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-rw-r--r--src/common/file_util.h62
1 files changed, 19 insertions, 43 deletions
diff --git a/src/common/file_util.h b/src/common/file_util.h
index be0906434..c2ee7ca27 100644
--- a/src/common/file_util.h
+++ b/src/common/file_util.h
@@ -39,48 +39,34 @@ enum class UserPath {
UserDir,
};
-// FileSystem tree node/
-struct FSTEntry {
- bool isDirectory;
- u64 size; // file length or number of entries from children
- std::string physicalName; // name on disk
- std::string virtualName; // name in FST names table
- std::vector<FSTEntry> children;
-};
-
-// Returns true if the exists
+// Returns true if the path exists
[[nodiscard]] bool Exists(const std::filesystem::path& path);
// Returns true if path is a directory
[[nodiscard]] bool IsDirectory(const std::filesystem::path& path);
// Returns the size of filename (64bit)
-[[nodiscard]] u64 GetSize(const std::string& filename);
-
-// Overloaded GetSize, accepts file descriptor
-[[nodiscard]] u64 GetSize(int fd);
+[[nodiscard]] u64 GetSize(const std::filesystem::path& path);
// Overloaded GetSize, accepts FILE*
[[nodiscard]] u64 GetSize(FILE* f);
// Returns true if successful, or path already exists.
-bool CreateDir(const std::string& filename);
-
-// Creates the full path of fullPath returns true on success
-bool CreateFullPath(const std::string& fullPath);
+bool CreateDir(const std::filesystem::path& path);
-// Deletes a given filename, return true on success
-// Doesn't supports deleting a directory
-bool Delete(const std::string& filename);
+// Creates the full path of path. Returns true on success
+bool CreateFullPath(const std::filesystem::path& path);
-// Deletes a directory filename, returns true on success
-bool DeleteDir(const std::string& filename);
+// Deletes a given file at the path.
+// This will also delete empty directories.
+// Return true on success
+bool Delete(const std::filesystem::path& path);
-// renames file srcFilename to destFilename, returns true on success
-bool Rename(const std::string& srcFilename, const std::string& destFilename);
+// Renames file src to dst, returns true on success
+bool Rename(const std::filesystem::path& src, const std::filesystem::path& dst);
-// copies file srcFilename to destFilename, returns true on success
-bool Copy(const std::string& srcFilename, const std::string& destFilename);
+// copies file src to dst, returns true on success
+bool Copy(const std::filesystem::path& src, const std::filesystem::path& dst);
// creates an empty file filename, returns true on success
bool CreateEmptyFile(const std::string& filename);
@@ -107,27 +93,17 @@ using DirectoryEntryCallable = std::function<bool(
bool ForeachDirectoryEntry(u64* num_entries_out, const std::string& directory,
DirectoryEntryCallable callback);
-/**
- * Scans the directory tree, storing the results.
- * @param directory the parent directory to start scanning from
- * @param parent_entry FSTEntry where the filesystem tree results will be stored.
- * @param recursion Number of children directories to read before giving up.
- * @return the total number of files/directories found
- */
-u64 ScanDirectoryTree(const std::string& directory, FSTEntry& parent_entry,
- unsigned int recursion = 0);
-
-// deletes the given directory and anything under it. Returns true on success.
-bool DeleteDirRecursively(const std::string& directory, unsigned int recursion = 256);
+// Deletes the given path and anything under it. Returns true on success.
+bool DeleteDirRecursively(const std::filesystem::path& path);
// Returns the current directory
-[[nodiscard]] std::optional<std::string> GetCurrentDir();
+[[nodiscard]] std::optional<std::filesystem::path> GetCurrentDir();
// Create directory and copy contents (does not overwrite existing files)
-void CopyDir(const std::string& source_path, const std::string& dest_path);
+void CopyDir(const std::filesystem::path& src, const std::filesystem::path& dst);
-// Set the current directory to given directory
-bool SetCurrentDir(const std::string& directory);
+// Set the current directory to given path
+bool SetCurrentDir(const std::filesystem::path& path);
// Returns a pointer to a string with a yuzu data dir in the user's home
// directory. To be used in "multi-user" mode (that is, installed).