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-rw-r--r--src/common/file_util.cpp378
-rw-r--r--src/common/file_util.h62
2 files changed, 100 insertions, 340 deletions
diff --git a/src/common/file_util.cpp b/src/common/file_util.cpp
index 67fcef3e4..d5f6ea2ee 100644
--- a/src/common/file_util.cpp
+++ b/src/common/file_util.cpp
@@ -68,13 +68,6 @@
#include <algorithm>
#include <sys/stat.h>
-#ifndef S_ISDIR
-#define S_ISDIR(m) (((m)&S_IFMT) == S_IFDIR)
-#endif
-
-// This namespace has various generic functions related to files and paths.
-// The code still needs a ton of cleanup.
-// REMEMBER: strdup considered harmful!
namespace Common::FS {
namespace fs = std::filesystem;
@@ -88,224 +81,89 @@ bool IsDirectory(const fs::path& path) {
return fs::is_directory(path, ec);
}
-bool Delete(const std::string& filename) {
- LOG_TRACE(Common_Filesystem, "file {}", filename);
+bool Delete(const fs::path& path) {
+ LOG_TRACE(Common_Filesystem, "file {}", path.string());
// Return true because we care about the file no
// being there, not the actual delete.
- if (!Exists(filename)) {
- LOG_DEBUG(Common_Filesystem, "{} does not exist", filename);
+ if (!Exists(path)) {
+ LOG_DEBUG(Common_Filesystem, "{} does not exist", path.string());
return true;
}
- // We can't delete a directory
- if (IsDirectory(filename)) {
- LOG_ERROR(Common_Filesystem, "Failed: {} is a directory", filename);
- return false;
- }
+ std::error_code ec;
+ return fs::remove(path, ec);
+}
-#ifdef _WIN32
- if (!DeleteFileW(Common::UTF8ToUTF16W(filename).c_str())) {
- LOG_ERROR(Common_Filesystem, "DeleteFile failed on {}: {}", filename, GetLastErrorMsg());
- return false;
- }
-#else
- if (unlink(filename.c_str()) == -1) {
- LOG_ERROR(Common_Filesystem, "unlink failed on {}: {}", filename, GetLastErrorMsg());
+bool CreateDir(const fs::path& path) {
+ LOG_TRACE(Common_Filesystem, "directory {}", path.string());
+
+ std::error_code ec;
+ const bool success = fs::create_directory(path, ec);
+
+ if (!success) {
+ LOG_ERROR(Common_Filesystem, "Unable to create directory: {}", ec.message());
return false;
}
-#endif
return true;
}
-bool CreateDir(const std::string& path) {
- LOG_TRACE(Common_Filesystem, "directory {}", path);
-#ifdef _WIN32
- if (::CreateDirectoryW(Common::UTF8ToUTF16W(path).c_str(), nullptr))
- return true;
- DWORD error = GetLastError();
- if (error == ERROR_ALREADY_EXISTS) {
- LOG_DEBUG(Common_Filesystem, "CreateDirectory failed on {}: already exists", path);
- return true;
- }
- LOG_ERROR(Common_Filesystem, "CreateDirectory failed on {}: {}", path, error);
- return false;
-#else
- if (mkdir(path.c_str(), 0755) == 0)
- return true;
+bool CreateFullPath(const fs::path& path) {
+ LOG_TRACE(Common_Filesystem, "path {}", path.string());
- int err = errno;
+ std::error_code ec;
+ const bool success = fs::create_directories(path, ec);
- if (err == EEXIST) {
- LOG_DEBUG(Common_Filesystem, "mkdir failed on {}: already exists", path);
- return true;
+ if (!success) {
+ LOG_ERROR(Common_Filesystem, "Unable to create full path: {}", ec.message());
+ return false;
}
- LOG_ERROR(Common_Filesystem, "mkdir failed on {}: {}", path, strerror(err));
- return false;
-#endif
+ return true;
}
-bool CreateFullPath(const std::string& fullPath) {
- int panicCounter = 100;
- LOG_TRACE(Common_Filesystem, "path {}", fullPath);
-
- if (Exists(fullPath)) {
- LOG_DEBUG(Common_Filesystem, "path exists {}", fullPath);
- return true;
- }
+bool Rename(const fs::path& src, const fs::path& dst) {
+ LOG_TRACE(Common_Filesystem, "{} --> {}", src.string(), dst.string());
- std::size_t position = 0;
- while (true) {
- // Find next sub path
- position = fullPath.find(DIR_SEP_CHR, position);
-
- // we're done, yay!
- if (position == fullPath.npos)
- return true;
-
- // Include the '/' so the first call is CreateDir("/") rather than CreateDir("")
- std::string const subPath(fullPath.substr(0, position + 1));
- if (!IsDirectory(subPath) && !CreateDir(subPath)) {
- LOG_ERROR(Common, "CreateFullPath: directory creation failed");
- return false;
- }
-
- // A safety check
- panicCounter--;
- if (panicCounter <= 0) {
- LOG_ERROR(Common, "CreateFullPath: directory structure is too deep");
- return false;
- }
- position++;
- }
-}
-
-bool DeleteDir(const std::string& filename) {
- LOG_TRACE(Common_Filesystem, "directory {}", filename);
+ std::error_code ec;
+ fs::rename(src, dst, ec);
- // check if a directory
- if (!IsDirectory(filename)) {
- LOG_ERROR(Common_Filesystem, "Not a directory {}", filename);
+ if (ec) {
+ LOG_ERROR(Common_Filesystem, "Unable to rename file from {} to {}: {}", src.string(),
+ dst.string(), ec.message());
return false;
}
-#ifdef _WIN32
- if (::RemoveDirectoryW(Common::UTF8ToUTF16W(filename).c_str()))
- return true;
-#else
- if (rmdir(filename.c_str()) == 0)
- return true;
-#endif
- LOG_ERROR(Common_Filesystem, "failed {}: {}", filename, GetLastErrorMsg());
-
- return false;
-}
-
-bool Rename(const std::string& srcFilename, const std::string& destFilename) {
- LOG_TRACE(Common_Filesystem, "{} --> {}", srcFilename, destFilename);
-#ifdef _WIN32
- if (_wrename(Common::UTF8ToUTF16W(srcFilename).c_str(),
- Common::UTF8ToUTF16W(destFilename).c_str()) == 0)
- return true;
-#else
- if (rename(srcFilename.c_str(), destFilename.c_str()) == 0)
- return true;
-#endif
- LOG_ERROR(Common_Filesystem, "failed {} --> {}: {}", srcFilename, destFilename,
- GetLastErrorMsg());
- return false;
+ return true;
}
-bool Copy(const std::string& srcFilename, const std::string& destFilename) {
- LOG_TRACE(Common_Filesystem, "{} --> {}", srcFilename, destFilename);
-#ifdef _WIN32
- if (CopyFileW(Common::UTF8ToUTF16W(srcFilename).c_str(),
- Common::UTF8ToUTF16W(destFilename).c_str(), FALSE))
- return true;
+bool Copy(const fs::path& src, const fs::path& dst) {
+ LOG_TRACE(Common_Filesystem, "{} --> {}", src.string(), dst.string());
- LOG_ERROR(Common_Filesystem, "failed {} --> {}: {}", srcFilename, destFilename,
- GetLastErrorMsg());
- return false;
-#else
- using CFilePointer = std::unique_ptr<FILE, decltype(&std::fclose)>;
-
- // Open input file
- CFilePointer input{fopen(srcFilename.c_str(), "rb"), std::fclose};
- if (!input) {
- LOG_ERROR(Common_Filesystem, "opening input failed {} --> {}: {}", srcFilename,
- destFilename, GetLastErrorMsg());
- return false;
- }
+ std::error_code ec;
+ const bool success = fs::copy_file(src, dst, fs::copy_options::overwrite_existing, ec);
- // open output file
- CFilePointer output{fopen(destFilename.c_str(), "wb"), std::fclose};
- if (!output) {
- LOG_ERROR(Common_Filesystem, "opening output failed {} --> {}: {}", srcFilename,
- destFilename, GetLastErrorMsg());
+ if (!success) {
+ LOG_ERROR(Common_Filesystem, "Unable to copy file {} to {}: {}", src.string(), dst.string(),
+ ec.message());
return false;
}
- // copy loop
- std::array<char, 1024> buffer;
- while (!feof(input.get())) {
- // read input
- std::size_t rnum = fread(buffer.data(), sizeof(char), buffer.size(), input.get());
- if (rnum != buffer.size()) {
- if (ferror(input.get()) != 0) {
- LOG_ERROR(Common_Filesystem, "failed reading from source, {} --> {}: {}",
- srcFilename, destFilename, GetLastErrorMsg());
- return false;
- }
- }
-
- // write output
- std::size_t wnum = fwrite(buffer.data(), sizeof(char), rnum, output.get());
- if (wnum != rnum) {
- LOG_ERROR(Common_Filesystem, "failed writing to output, {} --> {}: {}", srcFilename,
- destFilename, GetLastErrorMsg());
- return false;
- }
- }
-
return true;
-#endif
}
-u64 GetSize(const std::string& filename) {
- if (!Exists(filename)) {
- LOG_ERROR(Common_Filesystem, "failed {}: No such file", filename);
- return 0;
- }
+u64 GetSize(const fs::path& path) {
+ std::error_code ec;
+ const auto size = fs::file_size(path, ec);
- if (IsDirectory(filename)) {
- LOG_ERROR(Common_Filesystem, "failed {}: is a directory", filename);
+ if (ec) {
+ LOG_ERROR(Common_Filesystem, "Unable to retrieve file size ({}): {}", path.string(),
+ ec.message());
return 0;
}
- struct stat buf;
-#ifdef _WIN32
- if (_wstat64(Common::UTF8ToUTF16W(filename).c_str(), &buf) == 0)
-#else
- if (stat(filename.c_str(), &buf) == 0)
-#endif
- {
- LOG_TRACE(Common_Filesystem, "{}: {}", filename, buf.st_size);
- return buf.st_size;
- }
-
- LOG_ERROR(Common_Filesystem, "Stat failed {}: {}", filename, GetLastErrorMsg());
- return 0;
-}
-
-u64 GetSize(const int fd) {
- struct stat buf;
- if (fstat(fd, &buf) != 0) {
- LOG_ERROR(Common_Filesystem, "GetSize: stat failed {}: {}", fd, GetLastErrorMsg());
- return 0;
- }
- return buf.st_size;
+ return size;
}
u64 GetSize(FILE* f) {
@@ -393,132 +251,58 @@ bool ForeachDirectoryEntry(u64* num_entries_out, const std::string& directory,
return true;
}
-u64 ScanDirectoryTree(const std::string& directory, FSTEntry& parent_entry,
- unsigned int recursion) {
- const auto callback = [recursion, &parent_entry](u64* num_entries_out,
- const std::string& directory,
- const std::string& virtual_name) -> bool {
- FSTEntry entry;
- entry.virtualName = virtual_name;
- entry.physicalName = directory + DIR_SEP + virtual_name;
-
- if (IsDirectory(entry.physicalName)) {
- entry.isDirectory = true;
- // is a directory, lets go inside if we didn't recurse to often
- if (recursion > 0) {
- entry.size = ScanDirectoryTree(entry.physicalName, entry, recursion - 1);
- *num_entries_out += entry.size;
- } else {
- entry.size = 0;
- }
- } else { // is a file
- entry.isDirectory = false;
- entry.size = GetSize(entry.physicalName);
- }
- (*num_entries_out)++;
-
- // Push into the tree
- parent_entry.children.push_back(std::move(entry));
- return true;
- };
-
- u64 num_entries;
- return ForeachDirectoryEntry(&num_entries, directory, callback) ? num_entries : 0;
-}
-
-bool DeleteDirRecursively(const std::string& directory, unsigned int recursion) {
- const auto callback = [recursion](u64*, const std::string& directory,
- const std::string& virtual_name) {
- const std::string new_path = directory + DIR_SEP_CHR + virtual_name;
-
- if (IsDirectory(new_path)) {
- if (recursion == 0) {
- return false;
- }
- return DeleteDirRecursively(new_path, recursion - 1);
- }
- return Delete(new_path);
- };
+bool DeleteDirRecursively(const fs::path& path) {
+ std::error_code ec;
+ fs::remove_all(path, ec);
- if (!ForeachDirectoryEntry(nullptr, directory, callback))
+ if (ec) {
+ LOG_ERROR(Common_Filesystem, "Unable to completely delete directory {}: {}", path.string(),
+ ec.message());
return false;
+ }
- // Delete the outermost directory
- DeleteDir(directory);
return true;
}
-void CopyDir([[maybe_unused]] const std::string& source_path,
- [[maybe_unused]] const std::string& dest_path) {
-#ifndef _WIN32
- if (source_path == dest_path) {
- return;
- }
- if (!Exists(source_path)) {
- return;
- }
- if (!Exists(dest_path)) {
- CreateFullPath(dest_path);
- }
+void CopyDir(const fs::path& src, const fs::path& dst) {
+ constexpr auto copy_flags = fs::copy_options::skip_existing | fs::copy_options::recursive;
+
+ std::error_code ec;
+ fs::copy(src, dst, copy_flags, ec);
- DIR* dirp = opendir(source_path.c_str());
- if (!dirp) {
+ if (ec) {
+ LOG_ERROR(Common_Filesystem, "Error copying directory {} to {}: {}", src.string(),
+ dst.string(), ec.message());
return;
}
- while (struct dirent* result = readdir(dirp)) {
- const std::string virtualName(result->d_name);
- // check for "." and ".."
- if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
- ((virtualName[0] == '.') && (virtualName[1] == '.') && (virtualName[2] == '\0'))) {
- continue;
- }
-
- std::string source, dest;
- source = source_path + virtualName;
- dest = dest_path + virtualName;
- if (IsDirectory(source)) {
- source += '/';
- dest += '/';
- if (!Exists(dest)) {
- CreateFullPath(dest);
- }
- CopyDir(source, dest);
- } else if (!Exists(dest)) {
- Copy(source, dest);
- }
- }
- closedir(dirp);
-#endif
+ LOG_TRACE(Common_Filesystem, "Successfully copied directory.");
}
-std::optional<std::string> GetCurrentDir() {
-// Get the current working directory (getcwd uses malloc)
-#ifdef _WIN32
- wchar_t* dir = _wgetcwd(nullptr, 0);
- if (!dir) {
-#else
- char* dir = getcwd(nullptr, 0);
- if (!dir) {
-#endif
- LOG_ERROR(Common_Filesystem, "GetCurrentDirectory failed: {}", GetLastErrorMsg());
+std::optional<fs::path> GetCurrentDir() {
+ std::error_code ec;
+ auto path = fs::current_path(ec);
+
+ if (ec) {
+ LOG_ERROR(Common_Filesystem, "Unable to retrieve current working directory: {}",
+ ec.message());
return std::nullopt;
}
-#ifdef _WIN32
- std::string strDir = Common::UTF16ToUTF8(dir);
-#else
- std::string strDir = dir;
-#endif
- free(dir);
- return strDir;
+
+ return {std::move(path)};
}
-bool SetCurrentDir(const std::string& directory) {
-#ifdef _WIN32
- return _wchdir(Common::UTF8ToUTF16W(directory).c_str()) == 0;
-#else
- return chdir(directory.c_str()) == 0;
-#endif
+bool SetCurrentDir(const fs::path& path) {
+ std::error_code ec;
+ fs::current_path(path, ec);
+
+ if (ec) {
+ LOG_ERROR(Common_Filesystem, "Unable to set {} as working directory: {}", path.string(),
+ ec.message());
+ return false;
+ }
+
+ return true;
}
#if defined(__APPLE__)
diff --git a/src/common/file_util.h b/src/common/file_util.h
index be0906434..c2ee7ca27 100644
--- a/src/common/file_util.h
+++ b/src/common/file_util.h
@@ -39,48 +39,34 @@ enum class UserPath {
UserDir,
};
-// FileSystem tree node/
-struct FSTEntry {
- bool isDirectory;
- u64 size; // file length or number of entries from children
- std::string physicalName; // name on disk
- std::string virtualName; // name in FST names table
- std::vector<FSTEntry> children;
-};
-
-// Returns true if the exists
+// Returns true if the path exists
[[nodiscard]] bool Exists(const std::filesystem::path& path);
// Returns true if path is a directory
[[nodiscard]] bool IsDirectory(const std::filesystem::path& path);
// Returns the size of filename (64bit)
-[[nodiscard]] u64 GetSize(const std::string& filename);
-
-// Overloaded GetSize, accepts file descriptor
-[[nodiscard]] u64 GetSize(int fd);
+[[nodiscard]] u64 GetSize(const std::filesystem::path& path);
// Overloaded GetSize, accepts FILE*
[[nodiscard]] u64 GetSize(FILE* f);
// Returns true if successful, or path already exists.
-bool CreateDir(const std::string& filename);
-
-// Creates the full path of fullPath returns true on success
-bool CreateFullPath(const std::string& fullPath);
+bool CreateDir(const std::filesystem::path& path);
-// Deletes a given filename, return true on success
-// Doesn't supports deleting a directory
-bool Delete(const std::string& filename);
+// Creates the full path of path. Returns true on success
+bool CreateFullPath(const std::filesystem::path& path);
-// Deletes a directory filename, returns true on success
-bool DeleteDir(const std::string& filename);
+// Deletes a given file at the path.
+// This will also delete empty directories.
+// Return true on success
+bool Delete(const std::filesystem::path& path);
-// renames file srcFilename to destFilename, returns true on success
-bool Rename(const std::string& srcFilename, const std::string& destFilename);
+// Renames file src to dst, returns true on success
+bool Rename(const std::filesystem::path& src, const std::filesystem::path& dst);
-// copies file srcFilename to destFilename, returns true on success
-bool Copy(const std::string& srcFilename, const std::string& destFilename);
+// copies file src to dst, returns true on success
+bool Copy(const std::filesystem::path& src, const std::filesystem::path& dst);
// creates an empty file filename, returns true on success
bool CreateEmptyFile(const std::string& filename);
@@ -107,27 +93,17 @@ using DirectoryEntryCallable = std::function<bool(
bool ForeachDirectoryEntry(u64* num_entries_out, const std::string& directory,
DirectoryEntryCallable callback);
-/**
- * Scans the directory tree, storing the results.
- * @param directory the parent directory to start scanning from
- * @param parent_entry FSTEntry where the filesystem tree results will be stored.
- * @param recursion Number of children directories to read before giving up.
- * @return the total number of files/directories found
- */
-u64 ScanDirectoryTree(const std::string& directory, FSTEntry& parent_entry,
- unsigned int recursion = 0);
-
-// deletes the given directory and anything under it. Returns true on success.
-bool DeleteDirRecursively(const std::string& directory, unsigned int recursion = 256);
+// Deletes the given path and anything under it. Returns true on success.
+bool DeleteDirRecursively(const std::filesystem::path& path);
// Returns the current directory
-[[nodiscard]] std::optional<std::string> GetCurrentDir();
+[[nodiscard]] std::optional<std::filesystem::path> GetCurrentDir();
// Create directory and copy contents (does not overwrite existing files)
-void CopyDir(const std::string& source_path, const std::string& dest_path);
+void CopyDir(const std::filesystem::path& src, const std::filesystem::path& dst);
-// Set the current directory to given directory
-bool SetCurrentDir(const std::string& directory);
+// Set the current directory to given path
+bool SetCurrentDir(const std::filesystem::path& path);
// Returns a pointer to a string with a yuzu data dir in the user's home
// directory. To be used in "multi-user" mode (that is, installed).