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authorbunnei <bunneidev@gmail.com>2018-07-27 02:01:37 +0200
committerbunnei <bunneidev@gmail.com>2018-07-28 04:33:31 +0200
commitab756fd068c45fd1b3e3d0216b78c39a741214ae (patch)
tree6508316ccfbffc0fc5be6e964f6c7f20adf6b722 /src/audio_core
parentMerge pull request #845 from lioncash/nfc (diff)
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Diffstat (limited to 'src/audio_core')
-rw-r--r--src/audio_core/CMakeLists.txt11
-rw-r--r--src/audio_core/audio_out.cpp50
-rw-r--r--src/audio_core/audio_out.h44
-rw-r--r--src/audio_core/buffer.h37
-rw-r--r--src/audio_core/stream.cpp103
-rw-r--r--src/audio_core/stream.h89
6 files changed, 334 insertions, 0 deletions
diff --git a/src/audio_core/CMakeLists.txt b/src/audio_core/CMakeLists.txt
new file mode 100644
index 000000000..f00a55994
--- /dev/null
+++ b/src/audio_core/CMakeLists.txt
@@ -0,0 +1,11 @@
+add_library(audio_core STATIC
+ audio_out.cpp
+ audio_out.h
+ buffer.h
+ stream.cpp
+ stream.h
+)
+
+create_target_directory_groups(audio_core)
+
+target_link_libraries(audio_core PUBLIC common core)
diff --git a/src/audio_core/audio_out.cpp b/src/audio_core/audio_out.cpp
new file mode 100644
index 000000000..6d418a05b
--- /dev/null
+++ b/src/audio_core/audio_out.cpp
@@ -0,0 +1,50 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "audio_core/audio_out.h"
+#include "common/assert.h"
+#include "common/logging/log.h"
+
+namespace AudioCore {
+
+/// Returns the stream format from the specified number of channels
+static Stream::Format ChannelsToStreamFormat(int num_channels) {
+ switch (num_channels) {
+ case 1:
+ return Stream::Format::Mono16;
+ case 2:
+ return Stream::Format::Stereo16;
+ case 6:
+ return Stream::Format::Multi51Channel16;
+ }
+
+ LOG_CRITICAL(Audio, "Unimplemented num_channels={}", num_channels);
+ UNREACHABLE();
+ return {};
+}
+
+StreamPtr AudioOut::OpenStream(int sample_rate, int num_channels,
+ Stream::ReleaseCallback&& release_callback) {
+ streams.push_back(std::make_shared<Stream>(sample_rate, ChannelsToStreamFormat(num_channels),
+ std::move(release_callback)));
+ return streams.back();
+}
+
+std::vector<u64> AudioOut::GetTagsAndReleaseBuffers(StreamPtr stream, size_t max_count) {
+ return stream->GetTagsAndReleaseBuffers(max_count);
+}
+
+void AudioOut::StartStream(StreamPtr stream) {
+ stream->Play();
+}
+
+void AudioOut::StopStream(StreamPtr stream) {
+ stream->Stop();
+}
+
+bool AudioOut::QueueBuffer(StreamPtr stream, Buffer::Tag tag, std::vector<u8>&& data) {
+ return stream->QueueBuffer(std::make_shared<Buffer>(tag, std::move(data)));
+}
+
+} // namespace AudioCore
diff --git a/src/audio_core/audio_out.h b/src/audio_core/audio_out.h
new file mode 100644
index 000000000..a86499d10
--- /dev/null
+++ b/src/audio_core/audio_out.h
@@ -0,0 +1,44 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <memory>
+#include <vector>
+
+#include "audio_core/buffer.h"
+#include "audio_core/stream.h"
+#include "common/common_types.h"
+
+namespace AudioCore {
+
+using StreamPtr = std::shared_ptr<Stream>;
+
+/**
+ * Represents an audio playback interface, used to open and play audio streams
+ */
+class AudioOut {
+public:
+ /// Opens a new audio stream
+ StreamPtr OpenStream(int sample_rate, int num_channels,
+ Stream::ReleaseCallback&& release_callback);
+
+ /// Returns a vector of recently released buffers specified by tag for the specified stream
+ std::vector<u64> GetTagsAndReleaseBuffers(StreamPtr stream, size_t max_count);
+
+ /// Starts an audio stream for playback
+ void StartStream(StreamPtr stream);
+
+ /// Stops an audio stream that is currently playing
+ void StopStream(StreamPtr stream);
+
+ /// Queues a buffer into the specified audio stream, returns true on success
+ bool QueueBuffer(StreamPtr stream, Buffer::Tag tag, std::vector<u8>&& data);
+
+private:
+ /// Active audio streams on the interface
+ std::vector<StreamPtr> streams;
+};
+
+} // namespace AudioCore
diff --git a/src/audio_core/buffer.h b/src/audio_core/buffer.h
new file mode 100644
index 000000000..874ec787e
--- /dev/null
+++ b/src/audio_core/buffer.h
@@ -0,0 +1,37 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <vector>
+
+#include "common/common_types.h"
+
+namespace AudioCore {
+
+/**
+ * Represents a buffer of audio samples to be played in an audio stream
+ */
+class Buffer {
+public:
+ using Tag = u64;
+
+ Buffer(Tag tag, std::vector<u8>&& data) : tag{tag}, data{std::move(data)} {}
+
+ /// Returns the raw audio data for the buffer
+ const std::vector<u8>& GetData() const {
+ return data;
+ }
+
+ /// Returns the buffer tag, this is provided by the game to the audout service
+ Tag GetTag() const {
+ return tag;
+ }
+
+private:
+ Tag tag;
+ std::vector<u8> data;
+};
+
+} // namespace AudioCore
diff --git a/src/audio_core/stream.cpp b/src/audio_core/stream.cpp
new file mode 100644
index 000000000..82bff4b9e
--- /dev/null
+++ b/src/audio_core/stream.cpp
@@ -0,0 +1,103 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/assert.h"
+#include "common/logging/log.h"
+#include "core/core_timing.h"
+#include "core/core_timing_util.h"
+
+#include "audio_core/stream.h"
+
+namespace AudioCore {
+
+constexpr size_t MaxAudioBufferCount{32};
+
+/// Returns the sample size for the specified audio stream format
+static size_t SampleSizeFromFormat(Stream::Format format) {
+ switch (format) {
+ case Stream::Format::Mono16:
+ return 2;
+ case Stream::Format::Stereo16:
+ return 4;
+ case Stream::Format::Multi51Channel16:
+ return 12;
+ };
+
+ LOG_CRITICAL(Audio, "Unimplemented format={}", static_cast<u32>(format));
+ UNREACHABLE();
+ return {};
+}
+
+Stream::Stream(int sample_rate, Format format, ReleaseCallback&& release_callback)
+ : sample_rate{sample_rate}, format{format}, release_callback{std::move(release_callback)} {
+ release_event = CoreTiming::RegisterEvent(
+ "Stream::Release", [this](u64 userdata, int cycles_late) { ReleaseActiveBuffer(); });
+}
+
+void Stream::Play() {
+ state = State::Playing;
+ PlayNextBuffer();
+}
+
+void Stream::Stop() {
+ ASSERT_MSG(false, "Unimplemented");
+}
+
+s64 Stream::GetBufferReleaseCycles(const Buffer& buffer) const {
+ const size_t num_samples{buffer.GetData().size() / SampleSizeFromFormat(format)};
+ return CoreTiming::usToCycles((static_cast<u64>(num_samples) * 1000000) / sample_rate);
+}
+
+void Stream::PlayNextBuffer() {
+ if (!IsPlaying()) {
+ // Ensure we are in playing state before playing the next buffer
+ return;
+ }
+
+ if (active_buffer) {
+ // Do not queue a new buffer if we are already playing a buffer
+ return;
+ }
+
+ if (queued_buffers.empty()) {
+ // No queued buffers - we are effectively paused
+ return;
+ }
+
+ active_buffer = queued_buffers.front();
+ queued_buffers.pop();
+
+ CoreTiming::ScheduleEventThreadsafe(GetBufferReleaseCycles(*active_buffer), release_event, {});
+}
+
+void Stream::ReleaseActiveBuffer() {
+ released_buffers.push(std::move(active_buffer));
+ release_callback();
+ PlayNextBuffer();
+}
+
+bool Stream::QueueBuffer(BufferPtr&& buffer) {
+ if (queued_buffers.size() < MaxAudioBufferCount) {
+ queued_buffers.push(std::move(buffer));
+ PlayNextBuffer();
+ return true;
+ }
+ return false;
+}
+
+bool Stream::ContainsBuffer(Buffer::Tag tag) const {
+ ASSERT_MSG(false, "Unimplemented");
+ return {};
+}
+
+std::vector<Buffer::Tag> Stream::GetTagsAndReleaseBuffers(size_t max_count) {
+ std::vector<Buffer::Tag> tags;
+ for (size_t count = 0; count < max_count && !released_buffers.empty(); ++count) {
+ tags.push_back(released_buffers.front()->GetTag());
+ released_buffers.pop();
+ }
+ return tags;
+}
+
+} // namespace AudioCore
diff --git a/src/audio_core/stream.h b/src/audio_core/stream.h
new file mode 100644
index 000000000..5f43b0798
--- /dev/null
+++ b/src/audio_core/stream.h
@@ -0,0 +1,89 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <functional>
+#include <memory>
+#include <vector>
+#include <queue>
+
+#include "audio_core/buffer.h"
+#include "common/assert.h"
+#include "common/common_types.h"
+#include "core/core_timing.h"
+
+namespace AudioCore {
+
+using BufferPtr = std::shared_ptr<Buffer>;
+
+/**
+ * Represents an audio stream, which is a sequence of queued buffers, to be outputed by AudioOut
+ */
+class Stream {
+public:
+ /// Audio format of the stream
+ enum class Format {
+ Mono16,
+ Stereo16,
+ Multi51Channel16,
+ };
+
+ /// Callback function type, used to change guest state on a buffer being released
+ using ReleaseCallback = std::function<void()>;
+
+ Stream(int sample_rate, Format format, ReleaseCallback&& release_callback);
+
+ /// Plays the audio stream
+ void Play();
+
+ /// Stops the audio stream
+ void Stop();
+
+ /// Queues a buffer into the audio stream, returns true on success
+ bool QueueBuffer(BufferPtr&& buffer);
+
+ /// Returns true if the audio stream contains a buffer with the specified tag
+ bool ContainsBuffer(Buffer::Tag tag) const;
+
+ /// Returns a vector of recently released buffers specified by tag
+ std::vector<Buffer::Tag> GetTagsAndReleaseBuffers(size_t max_count);
+
+ /// Returns true if the stream is currently playing
+ bool IsPlaying() const {
+ return state == State::Playing;
+ }
+
+ /// Returns the number of queued buffers
+ size_t GetQueueSize() const {
+ return queued_buffers.size();
+ }
+
+private:
+ /// Current state of the stream
+ enum class State {
+ Stopped,
+ Playing,
+ };
+
+ /// Plays the next queued buffer in the audio stream, starting playback if necessary
+ void PlayNextBuffer();
+
+ /// Releases the actively playing buffer, signalling that it has been completed
+ void ReleaseActiveBuffer();
+
+ /// Gets the number of core cycles when the specified buffer will be released
+ s64 GetBufferReleaseCycles(const Buffer& buffer) const;
+
+ int sample_rate; ///< Sample rate of the stream
+ Format format; ///< Format of the stream
+ ReleaseCallback release_callback; ///< Buffer release callback for the stream
+ State state{State::Stopped}; ///< Playback state of the stream
+ CoreTiming::EventType* release_event{}; ///< Core timing release event for the stream
+ BufferPtr active_buffer; ///< Actively playing buffer in the stream
+ std::queue<BufferPtr> queued_buffers; ///< Buffers queued to be played in the stream
+ std::queue<BufferPtr> released_buffers; ///< Buffers recently released from the stream
+};
+
+} // namespace AudioCore