From 4bda9693be490cdca498483e2d196afb5d2294b5 Mon Sep 17 00:00:00 2001 From: Subv Date: Wed, 4 Jul 2018 15:20:12 -0500 Subject: GPU: Ignore textures that the GLSL compiler deemed unused when binding textures to the shaders. --- src/video_core/renderer_opengl/gl_rasterizer.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp') diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index e516eb1ad..8072c8cb2 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -686,7 +686,10 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, GLuint program, // Bind the uniform to the sampler. GLint uniform = glGetUniformLocation(program, entry.GetName().c_str()); - ASSERT(uniform != -1); + if (uniform == -1) { + continue; + } + glProgramUniform1i(program, uniform, current_bindpoint); const auto texture = maxwell3d.GetStageTexture(entry.GetStage(), entry.GetOffset()); -- cgit v1.2.3