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authornamkazy <nam.kazt.91@gmail.com>2020-03-22 14:14:12 +0100
committernamkazy <nam.kazt.91@gmail.com>2020-04-05 05:31:29 +0200
commitf24c2e11035dd31deadebb14f9737cb31f73158e (patch)
treed4824508286aa8f002fbc5809aac394412a1d63d /src
parentadd shader stage when init shader ir (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/video_core/shader/decode/image.cpp251
1 files changed, 229 insertions, 22 deletions
diff --git a/src/video_core/shader/decode/image.cpp b/src/video_core/shader/decode/image.cpp
index 3eb657099..feb451452 100644
--- a/src/video_core/shader/decode/image.cpp
+++ b/src/video_core/shader/decode/image.cpp
@@ -2,6 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#pragma optimize("", off)
+
#include <algorithm>
#include <vector>
#include <fmt/format.h>
@@ -10,9 +12,12 @@
#include "common/bit_field.h"
#include "common/common_types.h"
#include "common/logging/log.h"
+#include "core/core.h"
+#include "video_core/engines/maxwell_3d.h"
#include "video_core/engines/shader_bytecode.h"
#include "video_core/shader/node_helper.h"
#include "video_core/shader/shader_ir.h"
+#include "video_core/textures/texture.h"
namespace VideoCommon::Shader {
@@ -20,8 +25,162 @@ using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode;
using Tegra::Shader::PredCondition;
using Tegra::Shader::StoreType;
+using Tegra::Texture::ComponentType;
+using Tegra::Texture::TextureFormat;
+using Tegra::Texture::TICEntry;
namespace {
+ComponentType GetComponentType(TICEntry tic, std::size_t component) {
+ constexpr u8 R = 0b0001;
+ constexpr u8 G = 0b0010;
+ constexpr u8 B = 0b0100;
+ constexpr u8 A = 0b1000;
+ if (R & component) {
+ return tic.r_type;
+ }
+ if (G & component) {
+ return tic.g_type;
+ }
+ if (B & component) {
+ return tic.b_type;
+ }
+ if (A & component) {
+ return tic.a_type;
+ }
+ return ComponentType::FLOAT;
+}
+
+bool IsComponentEnabled(std::size_t component_mask, std::size_t component) {
+ constexpr u8 R = 0b0001;
+ constexpr u8 G = 0b0010;
+ constexpr u8 B = 0b0100;
+ constexpr u8 A = 0b1000;
+ constexpr std::array<u8, 16> mask = {
+ 0, (R), (G), (R | G), (B), (R | B), (G | B), (R | G | B),
+ (A), (R | A), (G | A), (R | G | A), (B | A), (R | B | A), (G | B | A), (R | G | B | A)};
+ return std::bitset<4>{mask.at(component_mask)}.test(component);
+}
+
+u32 GetComponentSize(TextureFormat format, std::size_t component) {
+ switch (format) {
+ case TextureFormat::R32_G32_B32_A32:
+ return 32;
+ case TextureFormat::R16_G16_B16_A16:
+ return 16;
+ case TextureFormat::R32_G32_B32:
+ return (0 == component || 1 == component || 2 == component) ? 32 : 0;
+ case TextureFormat::R32_G32:
+ return (0 == component || 1 == component) ? 32 : 0;
+ case TextureFormat::R16_G16:
+ return (0 == component || 1 == component) ? 16 : 0;
+ case TextureFormat::R32:
+ return (0 == component) ? 32 : 0;
+ case TextureFormat::R16:
+ return (0 == component) ? 16 : 0;
+ case TextureFormat::R8:
+ return (0 == component) ? 8 : 0;
+ case TextureFormat::R1:
+ return (0 == component) ? 1 : 0;
+ case TextureFormat::A8R8G8B8:
+ return 8;
+ case TextureFormat::A2B10G10R10:
+ return (3 == component || 2 == component || 1 == component) ? 10 : 2;
+ case TextureFormat::A4B4G4R4:
+ return 4;
+ case TextureFormat::A5B5G5R1:
+ return (0 == component || 1 == component || 2 == component) ? 5 : 1;
+ case TextureFormat::A1B5G5R5:
+ return (1 == component || 2 == component || 3 == component) ? 5 : 1;
+ case TextureFormat::R32_B24G8:
+ if (0 == component) {
+ return 32;
+ }
+ if (1 == component) {
+ return 24;
+ }
+ if (2 == component) {
+ return 8;
+ }
+ return 0;
+ case TextureFormat::B5G6R5:
+ if (0 == component || 2 == component) {
+ return 5;
+ }
+ if (1 == component) {
+ return 6;
+ }
+ return 0;
+ case TextureFormat::B6G5R5:
+ if (1 == component || 2 == component) {
+ return 5;
+ }
+ if (0 == component) {
+ return 6;
+ }
+ return 0;
+ case TextureFormat::G8R24:
+ if (0 == component) {
+ return 8;
+ }
+ if (1 == component) {
+ return 24;
+ }
+ return 0;
+ case TextureFormat::G24R8:
+ if (0 == component) {
+ return 8;
+ }
+ if (1 == component) {
+ return 24;
+ }
+ return 0;
+ case TextureFormat::G8R8:
+ return (0 == component || 1 == component) ? 8 : 0;
+ case TextureFormat::G4R4:
+ return (0 == component || 1 == component) ? 4 : 0;
+ default:
+ UNIMPLEMENTED_MSG("texture format not implement={}", format);
+ return 0;
+ }
+}
+
+std::size_t GetImageComponentMask(TextureFormat format) {
+ constexpr u8 R = 0b0001;
+ constexpr u8 G = 0b0010;
+ constexpr u8 B = 0b0100;
+ constexpr u8 A = 0b1000;
+ switch (format) {
+ case TextureFormat::R32_G32_B32_A32:
+ case TextureFormat::R16_G16_B16_A16:
+ case TextureFormat::A8R8G8B8:
+ case TextureFormat::A2B10G10R10:
+ case TextureFormat::A4B4G4R4:
+ case TextureFormat::A5B5G5R1:
+ case TextureFormat::A1B5G5R5:
+ return std::size_t{R | G | B | A};
+ case TextureFormat::R32_G32_B32:
+ case TextureFormat::R32_B24G8:
+ case TextureFormat::B5G6R5:
+ case TextureFormat::B6G5R5:
+ return std::size_t{R | G | B};
+ case TextureFormat::R32_G32:
+ case TextureFormat::R16_G16:
+ case TextureFormat::G8R24:
+ case TextureFormat::G24R8:
+ case TextureFormat::G8R8:
+ case TextureFormat::G4R4:
+ return std::size_t{R | G};
+ case TextureFormat::R32:
+ case TextureFormat::R16:
+ case TextureFormat::R8:
+ case TextureFormat::R1:
+ return std::size_t{R};
+ default:
+ UNIMPLEMENTED_MSG("texture format not implement={}", format);
+ return std::size_t{R | G | B | A};
+ }
+}
+
std::size_t GetImageTypeNumCoordinates(Tegra::Shader::ImageType image_type) {
switch (image_type) {
case Tegra::Shader::ImageType::Texture1D:
@@ -79,36 +238,84 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
} else if (instr.suldst.mode == Tegra::Shader::SurfaceDataMode::D_BA) {
UNIMPLEMENTED_IF(instr.suldst.GetStoreDataLayout() != StoreType::Bits32);
+ const auto maxwell3d = &Core::System::GetInstance().GPU().Maxwell3D();
+ const auto tex_info = maxwell3d->GetStageTexture(shader_stage, image.GetOffset());
+
+ const auto comp_mask = GetImageComponentMask(tex_info.tic.format);
+ // TODO(namkazt): let's suppose image format is same as store type. we check on it
+ // later.
+
switch (instr.suldst.GetStoreDataLayout()) {
case StoreType::Bits32: {
- Node value{};
- for (s32 i = 3; i >= 0; i--) {
- MetaImage meta{image, {}, i};
- Node element_value =
+ u32 shifted_counter = 0;
+ Node value = Immediate(0);
+ for (u32 element = 0; element < 4; ++element) {
+ if (!IsComponentEnabled(comp_mask, element)) {
+ continue;
+ }
+ const auto component_type = GetComponentType(tex_info.tic, element);
+ const auto component_size = GetComponentSize(tex_info.tic.format, element);
+ bool is_signed = true;
+ MetaImage meta{image, {}, element};
+ const Node original_value =
Operation(OperationCode::ImageLoad, meta, GetCoordinates(type));
+ Node converted_value = [&] {
+ switch (component_type) {
+ case ComponentType::SNORM: {
+ // range [-1.0, 1.0]
+ auto cnv_value = Operation(OperationCode::FMul, NO_PRECISE,
+ original_value, Immediate(128.f));
+ return SignedOperation(OperationCode::ICastFloat, is_signed, NO_PRECISE,
+ std::move(cnv_value));
+ return cnv_value;
+ }
+ case ComponentType::UNORM: {
+ // range [0.0, 1.0]
+ auto cnv_value = Operation(OperationCode::FMul, NO_PRECISE,
+ original_value, Immediate(255.f));
+ is_signed = false;
+ return SignedOperation(OperationCode::ICastFloat, is_signed, NO_PRECISE,
+ std::move(cnv_value));
+ return cnv_value;
+ }
+ case ComponentType::SINT: // range [-128,128]
+ return original_value;
+ case ComponentType::UINT: // range [0, 255]
+ is_signed = false;
+ return original_value;
+ case ComponentType::FLOAT:
+ if (component_size == 8) {
+ auto cnv_value = Operation(OperationCode::FMul, NO_PRECISE,
+ original_value, Immediate(255.f));
+ return SignedOperation(OperationCode::ICastFloat, is_signed,
+ NO_PRECISE, std::move(cnv_value));
+ }
+ return original_value;
+ default:
+ UNIMPLEMENTED_MSG("Unimplement component type={}", component_type);
+ return original_value;
+ }
+ }();
+ // shift element to correct position
+ shifted_counter += component_size;
+ const auto shifted = 32 - shifted_counter;
+ if (shifted > 0) {
+ /* converted_value =
+ SignedOperation(OperationCode::ILogicalShiftLeft, is_signed,
+ std::move(converted_value), Immediate(shifted));*/
+ }
- const Node comp = GetPredicateComparisonFloat(PredCondition::GreaterEqual,
- element_value, Immediate(1.0f));
- const Node mul =
- Operation(OperationCode::Select, comp, Immediate(1.f), Immediate(255.f));
-
- Node element = Operation(OperationCode::FMul, NO_PRECISE, element_value, mul);
- element = SignedOperation(OperationCode::ICastFloat, true, NO_PRECISE,
- std::move(element));
- element = Operation(OperationCode::ULogicalShiftLeft, std::move(element),
- Immediate(8 * i));
- if (i == 3) {
- //(namkazt) for now i'm force it to 0 at alpha component if color is in
- // range (0-255)
- value = Operation(OperationCode::Select, comp, Immediate(0),
- std::move(element));
+ // add value into result
+ if (element == 0) {
+ value = original_value;
} else {
- value = Operation(OperationCode::UBitwiseOr, value,
- Operation(OperationCode::Select, comp,
- std::move(element_value), std::move(element)));
+ value =
+ Operation(OperationCode::UBitwiseOr, value, std::move(converted_value));
}
+ break;
}
SetRegister(bb, instr.gpr0.Value(), std::move(value));
+
break;
}
default: