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author | bunnei <bunneidev@gmail.com> | 2014-10-08 01:44:13 +0200 |
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committer | bunnei <bunneidev@gmail.com> | 2014-10-08 01:44:13 +0200 |
commit | a171000cbec1dbae4e5c0c34ea1d7ef1b4313164 (patch) | |
tree | a6bc766749aabd4eb8df276749fe51db49ee7030 /src/common/file_util.cpp | |
parent | Merge pull request #129 from linkmauve/master (diff) | |
parent | Added configuration file system. (diff) | |
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Diffstat (limited to 'src/common/file_util.cpp')
-rw-r--r-- | src/common/file_util.cpp | 72 |
1 files changed, 36 insertions, 36 deletions
diff --git a/src/common/file_util.cpp b/src/common/file_util.cpp index 5fd155222..78a642599 100644 --- a/src/common/file_util.cpp +++ b/src/common/file_util.cpp @@ -648,7 +648,7 @@ std::string GetSysDirectory() return sysDir; } -// Returns a string with a Dolphin data dir or file in the user's home +// Returns a string with a Citra data dir or file in the user's home // directory. To be used in "multi-user" mode (that is, installed). const std::string& GetUserPath(const unsigned int DirIDX, const std::string &newPath) { @@ -668,22 +668,22 @@ const std::string& GetUserPath(const unsigned int DirIDX, const std::string &new getenv("PWD") : "") + DIR_SEP EMU_DATA_DIR DIR_SEP; #endif - paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP; - paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP; - paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP; - paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP; + paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP; + paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP; + paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP; + paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP; paths[D_SDMC_IDX] = paths[D_USER_IDX] + SDMC_DIR DIR_SEP; paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP; paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP; - paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP; + paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP; paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP; - paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP; - paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP; - paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP; - paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP; - paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP; - paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG; - paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG; + paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP; + paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP; + paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP; + paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP; + paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP; + paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG; + paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG; paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG; } @@ -702,44 +702,44 @@ const std::string& GetUserPath(const unsigned int DirIDX, const std::string &new switch (DirIDX) { case D_ROOT_IDX: - paths[D_USER_IDX] = paths[D_ROOT_IDX] + DIR_SEP; - paths[D_SYSCONF_IDX] = paths[D_USER_IDX] + SYSCONF_DIR + DIR_SEP; - paths[F_SYSCONF_IDX] = paths[D_SYSCONF_IDX] + SYSCONF; + paths[D_USER_IDX] = paths[D_ROOT_IDX] + DIR_SEP; + paths[D_SYSCONF_IDX] = paths[D_USER_IDX] + SYSCONF_DIR + DIR_SEP; + paths[F_SYSCONF_IDX] = paths[D_SYSCONF_IDX] + SYSCONF; break; case D_USER_IDX: - paths[D_USER_IDX] = paths[D_ROOT_IDX] + DIR_SEP; - paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP; - paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP; - paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP; - paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP; + paths[D_USER_IDX] = paths[D_ROOT_IDX] + DIR_SEP; + paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP; + paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP; + paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP; + paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP; paths[D_SDMC_IDX] = paths[D_USER_IDX] + SDMC_DIR DIR_SEP; paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP; paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP; - paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP; + paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP; paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP; - paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP; - paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP; - paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP; - paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP; - paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP; + paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP; + paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP; + paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP; + paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP; + paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP; paths[D_SYSCONF_IDX] = paths[D_USER_IDX] + SYSCONF_DIR DIR_SEP; - paths[F_EMUCONFIG_IDX] = paths[D_CONFIG_IDX] + EMU_CONFIG; - paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG; - paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG; + paths[F_EMUCONFIG_IDX] = paths[D_CONFIG_IDX] + EMU_CONFIG; + paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG; + paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG; paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG; break; case D_CONFIG_IDX: - paths[F_EMUCONFIG_IDX] = paths[D_CONFIG_IDX] + EMU_CONFIG; - paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG; - paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG; + paths[F_EMUCONFIG_IDX] = paths[D_CONFIG_IDX] + EMU_CONFIG; + paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG; + paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG; break; case D_DUMP_IDX: - paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP; - paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP; - paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP; + paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP; + paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP; + paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP; break; case D_LOGS_IDX: |