summaryrefslogtreecommitdiffstats
path: root/src
diff options
context:
space:
mode:
authorReinUsesLisp <reinuseslisp@airmail.cc>2021-06-06 06:28:22 +0200
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:35 +0200
commitb1ed64ac18fe7b5fc89abe06442527d8c440ddc7 (patch)
tree516cb3c6b7c1edffdca352d8e44c73c8151459d3 /src
parentgl_shader_cache: Store workers in shader cache object (diff)
downloadyuzu-b1ed64ac18fe7b5fc89abe06442527d8c440ddc7.tar
yuzu-b1ed64ac18fe7b5fc89abe06442527d8c440ddc7.tar.gz
yuzu-b1ed64ac18fe7b5fc89abe06442527d8c440ddc7.tar.bz2
yuzu-b1ed64ac18fe7b5fc89abe06442527d8c440ddc7.tar.lz
yuzu-b1ed64ac18fe7b5fc89abe06442527d8c440ddc7.tar.xz
yuzu-b1ed64ac18fe7b5fc89abe06442527d8c440ddc7.tar.zst
yuzu-b1ed64ac18fe7b5fc89abe06442527d8c440ddc7.zip
Diffstat (limited to 'src')
-rw-r--r--src/video_core/renderer_opengl/gl_resource_manager.cpp27
-rw-r--r--src/video_core/renderer_opengl/gl_resource_manager.h14
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp81
-rw-r--r--src/video_core/renderer_opengl/gl_shader_util.cpp117
-rw-r--r--src/video_core/renderer_opengl/gl_shader_util.h89
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp12
-rw-r--r--src/video_core/renderer_opengl/util_shaders.cpp11
7 files changed, 106 insertions, 245 deletions
diff --git a/src/video_core/renderer_opengl/gl_resource_manager.cpp b/src/video_core/renderer_opengl/gl_resource_manager.cpp
index 3428e5e21..8695c29e3 100644
--- a/src/video_core/renderer_opengl/gl_resource_manager.cpp
+++ b/src/video_core/renderer_opengl/gl_resource_manager.cpp
@@ -83,18 +83,6 @@ void OGLSampler::Release() {
handle = 0;
}
-void OGLShader::Create(std::string_view source, GLenum type) {
- if (handle != 0) {
- return;
- }
- if (source.empty()) {
- return;
- }
-
- MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
- handle = GLShader::LoadShader(source, type);
-}
-
void OGLShader::Release() {
if (handle == 0)
return;
@@ -104,21 +92,6 @@ void OGLShader::Release() {
handle = 0;
}
-void OGLProgram::CreateFromSource(const char* vert_shader, const char* geo_shader,
- const char* frag_shader, bool separable_program,
- bool hint_retrievable) {
- OGLShader vert, geo, frag;
- if (vert_shader)
- vert.Create(vert_shader, GL_VERTEX_SHADER);
- if (geo_shader)
- geo.Create(geo_shader, GL_GEOMETRY_SHADER);
- if (frag_shader)
- frag.Create(frag_shader, GL_FRAGMENT_SHADER);
-
- MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
- Create(separable_program, hint_retrievable, vert.handle, geo.handle, frag.handle);
-}
-
void OGLProgram::Release() {
if (handle == 0)
return;
diff --git a/src/video_core/renderer_opengl/gl_resource_manager.h b/src/video_core/renderer_opengl/gl_resource_manager.h
index 552d79db4..b2d5bfd3b 100644
--- a/src/video_core/renderer_opengl/gl_resource_manager.h
+++ b/src/video_core/renderer_opengl/gl_resource_manager.h
@@ -8,7 +8,6 @@
#include <utility>
#include <glad/glad.h>
#include "common/common_types.h"
-#include "video_core/renderer_opengl/gl_shader_util.h"
namespace OpenGL {
@@ -128,8 +127,6 @@ public:
return *this;
}
- void Create(std::string_view source, GLenum type);
-
void Release();
GLuint handle = 0;
@@ -151,17 +148,6 @@ public:
return *this;
}
- template <typename... T>
- void Create(bool separable_program, bool hint_retrievable, T... shaders) {
- if (handle != 0)
- return;
- handle = GLShader::LoadProgram(separable_program, hint_retrievable, shaders...);
- }
-
- /// Creates a new internal OpenGL resource and stores the handle
- void CreateFromSource(const char* vert_shader, const char* geo_shader, const char* frag_shader,
- bool separable_program = false, bool hint_retrievable = false);
-
/// Deletes the internal OpenGL resource
void Release();
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 9d6cef6e8..da0b36368 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -31,6 +31,7 @@
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_shader_cache.h"
+#include "video_core/renderer_opengl/gl_shader_util.h"
#include "video_core/renderer_opengl/gl_state_tracker.h"
#include "video_core/shader_cache.h"
#include "video_core/shader_environment.h"
@@ -53,77 +54,6 @@ auto MakeSpan(Container& container) {
return std::span(container.data(), container.size());
}
-void AddShader(GLenum stage, GLuint program, std::span<const u32> code) {
- OGLShader shader;
- shader.handle = glCreateShader(stage);
-
- glShaderBinary(1, &shader.handle, GL_SHADER_BINARY_FORMAT_SPIR_V_ARB, code.data(),
- static_cast<GLsizei>(code.size_bytes()));
- glSpecializeShader(shader.handle, "main", 0, nullptr, nullptr);
- glAttachShader(program, shader.handle);
- if (!Settings::values.renderer_debug) {
- return;
- }
- GLint shader_status{};
- glGetShaderiv(shader.handle, GL_COMPILE_STATUS, &shader_status);
- if (shader_status == GL_FALSE) {
- LOG_ERROR(Render_OpenGL, "Failed to build shader");
- }
- GLint log_length{};
- glGetShaderiv(shader.handle, GL_INFO_LOG_LENGTH, &log_length);
- if (log_length == 0) {
- return;
- }
- std::string log(log_length, 0);
- glGetShaderInfoLog(shader.handle, log_length, nullptr, log.data());
- if (shader_status == GL_FALSE) {
- LOG_ERROR(Render_OpenGL, "{}", log);
- } else {
- LOG_WARNING(Render_OpenGL, "{}", log);
- }
-}
-
-void LinkProgram(GLuint program) {
- glLinkProgram(program);
- if (!Settings::values.renderer_debug) {
- return;
- }
- GLint link_status{};
- glGetProgramiv(program, GL_LINK_STATUS, &link_status);
-
- GLint log_length{};
- glGetProgramiv(program, GL_INFO_LOG_LENGTH, &log_length);
- if (log_length == 0) {
- return;
- }
- std::string log(log_length, 0);
- glGetProgramInfoLog(program, log_length, nullptr, log.data());
- if (link_status == GL_FALSE) {
- LOG_ERROR(Render_OpenGL, "{}", log);
- } else {
- LOG_WARNING(Render_OpenGL, "{}", log);
- }
-}
-
-OGLAssemblyProgram CompileProgram(std::string_view code, GLenum target) {
- OGLAssemblyProgram program;
- glGenProgramsARB(1, &program.handle);
- glNamedProgramStringEXT(program.handle, target, GL_PROGRAM_FORMAT_ASCII_ARB,
- static_cast<GLsizei>(code.size()), code.data());
- if (Settings::values.renderer_debug) {
- const auto err = reinterpret_cast<const char*>(glGetString(GL_PROGRAM_ERROR_STRING_NV));
- if (err && *err) {
- if (std::strstr(err, "error")) {
- LOG_CRITICAL(Render_OpenGL, "\n{}", err);
- LOG_INFO(Render_OpenGL, "\n{}", code);
- } else {
- LOG_WARNING(Render_OpenGL, "\n{}", err);
- }
- }
- }
- return program;
-}
-
GLenum Stage(size_t stage_index) {
switch (stage_index) {
case 0:
@@ -492,9 +422,8 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
if (!device.UseAssemblyShaders()) {
source_program.handle = glCreateProgram();
}
-
- for (size_t index = uses_vertex_a && uses_vertex_b ? 1 : 0; index < Maxwell::MaxShaderProgram;
- ++index) {
+ const size_t first_index = uses_vertex_a && uses_vertex_b ? 1 : 0;
+ for (size_t index = first_index; index < Maxwell::MaxShaderProgram; ++index) {
if (key.unique_hashes[index] == 0) {
continue;
}
@@ -510,7 +439,7 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
assembly_programs[stage_index] = CompileProgram(code, AssemblyStage(stage_index));
} else {
const std::vector<u32> code{EmitSPIRV(profile, runtime_info, program, binding)};
- AddShader(Stage(stage_index), source_program.handle, code);
+ AttachShader(Stage(stage_index), source_program.handle, code);
}
}
if (!device.UseAssemblyShaders()) {
@@ -565,7 +494,7 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(ShaderPools&
} else {
const std::vector<u32> code{EmitSPIRV(profile, program)};
source_program.handle = glCreateProgram();
- AddShader(GL_COMPUTE_SHADER, source_program.handle, code);
+ AttachShader(GL_COMPUTE_SHADER, source_program.handle, code);
LinkProgram(source_program.handle);
}
return std::make_unique<ComputePipeline>(device, texture_cache, buffer_cache, gpu_memory,
diff --git a/src/video_core/renderer_opengl/gl_shader_util.cpp b/src/video_core/renderer_opengl/gl_shader_util.cpp
index 4bf0d6090..99cb81819 100644
--- a/src/video_core/renderer_opengl/gl_shader_util.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_util.cpp
@@ -5,57 +5,100 @@
#include <string_view>
#include <vector>
#include <glad/glad.h>
+
#include "common/assert.h"
#include "common/logging/log.h"
+#include "common/settings.h"
#include "video_core/renderer_opengl/gl_shader_util.h"
-namespace OpenGL::GLShader {
-
-namespace {
+namespace OpenGL {
-std::string_view StageDebugName(GLenum type) {
- switch (type) {
- case GL_VERTEX_SHADER:
- return "vertex";
- case GL_GEOMETRY_SHADER:
- return "geometry";
- case GL_FRAGMENT_SHADER:
- return "fragment";
- case GL_COMPUTE_SHADER:
- return "compute";
+static void LogShader(GLuint shader) {
+ GLint shader_status{};
+ glGetShaderiv(shader, GL_COMPILE_STATUS, &shader_status);
+ if (shader_status == GL_FALSE) {
+ LOG_ERROR(Render_OpenGL, "Failed to build shader");
+ }
+ GLint log_length{};
+ glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_length);
+ if (log_length == 0) {
+ return;
+ }
+ std::string log(log_length, 0);
+ glGetShaderInfoLog(shader, log_length, nullptr, log.data());
+ if (shader_status == GL_FALSE) {
+ LOG_ERROR(Render_OpenGL, "{}", log);
+ } else {
+ LOG_WARNING(Render_OpenGL, "{}", log);
}
- UNIMPLEMENTED();
- return "unknown";
}
-} // Anonymous namespace
+void AttachShader(GLenum stage, GLuint program, std::string_view code) {
+ OGLShader shader;
+ shader.handle = glCreateShader(stage);
-GLuint LoadShader(std::string_view source, GLenum type) {
- const std::string_view debug_type = StageDebugName(type);
- const GLuint shader_id = glCreateShader(type);
+ const GLint length = static_cast<GLint>(code.size());
+ const GLchar* const code_ptr = code.data();
+ glShaderSource(shader.handle, 1, &code_ptr, &length);
+ glCompileShader(shader.handle);
+ glAttachShader(program, shader.handle);
+ if (Settings::values.renderer_debug) {
+ LogShader(shader.handle);
+ }
+}
- const GLchar* source_string = source.data();
- const GLint source_length = static_cast<GLint>(source.size());
+void AttachShader(GLenum stage, GLuint program, std::span<const u32> code) {
+ OGLShader shader;
+ shader.handle = glCreateShader(stage);
- glShaderSource(shader_id, 1, &source_string, &source_length);
- LOG_DEBUG(Render_OpenGL, "Compiling {} shader...", debug_type);
- glCompileShader(shader_id);
+ glShaderBinary(1, &shader.handle, GL_SHADER_BINARY_FORMAT_SPIR_V_ARB, code.data(),
+ static_cast<GLsizei>(code.size_bytes()));
+ glSpecializeShader(shader.handle, "main", 0, nullptr, nullptr);
+ glAttachShader(program, shader.handle);
+ if (Settings::values.renderer_debug) {
+ LogShader(shader.handle);
+ }
+}
+
+void LinkProgram(GLuint program) {
+ glLinkProgram(program);
+ if (!Settings::values.renderer_debug) {
+ return;
+ }
+ GLint link_status{};
+ glGetProgramiv(program, GL_LINK_STATUS, &link_status);
- GLint result = GL_FALSE;
- GLint info_log_length;
- glGetShaderiv(shader_id, GL_COMPILE_STATUS, &result);
- glGetShaderiv(shader_id, GL_INFO_LOG_LENGTH, &info_log_length);
+ GLint log_length{};
+ glGetProgramiv(program, GL_INFO_LOG_LENGTH, &log_length);
+ if (log_length == 0) {
+ return;
+ }
+ std::string log(log_length, 0);
+ glGetProgramInfoLog(program, log_length, nullptr, log.data());
+ if (link_status == GL_FALSE) {
+ LOG_ERROR(Render_OpenGL, "{}", log);
+ } else {
+ LOG_WARNING(Render_OpenGL, "{}", log);
+ }
+}
- if (info_log_length > 1) {
- std::string shader_error(info_log_length, ' ');
- glGetShaderInfoLog(shader_id, info_log_length, nullptr, &shader_error[0]);
- if (result == GL_TRUE) {
- LOG_DEBUG(Render_OpenGL, "{}", shader_error);
- } else {
- LOG_ERROR(Render_OpenGL, "Error compiling {} shader:\n{}", debug_type, shader_error);
+OGLAssemblyProgram CompileProgram(std::string_view code, GLenum target) {
+ OGLAssemblyProgram program;
+ glGenProgramsARB(1, &program.handle);
+ glNamedProgramStringEXT(program.handle, target, GL_PROGRAM_FORMAT_ASCII_ARB,
+ static_cast<GLsizei>(code.size()), code.data());
+ if (Settings::values.renderer_debug) {
+ const auto err = reinterpret_cast<const char*>(glGetString(GL_PROGRAM_ERROR_STRING_NV));
+ if (err && *err) {
+ if (std::strstr(err, "error")) {
+ LOG_CRITICAL(Render_OpenGL, "\n{}", err);
+ LOG_INFO(Render_OpenGL, "\n{}", code);
+ } else {
+ LOG_WARNING(Render_OpenGL, "\n{}", err);
+ }
}
}
- return shader_id;
+ return program;
}
-} // namespace OpenGL::GLShader
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_shader_util.h b/src/video_core/renderer_opengl/gl_shader_util.h
index 1b770532e..ff5aa024f 100644
--- a/src/video_core/renderer_opengl/gl_shader_util.h
+++ b/src/video_core/renderer_opengl/gl_shader_util.h
@@ -4,92 +4,25 @@
#pragma once
+#include <span>
#include <string>
+#include <string_view>
#include <vector>
+
#include <glad/glad.h>
+
#include "common/assert.h"
#include "common/logging/log.h"
+#include "video_core/renderer_opengl/gl_resource_manager.h"
-namespace OpenGL::GLShader {
-
-/**
- * Utility function to log the source code of a list of shaders.
- * @param shaders The OpenGL shaders whose source we will print.
- */
-template <typename... T>
-void LogShaderSource(T... shaders) {
- auto shader_list = {shaders...};
-
- for (const auto& shader : shader_list) {
- if (shader == 0)
- continue;
-
- GLint source_length;
- glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &source_length);
-
- std::string source(source_length, ' ');
- glGetShaderSource(shader, source_length, nullptr, &source[0]);
- LOG_INFO(Render_OpenGL, "Shader source {}", source);
- }
-}
-
-/**
- * Utility function to create and compile an OpenGL GLSL shader
- * @param source String of the GLSL shader program
- * @param type Type of the shader (GL_VERTEX_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER)
- */
-GLuint LoadShader(std::string_view source, GLenum type);
-
-/**
- * Utility function to create and compile an OpenGL GLSL shader program (vertex + fragment shader)
- * @param separable_program whether to create a separable program
- * @param shaders ID of shaders to attach to the program
- * @returns Handle of the newly created OpenGL program object
- */
-template <typename... T>
-GLuint LoadProgram(bool separable_program, bool hint_retrievable, T... shaders) {
- // Link the program
- LOG_DEBUG(Render_OpenGL, "Linking program...");
-
- GLuint program_id = glCreateProgram();
-
- ((shaders == 0 ? (void)0 : glAttachShader(program_id, shaders)), ...);
-
- if (separable_program) {
- glProgramParameteri(program_id, GL_PROGRAM_SEPARABLE, GL_TRUE);
- }
- if (hint_retrievable) {
- glProgramParameteri(program_id, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE);
- }
-
- glLinkProgram(program_id);
-
- // Check the program
- GLint result = GL_FALSE;
- GLint info_log_length;
- glGetProgramiv(program_id, GL_LINK_STATUS, &result);
- glGetProgramiv(program_id, GL_INFO_LOG_LENGTH, &info_log_length);
-
- if (info_log_length > 1) {
- std::string program_error(info_log_length, ' ');
- glGetProgramInfoLog(program_id, info_log_length, nullptr, &program_error[0]);
- if (result == GL_TRUE) {
- LOG_DEBUG(Render_OpenGL, "{}", program_error);
- } else {
- LOG_ERROR(Render_OpenGL, "Error linking shader:\n{}", program_error);
- }
- }
+namespace OpenGL {
- if (result == GL_FALSE) {
- // There was a problem linking the shader, print the source for debugging purposes.
- LogShaderSource(shaders...);
- }
+void AttachShader(GLenum stage, GLuint program, std::string_view code);
- ASSERT_MSG(result == GL_TRUE, "Shader not linked");
+void AttachShader(GLenum stage, GLuint program, std::span<const u32> code);
- ((shaders == 0 ? (void)0 : glDetachShader(program_id, shaders)), ...);
+void LinkProgram(GLuint program);
- return program_id;
-}
+OGLAssemblyProgram CompileProgram(std::string_view code, GLenum target);
-} // namespace OpenGL::GLShader
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index a4805f3da..b8777643b 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -24,6 +24,7 @@
#include "video_core/host_shaders/opengl_present_frag.h"
#include "video_core/host_shaders/opengl_present_vert.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
+#include "video_core/renderer_opengl/gl_shader_util.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
#include "video_core/renderer_opengl/renderer_opengl.h"
#include "video_core/textures/decoders.h"
@@ -230,13 +231,10 @@ void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color
void RendererOpenGL::InitOpenGLObjects() {
// Create shader programs
- OGLShader vertex_shader;
- vertex_shader.Create(HostShaders::OPENGL_PRESENT_VERT, GL_VERTEX_SHADER);
-
- OGLShader fragment_shader;
- fragment_shader.Create(HostShaders::OPENGL_PRESENT_FRAG, GL_FRAGMENT_SHADER);
-
- present_program.Create(false, false, vertex_shader.handle, fragment_shader.handle);
+ present_program.handle = glCreateProgram();
+ AttachShader(GL_VERTEX_SHADER, present_program.handle, HostShaders::OPENGL_PRESENT_VERT);
+ AttachShader(GL_FRAGMENT_SHADER, present_program.handle, HostShaders::OPENGL_PRESENT_FRAG);
+ LinkProgram(present_program.handle);
// Generate presentation sampler
present_sampler.Create();
diff --git a/src/video_core/renderer_opengl/util_shaders.cpp b/src/video_core/renderer_opengl/util_shaders.cpp
index 51e72b705..8aa0683c8 100644
--- a/src/video_core/renderer_opengl/util_shaders.cpp
+++ b/src/video_core/renderer_opengl/util_shaders.cpp
@@ -17,6 +17,7 @@
#include "video_core/host_shaders/opengl_copy_bgra_comp.h"
#include "video_core/host_shaders/pitch_unswizzle_comp.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
+#include "video_core/renderer_opengl/gl_shader_util.h"
#include "video_core/renderer_opengl/gl_texture_cache.h"
#include "video_core/renderer_opengl/util_shaders.h"
#include "video_core/texture_cache/accelerated_swizzle.h"
@@ -40,13 +41,12 @@ using VideoCommon::Accelerated::MakeBlockLinearSwizzle3DParams;
using VideoCore::Surface::BytesPerBlock;
namespace {
-
OGLProgram MakeProgram(std::string_view source) {
- OGLShader shader;
- shader.Create(source, GL_COMPUTE_SHADER);
-
OGLProgram program;
- program.Create(true, false, shader.handle);
+ OGLShader shader;
+ program.handle = glCreateProgram();
+ AttachShader(GL_COMPUTE_SHADER, program.handle, source);
+ LinkProgram(program.handle);
return program;
}
@@ -54,7 +54,6 @@ size_t NumPixelsInCopy(const VideoCommon::ImageCopy& copy) {
return static_cast<size_t>(copy.extent.width * copy.extent.height *
copy.src_subresource.num_layers);
}
-
} // Anonymous namespace
UtilShaders::UtilShaders(ProgramManager& program_manager_)