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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-03-27 06:55:37 +0100 |
---|---|---|
committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:24 +0200 |
commit | f0031babeb3ed04aef2468840aa37f4da13b2524 (patch) | |
tree | a92a4009b4405325d78731fd31abb9ca626ba5ef /src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp | |
parent | shader: Fix structured control flow on KIL instructions (diff) | |
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Diffstat (limited to 'src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp')
-rw-r--r-- | src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp index 80ca8db26..0ec0d4c01 100644 --- a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp +++ b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp @@ -44,6 +44,9 @@ void GetAttribute(Info& info, IR::Attribute attribute) { case IR::Attribute::VertexId: info.loads_vertex_id = true; break; + case IR::Attribute::FrontFace: + info.loads_front_face = true; + break; default: throw NotImplementedException("Get attribute {}", attribute); } |