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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-06-06 05:35:57 +0200 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:35 +0200 |
commit | 12fe7210d2b546bd9c5825b6517b80efc818a7fe (patch) | |
tree | 135a6e6158b51b43c10a96fa834d39578956966f /src | |
parent | vk_pipeline_cache,shader_notify: Add shader notifications (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_cache.cpp | 129 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_cache.h | 7 |
2 files changed, 78 insertions, 58 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index 0e4904733..9d6cef6e8 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -239,6 +239,15 @@ void SetXfbState(VideoCommon::TransformFeedbackState& state, const Maxwell& regs } } // Anonymous namespace +struct ShaderCache::Context { + explicit Context(Core::Frontend::EmuWindow& emu_window) + : gl_context{emu_window.CreateSharedContext()}, scoped{*gl_context} {} + + std::unique_ptr<Core::Frontend::GraphicsContext> gl_context; + Core::Frontend::GraphicsContext::Scoped scoped; + ShaderPools pools; +}; + ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindow& emu_window_, Tegra::Engines::Maxwell3D& maxwell3d_, Tegra::Engines::KeplerCompute& kepler_compute_, @@ -247,46 +256,49 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo ProgramManager& program_manager_, StateTracker& state_tracker_) : VideoCommon::ShaderCache{rasterizer_, gpu_memory_, maxwell3d_, kepler_compute_}, emu_window{emu_window_}, device{device_}, texture_cache{texture_cache_}, - buffer_cache{buffer_cache_}, program_manager{program_manager_}, state_tracker{ - state_tracker_} { - profile = Shader::Profile{ - .supported_spirv = 0x00010000, - - .unified_descriptor_binding = false, - .support_descriptor_aliasing = false, - .support_int8 = false, - .support_int16 = false, - .support_vertex_instance_id = true, - .support_float_controls = false, - .support_separate_denorm_behavior = false, - .support_separate_rounding_mode = false, - .support_fp16_denorm_preserve = false, - .support_fp32_denorm_preserve = false, - .support_fp16_denorm_flush = false, - .support_fp32_denorm_flush = false, - .support_fp16_signed_zero_nan_preserve = false, - .support_fp32_signed_zero_nan_preserve = false, - .support_fp64_signed_zero_nan_preserve = false, - .support_explicit_workgroup_layout = false, - .support_vote = true, - .support_viewport_index_layer_non_geometry = - device.HasNvViewportArray2() || device.HasVertexViewportLayer(), - .support_viewport_mask = device.HasNvViewportArray2(), - .support_typeless_image_loads = device.HasImageLoadFormatted(), - .support_demote_to_helper_invocation = false, - .support_int64_atomics = false, - .support_derivative_control = device.HasDerivativeControl(), - - .warp_size_potentially_larger_than_guest = true, - - .lower_left_origin_mode = true, - .need_declared_frag_colors = true, - - .has_broken_spirv_clamp = true, - .has_broken_unsigned_image_offsets = true, - .has_broken_signed_operations = true, - .ignore_nan_fp_comparisons = true, - }; + buffer_cache{buffer_cache_}, program_manager{program_manager_}, state_tracker{state_tracker_}, + use_asynchronous_shaders{device.UseAsynchronousShaders()}, + profile{ + .supported_spirv = 0x00010000, + + .unified_descriptor_binding = false, + .support_descriptor_aliasing = false, + .support_int8 = false, + .support_int16 = false, + .support_vertex_instance_id = true, + .support_float_controls = false, + .support_separate_denorm_behavior = false, + .support_separate_rounding_mode = false, + .support_fp16_denorm_preserve = false, + .support_fp32_denorm_preserve = false, + .support_fp16_denorm_flush = false, + .support_fp32_denorm_flush = false, + .support_fp16_signed_zero_nan_preserve = false, + .support_fp32_signed_zero_nan_preserve = false, + .support_fp64_signed_zero_nan_preserve = false, + .support_explicit_workgroup_layout = false, + .support_vote = true, + .support_viewport_index_layer_non_geometry = + device.HasNvViewportArray2() || device.HasVertexViewportLayer(), + .support_viewport_mask = device.HasNvViewportArray2(), + .support_typeless_image_loads = device.HasImageLoadFormatted(), + .support_demote_to_helper_invocation = false, + .support_int64_atomics = false, + .support_derivative_control = device.HasDerivativeControl(), + + .warp_size_potentially_larger_than_guest = true, + + .lower_left_origin_mode = true, + .need_declared_frag_colors = true, + + .has_broken_spirv_clamp = true, + .has_broken_unsigned_image_offsets = true, + .has_broken_signed_operations = true, + .ignore_nan_fp_comparisons = true, + } { + if (use_asynchronous_shaders) { + workers = CreateWorkers(); + } } ShaderCache::~ShaderCache() = default; @@ -307,29 +319,20 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading, } shader_cache_filename = transferable_dir / fmt::format("{:016x}.bin", title_id); - struct Context { - explicit Context(Core::Frontend::EmuWindow& emu_window) - : gl_context{emu_window.CreateSharedContext()}, scoped{*gl_context} {} - - std::unique_ptr<Core::Frontend::GraphicsContext> gl_context; - Core::Frontend::GraphicsContext::Scoped scoped; - ShaderPools pools; - }; - Common::StatefulThreadWorker<Context> workers( - std::max(std::thread::hardware_concurrency(), 2U) - 1, "yuzu:ShaderBuilder", - [this] { return Context{emu_window}; }); - + if (!workers) { + workers = CreateWorkers(); + } struct { std::mutex mutex; - size_t total{0}; - size_t built{0}; - bool has_loaded{false}; + size_t total{}; + size_t built{}; + bool has_loaded{}; } state; const auto load_compute{[&](std::ifstream& file, FileEnvironment env) { ComputePipelineKey key; file.read(reinterpret_cast<char*>(&key), sizeof(key)); - workers.QueueWork( + workers->QueueWork( [this, key, env = std::move(env), &state, &callback](Context* ctx) mutable { ctx->pools.ReleaseContents(); auto pipeline{CreateComputePipeline(ctx->pools, key, env)}; @@ -347,7 +350,7 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading, const auto load_graphics{[&](std::ifstream& file, std::vector<FileEnvironment> envs) { GraphicsPipelineKey key; file.read(reinterpret_cast<char*>(&key), sizeof(key)); - workers.QueueWork( + workers->QueueWork( [this, key, envs = std::move(envs), &state, &callback](Context* ctx) mutable { boost::container::static_vector<Shader::Environment*, 5> env_ptrs; for (auto& env : envs) { @@ -373,7 +376,10 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading, state.has_loaded = true; lock.unlock(); - workers.WaitForRequests(); + workers->WaitForRequests(); + if (!use_asynchronous_shaders) { + workers.reset(); + } } GraphicsPipeline* ShaderCache::CurrentGraphicsPipeline() { @@ -570,4 +576,11 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(ShaderPools& return nullptr; } +std::unique_ptr<Common::StatefulThreadWorker<ShaderCache::Context>> ShaderCache::CreateWorkers() + const { + return std::make_unique<Common::StatefulThreadWorker<Context>>( + std::max(std::thread::hardware_concurrency(), 2U) - 1, "yuzu:ShaderBuilder", + [this] { return Context{emu_window}; }); +} + } // namespace OpenGL diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h index cf74d34e4..e0c5a06d8 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.h +++ b/src/video_core/renderer_opengl/gl_shader_cache.h @@ -12,6 +12,7 @@ #include <glad/glad.h> #include "common/common_types.h" +#include "common/thread_worker.h" #include "shader_recompiler/frontend/ir/basic_block.h" #include "shader_recompiler/frontend/ir/value.h" #include "shader_recompiler/frontend/maxwell/control_flow.h" @@ -44,6 +45,8 @@ struct ShaderPools { }; class ShaderCache : public VideoCommon::ShaderCache { + struct Context; + public: explicit ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindow& emu_window_, Tegra::Engines::Maxwell3D& maxwell3d_, @@ -74,6 +77,8 @@ private: const ComputePipelineKey& key, Shader::Environment& env); + std::unique_ptr<Common::StatefulThreadWorker<Context>> CreateWorkers() const; + Core::Frontend::EmuWindow& emu_window; const Device& device; TextureCache& texture_cache; @@ -82,6 +87,7 @@ private: StateTracker& state_tracker; GraphicsPipelineKey graphics_key{}; + const bool use_asynchronous_shaders; ShaderPools main_pools; std::unordered_map<GraphicsPipelineKey, std::unique_ptr<GraphicsPipeline>> graphics_cache; @@ -89,6 +95,7 @@ private: Shader::Profile profile; std::filesystem::path shader_cache_filename; + std::unique_ptr<Common::StatefulThreadWorker<Context>> workers; }; } // namespace OpenGL |