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author | namkazy <nam.kazt.91@gmail.com> | 2020-03-22 14:14:12 +0100 |
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committer | namkazy <nam.kazt.91@gmail.com> | 2020-04-05 05:31:29 +0200 |
commit | f24c2e11035dd31deadebb14f9737cb31f73158e (patch) | |
tree | d4824508286aa8f002fbc5809aac394412a1d63d /src/video_core/shader | |
parent | add shader stage when init shader ir (diff) | |
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Diffstat (limited to 'src/video_core/shader')
-rw-r--r-- | src/video_core/shader/decode/image.cpp | 251 |
1 files changed, 229 insertions, 22 deletions
diff --git a/src/video_core/shader/decode/image.cpp b/src/video_core/shader/decode/image.cpp index 3eb657099..feb451452 100644 --- a/src/video_core/shader/decode/image.cpp +++ b/src/video_core/shader/decode/image.cpp @@ -2,6 +2,8 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. +#pragma optimize("", off) + #include <algorithm> #include <vector> #include <fmt/format.h> @@ -10,9 +12,12 @@ #include "common/bit_field.h" #include "common/common_types.h" #include "common/logging/log.h" +#include "core/core.h" +#include "video_core/engines/maxwell_3d.h" #include "video_core/engines/shader_bytecode.h" #include "video_core/shader/node_helper.h" #include "video_core/shader/shader_ir.h" +#include "video_core/textures/texture.h" namespace VideoCommon::Shader { @@ -20,8 +25,162 @@ using Tegra::Shader::Instruction; using Tegra::Shader::OpCode; using Tegra::Shader::PredCondition; using Tegra::Shader::StoreType; +using Tegra::Texture::ComponentType; +using Tegra::Texture::TextureFormat; +using Tegra::Texture::TICEntry; namespace { +ComponentType GetComponentType(TICEntry tic, std::size_t component) { + constexpr u8 R = 0b0001; + constexpr u8 G = 0b0010; + constexpr u8 B = 0b0100; + constexpr u8 A = 0b1000; + if (R & component) { + return tic.r_type; + } + if (G & component) { + return tic.g_type; + } + if (B & component) { + return tic.b_type; + } + if (A & component) { + return tic.a_type; + } + return ComponentType::FLOAT; +} + +bool IsComponentEnabled(std::size_t component_mask, std::size_t component) { + constexpr u8 R = 0b0001; + constexpr u8 G = 0b0010; + constexpr u8 B = 0b0100; + constexpr u8 A = 0b1000; + constexpr std::array<u8, 16> mask = { + 0, (R), (G), (R | G), (B), (R | B), (G | B), (R | G | B), + (A), (R | A), (G | A), (R | G | A), (B | A), (R | B | A), (G | B | A), (R | G | B | A)}; + return std::bitset<4>{mask.at(component_mask)}.test(component); +} + +u32 GetComponentSize(TextureFormat format, std::size_t component) { + switch (format) { + case TextureFormat::R32_G32_B32_A32: + return 32; + case TextureFormat::R16_G16_B16_A16: + return 16; + case TextureFormat::R32_G32_B32: + return (0 == component || 1 == component || 2 == component) ? 32 : 0; + case TextureFormat::R32_G32: + return (0 == component || 1 == component) ? 32 : 0; + case TextureFormat::R16_G16: + return (0 == component || 1 == component) ? 16 : 0; + case TextureFormat::R32: + return (0 == component) ? 32 : 0; + case TextureFormat::R16: + return (0 == component) ? 16 : 0; + case TextureFormat::R8: + return (0 == component) ? 8 : 0; + case TextureFormat::R1: + return (0 == component) ? 1 : 0; + case TextureFormat::A8R8G8B8: + return 8; + case TextureFormat::A2B10G10R10: + return (3 == component || 2 == component || 1 == component) ? 10 : 2; + case TextureFormat::A4B4G4R4: + return 4; + case TextureFormat::A5B5G5R1: + return (0 == component || 1 == component || 2 == component) ? 5 : 1; + case TextureFormat::A1B5G5R5: + return (1 == component || 2 == component || 3 == component) ? 5 : 1; + case TextureFormat::R32_B24G8: + if (0 == component) { + return 32; + } + if (1 == component) { + return 24; + } + if (2 == component) { + return 8; + } + return 0; + case TextureFormat::B5G6R5: + if (0 == component || 2 == component) { + return 5; + } + if (1 == component) { + return 6; + } + return 0; + case TextureFormat::B6G5R5: + if (1 == component || 2 == component) { + return 5; + } + if (0 == component) { + return 6; + } + return 0; + case TextureFormat::G8R24: + if (0 == component) { + return 8; + } + if (1 == component) { + return 24; + } + return 0; + case TextureFormat::G24R8: + if (0 == component) { + return 8; + } + if (1 == component) { + return 24; + } + return 0; + case TextureFormat::G8R8: + return (0 == component || 1 == component) ? 8 : 0; + case TextureFormat::G4R4: + return (0 == component || 1 == component) ? 4 : 0; + default: + UNIMPLEMENTED_MSG("texture format not implement={}", format); + return 0; + } +} + +std::size_t GetImageComponentMask(TextureFormat format) { + constexpr u8 R = 0b0001; + constexpr u8 G = 0b0010; + constexpr u8 B = 0b0100; + constexpr u8 A = 0b1000; + switch (format) { + case TextureFormat::R32_G32_B32_A32: + case TextureFormat::R16_G16_B16_A16: + case TextureFormat::A8R8G8B8: + case TextureFormat::A2B10G10R10: + case TextureFormat::A4B4G4R4: + case TextureFormat::A5B5G5R1: + case TextureFormat::A1B5G5R5: + return std::size_t{R | G | B | A}; + case TextureFormat::R32_G32_B32: + case TextureFormat::R32_B24G8: + case TextureFormat::B5G6R5: + case TextureFormat::B6G5R5: + return std::size_t{R | G | B}; + case TextureFormat::R32_G32: + case TextureFormat::R16_G16: + case TextureFormat::G8R24: + case TextureFormat::G24R8: + case TextureFormat::G8R8: + case TextureFormat::G4R4: + return std::size_t{R | G}; + case TextureFormat::R32: + case TextureFormat::R16: + case TextureFormat::R8: + case TextureFormat::R1: + return std::size_t{R}; + default: + UNIMPLEMENTED_MSG("texture format not implement={}", format); + return std::size_t{R | G | B | A}; + } +} + std::size_t GetImageTypeNumCoordinates(Tegra::Shader::ImageType image_type) { switch (image_type) { case Tegra::Shader::ImageType::Texture1D: @@ -79,36 +238,84 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) { } else if (instr.suldst.mode == Tegra::Shader::SurfaceDataMode::D_BA) { UNIMPLEMENTED_IF(instr.suldst.GetStoreDataLayout() != StoreType::Bits32); + const auto maxwell3d = &Core::System::GetInstance().GPU().Maxwell3D(); + const auto tex_info = maxwell3d->GetStageTexture(shader_stage, image.GetOffset()); + + const auto comp_mask = GetImageComponentMask(tex_info.tic.format); + // TODO(namkazt): let's suppose image format is same as store type. we check on it + // later. + switch (instr.suldst.GetStoreDataLayout()) { case StoreType::Bits32: { - Node value{}; - for (s32 i = 3; i >= 0; i--) { - MetaImage meta{image, {}, i}; - Node element_value = + u32 shifted_counter = 0; + Node value = Immediate(0); + for (u32 element = 0; element < 4; ++element) { + if (!IsComponentEnabled(comp_mask, element)) { + continue; + } + const auto component_type = GetComponentType(tex_info.tic, element); + const auto component_size = GetComponentSize(tex_info.tic.format, element); + bool is_signed = true; + MetaImage meta{image, {}, element}; + const Node original_value = Operation(OperationCode::ImageLoad, meta, GetCoordinates(type)); + Node converted_value = [&] { + switch (component_type) { + case ComponentType::SNORM: { + // range [-1.0, 1.0] + auto cnv_value = Operation(OperationCode::FMul, NO_PRECISE, + original_value, Immediate(128.f)); + return SignedOperation(OperationCode::ICastFloat, is_signed, NO_PRECISE, + std::move(cnv_value)); + return cnv_value; + } + case ComponentType::UNORM: { + // range [0.0, 1.0] + auto cnv_value = Operation(OperationCode::FMul, NO_PRECISE, + original_value, Immediate(255.f)); + is_signed = false; + return SignedOperation(OperationCode::ICastFloat, is_signed, NO_PRECISE, + std::move(cnv_value)); + return cnv_value; + } + case ComponentType::SINT: // range [-128,128] + return original_value; + case ComponentType::UINT: // range [0, 255] + is_signed = false; + return original_value; + case ComponentType::FLOAT: + if (component_size == 8) { + auto cnv_value = Operation(OperationCode::FMul, NO_PRECISE, + original_value, Immediate(255.f)); + return SignedOperation(OperationCode::ICastFloat, is_signed, + NO_PRECISE, std::move(cnv_value)); + } + return original_value; + default: + UNIMPLEMENTED_MSG("Unimplement component type={}", component_type); + return original_value; + } + }(); + // shift element to correct position + shifted_counter += component_size; + const auto shifted = 32 - shifted_counter; + if (shifted > 0) { + /* converted_value = + SignedOperation(OperationCode::ILogicalShiftLeft, is_signed, + std::move(converted_value), Immediate(shifted));*/ + } - const Node comp = GetPredicateComparisonFloat(PredCondition::GreaterEqual, - element_value, Immediate(1.0f)); - const Node mul = - Operation(OperationCode::Select, comp, Immediate(1.f), Immediate(255.f)); - - Node element = Operation(OperationCode::FMul, NO_PRECISE, element_value, mul); - element = SignedOperation(OperationCode::ICastFloat, true, NO_PRECISE, - std::move(element)); - element = Operation(OperationCode::ULogicalShiftLeft, std::move(element), - Immediate(8 * i)); - if (i == 3) { - //(namkazt) for now i'm force it to 0 at alpha component if color is in - // range (0-255) - value = Operation(OperationCode::Select, comp, Immediate(0), - std::move(element)); + // add value into result + if (element == 0) { + value = original_value; } else { - value = Operation(OperationCode::UBitwiseOr, value, - Operation(OperationCode::Select, comp, - std::move(element_value), std::move(element))); + value = + Operation(OperationCode::UBitwiseOr, value, std::move(converted_value)); } + break; } SetRegister(bb, instr.gpr0.Value(), std::move(value)); + break; } default: |