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authorbunnei <bunneidev@gmail.com>2015-10-21 06:03:22 +0200
committerbunnei <bunneidev@gmail.com>2015-10-22 03:59:47 +0200
commite7b1f2ae0af304abea3fb9a5b658abb92737caaa (patch)
tree01667cf803dc91dbb4f6c123b27f177d8ac3eec3
parentgl_shader_gen: Various cleanups to shader generation. (diff)
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-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp12
-rw-r--r--src/video_core/renderer_opengl/gl_shader_util.cpp6
-rw-r--r--src/video_core/renderer_opengl/gl_shader_util.h8
3 files changed, 14 insertions, 12 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 4ae42f226..d1def2f3b 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -61,12 +61,12 @@ void RasterizerOpenGL::InitObjects() {
glVertexAttribPointer(GLShader::ATTRIBUTE_COLOR, 4, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, color));
glEnableVertexAttribArray(GLShader::ATTRIBUTE_COLOR);
- glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORDS + 0, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord0));
- glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORDS + 1, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord1));
- glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORDS + 2, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord2));
- glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORDS + 0);
- glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORDS + 1);
- glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORDS + 2);
+ glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORD0, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord0));
+ glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORD1, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord1));
+ glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORD2, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord2));
+ glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD0);
+ glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD1);
+ glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD2);
SetShader();
diff --git a/src/video_core/renderer_opengl/gl_shader_util.cpp b/src/video_core/renderer_opengl/gl_shader_util.cpp
index 2fa0ceb3e..735c86d22 100644
--- a/src/video_core/renderer_opengl/gl_shader_util.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_util.cpp
@@ -68,9 +68,9 @@ GLuint LoadProgram(const char* vertex_shader, const char* fragment_shader) {
glBindAttribLocation(program_id, Attributes::ATTRIBUTE_POSITION, "vert_position");
glBindAttribLocation(program_id, Attributes::ATTRIBUTE_COLOR, "vert_color");
- glBindAttribLocation(program_id, Attributes::ATTRIBUTE_TEXCOORDS + 0, "vert_texcoord0");
- glBindAttribLocation(program_id, Attributes::ATTRIBUTE_TEXCOORDS + 1, "vert_texcoord1");
- glBindAttribLocation(program_id, Attributes::ATTRIBUTE_TEXCOORDS + 2, "vert_texcoord2");
+ glBindAttribLocation(program_id, Attributes::ATTRIBUTE_TEXCOORD0, "vert_texcoord0");
+ glBindAttribLocation(program_id, Attributes::ATTRIBUTE_TEXCOORD1, "vert_texcoord1");
+ glBindAttribLocation(program_id, Attributes::ATTRIBUTE_TEXCOORD2, "vert_texcoord2");
glLinkProgram(program_id);
diff --git a/src/video_core/renderer_opengl/gl_shader_util.h b/src/video_core/renderer_opengl/gl_shader_util.h
index 4d3791d50..046aae14f 100644
--- a/src/video_core/renderer_opengl/gl_shader_util.h
+++ b/src/video_core/renderer_opengl/gl_shader_util.h
@@ -9,9 +9,11 @@
namespace GLShader {
enum Attributes {
- ATTRIBUTE_POSITION = 0,
- ATTRIBUTE_COLOR = 1,
- ATTRIBUTE_TEXCOORDS = 2,
+ ATTRIBUTE_POSITION,
+ ATTRIBUTE_COLOR,
+ ATTRIBUTE_TEXCOORD0,
+ ATTRIBUTE_TEXCOORD1,
+ ATTRIBUTE_TEXCOORD2,
};
/**