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authorbunnei <bunneidev@gmail.com>2014-10-08 01:44:13 +0200
committerbunnei <bunneidev@gmail.com>2014-10-08 01:44:13 +0200
commita171000cbec1dbae4e5c0c34ea1d7ef1b4313164 (patch)
treea6bc766749aabd4eb8df276749fe51db49ee7030 /src/common
parentMerge pull request #129 from linkmauve/master (diff)
parentAdded configuration file system. (diff)
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Diffstat (limited to 'src/common')
-rw-r--r--src/common/common_paths.h44
-rw-r--r--src/common/emu_window.h10
-rw-r--r--src/common/file_util.cpp72
-rw-r--r--src/common/file_util.h14
-rw-r--r--src/common/log.h1
-rw-r--r--src/common/log_manager.cpp1
6 files changed, 73 insertions, 69 deletions
diff --git a/src/common/common_paths.h b/src/common/common_paths.h
index 7cd5b1f35..ae08d082a 100644
--- a/src/common/common_paths.h
+++ b/src/common/common_paths.h
@@ -7,25 +7,25 @@
// Make sure we pick up USER_DIR if set in config.h
#include "common/common.h"
-// Directory seperators, do we need this?
+// Directory separators, do we need this?
#define DIR_SEP "/"
#define DIR_SEP_CHR '/'
#ifndef MAX_PATH
-#define MAX_PATH 260
+#define MAX_PATH 260
#endif
// The user data dir
#define ROOT_DIR "."
#ifdef _WIN32
#define USERDATA_DIR "user"
- #define EMU_DATA_DIR "emu"
+ #define EMU_DATA_DIR "Citra Emulator"
#else
#define USERDATA_DIR "user"
#ifdef USER_DIR
#define EMU_DATA_DIR USER_DIR
#else
- #define EMU_DATA_DIR ".emu"
+ #define EMU_DATA_DIR ".citra-emu"
#endif
#endif
@@ -48,30 +48,30 @@
#define JAP_DIR "JAP"
// Subdirs in the User dir returned by GetUserPath(D_USER_IDX)
-#define CONFIG_DIR "config"
-#define GAMECONFIG_DIR "game_config"
-#define MAPS_DIR "maps"
-#define CACHE_DIR "cache"
+#define CONFIG_DIR "config"
+#define GAMECONFIG_DIR "game_config"
+#define MAPS_DIR "maps"
+#define CACHE_DIR "cache"
#define SDMC_DIR "sdmc"
-#define SHADERCACHE_DIR "shader_cache"
-#define STATESAVES_DIR "state_saves"
-#define SCREENSHOTS_DIR "screenShots"
-#define DUMP_DIR "dump"
-#define DUMP_TEXTURES_DIR "textures"
-#define DUMP_FRAMES_DIR "frames"
-#define DUMP_AUDIO_DIR "audio"
-#define LOGS_DIR "logs"
-#define SHADERS_DIR "shaders"
-#define SYSCONF_DIR "sysconf"
+#define SHADERCACHE_DIR "shader_cache"
+#define STATESAVES_DIR "state_saves"
+#define SCREENSHOTS_DIR "screenShots"
+#define DUMP_DIR "dump"
+#define DUMP_TEXTURES_DIR "textures"
+#define DUMP_FRAMES_DIR "frames"
+#define DUMP_AUDIO_DIR "audio"
+#define LOGS_DIR "logs"
+#define SHADERS_DIR "shaders"
+#define SYSCONF_DIR "sysconf"
// Filenames
// Files in the directory returned by GetUserPath(D_CONFIG_IDX)
#define EMU_CONFIG "emu.ini"
-#define DEBUGGER_CONFIG "debugger.ini"
-#define LOGGER_CONFIG "logger.ini"
+#define DEBUGGER_CONFIG "debugger.ini"
+#define LOGGER_CONFIG "logger.ini"
// Files in the directory returned by GetUserPath(D_LOGS_IDX)
-#define MAIN_LOG "emu.log"
+#define MAIN_LOG "emu.log"
// Files in the directory returned by GetUserPath(D_SYSCONF_IDX)
-#define SYSCONF "SYSCONF"
+#define SYSCONF "SYSCONF"
diff --git a/src/common/emu_window.h b/src/common/emu_window.h
index 23f178fdf..34cecb40b 100644
--- a/src/common/emu_window.h
+++ b/src/common/emu_window.h
@@ -16,7 +16,7 @@ class EmuWindow
public:
/// Data structure to store an emuwindow configuration
- struct Config{
+ struct WindowConfig {
bool fullscreen;
int res_width;
int res_height;
@@ -34,17 +34,19 @@ public:
/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
virtual void DoneCurrent() = 0;
+ virtual void ReloadSetKeymaps() = 0;
+
/// Signals a key press action to the HID module
static void KeyPressed(KeyMap::HostDeviceKey key);
/// Signals a key release action to the HID module
static void KeyReleased(KeyMap::HostDeviceKey key);
- Config GetConfig() const {
+ WindowConfig GetConfig() const {
return m_config;
}
- void SetConfig(const Config& val) {
+ void SetConfig(const WindowConfig& val) {
m_config = val;
}
@@ -86,6 +88,6 @@ protected:
int m_client_area_height; ///< Current client height, should be set by window impl.
private:
- Config m_config; ///< Internal configuration
+ WindowConfig m_config; ///< Internal configuration
};
diff --git a/src/common/file_util.cpp b/src/common/file_util.cpp
index 5fd155222..78a642599 100644
--- a/src/common/file_util.cpp
+++ b/src/common/file_util.cpp
@@ -648,7 +648,7 @@ std::string GetSysDirectory()
return sysDir;
}
-// Returns a string with a Dolphin data dir or file in the user's home
+// Returns a string with a Citra data dir or file in the user's home
// directory. To be used in "multi-user" mode (that is, installed).
const std::string& GetUserPath(const unsigned int DirIDX, const std::string &newPath)
{
@@ -668,22 +668,22 @@ const std::string& GetUserPath(const unsigned int DirIDX, const std::string &new
getenv("PWD") : "") + DIR_SEP EMU_DATA_DIR DIR_SEP;
#endif
- paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
- paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP;
- paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
- paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
+ paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
+ paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP;
+ paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
+ paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
paths[D_SDMC_IDX] = paths[D_USER_IDX] + SDMC_DIR DIR_SEP;
paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
- paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
+ paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
- paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
- paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
- paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
- paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
- paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
- paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
- paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
+ paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
+ paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
+ paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
+ paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
+ paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
+ paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
+ paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
}
@@ -702,44 +702,44 @@ const std::string& GetUserPath(const unsigned int DirIDX, const std::string &new
switch (DirIDX)
{
case D_ROOT_IDX:
- paths[D_USER_IDX] = paths[D_ROOT_IDX] + DIR_SEP;
- paths[D_SYSCONF_IDX] = paths[D_USER_IDX] + SYSCONF_DIR + DIR_SEP;
- paths[F_SYSCONF_IDX] = paths[D_SYSCONF_IDX] + SYSCONF;
+ paths[D_USER_IDX] = paths[D_ROOT_IDX] + DIR_SEP;
+ paths[D_SYSCONF_IDX] = paths[D_USER_IDX] + SYSCONF_DIR + DIR_SEP;
+ paths[F_SYSCONF_IDX] = paths[D_SYSCONF_IDX] + SYSCONF;
break;
case D_USER_IDX:
- paths[D_USER_IDX] = paths[D_ROOT_IDX] + DIR_SEP;
- paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
- paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP;
- paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
- paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
+ paths[D_USER_IDX] = paths[D_ROOT_IDX] + DIR_SEP;
+ paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
+ paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP;
+ paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
+ paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
paths[D_SDMC_IDX] = paths[D_USER_IDX] + SDMC_DIR DIR_SEP;
paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
- paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
+ paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
- paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
- paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
- paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
- paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
- paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
+ paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
+ paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
+ paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
+ paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
+ paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
paths[D_SYSCONF_IDX] = paths[D_USER_IDX] + SYSCONF_DIR DIR_SEP;
- paths[F_EMUCONFIG_IDX] = paths[D_CONFIG_IDX] + EMU_CONFIG;
- paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
- paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
+ paths[F_EMUCONFIG_IDX] = paths[D_CONFIG_IDX] + EMU_CONFIG;
+ paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
+ paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
break;
case D_CONFIG_IDX:
- paths[F_EMUCONFIG_IDX] = paths[D_CONFIG_IDX] + EMU_CONFIG;
- paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
- paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
+ paths[F_EMUCONFIG_IDX] = paths[D_CONFIG_IDX] + EMU_CONFIG;
+ paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
+ paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
break;
case D_DUMP_IDX:
- paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
- paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
- paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
+ paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
+ paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
+ paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
break;
case D_LOGS_IDX:
diff --git a/src/common/file_util.h b/src/common/file_util.h
index 288734cad..173ce6623 100644
--- a/src/common/file_util.h
+++ b/src/common/file_util.h
@@ -48,7 +48,7 @@ enum {
namespace FileUtil
{
-// FileSystem tree node/
+// FileSystem tree node/
struct FSTEntry
{
bool isDirectory;
@@ -86,13 +86,13 @@ bool Delete(const std::string &filename);
// Deletes a directory filename, returns true on success
bool DeleteDir(const std::string &filename);
-// renames file srcFilename to destFilename, returns true on success
+// renames file srcFilename to destFilename, returns true on success
bool Rename(const std::string &srcFilename, const std::string &destFilename);
-// copies file srcFilename to destFilename, returns true on success
+// copies file srcFilename to destFilename, returns true on success
bool Copy(const std::string &srcFilename, const std::string &destFilename);
-// creates an empty file filename, returns true on success
+// creates an empty file filename, returns true on success
bool CreateEmptyFile(const std::string &filename);
// Scans the directory tree gets, starting from _Directory and adds the
@@ -111,7 +111,7 @@ void CopyDir(const std::string &source_path, const std::string &dest_path);
// Set the current directory to given directory
bool SetCurrentDir(const std::string &directory);
-// Returns a pointer to a string with a Dolphin data dir in the user's home
+// Returns a pointer to a string with a Citra data dir in the user's home
// directory. To be used in "multi-user" mode (that is, installed).
const std::string& GetUserPath(const unsigned int DirIDX, const std::string &newPath="");
@@ -153,10 +153,10 @@ public:
IOFile(const std::string& filename, const char openmode[]);
~IOFile();
-
+
IOFile(IOFile&& other);
IOFile& operator=(IOFile&& other);
-
+
void Swap(IOFile& other);
bool Open(const std::string& filename, const char openmode[]);
diff --git a/src/common/log.h b/src/common/log.h
index 291534c67..bfd73f8a5 100644
--- a/src/common/log.h
+++ b/src/common/log.h
@@ -28,6 +28,7 @@ enum LOG_TYPE {
COMMANDPROCESSOR,
COMMON,
CONSOLE,
+ CONFIG,
DISCIO,
FILEMON,
DSPHLE,
diff --git a/src/common/log_manager.cpp b/src/common/log_manager.cpp
index 28b72fa20..4d590d98f 100644
--- a/src/common/log_manager.cpp
+++ b/src/common/log_manager.cpp
@@ -30,6 +30,7 @@ LogManager::LogManager()
m_Log[LogTypes::MASTER_LOG] = new LogContainer("*", "Master Log");
m_Log[LogTypes::BOOT] = new LogContainer("BOOT", "Boot");
m_Log[LogTypes::COMMON] = new LogContainer("COMMON", "Common");
+ m_Log[LogTypes::CONFIG] = new LogContainer("CONFIG", "Configuration");
m_Log[LogTypes::DISCIO] = new LogContainer("DIO", "Disc IO");
m_Log[LogTypes::FILEMON] = new LogContainer("FileMon", "File Monitor");
m_Log[LogTypes::PAD] = new LogContainer("PAD", "Pad");