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author | David Marcec <dmarcecguzman@gmail.com> | 2018-02-05 09:01:10 +0100 |
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committer | David Marcec <dmarcecguzman@gmail.com> | 2018-02-05 09:01:10 +0100 |
commit | f9ba5a7e11883e208bc159652f64f765a56ed7e1 (patch) | |
tree | ac9c82156b69f9482c30c1e14ee9b4908ee9841e /src/core/loader/deconstructed_rom_directory.h | |
parent | Merge pull request #161 from bunnei/service-improvements (diff) | |
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Diffstat (limited to 'src/core/loader/deconstructed_rom_directory.h')
-rw-r--r-- | src/core/loader/deconstructed_rom_directory.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/loader/deconstructed_rom_directory.h b/src/core/loader/deconstructed_rom_directory.h index 26493de5e..536a2dab7 100644 --- a/src/core/loader/deconstructed_rom_directory.h +++ b/src/core/loader/deconstructed_rom_directory.h @@ -15,7 +15,7 @@ namespace Loader { * This class loads a "deconstructed ROM directory", which are the typical format we see for Switch * game dumps. The path should be a "main" NSO, which must be in a directory that contains the other * standard ExeFS NSOs (e.g. rtld, sdk, etc.). It will automatically find and load these. - * Furthermore, it will look for the first .istorage file (optionally) and use this for the RomFS. + * Furthermore, it will look for the first .romfs file (optionally) and use this for the RomFS. */ class AppLoader_DeconstructedRomDirectory final : public AppLoader { public: |