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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-06-06 06:28:22 +0200 |
---|---|---|
committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:35 +0200 |
commit | b1ed64ac18fe7b5fc89abe06442527d8c440ddc7 (patch) | |
tree | 516cb3c6b7c1edffdca352d8e44c73c8151459d3 /src | |
parent | gl_shader_cache: Store workers in shader cache object (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/video_core/renderer_opengl/gl_resource_manager.cpp | 27 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_resource_manager.h | 14 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_cache.cpp | 81 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_util.cpp | 117 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_util.h | 89 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.cpp | 12 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/util_shaders.cpp | 11 |
7 files changed, 106 insertions, 245 deletions
diff --git a/src/video_core/renderer_opengl/gl_resource_manager.cpp b/src/video_core/renderer_opengl/gl_resource_manager.cpp index 3428e5e21..8695c29e3 100644 --- a/src/video_core/renderer_opengl/gl_resource_manager.cpp +++ b/src/video_core/renderer_opengl/gl_resource_manager.cpp @@ -83,18 +83,6 @@ void OGLSampler::Release() { handle = 0; } -void OGLShader::Create(std::string_view source, GLenum type) { - if (handle != 0) { - return; - } - if (source.empty()) { - return; - } - - MICROPROFILE_SCOPE(OpenGL_ResourceCreation); - handle = GLShader::LoadShader(source, type); -} - void OGLShader::Release() { if (handle == 0) return; @@ -104,21 +92,6 @@ void OGLShader::Release() { handle = 0; } -void OGLProgram::CreateFromSource(const char* vert_shader, const char* geo_shader, - const char* frag_shader, bool separable_program, - bool hint_retrievable) { - OGLShader vert, geo, frag; - if (vert_shader) - vert.Create(vert_shader, GL_VERTEX_SHADER); - if (geo_shader) - geo.Create(geo_shader, GL_GEOMETRY_SHADER); - if (frag_shader) - frag.Create(frag_shader, GL_FRAGMENT_SHADER); - - MICROPROFILE_SCOPE(OpenGL_ResourceCreation); - Create(separable_program, hint_retrievable, vert.handle, geo.handle, frag.handle); -} - void OGLProgram::Release() { if (handle == 0) return; diff --git a/src/video_core/renderer_opengl/gl_resource_manager.h b/src/video_core/renderer_opengl/gl_resource_manager.h index 552d79db4..b2d5bfd3b 100644 --- a/src/video_core/renderer_opengl/gl_resource_manager.h +++ b/src/video_core/renderer_opengl/gl_resource_manager.h @@ -8,7 +8,6 @@ #include <utility> #include <glad/glad.h> #include "common/common_types.h" -#include "video_core/renderer_opengl/gl_shader_util.h" namespace OpenGL { @@ -128,8 +127,6 @@ public: return *this; } - void Create(std::string_view source, GLenum type); - void Release(); GLuint handle = 0; @@ -151,17 +148,6 @@ public: return *this; } - template <typename... T> - void Create(bool separable_program, bool hint_retrievable, T... shaders) { - if (handle != 0) - return; - handle = GLShader::LoadProgram(separable_program, hint_retrievable, shaders...); - } - - /// Creates a new internal OpenGL resource and stores the handle - void CreateFromSource(const char* vert_shader, const char* geo_shader, const char* frag_shader, - bool separable_program = false, bool hint_retrievable = false); - /// Deletes the internal OpenGL resource void Release(); diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index 9d6cef6e8..da0b36368 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -31,6 +31,7 @@ #include "video_core/renderer_opengl/gl_rasterizer.h" #include "video_core/renderer_opengl/gl_resource_manager.h" #include "video_core/renderer_opengl/gl_shader_cache.h" +#include "video_core/renderer_opengl/gl_shader_util.h" #include "video_core/renderer_opengl/gl_state_tracker.h" #include "video_core/shader_cache.h" #include "video_core/shader_environment.h" @@ -53,77 +54,6 @@ auto MakeSpan(Container& container) { return std::span(container.data(), container.size()); } -void AddShader(GLenum stage, GLuint program, std::span<const u32> code) { - OGLShader shader; - shader.handle = glCreateShader(stage); - - glShaderBinary(1, &shader.handle, GL_SHADER_BINARY_FORMAT_SPIR_V_ARB, code.data(), - static_cast<GLsizei>(code.size_bytes())); - glSpecializeShader(shader.handle, "main", 0, nullptr, nullptr); - glAttachShader(program, shader.handle); - if (!Settings::values.renderer_debug) { - return; - } - GLint shader_status{}; - glGetShaderiv(shader.handle, GL_COMPILE_STATUS, &shader_status); - if (shader_status == GL_FALSE) { - LOG_ERROR(Render_OpenGL, "Failed to build shader"); - } - GLint log_length{}; - glGetShaderiv(shader.handle, GL_INFO_LOG_LENGTH, &log_length); - if (log_length == 0) { - return; - } - std::string log(log_length, 0); - glGetShaderInfoLog(shader.handle, log_length, nullptr, log.data()); - if (shader_status == GL_FALSE) { - LOG_ERROR(Render_OpenGL, "{}", log); - } else { - LOG_WARNING(Render_OpenGL, "{}", log); - } -} - -void LinkProgram(GLuint program) { - glLinkProgram(program); - if (!Settings::values.renderer_debug) { - return; - } - GLint link_status{}; - glGetProgramiv(program, GL_LINK_STATUS, &link_status); - - GLint log_length{}; - glGetProgramiv(program, GL_INFO_LOG_LENGTH, &log_length); - if (log_length == 0) { - return; - } - std::string log(log_length, 0); - glGetProgramInfoLog(program, log_length, nullptr, log.data()); - if (link_status == GL_FALSE) { - LOG_ERROR(Render_OpenGL, "{}", log); - } else { - LOG_WARNING(Render_OpenGL, "{}", log); - } -} - -OGLAssemblyProgram CompileProgram(std::string_view code, GLenum target) { - OGLAssemblyProgram program; - glGenProgramsARB(1, &program.handle); - glNamedProgramStringEXT(program.handle, target, GL_PROGRAM_FORMAT_ASCII_ARB, - static_cast<GLsizei>(code.size()), code.data()); - if (Settings::values.renderer_debug) { - const auto err = reinterpret_cast<const char*>(glGetString(GL_PROGRAM_ERROR_STRING_NV)); - if (err && *err) { - if (std::strstr(err, "error")) { - LOG_CRITICAL(Render_OpenGL, "\n{}", err); - LOG_INFO(Render_OpenGL, "\n{}", code); - } else { - LOG_WARNING(Render_OpenGL, "\n{}", err); - } - } - } - return program; -} - GLenum Stage(size_t stage_index) { switch (stage_index) { case 0: @@ -492,9 +422,8 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline( if (!device.UseAssemblyShaders()) { source_program.handle = glCreateProgram(); } - - for (size_t index = uses_vertex_a && uses_vertex_b ? 1 : 0; index < Maxwell::MaxShaderProgram; - ++index) { + const size_t first_index = uses_vertex_a && uses_vertex_b ? 1 : 0; + for (size_t index = first_index; index < Maxwell::MaxShaderProgram; ++index) { if (key.unique_hashes[index] == 0) { continue; } @@ -510,7 +439,7 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline( assembly_programs[stage_index] = CompileProgram(code, AssemblyStage(stage_index)); } else { const std::vector<u32> code{EmitSPIRV(profile, runtime_info, program, binding)}; - AddShader(Stage(stage_index), source_program.handle, code); + AttachShader(Stage(stage_index), source_program.handle, code); } } if (!device.UseAssemblyShaders()) { @@ -565,7 +494,7 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(ShaderPools& } else { const std::vector<u32> code{EmitSPIRV(profile, program)}; source_program.handle = glCreateProgram(); - AddShader(GL_COMPUTE_SHADER, source_program.handle, code); + AttachShader(GL_COMPUTE_SHADER, source_program.handle, code); LinkProgram(source_program.handle); } return std::make_unique<ComputePipeline>(device, texture_cache, buffer_cache, gpu_memory, diff --git a/src/video_core/renderer_opengl/gl_shader_util.cpp b/src/video_core/renderer_opengl/gl_shader_util.cpp index 4bf0d6090..99cb81819 100644 --- a/src/video_core/renderer_opengl/gl_shader_util.cpp +++ b/src/video_core/renderer_opengl/gl_shader_util.cpp @@ -5,57 +5,100 @@ #include <string_view> #include <vector> #include <glad/glad.h> + #include "common/assert.h" #include "common/logging/log.h" +#include "common/settings.h" #include "video_core/renderer_opengl/gl_shader_util.h" -namespace OpenGL::GLShader { - -namespace { +namespace OpenGL { -std::string_view StageDebugName(GLenum type) { - switch (type) { - case GL_VERTEX_SHADER: - return "vertex"; - case GL_GEOMETRY_SHADER: - return "geometry"; - case GL_FRAGMENT_SHADER: - return "fragment"; - case GL_COMPUTE_SHADER: - return "compute"; +static void LogShader(GLuint shader) { + GLint shader_status{}; + glGetShaderiv(shader, GL_COMPILE_STATUS, &shader_status); + if (shader_status == GL_FALSE) { + LOG_ERROR(Render_OpenGL, "Failed to build shader"); + } + GLint log_length{}; + glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_length); + if (log_length == 0) { + return; + } + std::string log(log_length, 0); + glGetShaderInfoLog(shader, log_length, nullptr, log.data()); + if (shader_status == GL_FALSE) { + LOG_ERROR(Render_OpenGL, "{}", log); + } else { + LOG_WARNING(Render_OpenGL, "{}", log); } - UNIMPLEMENTED(); - return "unknown"; } -} // Anonymous namespace +void AttachShader(GLenum stage, GLuint program, std::string_view code) { + OGLShader shader; + shader.handle = glCreateShader(stage); -GLuint LoadShader(std::string_view source, GLenum type) { - const std::string_view debug_type = StageDebugName(type); - const GLuint shader_id = glCreateShader(type); + const GLint length = static_cast<GLint>(code.size()); + const GLchar* const code_ptr = code.data(); + glShaderSource(shader.handle, 1, &code_ptr, &length); + glCompileShader(shader.handle); + glAttachShader(program, shader.handle); + if (Settings::values.renderer_debug) { + LogShader(shader.handle); + } +} - const GLchar* source_string = source.data(); - const GLint source_length = static_cast<GLint>(source.size()); +void AttachShader(GLenum stage, GLuint program, std::span<const u32> code) { + OGLShader shader; + shader.handle = glCreateShader(stage); - glShaderSource(shader_id, 1, &source_string, &source_length); - LOG_DEBUG(Render_OpenGL, "Compiling {} shader...", debug_type); - glCompileShader(shader_id); + glShaderBinary(1, &shader.handle, GL_SHADER_BINARY_FORMAT_SPIR_V_ARB, code.data(), + static_cast<GLsizei>(code.size_bytes())); + glSpecializeShader(shader.handle, "main", 0, nullptr, nullptr); + glAttachShader(program, shader.handle); + if (Settings::values.renderer_debug) { + LogShader(shader.handle); + } +} + +void LinkProgram(GLuint program) { + glLinkProgram(program); + if (!Settings::values.renderer_debug) { + return; + } + GLint link_status{}; + glGetProgramiv(program, GL_LINK_STATUS, &link_status); - GLint result = GL_FALSE; - GLint info_log_length; - glGetShaderiv(shader_id, GL_COMPILE_STATUS, &result); - glGetShaderiv(shader_id, GL_INFO_LOG_LENGTH, &info_log_length); + GLint log_length{}; + glGetProgramiv(program, GL_INFO_LOG_LENGTH, &log_length); + if (log_length == 0) { + return; + } + std::string log(log_length, 0); + glGetProgramInfoLog(program, log_length, nullptr, log.data()); + if (link_status == GL_FALSE) { + LOG_ERROR(Render_OpenGL, "{}", log); + } else { + LOG_WARNING(Render_OpenGL, "{}", log); + } +} - if (info_log_length > 1) { - std::string shader_error(info_log_length, ' '); - glGetShaderInfoLog(shader_id, info_log_length, nullptr, &shader_error[0]); - if (result == GL_TRUE) { - LOG_DEBUG(Render_OpenGL, "{}", shader_error); - } else { - LOG_ERROR(Render_OpenGL, "Error compiling {} shader:\n{}", debug_type, shader_error); +OGLAssemblyProgram CompileProgram(std::string_view code, GLenum target) { + OGLAssemblyProgram program; + glGenProgramsARB(1, &program.handle); + glNamedProgramStringEXT(program.handle, target, GL_PROGRAM_FORMAT_ASCII_ARB, + static_cast<GLsizei>(code.size()), code.data()); + if (Settings::values.renderer_debug) { + const auto err = reinterpret_cast<const char*>(glGetString(GL_PROGRAM_ERROR_STRING_NV)); + if (err && *err) { + if (std::strstr(err, "error")) { + LOG_CRITICAL(Render_OpenGL, "\n{}", err); + LOG_INFO(Render_OpenGL, "\n{}", code); + } else { + LOG_WARNING(Render_OpenGL, "\n{}", err); + } } } - return shader_id; + return program; } -} // namespace OpenGL::GLShader +} // namespace OpenGL diff --git a/src/video_core/renderer_opengl/gl_shader_util.h b/src/video_core/renderer_opengl/gl_shader_util.h index 1b770532e..ff5aa024f 100644 --- a/src/video_core/renderer_opengl/gl_shader_util.h +++ b/src/video_core/renderer_opengl/gl_shader_util.h @@ -4,92 +4,25 @@ #pragma once +#include <span> #include <string> +#include <string_view> #include <vector> + #include <glad/glad.h> + #include "common/assert.h" #include "common/logging/log.h" +#include "video_core/renderer_opengl/gl_resource_manager.h" -namespace OpenGL::GLShader { - -/** - * Utility function to log the source code of a list of shaders. - * @param shaders The OpenGL shaders whose source we will print. - */ -template <typename... T> -void LogShaderSource(T... shaders) { - auto shader_list = {shaders...}; - - for (const auto& shader : shader_list) { - if (shader == 0) - continue; - - GLint source_length; - glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &source_length); - - std::string source(source_length, ' '); - glGetShaderSource(shader, source_length, nullptr, &source[0]); - LOG_INFO(Render_OpenGL, "Shader source {}", source); - } -} - -/** - * Utility function to create and compile an OpenGL GLSL shader - * @param source String of the GLSL shader program - * @param type Type of the shader (GL_VERTEX_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER) - */ -GLuint LoadShader(std::string_view source, GLenum type); - -/** - * Utility function to create and compile an OpenGL GLSL shader program (vertex + fragment shader) - * @param separable_program whether to create a separable program - * @param shaders ID of shaders to attach to the program - * @returns Handle of the newly created OpenGL program object - */ -template <typename... T> -GLuint LoadProgram(bool separable_program, bool hint_retrievable, T... shaders) { - // Link the program - LOG_DEBUG(Render_OpenGL, "Linking program..."); - - GLuint program_id = glCreateProgram(); - - ((shaders == 0 ? (void)0 : glAttachShader(program_id, shaders)), ...); - - if (separable_program) { - glProgramParameteri(program_id, GL_PROGRAM_SEPARABLE, GL_TRUE); - } - if (hint_retrievable) { - glProgramParameteri(program_id, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE); - } - - glLinkProgram(program_id); - - // Check the program - GLint result = GL_FALSE; - GLint info_log_length; - glGetProgramiv(program_id, GL_LINK_STATUS, &result); - glGetProgramiv(program_id, GL_INFO_LOG_LENGTH, &info_log_length); - - if (info_log_length > 1) { - std::string program_error(info_log_length, ' '); - glGetProgramInfoLog(program_id, info_log_length, nullptr, &program_error[0]); - if (result == GL_TRUE) { - LOG_DEBUG(Render_OpenGL, "{}", program_error); - } else { - LOG_ERROR(Render_OpenGL, "Error linking shader:\n{}", program_error); - } - } +namespace OpenGL { - if (result == GL_FALSE) { - // There was a problem linking the shader, print the source for debugging purposes. - LogShaderSource(shaders...); - } +void AttachShader(GLenum stage, GLuint program, std::string_view code); - ASSERT_MSG(result == GL_TRUE, "Shader not linked"); +void AttachShader(GLenum stage, GLuint program, std::span<const u32> code); - ((shaders == 0 ? (void)0 : glDetachShader(program_id, shaders)), ...); +void LinkProgram(GLuint program); - return program_id; -} +OGLAssemblyProgram CompileProgram(std::string_view code, GLenum target); -} // namespace OpenGL::GLShader +} // namespace OpenGL diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index a4805f3da..b8777643b 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -24,6 +24,7 @@ #include "video_core/host_shaders/opengl_present_frag.h" #include "video_core/host_shaders/opengl_present_vert.h" #include "video_core/renderer_opengl/gl_rasterizer.h" +#include "video_core/renderer_opengl/gl_shader_util.h" #include "video_core/renderer_opengl/gl_shader_manager.h" #include "video_core/renderer_opengl/renderer_opengl.h" #include "video_core/textures/decoders.h" @@ -230,13 +231,10 @@ void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color void RendererOpenGL::InitOpenGLObjects() { // Create shader programs - OGLShader vertex_shader; - vertex_shader.Create(HostShaders::OPENGL_PRESENT_VERT, GL_VERTEX_SHADER); - - OGLShader fragment_shader; - fragment_shader.Create(HostShaders::OPENGL_PRESENT_FRAG, GL_FRAGMENT_SHADER); - - present_program.Create(false, false, vertex_shader.handle, fragment_shader.handle); + present_program.handle = glCreateProgram(); + AttachShader(GL_VERTEX_SHADER, present_program.handle, HostShaders::OPENGL_PRESENT_VERT); + AttachShader(GL_FRAGMENT_SHADER, present_program.handle, HostShaders::OPENGL_PRESENT_FRAG); + LinkProgram(present_program.handle); // Generate presentation sampler present_sampler.Create(); diff --git a/src/video_core/renderer_opengl/util_shaders.cpp b/src/video_core/renderer_opengl/util_shaders.cpp index 51e72b705..8aa0683c8 100644 --- a/src/video_core/renderer_opengl/util_shaders.cpp +++ b/src/video_core/renderer_opengl/util_shaders.cpp @@ -17,6 +17,7 @@ #include "video_core/host_shaders/opengl_copy_bgra_comp.h" #include "video_core/host_shaders/pitch_unswizzle_comp.h" #include "video_core/renderer_opengl/gl_shader_manager.h" +#include "video_core/renderer_opengl/gl_shader_util.h" #include "video_core/renderer_opengl/gl_texture_cache.h" #include "video_core/renderer_opengl/util_shaders.h" #include "video_core/texture_cache/accelerated_swizzle.h" @@ -40,13 +41,12 @@ using VideoCommon::Accelerated::MakeBlockLinearSwizzle3DParams; using VideoCore::Surface::BytesPerBlock; namespace { - OGLProgram MakeProgram(std::string_view source) { - OGLShader shader; - shader.Create(source, GL_COMPUTE_SHADER); - OGLProgram program; - program.Create(true, false, shader.handle); + OGLShader shader; + program.handle = glCreateProgram(); + AttachShader(GL_COMPUTE_SHADER, program.handle, source); + LinkProgram(program.handle); return program; } @@ -54,7 +54,6 @@ size_t NumPixelsInCopy(const VideoCommon::ImageCopy& copy) { return static_cast<size_t>(copy.extent.width * copy.extent.height * copy.src_subresource.num_layers); } - } // Anonymous namespace UtilShaders::UtilShaders(ProgramManager& program_manager_) |