02c..9e9734f9e 100644 --- a/src/video_core/renderer_opengl/gl_texture_cache.cpp +++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp @@ -378,26 +378,26 @@ CachedSurfaceView::CachedSurfaceView(CachedSurface& surface, const ViewParams& p CachedSurfaceView::~CachedSurfaceView() = default; -void CachedSurfaceView::Attach(GLenum attachment) const { +void CachedSurfaceView::Attach(GLenum attachment, GLenum target) const { ASSERT(params.num_layers == 1 && params.num_levels == 1); const auto& owner_params = surface.GetSurfaceParams(); switch (owner_params.target) { case SurfaceTarget::Texture1D: - glFramebufferTexture1D(GL_DRAW_FRAMEBUFFER, attachment, surface.GetTarget(), - surface.GetTexture(), params.base_level); + glFramebufferTexture1D(target, attachment, surface.GetTarget(), surface.GetTexture(), + params.base_level); break; case SurfaceTarget::Texture2D: - glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment, surface.GetTarget(), - surface.GetTexture(), params.base_level); + glFramebufferTexture2D(target, attachment, surface.GetTarget(), surface.GetTexture(), + params.base_level); break; case SurfaceTarget::Texture1DArray: case SurfaceTarget::Texture2DArray: case SurfaceTarget::TextureCubemap: case SurfaceTarget::TextureCubeArray: - glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, attachment, surface.GetTexture(), - params.base_level, params.base_layer); + glFramebufferTextureLayer(target, attachment, surface.GetTexture(), params.base_level, + params.base_layer); break; default: UNIMPLEMENTED(); @@ -460,11 +460,10 @@ void TextureCacheOpenGL::ImageCopy(Surface src_surface, Surface dst_surface, copy_params.depth); } -void TextureCacheOpenGL::ImageBlit(Surface src_surface, Surface dst_surface, - const Common::Rectangle<u32>& src_rect, - const Common::Rectangle<u32>& dst_rect) { - const auto& src_params{src_surface->GetSurfaceParams()}; - const auto& dst_params{dst_surface->GetSurfaceParams()}; +void TextureCacheOpenGL::ImageBlit(View src_view, View dst_view, + const Tegra::Engines::Fermi2D::Config& copy_config) { + const auto& src_params{src_view->GetSurfaceParams()}; + const auto& dst_params{dst_view->GetSurfaceParams()}; OpenGLState prev_state{OpenGLState::GetCurState()}; SCOPE_EXIT({ prev_state.Apply(); }); @@ -476,51 +475,46 @@ void TextureCacheOpenGL::ImageBlit(Surface src_surface, Surface dst_surface, u32 buffers{}; - UNIMPLEMENTED_IF(src_params.target != SurfaceTarget::Texture2D); - UNIMPLEMENTED_IF(dst_params.target != SurfaceTarget::Texture2D); - - const GLuint src_texture{src_surface->GetTexture()}; - const GLuint dst_texture{dst_surface->GetTexture()}; + UNIMPLEMENTED_IF(src_params.target == SurfaceTarget::Texture3D); + UNIMPLEMENTED_IF(dst_params.target == SurfaceTarget::Texture3D); if (src_params.type == SurfaceType::ColorTexture) { - glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, - src_texture, 0); + src_view->Attach(GL_COLOR_ATTACHMENT0, GL_READ_FRAMEBUFFER); glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); - glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, - dst_texture, 0); + dst_view->Attach(GL_COLOR_ATTACHMENT0, GL_DRAW_FRAMEBUFFER); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); buffers = GL_COLOR_BUFFER_BIT; } else if (src_params.type == SurfaceType::Depth) { glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); - glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, src_texture, - 0); + src_view->Attach(GL_DEPTH_ATTACHMENT, GL_READ_FRAMEBUFFER); glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); - glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, dst_texture, - 0); + dst_view->Attach(GL_DEPTH_ATTACHMENT, GL_DRAW_FRAMEBUFFER); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); buffers = GL_DEPTH_BUFFER_BIT; } else if (src_params.type == SurfaceType::DepthStencil) { glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); - glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, - src_texture, 0); + src_view->Attach(GL_DEPTH_STENCIL_ATTACHMENT, GL_READ_FRAMEBUFFER); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); - glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, - dst_texture, 0); + dst_view->Attach(GL_DEPTH_STENCIL_ATTACHMENT, GL_DRAW_FRAMEBUFFER); buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; } + const Common::Rectangle<u32>& src_rect = copy_config.src_rect; + const Common::Rectangle<u32>& dst_rect = copy_config.dst_rect; + const bool is_linear = copy_config.filter == Tegra::Engines::Fermi2D::Filter::Linear; + glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, dst_rect.left, dst_rect.top, dst_rect.right, dst_rect.bottom, buffers, - buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST); + is_linear ? GL_LINEAR : GL_NEAREST); } } // namespace OpenGL |